PTS Feedback Thread for Nightblade Balance Improvements

  • Ragnaroek93
    Ragnaroek93
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    Jaronking wrote: »
    Paraflex wrote: »
    @Jaronking

    Talk about a cry baby if 20 incap ruins your play your a nub. You will now have to wait an extra 1-3 seconds to incap on an ability that hits like a truck instead of getting back to back incap ults. It's approaching balance if anything.

    What he proposes isn't crazy or anything. It would be a step in the right direction in my opinion to make ALL ultimate's not dodge-able.

    One reason why the Bow Ultimate right now is terrible is because you can just dodge the whole thing.

    They did just make Leap undodgeable. Why not Incap? Its 70 ultimate now. For a single target ultimate that is now not as spammed it should be able to guarantee a hit.


    Edit: Before anyone yells at me, i understand Leap is now undodgeable because it is indeed AoE but why is Soul Assault not dodge-able compared to the Bow ultimate? Its not really fair imo. Making all ultimate s undodgeable just adds consistency and makes ultimates always worth utilizing.

    Also the base skill Death Stroke would become undodgeable so it would be a step in the right direction for magblades as well.


    Making Incap undodgeable is crazy. It would just push the meta further into burst and stacking as much damage as possible. It would also remove counterplay. Even if you block it, you would still get the debuffs. Fighting a heavy armor nightblade who just stacks everything into damage is already disgusting, just don't make this skill undodgeable. I never asked for ultis not being dodgeable and I don't like them to be undodgeable but making Incap undodgeable would be so terrible.
    Jaronking wrote: »
    Jaronking wrote: »
    Just wanted to thank everyone for all the feedback and discussions in this thread. We have a couple updates/changes coming for the next PTS build that we’d like to share:
    • Incapacitating Strike – Increased the cost of this ultimate to 70 from 50.
    • Path of Darkness (and morphs) – Increased the base ability damage by 25%
    • Twisting Path – Increased the damage of this morph by 7% over the base ability. (Total damage increase of 32% over live)

    As a note, we definitely hear your feedback on Grim Focus and agree it requires more micromanagement than most other abilities. We are looking into solutions, but we do not expect to get changes in for Update 13.
    @ZOS_RichLambert If your going to increase the cost of incap you should increase the cost to composite or at least make it undodgeable.

    OMG no. Just stop making everything undodgeable. The nerf is OK I think.
    When every attack misses making some abilities need to hit through dodge at least ultimate should.
    Paraflex wrote: »
    @Jaronking

    Talk about a cry baby if 20 incap ruins your play your a nub. You will now have to wait an extra 1-3 seconds to incap on an ability that hits like a truck instead of getting back to back incap ults. It's approaching balance if anything.
    nahh only scrub here is you am sure but with my build even with this change am going to still have incap faster then most people.Increasing the cost still doesn't make it close to being balanced it is a lazy fix that only people whole get gank will enjoy.When the ability miss 70 % of the time the plus its single target it should hit hard.For example Dawnbreaker hits harder then incap but its undodgeable and its AOE. Which makes no sense as is even with zos stating AOE should never deal more damage than a single target attack.That's why surprise attack hits harder then steel nado. Only change they need to make Incap balanced revert the stun change so it only deal damage to someone with more health then you.

    No. Just no. Stamblade is very, very strong at the moment and doesn't need buffs at all if you build it right. I see many people who complain that stamblade is weak, but that's not true. Medium armor is weak. Just go heavy armor, stack damage and crit damage and you are almost unkillable while having more burst than every other stam class. An Incap crit with that build is almost a death sentence for everyone who isn't a tank. I love stamblade and I play that class since release but this nerf is justified and making it undodgeable would be super disgusting.
    Dude I run 5 BR 2 BS on my stamblade VMA 2h 3 agility compared to my stam sorc stamdk even my dam stamplar with the sane weapon damage and gear my stamsorc Stam dk and stamplar are all way tankier then my StamNB. Without proc sets Nb aren't that strong . Incap hits hard but even then why use it over dawnbreakee when that hits hard and its a AOE?StamNB is still the most squishy class in the game.Look at it from a 1V1 perspective no stamblade has won a dueling tonight since 1.6 on PC and I can't remember the last time on on xbox won a tournament.Lets look at it like this my stamdk running the same gear hits just as hard as my stamnb but my DK has higher physical and spell resist.On my stamDK only way a Stamblade can kill me is with proc sets or I lag so bad that i don't know what's happening even than It's still a long fight.

    Dude, heavy armor stamblade can compete with stamplar, sorc and dk if you build it right. Drop your proc sets and go for a defensive 2p set instead and stack crit damage, drop BR and go for something with more damage... I get hit from 10k Incaps (while I'm wearing medium armor with 7x Impen) in duels from this "squishy" heavy armor stamblades (which are tanky as *** with vit pots), making this skill undodgeable is a death sentence for my sustain build in duels and would just push the meta further into dmg stacking on heavy armor builds.
    I used to think that PvP was a tragedy, but now I realize, it's a comedy.
  • C4Bliss
    C4Bliss
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    As a magblade main i am gonna say thank you for the changes 2 twisting path. I am also looking forward 2 a change of grim focus. For me thats the only skill that does not feel right...
  • Jaronking
    Jaronking
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    Jaronking wrote: »
    Paraflex wrote: »
    @Jaronking

    Talk about a cry baby if 20 incap ruins your play your a nub. You will now have to wait an extra 1-3 seconds to incap on an ability that hits like a truck instead of getting back to back incap ults. It's approaching balance if anything.

    What he proposes isn't crazy or anything. It would be a step in the right direction in my opinion to make ALL ultimate's not dodge-able.

    One reason why the Bow Ultimate right now is terrible is because you can just dodge the whole thing.

    They did just make Leap undodgeable. Why not Incap? Its 70 ultimate now. For a single target ultimate that is now not as spammed it should be able to guarantee a hit.


    Edit: Before anyone yells at me, i understand Leap is now undodgeable because it is indeed AoE but why is Soul Assault not dodge-able compared to the Bow ultimate? Its not really fair imo. Making all ultimate s undodgeable just adds consistency and makes ultimates always worth utilizing.

    Also the base skill Death Stroke would become undodgeable so it would be a step in the right direction for magblades as well.


    Making Incap undodgeable is crazy. It would just push the meta further into burst and stacking as much damage as possible. It would also remove counterplay. Even if you block it, you would still get the debuffs. Fighting a heavy armor nightblade who just stacks everything into damage is already disgusting, just don't make this skill undodgeable. I never asked for ultis not being dodgeable and I don't like them to be undodgeable but making Incap undodgeable would be so terrible.
    Jaronking wrote: »
    Jaronking wrote: »
    Just wanted to thank everyone for all the feedback and discussions in this thread. We have a couple updates/changes coming for the next PTS build that we’d like to share:
    • Incapacitating Strike – Increased the cost of this ultimate to 70 from 50.
    • Path of Darkness (and morphs) – Increased the base ability damage by 25%
    • Twisting Path – Increased the damage of this morph by 7% over the base ability. (Total damage increase of 32% over live)

    As a note, we definitely hear your feedback on Grim Focus and agree it requires more micromanagement than most other abilities. We are looking into solutions, but we do not expect to get changes in for Update 13.
    @ZOS_RichLambert If your going to increase the cost of incap you should increase the cost to composite or at least make it undodgeable.

    OMG no. Just stop making everything undodgeable. The nerf is OK I think.
    When every attack misses making some abilities need to hit through dodge at least ultimate should.
    Paraflex wrote: »
    @Jaronking

    Talk about a cry baby if 20 incap ruins your play your a nub. You will now have to wait an extra 1-3 seconds to incap on an ability that hits like a truck instead of getting back to back incap ults. It's approaching balance if anything.
    nahh only scrub here is you am sure but with my build even with this change am going to still have incap faster then most people.Increasing the cost still doesn't make it close to being balanced it is a lazy fix that only people whole get gank will enjoy.When the ability miss 70 % of the time the plus its single target it should hit hard.For example Dawnbreaker hits harder then incap but its undodgeable and its AOE. Which makes no sense as is even with zos stating AOE should never deal more damage than a single target attack.That's why surprise attack hits harder then steel nado. Only change they need to make Incap balanced revert the stun change so it only deal damage to someone with more health then you.

    No. Just no. Stamblade is very, very strong at the moment and doesn't need buffs at all if you build it right. I see many people who complain that stamblade is weak, but that's not true. Medium armor is weak. Just go heavy armor, stack damage and crit damage and you are almost unkillable while having more burst than every other stam class. An Incap crit with that build is almost a death sentence for everyone who isn't a tank. I love stamblade and I play that class since release but this nerf is justified and making it undodgeable would be super disgusting.
    Dude I run 5 BR 2 BS on my stamblade VMA 2h 3 agility compared to my stam sorc stamdk even my dam stamplar with the sane weapon damage and gear my stamsorc Stam dk and stamplar are all way tankier then my StamNB. Without proc sets Nb aren't that strong . Incap hits hard but even then why use it over dawnbreakee when that hits hard and its a AOE?StamNB is still the most squishy class in the game.Look at it from a 1V1 perspective no stamblade has won a dueling tonight since 1.6 on PC and I can't remember the last time on on xbox won a tournament.Lets look at it like this my stamdk running the same gear hits just as hard as my stamnb but my DK has higher physical and spell resist.On my stamDK only way a Stamblade can kill me is with proc sets or I lag so bad that i don't know what's happening even than It's still a long fight.

    Dude, heavy armor stamblade can compete with stamplar, sorc and dk if you build it right. Drop your proc sets and go for a defensive 2p set instead and stack crit damage, drop BR and go for something with more damage... I get hit from 10k Incaps (while I'm wearing medium armor with 7x Impen) in duels from this "squishy" heavy armor stamblades (which are tanky as *** with vit pots), making this skill undodgeable is a death sentence for my sustain build in duels and would just push the meta further into dmg stacking on heavy armor builds.

    What damage proc set I just said in my post am running Bloodspawn since when is that a damage proc set?Please read my comment before posting your reply it saves us both time.Yea and have the squishy Heavy armor fight a decent stamdk and that stamNb would lose.Even with Vitality pots( which all dueling tournaments ban) even then he will run out of resources will the stamdk can run regular tri pots and just run out of resources and kill that stamblade easy.The only build that you probably won't ut sustain is a stamplar but that's because their sustain suck.StamNB versus stamNB if that meduim armor not runnning proc sets the heavy stamblade will win every time heavy armor is just that strong.You will still be able to block incap but again why use it over Dawnbreaker which hit harder and its AOE and can't be dodged.Another point you ignored is that in a 1v1 even with some heavy armor NB hitting 10k in duels why haven't a stamNB won a Dueling tournament since 1.6?NB are the weakest Dueling class I put stamplar next but with the changes and their access t major mending their still really hard to kill.
  • leepalmer95
    leepalmer95
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    Jaronking wrote: »
    Jaronking wrote: »
    Paraflex wrote: »
    @Jaronking

    Talk about a cry baby if 20 incap ruins your play your a nub. You will now have to wait an extra 1-3 seconds to incap on an ability that hits like a truck instead of getting back to back incap ults. It's approaching balance if anything.

    What he proposes isn't crazy or anything. It would be a step in the right direction in my opinion to make ALL ultimate's not dodge-able.

    One reason why the Bow Ultimate right now is terrible is because you can just dodge the whole thing.

    They did just make Leap undodgeable. Why not Incap? Its 70 ultimate now. For a single target ultimate that is now not as spammed it should be able to guarantee a hit.


    Edit: Before anyone yells at me, i understand Leap is now undodgeable because it is indeed AoE but why is Soul Assault not dodge-able compared to the Bow ultimate? Its not really fair imo. Making all ultimate s undodgeable just adds consistency and makes ultimates always worth utilizing.

    Also the base skill Death Stroke would become undodgeable so it would be a step in the right direction for magblades as well.


    Making Incap undodgeable is crazy. It would just push the meta further into burst and stacking as much damage as possible. It would also remove counterplay. Even if you block it, you would still get the debuffs. Fighting a heavy armor nightblade who just stacks everything into damage is already disgusting, just don't make this skill undodgeable. I never asked for ultis not being dodgeable and I don't like them to be undodgeable but making Incap undodgeable would be so terrible.
    Jaronking wrote: »
    Jaronking wrote: »
    Just wanted to thank everyone for all the feedback and discussions in this thread. We have a couple updates/changes coming for the next PTS build that we’d like to share:
    • Incapacitating Strike – Increased the cost of this ultimate to 70 from 50.
    • Path of Darkness (and morphs) – Increased the base ability damage by 25%
    • Twisting Path – Increased the damage of this morph by 7% over the base ability. (Total damage increase of 32% over live)

    As a note, we definitely hear your feedback on Grim Focus and agree it requires more micromanagement than most other abilities. We are looking into solutions, but we do not expect to get changes in for Update 13.
    @ZOS_RichLambert If your going to increase the cost of incap you should increase the cost to composite or at least make it undodgeable.

    OMG no. Just stop making everything undodgeable. The nerf is OK I think.
    When every attack misses making some abilities need to hit through dodge at least ultimate should.
    Paraflex wrote: »
    @Jaronking

    Talk about a cry baby if 20 incap ruins your play your a nub. You will now have to wait an extra 1-3 seconds to incap on an ability that hits like a truck instead of getting back to back incap ults. It's approaching balance if anything.
    nahh only scrub here is you am sure but with my build even with this change am going to still have incap faster then most people.Increasing the cost still doesn't make it close to being balanced it is a lazy fix that only people whole get gank will enjoy.When the ability miss 70 % of the time the plus its single target it should hit hard.For example Dawnbreaker hits harder then incap but its undodgeable and its AOE. Which makes no sense as is even with zos stating AOE should never deal more damage than a single target attack.That's why surprise attack hits harder then steel nado. Only change they need to make Incap balanced revert the stun change so it only deal damage to someone with more health then you.

    No. Just no. Stamblade is very, very strong at the moment and doesn't need buffs at all if you build it right. I see many people who complain that stamblade is weak, but that's not true. Medium armor is weak. Just go heavy armor, stack damage and crit damage and you are almost unkillable while having more burst than every other stam class. An Incap crit with that build is almost a death sentence for everyone who isn't a tank. I love stamblade and I play that class since release but this nerf is justified and making it undodgeable would be super disgusting.
    Dude I run 5 BR 2 BS on my stamblade VMA 2h 3 agility compared to my stam sorc stamdk even my dam stamplar with the sane weapon damage and gear my stamsorc Stam dk and stamplar are all way tankier then my StamNB. Without proc sets Nb aren't that strong . Incap hits hard but even then why use it over dawnbreakee when that hits hard and its a AOE?StamNB is still the most squishy class in the game.Look at it from a 1V1 perspective no stamblade has won a dueling tonight since 1.6 on PC and I can't remember the last time on on xbox won a tournament.Lets look at it like this my stamdk running the same gear hits just as hard as my stamnb but my DK has higher physical and spell resist.On my stamDK only way a Stamblade can kill me is with proc sets or I lag so bad that i don't know what's happening even than It's still a long fight.

    Dude, heavy armor stamblade can compete with stamplar, sorc and dk if you build it right. Drop your proc sets and go for a defensive 2p set instead and stack crit damage, drop BR and go for something with more damage... I get hit from 10k Incaps (while I'm wearing medium armor with 7x Impen) in duels from this "squishy" heavy armor stamblades (which are tanky as *** with vit pots), making this skill undodgeable is a death sentence for my sustain build in duels and would just push the meta further into dmg stacking on heavy armor builds.

    What damage proc set I just said in my post am running Bloodspawn since when is that a damage proc set?Please read my comment before posting your reply it saves us both time.Yea and have the squishy Heavy armor fight a decent stamdk and that stamNb would lose.Even with Vitality pots( which all dueling tournaments ban) even then he will run out of resources will the stamdk can run regular tri pots and just run out of resources and kill that stamblade easy.The only build that you probably won't ut sustain is a stamplar but that's because their sustain suck.StamNB versus stamNB if that meduim armor not runnning proc sets the heavy stamblade will win every time heavy armor is just that strong.You will still be able to block incap but again why use it over Dawnbreaker which hit harder and its AOE and can't be dodged.Another point you ignored is that in a 1v1 even with some heavy armor NB hitting 10k in duels why haven't a stamNB won a Dueling tournament since 1.6?NB are the weakest Dueling class I put stamplar next but with the changes and their access t major mending their still really hard to kill.

    Stam nb sustain in duels is amazing.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Jaronking
    Jaronking
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    Jaronking wrote: »
    Jaronking wrote: »
    Paraflex wrote: »
    @Jaronking

    Talk about a cry baby if 20 incap ruins your play your a nub. You will now have to wait an extra 1-3 seconds to incap on an ability that hits like a truck instead of getting back to back incap ults. It's approaching balance if anything.

    What he proposes isn't crazy or anything. It would be a step in the right direction in my opinion to make ALL ultimate's not dodge-able.

    One reason why the Bow Ultimate right now is terrible is because you can just dodge the whole thing.

    They did just make Leap undodgeable. Why not Incap? Its 70 ultimate now. For a single target ultimate that is now not as spammed it should be able to guarantee a hit.


    Edit: Before anyone yells at me, i understand Leap is now undodgeable because it is indeed AoE but why is Soul Assault not dodge-able compared to the Bow ultimate? Its not really fair imo. Making all ultimate s undodgeable just adds consistency and makes ultimates always worth utilizing.

    Also the base skill Death Stroke would become undodgeable so it would be a step in the right direction for magblades as well.


    Making Incap undodgeable is crazy. It would just push the meta further into burst and stacking as much damage as possible. It would also remove counterplay. Even if you block it, you would still get the debuffs. Fighting a heavy armor nightblade who just stacks everything into damage is already disgusting, just don't make this skill undodgeable. I never asked for ultis not being dodgeable and I don't like them to be undodgeable but making Incap undodgeable would be so terrible.
    Jaronking wrote: »
    Jaronking wrote: »
    Just wanted to thank everyone for all the feedback and discussions in this thread. We have a couple updates/changes coming for the next PTS build that we’d like to share:
    • Incapacitating Strike – Increased the cost of this ultimate to 70 from 50.
    • Path of Darkness (and morphs) – Increased the base ability damage by 25%
    • Twisting Path – Increased the damage of this morph by 7% over the base ability. (Total damage increase of 32% over live)

    As a note, we definitely hear your feedback on Grim Focus and agree it requires more micromanagement than most other abilities. We are looking into solutions, but we do not expect to get changes in for Update 13.
    @ZOS_RichLambert If your going to increase the cost of incap you should increase the cost to composite or at least make it undodgeable.

    OMG no. Just stop making everything undodgeable. The nerf is OK I think.
    When every attack misses making some abilities need to hit through dodge at least ultimate should.
    Paraflex wrote: »
    @Jaronking

    Talk about a cry baby if 20 incap ruins your play your a nub. You will now have to wait an extra 1-3 seconds to incap on an ability that hits like a truck instead of getting back to back incap ults. It's approaching balance if anything.
    nahh only scrub here is you am sure but with my build even with this change am going to still have incap faster then most people.Increasing the cost still doesn't make it close to being balanced it is a lazy fix that only people whole get gank will enjoy.When the ability miss 70 % of the time the plus its single target it should hit hard.For example Dawnbreaker hits harder then incap but its undodgeable and its AOE. Which makes no sense as is even with zos stating AOE should never deal more damage than a single target attack.That's why surprise attack hits harder then steel nado. Only change they need to make Incap balanced revert the stun change so it only deal damage to someone with more health then you.

    No. Just no. Stamblade is very, very strong at the moment and doesn't need buffs at all if you build it right. I see many people who complain that stamblade is weak, but that's not true. Medium armor is weak. Just go heavy armor, stack damage and crit damage and you are almost unkillable while having more burst than every other stam class. An Incap crit with that build is almost a death sentence for everyone who isn't a tank. I love stamblade and I play that class since release but this nerf is justified and making it undodgeable would be super disgusting.
    Dude I run 5 BR 2 BS on my stamblade VMA 2h 3 agility compared to my stam sorc stamdk even my dam stamplar with the sane weapon damage and gear my stamsorc Stam dk and stamplar are all way tankier then my StamNB. Without proc sets Nb aren't that strong . Incap hits hard but even then why use it over dawnbreakee when that hits hard and its a AOE?StamNB is still the most squishy class in the game.Look at it from a 1V1 perspective no stamblade has won a dueling tonight since 1.6 on PC and I can't remember the last time on on xbox won a tournament.Lets look at it like this my stamdk running the same gear hits just as hard as my stamnb but my DK has higher physical and spell resist.On my stamDK only way a Stamblade can kill me is with proc sets or I lag so bad that i don't know what's happening even than It's still a long fight.

    Dude, heavy armor stamblade can compete with stamplar, sorc and dk if you build it right. Drop your proc sets and go for a defensive 2p set instead and stack crit damage, drop BR and go for something with more damage... I get hit from 10k Incaps (while I'm wearing medium armor with 7x Impen) in duels from this "squishy" heavy armor stamblades (which are tanky as *** with vit pots), making this skill undodgeable is a death sentence for my sustain build in duels and would just push the meta further into dmg stacking on heavy armor builds.

    What damage proc set I just said in my post am running Bloodspawn since when is that a damage proc set?Please read my comment before posting your reply it saves us both time.Yea and have the squishy Heavy armor fight a decent stamdk and that stamNb would lose.Even with Vitality pots( which all dueling tournaments ban) even then he will run out of resources will the stamdk can run regular tri pots and just run out of resources and kill that stamblade easy.The only build that you probably won't ut sustain is a stamplar but that's because their sustain suck.StamNB versus stamNB if that meduim armor not runnning proc sets the heavy stamblade will win every time heavy armor is just that strong.You will still be able to block incap but again why use it over Dawnbreaker which hit harder and its AOE and can't be dodged.Another point you ignored is that in a 1v1 even with some heavy armor NB hitting 10k in duels why haven't a stamNB won a Dueling tournament since 1.6?NB are the weakest Dueling class I put stamplar next but with the changes and their access t major mending their still really hard to kill.

    Stam nb sustain in duels is amazing.
    I never said stamNB Sustain was bad but if your running Vitality pots against a StamDK who sustain is way better running regular tri pots that stamNB going run out before that DK.
  • mneimneh_ESO
    mneimneh_ESO
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    As it's already been stated, most folks have been using Force Pulse since nerf to Strife weaving...not necessarily any major gain in damage...It would be appreciated if we are going to go forward with this "balance" change that we un-nerf the weaving mechanics.
    I like playing ESO.

    Member since September 7th, 2013.

    PS4 CP1015
    Redguard Necromancer (PVE Stamcro)
    Argonian Templar (PVE Heals)
    Dark Elf Nightblade (PVE Magblade)
    Breton Sorcerer (PVE Petsorc)
    Nord Dragonknight (PVE Tank)
    Dark Elf Dragonknight (PVE MagDK)
    Argonian Templar (PVP Heals)
    Nord Warden (PVP Magden)
    Redguard Nightblade (PVP Stamblade)


    Stadia/PC CP340
    Argonian Templar (PVE Heals)
    Imperial Dragonknight (PVE Tank)
    Breton Nightblade (PVE Magblade)
    Orc Templar (PVE Stamplar)
  • Ragnaroek93
    Ragnaroek93
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    ✭✭✭
    Jaronking wrote: »
    Jaronking wrote: »
    Paraflex wrote: »
    @Jaronking

    Talk about a cry baby if 20 incap ruins your play your a nub. You will now have to wait an extra 1-3 seconds to incap on an ability that hits like a truck instead of getting back to back incap ults. It's approaching balance if anything.

    What he proposes isn't crazy or anything. It would be a step in the right direction in my opinion to make ALL ultimate's not dodge-able.

    One reason why the Bow Ultimate right now is terrible is because you can just dodge the whole thing.

    They did just make Leap undodgeable. Why not Incap? Its 70 ultimate now. For a single target ultimate that is now not as spammed it should be able to guarantee a hit.


    Edit: Before anyone yells at me, i understand Leap is now undodgeable because it is indeed AoE but why is Soul Assault not dodge-able compared to the Bow ultimate? Its not really fair imo. Making all ultimate s undodgeable just adds consistency and makes ultimates always worth utilizing.

    Also the base skill Death Stroke would become undodgeable so it would be a step in the right direction for magblades as well.


    Making Incap undodgeable is crazy. It would just push the meta further into burst and stacking as much damage as possible. It would also remove counterplay. Even if you block it, you would still get the debuffs. Fighting a heavy armor nightblade who just stacks everything into damage is already disgusting, just don't make this skill undodgeable. I never asked for ultis not being dodgeable and I don't like them to be undodgeable but making Incap undodgeable would be so terrible.
    Jaronking wrote: »
    Jaronking wrote: »
    Just wanted to thank everyone for all the feedback and discussions in this thread. We have a couple updates/changes coming for the next PTS build that we’d like to share:
    • Incapacitating Strike – Increased the cost of this ultimate to 70 from 50.
    • Path of Darkness (and morphs) – Increased the base ability damage by 25%
    • Twisting Path – Increased the damage of this morph by 7% over the base ability. (Total damage increase of 32% over live)

    As a note, we definitely hear your feedback on Grim Focus and agree it requires more micromanagement than most other abilities. We are looking into solutions, but we do not expect to get changes in for Update 13.
    @ZOS_RichLambert If your going to increase the cost of incap you should increase the cost to composite or at least make it undodgeable.

    OMG no. Just stop making everything undodgeable. The nerf is OK I think.
    When every attack misses making some abilities need to hit through dodge at least ultimate should.
    Paraflex wrote: »
    @Jaronking

    Talk about a cry baby if 20 incap ruins your play your a nub. You will now have to wait an extra 1-3 seconds to incap on an ability that hits like a truck instead of getting back to back incap ults. It's approaching balance if anything.
    nahh only scrub here is you am sure but with my build even with this change am going to still have incap faster then most people.Increasing the cost still doesn't make it close to being balanced it is a lazy fix that only people whole get gank will enjoy.When the ability miss 70 % of the time the plus its single target it should hit hard.For example Dawnbreaker hits harder then incap but its undodgeable and its AOE. Which makes no sense as is even with zos stating AOE should never deal more damage than a single target attack.That's why surprise attack hits harder then steel nado. Only change they need to make Incap balanced revert the stun change so it only deal damage to someone with more health then you.

    No. Just no. Stamblade is very, very strong at the moment and doesn't need buffs at all if you build it right. I see many people who complain that stamblade is weak, but that's not true. Medium armor is weak. Just go heavy armor, stack damage and crit damage and you are almost unkillable while having more burst than every other stam class. An Incap crit with that build is almost a death sentence for everyone who isn't a tank. I love stamblade and I play that class since release but this nerf is justified and making it undodgeable would be super disgusting.
    Dude I run 5 BR 2 BS on my stamblade VMA 2h 3 agility compared to my stam sorc stamdk even my dam stamplar with the sane weapon damage and gear my stamsorc Stam dk and stamplar are all way tankier then my StamNB. Without proc sets Nb aren't that strong . Incap hits hard but even then why use it over dawnbreakee when that hits hard and its a AOE?StamNB is still the most squishy class in the game.Look at it from a 1V1 perspective no stamblade has won a dueling tonight since 1.6 on PC and I can't remember the last time on on xbox won a tournament.Lets look at it like this my stamdk running the same gear hits just as hard as my stamnb but my DK has higher physical and spell resist.On my stamDK only way a Stamblade can kill me is with proc sets or I lag so bad that i don't know what's happening even than It's still a long fight.

    Dude, heavy armor stamblade can compete with stamplar, sorc and dk if you build it right. Drop your proc sets and go for a defensive 2p set instead and stack crit damage, drop BR and go for something with more damage... I get hit from 10k Incaps (while I'm wearing medium armor with 7x Impen) in duels from this "squishy" heavy armor stamblades (which are tanky as *** with vit pots), making this skill undodgeable is a death sentence for my sustain build in duels and would just push the meta further into dmg stacking on heavy armor builds.

    What damage proc set I just said in my post am running Bloodspawn since when is that a damage proc set?Please read my comment before posting your reply it saves us both time.Yea and have the squishy Heavy armor fight a decent stamdk and that stamNb would lose.Even with Vitality pots( which all dueling tournaments ban) even then he will run out of resources will the stamdk can run regular tri pots and just run out of resources and kill that stamblade easy.The only build that you probably won't ut sustain is a stamplar but that's because their sustain suck.StamNB versus stamNB if that meduim armor not runnning proc sets the heavy stamblade will win every time heavy armor is just that strong.You will still be able to block incap but again why use it over Dawnbreaker which hit harder and its AOE and can't be dodged.Another point you ignored is that in a 1v1 even with some heavy armor NB hitting 10k in duels why haven't a stamNB won a Dueling tournament since 1.6?NB are the weakest Dueling class I put stamplar next but with the changes and their access t major mending their still really hard to kill.

    Maybe don't use Bloodspawn then. Go Skeletonpirate or Trollking and something with more damage than Black Rose. I won't die against a stamdk while using heavy armor, Trollking, vit pots and a working cloak. I'm less tanky (but still too tanky to die) but have more damage and more mobility, all I need to do is port to my shadow image and cloak away if I can't kill the Dk. Would be fair, if the stamdk is stronger in duels because they don't have the mobility that nightblades have. And stop trying to balance the game around stamsorcs lol.
    No, the heavy armor stamblade won't win every time, but they will with your great idea to the Incap change. All I see is that you are crying about justified nerfs if they hit your build. You complained about a Redguard nerf (which was well deserved and they are still too strong imo) and now you complain about Incap, which is also overperforming.
    Also saying that Nb is the weakest dueling class because they did not win a duel tourney is stupid. The game is not balanced around dueling and Nb is not the weakest dueling class.
    I used to think that PvP was a tragedy, but now I realize, it's a comedy.
  • Jaronking
    Jaronking
    ✭✭✭✭✭
    Jaronking wrote: »
    Jaronking wrote: »
    Paraflex wrote: »
    @Jaronking

    Talk about a cry baby if 20 incap ruins your play your a nub. You will now have to wait an extra 1-3 seconds to incap on an ability that hits like a truck instead of getting back to back incap ults. It's approaching balance if anything.

    What he proposes isn't crazy or anything. It would be a step in the right direction in my opinion to make ALL ultimate's not dodge-able.

    One reason why the Bow Ultimate right now is terrible is because you can just dodge the whole thing.

    They did just make Leap undodgeable. Why not Incap? Its 70 ultimate now. For a single target ultimate that is now not as spammed it should be able to guarantee a hit.


    Edit: Before anyone yells at me, i understand Leap is now undodgeable because it is indeed AoE but why is Soul Assault not dodge-able compared to the Bow ultimate? Its not really fair imo. Making all ultimate s undodgeable just adds consistency and makes ultimates always worth utilizing.

    Also the base skill Death Stroke would become undodgeable so it would be a step in the right direction for magblades as well.


    Making Incap undodgeable is crazy. It would just push the meta further into burst and stacking as much damage as possible. It would also remove counterplay. Even if you block it, you would still get the debuffs. Fighting a heavy armor nightblade who just stacks everything into damage is already disgusting, just don't make this skill undodgeable. I never asked for ultis not being dodgeable and I don't like them to be undodgeable but making Incap undodgeable would be so terrible.
    Jaronking wrote: »
    Jaronking wrote: »
    Just wanted to thank everyone for all the feedback and discussions in this thread. We have a couple updates/changes coming for the next PTS build that we’d like to share:
    • Incapacitating Strike – Increased the cost of this ultimate to 70 from 50.
    • Path of Darkness (and morphs) – Increased the base ability damage by 25%
    • Twisting Path – Increased the damage of this morph by 7% over the base ability. (Total damage increase of 32% over live)

    As a note, we definitely hear your feedback on Grim Focus and agree it requires more micromanagement than most other abilities. We are looking into solutions, but we do not expect to get changes in for Update 13.
    @ZOS_RichLambert If your going to increase the cost of incap you should increase the cost to composite or at least make it undodgeable.

    OMG no. Just stop making everything undodgeable. The nerf is OK I think.
    When every attack misses making some abilities need to hit through dodge at least ultimate should.
    Paraflex wrote: »
    @Jaronking

    Talk about a cry baby if 20 incap ruins your play your a nub. You will now have to wait an extra 1-3 seconds to incap on an ability that hits like a truck instead of getting back to back incap ults. It's approaching balance if anything.
    nahh only scrub here is you am sure but with my build even with this change am going to still have incap faster then most people.Increasing the cost still doesn't make it close to being balanced it is a lazy fix that only people whole get gank will enjoy.When the ability miss 70 % of the time the plus its single target it should hit hard.For example Dawnbreaker hits harder then incap but its undodgeable and its AOE. Which makes no sense as is even with zos stating AOE should never deal more damage than a single target attack.That's why surprise attack hits harder then steel nado. Only change they need to make Incap balanced revert the stun change so it only deal damage to someone with more health then you.

    No. Just no. Stamblade is very, very strong at the moment and doesn't need buffs at all if you build it right. I see many people who complain that stamblade is weak, but that's not true. Medium armor is weak. Just go heavy armor, stack damage and crit damage and you are almost unkillable while having more burst than every other stam class. An Incap crit with that build is almost a death sentence for everyone who isn't a tank. I love stamblade and I play that class since release but this nerf is justified and making it undodgeable would be super disgusting.
    Dude I run 5 BR 2 BS on my stamblade VMA 2h 3 agility compared to my stam sorc stamdk even my dam stamplar with the sane weapon damage and gear my stamsorc Stam dk and stamplar are all way tankier then my StamNB. Without proc sets Nb aren't that strong . Incap hits hard but even then why use it over dawnbreakee when that hits hard and its a AOE?StamNB is still the most squishy class in the game.Look at it from a 1V1 perspective no stamblade has won a dueling tonight since 1.6 on PC and I can't remember the last time on on xbox won a tournament.Lets look at it like this my stamdk running the same gear hits just as hard as my stamnb but my DK has higher physical and spell resist.On my stamDK only way a Stamblade can kill me is with proc sets or I lag so bad that i don't know what's happening even than It's still a long fight.

    Dude, heavy armor stamblade can compete with stamplar, sorc and dk if you build it right. Drop your proc sets and go for a defensive 2p set instead and stack crit damage, drop BR and go for something with more damage... I get hit from 10k Incaps (while I'm wearing medium armor with 7x Impen) in duels from this "squishy" heavy armor stamblades (which are tanky as *** with vit pots), making this skill undodgeable is a death sentence for my sustain build in duels and would just push the meta further into dmg stacking on heavy armor builds.

    What damage proc set I just said in my post am running Bloodspawn since when is that a damage proc set?Please read my comment before posting your reply it saves us both time.Yea and have the squishy Heavy armor fight a decent stamdk and that stamNb would lose.Even with Vitality pots( which all dueling tournaments ban) even then he will run out of resources will the stamdk can run regular tri pots and just run out of resources and kill that stamblade easy.The only build that you probably won't ut sustain is a stamplar but that's because their sustain suck.StamNB versus stamNB if that meduim armor not runnning proc sets the heavy stamblade will win every time heavy armor is just that strong.You will still be able to block incap but again why use it over Dawnbreaker which hit harder and its AOE and can't be dodged.Another point you ignored is that in a 1v1 even with some heavy armor NB hitting 10k in duels why haven't a stamNB won a Dueling tournament since 1.6?NB are the weakest Dueling class I put stamplar next but with the changes and their access t major mending their still really hard to kill.

    Maybe don't use Bloodspawn then. Go Skeletonpirate or Trollking and something with more damage than Black Rose. I won't die against a stamdk while using heavy armor, Trollking, vit pots and a working cloak. I'm less tanky (but still too tanky to die) but have more damage and more mobility, all I need to do is port to my shadow image and cloak away if I can't kill the Dk. Would be fair, if the stamdk is stronger in duels because they don't have the mobility that nightblades have. And stop trying to balance the game around stamsorcs lol.
    No, the heavy armor stamblade won't win every time, but they will with your great idea to the Incap change. All I see is that you are crying about justified nerfs if they hit your build. You complained about a Redguard nerf (which was well deserved and they are still too strong imo) and now you complain about Incap, which is also overperforming.
    Also saying that Nb is the weakest dueling class because they did not win a duel tourney is stupid. The game is not balanced around dueling and Nb is not the weakest dueling class.
    Alright dude can you read or do you not know what the heck you are posting?First you accused me of running a proc set when in the same Post I told you what I was running then told me to run a defensive 2 piece,when I run one of the best in the game.Why would anyone in their right mind run Skeletonpirate over BS.When I pretty much get the same bonus as the 1 piece on my 2 piece of Bloodspawn and I don't have minor defile which will stack with major defile for 45% reduce healing.So if you run vitality pots you still be done 15% healing which I can make more but lets not discuss that.Trollking is decent but in a duel a waste of a slot since you don't have a buddy to heal to get the 2 piece bonus so you only have 2% healing which with most people running minor defile at the very least that 1 piece is gone.So now I have a set that pretty much useless.Now lets disprove your I won't die to a stamdk who running heavy armor lie.1 cloak won't work since most likely will have a dot on you even then majority of Good players Know how to break cloak that why I said decent Dk you won't beat because you won't be able to cloak even if it worked.Lets keep going Like I said earlier trollking will be useless because of minor defile but with vitality pots you will have 17% extra healing the DK will still get the 30% from major mending not mentioning the 12 % they get from Burning Heart passive.So that's 42% extra healing without Vitality potions if the DK use those 72% without having to run trollking and running his regular setup so you can hit him with major defile and still have more healing then you.With the constant Dots and the ability to stop you from cloaking that StamDk going to eat you.I haven't in any of my post mentioned stam sorc other than saying their a better dueling class than stamNb.So your comment was pointless.

    Like I said as it is right now even with that change 9/10 that Heavy armor Nb will kill you no problem.Their making every Ultimate undodgeable so it make no since not to we are just going to have every single other ultimate but 1 dodgeable ?Yes that make sense.When your incap miss 8/10 times because of shuffle or dodge roll it sucks.You still be able to block it so it won't stun you.As I said mutiple time change the stun to where it only stun people with more health than you be better for duels imo since I can hit you with incap then fear and give you minor maim and defile at the same time.Yes I complain about lazy fixes that don't fix the issue but hey I guess that to complicated for you.The redguard nerf didn't fixed the issue at all so yes I complained about it.Just like I complain about the proc set change if the change don't fix the issue you basically left it as is so why change it at all.Incap is only over preforming in Ganking anywhere else its a none issue.Open world Dawnbreaker better,1vX dawnbreaker better,Small group Dawnbreaker better.Only time Incap is better is ganking and with the addon on PC its hard to gank now.Dueling I still like Dawnbreaker at time for the added pressure.

    Now I just want you to read your own post
    Also saying that Nb is the weakest dueling class because they did not win a duel tourney is stupid. The game is not balanced around dueling and Nb is not the weakest dueling class.
    You just contradicted yourself.The fact that StamNb are the only spec that hasn't won any dueling tournament out of all specs kinda prove they the worst dueling class.Let me explain this to you the simplest way possible.When you have a dueling tournament majority of the players participating are close to equal skill so if out of all the tournament since 1.6.Where most of those players are of equal skill the one class that hasn't won is a stamNB kinda prove that they are the weakest dueling class.Please read my post before you comment next time because as it is your not reading just posting non sense.
  • BohnT
    BohnT
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    You know that Trollking procs on yourself? Trollking is so good because it is not affected by minor / major defile. No DK can put you out of cloak anymore without an AoE but you port to your shade and cloak immediatly, side step and the dk has no chance other than block and wait for the burst.
    If you don't want your Incap to miss use Fear first then Incap. It'll increase the dmg of incap because of cp passives.
    Edited by BohnT on January 15, 2017 2:07PM
  • Hexys
    Hexys
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    Paraflex wrote: »
    @Jaronking
    Also saying that Nb is the weakest dueling class because they did not win a duel tourney is stupid. The game is not balanced around dueling and Nb is not the weakest dueling class.
    You just contradicted yourself.The fact that StamNb are the only spec that hasn't won any dueling tournament out of all specs kinda prove they the worst dueling class.Let me explain this to you the simplest way possible.When you have a dueling tournament majority of the players participating are close to equal skill so if out of all the tournament since 1.6.Where most of those players are of equal skill the one class that hasn't won is a stamNB kinda prove that they are the weakest dueling class.Please read my post before you comment next time because as it is your not reading just posting non sense.

    Alot of players think that playing stamina nightblade is kinda easy. Now it is, the offensive part. Everyone can kill playing a stamina nightblade and they are the strongest pugslayers in Cyrodiil. The actuall skill in playing a stamina nightblade is defence, you have to kite, wait to put pressure, don't go yolo or you'll die.

    A stamina nightblade (in medium) will most likely never win a tournament, medium armor is easily punished on mistakes while heavy armor, shields and certain gear sets will make up for mistakes. But stating that they are the weakest is bullsh*t, you should improve yourself onto a point in which you will see that most of what you type here is nonsense.
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  • Jaronking
    Jaronking
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    BohnT wrote: »
    You know that Trollking procs on yourself? Trollking is so good because it is not affected by minor / major defile. No DK can put you out of cloak anymore without an AoE but you port to your shade and cloak immediatly, side step and the dk has no chance other than block and wait for the burst.
    If you don't want your Incap to miss use Fear first then Incap. It'll increase the dmg of incap because of cp passives.
    Trollking shouldn't proc on yourself without a ally present and if it does that a bug which needs to be fixed.Yes a Dk can pull you out of Cloak for example Noxious breath is a AOE and will pull you out, with how buggy cloak is venomous claw will also pull you out after this update hopefully that is fixed.I almost forgot they can just gap close you and cloak will break.Also even with fear my incap has missed people because they had shuffle up,You plan work open world but in a duel which we were talking about it won't work 1 I can see where you placed your shade so just fight near the shade you can't teleport away.Try to cloak as I said earlier really won't work.Their so many issue with cloak its not funny in a perfect world your plan would work but in practice it won't work.
  • Jaronking
    Jaronking
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    Hexys wrote: »
    Paraflex wrote: »
    @Jaronking
    Also saying that Nb is the weakest dueling class because they did not win a duel tourney is stupid. The game is not balanced around dueling and Nb is not the weakest dueling class.
    You just contradicted yourself.The fact that StamNb are the only spec that hasn't won any dueling tournament out of all specs kinda prove they the worst dueling class.Let me explain this to you the simplest way possible.When you have a dueling tournament majority of the players participating are close to equal skill so if out of all the tournament since 1.6.Where most of those players are of equal skill the one class that hasn't won is a stamNB kinda prove that they are the weakest dueling class.Please read my post before you comment next time because as it is your not reading just posting non sense.

    Alot of players think that playing stamina nightblade is kinda easy. Now it is, the offensive part. Everyone can kill playing a stamina nightblade and they are the strongest pugslayers in Cyrodiil. The actuall skill in playing a stamina nightblade is defence, you have to kite, wait to put pressure, don't go yolo or you'll die.

    A stamina nightblade (in medium) will most likely never win a tournament, medium armor is easily punished on mistakes while heavy armor, shields and certain gear sets will make up for mistakes. But stating that they are the weakest is bullsh*t, you should improve yourself onto a point in which you will see that most of what you type here is nonsense.
    Am pretty good on my stamNB but am not going to lie and say their the best of the best when their not.As you said their great at slaying pugs one of the best class for doing it.When it comes to fighting skilled players stamblade will struggle.When it comes to Dueling, for example Stamblade isn't the top when it comes to stam,Stam Sorc and stamDK 1 and 2 when it comes to dueling.Stamplar have bad sustain but also have major mending and purge to kinda help out with that issue.You could argue that stamNB is better then stamplar in dueling even then their not that high on the list.Please list each of the classes magic and stam for dealing and tell me where stam NB land on that list.
  • TheBonesXXX
    TheBonesXXX
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    1) There was no good reason to nerf strife, undo it.

    2) Impale sucks, already stated.

    3) Buff Conceal Weapons damage, slightly and make it stun again. I should be able to melee/mage hybrid with a magblade, that was the allure of the mageblade. Being able to walk into a group of people and take someone out and walk out.

    4) The best parts of Magicka Nightblade was its speed, precision, and how GRACEFUL it was - it was a thinkers class and if played right it could dissect everyone.

    5) Siphoning Attacks needs to go back to a percentage based instead of a flat rate, Magicka Nightblades do not have nukes by themselves.

    You completely and utterly butchered the elegance and grace of Magicka Nightblade.. simply undo your nerfs.





  • Izaki
    Izaki
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    DPShiro wrote: »
    @ZOS_RichLambert did you guys fix twisting path to scale with thaumaturge? :) it would be great!

    Wait it doesn't?
    Is this the reason it procs Scathing, because in game it's not considered a DOT?

    Please @ZOS_RichLambert make sure this is looked into!

    Been like this forever. Twisting Path is not a DoT, but Refreshing Path is. So technically Refreshing path can do just as much damage but also provide an off heal on top.
    @ Izaki #PCEU
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    #MoreDPSthanYou
    #Stamblade
  • ScruffyWhiskers
    ScruffyWhiskers
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    3) Buff Conceal Weapons damage, slightly and make it stun again.

    Did I miss a nerf during one of my hiatuses? When was the stun from stealth/invis removed. I know it's a bit fiddly sometimes but was it really removed?

    Edited by ScruffyWhiskers on January 16, 2017 1:08PM
  • Lucky28
    Lucky28
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    3) Buff Conceal Weapons damage, slightly and make it stun again.

    Did I miss a nerf during one of my hiatuses? When was the stun from stealth/invis removed. I know it's a bit fiddly sometimes but was it really removed?

    Haven't used concealed in a long time. but i'm pretty sure the stun from stealth wasn't removed.

    Concealed does in fact suck tho.
    Invictus
  • mr_wazzabi
    mr_wazzabi
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    3) Buff Conceal Weapons damage, slightly and make it stun again.

    Did I miss a nerf during one of my hiatuses? When was the stun from stealth/invis removed. I know it's a bit fiddly sometimes but was it really removed?

    It was never removed. I think @TheBonesXXX ran into someone with radiant magelight, which makes you immune to stealth attacks and thought concealed was nerfed because he couldnt stun the guy.
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  • Xvorg
    Xvorg
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    LiquidPony wrote: »
    Xvorg wrote: »
    Xvorg wrote: »

    Yeah, but we are addresing mageblades here...

    That's not what the title thread says.


    PTS Feedback Thread for Nightblade Balance Improvements

    Stamblades are almost no NBs.. just stam weapons carriers. Just 5 skill morphs and a couple of passives.

    If we want to improve classes, we should focus on improving magicka, which is the DNA of every class.

    In other words: "I prefer Magicka so let's just ignore Stamina and focus on what I like."

    Magblades are just sub-par sorcs. Just play a sorc. How does that sound?

    That cracked me up @LiquidPony

    @Xvorg what do you mean by magicka being the DNA of every class?
    are you saying they should scrap stamina users from the game completely?
    It feels kind of like ZoS agrees from a PvE perspective.

    damn magic using weapon carriers.. 5 skills morphed + an ulti and a couple passives :wink:

    At the beginning, this was a game of magicka for offense and stamina for defense (block, dodge roll, sprint), class, world, guild and alliance war skills. Then there came the idea of weapon skills and stam started to be used for offensive mechanics. Magicka was still ahead in terms of attack so the buffs and passives given to stam skills were stronger (WB, Steelnado, Snipe). Then they came with the idea of stam morphs for class skills, that produce an imbalace when soft caps were eliminated.

    And that's what we have now.

    As you can see, magicka skills are the essence in this game, so the balance should be focused on that area. Stam skills are strong because you needed to do moar dmg for a lesser cost (since your stam pool was to be used for defense).

    So, it is not about scrapping stamina, they will still have wonderful skills to cope with, the problem is when magicka uses stam skills to get some benefits, if they just want to keep the model of 2 resources for the same thing or vice-versa (which, IMHO is stupid as a door). That was BIS pre 1.6 when most of the 2H used entropy to get the empower buff before crit charging.

    Anyway, don't take it wrong, I'm one of the guys who wants pre 1.6 playing style. There where a lot of builds you could try. In fact, my first char was a dunmer DK with DW and flame staff, focused on dots (burning embers + rending slashes)
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  • Cyrediath
    Cyrediath
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    I know its irrelevant here but i got 37k damage from someone in cyrodiil with just 1 skill. 2h ulti.

    He was nightblade and i dont know where to write this. I didnt have a response time or anyrhing whats the point :/
  • LegacyDM
    LegacyDM
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    @Wrobel @ZOS_RichLambert For those that may not know. The new 8% increase in damage on fire destruction staff increases all single target damaging abilities. Not just destruction spells or la/ha. This means that if your using a fire staff your strife just got an 8% damage increase which could justify the cost increase. However, what this also means is that there is no reason and I mean absolutely no reason to play a battle caster magicka duel wield nb. It's almost if ZOS is forcing specific meta playstyles and herding people into playing specific roles (e.g., all magicka nb are destro and all stam blades are duel wield). Any other style is just not optimal or worth playing (e.g., duel wield magicka using conceled weapon, soul harvest,cripple, agony. Or a non bomblade duel wield using strife, cripple, agony, and soul tether.) I wonder if they feel it's easier to balance if there are less playstyles to balance around.

    I would like to see the cost of strife reversed. Or keep the cost but make it non reflectable like force pulse.
    8% increased damage only applies to destruction fire skills and or fire destruction la/ha.
    More incentive to play duel wield magicka and damage is on par with stamina nb and A viable alternative to fire destro. I'd like to see the number of people actually playing a duel wield magicka nb. I would guess it's far and few.
    I would like to see skills like agony updated and more useful. Right now the disorient in agony is a hinderance in pvp and the damage is too low.
    I would like to see dots perform better for those that want to play a dot build. Right now there are too many disadvantages to dots. This game is all about burst meta.
    Would like to see added armors that compliment dots.
    Would like to see more monster helms that synergize better with magicka nbs. Right now skoria, grothdarr, infernal guardian, and iLambris benifit other classes far better than mnb.
    As others suggested make mericeless resolve easier to use.
    Would like to see more incentive to use light armor. If every major update we see cost increases we are seeing nerfs to light armor. Right now I can do just as good if not better using black rose. This is backwards. We really need a buff to la.
    Legacy of Kain
    Vicious Carnage
    ¥ampire Lord of the South
  • actosh
    actosh
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    @ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_RichLambert @Wrobel

    Hey there, i think now it´s time to post my feedback after i saw what u did in these first weeks on the pts(have spend lot of time there).
    Theres a lot of stuff i like and u adress some important stuff, so overall i like the most stuff, for the things i dont like THX 1000 times for putting the spoiler wich explains your decissions.

    Since it is the Nightblade Feedback thread lets start with NB stuff, altough i have some feedback for the other skill lines as well. Keep in mind i play a Stamblade(no procshit in pvp, a Stambased Nightblade Tank in Vet/HM Trials) and this influences my feedback, but i dont wanna gimp mag nb´s further they need buffZZZ. Also english is not my first language, so stay cool ^^.


    Assasination

    Incap Strike(Stam Morph) = TBH, leave it as it is, you could up the cost to 100 if u in return raise the 20% dmg bonus up to 8-10 Seconds. Keep the Major defile at 6 Seconds.

    Killers Blade(Stam Morph) = I´m pretty happy with it, besides some weaving issues.

    Ambush = Leave as it is. Strong enough, and also not as strong and op as forum posters claim it to be.

    Blur -> Mirage = Seems Perfect to me, i like the minor resists + Evasion when i Tank or do PvP.

    Mark Target & Morphs = Dont u ever dare to touch that skill! leave as it is. (my opinion)

    Grim Focus & Morphs = Please try to get this one ready as suggested in the forums when update 13 hits, remove the clunkiness. Maybe dmg needs to be readjusted depending on what u make of that skill.


    Shadow

    Consuming Darkness & Morphs = The Ultimates have some pretty nice effect for the group, so it would be better for trials if u raise the radius to 8 or 10 Meters. That way the group can benefit way more from it(circle size like lunar bastions 5 piece). Right now the radius is enough for the caster & a Raidboss since u decided to make them soooooo insanely fat ^^

    Cloak = Hopefully fixed and working as intended ^^.

    Veiled Strike - > Concealed Weapon = Dmg needs to be raised by about 10% to make it worth using. The skil ldoenst need any debuff attacked to it, since with 5 light armor pieces u get for free penetration.

    Path of Darkness = THX :)

    Summon Shade -> Dark Shades = TANKPET!!!!!!!! Would be fun, but i think u keep them as they are.

    Passives

    Shadow Barrier = Right now u get 4 Seconds duration as baseline. Each pieces of heavy increases the duration by 1 second so in total we are looking at 11 Seconds. Have u ever thought about increasing that value to 1,5 or 2 Seconds(2 seems way to high in my optinion). I know it is a passive, but its one of the passives in the game i really like. With 1,5sec duration for each piece equiped we would get 14,5seconds in full heavy.
    I think u wont change this at all, since it is, like i allready said a passive.


    Siphoning

    Agony & Morphs = TBH ZOS, the siphoning tree is about draining power from your enemy or their life/Magicka whatever.
    Agony should have debuffing effects, be it a slow, or something like minor maim for some seconds. This ability really needs some love. Dont make it a dk´s fossilize (copycatalert) but give it something unique and special.

    Siphoning Strikes -> Leeching Strikes = First off, you really need to clarify the tooltip for your players. It is always 3% of your max value. For the healthleech part u stated it that way, for magicka/Stam u get the actuall numbers. Would be nice if u could edit the tooltip so u see that it restores 3% of your stats, and add the numbers down below it, or somewhere inside the tooltip.

    The other thing is, the 17% dmg debuff is way to huge. I like the fact that it is a toogle ability, so it allready consumes 2 Slots on your bar if u wont reactivate it all the time. 5-10% seems to be better or get rid of it and add a little negative effect to it, like negatives that vampirisim has. I dont want the ability to be op, but it should ne made useable and worth picking.

    Power Extraction = Make this morph a bit more usefull, a little increase in dmg is pretty useless compared to the awesome healing of Sap Essence. We need to have something else in there, but no slow or something tiny. Thanks.

    Most important to me would be some changes in the siphoning tree and the radius increase for veil of blades/consuming darkness.

    Thanks, have a nice day.


    BONESHIELD!!!!! Make 1 Morph cost magicka, so we have a choice on this skill wich ressource we wanna use for it. Let it still scale with health.
    Edited by actosh on January 16, 2017 9:32PM
  • bubbygink
    bubbygink
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    For those PC players who have been able to thoroughly test cloak on the PTS: is it actually fixed? Is it finally worth slotting again?
  • LegacyDM
    LegacyDM
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    bubbygink wrote: »
    For those PC players who have been able to thoroughly test cloak on the PTS: is it actually fixed? Is it finally worth slotting again?

    Won't know until the masses can fully test the skill but I did test the stuck in combat bug which makes cloak worth using again. After 6 seconds of no combat you can cloak again into stealth! That's a big win.so basically, as long as cloak is working you will be able to slip away from those zergs and not worry about spamming cloak behind a rock for a minute.
    Legacy of Kain
    Vicious Carnage
    ¥ampire Lord of the South
  • Aquanova
    Aquanova
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    I guess I'm not up to date, when was strife nerfed?

    I couldn't find anything in the pts patch notes for this update about that.

    NVM.......found it.
    Edited by Aquanova on January 17, 2017 9:14AM
    NA/PC
  • Memnock
    Memnock
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    @ZOS_GinaBruno I can say that I am quite happy with the Path buff , it is definitely a step in the right direction for the mage nightblades.

    I also understand that not all the suggestions and changes will be making it in this batch of patch notes , like the tweaks to Relentless focus , but i would greatly appreciate it if you could ask the dev team to reconsider the change to Strike ?

    This could make it in this path and hopefully after the massive amount of feedback related to this skill's cost increase , maybe the dev guys can take another look at it and maybe increase its dmg proportionate to the cost increase ?

    I see that the devs have been listening to the community feedback and this makes me very happy ; I also understand that due to time the allotted time , they can't be in all places at once and have to move this thing on live , so some stuff won't make it due to the higher demand of changes required to make it work , but i feel that this change on top of the Path one , would help alleviate some of the unrestfulnes that players are having towards the changes that impact the Magicka side of this class. :)
    Edited by Memnock on January 17, 2017 9:13AM
  • Edziu
    Edziu
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    actosh wrote: »
    Mark Target & Morphs = Dont u ever dare to touch that skill! leave as it is. (my opinion)

    I think they cant *** up more this skill, before nerf while it giving 75% armor, spell resist reduction to target and caster ofc was perfect as for true assasin + gread thing it will be now against damn tanks but now its useless except just to rekt other nb preventing him go into stealth
  • Hexyl
    Hexyl
    ✭✭✭
    NB is a mess to play. The worst classe atm in the game. Not even bursty as they do, worst survivability.

    And this : Cloak who is one of the base mechanics of the class, can be easily replaced by pots for any class.
    And countered by pots also.

    Which class can tell the same ? I don't see pots for shield us like sorc..
  • Arrchangell
    Arrchangell
    ✭✭✭
    They should just remove this thread, it doesn't even have a purpose, everyone complaining, "they listen" and still nothing is happening, this whole update is just a big nerf, and it will stay like that, they won't even try to do something. I am happy with the "buff" for magicka nb, but come on that's not gonna change anything. Stamina i'm not even gonna try to talk about it, PVP players will just cry a river and complain like it's dooms day.
  • Strider_Roshin
    Strider_Roshin
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    Can we do something about Stamblade DPS? We are right down the with Stamplars, except unlike Stamplars you nerfed our already terrible DPS rather than buffing it.
  • Paneross
    Paneross
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    Incap should go up too 100. 70 isn't enough
    Edited by Paneross on January 17, 2017 1:44PM
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