Dude I run 5 BR 2 BS on my stamblade VMA 2h 3 agility compared to my stam sorc stamdk even my dam stamplar with the sane weapon damage and gear my stamsorc Stam dk and stamplar are all way tankier then my StamNB. Without proc sets Nb aren't that strong . Incap hits hard but even then why use it over dawnbreakee when that hits hard and its a AOE?StamNB is still the most squishy class in the game.Look at it from a 1V1 perspective no stamblade has won a dueling tonight since 1.6 on PC and I can't remember the last time on on xbox won a tournament.Lets look at it like this my stamdk running the same gear hits just as hard as my stamnb but my DK has higher physical and spell resist.On my stamDK only way a Stamblade can kill me is with proc sets or I lag so bad that i don't know what's happening even than It's still a long fight.Ragnaroek93 wrote: »GreenSoup2HoT wrote: »@Jaronking
Talk about a cry baby if 20 incap ruins your play your a nub. You will now have to wait an extra 1-3 seconds to incap on an ability that hits like a truck instead of getting back to back incap ults. It's approaching balance if anything.
What he proposes isn't crazy or anything. It would be a step in the right direction in my opinion to make ALL ultimate's not dodge-able.
One reason why the Bow Ultimate right now is terrible is because you can just dodge the whole thing.
They did just make Leap undodgeable. Why not Incap? Its 70 ultimate now. For a single target ultimate that is now not as spammed it should be able to guarantee a hit.
Edit: Before anyone yells at me, i understand Leap is now undodgeable because it is indeed AoE but why is Soul Assault not dodge-able compared to the Bow ultimate? Its not really fair imo. Making all ultimate s undodgeable just adds consistency and makes ultimates always worth utilizing.
Also the base skill Death Stroke would become undodgeable so it would be a step in the right direction for magblades as well.
Making Incap undodgeable is crazy. It would just push the meta further into burst and stacking as much damage as possible. It would also remove counterplay. Even if you block it, you would still get the debuffs. Fighting a heavy armor nightblade who just stacks everything into damage is already disgusting, just don't make this skill undodgeable. I never asked for ultis not being dodgeable and I don't like them to be undodgeable but making Incap undodgeable would be so terrible.When every attack misses making some abilities need to hit through dodge at least ultimate should.Ragnaroek93 wrote: »@ZOS_RichLambert If your going to increase the cost of incap you should increase the cost to composite or at least make it undodgeable.ZOS_RichLambert wrote: »Just wanted to thank everyone for all the feedback and discussions in this thread. We have a couple updates/changes coming for the next PTS build that we’d like to share:
- Incapacitating Strike – Increased the cost of this ultimate to 70 from 50.
- Path of Darkness (and morphs) – Increased the base ability damage by 25%
- Twisting Path – Increased the damage of this morph by 7% over the base ability. (Total damage increase of 32% over live)
As a note, we definitely hear your feedback on Grim Focus and agree it requires more micromanagement than most other abilities. We are looking into solutions, but we do not expect to get changes in for Update 13.
OMG no. Just stop making everything undodgeable. The nerf is OK I think.nahh only scrub here is you am sure but with my build even with this change am going to still have incap faster then most people.Increasing the cost still doesn't make it close to being balanced it is a lazy fix that only people whole get gank will enjoy.When the ability miss 70 % of the time the plus its single target it should hit hard.For example Dawnbreaker hits harder then incap but its undodgeable and its AOE. Which makes no sense as is even with zos stating AOE should never deal more damage than a single target attack.That's why surprise attack hits harder then steel nado. Only change they need to make Incap balanced revert the stun change so it only deal damage to someone with more health then you.@Jaronking
Talk about a cry baby if 20 incap ruins your play your a nub. You will now have to wait an extra 1-3 seconds to incap on an ability that hits like a truck instead of getting back to back incap ults. It's approaching balance if anything.
No. Just no. Stamblade is very, very strong at the moment and doesn't need buffs at all if you build it right. I see many people who complain that stamblade is weak, but that's not true. Medium armor is weak. Just go heavy armor, stack damage and crit damage and you are almost unkillable while having more burst than every other stam class. An Incap crit with that build is almost a death sentence for everyone who isn't a tank. I love stamblade and I play that class since release but this nerf is justified and making it undodgeable would be super disgusting.
Ragnaroek93 wrote: »Dude I run 5 BR 2 BS on my stamblade VMA 2h 3 agility compared to my stam sorc stamdk even my dam stamplar with the sane weapon damage and gear my stamsorc Stam dk and stamplar are all way tankier then my StamNB. Without proc sets Nb aren't that strong . Incap hits hard but even then why use it over dawnbreakee when that hits hard and its a AOE?StamNB is still the most squishy class in the game.Look at it from a 1V1 perspective no stamblade has won a dueling tonight since 1.6 on PC and I can't remember the last time on on xbox won a tournament.Lets look at it like this my stamdk running the same gear hits just as hard as my stamnb but my DK has higher physical and spell resist.On my stamDK only way a Stamblade can kill me is with proc sets or I lag so bad that i don't know what's happening even than It's still a long fight.Ragnaroek93 wrote: »GreenSoup2HoT wrote: »@Jaronking
Talk about a cry baby if 20 incap ruins your play your a nub. You will now have to wait an extra 1-3 seconds to incap on an ability that hits like a truck instead of getting back to back incap ults. It's approaching balance if anything.
What he proposes isn't crazy or anything. It would be a step in the right direction in my opinion to make ALL ultimate's not dodge-able.
One reason why the Bow Ultimate right now is terrible is because you can just dodge the whole thing.
They did just make Leap undodgeable. Why not Incap? Its 70 ultimate now. For a single target ultimate that is now not as spammed it should be able to guarantee a hit.
Edit: Before anyone yells at me, i understand Leap is now undodgeable because it is indeed AoE but why is Soul Assault not dodge-able compared to the Bow ultimate? Its not really fair imo. Making all ultimate s undodgeable just adds consistency and makes ultimates always worth utilizing.
Also the base skill Death Stroke would become undodgeable so it would be a step in the right direction for magblades as well.
Making Incap undodgeable is crazy. It would just push the meta further into burst and stacking as much damage as possible. It would also remove counterplay. Even if you block it, you would still get the debuffs. Fighting a heavy armor nightblade who just stacks everything into damage is already disgusting, just don't make this skill undodgeable. I never asked for ultis not being dodgeable and I don't like them to be undodgeable but making Incap undodgeable would be so terrible.When every attack misses making some abilities need to hit through dodge at least ultimate should.Ragnaroek93 wrote: »@ZOS_RichLambert If your going to increase the cost of incap you should increase the cost to composite or at least make it undodgeable.ZOS_RichLambert wrote: »Just wanted to thank everyone for all the feedback and discussions in this thread. We have a couple updates/changes coming for the next PTS build that we’d like to share:
- Incapacitating Strike – Increased the cost of this ultimate to 70 from 50.
- Path of Darkness (and morphs) – Increased the base ability damage by 25%
- Twisting Path – Increased the damage of this morph by 7% over the base ability. (Total damage increase of 32% over live)
As a note, we definitely hear your feedback on Grim Focus and agree it requires more micromanagement than most other abilities. We are looking into solutions, but we do not expect to get changes in for Update 13.
OMG no. Just stop making everything undodgeable. The nerf is OK I think.nahh only scrub here is you am sure but with my build even with this change am going to still have incap faster then most people.Increasing the cost still doesn't make it close to being balanced it is a lazy fix that only people whole get gank will enjoy.When the ability miss 70 % of the time the plus its single target it should hit hard.For example Dawnbreaker hits harder then incap but its undodgeable and its AOE. Which makes no sense as is even with zos stating AOE should never deal more damage than a single target attack.That's why surprise attack hits harder then steel nado. Only change they need to make Incap balanced revert the stun change so it only deal damage to someone with more health then you.@Jaronking
Talk about a cry baby if 20 incap ruins your play your a nub. You will now have to wait an extra 1-3 seconds to incap on an ability that hits like a truck instead of getting back to back incap ults. It's approaching balance if anything.
No. Just no. Stamblade is very, very strong at the moment and doesn't need buffs at all if you build it right. I see many people who complain that stamblade is weak, but that's not true. Medium armor is weak. Just go heavy armor, stack damage and crit damage and you are almost unkillable while having more burst than every other stam class. An Incap crit with that build is almost a death sentence for everyone who isn't a tank. I love stamblade and I play that class since release but this nerf is justified and making it undodgeable would be super disgusting.
Dude, heavy armor stamblade can compete with stamplar, sorc and dk if you build it right. Drop your proc sets and go for a defensive 2p set instead and stack crit damage, drop BR and go for something with more damage... I get hit from 10k Incaps (while I'm wearing medium armor with 7x Impen) in duels from this "squishy" heavy armor stamblades (which are tanky as *** with vit pots), making this skill undodgeable is a death sentence for my sustain build in duels and would just push the meta further into dmg stacking on heavy armor builds.
Ragnaroek93 wrote: »Dude I run 5 BR 2 BS on my stamblade VMA 2h 3 agility compared to my stam sorc stamdk even my dam stamplar with the sane weapon damage and gear my stamsorc Stam dk and stamplar are all way tankier then my StamNB. Without proc sets Nb aren't that strong . Incap hits hard but even then why use it over dawnbreakee when that hits hard and its a AOE?StamNB is still the most squishy class in the game.Look at it from a 1V1 perspective no stamblade has won a dueling tonight since 1.6 on PC and I can't remember the last time on on xbox won a tournament.Lets look at it like this my stamdk running the same gear hits just as hard as my stamnb but my DK has higher physical and spell resist.On my stamDK only way a Stamblade can kill me is with proc sets or I lag so bad that i don't know what's happening even than It's still a long fight.Ragnaroek93 wrote: »GreenSoup2HoT wrote: »@Jaronking
Talk about a cry baby if 20 incap ruins your play your a nub. You will now have to wait an extra 1-3 seconds to incap on an ability that hits like a truck instead of getting back to back incap ults. It's approaching balance if anything.
What he proposes isn't crazy or anything. It would be a step in the right direction in my opinion to make ALL ultimate's not dodge-able.
One reason why the Bow Ultimate right now is terrible is because you can just dodge the whole thing.
They did just make Leap undodgeable. Why not Incap? Its 70 ultimate now. For a single target ultimate that is now not as spammed it should be able to guarantee a hit.
Edit: Before anyone yells at me, i understand Leap is now undodgeable because it is indeed AoE but why is Soul Assault not dodge-able compared to the Bow ultimate? Its not really fair imo. Making all ultimate s undodgeable just adds consistency and makes ultimates always worth utilizing.
Also the base skill Death Stroke would become undodgeable so it would be a step in the right direction for magblades as well.
Making Incap undodgeable is crazy. It would just push the meta further into burst and stacking as much damage as possible. It would also remove counterplay. Even if you block it, you would still get the debuffs. Fighting a heavy armor nightblade who just stacks everything into damage is already disgusting, just don't make this skill undodgeable. I never asked for ultis not being dodgeable and I don't like them to be undodgeable but making Incap undodgeable would be so terrible.When every attack misses making some abilities need to hit through dodge at least ultimate should.Ragnaroek93 wrote: »@ZOS_RichLambert If your going to increase the cost of incap you should increase the cost to composite or at least make it undodgeable.ZOS_RichLambert wrote: »Just wanted to thank everyone for all the feedback and discussions in this thread. We have a couple updates/changes coming for the next PTS build that we’d like to share:
- Incapacitating Strike – Increased the cost of this ultimate to 70 from 50.
- Path of Darkness (and morphs) – Increased the base ability damage by 25%
- Twisting Path – Increased the damage of this morph by 7% over the base ability. (Total damage increase of 32% over live)
As a note, we definitely hear your feedback on Grim Focus and agree it requires more micromanagement than most other abilities. We are looking into solutions, but we do not expect to get changes in for Update 13.
OMG no. Just stop making everything undodgeable. The nerf is OK I think.nahh only scrub here is you am sure but with my build even with this change am going to still have incap faster then most people.Increasing the cost still doesn't make it close to being balanced it is a lazy fix that only people whole get gank will enjoy.When the ability miss 70 % of the time the plus its single target it should hit hard.For example Dawnbreaker hits harder then incap but its undodgeable and its AOE. Which makes no sense as is even with zos stating AOE should never deal more damage than a single target attack.That's why surprise attack hits harder then steel nado. Only change they need to make Incap balanced revert the stun change so it only deal damage to someone with more health then you.@Jaronking
Talk about a cry baby if 20 incap ruins your play your a nub. You will now have to wait an extra 1-3 seconds to incap on an ability that hits like a truck instead of getting back to back incap ults. It's approaching balance if anything.
No. Just no. Stamblade is very, very strong at the moment and doesn't need buffs at all if you build it right. I see many people who complain that stamblade is weak, but that's not true. Medium armor is weak. Just go heavy armor, stack damage and crit damage and you are almost unkillable while having more burst than every other stam class. An Incap crit with that build is almost a death sentence for everyone who isn't a tank. I love stamblade and I play that class since release but this nerf is justified and making it undodgeable would be super disgusting.
Dude, heavy armor stamblade can compete with stamplar, sorc and dk if you build it right. Drop your proc sets and go for a defensive 2p set instead and stack crit damage, drop BR and go for something with more damage... I get hit from 10k Incaps (while I'm wearing medium armor with 7x Impen) in duels from this "squishy" heavy armor stamblades (which are tanky as *** with vit pots), making this skill undodgeable is a death sentence for my sustain build in duels and would just push the meta further into dmg stacking on heavy armor builds.
What damage proc set I just said in my post am running Bloodspawn since when is that a damage proc set?Please read my comment before posting your reply it saves us both time.Yea and have the squishy Heavy armor fight a decent stamdk and that stamNb would lose.Even with Vitality pots( which all dueling tournaments ban) even then he will run out of resources will the stamdk can run regular tri pots and just run out of resources and kill that stamblade easy.The only build that you probably won't ut sustain is a stamplar but that's because their sustain suck.StamNB versus stamNB if that meduim armor not runnning proc sets the heavy stamblade will win every time heavy armor is just that strong.You will still be able to block incap but again why use it over Dawnbreaker which hit harder and its AOE and can't be dodged.Another point you ignored is that in a 1v1 even with some heavy armor NB hitting 10k in duels why haven't a stamNB won a Dueling tournament since 1.6?NB are the weakest Dueling class I put stamplar next but with the changes and their access t major mending their still really hard to kill.
I never said stamNB Sustain was bad but if your running Vitality pots against a StamDK who sustain is way better running regular tri pots that stamNB going run out before that DK.leepalmer95 wrote: »Ragnaroek93 wrote: »Dude I run 5 BR 2 BS on my stamblade VMA 2h 3 agility compared to my stam sorc stamdk even my dam stamplar with the sane weapon damage and gear my stamsorc Stam dk and stamplar are all way tankier then my StamNB. Without proc sets Nb aren't that strong . Incap hits hard but even then why use it over dawnbreakee when that hits hard and its a AOE?StamNB is still the most squishy class in the game.Look at it from a 1V1 perspective no stamblade has won a dueling tonight since 1.6 on PC and I can't remember the last time on on xbox won a tournament.Lets look at it like this my stamdk running the same gear hits just as hard as my stamnb but my DK has higher physical and spell resist.On my stamDK only way a Stamblade can kill me is with proc sets or I lag so bad that i don't know what's happening even than It's still a long fight.Ragnaroek93 wrote: »GreenSoup2HoT wrote: »@Jaronking
Talk about a cry baby if 20 incap ruins your play your a nub. You will now have to wait an extra 1-3 seconds to incap on an ability that hits like a truck instead of getting back to back incap ults. It's approaching balance if anything.
What he proposes isn't crazy or anything. It would be a step in the right direction in my opinion to make ALL ultimate's not dodge-able.
One reason why the Bow Ultimate right now is terrible is because you can just dodge the whole thing.
They did just make Leap undodgeable. Why not Incap? Its 70 ultimate now. For a single target ultimate that is now not as spammed it should be able to guarantee a hit.
Edit: Before anyone yells at me, i understand Leap is now undodgeable because it is indeed AoE but why is Soul Assault not dodge-able compared to the Bow ultimate? Its not really fair imo. Making all ultimate s undodgeable just adds consistency and makes ultimates always worth utilizing.
Also the base skill Death Stroke would become undodgeable so it would be a step in the right direction for magblades as well.
Making Incap undodgeable is crazy. It would just push the meta further into burst and stacking as much damage as possible. It would also remove counterplay. Even if you block it, you would still get the debuffs. Fighting a heavy armor nightblade who just stacks everything into damage is already disgusting, just don't make this skill undodgeable. I never asked for ultis not being dodgeable and I don't like them to be undodgeable but making Incap undodgeable would be so terrible.When every attack misses making some abilities need to hit through dodge at least ultimate should.Ragnaroek93 wrote: »@ZOS_RichLambert If your going to increase the cost of incap you should increase the cost to composite or at least make it undodgeable.ZOS_RichLambert wrote: »Just wanted to thank everyone for all the feedback and discussions in this thread. We have a couple updates/changes coming for the next PTS build that we’d like to share:
- Incapacitating Strike – Increased the cost of this ultimate to 70 from 50.
- Path of Darkness (and morphs) – Increased the base ability damage by 25%
- Twisting Path – Increased the damage of this morph by 7% over the base ability. (Total damage increase of 32% over live)
As a note, we definitely hear your feedback on Grim Focus and agree it requires more micromanagement than most other abilities. We are looking into solutions, but we do not expect to get changes in for Update 13.
OMG no. Just stop making everything undodgeable. The nerf is OK I think.nahh only scrub here is you am sure but with my build even with this change am going to still have incap faster then most people.Increasing the cost still doesn't make it close to being balanced it is a lazy fix that only people whole get gank will enjoy.When the ability miss 70 % of the time the plus its single target it should hit hard.For example Dawnbreaker hits harder then incap but its undodgeable and its AOE. Which makes no sense as is even with zos stating AOE should never deal more damage than a single target attack.That's why surprise attack hits harder then steel nado. Only change they need to make Incap balanced revert the stun change so it only deal damage to someone with more health then you.@Jaronking
Talk about a cry baby if 20 incap ruins your play your a nub. You will now have to wait an extra 1-3 seconds to incap on an ability that hits like a truck instead of getting back to back incap ults. It's approaching balance if anything.
No. Just no. Stamblade is very, very strong at the moment and doesn't need buffs at all if you build it right. I see many people who complain that stamblade is weak, but that's not true. Medium armor is weak. Just go heavy armor, stack damage and crit damage and you are almost unkillable while having more burst than every other stam class. An Incap crit with that build is almost a death sentence for everyone who isn't a tank. I love stamblade and I play that class since release but this nerf is justified and making it undodgeable would be super disgusting.
Dude, heavy armor stamblade can compete with stamplar, sorc and dk if you build it right. Drop your proc sets and go for a defensive 2p set instead and stack crit damage, drop BR and go for something with more damage... I get hit from 10k Incaps (while I'm wearing medium armor with 7x Impen) in duels from this "squishy" heavy armor stamblades (which are tanky as *** with vit pots), making this skill undodgeable is a death sentence for my sustain build in duels and would just push the meta further into dmg stacking on heavy armor builds.
What damage proc set I just said in my post am running Bloodspawn since when is that a damage proc set?Please read my comment before posting your reply it saves us both time.Yea and have the squishy Heavy armor fight a decent stamdk and that stamNb would lose.Even with Vitality pots( which all dueling tournaments ban) even then he will run out of resources will the stamdk can run regular tri pots and just run out of resources and kill that stamblade easy.The only build that you probably won't ut sustain is a stamplar but that's because their sustain suck.StamNB versus stamNB if that meduim armor not runnning proc sets the heavy stamblade will win every time heavy armor is just that strong.You will still be able to block incap but again why use it over Dawnbreaker which hit harder and its AOE and can't be dodged.Another point you ignored is that in a 1v1 even with some heavy armor NB hitting 10k in duels why haven't a stamNB won a Dueling tournament since 1.6?NB are the weakest Dueling class I put stamplar next but with the changes and their access t major mending their still really hard to kill.
Stam nb sustain in duels is amazing.
Ragnaroek93 wrote: »Dude I run 5 BR 2 BS on my stamblade VMA 2h 3 agility compared to my stam sorc stamdk even my dam stamplar with the sane weapon damage and gear my stamsorc Stam dk and stamplar are all way tankier then my StamNB. Without proc sets Nb aren't that strong . Incap hits hard but even then why use it over dawnbreakee when that hits hard and its a AOE?StamNB is still the most squishy class in the game.Look at it from a 1V1 perspective no stamblade has won a dueling tonight since 1.6 on PC and I can't remember the last time on on xbox won a tournament.Lets look at it like this my stamdk running the same gear hits just as hard as my stamnb but my DK has higher physical and spell resist.On my stamDK only way a Stamblade can kill me is with proc sets or I lag so bad that i don't know what's happening even than It's still a long fight.Ragnaroek93 wrote: »GreenSoup2HoT wrote: »@Jaronking
Talk about a cry baby if 20 incap ruins your play your a nub. You will now have to wait an extra 1-3 seconds to incap on an ability that hits like a truck instead of getting back to back incap ults. It's approaching balance if anything.
What he proposes isn't crazy or anything. It would be a step in the right direction in my opinion to make ALL ultimate's not dodge-able.
One reason why the Bow Ultimate right now is terrible is because you can just dodge the whole thing.
They did just make Leap undodgeable. Why not Incap? Its 70 ultimate now. For a single target ultimate that is now not as spammed it should be able to guarantee a hit.
Edit: Before anyone yells at me, i understand Leap is now undodgeable because it is indeed AoE but why is Soul Assault not dodge-able compared to the Bow ultimate? Its not really fair imo. Making all ultimate s undodgeable just adds consistency and makes ultimates always worth utilizing.
Also the base skill Death Stroke would become undodgeable so it would be a step in the right direction for magblades as well.
Making Incap undodgeable is crazy. It would just push the meta further into burst and stacking as much damage as possible. It would also remove counterplay. Even if you block it, you would still get the debuffs. Fighting a heavy armor nightblade who just stacks everything into damage is already disgusting, just don't make this skill undodgeable. I never asked for ultis not being dodgeable and I don't like them to be undodgeable but making Incap undodgeable would be so terrible.When every attack misses making some abilities need to hit through dodge at least ultimate should.Ragnaroek93 wrote: »@ZOS_RichLambert If your going to increase the cost of incap you should increase the cost to composite or at least make it undodgeable.ZOS_RichLambert wrote: »Just wanted to thank everyone for all the feedback and discussions in this thread. We have a couple updates/changes coming for the next PTS build that we’d like to share:
- Incapacitating Strike – Increased the cost of this ultimate to 70 from 50.
- Path of Darkness (and morphs) – Increased the base ability damage by 25%
- Twisting Path – Increased the damage of this morph by 7% over the base ability. (Total damage increase of 32% over live)
As a note, we definitely hear your feedback on Grim Focus and agree it requires more micromanagement than most other abilities. We are looking into solutions, but we do not expect to get changes in for Update 13.
OMG no. Just stop making everything undodgeable. The nerf is OK I think.nahh only scrub here is you am sure but with my build even with this change am going to still have incap faster then most people.Increasing the cost still doesn't make it close to being balanced it is a lazy fix that only people whole get gank will enjoy.When the ability miss 70 % of the time the plus its single target it should hit hard.For example Dawnbreaker hits harder then incap but its undodgeable and its AOE. Which makes no sense as is even with zos stating AOE should never deal more damage than a single target attack.That's why surprise attack hits harder then steel nado. Only change they need to make Incap balanced revert the stun change so it only deal damage to someone with more health then you.@Jaronking
Talk about a cry baby if 20 incap ruins your play your a nub. You will now have to wait an extra 1-3 seconds to incap on an ability that hits like a truck instead of getting back to back incap ults. It's approaching balance if anything.
No. Just no. Stamblade is very, very strong at the moment and doesn't need buffs at all if you build it right. I see many people who complain that stamblade is weak, but that's not true. Medium armor is weak. Just go heavy armor, stack damage and crit damage and you are almost unkillable while having more burst than every other stam class. An Incap crit with that build is almost a death sentence for everyone who isn't a tank. I love stamblade and I play that class since release but this nerf is justified and making it undodgeable would be super disgusting.
Dude, heavy armor stamblade can compete with stamplar, sorc and dk if you build it right. Drop your proc sets and go for a defensive 2p set instead and stack crit damage, drop BR and go for something with more damage... I get hit from 10k Incaps (while I'm wearing medium armor with 7x Impen) in duels from this "squishy" heavy armor stamblades (which are tanky as *** with vit pots), making this skill undodgeable is a death sentence for my sustain build in duels and would just push the meta further into dmg stacking on heavy armor builds.
What damage proc set I just said in my post am running Bloodspawn since when is that a damage proc set?Please read my comment before posting your reply it saves us both time.Yea and have the squishy Heavy armor fight a decent stamdk and that stamNb would lose.Even with Vitality pots( which all dueling tournaments ban) even then he will run out of resources will the stamdk can run regular tri pots and just run out of resources and kill that stamblade easy.The only build that you probably won't ut sustain is a stamplar but that's because their sustain suck.StamNB versus stamNB if that meduim armor not runnning proc sets the heavy stamblade will win every time heavy armor is just that strong.You will still be able to block incap but again why use it over Dawnbreaker which hit harder and its AOE and can't be dodged.Another point you ignored is that in a 1v1 even with some heavy armor NB hitting 10k in duels why haven't a stamNB won a Dueling tournament since 1.6?NB are the weakest Dueling class I put stamplar next but with the changes and their access t major mending their still really hard to kill.
Alright dude can you read or do you not know what the heck you are posting?First you accused me of running a proc set when in the same Post I told you what I was running then told me to run a defensive 2 piece,when I run one of the best in the game.Why would anyone in their right mind run Skeletonpirate over BS.When I pretty much get the same bonus as the 1 piece on my 2 piece of Bloodspawn and I don't have minor defile which will stack with major defile for 45% reduce healing.So if you run vitality pots you still be done 15% healing which I can make more but lets not discuss that.Trollking is decent but in a duel a waste of a slot since you don't have a buddy to heal to get the 2 piece bonus so you only have 2% healing which with most people running minor defile at the very least that 1 piece is gone.So now I have a set that pretty much useless.Now lets disprove your I won't die to a stamdk who running heavy armor lie.1 cloak won't work since most likely will have a dot on you even then majority of Good players Know how to break cloak that why I said decent Dk you won't beat because you won't be able to cloak even if it worked.Lets keep going Like I said earlier trollking will be useless because of minor defile but with vitality pots you will have 17% extra healing the DK will still get the 30% from major mending not mentioning the 12 % they get from Burning Heart passive.So that's 42% extra healing without Vitality potions if the DK use those 72% without having to run trollking and running his regular setup so you can hit him with major defile and still have more healing then you.With the constant Dots and the ability to stop you from cloaking that StamDk going to eat you.I haven't in any of my post mentioned stam sorc other than saying their a better dueling class than stamNb.So your comment was pointless.Ragnaroek93 wrote: »Ragnaroek93 wrote: »Dude I run 5 BR 2 BS on my stamblade VMA 2h 3 agility compared to my stam sorc stamdk even my dam stamplar with the sane weapon damage and gear my stamsorc Stam dk and stamplar are all way tankier then my StamNB. Without proc sets Nb aren't that strong . Incap hits hard but even then why use it over dawnbreakee when that hits hard and its a AOE?StamNB is still the most squishy class in the game.Look at it from a 1V1 perspective no stamblade has won a dueling tonight since 1.6 on PC and I can't remember the last time on on xbox won a tournament.Lets look at it like this my stamdk running the same gear hits just as hard as my stamnb but my DK has higher physical and spell resist.On my stamDK only way a Stamblade can kill me is with proc sets or I lag so bad that i don't know what's happening even than It's still a long fight.Ragnaroek93 wrote: »GreenSoup2HoT wrote: »@Jaronking
Talk about a cry baby if 20 incap ruins your play your a nub. You will now have to wait an extra 1-3 seconds to incap on an ability that hits like a truck instead of getting back to back incap ults. It's approaching balance if anything.
What he proposes isn't crazy or anything. It would be a step in the right direction in my opinion to make ALL ultimate's not dodge-able.
One reason why the Bow Ultimate right now is terrible is because you can just dodge the whole thing.
They did just make Leap undodgeable. Why not Incap? Its 70 ultimate now. For a single target ultimate that is now not as spammed it should be able to guarantee a hit.
Edit: Before anyone yells at me, i understand Leap is now undodgeable because it is indeed AoE but why is Soul Assault not dodge-able compared to the Bow ultimate? Its not really fair imo. Making all ultimate s undodgeable just adds consistency and makes ultimates always worth utilizing.
Also the base skill Death Stroke would become undodgeable so it would be a step in the right direction for magblades as well.
Making Incap undodgeable is crazy. It would just push the meta further into burst and stacking as much damage as possible. It would also remove counterplay. Even if you block it, you would still get the debuffs. Fighting a heavy armor nightblade who just stacks everything into damage is already disgusting, just don't make this skill undodgeable. I never asked for ultis not being dodgeable and I don't like them to be undodgeable but making Incap undodgeable would be so terrible.When every attack misses making some abilities need to hit through dodge at least ultimate should.Ragnaroek93 wrote: »@ZOS_RichLambert If your going to increase the cost of incap you should increase the cost to composite or at least make it undodgeable.ZOS_RichLambert wrote: »Just wanted to thank everyone for all the feedback and discussions in this thread. We have a couple updates/changes coming for the next PTS build that we’d like to share:
- Incapacitating Strike – Increased the cost of this ultimate to 70 from 50.
- Path of Darkness (and morphs) – Increased the base ability damage by 25%
- Twisting Path – Increased the damage of this morph by 7% over the base ability. (Total damage increase of 32% over live)
As a note, we definitely hear your feedback on Grim Focus and agree it requires more micromanagement than most other abilities. We are looking into solutions, but we do not expect to get changes in for Update 13.
OMG no. Just stop making everything undodgeable. The nerf is OK I think.nahh only scrub here is you am sure but with my build even with this change am going to still have incap faster then most people.Increasing the cost still doesn't make it close to being balanced it is a lazy fix that only people whole get gank will enjoy.When the ability miss 70 % of the time the plus its single target it should hit hard.For example Dawnbreaker hits harder then incap but its undodgeable and its AOE. Which makes no sense as is even with zos stating AOE should never deal more damage than a single target attack.That's why surprise attack hits harder then steel nado. Only change they need to make Incap balanced revert the stun change so it only deal damage to someone with more health then you.@Jaronking
Talk about a cry baby if 20 incap ruins your play your a nub. You will now have to wait an extra 1-3 seconds to incap on an ability that hits like a truck instead of getting back to back incap ults. It's approaching balance if anything.
No. Just no. Stamblade is very, very strong at the moment and doesn't need buffs at all if you build it right. I see many people who complain that stamblade is weak, but that's not true. Medium armor is weak. Just go heavy armor, stack damage and crit damage and you are almost unkillable while having more burst than every other stam class. An Incap crit with that build is almost a death sentence for everyone who isn't a tank. I love stamblade and I play that class since release but this nerf is justified and making it undodgeable would be super disgusting.
Dude, heavy armor stamblade can compete with stamplar, sorc and dk if you build it right. Drop your proc sets and go for a defensive 2p set instead and stack crit damage, drop BR and go for something with more damage... I get hit from 10k Incaps (while I'm wearing medium armor with 7x Impen) in duels from this "squishy" heavy armor stamblades (which are tanky as *** with vit pots), making this skill undodgeable is a death sentence for my sustain build in duels and would just push the meta further into dmg stacking on heavy armor builds.
What damage proc set I just said in my post am running Bloodspawn since when is that a damage proc set?Please read my comment before posting your reply it saves us both time.Yea and have the squishy Heavy armor fight a decent stamdk and that stamNb would lose.Even with Vitality pots( which all dueling tournaments ban) even then he will run out of resources will the stamdk can run regular tri pots and just run out of resources and kill that stamblade easy.The only build that you probably won't ut sustain is a stamplar but that's because their sustain suck.StamNB versus stamNB if that meduim armor not runnning proc sets the heavy stamblade will win every time heavy armor is just that strong.You will still be able to block incap but again why use it over Dawnbreaker which hit harder and its AOE and can't be dodged.Another point you ignored is that in a 1v1 even with some heavy armor NB hitting 10k in duels why haven't a stamNB won a Dueling tournament since 1.6?NB are the weakest Dueling class I put stamplar next but with the changes and their access t major mending their still really hard to kill.
Maybe don't use Bloodspawn then. Go Skeletonpirate or Trollking and something with more damage than Black Rose. I won't die against a stamdk while using heavy armor, Trollking, vit pots and a working cloak. I'm less tanky (but still too tanky to die) but have more damage and more mobility, all I need to do is port to my shadow image and cloak away if I can't kill the Dk. Would be fair, if the stamdk is stronger in duels because they don't have the mobility that nightblades have. And stop trying to balance the game around stamsorcs lol.
No, the heavy armor stamblade won't win every time, but they will with your great idea to the Incap change. All I see is that you are crying about justified nerfs if they hit your build. You complained about a Redguard nerf (which was well deserved and they are still too strong imo) and now you complain about Incap, which is also overperforming.
Also saying that Nb is the weakest dueling class because they did not win a duel tourney is stupid. The game is not balanced around dueling and Nb is not the weakest dueling class.
You just contradicted yourself.The fact that StamNb are the only spec that hasn't won any dueling tournament out of all specs kinda prove they the worst dueling class.Let me explain this to you the simplest way possible.When you have a dueling tournament majority of the players participating are close to equal skill so if out of all the tournament since 1.6.Where most of those players are of equal skill the one class that hasn't won is a stamNB kinda prove that they are the weakest dueling class.Please read my post before you comment next time because as it is your not reading just posting non sense.Also saying that Nb is the weakest dueling class because they did not win a duel tourney is stupid. The game is not balanced around dueling and Nb is not the weakest dueling class.
@JaronkingYou just contradicted yourself.The fact that StamNb are the only spec that hasn't won any dueling tournament out of all specs kinda prove they the worst dueling class.Let me explain this to you the simplest way possible.When you have a dueling tournament majority of the players participating are close to equal skill so if out of all the tournament since 1.6.Where most of those players are of equal skill the one class that hasn't won is a stamNB kinda prove that they are the weakest dueling class.Please read my post before you comment next time because as it is your not reading just posting non sense.Also saying that Nb is the weakest dueling class because they did not win a duel tourney is stupid. The game is not balanced around dueling and Nb is not the weakest dueling class.
Trollking shouldn't proc on yourself without a ally present and if it does that a bug which needs to be fixed.Yes a Dk can pull you out of Cloak for example Noxious breath is a AOE and will pull you out, with how buggy cloak is venomous claw will also pull you out after this update hopefully that is fixed.I almost forgot they can just gap close you and cloak will break.Also even with fear my incap has missed people because they had shuffle up,You plan work open world but in a duel which we were talking about it won't work 1 I can see where you placed your shade so just fight near the shade you can't teleport away.Try to cloak as I said earlier really won't work.Their so many issue with cloak its not funny in a perfect world your plan would work but in practice it won't work.You know that Trollking procs on yourself? Trollking is so good because it is not affected by minor / major defile. No DK can put you out of cloak anymore without an AoE but you port to your shade and cloak immediatly, side step and the dk has no chance other than block and wait for the burst.
If you don't want your Incap to miss use Fear first then Incap. It'll increase the dmg of incap because of cp passives.
Am pretty good on my stamNB but am not going to lie and say their the best of the best when their not.As you said their great at slaying pugs one of the best class for doing it.When it comes to fighting skilled players stamblade will struggle.When it comes to Dueling, for example Stamblade isn't the top when it comes to stam,Stam Sorc and stamDK 1 and 2 when it comes to dueling.Stamplar have bad sustain but also have major mending and purge to kinda help out with that issue.You could argue that stamNB is better then stamplar in dueling even then their not that high on the list.Please list each of the classes magic and stam for dealing and tell me where stam NB land on that list.@JaronkingYou just contradicted yourself.The fact that StamNb are the only spec that hasn't won any dueling tournament out of all specs kinda prove they the worst dueling class.Let me explain this to you the simplest way possible.When you have a dueling tournament majority of the players participating are close to equal skill so if out of all the tournament since 1.6.Where most of those players are of equal skill the one class that hasn't won is a stamNB kinda prove that they are the weakest dueling class.Please read my post before you comment next time because as it is your not reading just posting non sense.Also saying that Nb is the weakest dueling class because they did not win a duel tourney is stupid. The game is not balanced around dueling and Nb is not the weakest dueling class.
Alot of players think that playing stamina nightblade is kinda easy. Now it is, the offensive part. Everyone can kill playing a stamina nightblade and they are the strongest pugslayers in Cyrodiil. The actuall skill in playing a stamina nightblade is defence, you have to kite, wait to put pressure, don't go yolo or you'll die.
A stamina nightblade (in medium) will most likely never win a tournament, medium armor is easily punished on mistakes while heavy armor, shields and certain gear sets will make up for mistakes. But stating that they are the weakest is bullsh*t, you should improve yourself onto a point in which you will see that most of what you type here is nonsense.
IzakiBrotherSs wrote: »@ZOS_RichLambert did you guys fix twisting path to scale with thaumaturge?it would be great!
Wait it doesn't?
Is this the reason it procs Scathing, because in game it's not considered a DOT?
Please @ZOS_RichLambert make sure this is looked into!
TheBonesXXX wrote: »3) Buff Conceal Weapons damage, slightly and make it stun again.
ScruffyWhiskers wrote: »TheBonesXXX wrote: »3) Buff Conceal Weapons damage, slightly and make it stun again.
Did I miss a nerf during one of my hiatuses? When was the stun from stealth/invis removed. I know it's a bit fiddly sometimes but was it really removed?
ScruffyWhiskers wrote: »TheBonesXXX wrote: »3) Buff Conceal Weapons damage, slightly and make it stun again.
Did I miss a nerf during one of my hiatuses? When was the stun from stealth/invis removed. I know it's a bit fiddly sometimes but was it really removed?
Upright_man wrote: »LiquidPony wrote: »VigilantLance wrote: »
Stamblades are almost no NBs.. just stam weapons carriers. Just 5 skill morphs and a couple of passives.
If we want to improve classes, we should focus on improving magicka, which is the DNA of every class.
In other words: "I prefer Magicka so let's just ignore Stamina and focus on what I like."
Magblades are just sub-par sorcs. Just play a sorc. How does that sound?
That cracked me up @LiquidPony
@Xvorg what do you mean by magicka being the DNA of every class?
are you saying they should scrap stamina users from the game completely?
It feels kind of like ZoS agrees from a PvE perspective.
damn magic using weapon carriers.. 5 skills morphed + an ulti and a couple passives
For those PC players who have been able to thoroughly test cloak on the PTS: is it actually fixed? Is it finally worth slotting again?
Mark Target & Morphs = Dont u ever dare to touch that skill! leave as it is. (my opinion)