Maintenance for the week of September 1:
• [COMPLETE] PC/Mac: NA and EU megaservers for patch maintenance – September 2, 4:00AM EDT (8:00 UTC) - 9:00AM EDT (13:00 UTC)
• Xbox: NA and EU megaservers for patch maintenance – September 3, 4:00AM EDT (8:00 UTC) - 12:00PM EDT (16:00 UTC)
• PlayStation®: NA and EU megaservers for patch maintenance – September 3, 4:00AM EDT (8:00 UTC) - 12:00PM EDT (16:00 UTC)

Upcoming PTS Balance Changes

  • overclocker303b14_ESO
    LOL 'balance changes'.

    While I'd like to hope that sets like Essence Thief would get a much needed adjustment (since it drops in one of the harder dungeons and is basically hot garbage as it is right now), based on what they've already adjusted for this patch, here's what I predict:

    Berserking Warrior (buff)
    Leviathan (buff)
    Mothers Sorrow (buff)

    ^ none of these will be BIS but I imagine they will get a little better



    And now for the fun / where is your god now part:

    Necropetance (nerf sorc crybabies rejoice)
    Night Mothers Gaze (nerf)
    Spinners Garments (nerf)
    Spriggans Thorns (nerf)
    Sunderflame (nerf)

    and for my final prediction........
    Twice-Fanged Serpent (RIP /LOLUMAD??)

    Really hope I'm wrong here but I'm betting I got at least a couple right...
  • Thogard
    Thogard
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    Mag sorc is only OP against bad and average players. I hope that ZOS keeps balancing for high end combat and leaves poor sorcs alone (im a DK).

    It amazes me that nobody on these boards talks about or whines about the most ridiculous proc set there is.

    Nerf to blessed meridian plz?
    PC NA - @dazkt - Dazk Ardoonkt / Sir Thogalot / Dask Dragoh’t / Dazk Dragoh’t / El Thogardo

    Stream: twitch.tv/THOGARDvsThePeasants
    YouTube: http://youtube.com/c/thogardpvp


  • DDuke
    DDuke
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    Subversus wrote: »
    @DDuke Dusk's pet sorc is not even that good, dracane is the absolute god of that class. Dusk just rolls whatever is fotm, like he did with stamdk back in the day.

    Anyway, I would put pet sorc on 1st place as being the strongest 1v1 class, but a well played stamblade is close 2nd, even 1st againt 99% of the player base. Like I don't know many pet sorcs that beat my buddy Jeff on his ;)

    Yeah, I've seen Jeff at the duel spot, he seems to be doing pretty well.

    I'd rate heavy armor (a very important distinction) stamblade or stam sorc 2nd as well, then probably magicka dk/templar 3rd

    But I pretty much only duel against other medium armor users these days, so idk if I should be ranking things :P
  • Subversus
    Subversus
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    @Thogard that looks op on paper, but the fact that nobody uses it makes you wonder if it actually is...
  • Joy_Division
    Joy_Division
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    Thogard wrote: »
    Mag sorc is only OP against bad and average players. I hope that ZOS keeps balancing for high end combat and leaves poor sorcs alone (im a DK).

    It amazes me that nobody on these boards talks about or whines about the most ridiculous proc set there is.

    Nerf to blessed meridian plz?

    Great troll spec Vs. a single attacker for sure. If it were better in open world, I'd think more people would wear it as the set is easy to farm.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Subversus
    Subversus
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    @DDuke aye heavy armor is the key.
  • Ragnaroek93
    Ragnaroek93
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    Subversus wrote: »
    @DDuke aye heavy armor is the key.

    @Subversus
    Would actually say that axebleeds are the key (I don't say that heavy armor instead of medium armor makes the build weaker :p - medium armor meele nb just dies before you can proc your stuff). Surprise Attack is the only stamina instantcast ability which can actually proc the bleed (Cliffracer doesn't because it's ranged and I don't know why Jabs don't proc them). Axebleed is an issue for itself - even without any CP in Thaumaturge I can reach around 12-13k tooltip on it on a crafted only build, which is ridiculous because one light attack into Surprise Attack has around 30% chance to trigger the bleed. Furthermore the bleed didn't get the proc set treatment, means that it can still crit. And on top of that it ignores armor (doesn't matter if the opponent has capped resis, the bleed still cuts through their health like a hot knife cuts through butter) while going through block/roll. The damage is actually 4 times too high in my opinion. The other issue are more sets like Fury, Ravager, Legion, Veiled Heritance which are all heavy armor but boost weapondamage far too high.
    Without the bleed I don't find heavy armor nb impressive at all, there are far more powerful builds out there for sure (even my 2h + bow nb would be stronger in many situations). However, even tho I already mentioned bleeds two times ZOS thinks they are cool and introduce a set which boosts bleed damage by 20%. With some points in Thaumaturge I could get 40% more damage on the already 12-13k tooltip. Mabe we can kill people by just light attacking and bleed proccing :trollface:
    I used to think that PvP was a tragedy, but now I realize, it's a comedy.
  • Subversus
    Subversus
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    @Ragnaroek93 yeah I will 100% try out a dot build next patch, on paper it sounds insanely op 1v1...
  • Thogard
    Thogard
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    Thogard wrote: »
    Mag sorc is only OP against bad and average players. I hope that ZOS keeps balancing for high end combat and leaves poor sorcs alone (im a DK).

    It amazes me that nobody on these boards talks about or whines about the most ridiculous proc set there is.

    Nerf to blessed meridian plz?

    Great troll spec Vs. a single attacker for sure. If it were better in open world, I'd think more people would wear it as the set is easy to farm.

    I don't see it in the open world often but I do see it in the BGs and obviously in duels. I think it has the same reputation in duels that resource cost poisons have - most high end players view it as cheating and won't run it.

    But I've started to see it more and more often in the BGs and it's driving me insane. I also will run it and trollking if I dont have a reliable healer with me. I feel dirty doing it though lol.

    The set is not working as intended. There are certain aspects to it that contradict the tooltip that make it ridiculously OP in certain situations. I don't want to post about it here and start a new meta lol. Suffice to say that it's ridiculous in 1v1 AND
    in small groups
    PC NA - @dazkt - Dazk Ardoonkt / Sir Thogalot / Dask Dragoh’t / Dazk Dragoh’t / El Thogardo

    Stream: twitch.tv/THOGARDvsThePeasants
    YouTube: http://youtube.com/c/thogardpvp


  • Feanor
    Feanor
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    Subversus wrote: »
    @DDuke aye heavy armor is the key.

    @Subversus
    Would actually say that axebleeds are the key (I don't say that heavy armor instead of medium armor makes the build weaker :p - medium armor meele nb just dies before you can proc your stuff). Surprise Attack is the only stamina instantcast ability which can actually proc the bleed (Cliffracer doesn't because it's ranged and I don't know why Jabs don't proc them). Axebleed is an issue for itself - even without any CP in Thaumaturge I can reach around 12-13k tooltip on it on a crafted only build, which is ridiculous because one light attack into Surprise Attack has around 30% chance to trigger the bleed. Furthermore the bleed didn't get the proc set treatment, means that it can still crit. And on top of that it ignores armor (doesn't matter if the opponent has capped resis, the bleed still cuts through their health like a hot knife cuts through butter) while going through block/roll. The damage is actually 4 times too high in my opinion. The other issue are more sets like Fury, Ravager, Legion, Veiled Heritance which are all heavy armor but boost weapondamage far too high.
    Without the bleed I don't find heavy armor nb impressive at all, there are far more powerful builds out there for sure (even my 2h + bow nb would be stronger in many situations). However, even tho I already mentioned bleeds two times ZOS thinks they are cool and introduce a set which boosts bleed damage by 20%. With some points in Thaumaturge I could get 40% more damage on the already 12-13k tooltip. Mabe we can kill people by just light attacking and bleed proccing :trollface:

    And considering the bleed is still bugged and overwrites itself apparently...
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • goldenarcher1
    goldenarcher1
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    Bow?


    Eagle Eye set:

    2 items: Adds 129 weapon damage

    3 items: Adds 688 Weapon critical

    4 items: Adds 688 Weapon critical

    5 items: Increases the renge of your Bow abilities by 5 meters

    Adds 129 weapon damage

    B)

  • runagate
    runagate
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    Bow?


    Eagle Eye set:

    2 items: Adds 129 weapon damage

    3 items: Adds 688 Weapon critical

    4 items: Adds 688 Weapon critical

    5 items: Increases the renge of your Bow abilities by 5 meters

    Adds 129 weapon damage

    B)

    With propelling shield this gives many bow abilities a 35m range. It would be odd to change this from a niche 3 piece set to a 5 piece.
  • Toc de Malsvi
    Toc de Malsvi
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    Bow?


    Eagle Eye set:

    2 items: Adds 129 weapon damage

    3 items: Adds 688 Weapon critical

    4 items: Adds 688 Weapon critical

    5 items: Increases the renge of your Bow abilities by 5 meters

    Adds 129 weapon damage

    B)

    Yeah.... I'm not a big fan of extra range, it doesn't do much for you. In PVE you don't want to be that far from your group. In PVP this only helps snipe from walls, which is the most boring game play.

    We already have a very good PVP set in Marksman, they don't need to really add anymore PVP bow sets. In PVP Hawkeye set could use a buff.

    For both PVP and PVE bows could use some adjustment to make them more in line with other weapons and less of a solo support line. That address has to come from the bow function or bow skill lines.

    The easiest and least controversial is to raise bow weapon damage to match 2H but lower bow skill damage compensate. This would mean things like Vigor, Caltrops, Venomous Claw, Surprise Attack, Jabs, and the like would not suffer a damage loss simply because you are running a bow. While bow skills themselves would not get a damage boost from the higher weapon damage, the bow would only gain a slight buff to light attacks which would have minimal effect on Melee stam dps.
    Legendary Archer of Valenwood
    Bosmer Dragon Knight Archer. XBox One. (Flawless Conqueror Bow/Bow)
    Bosmer Nightblade Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Sorcerer Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Warden Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Templar's are evil..
  • Bowser
    Bowser
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    [*] The Shield Expert passive will grant 1500 resist when using a shield or Frost Staff

    Have any o' them numbery folk did a math encalculator to see if this is more or less than on live?
    @King-Koopa
    World First DK Tank Execute on Rakkhat HM
    Play how you want - no meta allowed!
  • paulsimonps
    paulsimonps
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    Bowser wrote: »
    [*] The Shield Expert passive will grant 1500 resist when using a shield or Frost Staff

    Have any o' them numbery folk did a math encalculator to see if this is more or less than on live?
    The Shield Expert passive will grant 1500 resist when using a shield or Frost Staff

    Buff for Base Shield and reinforced shields but nerf to Nirnhoned shields, making nirnhoned even more useless than it already is. I don't use it myself but I know some that do. Nirnhoned is really only useful on Medium and Light armor pieces, and gloves and belt on heavy. But thing is, no one that uses Light or Medium needs it, they got other ways of protecting themselves.... And with the limit in how to get nirnhoned. Seems like a really wasted trait armor wise. Don't get me wrong, love the buff we are getting but wondering about the future of the nirnhoned armor trait.

  • Bowser
    Bowser
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    Bowser wrote: »
    [*] The Shield Expert passive will grant 1500 resist when using a shield or Frost Staff

    Have any o' them numbery folk did a math encalculator to see if this is more or less than on live?
    The Shield Expert passive will grant 1500 resist when using a shield or Frost Staff

    Buff for Base Shield and reinforced shields but nerf to Nirnhoned shields, making nirnhoned even more useless than it already is. I don't use it myself but I know some that do. Nirnhoned is really only useful on Medium and Light armor pieces, and gloves and belt on heavy. But thing is, no one that uses Light or Medium needs it, they got other ways of protecting themselves.... And with the limit in how to get nirnhoned. Seems like a really wasted trait armor wise. Don't get me wrong, love the buff we are getting but wondering about the future of the nirnhoned armor trait.

    Good talk. Thanks Other Luna! :)
    Edited by Bowser on July 28, 2017 7:54PM
    @King-Koopa
    World First DK Tank Execute on Rakkhat HM
    Play how you want - no meta allowed!
  • Solariken
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    [*] The Shield Expert passive will grant 1500 resist when using a shield or Frost Staff

    I really wish they would have put this in the skill line passives instead of the CP system. This was a needed buff in No-CP PvP too. >: /
    Edited by Solariken on July 28, 2017 8:32PM
  • overclocker303b14_ESO
    Twice-Fanged Serpent Set:

    (2 items) Adds 129 Weapon Damage
    (3 items) Adds 1096 Max Stamina
    (4 items) Adds 1066 Weapon Critical
    (5 items) When you deal damage, your Physical Penetration is increased by 780 for 3 seconds, stacking up to 5 times.
  • GreenSoup2HoT
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    @Ragnaarok Since when did class abilities proc weapon bleeds? o.O
    PS4 NA DC
  • LordSlif
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    Hmmm nothing about DoT and CP bug... ill make a video about this bug to show you
  • dodgehopper_ESO
    dodgehopper_ESO
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    Azurya wrote: »
    NERF ALL, I SAY NERF ALL!!!
    The sets we gathered often painfully over months: NERF THEM!

    The abilities we choose to play and developed: NERF THEM!!

    The CP we gathered so long: NERF THEM!

    The Skills we choose to play, to make our builds unique: NERF THEM!!

    NERF ALL, so Mister Nobody can play his style and has nothing to frighten when he meets something, be it another player or NPC´s or a Boss.
    NERF ALL! and once more I say NERF ALL!

    The rules keep changing all the time. This is why I wish they'd quit adding sets to the game. There's no stability and never any true balance acquired. It also makes it very difficult to maintain builds. One change can undermine the builds of all characters. I can see why my friends keep telling me to focus on one character - because I'm getting a headache from this. Good changes should happen but they should be accompanied by less new inputs to the system. Its like government. We need less laws not more of them. As it stands an attorney can't even keep up with his own field much less 'the law' in my experience. It is pretty bad when I have had to teach my own attorney about the law (and he's considered one of the best). I personally don't know why people like new gear sets to come out all the time. I don't understand why gear should be the motivating factor for doing a dungeon/pvp/delve/etc. Not in the way it is currently done. I really wish they'd look to the crafting system of SWG before they ruined that game.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Valencer
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    DDuke wrote: »
    Aedaryl wrote: »
    DDuke wrote: »
    Adenoma wrote: »
    @Subversus , go 1vX with your pet sorc open world and tell me it's OP. MagNB is far from unbalanced in open world PvP and I don't think that you're going to make a good case that necropotence is the deciding factor that is making them "overpowered."

    I have an idea: how about you go 1vX on a medium armor character to get some perspective? Or worse yet, try a bow build on any character.

    While I agree that there are stronger sorc builds for 1vX (just swap some gear & skills around), you can still do better in 1vX with a pet sorc than half the other builds out there while dominating 1v1.

    How about no ?

    Stop being ridiculous DDuke, your sorc best at everything everywhere and far above everything else is just laughtable.

    Saying a pet sorc can have better 1vX than half other builds is just false. No need to be a genius to know that. Pets die easely, you can't recast them cuz it has a 1.5s cooldown, and they are probably stuck in Coldharbour anyway. Also, pets doesn't work when you LoS in rocks, ect, they don't follow you, and they are not good at all to the kite and kill sorc gameplay.

    Now, stop saying ***, and defend your fair point of you on underpowered medium armor and bow builds without trying to make this forum a huge magicka sorc conspiracy. Also, no one asked for mag sorc buff, there is only people asking for a non-nerf.

    Also, if a Necropotence nerf will happen, it's will be nerf to 2500 magicka bonus maximum, like the stamina (no requirment) set.

    Also, the pet sorc unkillable in 1v1 myth is false : Kill the pet then interupt the sorc and you win. Is pet making too much damage ? Yes- deadric prey % should have a 10% damage nerf. But you can't nerf the damage if you don't make them viable by lower the cast time. A necropotence nerf should be lethal on pet sorc because your pet defense will descrease again, without, the same problem, a non possible way to recast them unless your ennemie(s) suddently go AFK.

    After few test on PTS, you guys can all complain about deadric pray increasing shadowrend and soon Maw of the infernal pets by 55% making them a new viper with a 2s cooldown that become a selene brother when the pet make heavy attacks :D

    Well, considering half the builds are currently some medium proc scrubs that die to the first Soul Assault, I'd say pet sorc 1vXs better than them.

    I also think pet sorc (any sorc) is better than light armor templar/dk/warden for 1vX, because those builds lack what I call "zerg defense" - namely streak, cloak or shadow image.

    Pets getting stuck and/or killed (as they don't streak away from the zerg with the sorc) is a downside though and probably why other sorc builds are better for 1vX.

    As for pet sorc being unkillable in 1v1... it isn't, I heard you lost vs @Ragnaroek93 's pet sorc xD

    Go fight Dusk's pet sorc, or Mage.

    He steamrolls over my medium armor nb tho. He's a pretty good sorc but I disagree with almost everything he said on the forum. Don't know about what people complain tho, I don't fear any med armor build on my sorc with the upcoming patchnotes...

    Being "pretty good" at mag sorc is not that difficult. Ever since they removed softcaps It's been a strong spec almost every single update, without fail.

    I'm not even saying that's a bad thing. I wish all specs were like that tbh. It gets tiring watching your favorite class get nerfed into the ground because of a dozen issues that arent even specific to said class.
    Edited by Valencer on July 28, 2017 10:51PM
  • goldenarcher1
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    runagate wrote: »
    Bow?


    Eagle Eye set:

    2 items: Adds 129 weapon damage

    3 items: Adds 688 Weapon critical

    4 items: Adds 688 Weapon critical

    5 items: Increases the renge of your Bow abilities by 5 meters

    Adds 129 weapon damage

    B)

    With propelling shield this gives many bow abilities a 35m range. It would be odd to change this from a niche 3 piece set to a 5 piece.


    An extra 7 meters for ranged abilities from Propelling shield.

    Shame on me for not knowing about that. ;)
  • SodanTok
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    Azurya wrote: »
    NERF ALL, I SAY NERF ALL!!!
    The sets we gathered often painfully over months: NERF THEM!

    The abilities we choose to play and developed: NERF THEM!!

    The CP we gathered so long: NERF THEM!

    The Skills we choose to play, to make our builds unique: NERF THEM!!

    NERF ALL, so Mister Nobody can play his style and has nothing to frighten when he meets something, be it another player or NPC´s or a Boss.
    NERF ALL! and once more I say NERF ALL!

    The rules keep changing all the time. This is why I wish they'd quit adding sets to the game. There's no stability and never any true balance acquired. It also makes it very difficult to maintain builds. One change can undermine the builds of all characters. I can see why my friends keep telling me to focus on one character - because I'm getting a headache from this. Good changes should happen but they should be accompanied by less new inputs to the system. Its like government. We need less laws not more of them. As it stands an attorney can't even keep up with his own field much less 'the law' in my experience. It is pretty bad when I have had to teach my own attorney about the law (and he's considered one of the best). I personally don't know why people like new gear sets to come out all the time. I don't understand why gear should be the motivating factor for doing a dungeon/pvp/delve/etc. Not in the way it is currently done. I really wish they'd look to the crafting system of SWG before they ruined that game.

    Too naive thinking tbh. Like the government stuff (that has no connection to this and opposite of that is true). Balance can be achieved and maintained while constantly pushing changes. The only problem is when balancing happens during pushing new changes, not after and not constantly.
  • Emma_Overload
    Emma_Overload
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    Subversus wrote: »
    Subversus wrote: »
    @Ultimate_Overlord lmfao mate that's a double edged sword you are playing with, tread with care ;)

    @Adenoma necropotence is overpowered period, especially on magblades and pet sorcs. Please tell me of another set that gives you 7k magicka without any single condition whatsoever? You should already be using shade on magblade, so this set is just the cherry on the top. Not to mention the insanely op and ezmode pet sorcs that just dominate both in pvp and pve...

    Ridiculous and false. Necropotence requires that you keep the pet ALIVE. Easier said than done.

    What? Mate pets are unkillable on magblade and have a 20k shield on pet sorcs how is it easier said than done? I've played pet sorc in 1v1s and I main a magblade. I don't know what you're talking about.



    Let me put it this way for you since you seem to be a 'forum sorc.'
    • The problem with pet sorcs in pvp is that they run 2 pets, necro therefore staying active 100% of the time and making it a nobrainer.
    • If you are playing a magblade and you don't use shade then you are not playing magblade properly. Shade is unkillable therefore making necro a nobrainer.

    [Edit for flaming]

    Again with the falsehoods. Pets only have around a 9K shield thanks to Battle Spirit. I don't know what kind of scrubs you're fighting, but GOOD players will kill your pet because they know your build depends on it.
    #CAREBEARMASTERRACE
  • LordSlif
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    Ty for ice staff good job :smile:
  • Subversus
    Subversus
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    @Emma_Overload I've been fighting "scrubs" like dracane, the indisputable best pet sorc in the game, and witnessed "scrubs" like dusk decimate with 5 necro 3 ancient grace 15k shields on pet sorcs 1v1. After reading what oh said it is pretty clear that you are ignorant and have no idea what you are talking about. Pet sorcs only run one shield 1v1, and if you would run a single 9k shield you would be absolutely decimated. Please get your facts right before trying to act all smart.
  • Trashs1
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    when does the final patch notes next weak usually apear?
    Dolche des Königs (DDK); EuPC, DC, Sotha Sil,
  • Aedaryl
    Aedaryl
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    Subversus wrote: »
    @Emma_Overload I've been fighting "scrubs" like dracane, the indisputable best pet sorc in the game, and witnessed "scrubs" like dusk decimate with 5 necro 3 ancient grace 15k shields on pet sorcs 1v1. After reading what oh said it is pretty clear that you are ignorant and have no idea what you are talking about. Pet sorcs only run one shield 1v1, and if you would run a single 9k shield you would be absolutely decimated. Please get your facts right before trying to act all smart.

    Most pet sorc in duel change their skills, and most take harness magicka against magicka build to be non burstable and have infinite magicka.

    Harness is really a cancer in this game, where the hell ZoS mind where when they decide to make a defensive skill regen your magicka and being a good shield.

    If you have low mana, swich bar then spam harness like a ***. In a duel, no one will burst a spam shield and you will be full mana some seconds after.

    Also, the problem in duel is that people change their skill to counter their opponent. I personally refuse to do that, because I think duel should be a way to improve your skill and being better with you openworld build, for beat people when you suddently meet them. You will not change your skills, gear and cps (yeah, I saw people do it...) for having the best build agaisnt that particular ennemy.
  • Jawasa
    Jawasa
    ✭✭✭
    @Subversus @Emma_Overload Pet sorc has allways been one or the strongest dueling builds just the way it is with eso targeting and super high shields from necro. In open world most of them crutch in IC with the tel var stone set. You never see them do any good outside that.
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