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Cyrodiil keep defense AP nerfed or broken?

  • InvitationNotFound
    InvitationNotFound
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    @ZOS_BrianWheeler
    Good and bad change. The last patch introduced ridiculous AP ticks. Like defending 10 minutes resulted once in 110k+ tick. Defending level 5 resources could give easy 10-20k in no time. The worth of AP became a joke and everyone who goes for AP will simply go for defending a level 5 keep, generating whole faction stacking at one single point. I actually thought we should split in Cyrodiil and not stack at one point to increase server performance, right? :trollface:

    Anyway, this patch now might reduce the ticks as well as whole factions stacking at one keep, which would be a good thing.
    Yet, the implementation is suboptimal. I like the approach with the resources and it might even be an interesting part forcing the defenders to end the siege in time to get more AP. Yet, I'm still bothered with the keeps giving the same AP as before. This should be seriously addressed as I still consider this an issue.

    Don't get me wrong here, I also like AP. But if you are honest to yourself, the system implemented with the last update is just ridiculous.
    We want firing off Dark Exchange in the middle of combat to feel awesome... - The Wrobler
    You know you don't have to be here right? - Rich Lambert
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  • InvitationNotFound
    InvitationNotFound
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    Carbonised wrote: »
    Don't get me wrong here, I also like AP. But if you are honest to yourself, the system implemented with the last update is just ridiculous.

    I disagree. I PvP'ed almost all day around during the Midyear event, and went to defend lots of keeps in that time. In many of the scenarios the defense was wiped, sometimes after a long time of defense, plus the riding back and forth, and you got 0 AP in defense ticks. Defending is already a risky business, and with largely diminished AP gains, why even bother riding all the way back to defend a keep, with a significant risk of getting 0 AP, or a chance to get a small D-tick.

    I led a lot of groups under the event, and noticed that people generally don't really care about defending keeps, it takes a coordinated group to call for a defense of a keep, and with this change, the incentive to do so is heavily diminished.

    Had plenty of defense ticks during the event. Randomly popping up ticks for 30-50k for a few minutes of fighting or just wiping a handful of players. Sorry, but this is ridiculous...

    Even if you reduce the ticks to 15-25k for just two or three minutes, it is still ridiculous.
    We want firing off Dark Exchange in the middle of combat to feel awesome... - The Wrobler
    You know you don't have to be here right? - Rich Lambert
    Verrätst du mir deinen Beruf? Ich würde auch gerne mal Annahmen dazu schreiben, wie simple die Aufgaben anderer sind. - Kai Schober

    Addons:
    RdK Group Tool: esoui DE EN FR
    Port to Friend's House: esoui DE EN FR
    Yet another Compass: esoui DE EN FR
    Group Buffs: esoui DE EN FR
  • InvitationNotFound
    InvitationNotFound
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    Carbonised wrote: »
    Carbonised wrote: »
    Don't get me wrong here, I also like AP. But if you are honest to yourself, the system implemented with the last update is just ridiculous.

    I disagree. I PvP'ed almost all day around during the Midyear event, and went to defend lots of keeps in that time. In many of the scenarios the defense was wiped, sometimes after a long time of defense, plus the riding back and forth, and you got 0 AP in defense ticks. Defending is already a risky business, and with largely diminished AP gains, why even bother riding all the way back to defend a keep, with a significant risk of getting 0 AP, or a chance to get a small D-tick.

    I led a lot of groups under the event, and noticed that people generally don't really care about defending keeps, it takes a coordinated group to call for a defense of a keep, and with this change, the incentive to do so is heavily diminished.

    Had plenty of defense ticks during the event. Randomly popping up ticks for 30-50k for a few minutes of fighting or just wiping a handful of players. Sorry, but this is ridiculous...

    Even if you reduce the ticks to 15-25k for just two or three minutes, it is still ridiculous.

    No you didn't get 50k just for wiping a handful of players, that's either exaggeration or lies. What could have happened was that someone else defended the keep for a long while against more people, before you arrived, and then you got lucky and shared that AP pool when the tick came.

    Or like me, you can be unlucky and defend a keep for 20-30 minutes, then freeze out of the game, spend 10 minutes trying to get back, and when you finally do, the fight is over and the tick is long gone. Happened to me and others much more times than I care for.

    The best way to get AP during the event was to flip flags in IC, secondarily to flip resources with no defense. That should tell you something about where the AP is found. Bombblades and elite people farming resources for scrubs is also a good AP generator, as well as coordinated zerg trains.
    D-ticks for keep defense is very poor time vs. gains when it comes to AP generation.

    Not really. I actually do not really know what the actual multiplicator is. Someone said in another thread it goes up to x7 for a level 5 resource / keep. and this might be pretty accurate. even if it is only x5, it is ridiculous.

    Just a simple calculation for you:
    You kill someone alone at a resource that has level 5, a single player -> kill approximately ~2k. defense tick around 10-14k. Again, it is ridiculous. And you'll get such high ticks in no time, especially during the event.
    AP per hour is the main incentive for many players, last patch the d tick encourages people to actually defend a keep. Now it’s back to what it was, sitting outside a keep waiting for the enemy to flip then move in to reflip back to your own color.

    Not sure about the first part. But i disagree with the second part.:)
    We want firing off Dark Exchange in the middle of combat to feel awesome... - The Wrobler
    You know you don't have to be here right? - Rich Lambert
    Verrätst du mir deinen Beruf? Ich würde auch gerne mal Annahmen dazu schreiben, wie simple die Aufgaben anderer sind. - Kai Schober

    Addons:
    RdK Group Tool: esoui DE EN FR
    Port to Friend's House: esoui DE EN FR
    Yet another Compass: esoui DE EN FR
    Group Buffs: esoui DE EN FR
  • InvitationNotFound
    InvitationNotFound
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    Jameliel wrote: »
    The ongoing idiocy and incompetence of z0$ devs on full display as usual. Nothing new to see here. Perhaps Trump is secretly in charge of hiring at z0$....Only the best and brightest:-D

    The funny thing here is, that his younger brother actually is in the board of directors at Zenimax Media:
    https://zenimax.com/about
    https://en.wikipedia.org/wiki/Family_of_Donald_Trump#Robert_Trump

    Yet, I doubt the guy has anything to do with our ridiculous def ticks. :)
    We want firing off Dark Exchange in the middle of combat to feel awesome... - The Wrobler
    You know you don't have to be here right? - Rich Lambert
    Verrätst du mir deinen Beruf? Ich würde auch gerne mal Annahmen dazu schreiben, wie simple die Aufgaben anderer sind. - Kai Schober

    Addons:
    RdK Group Tool: esoui DE EN FR
    Port to Friend's House: esoui DE EN FR
    Yet another Compass: esoui DE EN FR
    Group Buffs: esoui DE EN FR
  • Beardimus
    Beardimus
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    Its a tough one. I DO think keep levels, resource etc need to mean more. Personally i've ignored them pretty much for a few years now. The mechanism is there by L1,2,5 didnt seem to make a difference.

    I'm ALL for Lumber making doors way stronger, mine walls, farm NPC's - and if a change was needed I would have said to buff this.

    The new L1-2 status and impact to AP I really dont get. And I too am unsure in the heat of a siege a defence force are going to have much luck getting out and retaking resources. but i'm Xbox so am yet to see.

    Lastly I DO vote for big D Ticks. They very healthy.
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  • BigBragg
    BigBragg
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    This sounds good in theory, kinda like communism. In practice I am not sure how it's going to pan out.
  • BRogueNZ
    BRogueNZ
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    poor attempt at giving Cyrodiil-pvp some depth, I appreciate the effort..
    "Having lost so much for the country alliance I love, I'll be damned if I'll ever love any other" possibly misquoted civil war dude
  • ku5h
    ku5h
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    Carbonised wrote: »
    Don't get me wrong here, I also like AP. But if you are honest to yourself, the system implemented with the last update is just ridiculous.

    I disagree. I PvP'ed almost all day around during the Midyear event, and went to defend lots of keeps in that time. In many of the scenarios the defense was wiped, sometimes after a long time of defense, plus the riding back and forth, and you got 0 AP in defense ticks. Defending is already a risky business, and with largely diminished AP gains, why even bother riding all the way back to defend a keep, with a significant risk of getting 0 AP, or a chance to get a small D-tick.

    I led a lot of groups under the event, and noticed that people generally don't really care about defending keeps, it takes a coordinated group to call for a defense of a keep, and with this change, the incentive to do so is heavily diminished.

    I disagree. Since they implemented improved def ticks my AP/H went from around 60-70k to 100k+, by mostly prioritising defending keeps and res. Up to this point def ticks was way to go for AP gains and i was ok with that, since it should be most important activity a player can do for his Alliance.

  • Sheezabeast
    Sheezabeast
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    The whole point of bursting a keep is to not alert your enemy you are there by not tagging resources, and setting up siege. This changes the dynamic.....
    Grand Master Crafter, Beta baby who grew with the game. PC/NA. @Sheezabeast if you have crafting needs!
  • technohic
    technohic
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    DocFrost72 wrote: »
    To the point that sending a small man out during a siege is suicide, I think the angle ZOS was going for was to rush the resource as a first line of defense.

    Lose at the resource? Spawn back at the keep. Lose at the outer? Fall back to the inner.

    It has kind of become standard fare to see a resource under attack and think "whatever". That isn't good. I don't have an opinion on the change (need to play more) but it is aimed at a real issue.

    The reason its standard fare to see the resource under attack and thing "whatever" is because it usually is a small man group, the very people they said they wanted to be able to have an effect on the war, as its great bait for outnumbered videos. What this will do will not help the small man group. In stead of drawing out a few; the faction zergs are going to respond.
  • DocFrost72
    DocFrost72
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    technohic wrote: »
    DocFrost72 wrote: »
    To the point that sending a small man out during a siege is suicide, I think the angle ZOS was going for was to rush the resource as a first line of defense.

    Lose at the resource? Spawn back at the keep. Lose at the outer? Fall back to the inner.

    It has kind of become standard fare to see a resource under attack and think "whatever". That isn't good. I don't have an opinion on the change (need to play more) but it is aimed at a real issue.

    The reason its standard fare to see the resource under attack and thing "whatever" is because it usually is a small man group, the very people they said they wanted to be able to have an effect on the war, as its great bait for outnumbered videos. What this will do will not help the small man group. In stead of drawing out a few; the faction zergs are going to respond.

    If there is already a zerg waiting at the keep, sure. Otherwise a small man can harass and weaken keeps just by rapidly taking a resource. 2 soldiers can functionally decrease keep take times or guard effectiveness.

    Again, I'll need to see how it affects my day to day, but at least I care about resources now.
    "Should I do it? No. Will I do it? Of ***ing course I will."
    "Offense is taken, not given."
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  • maboleth
    maboleth
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    Personally I like the change. At least in theory it's great - farm to weaken NPCs, wood for doors and mine for walls. Anyhow, this needs to be experienced for a while and then draw any conclusions, good or bad.

    The biggest dislike for me is not the game, but frustrated and utterly rude forum warriors with zero manners trying to "communicate" with the devs. It's disgusting.
  • GizmoX64
    GizmoX64
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    Here's a perspective from an outsider, I don't PvP, and never plan to. I enjoy PvE and wish the oblivion map had an option, like a white flag, or red cross, so one could just do the dailies there, but anyway.

    The first thing I think of when sieging is the historical meaning of surrounding and causing the enemy to live off their supplies inside a fortified position, ie a castle.
    So Siege =
    A military operation in which enemy forces surround a town or building, cutting off essential supplies, with the aim of compelling the surrender of those inside.
    "Verdun had withstood a siege of ten weeks" / synonyms: blockade, encirclement
    "the siege of the fort lasted into the morning"

    So why would you (Zos) change how its done by having a group of people rush out to defend a farm?
    I can not think of any situation where, when a castle was under attack, the king / general orders the defenders to leave the safety of the walls to go save a few farms.

    Now if the farms, mills, etc, the resources had a Motte-and-Bailey setup, then a small garrison could be assigned to defend the farm or resource inside. That even sounds a bit fun, in a game world.

    It makes no sense, & I'm glad I do not PvP, as I'm not invested in it at all.
  • Shadowmaster
    Shadowmaster
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    Edited by Shadowmaster on August 14, 2018 2:44PM
  • Salvas_Aren
    Salvas_Aren
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    I guess these things have to happen if you are owned by Apple or have a Trump in your management board.

    Guess which is true. >:)
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  • Revokus
    Revokus
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    I enjoy the tears get off your PVE sieges and come and catch us at a ressource with a real pvp build and take off your divines pyjamas/earthgore :* I predict many bowtards deaths >:)
    Playing since January 23, 2016
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