No benefit to running heavy at all in this game. If you want to feel tanky just add impen to your medium armor and a few CP's as well.
No benefit to running heavy at all in this game. If you want to feel tanky just add impen to your medium armor and a few CP's as well.
lolo_01b16_ESO wrote: »On some stages heavy armour provides an easy run and is less risky when you go for a nodeath run, but on all stages that have a dps check you'll have a hard time using heavy armour.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
timidobserver wrote: »There would be no benefit to wearing heavy in Maelstrom EVER.
timidobserver wrote: »There would be no benefit to wearing heavy in Maelstrom EVER.
There we go.
timidobserver wrote: »timidobserver wrote: »There would be no benefit to wearing heavy in Maelstrom EVER.
There we go.
PvP healing in heavy is perfectly viable.
I always thought this is unfair for those poor NPCs. Wonder what would happen if they could crit.
timidobserver wrote: »timidobserver wrote: »There would be no benefit to wearing heavy in Maelstrom EVER.
There we go.
PvP healing in heavy is perfectly viable.
Only for templars.
No benefit to running heavy at all in this game. If you want to feel tanky just add impen to your medium armor and a few CP's as well.
This makes me sad. I've worn heavy since I started playing, largely because I like the look of it. But I'm seriously considering changing to medium.
lolo_01b16_ESO wrote: »On some stages heavy armour provides an easy run and is less risky when you go for a nodeath run, but on all stages that have a dps check you'll have a hard time using heavy armour.
I've heard this a few times and am confused.
Is it that heavy reduces your DPS output in some manner, or that light/medium have bonuses to DPS?
Can you please explain?
lolo_01b16_ESO wrote: »On some stages heavy armour provides an easy run and is less risky when you go for a nodeath run, but on all stages that have a dps check you'll have a hard time using heavy armour.
I've heard this a few times and am confused.
Is it that heavy reduces your DPS output in some manner, or that light/medium have bonuses to DPS?
Can you please explain?
Yep, light armor has passives that increase DPS for magicka builds, and medium has passives that increase DPS for stamina builds, whereas heavy armor passives only give you more armor and health.
No benefit to running heavy at all in this game. If you want to feel tanky just add impen to your medium armor and a few CP's as well.
This makes me sad. I've worn heavy since I started playing, largely because I like the look of it. But I'm seriously considering changing to medium.
5 Medium / 1 Heavy / 1 Light - Make your chest heavy which gives you the look of heavy armor.
lolo_01b16_ESO wrote: »On some stages heavy armour provides an easy run and is less risky when you go for a nodeath run, but on all stages that have a dps check you'll have a hard time using heavy armour.
I've heard this a few times and am confused.
Is it that heavy reduces your DPS output in some manner, or that light/medium have bonuses to DPS?
Can you please explain?
Dagoth_Rac wrote: »
I always thought this is unfair for those poor NPCs. Wonder what would happen if they could crit.
It would make a mess of tanking. Let's say a boss' normal hits will not one-shot a tank, but come close. If boss crits, that will definitely one-shot tank. You cannot have tanks, even when tank does everything right, getting killed every time boss crits. So you have to make it where even a boss crit will not one-shot a good tank. But that means boss non-crits will be quite weak. Now you have made actually made boss weaker.
PvE encounters are based around a very precisely balanced mixture of taking enough damage to threaten tanks and push healers to keep tank health topped off, while not doing so much damage that even the best players cannot survive. Getting that balance right is made much harder by throwing in the randomness of critical chance on NPCs.
lolo_01b16_ESO wrote: »On some stages heavy armour provides an easy run and is less risky when you go for a nodeath run, but on all stages that have a dps check you'll have a hard time using heavy armour.
I've heard this a few times and am confused.
Is it that heavy reduces your DPS output in some manner, or that light/medium have bonuses to DPS?
Can you please explain?
lolo_01b16_ESO wrote: »On some stages heavy armour provides an easy run and is less risky when you go for a nodeath run, but on all stages that have a dps check you'll have a hard time using heavy armour.
I've heard this a few times and am confused.
Is it that heavy reduces your DPS output in some manner, or that light/medium have bonuses to DPS?
Can you please explain?
lolo_01b16_ESO wrote: »On some stages heavy armour provides an easy run and is less risky when you go for a nodeath run, but on all stages that have a dps check you'll have a hard time using heavy armour.
I've heard this a few times and am confused.
Is it that heavy reduces your DPS output in some manner, or that light/medium have bonuses to DPS?
Can you please explain?
Light- and medium both gives bonuses to dmg and sustain. To a certain degree even survivability. Light gives more crits so stronger healing. Medium gives cheaper cc break&dodge and more weapon power = better Vigor and Rally.
That's what you need in Veteran Arena.
Unlike normal your resources wont restore in-between stages, so you might start one at like 2% magicka and potion on cooldown and rip. Even in 5 medium or light you might die because you didn't pay attention to stamina and magicka pool. So doing it in heavy, with less dmg and less sustain, would be hell.
For sure some less dps heavy stages can be done in heavy if you're near the CP cap, good player and know the arena inside out, but will be way harder.
timidobserver wrote: »There would be no benefit to wearing heavy in Maelstrom.
This makes me sad. I've worn heavy since I started playing, largely because I like the look of it. But I'm seriously considering changing to medium.