SirCritical wrote: »Enough of nerf. I'm not against challenge, but I can't see any meaning of making things unusable.
Girl_Number8 wrote: »I mean even this poll is basically a nerf poll in disguise. The poster is most likely mains a nightblade.
Personally I would love to see all the classes buffed. There should be hard to kill tanky toons because they sacrificed to be tanky. Just as there should be someone off their horse because they got an arrow in the back.
It's really good team work both in dungeons and pvp that make things work.
Girl_Number8 wrote: »I mean even this poll is basically a nerf poll in disguise. The poster is most likely mains a nightblade.
Personally I would love to see all the classes buffed. There should be hard to kill tanky toons because they sacrificed to be tanky. Just as there should be someone off their horse because they got an arrow in the back.
It's really good team work both in dungeons and pvp that make things work.
Playing 7 NB myself I am so sick of all these NERF-threads, it is so disgusting and it doesn´t develope the game and our experience in any psotive way. NERFS sucks. One of my NB is Saptank and wears heavy, wtf, should she do, wear medium/light, that build is f*cked forever!
As for the perma-blocking problem, it's not heavy that's at fault, since it has not had a block cost reduction passive in 1.5 years. Bracing was replaced with Wrath in DB, and Wrath is now being simply deleted. To remove perma-blocking the blocking mechanic should be changed. In my opinion it should work the same way as Wrath, but in reverse: each attack blocked increases subsequent block cost for a certain time, stacking a number of times. The base block cost should be lower than now, to allow the blocking of 1-2 attacks even by characters with low off-resource, but the maximum block cost would be significantly higher than now. This will not handicap PvE tanks as much, since most fights are scripted so you can actually drop block and choose what to block pretty reliably, and you build for significant cost reduction anyway (shield play enchants, shadow ward CP, sturdy armor). Also Defensive Stance should be rework to reduce the cool-down on this stacking instead when slotted, as the current bonus of increased block mitigation and reduced cost is shared with some of the skill passives and several class passives.
As for the perma-blocking problem, it's not heavy that's at fault, since it has not had a block cost reduction passive in 1.5 years. Bracing was replaced with Wrath in DB, and Wrath is now being simply deleted. To remove perma-blocking the blocking mechanic should be changed. In my opinion it should work the same way as Wrath, but in reverse: each attack blocked increases subsequent block cost for a certain time, stacking a number of times. The base block cost should be lower than now, to allow the blocking of 1-2 attacks even by characters with low off-resource, but the maximum block cost would be significantly higher than now. This will not handicap PvE tanks as much, since most fights are scripted so you can actually drop block and choose what to block pretty reliably, and you build for significant cost reduction anyway (shield play enchants, shadow ward CP, sturdy armor). Also Defensive Stance should be rework to reduce the cool-down on this stacking instead when slotted, as the current bonus of increased block mitigation and reduced cost is shared with some of the skill passives and several class passives.
Thats actually a really good idea, except you forgot 1 thing:
Perma-blocking is interesting, dynamic, and skill-intensive gameplay.
Heavy Armor itself isn't the problem. The passives are very good but not OP. Just like Light Armor passives.
The problem is: the sets. Especially Ravager, Armor of Truth, Seventh Legion and Fury. How on earth are the first 2 even Heavy Armor? They should be medium. Seventh Legion and Fury are in line with the Brawler playstyle which fits the Heavy theme, but they still over the top. Why are they over the top? Because not a single medium armor set gives that much damage potential (not even close to be honest).
This leads us to the next problem. Why are all the medium armor sets, aside from Bone Pirate, terrible? There's literally only 1 Medium armor set that procs weapon damage: Senche. But its unusable by most builds since the buff duration is way too short. If there were medium armor sets like Ravager or Veiled Heritance, medium would already be much more popular.
This leads us to the last and biggest problem: medium armor passives suck. Sneak radius? Why? Replace this with a proper defensive passive.
Boom.
GreenSoup2HoT wrote: »200 damage means nothing. we could use fundamental changes to blocking. we need cost stacking for perma-blocking.
As for the perma-blocking problem, it's not heavy that's at fault, since it has not had a block cost reduction passive in 1.5 years. Bracing was replaced with Wrath in DB, and Wrath is now being simply deleted. To remove perma-blocking the blocking mechanic should be changed. In my opinion it should work the same way as Wrath, but in reverse: each attack blocked increases subsequent block cost for a certain time, stacking a number of times. The base block cost should be lower than now, to allow the blocking of 1-2 attacks even by characters with low off-resource, but the maximum block cost would be significantly higher than now. This will not handicap PvE tanks as much, since most fights are scripted so you can actually drop block and choose what to block pretty reliably, and you build for significant cost reduction anyway (shield play enchants, shadow ward CP, sturdy armor). Also Defensive Stance should be rework to reduce the cool-down on this stacking instead when slotted, as the current bonus of increased block mitigation and reduced cost is shared with some of the skill passives and several class passives.
Thats actually a really good idea, except you forgot 1 thing:
Perma-blocking is interesting, dynamic, and skill-intensive gameplay.
Not really. On DK you only need to weave HA or LA every few seconds, do heroic slash and hit ingenous every 6 and you can build ultimate fast and fill most of your resources. It's easier on a magicka build. It's one of the most boring play-styles. I'm so sick and tired of PvE tanking that in PvP I only run my stam DK in medium.
I am assuming that when you mean heavy armour nerf you are talking about the removal of wrath as well as the loss of shuffle.
In that case, I would say that it does look to be enough. The changes should cut down PVP burst by 1-2k damage, which in the end is pretty reasonable, as well as increasing the amount of damage that they take.
The changes also mean that snares become a strong counter to heavy builds, either forcing them to open themselves up by running a gap closer or by removing a strong burst heal from their arsenal.
Medium could still use some kind of buff in terms of defensive utility in PVP, but I think the changes to heavy are enough to move it out of the place it was in, and in a more healthy direction.
A small buff to Medium dodge roll perhaps?
Wreuntzylla wrote: »I am assuming that when you mean heavy armour nerf you are talking about the removal of wrath as well as the loss of shuffle.
In that case, I would say that it does look to be enough. The changes should cut down PVP burst by 1-2k damage, which in the end is pretty reasonable, as well as increasing the amount of damage that they take.
The changes also mean that snares become a strong counter to heavy builds, either forcing them to open themselves up by running a gap closer or by removing a strong burst heal from their arsenal.
Medium could still use some kind of buff in terms of defensive utility in PVP, but I think the changes to heavy are enough to move it out of the place it was in, and in a more healthy direction.
A small buff to Medium dodge roll perhaps?
You can buff permaroll? Isn't that like adding to infinity?