leepalmer95 wrote: »leepalmer95 wrote: »If you hate animation canceling, you're doing so out of some internal personal vendetta.
If they removed animation canceling from the game, they'd need to change how ultimate is built and the purpose of light or heavy attacking with a weapon, along with the speed of animations to help keep the game feeling fluid. Because it would feel very extremely sluggish without the ability to weave.
If you couldn't animation cancel, light attacks would be pointless to even bother doing. You'd just be button mashing your skill over and over, light attacks in the current system at least serve to break pure spam and perform functions (build ultimate, apply enchants, add some damage, etc).
Animation canceling is a fair part of the game, at least until the devs decide they want to reinvent the combat system again. If you think animation canceling somehow makes macro'ing possible or any worse than without, you've clearly never played any game ever. Macro's are a thing in any game, regardless of if AC is possible or not.
NO you dont need AC for all these you can increase animation speed and give skills to generate ulti feature there you go fixed.
But animation cancelling is basically speeding up an animation.
So your solution is to stop animation cancelling and then increase the speed of animations?
#Logic?
Where is the logic using a broken mechanic its not even look good while fighting people attack and i dont even see what they cast or what they do thats stupid...
There some logic for you
Well you do see what they cast, you also can hear what they cast. It doesn't make it invisible..
I love how you keep saying 'broken' mechanic when it's been greenlit by the dev's so your basically just lying.
Call it a mechanic that your too lazy to do or cant do and wont learn. It's more accurate.
RazorCaltrops wrote: »Don't know why but i feel people who think AC is cheating aren't worth answering anymore. They're just hopeless they blame AC for their lack of skill.
Absolute L2P gitgud carebear mechanic.
RazorCaltrops wrote: »Don't know why but i feel people who think AC is cheating aren't worth answering anymore. They're just hopeless they blame AC for their lack of skill.
Absolute L2P gitgud carebear mechanic.
AC is crap worse than a cheat its runing the whole game

RazorCaltrops wrote: »They're just hopeless they blame AC for their lack of skill.
Gabrielzavadski wrote: »They should make something to stop animation cancelling, or remove animations whole. ^.^
If it's something that everyone should be using, it would probably be worth telling people how to use it.Should you use it? YES.
not an exploit, not intended mechanics, but welcome by ZOS, check out Wrobel:https://www.youtube.com/watch?v=ThZtwhYkKSs
The logic would be a reduction in lag, because fewer key presses would hit the server.leepalmer95 wrote: »If you hate animation canceling, you're doing so out of some internal personal vendetta.
If they removed animation canceling from the game, they'd need to change how ultimate is built and the purpose of light or heavy attacking with a weapon, along with the speed of animations to help keep the game feeling fluid. Because it would feel very extremely sluggish without the ability to weave.
If you couldn't animation cancel, light attacks would be pointless to even bother doing. You'd just be button mashing your skill over and over, light attacks in the current system at least serve to break pure spam and perform functions (build ultimate, apply enchants, add some damage, etc).
Animation canceling is a fair part of the game, at least until the devs decide they want to reinvent the combat system again. If you think animation canceling somehow makes macro'ing possible or any worse than without, you've clearly never played any game ever. Macro's are a thing in any game, regardless of if AC is possible or not.
NO you dont need AC for all these you can increase animation speed and give skills to generate ulti feature there you go fixed.
But animation cancelling is basically speeding up an animation.
So your solution is to stop animation cancelling and then increase the speed of animations?
#Logic?
Canceling is not the same as weaving. Weaving is just what you use when. Canceling is a result that happens from some weaves, making a 1.5 second animation into less than the devs intended.Animation canceling, or weaving, is an unintended mechanic that ZoS had/has no idea how to fix. Which is the only reason why it is in the game.
Is it cheating? No. Does it add DPS? Yes.
Should you use it? YES.
Canceling is not the same as weaving. Weaving is just what you use when. Canceling is a result that happens from some weaves, making a 1.5 second animation into less than the devs intended.Animation canceling, or weaving, is an unintended mechanic that ZoS had/has no idea how to fix. Which is the only reason why it is in the game.
Is it cheating? No. Does it add DPS? Yes.
Should you use it? YES.
The devs can fix it, at the cost of a whole lot of crybabies whining about how slow combat became. News flash, it was being artificially sped up by canceling. The cost of dealing with the infants was too high, so canceling was accepted.
vyndral13preub18_ESO wrote: »Canceling is not the same as weaving. Weaving is just what you use when. Canceling is a result that happens from some weaves, making a 1.5 second animation into less than the devs intended.Animation canceling, or weaving, is an unintended mechanic that ZoS had/has no idea how to fix. Which is the only reason why it is in the game.
Is it cheating? No. Does it add DPS? Yes.
Should you use it? YES.
The devs can fix it, at the cost of a whole lot of crybabies whining about how slow combat became. News flash, it was being artificially sped up by canceling. The cost of dealing with the infants was too high, so canceling was accepted.
I dont know. Those on the other side of the fence do their fair share of crying. Look at this thread for examples.
vyndral13preub18_ESO wrote: »Canceling is not the same as weaving. Weaving is just what you use when. Canceling is a result that happens from some weaves, making a 1.5 second animation into less than the devs intended.Animation canceling, or weaving, is an unintended mechanic that ZoS had/has no idea how to fix. Which is the only reason why it is in the game.
Is it cheating? No. Does it add DPS? Yes.
Should you use it? YES.
The devs can fix it, at the cost of a whole lot of crybabies whining about how slow combat became. News flash, it was being artificially sped up by canceling. The cost of dealing with the infants was too high, so canceling was accepted.
I dont know. Those on the other side of the fence do their fair share of crying. Look at this thread for examples.
It's not about both sides crying or not crying.
It's about how many there are on the side of the exploit.
Zeni looked at the number of people on each side and chose to accept some exploitation of the bug rather than deal with the tantrums. That indicates there are many many more of the exploiters than there are of those who abide by the intended cast times.
vyndral13preub18_ESO wrote: »vyndral13preub18_ESO wrote: »Canceling is not the same as weaving. Weaving is just what you use when. Canceling is a result that happens from some weaves, making a 1.5 second animation into less than the devs intended.Animation canceling, or weaving, is an unintended mechanic that ZoS had/has no idea how to fix. Which is the only reason why it is in the game.
Is it cheating? No. Does it add DPS? Yes.
Should you use it? YES.
The devs can fix it, at the cost of a whole lot of crybabies whining about how slow combat became. News flash, it was being artificially sped up by canceling. The cost of dealing with the infants was too high, so canceling was accepted.
I dont know. Those on the other side of the fence do their fair share of crying. Look at this thread for examples.
It's not about both sides crying or not crying.
It's about how many there are on the side of the exploit.
Zeni looked at the number of people on each side and chose to accept some exploitation of the bug rather than deal with the tantrums. That indicates there are many many more of the exploiters than there are of those who abide by the intended cast times.
So to sum up, a mechanic they never intended was put into the game. The majority of people seemed to like it and asked that it say. Since Zos said we have no way or the knowledge to fix it, ok we will leave it. And now the minority who disagreed, tries to paint the majority as cheaters and babies.
vyndral13preub18_ESO wrote: »vyndral13preub18_ESO wrote: »Canceling is not the same as weaving. Weaving is just what you use when. Canceling is a result that happens from some weaves, making a 1.5 second animation into less than the devs intended.Animation canceling, or weaving, is an unintended mechanic that ZoS had/has no idea how to fix. Which is the only reason why it is in the game.
Is it cheating? No. Does it add DPS? Yes.
Should you use it? YES.
The devs can fix it, at the cost of a whole lot of crybabies whining about how slow combat became. News flash, it was being artificially sped up by canceling. The cost of dealing with the infants was too high, so canceling was accepted.
I dont know. Those on the other side of the fence do their fair share of crying. Look at this thread for examples.
It's not about both sides crying or not crying.
It's about how many there are on the side of the exploit.
Zeni looked at the number of people on each side and chose to accept some exploitation of the bug rather than deal with the tantrums. That indicates there are many many more of the exploiters than there are of those who abide by the intended cast times.
So to sum up, a mechanic they never intended was put into the game. The majority of people seemed to like it and asked that it say. Since Zos said we have no way or the knowledge to fix it, ok we will leave it. And now the minority who disagreed, tries to paint the majority as cheaters and babies.
No. You are wrong.
They DID adjust it some. Go back and look, they adjusted the mandatory lengths of time that some animations must display so that there was some visual cue for EVERY skill.
That was the expressed purpose of the change they made - to ensure that the bug of animation canceling no longer concealed entire skills. A big violator was the old wrecking blow, it could be cancelled to be nearly completely hidden, and was sometimes difficult to see even during video recordings.
Zeni started with a blank piece of paper. To claim they don't know how to modify what they created is like claiming that a painter doesn't know how to change their own painting.
The knowledge of how to fix the bug is there. Either make all animations play though without interruption - but that would destroy your chances if you had a sudden need to legitimately block an attack. Or they could make all damage apply only at the end of (edit: each tick of) an animation, so if you tried a skill and then blocked the skill wouldn't do anything.
vyndral13preub18_ESO wrote: »vyndral13preub18_ESO wrote: »vyndral13preub18_ESO wrote: »Canceling is not the same as weaving. Weaving is just what you use when. Canceling is a result that happens from some weaves, making a 1.5 second animation into less than the devs intended.Animation canceling, or weaving, is an unintended mechanic that ZoS had/has no idea how to fix. Which is the only reason why it is in the game.
Is it cheating? No. Does it add DPS? Yes.
Should you use it? YES.
The devs can fix it, at the cost of a whole lot of crybabies whining about how slow combat became. News flash, it was being artificially sped up by canceling. The cost of dealing with the infants was too high, so canceling was accepted.
I dont know. Those on the other side of the fence do their fair share of crying. Look at this thread for examples.
It's not about both sides crying or not crying.
It's about how many there are on the side of the exploit.
Zeni looked at the number of people on each side and chose to accept some exploitation of the bug rather than deal with the tantrums. That indicates there are many many more of the exploiters than there are of those who abide by the intended cast times.
So to sum up, a mechanic they never intended was put into the game. The majority of people seemed to like it and asked that it say. Since Zos said we have no way or the knowledge to fix it, ok we will leave it. And now the minority who disagreed, tries to paint the majority as cheaters and babies.
No. You are wrong.
They DID adjust it some. Go back and look, they adjusted the mandatory lengths of time that some animations must display so that there was some visual cue for EVERY skill.
That was the expressed purpose of the change they made - to ensure that the bug of animation canceling no longer concealed entire skills. A big violator was the old wrecking blow, it could be cancelled to be nearly completely hidden, and was sometimes difficult to see even during video recordings.
Zeni started with a blank piece of paper. To claim they don't know how to modify what they created is like claiming that a painter doesn't know how to change their own painting.
The knowledge of how to fix the bug is there. Either make all animations play though without interruption - but that would destroy your chances if you had a sudden need to legitimately block an attack. Or they could make all damage apply only at the end of (edit: each tick of) an animation, so if you tried a skill and then blocked the skill wouldn't do anything.
Thank you. I wasnt trying to be rude or keep poking at you, i was trying to find a point you had besides the other side cries so they won! Whiched seemed to be the heart of the last couple post.
And you Make some good points here.
I do agree, with the idea. Players should be able to see what the other players are doing. But if it cripples combat I would rather keep it as it is.
If you hate animation canceling, you're doing so out of some internal personal vendetta.
If they removed animation canceling from the game, they'd need to change how ultimate is built and the purpose of light or heavy attacking with a weapon, along with the speed of animations to help keep the game feeling fluid. Because it would feel very extremely sluggish without the ability to weave.
If you couldn't animation cancel, light attacks would be pointless to even bother doing. You'd just be button mashing your skill over and over, light attacks in the current system at least serve to break pure spam and perform functions (build ultimate, apply enchants, add some damage, etc).
Animation canceling is a fair part of the game, at least until the devs decide they want to reinvent the combat system again. If you think animation canceling somehow makes macro'ing possible or any worse than without, you've clearly never played any game ever. Macro's are a thing in any game, regardless of if AC is possible or not.
not an exploit, not intended mechanics, but welcome by ZOS, check out Wrobel:https://www.youtube.com/watch?v=ThZtwhYkKSs
The fact that Wrobel approves means that it's a broken thing that should be removed.
/debate, discussion won