Ive been quite vocal on these forums when it comes to how much I loathe the Guild Traders. And if you dont know, I personally find it to be not inclusive enough and often turns buyers away while preventing a fair opportunity for the sellers to participate. Youre either in a guild that can throw down millions of gold or youre lucky to find a rarely visited often forgotten trader out in the middle of nowhere. And if youre not apart of a guild actively participating in the hunt for a trader youre missing out entirely on the player to player economy. ZOS might know how much gold is active and exchanging hands in the game but I doubt even they can speculate on how much of it is standing idle in someones bank or inventory because they are having a hard time finding the goods they wish to purchase. The same can be said about items that routinely end up in players inventories, that they may very well wish to sell, but the Guild Trader System hinders them. Fact is I would rather a auction house that can be accessed at all hubs to be implemented then continue with guild traders.
Now, I cant say whether this idea exactly has been floated before. Theres been a lot of discussions and its quite possible that it has or at least some form of it. But the way I see it, something has to change to improve the game in this aspect. And since neither side of the debate is willing to concede to the other. The only option left is some sort of compromise that neither side will be all too happy about.
The Auctioneer
The general idea here would be to consolidate the guild traders, zone wide, into one central Auctioneer in the zones city hub. This NPC will be able to accept bids for guilds and items from individual players looking to sell in that particular area regardless of its instance. This auctioneer would also facilitate the expansion of guilds operating out of this location. Instead of cluttering these city hubs with more individual guild traders, that only open the door for a handful of guilds at a time, it would allow for a larger number then is presently possible with the current setup. Im sure ZOS has the data that would give them the insight to how many guilds would be appropriate for that zone but I would hope areas like Mournhold and Elden Root to see upwards of 50-100 guilds. This auctioneer would also be able to allow individuals to approach the system on their own.
Each Zone Its Own Internal System
Each zone would host its own auctioneer and would be completely independent of the other zones just like current guild traders. If ZOS so wished they could allow multiple access points for players through out the zone for that single auctioneer. So if you were in Aldcroft and wished to buy something from the auctioneer in Daggerfall you could speak to a deputy auctioneer located in Aldcroft and be linked to the listings for the auctioneer in Daggerfall. This might reduce the heavy traffic that an auctioneer might bring to these already heavily trafficked locations.
Guild Participation and Benefits
For guilds its a constant race to land a trader that will see plenty of traffic and this creates all sorts of stress for the leaders and members. Leaders need to worry about whether they put enough into it and members have to worry about the regular fees they need to pay the guild to not only stay active in the guild but whether they should look elsewhere for a more successful guild. This undermines the actual purpose of these groups by creating a division between the owners and operators of the guild and their members. If the leaders dont land a active trader regularly they may see their guild disappear in front of their eyes. And for the members if they dont see a pay off for their investment they may feel their gold is better suited elsewhere.
So what would an auctioneer do for guilds?
- Reduced Guild Bids - For starters with more slots for guilds to bid on it should dramatically reduce the bidding prices. If a guild no longer has to worry about racking up thousands upon thousands if not millions of gold to keep their store open. They can rest easy knowing their investment is actually making a profitable return.
- Removal of Listing Fees on Guilds - The auctioneer is making more then enough money off of the bid for the gold sink that ZOS is aiming for. In some instances way more than should be appropriate for this system. Why should the lister in the guild have to pay twice to list? The benefit here should be the lack of a listing fee. The guild brings the benefit of selling in bulk and large numbers and there should be some incentive here for people to continue to utilize the guilds to move their items through.
- Increased Listings - I honestly cant remember what the cap is...if there is a cap. Its been that long since I was in a guild with a guild store and trader. But what Im trying to get at is that by using a guild to gain access to the auctioneer the lister gains more slots. Or if they dont have cap then nothing changes and they continue on gaining from this.
- Priority Listing - Simple enough the guilds listings should be on the top of the list when players search for items. Theyve committed the most to the system and it should pay off for them.
- More Choices for Location - Currently the focus is so heavily set on particular locations that often enough certain items that might actually sell never make it up onto the store due to the types of players approaching the most trafficked traders. No ones going to list what they think wont sell. And often enough this opinion is based on the idea of a primary location that everyone wants. With a more localized auctioneer the guilds can choose to be generalized as possible with their listings or much more focused on a particular group of players. If youre looking to focus on pushing items to players at endgame you arent going to want to set up shop in Davons Watch. But with the current system your guild may be forced to settle for Davons Watch due to a lack of high trafficked locations available. Sure a player may be on an alt and looking for something for their main that is at endgame. But its probably more likely that those players are looking for mats and items for that particular character. No one really wins here. Who knows how much gold a guild is losing out on because theyre set up in a location that doesnt lend itself to what is being listed.
Individual Player Inclusion
An auctioneer would greatly benefit players seeking to partake in the economy without committing to a guild. They benefit from participation and the ability to choose their location as well as listing whenever they like. But they dont gain priority listing and would have to hope a player was willing to wade through the options to get to their particular listing. The individual would also be straddled with a listing fee appropriate to the price listed and have a listing cap far smaller than guilds.
Continued Commitment
The only thing that would remain in place is the commitment made when bidding or listing. The current system does not allow for a guild to list in more than one spot and hence has to stick with the location they have for that cycle. The same would remain true for guilds and individuals listing at the Auctioneer. The guilds would still need to bid and do so in a timely manner. But the individual can list when they please though they will be locked into that location until the next bidding cycle.
Edited by Korah_Eaglecry on April 17, 2016 1:02AM
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