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Animation cancelling, cheating or get gud mechanic?

  • jeevin
    jeevin
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    Other (please explain)
    Broken combat mechanic. Flappy Arms Online.
  • Julianos
    Julianos
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    Cheat/exploit
    Axorn wrote: »
    Axorn wrote: »
    OdinForge wrote: »
    If you hate animation canceling, you're doing so out of some internal personal vendetta.

    If they removed animation canceling from the game, they'd need to change how ultimate is built and the purpose of light or heavy attacking with a weapon, along with the speed of animations to help keep the game feeling fluid. Because it would feel very extremely sluggish without the ability to weave.

    If you couldn't animation cancel, light attacks would be pointless to even bother doing. You'd just be button mashing your skill over and over, light attacks in the current system at least serve to break pure spam and perform functions (build ultimate, apply enchants, add some damage, etc).

    Animation canceling is a fair part of the game, at least until the devs decide they want to reinvent the combat system again. If you think animation canceling somehow makes macro'ing possible or any worse than without, you've clearly never played any game ever. Macro's are a thing in any game, regardless of if AC is possible or not.

    NO you dont need AC for all these you can increase animation speed and give skills to generate ulti feature there you go fixed.

    But animation cancelling is basically speeding up an animation.

    So your solution is to stop animation cancelling and then increase the speed of animations?

    #Logic?

    Where is the logic using a broken mechanic its not even look good while fighting people attack and i dont even see what they cast or what they do thats stupid...

    There some logic for you ;)

    Well you do see what they cast, you also can hear what they cast. It doesn't make it invisible..

    I love how you keep saying 'broken' mechanic when it's been greenlit by the dev's so your basically just lying.

    Call it a mechanic that your too lazy to do or cant do and wont learn. It's more accurate.

    just LOL to you

    DEVs couldnt fixed it so they called it "good mechanic" and you are defending them and calling me liar this game is like this because of people like you defending crap and blocks progress to better things.


    Edited by Julianos on November 4, 2016 10:13AM
  • RazorCaltrops
    RazorCaltrops
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    Get good mechanic
    Don't know why but i feel people who think AC is cheating aren't worth answering anymore. They're just hopeless they blame AC for their lack of skill.

    Absolute L2P gitgud carebear mechanic.
    PS4 EU
  • InvitationNotFound
    InvitationNotFound
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    Other (please explain)
    technically seen animation canceling in its current form is a bug. it was never intended (and sorry, but if you come around with arguments like it was intended that an animation that takes 1.5 secs could be reduced to 1 secs (as stated in tool tip) isn't a bug, you're simply an idiot. either the tool tip is wrong (which is a bug) or the animation is too long (yet, this would be another bug))

    abusing a bug = exploiting

    as ZOS wasn't capable of fixing it they said that they accept it and embrace (?) it. so it can't be considered cheating and therefore is okay.
    but then again, it is what it is, another bug that hasn't been fixed by ZOS. i guess the main difference is that there are way more people enjoying and promoting this bug than other bugs. and as ZOS is pretty lazy it won't go away.

    edit for clarification:
    i personally don't dislike the possibility of canceling an animation. so if i'm casting anything and feel the need to dodge roll, i should be able to do so. but imho it shouldn't deal damage if the animation hasn't finished.
    Edited by InvitationNotFound on November 4, 2016 10:30AM
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  • Julianos
    Julianos
    ✭✭✭✭✭
    Cheat/exploit
    Don't know why but i feel people who think AC is cheating aren't worth answering anymore. They're just hopeless they blame AC for their lack of skill.

    Absolute L2P gitgud carebear mechanic.

    AC is crap worse than a cheat its runing the whole game
  • Wollust
    Wollust
    ✭✭✭✭✭
    ✭✭✭✭
    Get good mechanic
    Axorn wrote: »
    Don't know why but i feel people who think AC is cheating aren't worth answering anymore. They're just hopeless they blame AC for their lack of skill.

    Absolute L2P gitgud carebear mechanic.

    AC is crap worse than a cheat its runing the whole game

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    Susano'o

    Zerg Squad
  • smokey13a
    smokey13a
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    Other (please explain)
    They're just hopeless they blame AC for their lack of skill.

    you do realize the argument could be made that people have to use AC to counter their own lack of skill right?

    not meaning anything by that, just simply pointing out that skill and animation cancelling are not the same thing and not tied to each other :smile: .

  • Rune_Relic
    Rune_Relic
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    Other (please explain)
    If we had cost /dps then its fine.
    We dont....we have cost /hit.
    vis-a-vis its a broken mechanic designed for dynamic game play calculated by static game play rules.
    AKA an unbalanced exploit/bug to everyone else except ZOS and those that like free buffs.
    Edited by Rune_Relic on November 4, 2016 11:26AM
    Anything that can be exploited will be exploited
  • Zinaroth
    Zinaroth
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    Get good mechanic
    They should make something to stop animation cancelling, or remove animations whole. ^.^

    Yes I agree. Let's just have characters standing there with no animations to reflect their actions.
  • mtwiggz
    mtwiggz
    ✭✭✭✭✭
    Other (please explain)
    Animation canceling, or weaving, is an unintended mechanic that ZoS had/has no idea how to fix. Which is the only reason why it is in the game.

    Is it cheating? No. Does it add DPS? Yes.

    Should you use it? YES.
    Edited by mtwiggz on November 4, 2016 11:39AM
  • AnviOfVai
    AnviOfVai
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    Cheat/exploit
    Hmm

    I mentioned something about AC in a post before, and when I did I got absolutely smashed with "constructive criticism" is it cheating? no should it be in the game? no. I have never really liked it, especially in PVP however if I notice a player constantly using it against me I do use it now.I find that it cancels out some beautiful animation that took a lot of time to create, and frankly its smash your buttons the fastest to see who wins. I do agree however if they did take it out heavy attack and light attack would probably need revamping.
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  • Enodoc
    Enodoc
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    Other (please explain)
    mtwiggz wrote: »
    Should you use it? YES.
    If it's something that everyone should be using, it would probably be worth telling people how to use it.
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  • waterfairy
    waterfairy
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    ✭✭
    Cheat/exploit
    altemriel wrote: »
    not an exploit, not intended mechanics, but welcome by ZOS, check out Wrobel:
    https://www.youtube.com/watch?v=ThZtwhYkKSs

    The fact that Wrobel approves means that it's a broken thing that should be removed.

    /debate, discussion won B)
  • Cryptical
    Cryptical
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    Axorn wrote: »
    OdinForge wrote: »
    If you hate animation canceling, you're doing so out of some internal personal vendetta.

    If they removed animation canceling from the game, they'd need to change how ultimate is built and the purpose of light or heavy attacking with a weapon, along with the speed of animations to help keep the game feeling fluid. Because it would feel very extremely sluggish without the ability to weave.

    If you couldn't animation cancel, light attacks would be pointless to even bother doing. You'd just be button mashing your skill over and over, light attacks in the current system at least serve to break pure spam and perform functions (build ultimate, apply enchants, add some damage, etc).

    Animation canceling is a fair part of the game, at least until the devs decide they want to reinvent the combat system again. If you think animation canceling somehow makes macro'ing possible or any worse than without, you've clearly never played any game ever. Macro's are a thing in any game, regardless of if AC is possible or not.

    NO you dont need AC for all these you can increase animation speed and give skills to generate ulti feature there you go fixed.

    But animation cancelling is basically speeding up an animation.

    So your solution is to stop animation cancelling and then increase the speed of animations?

    #Logic?
    The logic would be a reduction in lag, because fewer key presses would hit the server.

    Pressing block to cancel an animation increases the server load.

    Skill, block cancel , skill, swap cancel, skill, light attack cancel, skill - 7 commands for the server to process
    Skill, skill, skill, skill - 4 commands to process.

    Animation canceling creates lag.

    Remove AC, speed up the animations to compensate, decrease lag.
    Xbox NA
  • Flameheart
    Flameheart
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    Get good mechanic
    I damned like that mechanic, because - although not intended by ZOS in the first place - it injects a factor of personal skill into the game - especially for PvE - so that you are your own master for a not easily ignored portion of your dps.

    So - and in combination with 3rd person view + blocking and dodge rolling mechanics - accidentally ZOS invented one of the most progressive and revolutionary combat systems.

    Edited by Flameheart on November 4, 2016 12:06PM
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  • Cryptical
    Cryptical
    ✭✭✭✭✭
    mtwiggz wrote: »
    Animation canceling, or weaving, is an unintended mechanic that ZoS had/has no idea how to fix. Which is the only reason why it is in the game.

    Is it cheating? No. Does it add DPS? Yes.

    Should you use it? YES.
    Canceling is not the same as weaving. Weaving is just what you use when. Canceling is a result that happens from some weaves, making a 1.5 second animation into less than the devs intended.

    The devs can fix it, at the cost of a whole lot of crybabies whining about how slow combat became. News flash, it was being artificially sped up by canceling. The cost of dealing with the infants was too high, so canceling was accepted.
    Xbox NA
  • Awakatanka
    Awakatanka
    ✭✭
    Cheat/exploit
    Why there are casting Times on skills if everyone is cancelling. Just remove casting Times then And everyone is on the same skills again. If you cancelling something then it stops. It will not executie the skills.... That is why it is called cancelling
    Edited by Awakatanka on November 4, 2016 12:14PM
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    ✭✭✭✭
    Other (please explain)
    Cryptical wrote: »
    mtwiggz wrote: »
    Animation canceling, or weaving, is an unintended mechanic that ZoS had/has no idea how to fix. Which is the only reason why it is in the game.

    Is it cheating? No. Does it add DPS? Yes.

    Should you use it? YES.
    Canceling is not the same as weaving. Weaving is just what you use when. Canceling is a result that happens from some weaves, making a 1.5 second animation into less than the devs intended.

    The devs can fix it, at the cost of a whole lot of crybabies whining about how slow combat became. News flash, it was being artificially sped up by canceling. The cost of dealing with the infants was too high, so canceling was accepted.

    I dont know. Those on the other side of the fence do their fair share of crying. Look at this thread for examples.
  • danno8
    danno8
    ✭✭✭✭✭
    ✭✭✭✭✭
    Get good mechanic
    I think it's fine how it is, but if they wanted to change it they could simply cause the animation cancel to also cancel the damage of the cancelled skill.

    People would only use light attacks for enchant proc and ultimate building instead of damage. And block/bash/dodge/swap would only be used if there was a true need to respond to something you see on screen.

    So they could do that, but they haven't so I guess that's that.
  • Cryptical
    Cryptical
    ✭✭✭✭✭
    Cryptical wrote: »
    mtwiggz wrote: »
    Animation canceling, or weaving, is an unintended mechanic that ZoS had/has no idea how to fix. Which is the only reason why it is in the game.

    Is it cheating? No. Does it add DPS? Yes.

    Should you use it? YES.
    Canceling is not the same as weaving. Weaving is just what you use when. Canceling is a result that happens from some weaves, making a 1.5 second animation into less than the devs intended.

    The devs can fix it, at the cost of a whole lot of crybabies whining about how slow combat became. News flash, it was being artificially sped up by canceling. The cost of dealing with the infants was too high, so canceling was accepted.

    I dont know. Those on the other side of the fence do their fair share of crying. Look at this thread for examples.

    It's not about both sides crying or not crying.

    It's about how many there are on the side of the exploit.

    Zeni looked at the number of people on each side and chose to accept some exploitation of the bug rather than deal with the tantrums. That indicates there are many many more of the exploiters than there are of those who abide by the intended cast times.

    Edit: I would expect them to be mostly dps, either pve or pvp. Tanks and healers do not generally need to exploit more skills per second, they generally cannot allow their vision to tunnel onto just the mob in front of them, so aren't mashing buttons like the dps crew does.
    Edited by Cryptical on November 4, 2016 12:47PM
    Xbox NA
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
    ✭✭✭✭✭
    ✭✭✭✭
    Other (please explain)
    Cryptical wrote: »
    Cryptical wrote: »
    mtwiggz wrote: »
    Animation canceling, or weaving, is an unintended mechanic that ZoS had/has no idea how to fix. Which is the only reason why it is in the game.

    Is it cheating? No. Does it add DPS? Yes.

    Should you use it? YES.
    Canceling is not the same as weaving. Weaving is just what you use when. Canceling is a result that happens from some weaves, making a 1.5 second animation into less than the devs intended.

    The devs can fix it, at the cost of a whole lot of crybabies whining about how slow combat became. News flash, it was being artificially sped up by canceling. The cost of dealing with the infants was too high, so canceling was accepted.

    I dont know. Those on the other side of the fence do their fair share of crying. Look at this thread for examples.

    It's not about both sides crying or not crying.

    It's about how many there are on the side of the exploit.

    Zeni looked at the number of people on each side and chose to accept some exploitation of the bug rather than deal with the tantrums. That indicates there are many many more of the exploiters than there are of those who abide by the intended cast times.

    So to sum up, a mechanic they never intended was put into the game. The majority of people seemed to like it and asked that it say. Since Zos said we have no way or the knowledge to fix it, ok we will leave it. And now the minority who disagreed, tries to paint the majority as cheaters and babies.

  • Cryptical
    Cryptical
    ✭✭✭✭✭
    Cryptical wrote: »
    Cryptical wrote: »
    mtwiggz wrote: »
    Animation canceling, or weaving, is an unintended mechanic that ZoS had/has no idea how to fix. Which is the only reason why it is in the game.

    Is it cheating? No. Does it add DPS? Yes.

    Should you use it? YES.
    Canceling is not the same as weaving. Weaving is just what you use when. Canceling is a result that happens from some weaves, making a 1.5 second animation into less than the devs intended.

    The devs can fix it, at the cost of a whole lot of crybabies whining about how slow combat became. News flash, it was being artificially sped up by canceling. The cost of dealing with the infants was too high, so canceling was accepted.

    I dont know. Those on the other side of the fence do their fair share of crying. Look at this thread for examples.

    It's not about both sides crying or not crying.

    It's about how many there are on the side of the exploit.

    Zeni looked at the number of people on each side and chose to accept some exploitation of the bug rather than deal with the tantrums. That indicates there are many many more of the exploiters than there are of those who abide by the intended cast times.

    So to sum up, a mechanic they never intended was put into the game. The majority of people seemed to like it and asked that it say. Since Zos said we have no way or the knowledge to fix it, ok we will leave it. And now the minority who disagreed, tries to paint the majority as cheaters and babies.

    No. You are wrong.

    They DID adjust it some. Go back and look, they adjusted the mandatory lengths of time that some animations must display so that there was some visual cue for EVERY skill.

    That was the expressed purpose of the change they made - to ensure that the bug of animation canceling no longer concealed entire skills. A big violator was the old wrecking blow, it could be cancelled to be nearly completely hidden, and was sometimes difficult to see even during video recordings.

    Zeni started with a blank piece of paper. To claim they don't know how to modify what they created is like claiming that a painter doesn't know how to change their own painting.

    The knowledge of how to fix the bug is there. Either make all animations play though without interruption - but that would destroy your chances if you had a sudden need to legitimately block an attack. Or they could make all damage apply only at the end of (edit: each tick of) an animation, so if you tried a skill and then blocked the skill wouldn't do anything.
    Edited by Cryptical on November 4, 2016 1:33PM
    Xbox NA
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
    ✭✭✭✭✭
    ✭✭✭✭
    Other (please explain)
    Cryptical wrote: »
    Cryptical wrote: »
    Cryptical wrote: »
    mtwiggz wrote: »
    Animation canceling, or weaving, is an unintended mechanic that ZoS had/has no idea how to fix. Which is the only reason why it is in the game.

    Is it cheating? No. Does it add DPS? Yes.

    Should you use it? YES.
    Canceling is not the same as weaving. Weaving is just what you use when. Canceling is a result that happens from some weaves, making a 1.5 second animation into less than the devs intended.

    The devs can fix it, at the cost of a whole lot of crybabies whining about how slow combat became. News flash, it was being artificially sped up by canceling. The cost of dealing with the infants was too high, so canceling was accepted.

    I dont know. Those on the other side of the fence do their fair share of crying. Look at this thread for examples.

    It's not about both sides crying or not crying.

    It's about how many there are on the side of the exploit.

    Zeni looked at the number of people on each side and chose to accept some exploitation of the bug rather than deal with the tantrums. That indicates there are many many more of the exploiters than there are of those who abide by the intended cast times.

    So to sum up, a mechanic they never intended was put into the game. The majority of people seemed to like it and asked that it say. Since Zos said we have no way or the knowledge to fix it, ok we will leave it. And now the minority who disagreed, tries to paint the majority as cheaters and babies.

    No. You are wrong.

    They DID adjust it some. Go back and look, they adjusted the mandatory lengths of time that some animations must display so that there was some visual cue for EVERY skill.

    That was the expressed purpose of the change they made - to ensure that the bug of animation canceling no longer concealed entire skills. A big violator was the old wrecking blow, it could be cancelled to be nearly completely hidden, and was sometimes difficult to see even during video recordings.

    Zeni started with a blank piece of paper. To claim they don't know how to modify what they created is like claiming that a painter doesn't know how to change their own painting.

    The knowledge of how to fix the bug is there. Either make all animations play though without interruption - but that would destroy your chances if you had a sudden need to legitimately block an attack. Or they could make all damage apply only at the end of (edit: each tick of) an animation, so if you tried a skill and then blocked the skill wouldn't do anything.

    Thank you. I wasnt trying to be rude or keep poking at you, i was trying to find a point you had besides the other side cries so they won! Whiched seemed to be the heart of the last couple post.

    And you Make some good points here.

    I do agree, with the idea. Players should be able to see what the other players are doing. But if it cripples combat I would rather keep it as it is.
  • Cryptical
    Cryptical
    ✭✭✭✭✭
    Cryptical wrote: »
    Cryptical wrote: »
    Cryptical wrote: »
    mtwiggz wrote: »
    Animation canceling, or weaving, is an unintended mechanic that ZoS had/has no idea how to fix. Which is the only reason why it is in the game.

    Is it cheating? No. Does it add DPS? Yes.

    Should you use it? YES.
    Canceling is not the same as weaving. Weaving is just what you use when. Canceling is a result that happens from some weaves, making a 1.5 second animation into less than the devs intended.

    The devs can fix it, at the cost of a whole lot of crybabies whining about how slow combat became. News flash, it was being artificially sped up by canceling. The cost of dealing with the infants was too high, so canceling was accepted.

    I dont know. Those on the other side of the fence do their fair share of crying. Look at this thread for examples.

    It's not about both sides crying or not crying.

    It's about how many there are on the side of the exploit.

    Zeni looked at the number of people on each side and chose to accept some exploitation of the bug rather than deal with the tantrums. That indicates there are many many more of the exploiters than there are of those who abide by the intended cast times.

    So to sum up, a mechanic they never intended was put into the game. The majority of people seemed to like it and asked that it say. Since Zos said we have no way or the knowledge to fix it, ok we will leave it. And now the minority who disagreed, tries to paint the majority as cheaters and babies.

    No. You are wrong.

    They DID adjust it some. Go back and look, they adjusted the mandatory lengths of time that some animations must display so that there was some visual cue for EVERY skill.

    That was the expressed purpose of the change they made - to ensure that the bug of animation canceling no longer concealed entire skills. A big violator was the old wrecking blow, it could be cancelled to be nearly completely hidden, and was sometimes difficult to see even during video recordings.

    Zeni started with a blank piece of paper. To claim they don't know how to modify what they created is like claiming that a painter doesn't know how to change their own painting.

    The knowledge of how to fix the bug is there. Either make all animations play though without interruption - but that would destroy your chances if you had a sudden need to legitimately block an attack. Or they could make all damage apply only at the end of (edit: each tick of) an animation, so if you tried a skill and then blocked the skill wouldn't do anything.

    Thank you. I wasnt trying to be rude or keep poking at you, i was trying to find a point you had besides the other side cries so they won! Whiched seemed to be the heart of the last couple post.

    And you Make some good points here.

    I do agree, with the idea. Players should be able to see what the other players are doing. But if it cripples combat I would rather keep it as it is.

    So make damage apply at the end of the attack, or each tick for channeled things. Speed up animation a bit, just a bit, to compensate. And allow anything to be cancelled at any time.

    The people who cancel now will be just as fast, without the extra button presses that put more load on the servers. The people who don't cancel now, those who act just as fast as the developers created, still act just as fast as the devs intend.

    And it would be fun to watch the cancellers adapt. They might even be easy kills for a while, starting a skill and canceling it due to habit, having no effect on others.

    I trust that the bold emphasis on that part is enough to point out that combat wouldn't be crippled? Because the way I see it, hitting 4 skills and another 3 buttons to cancel the animations actually adds 75% to the server load, so getting rid of canceling could easily make combat faster!
    Xbox NA
  • Dymence
    Dymence
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    Get good mechanic
    2 kinds of people in this debate

    1. The people who understand game mechanics
    2. The people who don't understand game mechanics

    Group 1 either doesn't care about animation cancelling, or sees it as a good thing.

    Group 2 thinks it is a cheat that somehow bypasses global cooldowns of skills and makes you a dps god.

    To group 2: Learn more about the game before you cry out in rage about *** you clearly dont comprehend. Especially @Axorn
  • kadar
    kadar
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    Get good mechanic
    Lul, 52 votes for Cheat/Exploit? :D
  • the_man_of_steal
    the_man_of_steal
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    Other (please explain)
    I really love animation canceling and I think it opens the game up so much when integrated properly. I play on console but I imagine macros on PC can frustrate players like myself who would refuse to exploit the mechanics in such ways. I do think ZOS should revert back to the original animation canceling system because this middle ground just frustrates everyone and it is a great dynamic in a game.
    Edited by the_man_of_steal on November 4, 2016 4:54PM
  • kadar
    kadar
    ✭✭✭✭✭
    Get good mechanic
    OdinForge wrote: »
    If you hate animation canceling, you're doing so out of some internal personal vendetta.

    If they removed animation canceling from the game, they'd need to change how ultimate is built and the purpose of light or heavy attacking with a weapon, along with the speed of animations to help keep the game feeling fluid. Because it would feel very extremely sluggish without the ability to weave.

    If you couldn't animation cancel, light attacks would be pointless to even bother doing. You'd just be button mashing your skill over and over, light attacks in the current system at least serve to break pure spam and perform functions (build ultimate, apply enchants, add some damage, etc).

    Animation canceling is a fair part of the game, at least until the devs decide they want to reinvent the combat system again. If you think animation canceling somehow makes macro'ing possible or any worse than without, you've clearly never played any game ever. Macro's are a thing in any game, regardless of if AC is possible or not.

    OMG, a rational comment... pleasant relief from the mindless "I don't like animation cancelling, macros, take it out of the game, it's cheating, I can't do it, it's hard, macros, make it go away, I don't understand, macros, scripting, hax, macros..."
  • dsalter
    dsalter
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    Cheat/exploit
    Vigarr wrote: »
    altemriel wrote: »
    not an exploit, not intended mechanics, but welcome by ZOS, check out Wrobel:
    https://www.youtube.com/watch?v=ThZtwhYkKSs

    The fact that Wrobel approves means that it's a broken thing that should be removed.

    /debate, discussion won B)

    agreed :/
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • Elsonso
    Elsonso
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    Other (please explain)
    Mechanic that should not be in the game, but has to be in the game because it is what makes the combat feel fluid and dynamic. That said, it should not give such a significant DPS bonus when performed. It is not necessary for most content, and should not be required for any content.
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
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