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"Note that the Summerset Chapter is required to use the new (Jewelry) Crafting Stations."

  • jcasini222ub17_ESO
    jcasini222ub17_ESO
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    Withholding my judgement until I actually see video of being able to transmute an already gold BoP ring from healthy to robust lol.

    Also seeing the other changes to the game. While I'm playing a stamplar I've just been thinking of some stupid healplar builds with access to craft jewelry/maybe transmute.



  • Lyserus
    Lyserus
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    P2W to me is that free players cannot obtain stuff that paid player can obtain and losing edge completely due to that.

    1.DLC dungeons sets are examples, but that is pretty reasonable since I see no walk around
    2.Warden was alarming, but since warden is not going all OP at all, it's acceptable
    3.Trait change, you have a chance to use it in house or your friend's house, so that was okay.

    But if jewelry can only be crafted/improved by summerset owner AND can't be sold (bound upon craft/improve), that will be 100% P2W with no excuse, especially chapters cannot be purchased by crown or sub.
  • Universe
    Universe
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    Lyserus wrote: »
    P2W to me is that free players cannot obtain stuff that paid player can obtain and losing edge completely due to that.

    1.DLC dungeons sets are examples, but that is pretty reasonable since I see no walk around
    2.Warden was alarming, but since warden is not going all OP at all, it's acceptable
    3.Trait change, you have a chance to use it in house or your friend's house, so that was okay.

    But if jewelry can only be crafted/improved by summerset owner AND can't be sold (bound upon craft/improve), that will be 100% P2W with no excuse, especially chapters cannot be purchased by crown or sub.

    BoP-Bind on pick up may be the case based on the wording of the announcement(though it is too soon to be sure, I hope we will receive an answer about this soon):
    "allowing you to truly tailor all of your items..."
    "giving you exclusive all-new options for your character's jewelry..."
    "and prepare for the first time to be able to craft, upgrade, and customize your own rings and necklaces! "

    @ZOS_GinaBruno @ZOS_JessicaFolsom It will be awesome if you could please answer about the binding of Jewelry items after being crafted/upgraded at Jewelry crafting station.
    Is the Jewelry BoE-Bind on Equip and tradeable or is it BoP-bind on pickup(not tradeable) ?
    Edited by Universe on March 29, 2018 5:57PM
    Some videos I recorded for fun: Main character:
    PC EU main: Universe - AD magicka Sorcerer, Former Emperor, Grand Overlord, The Merciless, Trial Bosses Solo Champion
    Top alts: Genius(stamina/sagicka Dragonknight) The Force(stamina Nightblade) and other chars.
    PC NA main: The Magic - AD magicka Sorcerer
    Started playing ESO in beta & early access
    User_ID: Daedric_Prince
  • DMuehlhausen
    DMuehlhausen
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    Things like jewellery crafting should be added to the base game, or at least made it like the transmutation station.

    Very sad to see. dislike. wont buy the expansion.

    Sure you will...it's the same thing everyone said with Diablo 2 put in Physical Immunity before they launched Lord of Destruction. Everyone was angry that it was "forcing" them to buy the expansion. People swore up and down they wouldn't buy it to "stick it" to Blizzard....believe the expansion sold record numbers and all those people bought it so they could have access to the new content and have items that didn't break before killing a physical immune enemy.

    Same thing will happen here. It's a whole new crafting ability, it should be only open to be people getting the expansion.
  • BoloBoffin
    BoloBoffin
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    Lord wrote: »
    Lyserus wrote: »
    P2W to me is that free players cannot obtain stuff that paid player can obtain and losing edge completely due to that.

    1.DLC dungeons sets are examples, but that is pretty reasonable since I see no walk around
    2.Warden was alarming, but since warden is not going all OP at all, it's acceptable
    3.Trait change, you have a chance to use it in house or your friend's house, so that was okay.

    But if jewelry can only be crafted/improved by summerset owner AND can't be sold (bound upon craft/improve), that will be 100% P2W with no excuse, especially chapters cannot be purchased by crown or sub.

    BoP-Bind on pick up may be the case based on the wording of the announcement(though it is too soon to be sure, I hope we will receive an answer about this soon):
    "allowing you to truly tailor all of your items..."
    "giving you exclusive all-new options for your character's jewelry..."
    "and prepare for the first time to be able to craft, upgrade, and customize your own rings and necklaces! "

    @ZOS_GinaBruno @ZOS_JessicaFolsom It will be awesome if you could please answer about the binding of Jewelry items after being crafted/upgraded at Jewelry crafting station.
    Is the Jewelry BoE-Bind on Equip and tradeable or is it BoP-bind on pickup(not tradeable) ?

    This is why I think it should be BoE: because people who don't buy Summerset can't use the tables themselves.

    Right now, the Transmute stations are something you only have access to in two ways - buying CWC and traveling there or using a personal station in someone's home/guild hall. Anyone can use the station as long as you can find one. As such, they are able to acquire Trasmute stones to use the stations. And those items you change are bound to your account.

    Jewelry stations will be everywhere. It sounds to me like normal ones (non-set) will be at the normal crafting locations and special set stations will be at each of the crafted set locations as well. Why would we ever need to craft normal jewelry? To sell as trait research. (In the same line of argument, I'm expecting that the writ voucher folks will have an attunable Jewelry station to go get your favorite crafted set jewelry stations as well.)

    So a guild store market for jewelry is almost certainly implied by how this system is already known by us to be. Even if that market is only for traited jewelry for research, it's going to be possible to sell jewelry we have created ourselves.

    Now people without Summerset won't need to buy jewels for trait research, since they can't use the stations no matter what. But they will want to purchase jewelry from people who can craft it. And since the market capability will be there, it seems weird that we Summerset owners would be able to sell and trade jewelry for trait research but not for the intended purpose of jewelry - to better stats or complete a set bonus.

    The key thing will be the material needed to craft jewels. There's going to be some weird doodad we have to get to make jewelry. How that material drops and who's allowed to collect it is key. If everyone can collect that material, then the second part of a dynamic market will exist. If jewelry mats are rare drops from existing nodes, that's something that's potentially available to everyone (just like Transmute geodes). If, however, the mats we need to craft jewelry are only available from deconning unneeded jewelry, then only people who can use the stations can get the mats. So a non-Summerset user can't acquire what he or she needs to give to a crafter to get their jewels back.

    I think that's what it hinges on. If everyone can acquire the mats regardless of owning Summerset, then crafted jewelry will be BoE. If mats are only available to people who own Summerset, however, then I expect that crafted jewelry will be BoP.

    I wish someone in ZOS would clarify this point. The longer they don't, the more certain I am that crafted jewelry will be BoP.
    I ride in a zerg ball of one.
  • rustic_potato
    rustic_potato
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    BoloBoffin wrote: »
    Lord wrote: »
    Lyserus wrote: »
    P2W to me is that free players cannot obtain stuff that paid player can obtain and losing edge completely due to that.

    1.DLC dungeons sets are examples, but that is pretty reasonable since I see no walk around
    2.Warden was alarming, but since warden is not going all OP at all, it's acceptable
    3.Trait change, you have a chance to use it in house or your friend's house, so that was okay.

    But if jewelry can only be crafted/improved by summerset owner AND can't be sold (bound upon craft/improve), that will be 100% P2W with no excuse, especially chapters cannot be purchased by crown or sub.

    BoP-Bind on pick up may be the case based on the wording of the announcement(though it is too soon to be sure, I hope we will receive an answer about this soon):
    "allowing you to truly tailor all of your items..."
    "giving you exclusive all-new options for your character's jewelry..."
    "and prepare for the first time to be able to craft, upgrade, and customize your own rings and necklaces! "

    @ZOS_GinaBruno @ZOS_JessicaFolsom It will be awesome if you could please answer about the binding of Jewelry items after being crafted/upgraded at Jewelry crafting station.
    Is the Jewelry BoE-Bind on Equip and tradeable or is it BoP-bind on pickup(not tradeable) ?

    This is why I think it should be BoE: because people who don't buy Summerset can't use the tables themselves.

    Right now, the Transmute stations are something you only have access to in two ways - buying CWC and traveling there or using a personal station in someone's home/guild hall. Anyone can use the station as long as you can find one. As such, they are able to acquire Trasmute stones to use the stations. And those items you change are bound to your account.

    Jewelry stations will be everywhere. It sounds to me like normal ones (non-set) will be at the normal crafting locations and special set stations will be at each of the crafted set locations as well. Why would we ever need to craft normal jewelry? To sell as trait research. (In the same line of argument, I'm expecting that the writ voucher folks will have an attunable Jewelry station to go get your favorite crafted set jewelry stations as well.)

    So a guild store market for jewelry is almost certainly implied by how this system is already known by us to be. Even if that market is only for traited jewelry for research, it's going to be possible to sell jewelry we have created ourselves.

    Now people without Summerset won't need to buy jewels for trait research, since they can't use the stations no matter what. But they will want to purchase jewelry from people who can craft it. And since the market capability will be there, it seems weird that we Summerset owners would be able to sell and trade jewelry for trait research but not for the intended purpose of jewelry - to better stats or complete a set bonus.

    The key thing will be the material needed to craft jewels. There's going to be some weird doodad we have to get to make jewelry. How that material drops and who's allowed to collect it is key. If everyone can collect that material, then the second part of a dynamic market will exist. If jewelry mats are rare drops from existing nodes, that's something that's potentially available to everyone (just like Transmute geodes). If, however, the mats we need to craft jewelry are only available from deconning unneeded jewelry, then only people who can use the stations can get the mats. So a non-Summerset user can't acquire what he or she needs to give to a crafter to get their jewels back.

    I think that's what it hinges on. If everyone can acquire the mats regardless of owning Summerset, then crafted jewelry will be BoE. If mats are only available to people who own Summerset, however, then I expect that crafted jewelry will be BoP.

    I wish someone in ZOS would clarify this point. The longer they don't, the more certain I am that crafted jewelry will be BoP.

    ZOS wants people who buy the chapter to enjoy the benefits of Jewel crafting so making it BoP seems reasonable from that standpoint. Also if transmutation is available to Jewelry it changes the dynamic.

    Personally I like that they are gating it completely behind the chapter to give more incentive to buy the chapter. Most people whining here just want more free stuff for their $20 game that offers months of gameplay time. Seems a bit selfish.
    I play how I want to.


  • Avran_Sylt
    Avran_Sylt
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    Jameliel wrote: »
    Avran_Sylt wrote: »
    ak_pvp wrote: »
    Avran_Sylt wrote: »
    @DRAGON_KILLER_HUNTER

    Greed on which side though?
    The side that creates the content?
    Or the side that consumes the content?

    Desiring a release model that only requires a one time payment with unlimited access to any and all future endeavors doesn't sound greedy?

    The price point seems fair, and the only issue I can see against the content creators is that they don't offer any sort of discount for subscribed users.

    "Unlimited access to any and all future endeavors." Hardly. Its more like "access to long wanted features that affect the game as a whole, whilst paying for access to new content."
    @ak_pvp

    To take your tune:

    "access to long wanted features that affect the game as a whole, whilst paying for access to new content." It's more like "expecting these desired features to be developed and paid for on the developer's dime for an entertainment service consumed by you"

    No. It's expected to be paid for by purchases of the game, the Morrowind "expansion", all the ESO+ subs, and all the crown store money. Call greed whatever you like, and attempt to twist it around. It's still ZOS greed.

    @Jameliel (Btw, tag people with @, quoting someone doesn't notify them)

    Expected by whom, exactly?

    An outside party who has no idea about the expenses incurred from the development of the game, or the revenue accrued from their various sources?

    Without transparency on that front, all we can do is make assumptions about greed.

    Also, I do find it funny that you expect Morrowind to help pay for this kind of thing, even though Morrowind is exactly what Summerset is, and you're against Summerset...
    Edited by Avran_Sylt on March 29, 2018 6:58PM
  • Universe
    Universe
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    BoloBoffin wrote: »
    Lord wrote: »
    Lyserus wrote: »
    P2W to me is that free players cannot obtain stuff that paid player can obtain and losing edge completely due to that.

    1.DLC dungeons sets are examples, but that is pretty reasonable since I see no walk around
    2.Warden was alarming, but since warden is not going all OP at all, it's acceptable
    3.Trait change, you have a chance to use it in house or your friend's house, so that was okay.

    But if jewelry can only be crafted/improved by summerset owner AND can't be sold (bound upon craft/improve), that will be 100% P2W with no excuse, especially chapters cannot be purchased by crown or sub.

    BoP-Bind on pick up may be the case based on the wording of the announcement(though it is too soon to be sure, I hope we will receive an answer about this soon):
    "allowing you to truly tailor all of your items..."
    "giving you exclusive all-new options for your character's jewelry..."
    "and prepare for the first time to be able to craft, upgrade, and customize your own rings and necklaces! "

    @ZOS_GinaBruno @ZOS_JessicaFolsom It will be awesome if you could please answer about the binding of Jewelry items after being crafted/upgraded at Jewelry crafting station.
    Is the Jewelry BoE-Bind on Equip and tradeable or is it BoP-bind on pickup(not tradeable) ?

    This is why I think it should be BoE: because people who don't buy Summerset can't use the tables themselves.

    Right now, the Transmute stations are something you only have access to in two ways - buying CWC and traveling there or using a personal station in someone's home/guild hall. Anyone can use the station as long as you can find one. As such, they are able to acquire Trasmute stones to use the stations. And those items you change are bound to your account.

    Jewelry stations will be everywhere. It sounds to me like normal ones (non-set) will be at the normal crafting locations and special set stations will be at each of the crafted set locations as well. Why would we ever need to craft normal jewelry? To sell as trait research. (In the same line of argument, I'm expecting that the writ voucher folks will have an attunable Jewelry station to go get your favorite crafted set jewelry stations as well.)

    So a guild store market for jewelry is almost certainly implied by how this system is already known by us to be. Even if that market is only for traited jewelry for research, it's going to be possible to sell jewelry we have created ourselves.

    Now people without Summerset won't need to buy jewels for trait research, since they can't use the stations no matter what. But they will want to purchase jewelry from people who can craft it. And since the market capability will be there, it seems weird that we Summerset owners would be able to sell and trade jewelry for trait research but not for the intended purpose of jewelry - to better stats or complete a set bonus.

    The key thing will be the material needed to craft jewels. There's going to be some weird doodad we have to get to make jewelry. How that material drops and who's allowed to collect it is key. If everyone can collect that material, then the second part of a dynamic market will exist. If jewelry mats are rare drops from existing nodes, that's something that's potentially available to everyone (just like Transmute geodes). If, however, the mats we need to craft jewelry are only available from deconning unneeded jewelry, then only people who can use the stations can get the mats. So a non-Summerset user can't acquire what he or she needs to give to a crafter to get their jewels back.

    I think that's what it hinges on. If everyone can acquire the mats regardless of owning Summerset, then crafted jewelry will be BoE. If mats are only available to people who own Summerset, however, then I expect that crafted jewelry will be BoP.

    I wish someone in ZOS would clarify this point. The longer they don't, the more certain I am that crafted jewelry will be BoP.

    ZOS wants people who buy the chapter to enjoy the benefits of Jewel crafting so making it BoP seems reasonable from that standpoint. Also if transmutation is available to Jewelry it changes the dynamic.

    Personally I like that they are gating it completely behind the chapter to give more incentive to buy the chapter. Most people whining here just want more free stuff for their $20 game that offers months of gameplay time. Seems a bit selfish.

    So you would agree if the next chapter after Summerset, let's call it "Akavir" will release something exclusive stronger than anything like the following:
    Class: Necromancer
    Description: Level of Power: Stronger than all other classes by 1.3X(stronger by 30% than all other classes).
    *Exclusive to Akavir expansion.

    It is the same with Jewelry crafting, craftable sets jewelry can be extremely useful when choosing the best builds and if all items created will be BoP, players who didn't purchase Summerset and don't have access to the jewelry will be in severe disadvantage.
    As I said before it's not about if it's cheap or not, it is the ever increasing power behind the paywall/s.
    Some videos I recorded for fun: Main character:
    PC EU main: Universe - AD magicka Sorcerer, Former Emperor, Grand Overlord, The Merciless, Trial Bosses Solo Champion
    Top alts: Genius(stamina/sagicka Dragonknight) The Force(stamina Nightblade) and other chars.
    PC NA main: The Magic - AD magicka Sorcerer
    Started playing ESO in beta & early access
    User_ID: Daedric_Prince
  • Marabornwingrion
    Marabornwingrion
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    Hey everyone, wanted to clear a few things up for you. Summerset is required to use any Jewelry Crafting Stations found in Tamriel. If you don’t own Summerset, you will still be able to find Jewelry Crafting resource nodes to sell, and you will also be able to purchase crafted jewelry from others. Set jewelry will be BoE, non-set will not be bound. Additionally, you will not be able to deconstruct any jewelry you're currently holding onto prior to Summerset launch.

    We're currently working on a very extensive Jewelry Crafting article that we plan to publish before we start the next PTS cycle, which will hopefully answer a lot more questions.

    This is terrible and not fair, and I hope it will be changed with player feedback on PTS.

    Jewelery Crafting station should get exact the same treatment as Transmute Station - even if I don't own Clockwork City DLC, I'm still able to use this station, for example in player houses. The same should apply here - even if I don't own chapter, I can access station in other places than Summerset Island.
  • clocksstoppe
    clocksstoppe
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    srfrogg23 wrote: »
    WTS Mechanical Acuity jewelry. 1m per.

    I’ll sell it for 998,000g per - buy from me instead :)

    If you were smart you would have also sold for 1m instead of ruining the price by undercutting
  • Universe
    Universe
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    jaws343 wrote: »
    Astrid_V wrote: »
    Hey everyone, wanted to clear a few things up for you. Summerset is required to use any Jewelry Crafting Stations found in Tamriel. If you don’t own Summerset, you will still be able to find Jewelry Crafting resource nodes to sell, and you will also be able to purchase crafted jewelry from others. Set jewelry will be BoE, non-set will not be bound. Additionally, you will not be able to deconstruct any jewelry you're currently holding onto prior to Summerset launch.

    We're currently working on a very extensive Jewelry Crafting article that we plan to publish before we start the next PTS cycle, which will hopefully answer a lot more questions.

    This is terrible and not fair, and I hope it will be changed with player feedback on PTS.

    Jewelery Crafting station should get exact the same treatment as Transmute Station - even if I don't own Clockwork City DLC, I'm still able to use this station, for example in player houses. The same should apply here - even if I don't own chapter, I can access station in other places than Summerset Island.

    You can just have someone craft it for you.

    The Jewelry Crafting presented by Gina is very limited to either buy the chapter+craft or buy the jewelry from other players, rather than craft by yourself.
    I would be happy if there will be a similar option to Transmute station but for Jewelry Crafting(items created by the jewelry station/s will be BoE).
    2 ways it can work:
    1. Special Jewelry crafting station that cost 2,000 vouchers, available to purchase from Rolis Hlaalu. The player will be able to craft any available Jewelry set by using this station at his/other players home.

    2. Attunable Jewelry crafting stations that cost: 250 vouchers each. available to purchase from Rolis Hlaalu.
    The player will be able to craft any available Jewelry set by using this stations at his/other players home.

    I prefer option #1 since it cost less and much more comfortable.
    Edited by Universe on March 29, 2018 9:53PM
    Some videos I recorded for fun: Main character:
    PC EU main: Universe - AD magicka Sorcerer, Former Emperor, Grand Overlord, The Merciless, Trial Bosses Solo Champion
    Top alts: Genius(stamina/sagicka Dragonknight) The Force(stamina Nightblade) and other chars.
    PC NA main: The Magic - AD magicka Sorcerer
    Started playing ESO in beta & early access
    User_ID: Daedric_Prince
  • skinnycheeks
    skinnycheeks
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    Additionally, you will not be able to deconstruct any jewelry you're currently holding onto prior to Summerset launch.

    @ZOS_GinaBruno Can you clarify this statement? I interpreted it as even those that own Summerset and can access the jewelrycrafting stations cannot deconstruct jewelry that was looted from before the Summerset expansion.
    Edited by skinnycheeks on March 29, 2018 8:54PM
  • Aliyavana
    Aliyavana
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    Hey everyone, wanted to clear a few things up for you. Summerset is required to use any Jewelry Crafting Stations found in Tamriel. If you don’t own Summerset, you will still be able to find Jewelry Crafting resource nodes to sell, and you will also be able to purchase crafted jewelry from others. Set jewelry will be BoE, non-set will not be bound. Additionally, you will not be able to deconstruct any jewelry you're currently holding onto prior to Summerset launch.

    We're currently working on a very extensive Jewelry Crafting article that we plan to publish before we start the next PTS cycle, which will hopefully answer a lot more questions.

    "Summerset is required to use any Jewelry Crafting Stations found in Tamriel." Can you clarify if those without summerset can use a homestead jewelcrafting station to jewelcraft on, like how those without CWC can use a homestead transmute station?
    Edited by Aliyavana on March 29, 2018 9:03PM
  • mav1234
    mav1234
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    Hey everyone, wanted to clear a few things up for you. Summerset is required to use any Jewelry Crafting Stations found in Tamriel. If you don’t own Summerset, you will still be able to find Jewelry Crafting resource nodes to sell, and you will also be able to purchase crafted jewelry from others. Set jewelry will be BoE, non-set will not be bound. Additionally, you will not be able to deconstruct any jewelry you're currently holding onto prior to Summerset launch.

    We're currently working on a very extensive Jewelry Crafting article that we plan to publish before we start the next PTS cycle, which will hopefully answer a lot more questions.

    Thanks, Gina! Can we get confirmation that we will be able to deconstruct jewelry we are holding onto *after* Summerset launches?
  • jaws343
    jaws343
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    SecretJoy wrote: »
    Additionally, you will not be able to deconstruct any jewelry you're currently holding onto prior to Summerset launch.

    @ZOS_GinaBruno Can you clarify this statement? I interpreted it as even those that own Summerset and can access the jewelrycrafting stations cannot deconstruct jewelry that was looted from before the Summerset expansion.

    Yeah, that sounds like what she said. She's probably trying to address the many people who have been hoarding all the jewelry they come across since the announcement.

    Yeah, and it probably has to do with an update to the loot table. If they are adding new crafting nodes, I imagine they are also updating the jewelry loot table to include the new traits for research and use.
  • Chilly-McFreeze
    Chilly-McFreeze
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    Lord wrote: »
    jaws343 wrote: »
    Astrid_V wrote: »
    Hey everyone, wanted to clear a few things up for you. Summerset is required to use any Jewelry Crafting Stations found in Tamriel. If you don’t own Summerset, you will still be able to find Jewelry Crafting resource nodes to sell, and you will also be able to purchase crafted jewelry from others. Set jewelry will be BoE, non-set will not be bound. Additionally, you will not be able to deconstruct any jewelry you're currently holding onto prior to Summerset launch.

    We're currently working on a very extensive Jewelry Crafting article that we plan to publish before we start the next PTS cycle, which will hopefully answer a lot more questions.

    This is terrible and not fair, and I hope it will be changed with player feedback on PTS.

    Jewelery Crafting station should get exact the same treatment as Transmute Station - even if I don't own Clockwork City DLC, I'm still able to use this station, for example in player houses. The same should apply here - even if I don't own chapter, I can access station in other places than Summerset Island.

    You can just have someone craft it for you.

    The Jewelry Crafting presented by Gina is very limited to either buy the chapter+craft or buy the jewelry from other players, rather than craft by yourself.
    I would be happy if there will be a similar option to Transmute station but for Jewelry Crafting.
    2 ways it can work:
    1. Special Jewelry crafting station that cost 2,000 vouchers, available to purchase from Rolis Hlaalu. The player will be able to craft any available Jewelry set by using this station at his/other players home.

    2. Attunable Jewelry crafting stations that cost: 250 vouchers each. available to purchase from Rolis Hlaalu.
    The player will be able to craft any available Jewelry set by using this stations at his/other players home.

    I prefer option #1 since it cost less and much more comfortable.

    Yep sure, let's implement this. As long as you can't level your jewlery crafting profession without buying the chapter. ;)
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