ZOS_RichLambert wrote: »Just wanted to thank everyone for all the feedback and discussions in this thread. We have a couple updates/changes coming for the next PTS build that we’d like to share:
- Incapacitating Strike – Increased the cost of this ultimate to 70 from 50.
- Path of Darkness (and morphs) – Increased the base ability damage by 25%
- Twisting Path – Increased the damage of this morph by 7% over the base ability. (Total damage increase of 32% over live)
As a note, we definitely hear your feedback on Grim Focus and agree it requires more micromanagement than most other abilities. We are looking into solutions, but we do not expect to get changes in for Update 13.
This is definitely an interesting buff, and may make Path a nice alternative to Wall of Elements now (FINALLY!).ZOS_RichLambert wrote: »[*] Path of Darkness (and morphs) – Increased the base ability damage by 25%
Strider_Roshin wrote: »ZOS_RichLambert wrote: »Just wanted to thank everyone for all the feedback and discussions in this thread. We have a couple updates/changes coming for the next PTS build that we’d like to share:
- Incapacitating Strike – Increased the cost of this ultimate to 70 from 50.
- Path of Darkness (and morphs) – Increased the base ability damage by 25%
- Twisting Path – Increased the damage of this morph by 7% over the base ability. (Total damage increase of 32% over live)
As a note, we definitely hear your feedback on Grim Focus and agree it requires more micromanagement than most other abilities. We are looking into solutions, but we do not expect to get changes in for Update 13.
Stamblades are underperforming in PvE, and PvP (unless we're talking about ganking), so you nerf them. Makes sense.
Okay so let me start by saying that increasing the cost to 62 would have been appropriate; 70 is slightly too much. You should also increase the 20% damage increase, and major defile duration by the appropriate amount (doubling the length for 70 cost, 4 additional seconds for 62 cost).
Also are you not aware that by nerfing ONLY Incap, you have killed that move? Why would I use Incap every 24 seconds when I could use Soul Harvest every 17 seconds? By choosing the stamina morph, I am now suffering a major damage loss.
Come on man, stam nightbalde is incredibly strong in PvP. I don't run a gank build and can 1vX easier than on anything other class. Outside of Maelstrom, do stamblades use incap in PvE?
Strider_Roshin wrote: »Strider_Roshin wrote: »ZOS_RichLambert wrote: »Just wanted to thank everyone for all the feedback and discussions in this thread. We have a couple updates/changes coming for the next PTS build that we’d like to share:
- Incapacitating Strike – Increased the cost of this ultimate to 70 from 50.
- Path of Darkness (and morphs) – Increased the base ability damage by 25%
- Twisting Path – Increased the damage of this morph by 7% over the base ability. (Total damage increase of 32% over live)
As a note, we definitely hear your feedback on Grim Focus and agree it requires more micromanagement than most other abilities. We are looking into solutions, but we do not expect to get changes in for Update 13.
Stamblades are underperforming in PvE, and PvP (unless we're talking about ganking), so you nerf them. Makes sense.
Okay so let me start by saying that increasing the cost to 62 would have been appropriate; 70 is slightly too much. You should also increase the 20% damage increase, and major defile duration by the appropriate amount (doubling the length for 70 cost, 4 additional seconds for 62 cost).
Also are you not aware that by nerfing ONLY Incap, you have killed that move? Why would I use Incap every 24 seconds when I could use Soul Harvest every 17 seconds? By choosing the stamina morph, I am now suffering a major damage loss.
Come on man, stam nightbalde is incredibly strong in PvP. I don't run a gank build and can 1vX easier than on anything other class. Outside of Maelstrom, do stamblades use incap in PvE?
They do actually. You keep flawless on your front bar, and you active Incap on your back bar.
Strider_Roshin wrote: »No stamina player in their right mind will use Incap (the stamina morph) over Soul Harvest (the Magicka morph) you'll be losing out on a lot of damage, and pressure.
First you increase the cost of Dawnbreaker, now Incap. I guess it's only an issue if stamina uses it eh? Is this why nothing can be dodged, but everything can be shielded?
Seraphayel wrote: »Please buff the damage on many of our skills. I want to be a Magicka Nightblade but so many skills are just a let down. What's the point of Agony? Of Summon Shade?
arkansas_ESO wrote: »Strider_Roshin wrote: »No stamina player in their right mind will use Incap (the stamina morph) over Soul Harvest (the Magicka morph) you'll be losing out on a lot of damage, and pressure.
First you increase the cost of Dawnbreaker, now Incap. I guess it's only an issue if stamina uses it eh? Is this why nothing can be dodged, but everything can be shielded?
You're forgetting that a successful dodge spares you from everything in that attack, while shields have to eat it. If I dodge your Incap Strike, you don't apply Major Defile or deal increased damage to me. If I shield your Incap, you still apply Major Defile and the increased damage. You're also thinking in terms of how many ultimates you'll get to use in the span of a minute, when stam NB's thing has always been about how much damage you can do in the span of a second. The fact that Incap still does 20-25% more damage than Soul Harvest will mean stam NBs will keep using it.
ZOS_RichLambert wrote: »As a note, we definitely hear your feedback on Grim Focus and agree it requires more micromanagement than most other abilities. We are looking into solutions, but we do not expect to get changes in for Update 13.
NightbladeMechanics wrote: »ZOS_RichLambert wrote: »As a note, we definitely hear your feedback on Grim Focus and agree it requires more micromanagement than most other abilities. We are looking into solutions, but we do not expect to get changes in for Update 13.
This increased micromanagement on Grim Focus is key to how mageblade plays in PvP, though. Please don't change it.Make tweaks elsewhere in the class to appease the PvEers, please.
NightbladeMechanics wrote: »ZOS_RichLambert wrote: »As a note, we definitely hear your feedback on Grim Focus and agree it requires more micromanagement than most other abilities. We are looking into solutions, but we do not expect to get changes in for Update 13.
This increased micromanagement on Grim Focus is key to how mageblade plays in PvP, though. Please don't change it.Make tweaks elsewhere in the class to appease the PvEers, please.
Side note, thank you greatly for the Path buffs. Excellent ability in concept in need of a little higher tuning, loving that attention.
ZOS_RichLambert wrote: »Just wanted to thank everyone for all the feedback and discussions in this thread. We have a couple updates/changes coming for the next PTS build that we’d like to share:
- Incapacitating Strike – Increased the cost of this ultimate to 70 from 50.
- Path of Darkness (and morphs) – Increased the base ability damage by 25%
- Twisting Path – Increased the damage of this morph by 7% over the base ability. (Total damage increase of 32% over live)
As a note, we definitely hear your feedback on Grim Focus and agree it requires more micromanagement than most other abilities. We are looking into solutions, but we do not expect to get changes in for Update 13.
@ZOS_RichLambert If your going to increase the cost of incap you should increase the cost to composite or at least make it undodgeable.ZOS_RichLambert wrote: »Just wanted to thank everyone for all the feedback and discussions in this thread. We have a couple updates/changes coming for the next PTS build that we’d like to share:
- Incapacitating Strike – Increased the cost of this ultimate to 70 from 50.
- Path of Darkness (and morphs) – Increased the base ability damage by 25%
- Twisting Path – Increased the damage of this morph by 7% over the base ability. (Total damage increase of 32% over live)
As a note, we definitely hear your feedback on Grim Focus and agree it requires more micromanagement than most other abilities. We are looking into solutions, but we do not expect to get changes in for Update 13.
Father_X_Zombie wrote: »The incap change is very welcome
Get out of here sorc.
ZOS_RichLambert wrote: »Just wanted to thank everyone for all the feedback and discussions in this thread. We have a couple updates/changes coming for the next PTS build that we’d like to share:
- Incapacitating Strike – Increased the cost of this ultimate to 70 from 50.
- Path of Darkness (and morphs) – Increased the base ability damage by 25%
- Twisting Path – Increased the damage of this morph by 7% over the base ability. (Total damage increase of 32% over live)
As a note, we definitely hear your feedback on Grim Focus and agree it requires more micromanagement than most other abilities. We are looking into solutions, but we do not expect to get changes in for Update 13.
It's really not if their going to increase the cost at least increase the damage slightly.A better change would be to make the stun work like before where it only stun people with more health then you.Instead of increasing the cost it probably be fine since I still bloodspawn in pvp so ill still have it up quickly their just better changes they could have made to balance this ultimate especially with how easily you can dodge it.xblackroxe wrote: »Father_X_Zombie wrote: »The incap change is very welcome
Get out of here sorc.
It is a good change.
What a bunch of crybabies, increase cost of incap by 20 is not affecting the stamblade in anyway, pve or pvp. Is the class with the highest ulti generation of the game.
What a bunch of crybabies, increase cost of incap by 20 is not affecting the stamblade in anyway, pve or pvp. Is the class with the highest ulti generation of the game.
It's a dps loss in pve, where incap is used during execute phase of boss fights. Actually increased damage to target is the real kicker... less up-time on that higher damage means reduced execute damage. Execute phase is where stamblade dps climaxes. The result is just stamblades being pushed further up the dps totem pole. Yet another pvp nerf that adversely impacts pve...
Also stamblades don't have anwhere near the ult generation of a magblade. Stamblades can still utilize the Catalyst passive once every 45 seconds, and aside from that they are on-par with every other class with respect to ult generation.
@ZOS_RichLambert If your going to increase the cost of incap you should increase the cost to composite or at least make it undodgeable.ZOS_RichLambert wrote: »Just wanted to thank everyone for all the feedback and discussions in this thread. We have a couple updates/changes coming for the next PTS build that we’d like to share:
- Incapacitating Strike – Increased the cost of this ultimate to 70 from 50.
- Path of Darkness (and morphs) – Increased the base ability damage by 25%
- Twisting Path – Increased the damage of this morph by 7% over the base ability. (Total damage increase of 32% over live)
As a note, we definitely hear your feedback on Grim Focus and agree it requires more micromanagement than most other abilities. We are looking into solutions, but we do not expect to get changes in for Update 13.
ZOS_RichLambert wrote: »Just wanted to thank everyone for all the feedback and discussions in this thread. We have a couple updates/changes coming for the next PTS build that we’d like to share:
- Incapacitating Strike – Increased the cost of this ultimate to 70 from 50.
- Path of Darkness (and morphs) – Increased the base ability damage by 25%
- Twisting Path – Increased the damage of this morph by 7% over the base ability. (Total damage increase of 32% over live)
As a note, we definitely hear your feedback on Grim Focus and agree it requires more micromanagement than most other abilities. We are looking into solutions, but we do not expect to get changes in for Update 13.
Seraphayel wrote: »Please buff the damage on many of our skills. I want to be a Magicka Nightblade but so many skills are just a let down. What's the point of Agony? Of Summon Shade?