They have also added weather affects INSIDE the Cavern. Not sure why.
Originally it had drips which where pretty cool and very cave like. Very realistic. Now when its a storm, you get full on terrential rain inside the Cavern... EVEN though it is a CAVERN with a humongous solid STONE CEILING.
It's like adding full on rain inside a house.
Obviously must be a bug.
That is the thing. It was not intended. No access was to be given to said space whether or not one could simply walk I to it.
They removed the access. Its over deal with it.
You must not have read the thread and looked at all the pretty pictures. They didnt just wall of a small area. They took a large portion of it in some areas.
Good. It was not intended.
ZOS_GinaBruno wrote: »Hi everyone, apologies for the delay in replying. We're talking through some possible options, and will let you know what we plan to do regarding these changes. Will keep you all in the loop and let you know what's decided as soon as possible.
You can remote retrieve the furnished items. This spot was not intended to be sold as a secret hang out spot in the house. You all need to move on.
ZOS_GinaBruno wrote: »We’d like to give you an update on some specific housing issues called out in this thread, and some comments about the issues as a whole.
Between housing launch and more recent updates, several changes were made to the houses in an attempt to fix some minor housing bugs, such as visual graphical errors or players being able to get outside the playable area. We had some internal issues that caused these changes to slip through our normal processes that are intended to keep houses and housing items as close as possible to the original when we have to fix housing-related problems. Obviously if a bug pops up, if it starts raining inside your house for example, that’s a problem and we will fix it. In general, though, your house should not functionally change as a result.We should have done a better job of communicating the changes and why they happened. As mentioned before, some of our internal processes were missed and we will ensure that that won't happen again in the future.
Here are the fixes we are working on now:
- Earthtear Cavern – Rocks that were put in place to block access to non-playable areas are being removed. We are also removing the invisible wall along the waterway that blocks access to the rest of the walkway, and fixing the bug that allows it to rain inside.
- Hunding’s Palatial Hall, starfish and seaweed – We are working on restoring the beach debris. If for some reason we are unable to do this, we will look into adding them as furnishings, which will be free in the store for a period of time so you can decorate your own shoreline.
- Mathiisen Manor – Missing windows. As already noted in another thread, this is a bug and will be fixed.
- Nord Lamps are now white instead of yellow – We are looking into this. If this is simply a cosmetic change, we would make both yellow and white available in the store for free for a period of time so that you can get the right one.
- Swinging Lamps not swinging – This is a bug and will be fixed.
Depending on the complexity, some of them may come out sooner than others. We won’t hold up all the changes if one will take longer than the others, but the goal is to get these all fixed by Update 15 which is scheduled to launch in August.
ZOS_GinaBruno wrote: »Hunding’s Palatial Hall, starfish and seaweed – We are working on restoring the beach debris. If for some reason we are unable to do this, we will look into adding them as furnishings, which will be free in the store for a period of time so you can decorate your own shoreline.
@ZOS_GinaBruno
I just discovered another CHANGE in the Cavern...this one is REALLLY ODD... It's a single floating rock!!
At first I thought it was one of mine, but then realised I don't have a rock like this. Still, I tried to retrieve it via tab, but searching through everything, it's not placed by me. It's placed by someone at ZOS.
Very strange. It serves no purpose and is just a little annoying. I thought I'd add it here so it can be removed in time. Obviously it must have been placed there by mistake when making recent (unwanted) changes to the Cavern.
You can stand on it, as its floating just below the surface in deep water!
Here is where it is on the map:
AdamBourke wrote: »I always thought that public image was supposed to be important to companies these days?
I guess not.
This is fantastic. I feel much better knowing that the team understands the importance of trying not to significantly alter crown-purchased items and that the concerns raised in this thread are being addressed. This goes a long way towards restoring faith (and trust) - Thank you!ZOS_GinaBruno wrote: »Between housing launch and more recent updates, several changes were made to the houses in an attempt to fix some minor housing bugs, such as visual graphical errors or players being able to get outside the playable area. We had some internal issues that caused these changes to slip through our normal processes that are intended to keep houses and housing items as close as possible to the original when we have to fix housing-related problems. Obviously if a bug pops up, if it starts raining inside your house for example, that’s a problem and we will fix it. In general, though, your house should not functionally change as a result.We should have done a better job of communicating the changes and why they happened. As mentioned before, some of our internal processes were missed and we will ensure that that won't happen again in the future.
AdamBourke wrote: »I always thought that public image was supposed to be important to companies these days?
I guess not.
only when it affects profit enough, until then it's full $team ahead
Wreuntzylla wrote: »AdamBourke wrote: »I always thought that public image was supposed to be important to companies these days?
I guess not.
only when it affects profit enough, until then it's full $team ahead
More likely their legal department got involved. Although, it's possible that some of the posters are whales.
TheWhiteDarkness wrote: »What I'm worried about is that they might be trying to make us use up more of our furnishing slots so that they can then sell us extra slots in the crowns store.Seems rather an odd thing to do really. I mean why would ZOS remove a random bit of seaweed and tiny beach stones? Doesn't make sense.
I really hope they actually fix this. I'm not an ESO+ subscriber so I have extremely limited furnishing slots as it is.ZOS_GinaBruno wrote: »
- Hunding’s Palatial Hall, starfish and seaweed – We are working on restoring the beach debris. If for some reason we are unable to do this, we will look into adding them as furnishings, which will be free in the store for a period of time so you can decorate your own shoreline.
Wreuntzylla wrote: »AdamBourke wrote: »I always thought that public image was supposed to be important to companies these days?
I guess not.
only when it affects profit enough, until then it's full $team ahead
More likely their legal department got involved. Although, it's possible that some of the posters are whales.
ZOS_GinaBruno wrote: »We’d like to give you an update on some specific housing issues called out in this thread, and some comments about the issues as a whole.
Between housing launch and more recent updates, several changes were made to the houses in an attempt to fix some minor housing bugs, such as visual graphical errors or players being able to get outside the playable area. We had some internal issues that caused these changes to slip through our normal processes that are intended to keep houses and housing items as close as possible to the original when we have to fix housing-related problems. Obviously if a bug pops up, if it starts raining inside your house for example, that’s a problem and we will fix it. In general, though, your house should not functionally change as a result.We should have done a better job of communicating the changes and why they happened. As mentioned before, some of our internal processes were missed and we will ensure that that won't happen again in the future.
Here are the fixes we are working on now:
- Earthtear Cavern – Rocks that were put in place to block access to non-playable areas are being removed. We are also removing the invisible wall along the waterway that blocks access to the rest of the walkway, and fixing the bug that allows it to rain inside.
- Hunding’s Palatial Hall, starfish and seaweed – We are working on restoring the beach debris. If for some reason we are unable to do this, we will look into adding them as furnishings, which will be free in the store for a period of time so you can decorate your own shoreline.
- Mathiisen Manor – Missing windows. As already noted in another thread, this is a bug and will be fixed.
- Nord Lamps are now white instead of yellow – We are looking into this. If this is simply a cosmetic change, we would make both yellow and white available in the store for free for a period of time so that you can get the right one.
- Swinging Lamps not swinging – This is a bug and will be fixed.
Depending on the complexity, some of them may come out sooner than others. We won’t hold up all the changes if one will take longer than the others, but the goal is to get these all fixed by Update 15 which is scheduled to launch in August.
ZOS_GinaBruno wrote: »We’d like to give you an update on some specific housing issues called out in this thread, and some comments about the issues as a whole.
Between housing launch and more recent updates, several changes were made to the houses in an attempt to fix some minor housing bugs, such as visual graphical errors or players being able to get outside the playable area. We had some internal issues that caused these changes to slip through our normal processes that are intended to keep houses and housing items as close as possible to the original when we have to fix housing-related problems. Obviously if a bug pops up, if it starts raining inside your house for example, that’s a problem and we will fix it. In general, though, your house should not functionally change as a result.We should have done a better job of communicating the changes and why they happened. As mentioned before, some of our internal processes were missed and we will ensure that that won't happen again in the future.
Here are the fixes we are working on now:
- Earthtear Cavern – Rocks that were put in place to block access to non-playable areas are being removed. We are also removing the invisible wall along the waterway that blocks access to the rest of the walkway, and fixing the bug that allows it to rain inside.
- Hunding’s Palatial Hall, starfish and seaweed – We are working on restoring the beach debris. If for some reason we are unable to do this, we will look into adding them as furnishings, which will be free in the store for a period of time so you can decorate your own shoreline.
- Mathiisen Manor – Missing windows. As already noted in another thread, this is a bug and will be fixed.
- Nord Lamps are now white instead of yellow – We are looking into this. If this is simply a cosmetic change, we would make both yellow and white available in the store for free for a period of time so that you can get the right one.
- Swinging Lamps not swinging – This is a bug and will be fixed.
Depending on the complexity, some of them may come out sooner than others. We won’t hold up all the changes if one will take longer than the others, but the goal is to get these all fixed by Update 15 which is scheduled to launch in August.
Thanks for the detailed update, Gina. It's nice to see that these issues aren't being hand-waved away.ZOS_GinaBruno wrote: »Hunding’s Palatial Hall, starfish and seaweed – We are working on restoring the beach debris. If for some reason we are unable to do this, we will look into adding them as furnishings, which will be free in the store for a period of time so you can decorate your own shoreline.
This sounds good, although it would be best if the debris didn't have to count against our furnishing limit. (Hint, hint.)
@ZOS_GinaBruno
Good, thanks for the updates.
Anything for the guys with Stay-Moist missing walls?
https://forums.elderscrollsonline.com/en/discussion/346383/stay-moist-mansion-bugged-after-update-missing-ruined-walls-lamppost#latest
And Amaya Lake Lodge?
https://forums.elderscrollsonline.com/en/discussion/356092/please-fix-broken-wall-in-amaya-lake-lodge#latest
Pretty sure its about time to have the Housing team audit ALL the houses for whatever they were working on when they dumped this onto Live.
ZOS_GinaBruno wrote: »We’d like to give you an update on some specific housing issues called out in this thread, and some comments about the issues as a whole.
Between housing launch and more recent updates, several changes were made to the houses in an attempt to fix some minor housing bugs, such as visual graphical errors or players being able to get outside the playable area. We had some internal issues that caused these changes to slip through our normal processes that are intended to keep houses and housing items as close as possible to the original when we have to fix housing-related problems. Obviously if a bug pops up, if it starts raining inside your house for example, that’s a problem and we will fix it. In general, though, your house should not functionally change as a result.We should have done a better job of communicating the changes and why they happened. As mentioned before, some of our internal processes were missed and we will ensure that that won't happen again in the future.
Here are the fixes we are working on now:
- Earthtear Cavern – Rocks that were put in place to block access to non-playable areas are being removed. We are also removing the invisible wall along the waterway that blocks access to the rest of the walkway, and fixing the bug that allows it to rain inside.
- Hunding’s Palatial Hall, starfish and seaweed – We are working on restoring the beach debris. If for some reason we are unable to do this, we will look into adding them as furnishings, which will be free in the store for a period of time so you can decorate your own shoreline.
- Mathiisen Manor – Missing windows. As already noted in another thread, this is a bug and will be fixed.
- Nord Lamps are now white instead of yellow – We are looking into this. If this is simply a cosmetic change, we would make both yellow and white available in the store for free for a period of time so that you can get the right one.
- Swinging Lamps not swinging – This is a bug and will be fixed.
Depending on the complexity, some of them may come out sooner than others. We won’t hold up all the changes if one will take longer than the others, but the goal is to get these all fixed by Update 15 which is scheduled to launch in August.