Maintenance for the week of September 1:
• [COMPLETE] Xbox: NA and EU megaservers for patch maintenance – September 3, 4:00AM EDT (8:00 UTC) - 12:00PM EDT (16:00 UTC)
• [COMPLETE] PlayStation®: NA and EU megaservers for patch maintenance – September 3, 4:00AM EDT (8:00 UTC) - 12:00PM EDT (16:00 UTC)

PTS Feedback Thread for Nightblade Balance Improvements

  • f047ys3v3n
    f047ys3v3n
    ✭✭✭✭✭
    [*] Path of Darkness (and morphs) – Increased the base ability damage by 25%
    [*] Twisting Path – Increased the damage of this morph by 7% over the base ability. (Total damage increase of 32% over live)
    [/list]

    As a note, we definitely hear your feedback on Grim Focus and agree it requires more micromanagement than most other abilities. We are looking into solutions, but we do not expect to get changes in for Update 13.

    I appreciate the responses to the two abilities most of interest to PVE dps. Path in particular is the obvious choice for returning NB's to endgame DPS viability as AOE DOT damage is basically how trials are being done with the boss typically taking primary damage all the time and adds being cleaved down with AOE DOT's. It will be interesting to test this boost to see the numbers. I expect that I would be totally satisfied with the dps / second result if it also corresponded with a duration change to either 8 or 16 seconds. I think it is something like 12 seconds now which does not make for a good rotation when your other abilities are 8 seconds for cripple, 8 seconds for wall, and relentless which you may choose the timing of so you obviously go with 8 seconds as well. If it was 16 seconds it would be an obvious choice for back bar with the AOE and execute. At 8 seconds it would probably go front with the other 8 second skills and replace relentless at that is basically a redundant buff in a good raid anyway. At 12, the reapplication takes place at a different time during rotations and so often will be mis-timed and will take some important focus off paying attention to what is going on. Having coinciding timings on DOT's is a huge advantage for the players raid awareness. It frees up a lot of headspace.

    As for Grim Focus, I should also mention that the weave timing for the reapplication is a little slower than most weave timings and this also throws a lot of folks off causing the loss of their weapon attack frequently. Ive been doing it for a long time and I still miss one every once in a while. Though the double cast and strange timing is somewhat of a mess to manage though, I must say, it is much easier to deal with than off timed DOT's and the fact you can choose the timing of it as pertains to the firing and reapplication (I agree with folks that it should auto-reapply) is hugely useful and rather unique.

    Thanks for the changes.
    I am currently worried for the future of ESO. Population seems like it is in free fall and the cancellation of the North America in-person gathering feels very much like pulling the plug. Kudos on fixing the in-game economy though. Clearly whatever gold shenanigans were happening the last couple years are fixed.
  • old_mufasa
    old_mufasa
    ✭✭✭✭
    Why the strife nerf though... I still would like to know the logic behind this one.. if that its healing to much.. then up the damage, cost and lower the heal percent to make it are go to damage in rotation.. or at least with the morph up the damage to a point its worth casting...

    As far as grim focus.. ok so we wont get some major QOL change this patch.. so maybe as a stop gap just increase the berserker time on it to lets say 30sec.. just to give some breathing room on the rotation...
  • silky_soft
    silky_soft
    ✭✭✭✭✭
    ManDraKE wrote: »
    The cost increase of Incap is reasonable, it was an obvious after DBoS got his cost increase, you won't get an argument from me. BUT PLEASE we need cloak to work properly.

    Yea fix cloak
    This recent update has made me sad. Sad for the game. Sad for the community. Sad to pay whatever it is now. I want the previous eso back.
  • SanSan
    SanSan
    ✭✭✭✭✭
    Just wanted to thank everyone for all the feedback and discussions in this thread. We have a couple updates/changes coming for the next PTS build that we’d like to share:
    • Incapacitating Strike – Increased the cost of this ultimate to 70 from 50.
    • Path of Darkness (and morphs) – Increased the base ability damage by 25%
    • Twisting Path – Increased the damage of this morph by 7% over the base ability. (Total damage increase of 32% over live)

    As a note, we definitely hear your feedback on Grim Focus and agree it requires more micromanagement than most other abilities. We are looking into solutions, but we do not expect to get changes in for Update 13.

    Where is the thumbs down button. This is just terrible what you guys are doing. Nb is such a fun class you're ruining it for everyone.
    Edited by SanSan on January 14, 2017 4:07AM
  • Gilvoth
    Gilvoth
    ✭✭✭✭✭
    ✭✭✭✭✭
    SanSan wrote: »
    Just wanted to thank everyone for all the feedback and discussions in this thread. We have a couple updates/changes coming for the next PTS build that we’d like to share:
    • Incapacitating Strike – Increased the cost of this ultimate to 70 from 50.
    • Path of Darkness (and morphs) – Increased the base ability damage by 25%
    • Twisting Path – Increased the damage of this morph by 7% over the base ability. (Total damage increase of 32% over live)

    As a note, we definitely hear your feedback on Grim Focus and agree it requires more micromanagement than most other abilities. We are looking into solutions, but we do not expect to get changes in for Update 13.

    Where is the thumbs down button. This is just terrible what you guys are doing. Nb is such a fun class you're ruining it for everyone.

    well said
  • VigilantLance
    VigilantLance
    ✭✭
    I can't believe the saltiness over here. This is absurd! Incapacitating strikes was too op to begin with for pvp. It's still needs an adjustment to be honest. For what it does, it needs to cost 100 ultimate at the very least.

    Magblade is still a strong class. It survives far better than nearly every other class in pvp. Except maybe a stupid stam Sorc. Enough with the whining. These changes are decent.
  • Gilvoth
    Gilvoth
    ✭✭✭✭✭
    ✭✭✭✭✭
    I can't believe the saltiness over here. This is absurd! Incapacitating strikes was too op to begin with for pvp. It's still needs an adjustment to be honest. For what it does, it needs to cost 100 ultimate at the very least.

    Magblade is still a strong class. It survives far better than nearly every other class in pvp. Except maybe a stupid stam Sorc. Enough with the whining. These changes are decent.

    i have been here since 2013 beta, in all that time untill now Incapacitating strike has never even been questioned nor complained about nor even requested to be changed.
    just recently within the past few months since these proc sets have come out there was 3 people here on forums asking for it to be changed.

    people dont understand that the only really good skill we nightblades have is our invisibility and our Incapacitating strike.

  • thankyourat
    thankyourat
    ✭✭✭✭✭
    I can't believe the saltiness over here. This is absurd! Incapacitating strikes was too op to begin with for pvp. It's still needs an adjustment to be honest. For what it does, it needs to cost 100 ultimate at the very least.

    Magblade is still a strong class. It survives far better than nearly every other class in pvp. Except maybe a stupid stam Sorc. Enough with the whining. These changes are decent.

    Magblade survivability is at an all time low. It's the least survivable magicka class at moment. While I agree it's not that bad and these changes are a step in the right direction it's not enough most people will still tank magblade near the bottom for PvE and PvP
    I can't believe the saltiness over here. This is absurd! Incapacitating strikes was too op to begin with for pvp. It's still needs an adjustment to be honest. For what it does, it needs to cost 100 ultimate at the very least.

    Magblade is still a strong class. It survives far better than nearly every other class in pvp. Except maybe a stupid stam Sorc. Enough with the whining. These changes are decent.

    i have been here since 2013 beta, in all that time untill now Incapacitating strike has never even been questioned nor complained about nor even requested to be changed.
    just recently within the past few months since these proc sets have come out there was 3 people here on forums asking for it to be changed.

    people dont understand that the only really good skill we nightblades have is our invisibility and our Incapacitating strike
    .

    What lol there are plenty of good nightblade skills best instant DPS ability, best cc which is also aoe, siphoning attacks which keeps your resources topped off, 2 burst ultimates, and great passives and debuffs. Honestly you don't really need invisibility to be effective, it's fun to use but not needed
  • xblackroxe
    xblackroxe
    ✭✭✭✭✭
    I can't believe the saltiness over here. This is absurd! Incapacitating strikes was too op to begin with for pvp. It's still needs an adjustment to be honest. For what it does, it needs to cost 100 ultimate at the very least.

    Magblade is still a strong class. It survives far better than nearly every other class in pvp. Except maybe a stupid stam Sorc. Enough with the whining. These changes are decent.

    i have been here since 2013 beta, in all that time untill now Incapacitating strike has never even been questioned nor complained about nor even requested to be changed.
    just recently within the past few months since these proc sets have come out there was 3 people here on forums asking for it to be changed.

    people dont understand that the only really good skill we nightblades have is our invisibility and our Incapacitating strike.

    Well simple, before that it wasn't changed to disease damage to scale with mighty cp and got the stun without any condition.
    Thats why nobody complained before. It just got overtuned.

    And no good skills? Lol cmon dude. We have really strong passives 2 usable burst ultimates (one with 2 very usable morphs) and 1 situational mitigation ult, grimfocus for both magicka and stamina builds, a strong execute (not as strong as beam but still really good), a stamina spammable that applies major fracture to the enemie, cloak (which is buggy as hell atm though), fear (no doubt the strongest cc ingame), shade (a really strong survival tool if you know how to use it), a magicka spammable that heals, a nice dot with immobilize, an aoe that heals and gives major sorcery and brut, and a good sustain tool.
    If you say you dont have any good abilities well then you have zero idea of how nb works.
    Member of HODOR

    Dro-m'Athra Destroyer
  • Berenhir
    Berenhir
    ✭✭✭✭✭
    I can't believe the saltiness over here. This is absurd! Incapacitating strikes was too op to begin with for pvp. It's still needs an adjustment to be honest. For what it does, it needs to cost 100 ultimate at the very least.

    Magblade is still a strong class. It survives far better than nearly every other class in pvp. Except maybe a stupid stam Sorc. Enough with the whining. These changes are decent.

    i have been here since 2013 beta, in all that time untill now Incapacitating strike has never even been questioned nor complained about nor even requested to be changed.
    just recently within the past few months since these proc sets have come out there was 3 people here on forums asking for it to be changed.

    people dont understand that the only really good skill we nightblades have is our invisibility and our Incapacitating strike.

    Everything you said is just wrong.
    PC EU - Ebonheart Pact - Gray Host - Death Recap -#zergfarming -
  • Mustard
    Mustard
    ✭✭✭✭
    olsborg wrote: »
    I dont like the fact that more and more things are becoming undodgeable, this is in effect nerfing medium armor more and more because medium armor builds rely heavily on dodge to mitigate dmg. Heavy armor dont have to block half or even third as much and light armor can just spam their shields. Why indirectly keep nerfing the weakest armor of them all? (medium)

    @ZOS_RichLambert

    ZOS balance to all the proc set baddies
  • Izaki
    Izaki
    ✭✭✭✭✭
    ✭✭
    @ZOS_RichLambert did you guys fix twisting path to scale with thaumaturge? :) it would be great!
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • hedna123b14_ESO
    hedna123b14_ESO
    ✭✭✭✭✭
    @ZOS_RichLambert did you guys fix twisting path to scale with thaumaturge? :) it would be great!

    That would make it on par for sure...
  • DPShiro
    DPShiro
    ✭✭✭✭✭
    @ZOS_RichLambert did you guys fix twisting path to scale with thaumaturge? :) it would be great!

    Wait it doesn't?
    Is this the reason it procs Scathing, because in game it's not considered a DOT?

    Please @ZOS_RichLambert make sure this is looked into!
    ~ Gryphon Heart ~
    ~ Immortal Redeemer ~
    ~ Grand Master Crafter ~
    ~ Master Angler ~
    ~ Former Emperor ~
  • kaithuzar
    kaithuzar
    ✭✭✭✭✭
    Just wanted to thank everyone for all the feedback and discussions in this thread. We have a couple updates/changes coming for the next PTS build that we’d like to share:
    • Incapacitating Strike – Increased the cost of this ultimate to 70 from 50.
    • Path of Darkness (and morphs) – Increased the base ability damage by 25%
    • Twisting Path – Increased the damage of this morph by 7% over the base ability. (Total damage increase of 32% over live)

    As a note, we definitely hear your feedback on Grim Focus and agree it requires more micromanagement than most other abilities. We are looking into solutions, but we do not expect to get changes in for Update 13.

    While we appreciate the attention to buffing something, I just wanted to make sure you know that this acts only as a PVE buff and not a great one when most nightblades are running elemental wall over twisting path.

    PVP is where a buff needs to occur, on the other hand we just got a nerf with incap, now I'm all for increasing incap, but there needs to be equivalency and give us a PVP buff somewhere.
    Member of:
    Fantasia - osh kosh b-josh
    Just Chill - Crown's house
    GoldCloaks - Durruthy test server penga
    Small Meme Guild - Mano's house

    Former member of:
    Legend - Siffer fan boy club
    TKO (tamriel knight's order) - free bks
    Deviance - Leonard's senche tiger
    Purple - hamNchz is my hero
    Eight Divines - myrlifax stop playing final fantasy
    WKB (we kill bosses) - turd where you go?
    Arcance Council - Klytz Kommander
    World Boss - Mike & Chewy gone EP
    M12 (majestic twelve) - cult of the loli zerg
  • Gilvoth
    Gilvoth
    ✭✭✭✭✭
    ✭✭✭✭✭
    Berenhir wrote: »
    I can't believe the saltiness over here. This is absurd! Incapacitating strikes was too op to begin with for pvp. It's still needs an adjustment to be honest. For what it does, it needs to cost 100 ultimate at the very least.

    Magblade is still a strong class. It survives far better than nearly every other class in pvp. Except maybe a stupid stam Sorc. Enough with the whining. These changes are decent.

    i have been here since 2013 beta, in all that time untill now Incapacitating strike has never even been questioned nor complained about nor even requested to be changed.
    just recently within the past few months since these proc sets have come out there was 3 people here on forums asking for it to be changed.

    people dont understand that the only really good skill we nightblades have is our invisibility and our Incapacitating strike.

    Everything you said is just wrong.

    try to do a search, i am confident you will find i'm telling the truth and that my statement is correct.
  • f047ys3v3n
    f047ys3v3n
    ✭✭✭✭✭
    Here is my second round of test data. The first is on page 11 and covers single target mNB, mSorc, and a ranged mTemplar build on the PTS test dummies. Most of this data has been reprinted here as well as the new data. This will do dual target range mNB, mSorc, melee mTemplar and a single target mDK, and sDK build (some things went awry scheduling and we really didn't get mDK done or most of the stam stuff at all.)


    Dummy testing conditions:
    For this testing the goal is to approach as closely as possible full raid buffs and raid conditions (so 18k+ toon health is present and the bars are what we would run for most trials though they don't all have the shield I understand you need for vMoL hard mode). A buff toon was created on a friends account for which a macro was written to maintain 100% uptime on the following buffs and debuffs ( engulfing, eled, combat prayer, igneous weapons, infallible, spell power cure.) 100% spell power potion up-time was also used. For the dual target testing the debuffs were applied only to the primary target and the dps parse was taken as soon as that target died with the second target taking only cleave damage and having no debuffs. No alkosh or warhorn was used since alkosh did not fit and warhorn would not be reliable. The stam toon did additionally have peirce armor and shards for boss debuff and stam resources though we didn't manage to get Nightmothers in because it got accidentally deleted when a template character was made. Rather than writing macros for the dps rotations of the test, which cannot be done for sorc anyway, I found the best folks I could for the different classes and the best dps's achieved are the ones here used. Either all or all but one of the testers have Flawless Conquer on the toon they were testing so they are not terrible.


    Dummy results for round 2 (round 1 data is also here)


    mSorc:
    39.81k single target
    This build features a 2 bar deep rotation with an infal lightning stave front bar with curse, bound, and inner light and a vMA flame back bar with blockade, liquid, wrath, bound, and inner. It is a light weave build and was not altered for the dual target test
    56.6k dual target cleave


    mTemplar ranged
    32.9k (+3k from raid purifying) = ~35.9k expected single target
    So mTemplar cannot really be fully raid buffed in testing because it's best dot, purifying light, stores up damage from all group mates. As such, we have simply added the expected amount here. Obviously mTemplar is usually run melee with sweeps instead of ranged with force pulse but here we illustrate that it can be done ranged with limited efficacy. This build was a medium weave build with 6, 6, 12 rotation featuring unstable wall, purifying, force pulse, and vamp bane on front and radiant oppression on back. Both bars were vMA inferno.

    mTemplar melee (sweeps based)

    36.9k single target
    We worked 2 testers though quite a lot of different permutations with this one as both believe that mTempar will be the best dps trials load out post update. We tried with and without scalding rune, with and without trap, and some different rotation timings and different execute initiation and DOT's during execute. We also tried Moondancer / Grothdar / BSW with back bar having a vMA staff and front having the BSW swords as well as Julianos / Grothdar / BSW with back bar having a vMA staff and front having julianos swords. This was something of a Sophie's choice as nobody has Sharp BSW swords despite one tester being over 300 runs through COA1 (nice drop rates ZOS.) As tested the dps was similar between these setups but I expect would be far better with the first had it included sharp instead of precise swords. In fact, dps was surprisingly very stable despite a lot of different skill rotation tests as well.
    54.6k cleave
    Yea, Templar scales crazy well with cleave as not just DOT's but also the spam-able (puncturing) is a cleave.

    mNB
    33.4k single target
    First, it should be mentioned that because of the unreliability of mNB funnel builds in procing BSW and llambris dps ranges widely from around 31k to this high of 33.4k. Despite this low proc rate, BSW and llambris are still OP enough to easily be BIS. Proc sets are just much stronger than straight stat sets such as the crafted Julianos or probably even TBS after the warhorn change. This NB was a medium weave 8, 8, 8 rotation with cripple, elemental blockade, funnel, relentless, inner light front bar and sap, imple, blockade, inner light, siphoning on back. A vMA inferno was used both bars. As for using force pulse, to do this gives up the off-heals that are really the only reason for mNB existence now. Testing has also shown a negligible improvement in dps for the switch. You really just become a very bad sorc as a NB running force pulse.
    41.4k Cleave
    This cleave was with the above rotation. Clearly more AOE would be obtainable with twisting path and force pulse and right now I find this the difficult choice of a mNB as switching to force pulse is definitely a group disadvantage for single target with the off heals from funnel being obviously better than the extra dps (about 10% of group heals vs one player and maybe 2k dps max) and twisting having always shown as a dps loss single target when I tested it as well as making the rotation significantly harder. The updated damage should make twisting an easy dps gain though I do not see a duration change so it will still make a mess of a rotation.

    mDK
    36.7k single target
    The mDK testing really didn't go exactly how I wanted as schedules didn't line up well with any of the testers. The result was that I was in a raid when the testing was done. and so only single target got done and I didn't get the exact details of the rotation. It was infal / grothdar / BSW / vMA staff / and infal staff both staves I think were fire though so there may be some room here to think about a shock on one bar. I don't think the tester had a sharp shock infal stave though (again those lovely sharpened weapon drop rates that matter so much).

    sDK
    34k single target
    Again, this was not near all the testing I wanted and I am not so confident with the resualts. Only one guy tested it out and he did not have another guy in group with nightmothers for that debuff either. Still, the guy has a history as a very good stam dk so I was a bit shocked when it registered the close to the lowest dps. I really expected it to still keep pace near the top in single target dps. The stam nerfs and relative nerfs (buffs to mag sets and now stave passives) the past 2 or 3 patches have been pretty harsh and clearly the trap nerf this time is a bit much. Remember when it was stam or go home? Not anymore. Seems more like, Stam? Go home.

    Conclusions, or at least discussion
    So that is probably it for testing since I will be out of town next week. I am unsatisfied with the mDK and sDK numbers and think I really needed some more testers and some more tests to have much confidence in my feelings on that which are basically mDK looks quite good and stam in PVE looks quite dead. I feel quite good about the mTemplar and mSorc tests and I really wish we had the slated mNB changes now to test them since this testing was really about mNB. I think that the twisting path change magnitude +37% is probably quite good but I still worry about the poor ability of mNB to proc the OP BSW set as well as llambris as a big disadvantage. Magic damage is just such a red headed stepchild of damages. No status effect, no +10% from engulfing flames, and literally 0 of the OP proc sets based on it. It is just bad. Also, it looks like path will still have a timing that does not well align with the other NB skills making is a messy rotation. With a messy rotation you could have the more robust Sorc or go with a cleaner rotation with mNB though getting the gear for that with the sharp BSW or moondancer swords is a very low success proposition (like probably 500 or so runs for average acquisition) given the mess with weapon drop rates. I loathe messy rotation timings and was under the impression ZOS was intending to try to get away from that. With the change to sorc curse and the now boosting of twisting path without a duration change rotations actually look messier on the builds that matter than before though.

    Anyhow, I am happy so see some attention being paid to the mNB dps issue and hope it works out well. I am also excited about the teaser on making relentless focus great again.

    -47

    I am currently worried for the future of ESO. Population seems like it is in free fall and the cancellation of the North America in-person gathering feels very much like pulling the plug. Kudos on fixing the in-game economy though. Clearly whatever gold shenanigans were happening the last couple years are fixed.
  • BohnT
    BohnT
    ✭✭✭✭✭
    ✭✭
    The incap change is good. They could also reduce the heal debuff to 3 seconds and it would still be pretty good.
    I main a NB since Beta and incap was not that good until they changed it and made it way to strong.
    Even before they gave us the proc sets i could kill some ppl with incap from stealth or ambush+ incap without any other source of damage.
    Edited by BohnT on January 15, 2017 12:49AM
  • Gilvoth
    Gilvoth
    ✭✭✭✭✭
    ✭✭✭✭✭
    BohnT wrote: »
    The incap change is good. They could also reduce the heal debuff to 3 seconds and it would still be pretty good.
    I main a NB since Beta and incap was not that good until they changed it and made it way to strong.


    that is false information.
    here is the truth:
    i have been here since 2013 beta, in all that time untill now Incapacitating strike has never even been questioned nor complained about nor even requested to be changed.
    just recently within the past few months since these proc sets have come out there was 3 people here on forums asking for it to be changed.
    people dont understand that the only really good skill we nightblades have is our invisibility and our Incapacitating strike.
    if you feel i am not correct then why not show me some evidence or threads or anything anywhere on the internet that shows i am wrong in my statement.
  • Strider_Roshin
    Strider_Roshin
    ✭✭✭✭✭
    ✭✭✭
    Yeah the Incap change is ridiculous, and very anti-stamina considering soul harvest was left untouched.

    You want a good change? Keep it at 50, remove the stun and extend the damage buff in order to improve PvE DPS for stamblades.

    We have garbage survivability, surprise attack is much more difficult to land than jabs, and it can be dodged, and finally our strength is our burst and continuous pressure. So you're nerfing the only thing we have going for us. What a terrible decision.
  • BohnT
    BohnT
    ✭✭✭✭✭
    ✭✭
    Oh no someone with that stupid unicorn mentality.
    I'm correct until you evidence that I'm wrong. That is *** just look through the pts forums about incap.
    And everything you say is crap too. NB has argueably the best passives for PVP, they have the best stam spammable, the best cc, the easiest way to sustain any fight, good ultimate, high mobility and the best way to leave a sticky situation (if it works). Every good nb will tell you that incap is way to strong and is just as bad as Jesus beam or destro ult.
    Edited by BohnT on January 15, 2017 1:32AM
  • mr_wazzabi
    mr_wazzabi
    ✭✭✭✭✭
    BohnT wrote: »
    Every good nb will tell you that incap is way to strong and is just as bad as Jesus beam or destro ult.

    :D:D:D:D

    I can't help but laugh at how ridiculous that sounds
    Bosmer Stamina NB
    Altmer Magicka TEMP
    Dunmer DK both stam/mag (depends what I feel like)
    Altmer Magicka NB
    Breton Magicka Sorc
    Redguard Stam Sorc
    Max CP
  • Gilvoth
    Gilvoth
    ✭✭✭✭✭
    ✭✭✭✭✭
    Incapacitating strike,
    no change is needed in it at all, no one has ever complained about it. no one. atleast not untill the proc sets came out.
    what has happened is the proc sets increased its damage. nothing more.
    Incapacitating strike never needed a change. people whom dont like incap are the ones whom are dying to it.
    if i go to the sorcerer thread and make complaints about thier ability to do high damage enough, then maybe zenimax will remove and alter thier damage. and even that huge Girth red ring that takes everyone out of stealth. i sit on that complaint here on the forums untill its removed.
    or, what about going to the templar threads, and complain about them to the pojnt where they have thier ability to heal all the way out of a close death call. and the fact that they should not be able to stunn Anyone, they have no need to stunn people and no need to do damage since thier a healing class and not meant for damage.
    and if i sit on that complaint and daily make threads about it and constantly mention it then in time i could even have the changes in thier class that i want as well.
    and then i can start in on the dragonights class. how thier constant rooting people with stunn and alot of fire damage is just way too high. and that the drgon leap does far too much damage, especially since thier class is not meant to do anything but Tank, so why should they have any abilities like that.
    ill sit and point it out on every thread i can and every time i comment.
    perhaps if i do those things like has been recently and is going on here in this thread. it will then look as if im right, and then we will begin to see changes to those classes.

    thats not only childish but that is completely unfair to that class, especially since the greater majority of people in those classes cant even come here to the forums and try to stop my complaints by pointing out the truth.

    and in the end my complaints would outweigh thier facts, and the changes i request would happen.
  • Strider_Roshin
    Strider_Roshin
    ✭✭✭✭✭
    ✭✭✭
    BohnT wrote: »
    Oh no someone with that stupid unicorn mentality.
    I'm correct until you evidence that I'm wrong. That is *** just look through the pts forums about incap.
    And everything you say is crap too. NB has argueably the best passives for PVP, they have the best stam spammable, the best cc, the easiest way to sustain any fight, good ultimate, high mobility and the best way to leave a sticky situation (if it works). Every good nb will tell you that incap is way to strong and is just as bad as Jesus beam or destro ult.

    Oh look, an arrogant poster that attacks other posters that post a differing opinion. Do everyone a favor, and sign off. We don't need your rude neurotoxin on here.
  • Jaronking
    Jaronking
    ✭✭✭✭✭
    Paraflex wrote: »
    @Jaronking

    Talk about a cry baby if 20 incap ruins your play your a nub. You will now have to wait an extra 1-3 seconds to incap on an ability that hits like a truck instead of getting back to back incap ults. It's approaching balance if anything.

    What he proposes isn't crazy or anything. It would be a step in the right direction in my opinion to make ALL ultimate's not dodge-able.

    One reason why the Bow Ultimate right now is terrible is because you can just dodge the whole thing.

    They did just make Leap undodgeable. Why not Incap? Its 70 ultimate now. For a single target ultimate that is now not as spammed it should be able to guarantee a hit.


    Edit: Before anyone yells at me, i understand Leap is now undodgeable because it is indeed AoE but why is Soul Assault not dodge-able compared to the Bow ultimate? Its not really fair imo. Making all ultimate s undodgeable just adds consistency and makes ultimates always worth utilizing.

    Also the base skill Death Stroke would become undodgeable so it would be a step in the right direction for magblades as well.


    Making Incap undodgeable is crazy. It would just push the meta further into burst and stacking as much damage as possible. It would also remove counterplay. Even if you block it, you would still get the debuffs. Fighting a heavy armor nightblade who just stacks everything into damage is already disgusting, just don't make this skill undodgeable. I never asked for ultis not being dodgeable and I don't like them to be undodgeable but making Incap undodgeable would be so terrible.
    Jaronking wrote: »
    Jaronking wrote: »
    Just wanted to thank everyone for all the feedback and discussions in this thread. We have a couple updates/changes coming for the next PTS build that we’d like to share:
    • Incapacitating Strike – Increased the cost of this ultimate to 70 from 50.
    • Path of Darkness (and morphs) – Increased the base ability damage by 25%
    • Twisting Path – Increased the damage of this morph by 7% over the base ability. (Total damage increase of 32% over live)

    As a note, we definitely hear your feedback on Grim Focus and agree it requires more micromanagement than most other abilities. We are looking into solutions, but we do not expect to get changes in for Update 13.
    @ZOS_RichLambert If your going to increase the cost of incap you should increase the cost to composite or at least make it undodgeable.

    OMG no. Just stop making everything undodgeable. The nerf is OK I think.
    When every attack misses making some abilities need to hit through dodge at least ultimate should.
    Paraflex wrote: »
    @Jaronking

    Talk about a cry baby if 20 incap ruins your play your a nub. You will now have to wait an extra 1-3 seconds to incap on an ability that hits like a truck instead of getting back to back incap ults. It's approaching balance if anything.
    nahh only scrub here is you am sure but with my build even with this change am going to still have incap faster then most people.Increasing the cost still doesn't make it close to being balanced it is a lazy fix that only people whole get gank will enjoy.When the ability miss 70 % of the time the plus its single target it should hit hard.For example Dawnbreaker hits harder then incap but its undodgeable and its AOE. Which makes no sense as is even with zos stating AOE should never deal more damage than a single target attack.That's why surprise attack hits harder then steel nado. Only change they need to make Incap balanced revert the stun change so it only deal damage to someone with more health then you.

    No. Just no. Stamblade is very, very strong at the moment and doesn't need buffs at all if you build it right. I see many people who complain that stamblade is weak, but that's not true. Medium armor is weak. Just go heavy armor, stack damage and crit damage and you are almost unkillable while having more burst than every other stam class. An Incap crit with that build is almost a death sentence for everyone who isn't a tank. I love stamblade and I play that class since release but this nerf is justified and making it undodgeable would be super disgusting.
    Dude I run 5 BR 2 BS on my stamblade VMA 2h 3 agility compared to my stam sorc stamdk even my dam stamplar with the sane weapon damage and gear my stamsorc Stam dk and stamplar are all way tankier then my StamNB. Without proc sets Nb aren't that strong . Incap hits hard but even then why use it over dawnbreakee when that hits hard and its a AOE?StamNB is still the most squishy class in the game.Look at it from a 1V1 perspective no stamblade has won a dueling tonight since 1.6 on PC and I can't remember the last time on on xbox won a tournament.Lets look at it like this my stamdk running the same gear hits just as hard as my stamnb but my DK has higher physical and spell resist.On my stamDK only way a Stamblade can kill me is with proc sets or I lag so bad that i don't know what's happening even than It's still a long fight.
  • BohnT
    BohnT
    ✭✭✭✭✭
    ✭✭
    Oh no I want a better game in terms of class balance and tell you that a skill is obviously op and this makes me toxic. I'm pretty sure those who defend the ult are gankers who want to kill any player with the same rota. Heavy bow attack, Bar swap, ambush, incap, light attack, suprise attack. This change doesn't affect damage, or the debuffs it grants. They just increased the time between your burst and that is a first step to balance pvp but it doesn't end there.
  • NightbladeMechanics
    NightbladeMechanics
    ✭✭✭✭✭
    ✭✭
    mr_wazzabi wrote: »
    As a note, we definitely hear your feedback on Grim Focus and agree it requires more micromanagement than most other abilities. We are looking into solutions, but we do not expect to get changes in for Update 13.

    This increased micromanagement on Grim Focus is key to how mageblade plays in PvP, though. Please don't change it. :( Make tweaks elsewhere in the class to appease the PvEers, please. <3

    Side note, thank you greatly for the Path buffs. Excellent ability in concept in need of a little higher tuning, loving that attention.

    Sorcs have crystal frags that proc easily. This upcoming change would bring us more in line with sorcs. I know you enjoy a fight with your hands tied behind your back, but most other mageblades out there don't :p

    "Make us into sorcs!"

    "Make playing mageblade easier!"

    :(
    Kena
    Legion XIII
    Excellence without elitism
    Premier small scale PvP

    Legend
    NA/PC's original dueling and PvP community guild
    Now NA/PC's dueling, BGs, small scale, GvG, and general PvP community. We float just under 500 members. Mail me in game for an invite.


    Apex Predator.

    Here's a great thread collecting community ideas for PvP updates.

    [MEGATHREAD] Feedback Threads for Class Reps

    Class Representative Feedback Discords:
    Nightblade Discussion:
    https://discord.gg/t2Xhnu6

    Dragonknight Discussion:
    https://discord.gg/UHtZhz8

    Sorcerer Discussion:
    https://discord.gg/e3QkCS8

    Templar Discussion:
    https://discord.gg/WvVuSw7

    Warden Discussion:
    https://discord.gg/sTFY4ys

    General Healing Discussion:
    https://discord.gg/6CmzBFb

    TONKS!
    https://discord.gg/DRNYd39

    Werewolf Discussion:
    https://discord.gg/aDEx2ev

    Vampire Discussion:
    https://discord.gg/yfzck8Q
  • GreenSoup2HoT
    GreenSoup2HoT
    ✭✭✭✭✭
    ✭✭
    People over here complaining about Incap and i'm over here tilted at the fact Poison Injection while under 50% hp rips you a new one.

    PS4 NA DC
  • BigES
    BigES
    ✭✭✭✭✭
    I would love to see ZoS's statistics on how many players in PvP are on stamina nightblades.

    When I get a Kill Enemy Nightblades quest, it might as well be Kill Enemy Players.

    I wonder why. People must like the way they look or something...
  • tpayne562
    tpayne562
    ✭✭
    Can you please make Stam nb and other Stam classes actually viable next patch , I love playing Stam and refuse to play magic cause I don't enjoy and and I'm gonna have to quit playing the game until Stam is buffed cause no one will let you bring a Stam toon into a raid
Sign In or Register to comment.