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Animation cancelling, cheating or get gud mechanic?

  • kadar
    kadar
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    Get good mechanic
    Cryptical wrote: »
    OdinForge wrote: »
    If you hate animation canceling, you're doing so out of some internal personal vendetta.

    If they removed animation canceling from the game, they'd need to change how ultimate is built and the purpose of light or heavy attacking with a weapon, along with the speed of animations to help keep the game feeling fluid. Because it would feel very extremely sluggish without the ability to weave.

    If you couldn't animation cancel, light attacks would be pointless to even bother doing. You'd just be button mashing your skill over and over, light attacks in the current system at least serve to break pure spam and perform functions (build ultimate, apply enchants, add some damage, etc).

    Animation canceling is a fair part of the game, at least until the devs decide they want to reinvent the combat system again. If you think animation canceling somehow makes macro'ing possible or any worse than without, you've clearly never played any game ever. Macro's are a thing in any game, regardless of if AC is possible or not.

    OMG, a rational comment... pleasant relief from the mindless "I don't like animation cancelling, macros, take it out of the game, it's cheating, I can't do it, it's hard, macros, make it go away, I don't understand, macros, scripting, hax, macros..."

    What? Are you smoking something?

    The first paragraph is a derisive blanket dismissal of those with differing views, as if those with a different opinion are being ruled by emotion.

    The second paragraph... cannot keep straight that canceling is different than weaving, ignores that the ultimate you build is the same whether you go fast or slow.

    The third paragraph forgets that people will still want to proc sets with light attacks, proc abilities with strings of light attacks, proc enchants and poisons with light attacks, and use heavy attacks to regen resources. That's a lot to forget.

    The fourth paragraph is another derisive blanket dismissal of those with differing views.

    The only worthwhile nugget in the whole narrow-minded privileged perspective of that comment was regarding the speed of animations, although even that nugget needed to be extracted from the mistaken idea that canceling is the same as weaving.

    And you found that rational?

    ...
    ..
    .
    @Cryptical
    You can't discredit his comments by calling them a "derisive blanket dismissal" and then open with one of your own, lol.
    What? Are you smoking something?
    I'm super offended by your personally aimed derisive dismissal of my comment. Like @OdinForge pointed out, you're running in circles with your own terminology, and unintentionally agreeing with half of what's being said.
  • dday3six
    dday3six
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    Other (please explain)
    Axorn wrote: »
    Dymence wrote: »
    2 kinds of people in this debate

    1. The people who understand game mechanics
    2. The people who don't understand game mechanics

    Group 1 either doesn't care about animation cancelling, or sees it as a good thing.

    Group 2 thinks it is a cheat that somehow bypasses global cooldowns of skills and makes you a dps god.

    To group 2: Learn more about the game before you cry out in rage about *** you clearly dont comprehend. Especially @Axorn

    I use AC and i do 35-40k dps with my every class every build. And i still think AC is *** obviosuly you dont comprehend anything or you are just a script user. Im not even raging or crying out you obviosly no idea how decent games works. AC can be replaced with non broken mechanics. Like faster animations faster global cooldowns and ulti generation by skills and light and heavy attacks could be used for resource management.

    Im sure i understand game mechanics more than you but i dont have to like them especially when they emerged from glitches and causing exploits.

    gitgud l2p.

    Marcos cannot 'change their mind' and alter course based on combat dynamics. So they're only viable in simple situations like ganking when everything goes according to plan. A macro will not benefit players in more competitive duels or trials because it locks the user into actions that might be misteps based on how the fight plays out. That is why learning to fluidly animation cancel and doing it manually is always going to be a better approach to ESO combat.
  • leepalmer95
    leepalmer95
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    ✭✭✭✭✭
    Get good mechanic
    Bad mechanic but not an exploit.

    The problem with it is that it put people with a bad ping at a severe disadvantage compared to good ping when it comes to pvp and high end pve.

    People with bad ping will always have a disadvantage.

    Animation cancelling has nothing to do with that.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Uviryth
    Uviryth
    ✭✭✭✭✭
    Cheat/exploit
    Is this still a thing? We left because of animationexploiters. There was rumors of a patch that deactivates it. Is that true?
    Edited by Uviryth on February 1, 2017 3:56PM
  • ZombieZig
    ZombieZig
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    Other (please explain)
    Try just answering the survey rather than crapping over everyone elses opinions.
  • modaretto
    modaretto
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    Get good mechanic
    I'm just here for the popcorn xD I like how this is still a discussion even after ZOS clearly stated their position on this topic months ago
    Watches-the-wind (Templar healer) / PC EU

    Dragon's Crest
  • FLuFFyxMuFFiN
    FLuFFyxMuFFiN
    ✭✭✭✭✭
    ✭✭
    Get good mechanic
    Uviryth wrote: »
    Is this still a thing? We left because of animationexploiters. There was rumors of a patch that deactivates it. Is that true?

    No it did not deactivate it and never will. The devs have already said that AC is gonna stay and it is not an exploit or cheating
  • Goresnort
    Goresnort
    ✭✭✭
    Other (please explain)
    Animation cancelling consists of two components:

    - Action cancelling; which was always intended. (So you can block, dodge or weapon swap as needed)

    - Animation skipping; an unintended side effect of the combat system, which the devs opted to keep in the game. (Action cancelling does not actually cancel an action properly, and the attack/cast will still hit, but instead removes large portions of the animation, allowing increased attack speed)

    Weaving basic attacks with ability actions is made possible by the same mechanics.

    ESO allows for significant animation skipping for many abilities, effectively removing the wait for the majority of the swing or cast time of certain abilities.

    Mr Wrobel confirmed on ESO live some time ago that this was an unintended effect, but they would be keeping it in game, and that actively skipping animation while still landing full effect of any initiated action, is not considered cheating or exploiting.

    Since this, a few animations have been changed, to make the combat animations look less incomplete. Base attack animations is an example of this.
  • Goresnort
    Goresnort
    ✭✭✭
    Other (please explain)
    Bad mechanic but not an exploit.

    The problem with it is that it put people with a bad ping at a severe disadvantage compared to good ping when it comes to pvp and high end pve.

    People with bad ping will always have a disadvantage.

    Animation cancelling has nothing to do with that.

    My observation is the opposite - in example when playing as a EU player on PTS.

    Since the pts is in the US, EU players get increased ping when on the PTS.

    On the live EU, I typically average around 70-90ms ping in PvE conditions.

    At about 120ms ping - I start noticing frequent failures and slowdowns in my rotations when actively animation skipping or weaving.

    At about 200ms ping - I start noticing significant failures and slowdown in my rotations when actively animation skipping or weaving.

    In other words, when actively animation skipping, I start to see a noticeable dps loss occurring already at 120ms (ish) ping, and at 200ms (ish) ping dps loss is significant due to normal rotation animation skip rate failure.

    This is caused by animation skipping as it occurs in ESO, allowing for major components of the animation to be skipped.

    If you look for youtube videos of EU players doing dps tests on the PTS, you will notice similar commentary about ping affecting animation skipping consistency and failure rates.




  • kadar
    kadar
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    Get good mechanic
    Stop necro-ing these threads...

    https://www.youtube.com/watch?v=ThZtwhYkKSs

    A message from your lead combat designer:
    • "AC is part of the game and we want people to be doing it."
    • "...it's an interesting skill mechanic..."
    • "that is fully okay if you're doing that, it's not a hack or exploit."
    • "continue to animation cancel and do more damage."
  • theher0not
    theher0not
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    Other (please explain)
    Bug turned feature
  • DHale
    DHale
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    Get good mechanic
    Learn it ...l or don't but against someone who uses it you will likely get obliterated.
    Sorcerna, proud beta sorc. RIP April 2014 to May 31 2016 DArk Brotherhood. Out of retirement for negates and encases. Sorcerna will be going back into retirement to be my main crafter Fall 2018. Because an 8 k shield is f ing useless. Died because of baddies on the forum. Too much qq too little pew pew. 16 AD 2 DC. 0 EP cause they bad, CP 2300 plus 18 level 50 toons. NA, PC, Grey Host#SORCLIVESMATTER actually they don’t or they wouldn’t keep getting nerfed constantly.
  • Miss_Morphine
    Miss_Morphine
    ✭✭✭
    Get good mechanic
    How is this even a conversation still?

    They even balance and test with AC as part of the equation.

    Here is the lead designer of combat talking about it being legit:
    https://youtu.be/ThZtwhYkKSs
    Fear is Failure NA PC
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    vMA Flawless - vMoL HM - vHRC HM - vAA HM - vSO HM - vDSA
  • Thestephenmcraeub17_ESO
    Other (please explain)
    It would be cheating if only one class or ability could benefit from it. It would be get gud if every class had the same potential to benefit from animation cancelling. It's other because some classes and abilities can be successfully animation cancelled to benefit the caster, while others are harder/impossible to cancel, putting certain abilities at a disadvantage to others.
  • ZOS_Bill
    ZOS_Bill
    admin
    This has been closed as it is a necro of an old thread. If you want to discuss this topic and there are no recent discussions, simply open a new thread.
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