Heavy Armor itself isn't the problem. The passives are very good but not OP. Just like Light Armor passives.
The problem is: the sets. Especially Ravager, Armor of Truth, Seventh Legion and Fury. How on earth are the first 2 even Heavy Armor? They should be medium. Seventh Legion and Fury are in line with the Brawler playstyle which fits the Heavy theme, but they still over the top. Why are they over the top? Because not a single medium armor set gives that much damage potential (not even close to be honest).
This leads us to the next problem. Why are all the medium armor sets, aside from Bone Pirate, terrible? There's literally only 1 Medium armor set that procs weapon damage: Senche. But its unusable by most builds since the buff duration is way too short. If there were medium armor sets like Ravager or Veiled Heritance, medium would already be much more popular.
This leads us to the last and biggest problem: medium armor passives suck. Sneak radius? Why? Replace this with a proper defensive passive.
Boom.
Gilliamtherogue wrote: »Gilliamtherogue wrote: »Heavy Armor itself isn't the problem. The passives are very good but not OP. Just like Light Armor passives.
The problem is: the sets. Especially Ravager, Armor of Truth, Seventh Legion and Fury. How on earth are the first 2 even Heavy Armor? They should be medium. Seventh Legion and Fury are in line with the Brawler playstyle which fits the Heavy theme, but they still over the top. Why are they over the top? Because not a single medium armor set gives that much damage potential (not even close to be honest).
This leads us to the next problem. Why are all the medium armor sets, aside from Bone Pirate, terrible? There's literally only 1 Medium armor set that procs weapon damage: Senche. But its unusable by most builds since the buff duration is way too short. If there were medium armor sets like Ravager or Veiled Heritance, medium would already be much more popular.
This leads us to the last and biggest problem: medium armor passives suck. Sneak radius? Why? Replace this with a proper defensive passive.
Boom.
Been saying to just put blade cloak's 25% aoe mit in place of sneak radius. Would solve a lot of medium's issues in PvP, while helping weapons other than dual wield to be defensively viable in end game PvE.
I almost feel like that could be a bit much of a buff.
It would expedite a lot of the annoyance of builds that stack shuffle along with spamming dodge roll by seriously mitigating one of the harder counters to that playstyle.
I will admit that it does seem like a better solution than doing something like adding dodge chance per piece or increasing dodge frames on roll.
Having played a round with blade cloak a bit myself, I can honestly say that 25% might be too much for just a passive buff, given how strong it feels.
Passive dodge chance should just go away. There is no skilled interaction in passively negating an attack due to chance.
I'm also not against tethering the 25% aoe damage mit to a reward mechanic, such as actively avoiding damage for short periods of time (to fit into dodge roll play).
- I.e; ~Per Piece of Medium Armor Worn~ : Gain 4% damage mitigation against Area of Effect attacks if you have not taken damage in the last 3(?) seconds, for 3(?) seconds. If you did not take damage during the buff's duration, this effect is refreshed.
This helps medium armor builds feel rewarded for actually dodging damage and utilizing the playstyle/lore of medium properly; mobility and grace. It also gives a grace period where if you are attacked by an undodgeable attack, you have a short duration in which you retain some of your mitigation, but also has a set limit where a player who is specialized to counter you can do so. Obviously values are up to balance, but it would help medium armor have a unique ability to stand out defensively like the other two armors, and also help decision making vs just going 5-1-1, or going all 7 medium.
But alas, this is about heavy armor. I fear I have derailed the thread with my Stamina bias too long
Gilliamtherogue wrote: »Gilliamtherogue wrote: »Heavy Armor itself isn't the problem. The passives are very good but not OP. Just like Light Armor passives.
The problem is: the sets. Especially Ravager, Armor of Truth, Seventh Legion and Fury. How on earth are the first 2 even Heavy Armor? They should be medium. Seventh Legion and Fury are in line with the Brawler playstyle which fits the Heavy theme, but they still over the top. Why are they over the top? Because not a single medium armor set gives that much damage potential (not even close to be honest).
This leads us to the next problem. Why are all the medium armor sets, aside from Bone Pirate, terrible? There's literally only 1 Medium armor set that procs weapon damage: Senche. But its unusable by most builds since the buff duration is way too short. If there were medium armor sets like Ravager or Veiled Heritance, medium would already be much more popular.
This leads us to the last and biggest problem: medium armor passives suck. Sneak radius? Why? Replace this with a proper defensive passive.
Boom.
Been saying to just put blade cloak's 25% aoe mit in place of sneak radius. Would solve a lot of medium's issues in PvP, while helping weapons other than dual wield to be defensively viable in end game PvE.
I almost feel like that could be a bit much of a buff.
It would expedite a lot of the annoyance of builds that stack shuffle along with spamming dodge roll by seriously mitigating one of the harder counters to that playstyle.
I will admit that it does seem like a better solution than doing something like adding dodge chance per piece or increasing dodge frames on roll.
Having played a round with blade cloak a bit myself, I can honestly say that 25% might be too much for just a passive buff, given how strong it feels.
Passive dodge chance should just go away. There is no skilled interaction in passively negating an attack due to chance.
I'm also not against tethering the 25% aoe damage mit to a reward mechanic, such as actively avoiding damage for short periods of time (to fit into dodge roll play).
- I.e; ~Per Piece of Medium Armor Worn~ : Gain 4% damage mitigation against Area of Effect attacks if you have not taken damage in the last 3(?) seconds, for 3(?) seconds. If you did not take damage during the buff's duration, this effect is refreshed.
This helps medium armor builds feel rewarded for actually dodging damage and utilizing the playstyle/lore of medium properly; mobility and grace. It also gives a grace period where if you are attacked by an undodgeable attack, you have a short duration in which you retain some of your mitigation, but also has a set limit where a player who is specialized to counter you can do so. Obviously values are up to balance, but it would help medium armor have a unique ability to stand out defensively like the other two armors, and also help decision making vs just going 5-1-1, or going all 7 medium.
But alas, this is about heavy armor. I fear I have derailed the thread with my Stamina bias too long
Definitely agree with the dodge chance thing, having even 1% dodge chance is pretty toxic to gameplay, as you can randomly win a fight by getting lucky and avoiding a key ability.
As far as getting the AOE mitigation for not taking damage, I feel like that plays better into some classes than others, since DK's or Stamplars can't really break combat to get the buff up like a Stamblade or a Stamsorc can. Additionally that would also make the passive non-existant vs Wardens given the power of undodgable bird spam.
I'd say either have a lower percentage passive mitigation from wearing 5 medium, or gain a higher temporary boost for a duration after a dodge roll, but have the bonus be lost upon becoming CC'd.
That way you still play into the graceful dodging warrior ideal, while keeping clear counters and giving more initiative with the buff.
Gilliamtherogue wrote: »Gilliamtherogue wrote: »Heavy Armor itself isn't the problem. The passives are very good but not OP. Just like Light Armor passives.
The problem is: the sets. Especially Ravager, Armor of Truth, Seventh Legion and Fury. How on earth are the first 2 even Heavy Armor? They should be medium. Seventh Legion and Fury are in line with the Brawler playstyle which fits the Heavy theme, but they still over the top. Why are they over the top? Because not a single medium armor set gives that much damage potential (not even close to be honest).
This leads us to the next problem. Why are all the medium armor sets, aside from Bone Pirate, terrible? There's literally only 1 Medium armor set that procs weapon damage: Senche. But its unusable by most builds since the buff duration is way too short. If there were medium armor sets like Ravager or Veiled Heritance, medium would already be much more popular.
This leads us to the last and biggest problem: medium armor passives suck. Sneak radius? Why? Replace this with a proper defensive passive.
Boom.
Been saying to just put blade cloak's 25% aoe mit in place of sneak radius. Would solve a lot of medium's issues in PvP, while helping weapons other than dual wield to be defensively viable in end game PvE.
I almost feel like that could be a bit much of a buff.
It would expedite a lot of the annoyance of builds that stack shuffle along with spamming dodge roll by seriously mitigating one of the harder counters to that playstyle.
I will admit that it does seem like a better solution than doing something like adding dodge chance per piece or increasing dodge frames on roll.
Having played a round with blade cloak a bit myself, I can honestly say that 25% might be too much for just a passive buff, given how strong it feels.
Passive dodge chance should just go away. There is no skilled interaction in passively negating an attack due to chance.
I'm also not against tethering the 25% aoe damage mit to a reward mechanic, such as actively avoiding damage for short periods of time (to fit into dodge roll play).
- I.e; ~Per Piece of Medium Armor Worn~ : Gain 4% damage mitigation against Area of Effect attacks if you have not taken damage in the last 3(?) seconds, for 3(?) seconds. If you did not take damage during the buff's duration, this effect is refreshed.
This helps medium armor builds feel rewarded for actually dodging damage and utilizing the playstyle/lore of medium properly; mobility and grace. It also gives a grace period where if you are attacked by an undodgeable attack, you have a short duration in which you retain some of your mitigation, but also has a set limit where a player who is specialized to counter you can do so. Obviously values are up to balance, but it would help medium armor have a unique ability to stand out defensively like the other two armors, and also help decision making vs just going 5-1-1, or going all 7 medium.
But alas, this is about heavy armor. I fear I have derailed the thread with my Stamina bias too long
Definitely agree with the dodge chance thing, having even 1% dodge chance is pretty toxic to gameplay, as you can randomly win a fight by getting lucky and avoiding a key ability.
As far as getting the AOE mitigation for not taking damage, I feel like that plays better into some classes than others, since DK's or Stamplars can't really break combat to get the buff up like a Stamblade or a Stamsorc can. Additionally that would also make the passive non-existant vs Wardens given the power of undodgable bird spam.
I'd say either have a lower percentage passive mitigation from wearing 5 medium, or gain a higher temporary boost for a duration after a dodge roll, but have the bonus be lost upon becoming CC'd.
That way you still play into the graceful dodging warrior ideal, while keeping clear counters and giving more initiative with the buff.
CE is plague... And make it you cant use shield with light or medium armor sick of permablocks with light armors and stuff...
I use medium armor... As a Stamplar... Due to the fact of how OP it is.
Heavy Armor itself isn't the problem. The passives are very good but not OP. Just like Light Armor passives.
The problem is: the sets. Especially Ravager, Armor of Truth, Seventh Legion and Fury. How on earth are the first 2 even Heavy Armor? They should be medium. Seventh Legion and Fury are in line with the Brawler playstyle which fits the Heavy theme, but they still over the top. Why are they over the top? Because not a single medium armor set gives that much damage potential (not even close to be honest).
This leads us to the next problem. Why are all the medium armor sets, aside from Bone Pirate, terrible? There's literally only 1 Medium armor set that procs weapon damage: Senche. But its unusable by most builds since the buff duration is way too short. If there were medium armor sets like Ravager or Veiled Heritance, medium would already be much more popular.
This leads us to the last and biggest problem: medium armor passives suck. Sneak radius? Why? Replace this with a proper defensive passive.
Boom.
I use medium armor... As a Stamplar... Due to the fact of how OP it is.
See? Medium Armor is OP.
Olupajmibanan wrote: »Heavy Armor itself isn't the problem. The passives are very good but not OP. Just like Light Armor passives.
The problem is: the sets. Especially Ravager, Armor of Truth, Seventh Legion and Fury. How on earth are the first 2 even Heavy Armor? They should be medium. Seventh Legion and Fury are in line with the Brawler playstyle which fits the Heavy theme, but they still over the top. Why are they over the top? Because not a single medium armor set gives that much damage potential (not even close to be honest).
This leads us to the next problem. Why are all the medium armor sets, aside from Bone Pirate, terrible? There's literally only 1 Medium armor set that procs weapon damage: Senche. But its unusable by most builds since the buff duration is way too short. If there were medium armor sets like Ravager or Veiled Heritance, medium would already be much more popular.
This leads us to the last and biggest problem: medium armor passives suck. Sneak radius? Why? Replace this with a proper defensive passive.
Boom.
Ummmmm.....Briarheart? On top of your much desired WD proc it gives kind of Sorc Surge.
I have seen multiple threads telling how bad Heavy Armor is, therefore it is underpowered.I use medium armor... As a Stamplar... Due to the fact of how OP it is.
See? Medium Armor is OP.
How many threads have been plaguing the forums with countless complaints of how over powered medium armor is? How many times has ZOS repeatedly nerfed medium armor due to its over poweredness? Yea thats what I thought buddy... Thanks for your input though, the community greatly appreciates it.
I have seen multiple threads telling how bad Heavy Armor is, therefore it is underpowered.I use medium armor... As a Stamplar... Due to the fact of how OP it is.
See? Medium Armor is OP.
How many threads have been plaguing the forums with countless complaints of how over powered medium armor is? How many times has ZOS repeatedly nerfed medium armor due to its over poweredness? Yea thats what I thought buddy... Thanks for your input though, the community greatly appreciates it.
Olupajmibanan wrote: »Heavy Armor itself isn't the problem. The passives are very good but not OP. Just like Light Armor passives.
The problem is: the sets. Especially Ravager, Armor of Truth, Seventh Legion and Fury. How on earth are the first 2 even Heavy Armor? They should be medium. Seventh Legion and Fury are in line with the Brawler playstyle which fits the Heavy theme, but they still over the top. Why are they over the top? Because not a single medium armor set gives that much damage potential (not even close to be honest).
This leads us to the next problem. Why are all the medium armor sets, aside from Bone Pirate, terrible? There's literally only 1 Medium armor set that procs weapon damage: Senche. But its unusable by most builds since the buff duration is way too short. If there were medium armor sets like Ravager or Veiled Heritance, medium would already be much more popular.
This leads us to the last and biggest problem: medium armor passives suck. Sneak radius? Why? Replace this with a proper defensive passive.
Boom.
Ummmmm.....Briarheart? On top of your much desired WD proc it gives kind of Sorc Surge.
Briarheart has been horrible for the 2 years it has been out. I still to this day cannot believe a set's 5 piece bonus that requires a crit to proc, does not allow its heals to crit...
Olupajmibanan wrote: »Heavy Armor itself isn't the problem. The passives are very good but not OP. Just like Light Armor passives.
The problem is: the sets. Especially Ravager, Armor of Truth, Seventh Legion and Fury. How on earth are the first 2 even Heavy Armor? They should be medium. Seventh Legion and Fury are in line with the Brawler playstyle which fits the Heavy theme, but they still over the top. Why are they over the top? Because not a single medium armor set gives that much damage potential (not even close to be honest).
This leads us to the next problem. Why are all the medium armor sets, aside from Bone Pirate, terrible? There's literally only 1 Medium armor set that procs weapon damage: Senche. But its unusable by most builds since the buff duration is way too short. If there were medium armor sets like Ravager or Veiled Heritance, medium would already be much more popular.
This leads us to the last and biggest problem: medium armor passives suck. Sneak radius? Why? Replace this with a proper defensive passive.
Boom.
Ummmmm.....Briarheart? On top of your much desired WD proc it gives kind of Sorc Surge.
Briarheart has been horrible for the 2 years it has been out. I still to this day cannot believe a set's 5 piece bonus that requires a crit to proc, does not allow its heals to crit...
Briarheart was good back when the heals actually could crit.........
Well, we know who we can thank for that change/nerf at least..(not meant towards you personally, just to be clear )
Olupajmibanan wrote: »Heavy Armor itself isn't the problem. The passives are very good but not OP. Just like Light Armor passives.
The problem is: the sets. Especially Ravager, Armor of Truth, Seventh Legion and Fury. How on earth are the first 2 even Heavy Armor? They should be medium. Seventh Legion and Fury are in line with the Brawler playstyle which fits the Heavy theme, but they still over the top. Why are they over the top? Because not a single medium armor set gives that much damage potential (not even close to be honest).
This leads us to the next problem. Why are all the medium armor sets, aside from Bone Pirate, terrible? There's literally only 1 Medium armor set that procs weapon damage: Senche. But its unusable by most builds since the buff duration is way too short. If there were medium armor sets like Ravager or Veiled Heritance, medium would already be much more popular.
This leads us to the last and biggest problem: medium armor passives suck. Sneak radius? Why? Replace this with a proper defensive passive.
Boom.
Ummmmm.....Briarheart? On top of your much desired WD proc it gives kind of Sorc Surge.
Briarheart has been horrible for the 2 years it has been out. I still to this day cannot believe a set's 5 piece bonus that requires a crit to proc, does not allow its heals to crit...
Briarheart was good back when the heals actually could crit.........
Well, we know who we can thank for that change/nerf at least..(not meant towards you personally, just to be clear )
The heals never could crit, and it was never good. Hundings reks briarheart all day. Even with amazing rng procs it only has like 60-65% uptime. The worst part about it is I spent like 2 weeks farming that set when it first dropped with orsinium hoping it would be awesome... Was soooo disappointed after theorycrafting with it.
Olupajmibanan wrote: »Heavy Armor itself isn't the problem. The passives are very good but not OP. Just like Light Armor passives.
The problem is: the sets. Especially Ravager, Armor of Truth, Seventh Legion and Fury. How on earth are the first 2 even Heavy Armor? They should be medium. Seventh Legion and Fury are in line with the Brawler playstyle which fits the Heavy theme, but they still over the top. Why are they over the top? Because not a single medium armor set gives that much damage potential (not even close to be honest).
This leads us to the next problem. Why are all the medium armor sets, aside from Bone Pirate, terrible? There's literally only 1 Medium armor set that procs weapon damage: Senche. But its unusable by most builds since the buff duration is way too short. If there were medium armor sets like Ravager or Veiled Heritance, medium would already be much more popular.
This leads us to the last and biggest problem: medium armor passives suck. Sneak radius? Why? Replace this with a proper defensive passive.
Boom.
Ummmmm.....Briarheart? On top of your much desired WD proc it gives kind of Sorc Surge.
Briarheart has been horrible for the 2 years it has been out. I still to this day cannot believe a set's 5 piece bonus that requires a crit to proc, does not allow its heals to crit...
Briarheart was good back when the heals actually could crit.........
Well, we know who we can thank for that change/nerf at least..(not meant towards you personally, just to be clear )
The heals never could crit, and it was never good. Hundings reks briarheart all day. Even with amazing rng procs it only has like 60-65% uptime. The worst part about it is I spent like 2 weeks farming that set when it first dropped with orsinium hoping it would be awesome... Was soooo disappointed after theorycrafting with it.
It never did?? Then my memory failed me :P I just remembering using this set on Werewolf and actually performing quite well. :P
https://forums.elderscrollsonline.com/en/discussion/331748/heavy-armour-needs-some-loveI have seen multiple threads telling how bad Heavy Armor is, therefore it is underpowered.I use medium armor... As a Stamplar... Due to the fact of how OP it is.
See? Medium Armor is OP.
How many threads have been plaguing the forums with countless complaints of how over powered medium armor is? How many times has ZOS repeatedly nerfed medium armor due to its over poweredness? Yea thats what I thought buddy... Thanks for your input though, the community greatly appreciates it.
Link your sources.
Heavy Armor itself isn't the problem. The passives are very good but not OP. Just like Light Armor passives.
The problem is: the sets. Especially Ravager, Armor of Truth, Seventh Legion and Fury. How on earth are the first 2 even Heavy Armor? They should be medium. Seventh Legion and Fury are in line with the Brawler playstyle which fits the Heavy theme, but they still over the top. Why are they over the top? Because not a single medium armor set gives that much damage potential (not even close to be honest).
This leads us to the next problem. Why are all the medium armor sets, aside from Bone Pirate, terrible? There's literally only 1 Medium armor set that procs weapon damage: Senche. But its unusable by most builds since the buff duration is way too short. If there were medium armor sets like Ravager or Veiled Heritance, medium would already be much more popular.
This leads us to the last and biggest problem: medium armor passives suck. Sneak radius? Why? Replace this with a proper defensive passive.
Boom.
Olupajmibanan wrote: »Heavy Armor itself isn't the problem. The passives are very good but not OP. Just like Light Armor passives.
The problem is: the sets. Especially Ravager, Armor of Truth, Seventh Legion and Fury. How on earth are the first 2 even Heavy Armor? They should be medium. Seventh Legion and Fury are in line with the Brawler playstyle which fits the Heavy theme, but they still over the top. Why are they over the top? Because not a single medium armor set gives that much damage potential (not even close to be honest).
This leads us to the next problem. Why are all the medium armor sets, aside from Bone Pirate, terrible? There's literally only 1 Medium armor set that procs weapon damage: Senche. But its unusable by most builds since the buff duration is way too short. If there were medium armor sets like Ravager or Veiled Heritance, medium would already be much more popular.
This leads us to the last and biggest problem: medium armor passives suck. Sneak radius? Why? Replace this with a proper defensive passive.
Boom.
Ummmmm.....Briarheart? On top of your much desired WD proc it gives kind of Sorc Surge.
Thannazzar wrote: »Nerfs that exist just to balance pvp are killing the pve game.