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ARE U HAPPY NOW ZOS IS DOING SOMETHING***Interview With Miat*** Lets Talk Add Ons, Cheating and Q/A

  • DDuke
    DDuke
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    Feanor wrote: »
    DDuke wrote: »
    Then take it up with ZOS, not a 3rd party cheatmonger.

    It’s worth neither time nor effort, considering it took ZOS 3 years to remove the bonus damage from stealth (NBs still get it via passives). And all the “assassins” and “rogues” would oppose changes and QQ too much.
    That you're not even using the cheat just makes it clear you don't even know what you're talking about. It does jack[snip] about 99% of those stealth builds you're so worried about.

    It’s just lovely how you just assume things about others. Things you know nothing about. I know full well it does jack about Incap -> SA from stealth as these are instant melee range casts. I’m not worried about stealth. I just dislike how it’s done. But apparently being in stealth with 24 people and jumping a solo player is what people consider fun in this game. To me, it’s all about fun.Otherwise I don’t care if I have to ride from Fare.

    I don't like how stealth is done either, but that doesn't mean the solution is to make it useless for ranged builds. What kind of sense does that make?

    Miat's won't help you against 24 people hiding in stealth & jumping a solo player, you'd know this if you actually tried it.

    So what is the point?


    Also consider that other people have their own definitions of "fun" and yours is not any more/less important than theirs.

    That said, I doubt dying is ever fun to anyone, whether it's from 24 people hiding in stealth or just one permablocker with undodgeable everything spamming snares, roots & gap closers at that poor stealth build.
    Feanor wrote: »
    DDuke wrote: »
    Bashing? I'm posting information, correcting misinformation and spending time recording videos about this cheat/exploit. What are you doing? If anything, I'm now being targeted by people who enjoyed cheating and feel frustrated.


    I'm fully aware that Gina posted it'll be fixed, but until it is this is an open issue and I will not stand for people crying about "stealth abusers" and coming up with excuses for ZOS why this should stay in the game.

    No, you’re posting what you think is the only possible stance on this. In other words, your opinion. Over and over again. I’m convinced you have list of statements you’re copy pasting by now. I’m sure you are the hero of so many unheard players and will get a monument erected somewhere in Tamriel.

    No need for monuments or tavern songs, I'd just rather be able to actually play PvP with a build using a cast time ability.

    You know, actually have fun playing this game.
    Edited by DDuke on October 24, 2017 11:32AM
  • Skoomah
    Skoomah
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    New rule: As long as you can code whatever you want to change the way the game is played, then it's ok. If MIATS enhancements are so good, why doesn't ZOS bake it into the base game? That will give all new players access to the functionality right away when they start pvp'ing instead of finding out about it months into their pvp experience.

  • InvitationNotFound
    InvitationNotFound
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    Skoomah wrote: »
    New rule: As long as you can code whatever you want to change the way the game is played, then it's ok. If MIATS enhancements are so good, why doesn't ZOS bake it into the base game? That will give all new players access to the functionality right away when they start pvp'ing instead of finding out about it months into their pvp experience.
    ZeniMax may, in its discretion, make available to You one or more application programming interfaces and associated documentation (each an "API") to allow You to create, download, enable, use, or associate Content (excluding Game Mods), that modifies or otherwise provides enhanced features to the user interface ("Add-ons") for a Game. The API and Add-ons are Software for purposes of these Terms of Service and are subject to these Terms of Service and the Supplemental Terms applicable to the API and the Add-Ons. Notwithstanding anything to the contrary in these Terms of Service, if the Supplemental Terms for an API or Add-on directly conflict with specific terms and conditions in these Terms of Service or any other Supplemental Terms, the Supplemental Terms for an API or Add-on will control, but solely for purpose of the specific API and Add-on and not for any other purpose.

    maybe they are simply fine when others take care of it?
    e.g. look at port to friend's house. there's an api call which allows you to travel to every single players house in the game, if you have the permissions. the base game doesn't allow this, yet they provide the interface. so what you're telling now is, that it is an absolute requirement that something is implemented by zos? wrong, this would make every single addon obsolete respectively a hack / cheat or whatever you want to name it.
    We want firing off Dark Exchange in the middle of combat to feel awesome... - The Wrobler
    You know you don't have to be here right? - Rich Lambert
    Verrätst du mir deinen Beruf? Ich würde auch gerne mal Annahmen dazu schreiben, wie simple die Aufgaben anderer sind. - Kai Schober

    Addons:
    RdK Group Tool: esoui DE EN FR
    Port to Friend's House: esoui DE EN FR - Library: DE EN
    Yet another Compass: esoui DE EN FR
    Group Buffs: esoui DE EN FR
  • Skoomah
    Skoomah
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    The housing add on is a great example. Why not bake in all useful add ons so that console players can enjoy them too. Console players can't benefit from MIATS or the housing add on you referenced.
  • Feanor
    Feanor
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    The funny thing about the port to friend addon is that some users considered it a breach of privacy and hacking too :lol:.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Wrubius_Coronaria
    Wrubius_Coronaria
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    Feanor wrote: »
    The funny thing about the port to friend addon is that some users considered it a breach of privacy and hacking too :lol:.

    All addons are cheating. :D:D:D
  • dsalter
    dsalter
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    Caitsith wrote: »
    Feanor wrote: »
    The funny thing about the port to friend addon is that some users considered it a breach of privacy and hacking too :lol:.

    All addons are cheating. :D:D:D

    but if all of them are cheating, does that not mean none of them are? :#
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • InvitationNotFound
    InvitationNotFound
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    Feanor wrote: »
    The funny thing about the port to friend addon is that some users considered it a breach of privacy and hacking too :lol:.

    yes. a few players did. was a good laugh btw. ;)
    (it's quite a bit of a challenge to understand how permissions work and what zos meant by making a house publicly available^^)
    We want firing off Dark Exchange in the middle of combat to feel awesome... - The Wrobler
    You know you don't have to be here right? - Rich Lambert
    Verrätst du mir deinen Beruf? Ich würde auch gerne mal Annahmen dazu schreiben, wie simple die Aufgaben anderer sind. - Kai Schober

    Addons:
    RdK Group Tool: esoui DE EN FR
    Port to Friend's House: esoui DE EN FR - Library: DE EN
    Yet another Compass: esoui DE EN FR
    Group Buffs: esoui DE EN FR
  • DDuke
    DDuke
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    Skoomah wrote: »
    New rule: As long as you can code whatever you want to change the way the game is played, then it's ok. If MIATS enhancements are so good, why doesn't ZOS bake it into the base game? That will give all new players access to the functionality right away when they start pvp'ing instead of finding out about it months into their pvp experience.
    ZeniMax may, in its discretion, make available to You one or more application programming interfaces and associated documentation (each an "API") to allow You to create, download, enable, use, or associate Content (excluding Game Mods), that modifies or otherwise provides enhanced features to the user interface ("Add-ons") for a Game. The API and Add-ons are Software for purposes of these Terms of Service and are subject to these Terms of Service and the Supplemental Terms applicable to the API and the Add-Ons. Notwithstanding anything to the contrary in these Terms of Service, if the Supplemental Terms for an API or Add-on directly conflict with specific terms and conditions in these Terms of Service or any other Supplemental Terms, the Supplemental Terms for an API or Add-on will control, but solely for purpose of the specific API and Add-on and not for any other purpose.

    maybe they are simply fine when others take care of it?
    e.g. look at port to friend's house. there's an api call which allows you to travel to every single players house in the game, if you have the permissions. the base game doesn't allow this, yet they provide the interface. so what you're telling now is, that it is an absolute requirement that something is implemented by zos? wrong, this would make every single addon obsolete respectively a hack / cheat or whatever you want to name it.

    There's a difference between something that provides inaccessible QOL features, and something that provides inaccessible features that skew how the game is designed to be played by the developers.

    For example, your addon would definitely be cheating/exploiting if it provided access to houses you don't have permission to.

    It doesn't take a genius to figure out that cast timers shown for invisible opponents attacks isn't by design, especially when you have statement(s) from ZOS confirming that is not how it's supposed to work.
    Edited by DDuke on October 24, 2017 12:25PM
  • InvitationNotFound
    InvitationNotFound
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    DDuke wrote: »
    Skoomah wrote: »
    New rule: As long as you can code whatever you want to change the way the game is played, then it's ok. If MIATS enhancements are so good, why doesn't ZOS bake it into the base game? That will give all new players access to the functionality right away when they start pvp'ing instead of finding out about it months into their pvp experience.
    ZeniMax may, in its discretion, make available to You one or more application programming interfaces and associated documentation (each an "API") to allow You to create, download, enable, use, or associate Content (excluding Game Mods), that modifies or otherwise provides enhanced features to the user interface ("Add-ons") for a Game. The API and Add-ons are Software for purposes of these Terms of Service and are subject to these Terms of Service and the Supplemental Terms applicable to the API and the Add-Ons. Notwithstanding anything to the contrary in these Terms of Service, if the Supplemental Terms for an API or Add-on directly conflict with specific terms and conditions in these Terms of Service or any other Supplemental Terms, the Supplemental Terms for an API or Add-on will control, but solely for purpose of the specific API and Add-on and not for any other purpose.

    maybe they are simply fine when others take care of it?
    e.g. look at port to friend's house. there's an api call which allows you to travel to every single players house in the game, if you have the permissions. the base game doesn't allow this, yet they provide the interface. so what you're telling now is, that it is an absolute requirement that something is implemented by zos? wrong, this would make every single addon obsolete respectively a hack / cheat or whatever you want to name it.

    There's a difference between something that provides inaccessible QOL features, and something that provides inaccessible features that skew how the game is designed to be played by the developers.

    For example, your addon would definitely be cheating/exploiting if it provided access to houses you don't have permission to.

    It doesn't take a genius to figure out that cast timers shown for invisible opponents attacks isn't by design, especially when you have statement(s) from ZOS confirming that is not how it's supposed to work.

    Nope, and that's where you are wrong. But it doesn't really make much sense discussing with you. It reminds me of a family guy episode to a certain degree (something with a donkey).

    Anyway, let's just wait for the patch notes and what exactly will be adjusted. I doubt you will be that happy with it.

    edit:typos
    Edited by InvitationNotFound on October 24, 2017 1:02PM
    We want firing off Dark Exchange in the middle of combat to feel awesome... - The Wrobler
    You know you don't have to be here right? - Rich Lambert
    Verrätst du mir deinen Beruf? Ich würde auch gerne mal Annahmen dazu schreiben, wie simple die Aufgaben anderer sind. - Kai Schober

    Addons:
    RdK Group Tool: esoui DE EN FR
    Port to Friend's House: esoui DE EN FR - Library: DE EN
    Yet another Compass: esoui DE EN FR
    Group Buffs: esoui DE EN FR
  • DDuke
    DDuke
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    DDuke wrote: »
    Skoomah wrote: »
    New rule: As long as you can code whatever you want to change the way the game is played, then it's ok. If MIATS enhancements are so good, why doesn't ZOS bake it into the base game? That will give all new players access to the functionality right away when they start pvp'ing instead of finding out about it months into their pvp experience.
    ZeniMax may, in its discretion, make available to You one or more application programming interfaces and associated documentation (each an "API") to allow You to create, download, enable, use, or associate Content (excluding Game Mods), that modifies or otherwise provides enhanced features to the user interface ("Add-ons") for a Game. The API and Add-ons are Software for purposes of these Terms of Service and are subject to these Terms of Service and the Supplemental Terms applicable to the API and the Add-Ons. Notwithstanding anything to the contrary in these Terms of Service, if the Supplemental Terms for an API or Add-on directly conflict with specific terms and conditions in these Terms of Service or any other Supplemental Terms, the Supplemental Terms for an API or Add-on will control, but solely for purpose of the specific API and Add-on and not for any other purpose.

    maybe they are simply fine when others take care of it?
    e.g. look at port to friend's house. there's an api call which allows you to travel to every single players house in the game, if you have the permissions. the base game doesn't allow this, yet they provide the interface. so what you're telling now is, that it is an absolute requirement that something is implemented by zos? wrong, this would make every single addon obsolete respectively a hack / cheat or whatever you want to name it.

    There's a difference between something that provides inaccessible QOL features, and something that provides inaccessible features that skew how the game is designed to be played by the developers.

    For example, your addon would definitely be cheating/exploiting if it provided access to houses you don't have permission to.

    It doesn't take a genius to figure out that cast timers shown for invisible opponents attacks isn't by design, especially when you have statement(s) from ZOS confirming that is not how it's supposed to work.

    Nope, and that's where you are wrong. But it doesn't really make much sense discussing with you. It reminds me to a family guy episode to a certain degree (something with a donkey).

    Anyway, let's just wait for the patch notes and what exactly will be fixed. I doubt you will be that happy with it.
    Just to let everyone know, we have been keeping a close eye on this thread and everyone's feedback on these types of addons. We can tell you that we're planning to make some changes to our API to disallow some aspects that we're simply not comfortable with. This is all actively in progress, and we'll let you know exactly what we plan to change when we have a better idea of when we'll be rolling it out; we want to give our addon developers a warning so they have a chance to iterate.

    Oh yes, I'm sure those aspects they're going to disallow are the 3D markers or target name frame. SMH

    Why is common sense such a rarity these days...


    You can keep making ad hominems about me when you can't attack the argument, but I'll keep posting, I'll keep creating videos & I will see this through so that the game is playable for people who want to use cast time abilities in PvP.

    I also have an esoui.com account, so I'll be able to post there as well once there is a better idea of how the API will look like and make sure there is no loopholes/flaws this time.
    Edited by DDuke on October 24, 2017 1:06PM
  • Wrubius_Coronaria
    Wrubius_Coronaria
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    .
    Edited by Wrubius_Coronaria on January 26, 2018 10:54AM
  • InvitationNotFound
    InvitationNotFound
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    DDuke wrote: »
    DDuke wrote: »
    Skoomah wrote: »
    New rule: As long as you can code whatever you want to change the way the game is played, then it's ok. If MIATS enhancements are so good, why doesn't ZOS bake it into the base game? That will give all new players access to the functionality right away when they start pvp'ing instead of finding out about it months into their pvp experience.
    ZeniMax may, in its discretion, make available to You one or more application programming interfaces and associated documentation (each an "API") to allow You to create, download, enable, use, or associate Content (excluding Game Mods), that modifies or otherwise provides enhanced features to the user interface ("Add-ons") for a Game. The API and Add-ons are Software for purposes of these Terms of Service and are subject to these Terms of Service and the Supplemental Terms applicable to the API and the Add-Ons. Notwithstanding anything to the contrary in these Terms of Service, if the Supplemental Terms for an API or Add-on directly conflict with specific terms and conditions in these Terms of Service or any other Supplemental Terms, the Supplemental Terms for an API or Add-on will control, but solely for purpose of the specific API and Add-on and not for any other purpose.

    maybe they are simply fine when others take care of it?
    e.g. look at port to friend's house. there's an api call which allows you to travel to every single players house in the game, if you have the permissions. the base game doesn't allow this, yet they provide the interface. so what you're telling now is, that it is an absolute requirement that something is implemented by zos? wrong, this would make every single addon obsolete respectively a hack / cheat or whatever you want to name it.

    There's a difference between something that provides inaccessible QOL features, and something that provides inaccessible features that skew how the game is designed to be played by the developers.

    For example, your addon would definitely be cheating/exploiting if it provided access to houses you don't have permission to.

    It doesn't take a genius to figure out that cast timers shown for invisible opponents attacks isn't by design, especially when you have statement(s) from ZOS confirming that is not how it's supposed to work.

    Nope, and that's where you are wrong. But it doesn't really make much sense discussing with you. It reminds me to a family guy episode to a certain degree (something with a donkey).

    Anyway, let's just wait for the patch notes and what exactly will be fixed. I doubt you will be that happy with it.
    Just to let everyone know, we have been keeping a close eye on this thread and everyone's feedback on these types of addons. We can tell you that we're planning to make some changes to our API to disallow some aspects that we're simply not comfortable with. This is all actively in progress, and we'll let you know exactly what we plan to change when we have a better idea of when we'll be rolling it out; we want to give our addon developers a warning so they have a chance to iterate.

    Oh yes, I'm sure those aspects they're going to disallow are the 3D markers or target name frame. SMH

    Why is common sense such a rarity these days...


    You can keep making ad hominems about me when you can't attack the argument, but I'll keep posting, I'll keep creating videos & I will see this through so that the game is playable for people who want to use cast time abilities in PvP.

    I guess you never got my point. I don't care what will be adjusted or not. You can complain all day long and that's fine for me. I'm not having an issue with that. Do whatever you like with your leisure time.

    The issue here is the way you "discuss" respectively try to argue. There's only your opinion and you are trying to make it look like facts, while they aren't. All i see is hypocrisy at its finest. And therefore I don't see much reason to keep this conversation going. Just wait for the patch notes and which words they use for their adjustments, whatever these adjustments may be. Let's see if they talk about fixes or bugs there.
    We want firing off Dark Exchange in the middle of combat to feel awesome... - The Wrobler
    You know you don't have to be here right? - Rich Lambert
    Verrätst du mir deinen Beruf? Ich würde auch gerne mal Annahmen dazu schreiben, wie simple die Aufgaben anderer sind. - Kai Schober

    Addons:
    RdK Group Tool: esoui DE EN FR
    Port to Friend's House: esoui DE EN FR - Library: DE EN
    Yet another Compass: esoui DE EN FR
    Group Buffs: esoui DE EN FR
  • Feanor
    Feanor
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    @InvitationNotFound

    Thinking further about all this I found some appetite to wet my feet in LUA and dabble with coding addons. As you seem to pretty well versed it would be nice if you could point me to some resources for starting. As LUA is derived from C it should be pretty straightforward. Thanks!

    @DDuke

    I’m really curious what other addons this will break. Collateral damage ftw
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • InvitationNotFound
    InvitationNotFound
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    Feanor wrote: »
    @InvitationNotFound

    Thinking further about all this I found some appetite to wet my feet in LUA and dabble with coding addons. As you seem to pretty well versed it would be nice if you could point me to some resources for starting. As LUA is derived from C it should be pretty straightforward. Thanks!

    @DDuke

    I’m really curious what other addons this will break. Collateral damage ftw

    Well, a long time ago i had C in school but it doesn't feel like LUA at all. No pointers, data types and such. LUA is a scripting language.

    Anyway, if you can code you shouldn't have huge troubles starting with LUA, at least not for writing addons (I never wrote LUA code before starting with writing addons here).

    Probably the following site will be a good starting point for LUA in general: https://lua.org/pil/contents.html#1

    you should at least take a look at global / local variables and on how tables work. The object oriented concepts might as well be of interest. Everything else should be similar to C, at least to a certain degree (of course, with other syntax).

    The API can be found here.
    And here is the getting started page of esoui's wiki. :)

    This should help to decide if you want to dig deeper. have fun. ;)

    Edit: Does edit tagging other users work? :P @Feanor
    Edited by InvitationNotFound on October 24, 2017 1:49PM
    We want firing off Dark Exchange in the middle of combat to feel awesome... - The Wrobler
    You know you don't have to be here right? - Rich Lambert
    Verrätst du mir deinen Beruf? Ich würde auch gerne mal Annahmen dazu schreiben, wie simple die Aufgaben anderer sind. - Kai Schober

    Addons:
    RdK Group Tool: esoui DE EN FR
    Port to Friend's House: esoui DE EN FR - Library: DE EN
    Yet another Compass: esoui DE EN FR
    Group Buffs: esoui DE EN FR
  • DDuke
    DDuke
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    DDuke wrote: »
    DDuke wrote: »
    Skoomah wrote: »
    New rule: As long as you can code whatever you want to change the way the game is played, then it's ok. If MIATS enhancements are so good, why doesn't ZOS bake it into the base game? That will give all new players access to the functionality right away when they start pvp'ing instead of finding out about it months into their pvp experience.
    ZeniMax may, in its discretion, make available to You one or more application programming interfaces and associated documentation (each an "API") to allow You to create, download, enable, use, or associate Content (excluding Game Mods), that modifies or otherwise provides enhanced features to the user interface ("Add-ons") for a Game. The API and Add-ons are Software for purposes of these Terms of Service and are subject to these Terms of Service and the Supplemental Terms applicable to the API and the Add-Ons. Notwithstanding anything to the contrary in these Terms of Service, if the Supplemental Terms for an API or Add-on directly conflict with specific terms and conditions in these Terms of Service or any other Supplemental Terms, the Supplemental Terms for an API or Add-on will control, but solely for purpose of the specific API and Add-on and not for any other purpose.

    maybe they are simply fine when others take care of it?
    e.g. look at port to friend's house. there's an api call which allows you to travel to every single players house in the game, if you have the permissions. the base game doesn't allow this, yet they provide the interface. so what you're telling now is, that it is an absolute requirement that something is implemented by zos? wrong, this would make every single addon obsolete respectively a hack / cheat or whatever you want to name it.

    There's a difference between something that provides inaccessible QOL features, and something that provides inaccessible features that skew how the game is designed to be played by the developers.

    For example, your addon would definitely be cheating/exploiting if it provided access to houses you don't have permission to.

    It doesn't take a genius to figure out that cast timers shown for invisible opponents attacks isn't by design, especially when you have statement(s) from ZOS confirming that is not how it's supposed to work.

    Nope, and that's where you are wrong. But it doesn't really make much sense discussing with you. It reminds me to a family guy episode to a certain degree (something with a donkey).

    Anyway, let's just wait for the patch notes and what exactly will be fixed. I doubt you will be that happy with it.
    Just to let everyone know, we have been keeping a close eye on this thread and everyone's feedback on these types of addons. We can tell you that we're planning to make some changes to our API to disallow some aspects that we're simply not comfortable with. This is all actively in progress, and we'll let you know exactly what we plan to change when we have a better idea of when we'll be rolling it out; we want to give our addon developers a warning so they have a chance to iterate.

    Oh yes, I'm sure those aspects they're going to disallow are the 3D markers or target name frame. SMH

    Why is common sense such a rarity these days...


    You can keep making ad hominems about me when you can't attack the argument, but I'll keep posting, I'll keep creating videos & I will see this through so that the game is playable for people who want to use cast time abilities in PvP.

    I guess you never got my point. I don't care what will be adjusted or not. You can complain all day long and that's fine for me. I'm not having an issue with that. Do whatever you like with your leisure time.

    If that were true, you wouldn't be spending this much time posting on this thread & defending the addon. Or have I made you feel antagonized by disagreeing with what you've written, is that it?
    The issue here is the way you "discuss" respectively try to argue. There's only your opinion and you are trying to make it look like facts, while they aren't. All i see is hypocrisy at its finest. And therefore I don't see much reason to keep this conversation going. Just wait for the patch notes and which words they use for their adjustments, whatever these adjustments may be. Let's see if they talk about fixes or bugs there.

    Again, I could say the very same about you.

    But you're right about one thing: no point in keeping this conversation going - it's quite frankly a waste of time (especially for someone who "doesn't care" about the subject or doesn't have an issue if the API gets adjusted).
    Feanor wrote: »
    @DDuke

    I’m really curious what other addons this will break. Collateral damage ftw

    Well, if some other addon breaks or has to be adjusted that's too bad - but definitely worth it for saving PvP.

    As a solution, they could simply add a function to the API that allows creating addons that prevent others from seeing your cast timers - that way no PvE addon drawing from the same functions breaks for example.

    I'm sure there are other solutions as well.
  • Dorrino
    Dorrino
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    "allows creating addons that prevent others from seeing your cast timers"

    "saving PvP."

    To prevent others to see the intended cast timers is now saving PVP:)

    *wonders why even have the cast timers at the first place, if only by hiding them we can save PVP. Puzzled:)*
  • RenagadeZA
    RenagadeZA
    Soul Shriven
    I have been using the addon for about a month now I got it to level the playing field. I feel this is cheating and it does not only effect bommers and gankers there are convetional ways of stoping them like dont run you mount out of stamina and holding block when flipping a flag
  • Thannazzar
    Thannazzar
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    Nope, more like a diner that goes into a restaurant and asks to be seated far away from the annoying screaming child. And MIATS is the 'mosquito' app on my phone which encourages the brat to shut up.
    Edited by Thannazzar on October 25, 2017 12:50PM
  • Inarre
    Inarre
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    Dorrino wrote: »
    What i find interesting though, is the prevalence of purely subjective and ungrounded claims regarding the 'intended state of the game'.

    it's been shown multiple times that build diversity has nothing to do with the addon. that ranged channels still have huge hit percentage (giving us a hint that they need to be additionally nerfed), that high damage ganking still works quite effectively, that equating something with exploits/cheats can only possible if developing team makes a clear case-by-case claim about it, that the author enjoys his creation and wishes it to be baseline interface feature - it's all have been demonstrated multiple times during the existence of the addon:)

    And yet, some people still have the 'higher knowledge':) The knowledge of 'how things should be'. This would've been understandable if they shared it as their personal preference, but no, they come in and 'tell the truth'. I find this aspect the most peculiar part of the whole 'discussion'.

    Isn't it true that, by one, inferring these people are wrong, and two, making a statement like "ranged channels still have huge hit percentage (giving us a hint that they need to be additionally nerfed)" that you in effect are also claiming "higher knowledge" of how "things should be"?
  • ClockworkCityBugs
    ClockworkCityBugs
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    jesus why DDuke is so toxic? and still not banned from the forums?
  • DDuke
    DDuke
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    jesus why DDuke is so toxic? and still not banned from the forums?

    Says the person who literally joined the forums yesterday and already has 3 closed threads :smile:


    But if you must know, I'm not banned because I'm not breaking any forum rules.

    Disagreeing with someone & educating them=/=being toxic.


    Anyway, I'd rather the discussion be about the topic of this thread, not my persona.
    Edited by DDuke on October 25, 2017 2:55PM
  • VvardeFellow
    VvardeFellow
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    Should I know or care whether to leave the great and all knowing miat questions, or care who he/she/they/it/256+ is?
    Is this post a rant a question, or what?

    "Doesn't matter if it is cheating or not. If you play PvP it is absolutely necessary to use macros and addons in order to have an even playing field." Assertion without backing. Pure speculation without any provided basis on the statements own merits.
  • Feanor
    Feanor
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    DDuke wrote: »
    jesus why DDuke is so toxic? and still not banned from the forums?

    Says the person who literally joined the forums yesterday and already has 3 closed threads :smile:


    But if you must know, I'm not banned because I'm not breaking any forum rules.

    Disagreeing with someone & educating them=/=being toxic.


    Anyway, I'd rather the discussion be about the topic of this thread, not my persona.

    Calling people “toxic” because they disagree with your view is not breaking forum rules? You have a very unique view of some things for sure.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • DDuke
    DDuke
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    Feanor wrote: »
    DDuke wrote: »
    jesus why DDuke is so toxic? and still not banned from the forums?

    Says the person who literally joined the forums yesterday and already has 3 closed threads :smile:


    But if you must know, I'm not banned because I'm not breaking any forum rules.

    Disagreeing with someone & educating them=/=being toxic.


    Anyway, I'd rather the discussion be about the topic of this thread, not my persona.

    Calling people “toxic” because they disagree with your view is not breaking forum rules? You have a very unique view of some things for sure.

    A self-centered attitude of "I don't like stealth builds, so cheats even if they only affect the weakest stealth builds are ok" is toxic.

    I've never in my life wished other peoples' playstyles/character archetypes and how they enjoy games to be unplayable/viable - it is not my place to tell people how they should have fun and enjoy videogames, let alone remove that fun by coming up with 3rd party bull[snip].

    I consider different mindsets toxic, as in aimed at hurting others instead of making a better game for everyone.

    That's just how I view things, you don't have to agree.
    Edited by DDuke on October 25, 2017 4:28PM
  • Rohamad_Ali
    Rohamad_Ali
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    You guys should keep arguing , you're so close to a breakthrough . This month is going to be the month I can feel it .
    [sarcasm/]
  • killimandrosb16_ESO
    killimandrosb16_ESO
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    you realize the last page(s) are gonna force this thread to be closed guys
  • Jade1986
    Jade1986
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    Dredlord wrote: »
    laced wrote: »
    Dredlord wrote: »
    DDuke is right, the rest of the his thread is mostly a bunch of scrubs trying to defend and preserve their advantage/crutch.

    Pretty sure the people that need a crystal ball to see who is attacking them even when not targeting them are the ones who need a crutch.

    L.
    O.
    L.

    Sounds like we are in agreement!

    I dont even know when i replied to that.... xD

    Woopside daisey!
  • Jade1986
    Jade1986
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    DDuke wrote: »
    Feanor wrote: »
    @DDuke

    Awwww. Now I’m feeling really special. First time I’ve been called “toxic” on the forum. Can’t get any better than that.

    You don’t seem to get that I’m not even using the notifications. Hence all allusions that I’m just salty because I die to snipes are misleading. But well - I don’t expect anyone to understand that someone is not using these functionalities and still find stealth as it is in the game totally appalling.

    Then take it up with ZOS, not a 3rd party cheatmonger.

    That you're not even using the cheat just makes it clear you don't even know what you're talking about. It does jack[snip] about 99% of those stealth builds you're so worried about.
    Caitsith wrote: »
    DDuke wrote: »
    Feanor wrote: »
    @DDuke

    No, I’m just saying that the meat is not well cooked and not very tasty while still enjoying my salad. But you just took it one step further. „If you don’t like the way I like to play, you can just play another game.“ Grand.

    If you don't like the existence of "rogues" & "assassins" in a RPG (Role-playing Game) and you try to justify cheating against them with that (even when that cheating only affects the weaker stealth builds) then yeah - go find another game where stealth doesn't exist and quickly please. Toxic people like you are what drive people away from the game.

    Nor did you understand my analogy at all, but don't worry I didn't expect any more of you.

    The most toxic person is this thread is you. I'm surprised you're not banned after your extreme bashing on forum (for weeks) about this addon and its creator. (the funniest is when reading you, everybody who don't agree with you is wrong or stupid and you restart over and over the same discussion when using the same arguments ad nauseam). Stop that, your point of view has been heard, Gina Bruno has even posted a message about Miat's addon and they're looking at it. It's to move on once and for all.

    And I'm more surprised to see this thread is still not locked. The topic and the different points of views have been discussed so much now, this is just redundant and bring absolutely nothing new and constructive to add to what has been said already.

    Bashing? I'm posting information, correcting misinformation and spending time recording videos about this cheat/exploit. What are you doing? If anything, I'm now being targeted by people who enjoyed cheating and feel frustrated.


    I'm fully aware that Gina posted it'll be fixed, but until it is this is an open issue and I will not stand for people crying about "stealth abusers" and coming up with excuses for ZOS why this should stay in the game.

    In other words: people stop posting bs, I will stop responding & we can move on until ZOS fixes this/has taken too long to fix this.

    Anything that disproves people that need a crystal ball is apparently bashing.

    L
    o
    L
  • Grabmoore
    Grabmoore
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    Dorrino wrote: »
    "allows creating addons that prevent others from seeing your cast timers"

    "saving PvP."

    To prevent others to see the intended cast timers is now saving PVP:)

    *wonders why even have the cast timers at the first place, if only by hiding them we can save PVP. Puzzled:)*

    This doesn't make any sense to me. Yes, preventing others from seeing your cast time would be beneficial to the game. You actually would have to react, you could try some unconventional Dark Flare builds or whatever. Being against this sets your own mindsets over the developers'. Of course you should be able to dodge/interrupt and have a counter play, but scripting it should not be possible.


    I hope you also promote a fair and even playing field. Thats what PvP is supposed to be be.
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This discussion has been closed.