ZOS_RichLambert wrote: »[*] Path of Darkness (and morphs) – Increased the base ability damage by 25%
[*] Twisting Path – Increased the damage of this morph by 7% over the base ability. (Total damage increase of 32% over live)
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As a note, we definitely hear your feedback on Grim Focus and agree it requires more micromanagement than most other abilities. We are looking into solutions, but we do not expect to get changes in for Update 13.
The cost increase of Incap is reasonable, it was an obvious after DBoS got his cost increase, you won't get an argument from me. BUT PLEASE we need cloak to work properly.
ZOS_RichLambert wrote: »Just wanted to thank everyone for all the feedback and discussions in this thread. We have a couple updates/changes coming for the next PTS build that we’d like to share:
- Incapacitating Strike – Increased the cost of this ultimate to 70 from 50.
- Path of Darkness (and morphs) – Increased the base ability damage by 25%
- Twisting Path – Increased the damage of this morph by 7% over the base ability. (Total damage increase of 32% over live)
As a note, we definitely hear your feedback on Grim Focus and agree it requires more micromanagement than most other abilities. We are looking into solutions, but we do not expect to get changes in for Update 13.
ZOS_RichLambert wrote: »Just wanted to thank everyone for all the feedback and discussions in this thread. We have a couple updates/changes coming for the next PTS build that we’d like to share:
- Incapacitating Strike – Increased the cost of this ultimate to 70 from 50.
- Path of Darkness (and morphs) – Increased the base ability damage by 25%
- Twisting Path – Increased the damage of this morph by 7% over the base ability. (Total damage increase of 32% over live)
As a note, we definitely hear your feedback on Grim Focus and agree it requires more micromanagement than most other abilities. We are looking into solutions, but we do not expect to get changes in for Update 13.
Where is the thumbs down button. This is just terrible what you guys are doing. Nb is such a fun class you're ruining it for everyone.
VigilantLance wrote: »I can't believe the saltiness over here. This is absurd! Incapacitating strikes was too op to begin with for pvp. It's still needs an adjustment to be honest. For what it does, it needs to cost 100 ultimate at the very least.
Magblade is still a strong class. It survives far better than nearly every other class in pvp. Except maybe a stupid stam Sorc. Enough with the whining. These changes are decent.
VigilantLance wrote: »I can't believe the saltiness over here. This is absurd! Incapacitating strikes was too op to begin with for pvp. It's still needs an adjustment to be honest. For what it does, it needs to cost 100 ultimate at the very least.
Magblade is still a strong class. It survives far better than nearly every other class in pvp. Except maybe a stupid stam Sorc. Enough with the whining. These changes are decent.
dwemer_paleologist wrote: »VigilantLance wrote: »I can't believe the saltiness over here. This is absurd! Incapacitating strikes was too op to begin with for pvp. It's still needs an adjustment to be honest. For what it does, it needs to cost 100 ultimate at the very least.
Magblade is still a strong class. It survives far better than nearly every other class in pvp. Except maybe a stupid stam Sorc. Enough with the whining. These changes are decent.
i have been here since 2013 beta, in all that time untill now Incapacitating strike has never even been questioned nor complained about nor even requested to be changed.
just recently within the past few months since these proc sets have come out there was 3 people here on forums asking for it to be changed.
people dont understand that the only really good skill we nightblades have is our invisibility and our Incapacitating strike.
dwemer_paleologist wrote: »VigilantLance wrote: »I can't believe the saltiness over here. This is absurd! Incapacitating strikes was too op to begin with for pvp. It's still needs an adjustment to be honest. For what it does, it needs to cost 100 ultimate at the very least.
Magblade is still a strong class. It survives far better than nearly every other class in pvp. Except maybe a stupid stam Sorc. Enough with the whining. These changes are decent.
i have been here since 2013 beta, in all that time untill now Incapacitating strike has never even been questioned nor complained about nor even requested to be changed.
just recently within the past few months since these proc sets have come out there was 3 people here on forums asking for it to be changed.
people dont understand that the only really good skill we nightblades have is our invisibility and our Incapacitating strike.
dwemer_paleologist wrote: »VigilantLance wrote: »I can't believe the saltiness over here. This is absurd! Incapacitating strikes was too op to begin with for pvp. It's still needs an adjustment to be honest. For what it does, it needs to cost 100 ultimate at the very least.
Magblade is still a strong class. It survives far better than nearly every other class in pvp. Except maybe a stupid stam Sorc. Enough with the whining. These changes are decent.
i have been here since 2013 beta, in all that time untill now Incapacitating strike has never even been questioned nor complained about nor even requested to be changed.
just recently within the past few months since these proc sets have come out there was 3 people here on forums asking for it to be changed.
people dont understand that the only really good skill we nightblades have is our invisibility and our Incapacitating strike.
I dont like the fact that more and more things are becoming undodgeable, this is in effect nerfing medium armor more and more because medium armor builds rely heavily on dodge to mitigate dmg. Heavy armor dont have to block half or even third as much and light armor can just spam their shields. Why indirectly keep nerfing the weakest armor of them all? (medium)
@ZOS_RichLambert
IzakiBrotherSs wrote: »@ZOS_RichLambert did you guys fix twisting path to scale with thaumaturge?it would be great!
IzakiBrotherSs wrote: »@ZOS_RichLambert did you guys fix twisting path to scale with thaumaturge?it would be great!
ZOS_RichLambert wrote: »Just wanted to thank everyone for all the feedback and discussions in this thread. We have a couple updates/changes coming for the next PTS build that we’d like to share:
- Incapacitating Strike – Increased the cost of this ultimate to 70 from 50.
- Path of Darkness (and morphs) – Increased the base ability damage by 25%
- Twisting Path – Increased the damage of this morph by 7% over the base ability. (Total damage increase of 32% over live)
As a note, we definitely hear your feedback on Grim Focus and agree it requires more micromanagement than most other abilities. We are looking into solutions, but we do not expect to get changes in for Update 13.
dwemer_paleologist wrote: »VigilantLance wrote: »I can't believe the saltiness over here. This is absurd! Incapacitating strikes was too op to begin with for pvp. It's still needs an adjustment to be honest. For what it does, it needs to cost 100 ultimate at the very least.
Magblade is still a strong class. It survives far better than nearly every other class in pvp. Except maybe a stupid stam Sorc. Enough with the whining. These changes are decent.
i have been here since 2013 beta, in all that time untill now Incapacitating strike has never even been questioned nor complained about nor even requested to be changed.
just recently within the past few months since these proc sets have come out there was 3 people here on forums asking for it to be changed.
people dont understand that the only really good skill we nightblades have is our invisibility and our Incapacitating strike.
Everything you said is just wrong.
The incap change is good. They could also reduce the heal debuff to 3 seconds and it would still be pretty good.
I main a NB since Beta and incap was not that good until they changed it and made it way to strong.
Every good nb will tell you that incap is way to strong and is just as bad as Jesus beam or destro ult.
Oh no someone with that stupid unicorn mentality.
I'm correct until you evidence that I'm wrong. That is *** just look through the pts forums about incap.
And everything you say is crap too. NB has argueably the best passives for PVP, they have the best stam spammable, the best cc, the easiest way to sustain any fight, good ultimate, high mobility and the best way to leave a sticky situation (if it works). Every good nb will tell you that incap is way to strong and is just as bad as Jesus beam or destro ult.
Dude I run 5 BR 2 BS on my stamblade VMA 2h 3 agility compared to my stam sorc stamdk even my dam stamplar with the sane weapon damage and gear my stamsorc Stam dk and stamplar are all way tankier then my StamNB. Without proc sets Nb aren't that strong . Incap hits hard but even then why use it over dawnbreakee when that hits hard and its a AOE?StamNB is still the most squishy class in the game.Look at it from a 1V1 perspective no stamblade has won a dueling tonight since 1.6 on PC and I can't remember the last time on on xbox won a tournament.Lets look at it like this my stamdk running the same gear hits just as hard as my stamnb but my DK has higher physical and spell resist.On my stamDK only way a Stamblade can kill me is with proc sets or I lag so bad that i don't know what's happening even than It's still a long fight.Ragnaroek93 wrote: »GreenSoup2HoT wrote: »@Jaronking
Talk about a cry baby if 20 incap ruins your play your a nub. You will now have to wait an extra 1-3 seconds to incap on an ability that hits like a truck instead of getting back to back incap ults. It's approaching balance if anything.
What he proposes isn't crazy or anything. It would be a step in the right direction in my opinion to make ALL ultimate's not dodge-able.
One reason why the Bow Ultimate right now is terrible is because you can just dodge the whole thing.
They did just make Leap undodgeable. Why not Incap? Its 70 ultimate now. For a single target ultimate that is now not as spammed it should be able to guarantee a hit.
Edit: Before anyone yells at me, i understand Leap is now undodgeable because it is indeed AoE but why is Soul Assault not dodge-able compared to the Bow ultimate? Its not really fair imo. Making all ultimate s undodgeable just adds consistency and makes ultimates always worth utilizing.
Also the base skill Death Stroke would become undodgeable so it would be a step in the right direction for magblades as well.
Making Incap undodgeable is crazy. It would just push the meta further into burst and stacking as much damage as possible. It would also remove counterplay. Even if you block it, you would still get the debuffs. Fighting a heavy armor nightblade who just stacks everything into damage is already disgusting, just don't make this skill undodgeable. I never asked for ultis not being dodgeable and I don't like them to be undodgeable but making Incap undodgeable would be so terrible.When every attack misses making some abilities need to hit through dodge at least ultimate should.Ragnaroek93 wrote: »@ZOS_RichLambert If your going to increase the cost of incap you should increase the cost to composite or at least make it undodgeable.ZOS_RichLambert wrote: »Just wanted to thank everyone for all the feedback and discussions in this thread. We have a couple updates/changes coming for the next PTS build that we’d like to share:
- Incapacitating Strike – Increased the cost of this ultimate to 70 from 50.
- Path of Darkness (and morphs) – Increased the base ability damage by 25%
- Twisting Path – Increased the damage of this morph by 7% over the base ability. (Total damage increase of 32% over live)
As a note, we definitely hear your feedback on Grim Focus and agree it requires more micromanagement than most other abilities. We are looking into solutions, but we do not expect to get changes in for Update 13.
OMG no. Just stop making everything undodgeable. The nerf is OK I think.nahh only scrub here is you am sure but with my build even with this change am going to still have incap faster then most people.Increasing the cost still doesn't make it close to being balanced it is a lazy fix that only people whole get gank will enjoy.When the ability miss 70 % of the time the plus its single target it should hit hard.For example Dawnbreaker hits harder then incap but its undodgeable and its AOE. Which makes no sense as is even with zos stating AOE should never deal more damage than a single target attack.That's why surprise attack hits harder then steel nado. Only change they need to make Incap balanced revert the stun change so it only deal damage to someone with more health then you.@Jaronking
Talk about a cry baby if 20 incap ruins your play your a nub. You will now have to wait an extra 1-3 seconds to incap on an ability that hits like a truck instead of getting back to back incap ults. It's approaching balance if anything.
No. Just no. Stamblade is very, very strong at the moment and doesn't need buffs at all if you build it right. I see many people who complain that stamblade is weak, but that's not true. Medium armor is weak. Just go heavy armor, stack damage and crit damage and you are almost unkillable while having more burst than every other stam class. An Incap crit with that build is almost a death sentence for everyone who isn't a tank. I love stamblade and I play that class since release but this nerf is justified and making it undodgeable would be super disgusting.
mr_wazzabi wrote: »NightbladeMechanics wrote: »ZOS_RichLambert wrote: »As a note, we definitely hear your feedback on Grim Focus and agree it requires more micromanagement than most other abilities. We are looking into solutions, but we do not expect to get changes in for Update 13.
This increased micromanagement on Grim Focus is key to how mageblade plays in PvP, though. Please don't change it.Make tweaks elsewhere in the class to appease the PvEers, please.
Side note, thank you greatly for the Path buffs. Excellent ability in concept in need of a little higher tuning, loving that attention.
Sorcs have crystal frags that proc easily. This upcoming change would bring us more in line with sorcs. I know you enjoy a fight with your hands tied behind your back, but most other mageblades out there don't