I am assuming that when you mean heavy armour nerf you are talking about the removal of wrath as well as the loss of shuffle.
In that case, I would say that it does look to be enough. The changes should cut down PVP burst by 1-2k damage, which in the end is pretty reasonable, as well as increasing the amount of damage that they take.
The changes also mean that snares become a strong counter to heavy builds, either forcing them to open themselves up by running a gap closer or by removing a strong burst heal from their arsenal.
Medium could still use some kind of buff in terms of defensive utility in PVP, but I think the changes to heavy are enough to move it out of the place it was in, and in a more healthy direction.
None use heavy in PvE outside of tanks, except chest or helmet for undaunted + extra protection.Seperate pvp from pve. Ruin separately please
I am assuming that when you mean heavy armour nerf you are talking about the removal of wrath as well as the loss of shuffle.
In that case, I would say that it does look to be enough. The changes should cut down PVP burst by 1-2k damage, which in the end is pretty reasonable, as well as increasing the amount of damage that they take.
The changes also mean that snares become a strong counter to heavy builds, either forcing them to open themselves up by running a gap closer or by removing a strong burst heal from their arsenal.
Medium could still use some kind of buff in terms of defensive utility in PVP, but I think the changes to heavy are enough to move it out of the place it was in, and in a more healthy direction.
A small buff to Medium dodge roll perhaps?
Yes. The removal of the ability to use shuffle along with the wrath passive removal was enough. BUT! What also need to happen is that sets like fury, and seventh need to have their damage toned way down. That was always the problem. Move in the direction of sets like knights errant which make sense to the sustain purpose of heavy. But that’s not a nerf to heavy armor skill/passives. So yes he nerf to heavy armor in that sense was enough. I also advocate bringing Black Rose back to its former glory.
I had thought about a possible extension of the dodge frames with medium armour, but I'd rather not promote the endless dodgeroll playstyle
Heavy Armor itself isn't the problem. The passives are very good but not OP. Just like Light Armor passives.
The problem is: the sets. Especially Ravager, Armor of Truth, Seventh Legion and Fury. How on earth are the first 2 even Heavy Armor? They should be medium. Seventh Legion and Fury are in line with the Brawler playstyle which fits the Heavy theme, but they still over the top. Why are they over the top? Because not a single medium armor set gives that much damage potential (not even close to be honest).
This leads us to the next problem. Why are all the medium armor sets, aside from Bone Pirate, terrible? There's literally only 1 Medium armor set that procs weapon damage: Senche. But its unusable by most builds since the buff duration is way too short. If there were medium armor sets like Ravager or Veiled Heritance, medium would already be much more popular.
This leads us to the last and biggest problem: medium armor passives suck. Sneak radius? Why? Replace this with a proper defensive passive.
Boom.
Gilliamtherogue wrote: »Heavy Armor itself isn't the problem. The passives are very good but not OP. Just like Light Armor passives.
The problem is: the sets. Especially Ravager, Armor of Truth, Seventh Legion and Fury. How on earth are the first 2 even Heavy Armor? They should be medium. Seventh Legion and Fury are in line with the Brawler playstyle which fits the Heavy theme, but they still over the top. Why are they over the top? Because not a single medium armor set gives that much damage potential (not even close to be honest).
This leads us to the next problem. Why are all the medium armor sets, aside from Bone Pirate, terrible? There's literally only 1 Medium armor set that procs weapon damage: Senche. But its unusable by most builds since the buff duration is way too short. If there were medium armor sets like Ravager or Veiled Heritance, medium would already be much more popular.
This leads us to the last and biggest problem: medium armor passives suck. Sneak radius? Why? Replace this with a proper defensive passive.
Boom.
Been saying to just put blade cloak's 25% aoe mit in place of sneak radius. Would solve a lot of medium's issues in PvP, while helping weapons other than dual wield to be defensively viable in end game PvE.
Gilliamtherogue wrote: »Heavy Armor itself isn't the problem. The passives are very good but not OP. Just like Light Armor passives.
The problem is: the sets. Especially Ravager, Armor of Truth, Seventh Legion and Fury. How on earth are the first 2 even Heavy Armor? They should be medium. Seventh Legion and Fury are in line with the Brawler playstyle which fits the Heavy theme, but they still over the top. Why are they over the top? Because not a single medium armor set gives that much damage potential (not even close to be honest).
This leads us to the next problem. Why are all the medium armor sets, aside from Bone Pirate, terrible? There's literally only 1 Medium armor set that procs weapon damage: Senche. But its unusable by most builds since the buff duration is way too short. If there were medium armor sets like Ravager or Veiled Heritance, medium would already be much more popular.
This leads us to the last and biggest problem: medium armor passives suck. Sneak radius? Why? Replace this with a proper defensive passive.
Boom.
Been saying to just put blade cloak's 25% aoe mit in place of sneak radius. Would solve a lot of medium's issues in PvP, while helping weapons other than dual wield to be defensively viable in end game PvE.
I almost feel like that could be a bit much of a buff.
It would expedite a lot of the annoyance of builds that stack shuffle along with spamming dodge roll by seriously mitigating one of the harder counters to that playstyle.
I will admit that it does seem like a better solution than doing something like adding dodge chance per piece or increasing dodge frames on roll.
Having played a round with blade cloak a bit myself, I can honestly say that 25% might be too much for just a passive buff, given how strong it feels.