I am cancelling my preorder. I may get another as we see the developments, but for now my interest fades.
Sad to see such a promising game turn to hypermonetization, even if its not directly P2W, players should be on even turf no matter what DLC they buy or not, convenience, sets, new interesting content like BGs, IC, Morrowind zone, trials etc are all fun and fair, and allow the game to prosper. Forcing buys is not.
You can see how the focus of the game changed, game improvements, bug fixes etc are all secondary to cosmetics, new zones etc. Old DLC is often just forgotten.
No one gets my stuff, I am poor.
You do realise that nearly every other MMO out there forces you too do the exact same thing right? This model isnt new.
If people had such resistance to the notion of how expansions work (they can keep calling it a chapter but we all know these are expansions, calling it a chapter is just an excuse too overprice it) then perhaps people could of got up in arms about this in the early days.
Though I suppose outrage is a modern theme in the industry.
I dont support the model, I hate it - especially considering expansions in other games bring more content and are often cheaper by 30%, but I just find your comment somewhat - "late".
ZOS_GinaBruno wrote: ». Additionally, you will not be able to deconstruct any jewelry you're currently holding onto prior to Summerset launch.
ZOS_GinaBruno wrote: »Hey everyone, wanted to clear a few things up for you. Summerset is required to use any Jewelry Crafting Stations found in Tamriel. If you don’t own Summerset, you will still be able to find Jewelry Crafting resource nodes to sell, and you will also be able to purchase crafted jewelry from others. Set jewelry will be BoE, non-set will not be bound. Additionally, you will not be able to deconstruct any jewelry you're currently holding onto prior to Summerset launch.
We're currently working on a very extensive Jewelry Crafting article that we plan to publish before we start the next PTS cycle, which will hopefully answer a lot more questions.
MLGProPlayer wrote: »ZOS_GinaBruno wrote: »Hey everyone, wanted to clear a few things up for you. Summerset is required to use any Jewelry Crafting Stations found in Tamriel. If you don’t own Summerset, you will still be able to find Jewelry Crafting resource nodes to sell, and you will also be able to purchase crafted jewelry from others. Set jewelry will be BoE, non-set will not be bound. Additionally, you will not be able to deconstruct any jewelry you're currently holding onto prior to Summerset launch.
We're currently working on a very extensive Jewelry Crafting article that we plan to publish before we start the next PTS cycle, which will hopefully answer a lot more questions.
My inventory thanks you for this information.
skinnycheeks wrote: »ZOS_GinaBruno wrote: »Additionally, you will not be able to deconstruct any jewelry you're currently holding onto prior to Summerset launch.
@ZOS_GinaBruno Can you clarify this statement? I interpreted it as even those that own Summerset and can access the jewelrycrafting stations cannot deconstruct jewelry that was looted from before the Summerset expansion.
boombazookajd wrote: »The folks who have been holding onto jewelry in anticipation are going to be PISSED
DaveMoeDee wrote: »ZOS_GinaBruno wrote: »Hey everyone, wanted to clear a few things up for you. Summerset is required to use any Jewelry Crafting Stations found in Tamriel. If you don’t own Summerset, you will still be able to find Jewelry Crafting resource nodes to sell, and you will also be able to purchase crafted jewelry from others. Set jewelry will be BoE, non-set will not be bound. Additionally, you will not be able to deconstruct any jewelry you're currently holding onto prior to Summerset launch.
We're currently working on a very extensive Jewelry Crafting article that we plan to publish before we start the next PTS cycle, which will hopefully answer a lot more questions.
Most of this sounds great, but I have two concerns. One I'll wait for the detailed article since I'm sure that'll explain it fine, but this bit about not being able to deconstruct existing jewelry is mildly concerning. Is the idea just to make sure that nobody gets a head start on the system? I understand the impetus for that, but that's not feasible, it just limits who gets to be part of the "head start" group. Specifically, people with a lot of spare gold and market power will still be able to buy up mats ahead of everyone else. Meanwhile, people completing content/getting PvE and PvP rewards are left out of the pool. Why let one group have a head start for things they do pre-chapter (acquiring gold) but not the others?
It is possible that there are differences in how old and new jewelry will be represented in the backend and making them compatible would be messy and now worth the risk and dev resources.
@ZOS_GinaBruno I have spent thousands of gold and much time collecting jewelery. Are you kidding that we can't take it apart??!? Why didn't you say that right away? Why even do that? I have at least 85 pieces of jewelry now. Why penalize people who play your game and anticipate you making awesome decisions in the future and preparing accordingly?? I'm literally about to say screw it over this. All this is is a big FU to active players. Does anyone know if there a return policy on pre-orders? This is a really bad decision. Please change it!
ZOS_GinaBruno wrote: »Hey everyone, wanted to clear a few things up for you. Summerset is required to use any Jewelry Crafting Stations found in Tamriel. If you don’t own Summerset, you will still be able to find Jewelry Crafting resource nodes to sell, and you will also be able to purchase crafted jewelry from others. Set jewelry will be BoE, non-set will not be bound. Additionally, you will not be able to deconstruct any jewelry you're currently holding onto prior to Summerset launch.
We're currently working on a very extensive Jewelry Crafting article that we plan to publish before we start the next PTS cycle, which will hopefully answer a lot more questions.
@ZOS_GinaBruno I have spent thousands of gold and much time collecting jewelery. Are you kidding that we can't take it apart??!? Why didn't you say that right away? Why even do that? I have at least 85 pieces of jewelry now. Why penalize people who play your game and anticipate you making awesome decisions in the future and preparing accordingly?? I'm literally about to say screw it over this. All this is is a big FU to active players. Does anyone know if there a return policy on pre-orders? This is a really bad decision. Please change it!
You must not have been playing long eh? There's a pretty big golden rule of thumb when it comes to this game, no matter what happens at all before the patch arrives, even if it's on pts for the whole cycle, NEVER base anything you prepare for on the upcoming patch until it hits. ZOS has a way of changing things literally on the last moment before the patch actually hits.
You all sound like a bunch of cheap, whiny, crybabies imo. Its $30 for the expansion. Zenimax would be out of their minds to keep pumping out content for the base game and not make profit off of it. Jewelry crafting is a major selling point of Summerset. Buy it, Have access. Dont buy it, And you will more than likely have to buy crafted items from someone else. Just like the people who dont have access to the DLC stations.
Further, Ive seen people mention attunable stations as a work around for not having DLC access. While thats true, You cannot access sets from DLC Dungeons or Maelstrom Arena.
Quit being cheap brats and buy the content.
MerlinPendragon wrote: »
Jewelry crafting shouldn't be free just because the snowflakes demand it.
Nothing wrong with pay to win. ZOS is a business after all. I want this game to last in perpetuity and the way to make that happen is to contribute to their bottom line.
Money talks and BS walks.
Dapper Dinosaur wrote: »Shad0wfire99 wrote: »WTS Mechanical Acuity jewelry. 1m per.
You know they're going to make jewelry BoP. They're not going to let you sell it like that, do you see what they did with transmuting? Zenimax does not want people to have even a single way to circumvent the Summerset paywall that isn't monstrously expensive like the transmute table for a home.
ZOS_GinaBruno wrote: »Hey everyone, wanted to clear a few things up for you. Summerset is required to use any Jewelry Crafting Stations found in Tamriel. If you don’t own Summerset, you will still be able to find Jewelry Crafting resource nodes to sell, and you will also be able to purchase crafted jewelry from others. Set jewelry will be BoE, non-set will not be bound. Additionally, you will not be able to deconstruct any jewelry you're currently holding onto prior to Summerset launch.
We're currently working on a very extensive Jewelry Crafting article that we plan to publish before we start the next PTS cycle, which will hopefully answer a lot more questions.
rustic_potato wrote: »BoloBoffin wrote: »P2W to me is that free players cannot obtain stuff that paid player can obtain and losing edge completely due to that.
1.DLC dungeons sets are examples, but that is pretty reasonable since I see no walk around
2.Warden was alarming, but since warden is not going all OP at all, it's acceptable
3.Trait change, you have a chance to use it in house or your friend's house, so that was okay.
But if jewelry can only be crafted/improved by summerset owner AND can't be sold (bound upon craft/improve), that will be 100% P2W with no excuse, especially chapters cannot be purchased by crown or sub.
BoP-Bind on pick up may be the case based on the wording of the announcement(though it is too soon to be sure, I hope we will receive an answer about this soon):
"allowing you to truly tailor all of your items..."
"giving you exclusive all-new options for your character's jewelry..."
"and prepare for the first time to be able to craft, upgrade, and customize your own rings and necklaces! "
@ZOS_GinaBruno @ZOS_JessicaFolsom It will be awesome if you could please answer about the binding of Jewelry items after being crafted/upgraded at Jewelry crafting station.
Is the Jewelry BoE-Bind on Equip and tradeable or is it BoP-bind on pickup(not tradeable) ?
This is why I think it should be BoE: because people who don't buy Summerset can't use the tables themselves.
Right now, the Transmute stations are something you only have access to in two ways - buying CWC and traveling there or using a personal station in someone's home/guild hall. Anyone can use the station as long as you can find one. As such, they are able to acquire Trasmute stones to use the stations. And those items you change are bound to your account.
Jewelry stations will be everywhere. It sounds to me like normal ones (non-set) will be at the normal crafting locations and special set stations will be at each of the crafted set locations as well. Why would we ever need to craft normal jewelry? To sell as trait research. (In the same line of argument, I'm expecting that the writ voucher folks will have an attunable Jewelry station to go get your favorite crafted set jewelry stations as well.)
So a guild store market for jewelry is almost certainly implied by how this system is already known by us to be. Even if that market is only for traited jewelry for research, it's going to be possible to sell jewelry we have created ourselves.
Now people without Summerset won't need to buy jewels for trait research, since they can't use the stations no matter what. But they will want to purchase jewelry from people who can craft it. And since the market capability will be there, it seems weird that we Summerset owners would be able to sell and trade jewelry for trait research but not for the intended purpose of jewelry - to better stats or complete a set bonus.
The key thing will be the material needed to craft jewels. There's going to be some weird doodad we have to get to make jewelry. How that material drops and who's allowed to collect it is key. If everyone can collect that material, then the second part of a dynamic market will exist. If jewelry mats are rare drops from existing nodes, that's something that's potentially available to everyone (just like Transmute geodes). If, however, the mats we need to craft jewelry are only available from deconning unneeded jewelry, then only people who can use the stations can get the mats. So a non-Summerset user can't acquire what he or she needs to give to a crafter to get their jewels back.
I think that's what it hinges on. If everyone can acquire the mats regardless of owning Summerset, then crafted jewelry will be BoE. If mats are only available to people who own Summerset, however, then I expect that crafted jewelry will be BoP.
I wish someone in ZOS would clarify this point. The longer they don't, the more certain I am that crafted jewelry will be BoP.
ZOS wants people who buy the chapter to enjoy the benefits of Jewel crafting so making it BoP seems reasonable from that standpoint. Also if transmutation is available to Jewelry it changes the dynamic.
Personally I like that they are gating it completely behind the chapter to give more incentive to buy the chapter. Most people whining here just want more free stuff for their $20 game that offers months of gameplay time. Seems a bit selfish.
So you would agree if the next chapter after Summerset, let's call it "Akavir" will release something exclusive stronger than anything like the following:
Class: Necromancer
Description: Level of Power: Stronger than all other classes by 1.3X(stronger by 30% than all other classes).
*Exclusive to Akavir expansion.
It is the same with Jewelry crafting, craftable sets jewelry can be extremely useful when choosing the best builds and if all items created will be BoP, players who didn't purchase Summerset and don't have access to the jewelry will be in severe disadvantage.
As I said before it's not about if it's cheap or not, it is the ever increasing power behind the paywall/s.
Bfish22090 wrote: »ZOS_GinaBruno wrote: »Hey everyone, wanted to clear a few things up for you. Summerset is required to use any Jewelry Crafting Stations found in Tamriel. If you don’t own Summerset, you will still be able to find Jewelry Crafting resource nodes to sell, and you will also be able to purchase crafted jewelry from others. Set jewelry will be BoE, non-set will not be bound. Additionally, you will not be able to deconstruct any jewelry you're currently holding onto prior to Summerset launch.
We're currently working on a very extensive Jewelry Crafting article that we plan to publish before we start the next PTS cycle, which will hopefully answer a lot more questions.
If we are buying a gold piece of jewelry from the crown store, how we will know if we can decon it or not?
Twenty0zTsunami wrote: »I am cancelling my preorder. I may get another as we see the developments, but for now my interest fades.
Sad to see such a promising game turn to hypermonetization, even if its not directly P2W, players should be on even turf no matter what DLC they buy or not, convenience, sets, new interesting content like BGs, IC, Morrowind zone, trials etc are all fun and fair, and allow the game to prosper. Forcing buys is not.
You can see how the focus of the game changed, game improvements, bug fixes etc are all secondary to cosmetics, new zones etc. Old DLC is often just forgotten.
No one gets my stuff, I am poor.
You do realise that nearly every other MMO out there forces you too do the exact same thing right? This model isnt new.
If people had such resistance to the notion of how expansions work (they can keep calling it a chapter but we all know these are expansions, calling it a chapter is just an excuse too overprice it) then perhaps people could of got up in arms about this in the early days.
Though I suppose outrage is a modern theme in the industry.
I dont support the model, I hate it - especially considering expansions in other games bring more content and are often cheaper by 30%, but I just find your comment somewhat - "late".
They're not even overpriced. WoW expansions legitimately cost as much as the base game did when it was brand new.
Twenty0zTsunami wrote: »I am cancelling my preorder. I may get another as we see the developments, but for now my interest fades.
Sad to see such a promising game turn to hypermonetization, even if its not directly P2W, players should be on even turf no matter what DLC they buy or not, convenience, sets, new interesting content like BGs, IC, Morrowind zone, trials etc are all fun and fair, and allow the game to prosper. Forcing buys is not.
You can see how the focus of the game changed, game improvements, bug fixes etc are all secondary to cosmetics, new zones etc. Old DLC is often just forgotten.
No one gets my stuff, I am poor.
You do realise that nearly every other MMO out there forces you too do the exact same thing right? This model isnt new.
If people had such resistance to the notion of how expansions work (they can keep calling it a chapter but we all know these are expansions, calling it a chapter is just an excuse too overprice it) then perhaps people could of got up in arms about this in the early days.
Though I suppose outrage is a modern theme in the industry.
I dont support the model, I hate it - especially considering expansions in other games bring more content and are often cheaper by 30%, but I just find your comment somewhat - "late".
They're not even overpriced. WoW expansions legitimately cost as much as the base game did when it was brand new.
Problem with that is you can get WoW expansions for free now if you have the WoW gold
Integral1900 wrote: »If you can’t upgrade existing jewelry there will be sooooo many arguments in trading, after all, if the jewelry looks the same how the heck do we tell if it can be upgraded or not? Every guild trader selling say plague doctor rings will have a load of stuff, half of which is now junk and half that can be improved. Good greif, the trolls and scam artists are going to have a field day! This is going to get toxic in a hurry unless old jewelry is marked in some realy obvious way.
Also this would mean farming up a new bunch of king slayer rings... oh god... I’m going to have to go back to fungal grotto...(sound of hysterical sobbing)... I had to do that cursed thing so many times I can do it blindfolded............
You must not have been playing long eh? There's a pretty big golden rule of thumb when it comes to this game, no matter what happens at all before the patch arrives, even if it's on pts for the whole cycle, NEVER base anything you prepare for on the upcoming patch until it hits. ZOS has a way of changing things literally on the last moment before the patch actually hits.
Clearly I put too much trust in the developers. It's a mistake I don't plan on making again. There are others games.