FloppyTouch wrote: »Why is this thread going on ffs
People are getting so caught up on the word “cheating” let’s put that word down for a sec. what ever you want to call it, it’s not how ZoS wanted the game to be played an addOn should never be a counter to a build just that simple. Does this addOn help counter a build class and playstyle? Yep ur damn sure it does so “at the end of the day” it’s WRONG.
Just bc ZoS didn’t know the API could be used to do something like this does not mean it’s okay. Look at all the other unattended bugs or issues with the game that they found out later.
Can we please get off the word cheat and get on the subject that we can all agree on that this is obviously not right and so much so that ZoS is looking at changing the API to prevent people from making these kinds of changes to combat.
END OF THREAD FFS
Agree. Making a stand on whether this is or is not a cheat detracts from the entire point. That this particular add on is not good for the game.
FloppyTouch wrote: »It's not a "cheat" based on the allowable usage of the API. It does, however, appear to have some seriously destructive unintended (by ZOS) consequences to PvP. These consequences are both general to the overall population and very specific to the NB class that relies on the ability to be undetected before they strike.
Those that do not support the addon need to frame the argument differently than calling it a "cheat." That only allows for a counter to your argument that you can't win. It literally is not a cheat due to currently allowable access to the API / combat logs. It IS, however, a game breaking addon that needs to be stamped out by ZOS if they have any integrity or desire to maintain a relatively fair PvP environment...period.
I think the argument is that since the API was letting you see attacks from stealth enemies, it should have been "/bug" instead of creating an add-on that utilizes it's function. And it was up to the players that found it to do so, and the rest of the playerbase to continue to "/bug" to keep the DEV team mindful of its presence. But this part hints at issues of ethics, not necessarily TOS violating, because one can negatively view the add-on creator but ZOS wont be punishing the creator. And the addon creator can say things like "the API had it, so I didn't think it was broken".
Also things can exist in the game which aren't formally reviewed as exploits because they haven't been formally "/bug" for the team to review.
Ok, this looks like the major point of disagreement.
Seeing attacks of stealthed enemies.
I assume the argument goes something like 'they are stealthed. Invisible. You're not supposed to see the invisible, duh!.
Is it correct?
If it is, then i have a counterargument right there:
Stealth/invisibility is this game (and many other games) has a very distinct property. That is 'you will immediately lose stealth if you are attacked or if you attack anybody'.
I don't think we're arguing if stealth has to be broken on instant attack against anybody, right?
So the only question that needs resolution is 'do we consider prechannel to be an attack or not'.
if we think about the prechannel as a necessary part of specific attacks, then starting this channel should be considered an attack and thus break stealth.
And since in this game prechannels don't break stealth i'd argue that that is a glitch and this glitch should be reported instead of exploiting it, making builds based on this exploit and even defending the builds that are enabled by this exploit.
Now the argument that prechannels should bring stealth by design (not by my desire):
1. Skills with prechannel are considerably more effective that skills without it.
2. This additional power has to be offset with a drawback to be balanced against instant skills.
3. This drawback is the channel time itself.
4. The channel time is a drawback, because it allows for the target to notice the channeling skill and react accordingly.
5. Channeled skills can only be balanced against instant skills, if channel itself is clearly visible to the target.
6. Therefore any attempts to make the channel invisible (either by animation cancel glitch or by deliberately channeling it from stealth) is an exploit of the intended design and lead to imbalancing channels vs instant skill relative power.
7. The fact that this exploit has been in the game for so long can't be an argument towards its legitimization for the same reasons as 'Double Mundus exploit or Sharp Mace exploit' were still considered exploits over the whole time of their existence (as DDuke teaches us).
8. Additionally only nightblades can effectively exploit this property of channeled skills. This imbalances the whole situation even stronger creating an unfair advantage that is available to one class only.
Ergo, channels from stealth should break stealth at the start of the channel. The fact that they don't constitutes an exploit of skill design paradigm. Making builds based of the exploit should be shunned and prevented.
Cheers!:P
-facepalm-
InvitationNotFound wrote: »alainjbrennanb16_ESO wrote: »i have been thinking about this add on alot, and to be honest its not on, someone like me can add a bit of scrip and get the add on to move me out of the way, when it detects an attack coming, this is purely cheating, let me explain, its like having macro's it gives you an unfair advantage over the person you are playing against and to make matters worse, the peeps using it want say they are even in dueling. So why not lets us take it a step further and make an add on that procs several skills at once and move you, why not even have it proc all skills at once ;p and do it automatic then you can say look iam the best, even though its the pc playing the game
You don't seem to understand what an addon is capable of doing and what restrictions are in place.
InvitationNotFound wrote: »alainjbrennanb16_ESO wrote: »i have been thinking about this add on alot, and to be honest its not on, someone like me can add a bit of scrip and get the add on to move me out of the way, when it detects an attack coming, this is purely cheating, let me explain, its like having macro's it gives you an unfair advantage over the person you are playing against and to make matters worse, the peeps using it want say they are even in dueling. So why not lets us take it a step further and make an add on that procs several skills at once and move you, why not even have it proc all skills at once ;p and do it automatic then you can say look iam the best, even though its the pc playing the game
You don't seem to understand what an addon is capable of doing and what restrictions are in place.
Niether do you...
Rohamad_Ali wrote: »Who cares who thinks who is cheating anymore ? The bottom line is ZoS allowed this to go on so long some players left . Including the author . .
ZOS_GinaBruno wrote: »Just to let everyone know, we have been keeping a close eye on this thread and everyone's feedback on these types of addons. We can tell you that we're planning to make some changes to our API to disallow some aspects that we're simply not comfortable with. This is all actively in progress, and we'll let you know exactly what we plan to change when we have a better idea of when we'll be rolling it out; we want to give our addon developers a warning so they have a chance to iterate.
Rohamad_Ali wrote: »Actually, I would say the API is working as intended, but ZOS never considered what kind of add-ons creators would actually make.
And on a side note, limiting the API won't really change anything.
I think they knew and that is why Paul Sage went to great lengths to keep access limited .
https://www.reddit.com/r/elderscrollsonline/comments/21cgkf/zos_paulsage_followup_recent_changes_to_api/
This is a disgusting add on and gives a huge advantage to people who don't use it. If ZOS wants players to have the ability to be telegraphed when they will get hit and eliminate the element of surprise, then ZOS should bake it into the base game. This add on makes a mockery of people who play the game fair and square. Add ons like this dumb down the game and reduce the level of skill required to win.
Rohamad_Ali wrote: »Who cares who thinks who is cheating anymore ? The bottom line is ZoS allowed this to go on so long some players left . Including the author . .
"the author" do you mean MIat? Miat still plays almost daily. I saw him in Cyro last week.
ZOS_GinaBruno wrote: »Just to let everyone know, we have been keeping a close eye on this thread and everyone's feedback on these types of addons. We can tell you that we're planning to make some changes to our API to disallow some aspects that we're simply not comfortable with. This is all actively in progress, and we'll let you know exactly what we plan to change when we have a better idea of when we'll be rolling it out; we want to give our addon developers a warning so they have a chance to iterate.
Avran_Sylt wrote: »@sirston
Please, be respectful on the forums, it does no good to attack people, especially if they're just the messenger.
Not only that, but please keep in mind that Zenimax OnIine Studios is a smaller company, and changes will take time, especially if any internal dialogue is laden on only a few people who have other deadlines to meet. And that further attacks on them serves to only make them more averse in listening to the community.
Avran_Sylt wrote: »@sirston
Please, be respectful on the forums, it does no good to attack people, especially if they're just the messenger.
Not only that, but please keep in mind that Zenimax OnIine Studios is a smaller company, and changes will take time, especially if any internal dialogue is laden on only a few people who have other deadlines to meet. And that further attacks on them serves to only make them more averse in listening to the community.
Please don't shift the blame to the community.
I can put up an excellent well-written post, full of respect and understanding and still get zero response.
Community sees quite well that predominantly shouting all caps offensive posts get the attention.
When ZOS changes their communication - the community will adapt.
Rohamad_Ali wrote: »Actually, I would say the API is working as intended, but ZOS never considered what kind of add-ons creators would actually make.
And on a side note, limiting the API won't really change anything.
I think they knew and that is why Paul Sage went to great lengths to keep access limited .
https://www.reddit.com/r/elderscrollsonline/comments/21cgkf/zos_paulsage_followup_recent_changes_to_api/
Funny thing is that as Paul states there, the API could be used to automate the game and have macros play it for you instead of the player. And here is one huge aspect of Miat's as well, combined with an Autoclicker it opened up the possibility of having automated responses to the information of attacks or debuffs that the API supplied Miat's Alert. We all know when it happens or when we see shields never go down, and it's 2-3 shield casts never ever seen, but a myriad of skills keep spewing from the same player. Autoclick and pixel monitoring.
Rohamad_Ali wrote: »Actually, I would say the API is working as intended, but ZOS never considered what kind of add-ons creators would actually make.
And on a side note, limiting the API won't really change anything.
I think they knew and that is why Paul Sage went to great lengths to keep access limited .
https://www.reddit.com/r/elderscrollsonline/comments/21cgkf/zos_paulsage_followup_recent_changes_to_api/
Funny thing is that as Paul states there, the API could be used to automate the game and have macros play it for you instead of the player. And here is one huge aspect of Miat's as well, combined with an Autoclicker it opened up the possibility of having automated responses to the information of attacks or debuffs that the API supplied Miat's Alert. We all know when it happens or when we see shields never go down, and it's 2-3 shield casts never ever seen, but a myriad of skills keep spewing from the same player. Autoclick and pixel monitoring.
I‘m just coding for a hobby and have no experience with LUA or the specific API calls, but my guess is this has nothing to do with the addon or even the API itself. APIs are a commonly used feature if a program author wants other programmers to access game functions they otherwise couldn’t call because they are out of the scope or visibility of external code.
These restrictions are totally irrelevant once you have gained access to the client. Within the permissions of the client you can call everything and have access to everything the client itself has. And there are a lot of programs out there that do exactly that.
Miat’s addon simply does what is allowed. It’s not hacking. Whether it should be allowed or not is an entirely different question, one that has produced 1000s of pages over several threads. I still think it’s funny though that all the snipers and other stealth abusers rage about killing their game experience when all they do is exactly the same without thought of their opponents. Yes, I know, it’s legit to do so because ZOS has put it in the game. Up until recently you could say the same of the used function calls though. The hypocrisy is pretty hilarious.
Again, I got no horses in that race. It’s just a very interesting study about people. Things are always fair when they don’t spoil the personal fun I guess.
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This is a disgusting add on and gives a huge advantage to people who don't use it. If ZOS wants players to have the ability to be telegraphed when they will get hit and eliminate the element of surprise, then ZOS should bake it into the base game. This add on makes a mockery of people who play the game fair and square. Add ons like this dumb down the game and reduce the level of skill required to win.
Jayman1000 wrote: »This is a disgusting add on and gives a huge advantage to people who don't use it. If ZOS wants players to have the ability to be telegraphed when they will get hit and eliminate the element of surprise, then ZOS should bake it into the base game. This add on makes a mockery of people who play the game fair and square. Add ons like this dumb down the game and reduce the level of skill required to win.
no... the fact that ZOS is not fixing this is the problem here. ZOS is continuing to allow this information to be accessible for addons. Would you prefer Miats addon to be private and only used by a select elite of players? At least now anyone can download it and install it and level the playing field.
Thannazzar wrote: »Personally I'd like ZOS to honor their prior to launch advertising commitment of allowing players to chose their megaserver instance settings - so rather than just ignoring toxic chat, stealth gankers and 12 year olds I actually had an option never to enounter them in game..... but that's not happening either.
MIATs is fine by ZOS.
Originally Posted by dorrino View Post
While you're here i have a question.
This change obviously severely limits the features of my addon. Can i (we) get an official stance on which parts of the addon are not desirable within ZOS design direction?
Even after the change i have some ideas how to still get the info i need for the addon to work. This will be noticeably more cumbersome and unreliable (probably) though.
In any case my intention is NOT to start an arms race with you guys. And i don't really want to spend hours of developing an intricate system to circumvent this change only to realize you will counter it with some other change
So, please, tell me which features are fine to have within your vision and which features will get an active countermeasures from you?
Thank you,
PS. Chip, in 5-10 min i'll PM you an exploit, that i found, that is very much possible with the current API. It technically allows to automate almost any players actions and CONDITIONALLY call protected and PRIVATE functions even when in combat. Cheers
ZOS_ChipHilseberg
I believe that it was anything that allows you to detect the presence or actions of a hostile player without having to see them.
ZOS_GinaBruno wrote: »Just to let everyone know, we have been keeping a close eye on this thread and everyone's feedback on these types of addons. We can tell you that we're planning to make some changes to our API to disallow some aspects that we're simply not comfortable with. This is all actively in progress, and we'll let you know exactly what we plan to change when we have a better idea of when we'll be rolling it out; we want to give our addon developers a warning so they have a chance to iterate.
I still think it’s funny though that all the snipers and other stealth abusers rage about killing their game experience when all they do is exactly the same without thought of their opponents. Yes, I know, it’s legit to do so because ZOS has put it in the game. Up until recently you could say the same of the used function calls though. The hypocrisy is pretty hilarious.
Again, I got no horses in that race. It’s just a very interesting study about people. Things are always fair when they don’t spoil the personal fun I guess.
@DDuke
No, I’m just saying that the meat is not well cooked and not very tasty while still enjoying my salad. But you just took it one step further. „If you don’t like the way I like to play, you can just play another game.“ Grand.
@DDuke
No, I’m just saying that the meat is not well cooked and not very tasty while still enjoying my salad. But you just took it one step further. „If you don’t like the way I like to play, you can just play another game.“ Grand.
If you don't like the existence of "rogues" & "assassins" in a RPG (Role-playing Game) and you try to justify cheating against them with that (even when that cheating only affects the weaker stealth builds) then yeah - go find another game where stealth doesn't exist and quickly please. Toxic people like you are what drive people away from the game.
Nor did you understand my analogy at all, but don't worry I didn't expect any more of you.
@DDuke
Awwww. Now I’m feeling really special. First time I’ve been called “toxic” on the forum. Can’t get any better than that.
You don’t seem to get that I’m not even using the notifications. Hence all allusions that I’m just salty because I die to snipes are misleading. But well - I don’t expect anyone to understand that someone is not using these functionalities and still find stealth as it is in the game totally appalling.
@DDuke
No, I’m just saying that the meat is not well cooked and not very tasty while still enjoying my salad. But you just took it one step further. „If you don’t like the way I like to play, you can just play another game.“ Grand.
If you don't like the existence of "rogues" & "assassins" in a RPG (Role-playing Game) and you try to justify cheating against them with that (even when that cheating only affects the weaker stealth builds) then yeah - go find another game where stealth doesn't exist and quickly please. Toxic people like you are what drive people away from the game.
Nor did you understand my analogy at all, but don't worry I didn't expect any more of you.
The most toxic person is this thread is you. I'm surprised you're not banned after your extreme bashing on forum (for weeks) about this addon and its creator. (the funniest is when reading you, everybody who don't agree with you is wrong or stupid and you restart over and over the same discussion when using the same arguments ad nauseam). Stop that, your point of view has been heard, Gina Bruno has even posted a message about Miat's addon and they're looking at it. It's to move on once and for all.
And I'm more surprised to see this thread is still not locked. The topic and the different points of views have been discussed so much now, this is just redundant and bring absolutely nothing new and constructive to add to what has been said already.
Then take it up with ZOS, not a 3rd party cheatmonger.
That you're not even using the cheat just makes it clear you don't even know what you're talking about. It does jack[snip] about 99% of those stealth builds you're so worried about.
Bashing? I'm posting information, correcting misinformation and spending time recording videos about this cheat/exploit. What are you doing? If anything, I'm now being targeted by people who enjoyed cheating and feel frustrated.
I'm fully aware that Gina posted it'll be fixed, but until it is this is an open issue and I will not stand for people crying about "stealth abusers" and coming up with excuses for ZOS why this should stay in the game.