Then take it up with ZOS, not a 3rd party cheatmonger.
It’s worth neither time nor effort, considering it took ZOS 3 years to remove the bonus damage from stealth (NBs still get it via passives). And all the “assassins” and “rogues” would oppose changes and QQ too much.That you're not even using the cheat just makes it clear you don't even know what you're talking about. It does jack[snip] about 99% of those stealth builds you're so worried about.
It’s just lovely how you just assume things about others. Things you know nothing about. I know full well it does jack about Incap -> SA from stealth as these are instant melee range casts. I’m not worried about stealth. I just dislike how it’s done. But apparently being in stealth with 24 people and jumping a solo player is what people consider fun in this game. To me, it’s all about fun.Otherwise I don’t care if I have to ride from Fare.
Bashing? I'm posting information, correcting misinformation and spending time recording videos about this cheat/exploit. What are you doing? If anything, I'm now being targeted by people who enjoyed cheating and feel frustrated.
I'm fully aware that Gina posted it'll be fixed, but until it is this is an open issue and I will not stand for people crying about "stealth abusers" and coming up with excuses for ZOS why this should stay in the game.
No, you’re posting what you think is the only possible stance on this. In other words, your opinion. Over and over again. I’m convinced you have list of statements you’re copy pasting by now. I’m sure you are the hero of so many unheard players and will get a monument erected somewhere in Tamriel.
New rule: As long as you can code whatever you want to change the way the game is played, then it's ok. If MIATS enhancements are so good, why doesn't ZOS bake it into the base game? That will give all new players access to the functionality right away when they start pvp'ing instead of finding out about it months into their pvp experience.
ZeniMax may, in its discretion, make available to You one or more application programming interfaces and associated documentation (each an "API") to allow You to create, download, enable, use, or associate Content (excluding Game Mods), that modifies or otherwise provides enhanced features to the user interface ("Add-ons") for a Game. The API and Add-ons are Software for purposes of these Terms of Service and are subject to these Terms of Service and the Supplemental Terms applicable to the API and the Add-Ons. Notwithstanding anything to the contrary in these Terms of Service, if the Supplemental Terms for an API or Add-on directly conflict with specific terms and conditions in these Terms of Service or any other Supplemental Terms, the Supplemental Terms for an API or Add-on will control, but solely for purpose of the specific API and Add-on and not for any other purpose.
The funny thing about the port to friend addon is that some users considered it a breach of privacy and hacking too.
InvitationNotFound wrote: »New rule: As long as you can code whatever you want to change the way the game is played, then it's ok. If MIATS enhancements are so good, why doesn't ZOS bake it into the base game? That will give all new players access to the functionality right away when they start pvp'ing instead of finding out about it months into their pvp experience.ZeniMax may, in its discretion, make available to You one or more application programming interfaces and associated documentation (each an "API") to allow You to create, download, enable, use, or associate Content (excluding Game Mods), that modifies or otherwise provides enhanced features to the user interface ("Add-ons") for a Game. The API and Add-ons are Software for purposes of these Terms of Service and are subject to these Terms of Service and the Supplemental Terms applicable to the API and the Add-Ons. Notwithstanding anything to the contrary in these Terms of Service, if the Supplemental Terms for an API or Add-on directly conflict with specific terms and conditions in these Terms of Service or any other Supplemental Terms, the Supplemental Terms for an API or Add-on will control, but solely for purpose of the specific API and Add-on and not for any other purpose.
maybe they are simply fine when others take care of it?
e.g. look at port to friend's house. there's an api call which allows you to travel to every single players house in the game, if you have the permissions. the base game doesn't allow this, yet they provide the interface. so what you're telling now is, that it is an absolute requirement that something is implemented by zos? wrong, this would make every single addon obsolete respectively a hack / cheat or whatever you want to name it.
InvitationNotFound wrote: »New rule: As long as you can code whatever you want to change the way the game is played, then it's ok. If MIATS enhancements are so good, why doesn't ZOS bake it into the base game? That will give all new players access to the functionality right away when they start pvp'ing instead of finding out about it months into their pvp experience.ZeniMax may, in its discretion, make available to You one or more application programming interfaces and associated documentation (each an "API") to allow You to create, download, enable, use, or associate Content (excluding Game Mods), that modifies or otherwise provides enhanced features to the user interface ("Add-ons") for a Game. The API and Add-ons are Software for purposes of these Terms of Service and are subject to these Terms of Service and the Supplemental Terms applicable to the API and the Add-Ons. Notwithstanding anything to the contrary in these Terms of Service, if the Supplemental Terms for an API or Add-on directly conflict with specific terms and conditions in these Terms of Service or any other Supplemental Terms, the Supplemental Terms for an API or Add-on will control, but solely for purpose of the specific API and Add-on and not for any other purpose.
maybe they are simply fine when others take care of it?
e.g. look at port to friend's house. there's an api call which allows you to travel to every single players house in the game, if you have the permissions. the base game doesn't allow this, yet they provide the interface. so what you're telling now is, that it is an absolute requirement that something is implemented by zos? wrong, this would make every single addon obsolete respectively a hack / cheat or whatever you want to name it.
There's a difference between something that provides inaccessible QOL features, and something that provides inaccessible features that skew how the game is designed to be played by the developers.
For example, your addon would definitely be cheating/exploiting if it provided access to houses you don't have permission to.
It doesn't take a genius to figure out that cast timers shown for invisible opponents attacks isn't by design, especially when you have statement(s) from ZOS confirming that is not how it's supposed to work.
InvitationNotFound wrote: »InvitationNotFound wrote: »New rule: As long as you can code whatever you want to change the way the game is played, then it's ok. If MIATS enhancements are so good, why doesn't ZOS bake it into the base game? That will give all new players access to the functionality right away when they start pvp'ing instead of finding out about it months into their pvp experience.ZeniMax may, in its discretion, make available to You one or more application programming interfaces and associated documentation (each an "API") to allow You to create, download, enable, use, or associate Content (excluding Game Mods), that modifies or otherwise provides enhanced features to the user interface ("Add-ons") for a Game. The API and Add-ons are Software for purposes of these Terms of Service and are subject to these Terms of Service and the Supplemental Terms applicable to the API and the Add-Ons. Notwithstanding anything to the contrary in these Terms of Service, if the Supplemental Terms for an API or Add-on directly conflict with specific terms and conditions in these Terms of Service or any other Supplemental Terms, the Supplemental Terms for an API or Add-on will control, but solely for purpose of the specific API and Add-on and not for any other purpose.
maybe they are simply fine when others take care of it?
e.g. look at port to friend's house. there's an api call which allows you to travel to every single players house in the game, if you have the permissions. the base game doesn't allow this, yet they provide the interface. so what you're telling now is, that it is an absolute requirement that something is implemented by zos? wrong, this would make every single addon obsolete respectively a hack / cheat or whatever you want to name it.
There's a difference between something that provides inaccessible QOL features, and something that provides inaccessible features that skew how the game is designed to be played by the developers.
For example, your addon would definitely be cheating/exploiting if it provided access to houses you don't have permission to.
It doesn't take a genius to figure out that cast timers shown for invisible opponents attacks isn't by design, especially when you have statement(s) from ZOS confirming that is not how it's supposed to work.
Nope, and that's where you are wrong. But it doesn't really make much sense discussing with you. It reminds me to a family guy episode to a certain degree (something with a donkey).
Anyway, let's just wait for the patch notes and what exactly will be fixed. I doubt you will be that happy with it.
ZOS_GinaBruno wrote: »Just to let everyone know, we have been keeping a close eye on this thread and everyone's feedback on these types of addons. We can tell you that we're planning to make some changes to our API to disallow some aspects that we're simply not comfortable with. This is all actively in progress, and we'll let you know exactly what we plan to change when we have a better idea of when we'll be rolling it out; we want to give our addon developers a warning so they have a chance to iterate.
InvitationNotFound wrote: »InvitationNotFound wrote: »New rule: As long as you can code whatever you want to change the way the game is played, then it's ok. If MIATS enhancements are so good, why doesn't ZOS bake it into the base game? That will give all new players access to the functionality right away when they start pvp'ing instead of finding out about it months into their pvp experience.ZeniMax may, in its discretion, make available to You one or more application programming interfaces and associated documentation (each an "API") to allow You to create, download, enable, use, or associate Content (excluding Game Mods), that modifies or otherwise provides enhanced features to the user interface ("Add-ons") for a Game. The API and Add-ons are Software for purposes of these Terms of Service and are subject to these Terms of Service and the Supplemental Terms applicable to the API and the Add-Ons. Notwithstanding anything to the contrary in these Terms of Service, if the Supplemental Terms for an API or Add-on directly conflict with specific terms and conditions in these Terms of Service or any other Supplemental Terms, the Supplemental Terms for an API or Add-on will control, but solely for purpose of the specific API and Add-on and not for any other purpose.
maybe they are simply fine when others take care of it?
e.g. look at port to friend's house. there's an api call which allows you to travel to every single players house in the game, if you have the permissions. the base game doesn't allow this, yet they provide the interface. so what you're telling now is, that it is an absolute requirement that something is implemented by zos? wrong, this would make every single addon obsolete respectively a hack / cheat or whatever you want to name it.
There's a difference between something that provides inaccessible QOL features, and something that provides inaccessible features that skew how the game is designed to be played by the developers.
For example, your addon would definitely be cheating/exploiting if it provided access to houses you don't have permission to.
It doesn't take a genius to figure out that cast timers shown for invisible opponents attacks isn't by design, especially when you have statement(s) from ZOS confirming that is not how it's supposed to work.
Nope, and that's where you are wrong. But it doesn't really make much sense discussing with you. It reminds me to a family guy episode to a certain degree (something with a donkey).
Anyway, let's just wait for the patch notes and what exactly will be fixed. I doubt you will be that happy with it.ZOS_GinaBruno wrote: »Just to let everyone know, we have been keeping a close eye on this thread and everyone's feedback on these types of addons. We can tell you that we're planning to make some changes to our API to disallow some aspects that we're simply not comfortable with. This is all actively in progress, and we'll let you know exactly what we plan to change when we have a better idea of when we'll be rolling it out; we want to give our addon developers a warning so they have a chance to iterate.
Oh yes, I'm sure those aspects they're going to disallow are the 3D markers or target name frame. SMH
Why is common sense such a rarity these days...
You can keep making ad hominems about me when you can't attack the argument, but I'll keep posting, I'll keep creating videos & I will see this through so that the game is playable for people who want to use cast time abilities in PvP.
@InvitationNotFound
Thinking further about all this I found some appetite to wet my feet in LUA and dabble with coding addons. As you seem to pretty well versed it would be nice if you could point me to some resources for starting. As LUA is derived from C it should be pretty straightforward. Thanks!
@DDuke
I’m really curious what other addons this will break. Collateral damage ftw
InvitationNotFound wrote: »InvitationNotFound wrote: »InvitationNotFound wrote: »New rule: As long as you can code whatever you want to change the way the game is played, then it's ok. If MIATS enhancements are so good, why doesn't ZOS bake it into the base game? That will give all new players access to the functionality right away when they start pvp'ing instead of finding out about it months into their pvp experience.ZeniMax may, in its discretion, make available to You one or more application programming interfaces and associated documentation (each an "API") to allow You to create, download, enable, use, or associate Content (excluding Game Mods), that modifies or otherwise provides enhanced features to the user interface ("Add-ons") for a Game. The API and Add-ons are Software for purposes of these Terms of Service and are subject to these Terms of Service and the Supplemental Terms applicable to the API and the Add-Ons. Notwithstanding anything to the contrary in these Terms of Service, if the Supplemental Terms for an API or Add-on directly conflict with specific terms and conditions in these Terms of Service or any other Supplemental Terms, the Supplemental Terms for an API or Add-on will control, but solely for purpose of the specific API and Add-on and not for any other purpose.
maybe they are simply fine when others take care of it?
e.g. look at port to friend's house. there's an api call which allows you to travel to every single players house in the game, if you have the permissions. the base game doesn't allow this, yet they provide the interface. so what you're telling now is, that it is an absolute requirement that something is implemented by zos? wrong, this would make every single addon obsolete respectively a hack / cheat or whatever you want to name it.
There's a difference between something that provides inaccessible QOL features, and something that provides inaccessible features that skew how the game is designed to be played by the developers.
For example, your addon would definitely be cheating/exploiting if it provided access to houses you don't have permission to.
It doesn't take a genius to figure out that cast timers shown for invisible opponents attacks isn't by design, especially when you have statement(s) from ZOS confirming that is not how it's supposed to work.
Nope, and that's where you are wrong. But it doesn't really make much sense discussing with you. It reminds me to a family guy episode to a certain degree (something with a donkey).
Anyway, let's just wait for the patch notes and what exactly will be fixed. I doubt you will be that happy with it.ZOS_GinaBruno wrote: »Just to let everyone know, we have been keeping a close eye on this thread and everyone's feedback on these types of addons. We can tell you that we're planning to make some changes to our API to disallow some aspects that we're simply not comfortable with. This is all actively in progress, and we'll let you know exactly what we plan to change when we have a better idea of when we'll be rolling it out; we want to give our addon developers a warning so they have a chance to iterate.
Oh yes, I'm sure those aspects they're going to disallow are the 3D markers or target name frame. SMH
Why is common sense such a rarity these days...
You can keep making ad hominems about me when you can't attack the argument, but I'll keep posting, I'll keep creating videos & I will see this through so that the game is playable for people who want to use cast time abilities in PvP.
I guess you never got my point. I don't care what will be adjusted or not. You can complain all day long and that's fine for me. I'm not having an issue with that. Do whatever you like with your leisure time.
InvitationNotFound wrote: »The issue here is the way you "discuss" respectively try to argue. There's only your opinion and you are trying to make it look like facts, while they aren't. All i see is hypocrisy at its finest. And therefore I don't see much reason to keep this conversation going. Just wait for the patch notes and which words they use for their adjustments, whatever these adjustments may be. Let's see if they talk about fixes or bugs there.
What i find interesting though, is the prevalence of purely subjective and ungrounded claims regarding the 'intended state of the game'.
it's been shown multiple times that build diversity has nothing to do with the addon. that ranged channels still have huge hit percentage (giving us a hint that they need to be additionally nerfed), that high damage ganking still works quite effectively, that equating something with exploits/cheats can only possible if developing team makes a clear case-by-case claim about it, that the author enjoys his creation and wishes it to be baseline interface feature - it's all have been demonstrated multiple times during the existence of the addon:)
And yet, some people still have the 'higher knowledge':) The knowledge of 'how things should be'. This would've been understandable if they shared it as their personal preference, but no, they come in and 'tell the truth'. I find this aspect the most peculiar part of the whole 'discussion'.
ClockworkCityBugs wrote: »jesus why DDuke is so toxic? and still not banned from the forums?
ClockworkCityBugs wrote: »jesus why DDuke is so toxic? and still not banned from the forums?
Says the person who literally joined the forums yesterday and already has 3 closed threads
But if you must know, I'm not banned because I'm not breaking any forum rules.
Disagreeing with someone & educating them=/=being toxic.
Anyway, I'd rather the discussion be about the topic of this thread, not my persona.
ClockworkCityBugs wrote: »jesus why DDuke is so toxic? and still not banned from the forums?
Says the person who literally joined the forums yesterday and already has 3 closed threads
But if you must know, I'm not banned because I'm not breaking any forum rules.
Disagreeing with someone & educating them=/=being toxic.
Anyway, I'd rather the discussion be about the topic of this thread, not my persona.
Calling people “toxic” because they disagree with your view is not breaking forum rules? You have a very unique view of some things for sure.
Sounds like we are in agreement!
@DDuke
Awwww. Now I’m feeling really special. First time I’ve been called “toxic” on the forum. Can’t get any better than that.
You don’t seem to get that I’m not even using the notifications. Hence all allusions that I’m just salty because I die to snipes are misleading. But well - I don’t expect anyone to understand that someone is not using these functionalities and still find stealth as it is in the game totally appalling.
Then take it up with ZOS, not a 3rd party cheatmonger.
That you're not even using the cheat just makes it clear you don't even know what you're talking about. It does jack[snip] about 99% of those stealth builds you're so worried about.@DDuke
No, I’m just saying that the meat is not well cooked and not very tasty while still enjoying my salad. But you just took it one step further. „If you don’t like the way I like to play, you can just play another game.“ Grand.
If you don't like the existence of "rogues" & "assassins" in a RPG (Role-playing Game) and you try to justify cheating against them with that (even when that cheating only affects the weaker stealth builds) then yeah - go find another game where stealth doesn't exist and quickly please. Toxic people like you are what drive people away from the game.
Nor did you understand my analogy at all, but don't worry I didn't expect any more of you.
The most toxic person is this thread is you. I'm surprised you're not banned after your extreme bashing on forum (for weeks) about this addon and its creator. (the funniest is when reading you, everybody who don't agree with you is wrong or stupid and you restart over and over the same discussion when using the same arguments ad nauseam). Stop that, your point of view has been heard, Gina Bruno has even posted a message about Miat's addon and they're looking at it. It's to move on once and for all.
And I'm more surprised to see this thread is still not locked. The topic and the different points of views have been discussed so much now, this is just redundant and bring absolutely nothing new and constructive to add to what has been said already.
Bashing? I'm posting information, correcting misinformation and spending time recording videos about this cheat/exploit. What are you doing? If anything, I'm now being targeted by people who enjoyed cheating and feel frustrated.
I'm fully aware that Gina posted it'll be fixed, but until it is this is an open issue and I will not stand for people crying about "stealth abusers" and coming up with excuses for ZOS why this should stay in the game.
In other words: people stop posting bs, I will stop responding & we can move on until ZOS fixes this/has taken too long to fix this.
"allows creating addons that prevent others from seeing your cast timers"
"saving PvP."
To prevent others to see the intended cast timers is now saving PVP:)
*wonders why even have the cast timers at the first place, if only by hiding them we can save PVP. Puzzled:)*