InvitationNotFound wrote: »Don't get me wrong here, I also like AP. But if you are honest to yourself, the system implemented with the last update is just ridiculous.
Carbonised wrote: »InvitationNotFound wrote: »Don't get me wrong here, I also like AP. But if you are honest to yourself, the system implemented with the last update is just ridiculous.
I disagree. I PvP'ed almost all day around during the Midyear event, and went to defend lots of keeps in that time. In many of the scenarios the defense was wiped, sometimes after a long time of defense, plus the riding back and forth, and you got 0 AP in defense ticks. Defending is already a risky business, and with largely diminished AP gains, why even bother riding all the way back to defend a keep, with a significant risk of getting 0 AP, or a chance to get a small D-tick.
I led a lot of groups under the event, and noticed that people generally don't really care about defending keeps, it takes a coordinated group to call for a defense of a keep, and with this change, the incentive to do so is heavily diminished.
InvitationNotFound wrote: »Carbonised wrote: »InvitationNotFound wrote: »Don't get me wrong here, I also like AP. But if you are honest to yourself, the system implemented with the last update is just ridiculous.
I disagree. I PvP'ed almost all day around during the Midyear event, and went to defend lots of keeps in that time. In many of the scenarios the defense was wiped, sometimes after a long time of defense, plus the riding back and forth, and you got 0 AP in defense ticks. Defending is already a risky business, and with largely diminished AP gains, why even bother riding all the way back to defend a keep, with a significant risk of getting 0 AP, or a chance to get a small D-tick.
I led a lot of groups under the event, and noticed that people generally don't really care about defending keeps, it takes a coordinated group to call for a defense of a keep, and with this change, the incentive to do so is heavily diminished.
Had plenty of defense ticks during the event. Randomly popping up ticks for 30-50k for a few minutes of fighting or just wiping a handful of players. Sorry, but this is ridiculous...
Even if you reduce the ticks to 15-25k for just two or three minutes, it is still ridiculous.
Carbonised wrote: »InvitationNotFound wrote: »Carbonised wrote: »InvitationNotFound wrote: »Don't get me wrong here, I also like AP. But if you are honest to yourself, the system implemented with the last update is just ridiculous.
I disagree. I PvP'ed almost all day around during the Midyear event, and went to defend lots of keeps in that time. In many of the scenarios the defense was wiped, sometimes after a long time of defense, plus the riding back and forth, and you got 0 AP in defense ticks. Defending is already a risky business, and with largely diminished AP gains, why even bother riding all the way back to defend a keep, with a significant risk of getting 0 AP, or a chance to get a small D-tick.
I led a lot of groups under the event, and noticed that people generally don't really care about defending keeps, it takes a coordinated group to call for a defense of a keep, and with this change, the incentive to do so is heavily diminished.
Had plenty of defense ticks during the event. Randomly popping up ticks for 30-50k for a few minutes of fighting or just wiping a handful of players. Sorry, but this is ridiculous...
Even if you reduce the ticks to 15-25k for just two or three minutes, it is still ridiculous.
No you didn't get 50k just for wiping a handful of players, that's either exaggeration or lies. What could have happened was that someone else defended the keep for a long while against more people, before you arrived, and then you got lucky and shared that AP pool when the tick came.
Or like me, you can be unlucky and defend a keep for 20-30 minutes, then freeze out of the game, spend 10 minutes trying to get back, and when you finally do, the fight is over and the tick is long gone. Happened to me and others much more times than I care for.
The best way to get AP during the event was to flip flags in IC, secondarily to flip resources with no defense. That should tell you something about where the AP is found. Bombblades and elite people farming resources for scrubs is also a good AP generator, as well as coordinated zerg trains.
D-ticks for keep defense is very poor time vs. gains when it comes to AP generation.
LiberatorSam wrote: »AP per hour is the main incentive for many players, last patch the d tick encourages people to actually defend a keep. Now it’s back to what it was, sitting outside a keep waiting for the enemy to flip then move in to reflip back to your own color.
The ongoing idiocy and incompetence of z0$ devs on full display as usual. Nothing new to see here. Perhaps Trump is secretly in charge of hiring at z0$....Only the best and brightest:-D
Carbonised wrote: »InvitationNotFound wrote: »Don't get me wrong here, I also like AP. But if you are honest to yourself, the system implemented with the last update is just ridiculous.
I disagree. I PvP'ed almost all day around during the Midyear event, and went to defend lots of keeps in that time. In many of the scenarios the defense was wiped, sometimes after a long time of defense, plus the riding back and forth, and you got 0 AP in defense ticks. Defending is already a risky business, and with largely diminished AP gains, why even bother riding all the way back to defend a keep, with a significant risk of getting 0 AP, or a chance to get a small D-tick.
I led a lot of groups under the event, and noticed that people generally don't really care about defending keeps, it takes a coordinated group to call for a defense of a keep, and with this change, the incentive to do so is heavily diminished.
DocFrost72 wrote: »To the point that sending a small man out during a siege is suicide, I think the angle ZOS was going for was to rush the resource as a first line of defense.
Lose at the resource? Spawn back at the keep. Lose at the outer? Fall back to the inner.
It has kind of become standard fare to see a resource under attack and think "whatever". That isn't good. I don't have an opinion on the change (need to play more) but it is aimed at a real issue.
DocFrost72 wrote: »To the point that sending a small man out during a siege is suicide, I think the angle ZOS was going for was to rush the resource as a first line of defense.
Lose at the resource? Spawn back at the keep. Lose at the outer? Fall back to the inner.
It has kind of become standard fare to see a resource under attack and think "whatever". That isn't good. I don't have an opinion on the change (need to play more) but it is aimed at a real issue.
The reason its standard fare to see the resource under attack and thing "whatever" is because it usually is a small man group, the very people they said they wanted to be able to have an effect on the war, as its great bait for outnumbered videos. What this will do will not help the small man group. In stead of drawing out a few; the faction zergs are going to respond.