Incap just go up too 100. 70 isn't enough
Strider_Roshin wrote: »Incap just go up too 100. 70 isn't enough
While we're at it, let's make damage shields last only one second, increase the cost of the destro ult to 500, reduce healing by 90% in PvP, and leave the immovable skill alone
See? I can make suggestions too that'll render abilities useless.
Strider_Roshin wrote: »Incap just go up too 100. 70 isn't enough
While we're at it, let's make damage shields last only one second, increase the cost of the destro ult to 500, reduce healing by 90% in PvP, and leave the immovable skill alone
See? I can make suggestions too that'll render abilities useless.
Unless you put 100 points in Bastion damage shields are worthless in PvP because of Battle Spirit.
Incap is a crutch for crappy stamblades.
Strider_Roshin wrote: »Incap just go up too 100. 70 isn't enough
While we're at it, let's make damage shields last only one second, increase the cost of the destro ult to 500, reduce healing by 90% in PvP, and leave the immovable skill alone
See? I can make suggestions too that'll render abilities useless.
Unless you put 100 points in Bastion damage shields are worthless in PvP because of Battle Spirit.
Incap is a crutch for crappy stamblades.
Strider_Roshin wrote: »Strider_Roshin wrote: »Incap just go up too 100. 70 isn't enough
While we're at it, let's make damage shields last only one second, increase the cost of the destro ult to 500, reduce healing by 90% in PvP, and leave the immovable skill alone
See? I can make suggestions too that'll render abilities useless.
Unless you put 100 points in Bastion damage shields are worthless in PvP because of Battle Spirit.
Incap is a crutch for crappy stamblades.
Lol yes it is because Nightblades have terrible survivability. Our burst is the only thing we have going for us so you think it'll be balanced if we took that away. Genius! While we're at it let's take away battle roar from DKs, Hardened Ward from Sorcs, and BoL from Templars.
Isellskooma wrote: »Strider_Roshin wrote: »Strider_Roshin wrote: »Incap just go up too 100. 70 isn't enough
While we're at it, let's make damage shields last only one second, increase the cost of the destro ult to 500, reduce healing by 90% in PvP, and leave the immovable skill alone
See? I can make suggestions too that'll render abilities useless.
Unless you put 100 points in Bastion damage shields are worthless in PvP because of Battle Spirit.
Incap is a crutch for crappy stamblades.
Lol yes it is because Nightblades have terrible survivability. Our burst is the only thing we have going for us so you think it'll be balanced if we took that away. Genius! While we're at it let's take away battle roar from DKs, Hardened Ward from Sorcs, and BoL from Templars.
Nightblades don't have terrible survivability, there's so many things that help with that. Vitality pots, trollking, ultimates.
Lmfao take battle roar from dks... YOU HAVE LIKE 20 billion regen passives on top of siphoning attacks, 7 light attacks and you got what a dk gets of ult.
Strider_Roshin wrote: »Isellskooma wrote: »Strider_Roshin wrote: »Strider_Roshin wrote: »Incap just go up too 100. 70 isn't enough
While we're at it, let's make damage shields last only one second, increase the cost of the destro ult to 500, reduce healing by 90% in PvP, and leave the immovable skill alone
See? I can make suggestions too that'll render abilities useless.
Unless you put 100 points in Bastion damage shields are worthless in PvP because of Battle Spirit.
Incap is a crutch for crappy stamblades.
Lol yes it is because Nightblades have terrible survivability. Our burst is the only thing we have going for us so you think it'll be balanced if we took that away. Genius! While we're at it let's take away battle roar from DKs, Hardened Ward from Sorcs, and BoL from Templars.
Nightblades don't have terrible survivability, there's so many things that help with that. Vitality pots, trollking, ultimates.
Lmfao take battle roar from dks... YOU HAVE LIKE 20 billion regen passives on top of siphoning attacks, 7 light attacks and you got what a dk gets of ult.
Oh so you're saying that if I use sets, and potions that every class can access in order to boost their survivability, it somehow grants Nightblades great survivability in comparison to other classes? Thanks for revealing this revelation to me lol.
Oh, and I'm glad that my class forces me to slot an ability solely for the purpose of obtaining decent resource management for which requires me to perform 7 light attacks in order to achieve the resource management that DKs have passively by activating an ultimate.
Isellskooma wrote: »Strider_Roshin wrote: »Isellskooma wrote: »Strider_Roshin wrote: »Strider_Roshin wrote: »Incap just go up too 100. 70 isn't enough
While we're at it, let's make damage shields last only one second, increase the cost of the destro ult to 500, reduce healing by 90% in PvP, and leave the immovable skill alone
See? I can make suggestions too that'll render abilities useless.
Unless you put 100 points in Bastion damage shields are worthless in PvP because of Battle Spirit.
Incap is a crutch for crappy stamblades.
Lol yes it is because Nightblades have terrible survivability. Our burst is the only thing we have going for us so you think it'll be balanced if we took that away. Genius! While we're at it let's take away battle roar from DKs, Hardened Ward from Sorcs, and BoL from Templars.
Nightblades don't have terrible survivability, there's so many things that help with that. Vitality pots, trollking, ultimates.
Lmfao take battle roar from dks... YOU HAVE LIKE 20 billion regen passives on top of siphoning attacks, 7 light attacks and you got what a dk gets of ult.
Oh so you're saying that if I use sets, and potions that every class can access in order to boost their survivability, it somehow grants Nightblades great survivability in comparison to other classes? Thanks for revealing this revelation to me lol.
Oh, and I'm glad that my class forces me to slot an ability solely for the purpose of obtaining decent resource management for which requires me to perform 7 light attacks in order to achieve the resource management that DKs have passively by activating an ultimate.
Again look at your passives, do you see that 15% more regen passive? Yea that helps with sustain without doing anything.
this is a thread for suggestions that actually make sense. incap got nerfed, maybe it needs some fine tuning but the cost increase is a good start.
Both Stam and mag no need more help in pve and pvp.
Stam needs a reliable heal that isn't connected to any weapon or other skill line than class trees.
mag nb needs improved concealed weapon to make non-range builds viable.
Agony, mirage and mark target need to be looked at as well they don't fulfill anything good.
Don't take the major berserk from reapers mark but give it something over this as the heal is useless most of the time.
Agony is just bad, it features low damage, breaks on dmg, and both morphs try to make the skill better but imo one of the morphs should be the base ability and receive 2 new morphs with more utility.
the major evasion from double take is good but why doesn't it give the nb an additional use? Shuffle is better in any situation for a stam build and even for most tanks. Only mag nbs use it and they don't benefit from 30% movement speed as they already have this with their best dot
PeaNutShotz wrote: »
Incap- 100 ult. Yup I said it. Reason. Hits like a *** truck and the ult regeneration u get back and potions it's back right away.
dwemer_paleologist wrote: »it's easy to come to the nightblade thread and suggest that we get nerfed or our damage lowered.
every single patch.
Strider_Roshin wrote: »Isellskooma wrote: »Strider_Roshin wrote: »Isellskooma wrote: »Strider_Roshin wrote: »Strider_Roshin wrote: »Incap just go up too 100. 70 isn't enough
While we're at it, let's make damage shields last only one second, increase the cost of the destro ult to 500, reduce healing by 90% in PvP, and leave the immovable skill alone
See? I can make suggestions too that'll render abilities useless.
Unless you put 100 points in Bastion damage shields are worthless in PvP because of Battle Spirit.
Incap is a crutch for crappy stamblades.
Lol yes it is because Nightblades have terrible survivability. Our burst is the only thing we have going for us so you think it'll be balanced if we took that away. Genius! While we're at it let's take away battle roar from DKs, Hardened Ward from Sorcs, and BoL from Templars.
Nightblades don't have terrible survivability, there's so many things that help with that. Vitality pots, trollking, ultimates.
Lmfao take battle roar from dks... YOU HAVE LIKE 20 billion regen passives on top of siphoning attacks, 7 light attacks and you got what a dk gets of ult.
Oh so you're saying that if I use sets, and potions that every class can access in order to boost their survivability, it somehow grants Nightblades great survivability in comparison to other classes? Thanks for revealing this revelation to me lol.
Oh, and I'm glad that my class forces me to slot an ability solely for the purpose of obtaining decent resource management for which requires me to perform 7 light attacks in order to achieve the resource management that DKs have passively by activating an ultimate.
Again look at your passives, do you see that 15% more regen passive? Yea that helps with sustain without doing anything.
And yet stam sorcs passively get 20% more stam regen on top of cost reduction. It should also be noted that battle roar is by far superior to regressing shadows as far as resource management goes.
Strider_Roshin wrote: »
50/3 = 16.66 meaning it can only be used once every 17 seconds. The only ultimate that can be spammed is overload; which hits harder than incap btw.
By increasing the cost to 70, it can now only be casted once every 24 seconds.
Now to add onto this, if you play magicka you'll be using your siphoning abilities; which means you'll gain an additional 2 ultimate every 4 seconds. which will reduce your time from 17 seconds to 15 seconds. Now add the fact that if you kill someone with Soul Harvest slotted you'll gain an additional 10 ultimate; reducing the time to cast your next Soul Harvest by at least 3 seconds. As you can see the only ultimate that comes close to "being used every 4 seconds" is Soul Harvest, not Incap. The fact that Rich said the reason for this cost increase was due to how fast Nightblades gain ultimate tells me that Soul Harvest needed the cost increase more than Incapacitating Strike did.
Strider_Roshin wrote: »
And yet stam sorcs passively get 20% more stam regen on top of cost reduction. It should also be noted that battle roar is by far superior to regressing shadows as far as resource management goes.
Strider_Roshin wrote: »Isellskooma wrote: »Strider_Roshin wrote: »Isellskooma wrote: »Strider_Roshin wrote: »Strider_Roshin wrote: »Incap just go up too 100. 70 isn't enough
While we're at it, let's make damage shields last only one second, increase the cost of the destro ult to 500, reduce healing by 90% in PvP, and leave the immovable skill alone
See? I can make suggestions too that'll render abilities useless.
Unless you put 100 points in Bastion damage shields are worthless in PvP because of Battle Spirit.
Incap is a crutch for crappy stamblades.
Lol yes it is because Nightblades have terrible survivability. Our burst is the only thing we have going for us so you think it'll be balanced if we took that away. Genius! While we're at it let's take away battle roar from DKs, Hardened Ward from Sorcs, and BoL from Templars.
Nightblades don't have terrible survivability, there's so many things that help with that. Vitality pots, trollking, ultimates.
Lmfao take battle roar from dks... YOU HAVE LIKE 20 billion regen passives on top of siphoning attacks, 7 light attacks and you got what a dk gets of ult.
Oh so you're saying that if I use sets, and potions that every class can access in order to boost their survivability, it somehow grants Nightblades great survivability in comparison to other classes? Thanks for revealing this revelation to me lol.
Oh, and I'm glad that my class forces me to slot an ability solely for the purpose of obtaining decent resource management for which requires me to perform 7 light attacks in order to achieve the resource management that DKs have passively by activating an ultimate.
Again look at your passives, do you see that 15% more regen passive? Yea that helps with sustain without doing anything.
And yet stam sorcs passively get 20% more stam regen on top of cost reduction. It should also be noted that battle roar is by far superior to regressing shadows as far as resource management goes.
To be fair, stam sorc needed a summing ability slotted to get that regen. Which in PvE is fine, but nobody double slots bound armor in PvP. Just not enough room.
Blackfyre20 wrote: »Strider_Roshin wrote: »
And yet stam sorcs passively get 20% more stam regen on top of cost reduction. It should also be noted that battle roar is by far superior to regressing shadows as far as resource management goes.
No, no they don't. Very few stam sorcs can afford to give up the two bar spots necessary for that passive to work. Also refreshing shadows is a VERY strong passive and to argue that it is not is crazy. Yes battle roar is one of the better passives in the game, but so is refreshing shadows.
I don't think stamblades need any more nerfs and I think they seem more OP than they are in cyrodiil because of the presence of proc sets (which won't change). Just playing devil's advocate because they are also not in a bad place. This is all from a PvP perspective also, I don't know much of anything about stamblades in PvE except that my stamplar is worse.
Just saw your other post and to say soul harvest needed the cost increase more than incap is banana land. Sure magblades using soul harvest will generate ult faster, but that just means they get to use their wet noodle more often. Stamblades still gain ult faster than other classes and their dirt cheap ult hits like a truck.
Incap should go up too 100. 70 isn't enough
The_Outsider wrote: »@Strider_Roshin
You don't have to reply to those guys you know... at least 1 is obviously a mTemplar main (perhaps his only toon), and is simply incapable of anything but wanting NBs nerfed. Incap is probably the only ability that can kill him through his BoL spam. OFC, he wants it nerfed.
Personally, I used DBoS over Incap- pre 1T. After it's cost increase I now use Incap in solo/small group situations. After Incap nerf drops, I'll likely go back to DBoS: AOE/knockdown/more overall damage/undodgeable/vamp+WW dmg.
Multiple things on my Stamblade are getting nerfed this update. Back to the drawing board for mee...
Strider_Roshin wrote: »The_Outsider wrote: »@Strider_Roshin
You don't have to reply to those guys you know... at least 1 is obviously a mTemplar main (perhaps his only toon), and is simply incapable of anything but wanting NBs nerfed. Incap is probably the only ability that can kill him through his BoL spam. OFC, he wants it nerfed.
Personally, I used DBoS over Incap- pre 1T. After it's cost increase I now use Incap in solo/small group situations. After Incap nerf drops, I'll likely go back to DBoS: AOE/knockdown/more overall damage/undodgeable/vamp+WW dmg.
Multiple things on my Stamblade are getting nerfed this update. Back to the drawing board for mee...
True, I suppose I'll just focus on studying rather that retorting every nonsensical suggestion.
ZOS_GinaBruno wrote: »UI
We initially changed Haunting Curse to boost Sorcerer PvE DPS by freeing up global cooldowns. Due to the overwhelming response from the community on this change, we’ve decided to allow Curse to retain its previous PvP burst potential while being more effective in PvE. If you want to cast Haunting Curse every 3.5 seconds for fast attacks on blocking targets, that’s an option. If you’d like to get more out of your cooldowns, then only cast it every 12 seconds to get 2 explosions. The choice is yours!