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PTS Patch Notes v2.4.3

  • frozywozy
    frozywozy
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    Zakor wrote: »
    Wow....just wow...we got 11 pages of kinda great dk feedback now since 2.4 and you changed:
    1. visuals

    Points that could and need to be addressed:
    • Obsidian Shard (Heal morph of stonefist)
    • Obsidian Shield (or at least igneous shard, huge punch in the face for healers...with a chair or something)
    • Dragonblood
    • Whip
    • Idle time of Inferno
    • Molten Weapons
    • ...

    Are you even reading the (sometimes really great) ideas over there? Because it doesn't seem like you do!
    @ZOS_GinaBruno Can you please confirm that this feedback has been read and discussed(!!!) internally? And with "this feedback" i mean any other suggestion than changing these visuals....

    This.
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • flguy147ub17_ESO
    flguy147ub17_ESO
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    frozywozy wrote: »
    Zakor wrote: »
    Wow....just wow...we got 11 pages of kinda great dk feedback now since 2.4 and you changed:
    1. visuals

    Points that could and need to be addressed:
    • Obsidian Shard (Heal morph of stonefist)
    • Obsidian Shield (or at least igneous shard, huge punch in the face for healers...with a chair or something)
    • Dragonblood
    • Whip
    • Idle time of Inferno
    • Molten Weapons
    • ...

    Are you even reading the (sometimes really great) ideas over there? Because it doesn't seem like you do!
    @ZOS_GinaBruno Can you please confirm that this feedback has been read and discussed(!!!) internally? And with "this feedback" i mean any other suggestion than changing these visuals....

    This.

    Literally about to give up due to them completely ignoring Magicka DKs. They change visuals asap for Stam DKs but dont have any impact how successful they are in playing the character. But Magicka DKs need things fixed for them to be successful and you just completely ignore them after probably 1000s of request over the past few months. Its ridiculous.
  • XaXa
    XaXa
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    @Wrobel, @ZOS_GinaBruno

    Can someone from ZoS PLEASE pop into the Stamina Sorcerers thread?

    We got a single short visit near the beggining of the PTS and would like another. We are really looking for some transparancy to know what the future of the stam sorc is and if we can expect any changes. We have lots of great ideas and would like to know our time isnt being wasted.

    Thank you.

    https://forums.elderscrollsonline.com/en/discussion/262927/stamina-sorcerer-feedback-thread-patch-2-4-3-update-crit-surge-now-affected-by-battle-spirit#latest

    Edited by XaXa on May 18, 2016 11:59PM
  • Tyrac
    Tyrac
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    Let us all make nightblades and walk around invisible... pop up when ever you want and clock again when you feel like it..
  • sentientomega
    sentientomega
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    Nightblade
    Assassination
    Death Stroke: Reduced the damage of this ability and its morphs by 4.5%
    Teleport Strike: Reduced the damage of this ability and its morphs by 6.5%.
    100% Glad to see tweaks like this. This is the kind of balance we need in this game. Anyone who harps at this change is ignorant to balance. The abilities were slightly over-tuned and these changes prove that. They are still very capable ability's and i for one will still be using them. Good work Dev's!

    As will I, those percentage reductions aren't really that much, and I imagine they'll still be useful to me in, solo-wise. Especially as DS has so little ultimate required to fuel it.
  • Mettaricana
    Mettaricana
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    I'm betting this next pts patch none of our mile long feedback posts will even remotely make it into notes I actually expect more nerfs just to spite us
  • Septimus_Magna
    Septimus_Magna
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    frozywozy wrote: »
    Zakor wrote: »
    Wow....just wow...we got 11 pages of kinda great dk feedback now since 2.4 and you changed:
    1. visuals

    Points that could and need to be addressed:
    • Obsidian Shard (Heal morph of stonefist)
    • Obsidian Shield (or at least igneous shard, huge punch in the face for healers...with a chair or something)
    • Dragonblood
    • Whip
    • Idle time of Inferno
    • Molten Weapons
    • ...

    Are you even reading the (sometimes really great) ideas over there? Because it doesn't seem like you do!
    @ZOS_GinaBruno Can you please confirm that this feedback has been read and discussed(!!!) internally? And with "this feedback" i mean any other suggestion than changing these visuals....

    This.

    Literally about to give up due to them completely ignoring Magicka DKs. They change visuals asap for Stam DKs but dont have any impact how successful they are in playing the character. But Magicka DKs need things fixed for them to be successful and you just completely ignore them after probably 1000s of request over the past few months. Its ridiculous.

    Magicka DKs got some serious buffs the last patch, they're already the best magicka DPS class atm.
    PC - EU (AD)
    Septimus Mezar - Altmer Sorcerer
    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
    Septimus Iroh - Dunmer Dragon Knight
    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
  • Mettaricana
    Mettaricana
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    frozywozy wrote: »
    Zakor wrote: »
    Wow....just wow...we got 11 pages of kinda great dk feedback now since 2.4 and you changed:
    1. visuals

    Points that could and need to be addressed:
    • Obsidian Shard (Heal morph of stonefist)
    • Obsidian Shield (or at least igneous shard, huge punch in the face for healers...with a chair or something)
    • Dragonblood
    • Whip
    • Idle time of Inferno
    • Molten Weapons
    • ...

    Are you even reading the (sometimes really great) ideas over there? Because it doesn't seem like you do!
    @ZOS_GinaBruno Can you please confirm that this feedback has been read and discussed(!!!) internally? And with "this feedback" i mean any other suggestion than changing these visuals....

    This.

    Literally about to give up due to them completely ignoring Magicka DKs. They change visuals asap for Stam DKs but dont have any impact how successful they are in playing the character. But Magicka DKs need things fixed for them to be successful and you just completely ignore them after probably 1000s of request over the past few months. Its ridiculous.

    Magicka DKs got some serious buffs the last patch, they're already the best magicka DPS class atm.

    I feel mag dk needs the sorc expert treatment like 2-3% spell dmg per dk skill and maybe a cost reduction per each or maybe a max magicka increase for skills in a specific skill line. Out of all classes in mag my first was a dk and I've always hit a wall pulling max spell dmg increases before kena and these traits changes in db I'd scratch 2800 spell dmg buffed with everything gear for max dmg and willpower and max spell power. I feel dk dmg shield needs a size buff also. Except shattering its low for obvious reasons.
  • Arethan09
    Arethan09
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    Why ZOS?

    I don't know who makes the combatdesicions and who plans ahead but... you game with every update becomes more a single-playergame...

    I mean Molag baal could've been the perfect first high end raidboss and what do you do ???

    NOTHING nothing but fearful implementations without foot nor hand...

    hey districts you can caputre districts alone now (soloplayeralert) - Put more flags MAKE US THINK!!!!
    Secure in Securezones, Fight in Fightzones. - WHY IS IC then so *** dependend on the Tel-var stones ---PVE GRINDING???
    Lucky drop *** - you mistake grinding for content... sad but true
    AOE caps...-- we could implement a skill in supportline that does this so zergs can protect themselves in certain situations OOOOR we make a global ... hmm we are ZOS we make global... and players don't want strategy
    Shield for stambuilds... NAH not cool...
    Shield for Magickabuilds... Yeah amazing...
    Shield for Healthbuilds... Yeah amazing...
    Stamsorc mobilityclass... yeah let's take away major expedition buff and put minor could be fun ...
    Stamdk... Screw your Racejoyce we implement poison without uptdating the DK-race

    THis list goes on and on and on...

    Ever since you implemented the antibot-code this game is in beta again... There is no shame in copying some stuff from other games but you had so much potential with the fighting system and a good leadership to create an amazing game...

    THis was it for me, I supported you guys from the beginning with payment and remained a sub even when you started screwing up... And now still you keep thinking that Cadwells silver and Gold was a good idea THIS IS NOT CONTENT IT IS GRINDING FOR EVERY NEW PLAYER
    I am so angry at your team that sometimes i would love to come and scream at you guys...

    I am really done with that game, i love the thought of being able to run through Tamriel an amazing world but your PvE focus is not my way, and your PvE compared to other MMO's is simply and nicely said ***.

    So thanks, but all my money went to waste with your team...

    you have an MMO for godssake, TGpassives and DBpassives are Single-PLayerfocused... you are so sad, so uncapable of making an MMO, i mean you really are, and then you walk around HEY WE PUT FLAGS IN IC.... new content for you... ah and now please GO AND GRIND IC AGAIN, the tel-var system is *** and now you lose 50% if a boss comes and starts onehitting you...

    My gosh, thanks but i will wait for Camelot Unchained who has a lot less money invested but a designerteam that actually TRIES to be CREATIVE...

    200 millions in a Skyrim WoW crossover and now just implementing Singleplayer antisocialismbullshit... Spellcrafting delayed... all the things that actually require BALLS noooooo we won't do that we are ZOS:

    So here that is it i have no idea how much money i gave you guys but it was misplaced trust in your potential that clearly isn't there.
    Edited by Arethan09 on May 19, 2016 10:45AM
  • Septimus_Magna
    Septimus_Magna
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    frozywozy wrote: »
    Zakor wrote: »
    Wow....just wow...we got 11 pages of kinda great dk feedback now since 2.4 and you changed:
    1. visuals

    Points that could and need to be addressed:
    • Obsidian Shard (Heal morph of stonefist)
    • Obsidian Shield (or at least igneous shard, huge punch in the face for healers...with a chair or something)
    • Dragonblood
    • Whip
    • Idle time of Inferno
    • Molten Weapons
    • ...

    Are you even reading the (sometimes really great) ideas over there? Because it doesn't seem like you do!
    @ZOS_GinaBruno Can you please confirm that this feedback has been read and discussed(!!!) internally? And with "this feedback" i mean any other suggestion than changing these visuals....

    This.

    Literally about to give up due to them completely ignoring Magicka DKs. They change visuals asap for Stam DKs but dont have any impact how successful they are in playing the character. But Magicka DKs need things fixed for them to be successful and you just completely ignore them after probably 1000s of request over the past few months. Its ridiculous.

    Magicka DKs got some serious buffs the last patch, they're already the best magicka DPS class atm.

    I feel mag dk needs the sorc expert treatment like 2-3% spell dmg per dk skill and maybe a cost reduction per each or maybe a max magicka increase for skills in a specific skill line. Out of all classes in mag my first was a dk and I've always hit a wall pulling max spell dmg increases before kena and these traits changes in db I'd scratch 2800 spell dmg buffed with everything gear for max dmg and willpower and max spell power. I feel dk dmg shield needs a size buff also. Except shattering its low for obvious reasons.

    You dont necessarily need very high spell dmg to pull good dps on a magicka DK.

    Most trail builds use 5pc TBS with Thief and Shadow mundus for example.
    The spell dmg might be relative low but the crit chance and crit dmg is very high.

    Instead of buffing the best magicka dps class, maybe its time to buff the worst magicka dps class :wink:
    PC - EU (AD)
    Septimus Mezar - Altmer Sorcerer
    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
    Septimus Iroh - Dunmer Dragon Knight
    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
  • Cinbri
    Cinbri
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    Please give templates 10kk Tel Var stones with next patch.
  • Elsonso
    Elsonso
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    I'm betting this next pts patch none of our mile long feedback posts will even remotely make it into notes I actually expect more nerfs just to spite us

    If I have learned anything from PTS, it is that for anything other than tweaks, they are not going to change a lot of things. This is simply because it takes them more than 4 weeks to make big changes and get them into a public facing build.

    The purpose of PTS is simply to get feedback, fix a few bugs, tune what is tunable, and anything else that does not require a lot simulation, QA, or developer time.

    There is not much they can accomplish in 4 weeks, and they are unlikely to delay the DLC due to PTS feedback.
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • cosmic_niklas_93b16_ESO
    cosmic_niklas_93b16_ESO
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    frozywozy wrote: »
    Zakor wrote: »
    Wow....just wow...we got 11 pages of kinda great dk feedback now since 2.4 and you changed:
    1. visuals

    Points that could and need to be addressed:
    • Obsidian Shard (Heal morph of stonefist)
    • Obsidian Shield (or at least igneous shard, huge punch in the face for healers...with a chair or something)
    • Dragonblood
    • Whip
    • Idle time of Inferno
    • Molten Weapons
    • ...

    Are you even reading the (sometimes really great) ideas over there? Because it doesn't seem like you do!
    @ZOS_GinaBruno Can you please confirm that this feedback has been read and discussed(!!!) internally? And with "this feedback" i mean any other suggestion than changing these visuals....

    This.

    Literally about to give up due to them completely ignoring Magicka DKs. They change visuals asap for Stam DKs but dont have any impact how successful they are in playing the character. But Magicka DKs need things fixed for them to be successful and you just completely ignore them after probably 1000s of request over the past few months. Its ridiculous.

    Magicka DKs got some serious buffs the last patch, they're already the best magicka DPS class atm.

    I feel mag dk needs the sorc expert treatment like 2-3% spell dmg per dk skill and maybe a cost reduction per each or maybe a max magicka increase for skills in a specific skill line. Out of all classes in mag my first was a dk and I've always hit a wall pulling max spell dmg increases before kena and these traits changes in db I'd scratch 2800 spell dmg buffed with everything gear for max dmg and willpower and max spell power. I feel dk dmg shield needs a size buff also. Except shattering its low for obvious reasons.

    At least you got some decent class abilities, sorcs got maybe 1-2 class skills that are useful, rest are either just ok or plain useless
    R.I.P. Daranth Spellborn
    VR16 Dunmer Sorcerer
    March 2014 - May 2016
    He was a skilled Crafter and a reliable Sorcerer;
    Then came the Dark Brotherhood

    Wrobel wrote: Surge is now more effective for tank characters.
    Because crit tanks are so good, LOL. xD
  • Valrien
    Valrien
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    frozywozy wrote: »
    Zakor wrote: »
    Wow....just wow...we got 11 pages of kinda great dk feedback now since 2.4 and you changed:
    1. visuals

    Points that could and need to be addressed:
    • Obsidian Shard (Heal morph of stonefist)
    • Obsidian Shield (or at least igneous shard, huge punch in the face for healers...with a chair or something)
    • Dragonblood
    • Whip
    • Idle time of Inferno
    • Molten Weapons
    • ...

    Are you even reading the (sometimes really great) ideas over there? Because it doesn't seem like you do!
    @ZOS_GinaBruno Can you please confirm that this feedback has been read and discussed(!!!) internally? And with "this feedback" i mean any other suggestion than changing these visuals....

    This.

    Literally about to give up due to them completely ignoring Magicka DKs. They change visuals asap for Stam DKs but dont have any impact how successful they are in playing the character. But Magicka DKs need things fixed for them to be successful and you just completely ignore them after probably 1000s of request over the past few months. Its ridiculous.

    Magicka DKs got some serious buffs the last patch, they're already the best magicka DPS class atm.

    I feel mag dk needs the sorc expert treatment like 2-3% spell dmg per dk skill and maybe a cost reduction per each or maybe a max magicka increase for skills in a specific skill line. Out of all classes in mag my first was a dk and I've always hit a wall pulling max spell dmg increases before kena and these traits changes in db I'd scratch 2800 spell dmg buffed with everything gear for max dmg and willpower and max spell power. I feel dk dmg shield needs a size buff also. Except shattering its low for obvious reasons.

    I feel Sorcerer needs the whip treatment and get an instant damaging ability that does good damage and has Synergy with the class.
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • Lucky28
    Lucky28
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    Valrien wrote: »
    frozywozy wrote: »
    Zakor wrote: »
    Wow....just wow...we got 11 pages of kinda great dk feedback now since 2.4 and you changed:
    1. visuals

    Points that could and need to be addressed:
    • Obsidian Shard (Heal morph of stonefist)
    • Obsidian Shield (or at least igneous shard, huge punch in the face for healers...with a chair or something)
    • Dragonblood
    • Whip
    • Idle time of Inferno
    • Molten Weapons
    • ...

    Are you even reading the (sometimes really great) ideas over there? Because it doesn't seem like you do!
    @ZOS_GinaBruno Can you please confirm that this feedback has been read and discussed(!!!) internally? And with "this feedback" i mean any other suggestion than changing these visuals....

    This.

    Literally about to give up due to them completely ignoring Magicka DKs. They change visuals asap for Stam DKs but dont have any impact how successful they are in playing the character. But Magicka DKs need things fixed for them to be successful and you just completely ignore them after probably 1000s of request over the past few months. Its ridiculous.

    Magicka DKs got some serious buffs the last patch, they're already the best magicka DPS class atm.

    I feel mag dk needs the sorc expert treatment like 2-3% spell dmg per dk skill and maybe a cost reduction per each or maybe a max magicka increase for skills in a specific skill line. Out of all classes in mag my first was a dk and I've always hit a wall pulling max spell dmg increases before kena and these traits changes in db I'd scratch 2800 spell dmg buffed with everything gear for max dmg and willpower and max spell power. I feel dk dmg shield needs a size buff also. Except shattering its low for obvious reasons.

    I feel Sorcerer needs the whip treatment and get an instant damaging ability that does good damage and has Synergy with the class.

    I don't really want a spammable damage ability on the sorc. i very much like playing my sorc the way he is on the current live, it plays different from other classes, which i don't think is a bad thing.

    the sorc on the PTS tho. the devs should be ashamed of themselves
    Invictus
  • PainfulFAFA
    PainfulFAFA
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    Remove crystal blast plz, we dont need it.
    PC NA
    Aztec | AZTEC | Ahztec | Aztehk | Master of Mnem
    MagDK | Magplar | Magward | Mageblade | Stamsorc

  • Enodoc
    Enodoc
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    Does anyone even want poisons in the game?
    Yes, but not with this implementation. "Drain" poisons shouldn't exist at all; any poison made from a positive trait should be undesirable as a poison, either because it buffs your enemy (just like a potion made from a negative trait will debuff you), or because it just doesn't do anything. Positive traits should at best buff the enemy for a short time, or at worst reduce the effectiveness of debuffs. They certainly shouldn't buff the user.

    I'm betting this next pts patch none of our mile long feedback posts will even remotely make it into notes I actually expect more nerfs just to spite us
    If I have learned anything from PTS, it is that for anything other than tweaks, they are not going to change a lot of things. This is simply because it takes them more than 4 weeks to make big changes and get them into a public facing build.

    The purpose of PTS is simply to get feedback, fix a few bugs, tune what is tunable, and anything else that does not require a lot simulation, QA, or developer time.
    Yeah, there's a reason the build number of the PTS releases is eso.rc.* (rc stands for Release Candidate). It has been suggested before that ZOS should consider using the PTS for beta testing of DLC, as that would give more time to get feedback, and more time to implement it into the build before the build becomes a release candidate.
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • Cinbri
    Cinbri
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    Is it irony that something(poisons) that should give adavantages and was desirable by stealth nb play-style in the end become something that templars - anti-nb style, could get advanatage of.
    we_need_more_cheese_by_sweethearted_sadist-d5wvpsp.png
  • Makkir
    Makkir
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    Can you guys nerf my wife next so I can actually have more play time?
    Edited by Makkir on May 19, 2016 4:30PM
  • Makkir
    Makkir
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    The Empowered Ward change is also good, 10 second shield is pretty decent. Thanks again for listening to the feedback. However, I think that the additional effect of magicka regen is wasted because this doesnt stack with magicka potions. It would help if this buff would offer some benefit towards healing effects, increased healing done/taken, reduced cost for healing spells or something similar.

    Are you sure? That seems like an idiotic thing to do...
  • Makkir
    Makkir
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    Rune_Relic wrote: »
    Mysteri0n wrote: »
    Stamina users finally get a decent shield and they revert it back, they should make it where all shields are scaled to your health.

    Agreed.
    Cost magicka scale off health
    Cost stamina scale off health

    I find it amazing how ZOS has instantly realised how OP a stamina shield scaled off stamina is and yet has blinkers on regarding certain magicka shields.

    That's because those magicka builds lack the physical mitigation...
  • dagonbeer
    dagonbeer
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    Literally about to give up due to them completely ignoring Magicka DKs. They change visuals asap for Stam DKs but dont have any impact how successful they are in playing the character. But Magicka DKs need things fixed for them to be successful and you just completely ignore them after probably 1000s of request over the past few months. Its ridiculous.

    Maybe you should take a look at what's happening with sorcs before you call upon the eye of ZOS, lest burning embers be changed to a flat value heal and power lash converted to stam.

  • flguy147ub17_ESO
    flguy147ub17_ESO
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    dagonbeer wrote: »
    Literally about to give up due to them completely ignoring Magicka DKs. They change visuals asap for Stam DKs but dont have any impact how successful they are in playing the character. But Magicka DKs need things fixed for them to be successful and you just completely ignore them after probably 1000s of request over the past few months. Its ridiculous.

    Maybe you should take a look at what's happening with sorcs before you call upon the eye of ZOS, lest burning embers be changed to a flat value heal and power lash converted to stam.

    Magicka DKs have been down and out for a while now, Sorcs havent. But if your Sorc is going downhill too then trust me, i am 100% on your side. I know there cant be 100% balance but what they are doing right now making some classes so OP compared to others is basically incompetent. Honestly, how did they even have the nerve to release they are upgrading the Tong set, it is basically mocking the playerbase if you dont play a stamina DK. Its like hahahaha, look at this set we just upgraded that is insanely OP to the most OP class in the game.
  • v_VendettA_v
    v_VendettA_v
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    Tyrac wrote: »
    Let us all make nightblades and walk around invisible... pop up when ever you want and clock again when you feel like it..

    lol u made my day sire :D

    I hate nightblades as much as u because of that ability
  • dagonbeer
    dagonbeer
    ✭✭✭
    Magicka DKs have been down and out for a while now, Sorcs havent. But if your Sorc is going downhill too then trust me, i am 100% on your side. I know there cant be 100% balance but what they are doing right now making some classes so OP compared to others is basically incompetent. Honestly, how did they even have the nerve to release they are upgrading the Tong set, it is basically mocking the playerbase if you dont play a stamina DK. Its like hahahaha, look at this set we just upgraded that is insanely OP to the most OP class in the game.

    I agree. I'm not a fan of drastic nerfs, no matter which class; I prefer weaker classes (magDK in pvp, stamSorcs everywhere) buffed instead. Was just being snarky about the changes this patch. Like many on these boards I have a variety of leveled characters to choose from (my main is actually a magblade, no complaints there.) So when we decry the changes to the sorc, we're mourning the type of play that is now nonviable, and less so the personal investment involved.

    That's not to say that nothing should be nerfed. I think the community's pretty much in agreement with the WB nerf (I have two stamDKs, one of them a tank), as well as the funnel/sweeps/embers double crit heal (sad about that, but fair.) I thought that BoL nerf was fair too, last patch(like most I have a templar healer.) The changes to the sorc this patch is not.
    Edited by dagonbeer on May 19, 2016 10:05PM
  • cpuScientist
    cpuScientist
    ✭✭✭✭✭
    dagonbeer wrote: »
    Literally about to give up due to them completely ignoring Magicka DKs. They change visuals asap for Stam DKs but dont have any impact how successful they are in playing the character. But Magicka DKs need things fixed for them to be successful and you just completely ignore them after probably 1000s of request over the past few months. Its ridiculous.

    Maybe you should take a look at what's happening with sorcs before you call upon the eye of ZOS, lest burning embers be changed to a flat value heal and power lash converted to stam.

    Magicka DKs have been down and out for a while now, Sorcs havent. But if your Sorc is going downhill too then trust me, i am 100% on your side. I know there cant be 100% balance but what they are doing right now making some classes so OP compared to others is basically incompetent. Honestly, how did they even have the nerve to release they are upgrading the Tong set, it is basically mocking the playerbase if you dont play a stamina DK. Its like hahahaha, look at this set we just upgraded that is insanely OP to the most OP class in the game.

    Magicka DK is FINE. Top dog PvE DPS. And good in PvP. Tanky healing Rooting machines. You just have to play to thier strengths. They are not NB able to gank at a moment's notice (nobody can) They are not sorcs with a good burst combo which is dead next patch. They have their own style of play and if you don't like it find a class with a style you like, let me know what type of combat you are looking for and I'll try to suggest a class that fits that role.
    Edited by cpuScientist on May 19, 2016 10:30PM
  • flguy147ub17_ESO
    flguy147ub17_ESO
    ✭✭✭✭✭
    dagonbeer wrote: »
    Literally about to give up due to them completely ignoring Magicka DKs. They change visuals asap for Stam DKs but dont have any impact how successful they are in playing the character. But Magicka DKs need things fixed for them to be successful and you just completely ignore them after probably 1000s of request over the past few months. Its ridiculous.

    Maybe you should take a look at what's happening with sorcs before you call upon the eye of ZOS, lest burning embers be changed to a flat value heal and power lash converted to stam.

    Magicka DKs have been down and out for a while now, Sorcs havent. But if your Sorc is going downhill too then trust me, i am 100% on your side. I know there cant be 100% balance but what they are doing right now making some classes so OP compared to others is basically incompetent. Honestly, how did they even have the nerve to release they are upgrading the Tong set, it is basically mocking the playerbase if you dont play a stamina DK. Its like hahahaha, look at this set we just upgraded that is insanely OP to the most OP class in the game.

    Magicka DK is FINE. Top dog PvE DPS. And good in PvP. Tanky healing Rooting machines. You just have to play to thier strengths. They are not NB able to gank at a moment's notice (nobody can) They are not sorcs with a good burst combo which is dead next patch. They have their own style of play and if you don't like it find a class with a style you like, let me know what type of combat you are looking for and I'll try to suggest a class that fits that role.

    Magicka DKs are not fine in PVP at all especially them nerfing Prox Det and making DB stamina. Those changes effect Magicka DKs immensly because we dont have burst damage or good damage combos at all to burst somebody down. Our main heal is garbage as well. We have to slot a resto staff to get a decent heal while stamina characters dont have to slot a certain weapon cause they get vigor.
  • Ajax_22
    Ajax_22
    ✭✭✭✭✭
    dagonbeer wrote: »
    Literally about to give up due to them completely ignoring Magicka DKs. They change visuals asap for Stam DKs but dont have any impact how successful they are in playing the character. But Magicka DKs need things fixed for them to be successful and you just completely ignore them after probably 1000s of request over the past few months. Its ridiculous.

    Maybe you should take a look at what's happening with sorcs before you call upon the eye of ZOS, lest burning embers be changed to a flat value heal and power lash converted to stam.

    Magicka DKs have been down and out for a while now, Sorcs havent. But if your Sorc is going downhill too then trust me, i am 100% on your side. I know there cant be 100% balance but what they are doing right now making some classes so OP compared to others is basically incompetent. Honestly, how did they even have the nerve to release they are upgrading the Tong set, it is basically mocking the playerbase if you dont play a stamina DK. Its like hahahaha, look at this set we just upgraded that is insanely OP to the most OP class in the game.

    Magicka DK is FINE. Top dog PvE DPS. And good in PvP. Tanky healing Rooting machines. You just have to play to thier strengths. They are not NB able to gank at a moment's notice (nobody can) They are not sorcs with a good burst combo which is dead next patch. They have their own style of play and if you don't like it find a class with a style you like, let me know what type of combat you are looking for and I'll try to suggest a class that fits that role.

    Magicka DKs are not fine in PVP at all especially them nerfing Prox Det and making DB stamina. Those changes effect Magicka DKs immensly because we dont have burst damage or good damage combos at all to burst somebody down. Our main heal is garbage as well. We have to slot a resto staff to get a decent heal while stamina characters dont have to slot a certain weapon cause they get vigor.

    Every magic class is going to be facing those exact same issues this patch, except Templars with the healing. A vast majority of magic PvP builds for all classes relied heavily on Proxy and Dawnbraker. Some classes will have an easier time adapting, but all magic burst was affected equally.
  • flguy147ub17_ESO
    flguy147ub17_ESO
    ✭✭✭✭✭
    Ajax_22 wrote: »
    dagonbeer wrote: »
    Literally about to give up due to them completely ignoring Magicka DKs. They change visuals asap for Stam DKs but dont have any impact how successful they are in playing the character. But Magicka DKs need things fixed for them to be successful and you just completely ignore them after probably 1000s of request over the past few months. Its ridiculous.

    Maybe you should take a look at what's happening with sorcs before you call upon the eye of ZOS, lest burning embers be changed to a flat value heal and power lash converted to stam.

    Magicka DKs have been down and out for a while now, Sorcs havent. But if your Sorc is going downhill too then trust me, i am 100% on your side. I know there cant be 100% balance but what they are doing right now making some classes so OP compared to others is basically incompetent. Honestly, how did they even have the nerve to release they are upgrading the Tong set, it is basically mocking the playerbase if you dont play a stamina DK. Its like hahahaha, look at this set we just upgraded that is insanely OP to the most OP class in the game.

    Magicka DK is FINE. Top dog PvE DPS. And good in PvP. Tanky healing Rooting machines. You just have to play to thier strengths. They are not NB able to gank at a moment's notice (nobody can) They are not sorcs with a good burst combo which is dead next patch. They have their own style of play and if you don't like it find a class with a style you like, let me know what type of combat you are looking for and I'll try to suggest a class that fits that role.

    Magicka DKs are not fine in PVP at all especially them nerfing Prox Det and making DB stamina. Those changes effect Magicka DKs immensly because we dont have burst damage or good damage combos at all to burst somebody down. Our main heal is garbage as well. We have to slot a resto staff to get a decent heal while stamina characters dont have to slot a certain weapon cause they get vigor.

    Every magic class is going to be facing those exact same issues this patch, except Templars with the healing. A vast majority of magic PvP builds for all classes relied heavily on Proxy and Dawnbraker. Some classes will have an easier time adapting, but all magic burst was affected equally.

    Yes i agree, i actually didnt even use Proxy but i used Bloodspawn for ult generation with Dawnbreaker used as my execute burst damage since it was cheap and with Bloodspawn i could get it up a lot. You simply cannot whip through a high stamina build using rally and vigor, it just wont hit hard enough and i am not sure we can make a great burst combo now so i gotta figure something out with my build to do now.
  • cpuScientist
    cpuScientist
    ✭✭✭✭✭
    dagonbeer wrote: »
    Literally about to give up due to them completely ignoring Magicka DKs. They change visuals asap for Stam DKs but dont have any impact how successful they are in playing the character. But Magicka DKs need things fixed for them to be successful and you just completely ignore them after probably 1000s of request over the past few months. Its ridiculous.

    Maybe you should take a look at what's happening with sorcs before you call upon the eye of ZOS, lest burning embers be changed to a flat value heal and power lash converted to stam.

    Magicka DKs have been down and out for a while now, Sorcs havent. But if your Sorc is going downhill too then trust me, i am 100% on your side. I know there cant be 100% balance but what they are doing right now making some classes so OP compared to others is basically incompetent. Honestly, how did they even have the nerve to release they are upgrading the Tong set, it is basically mocking the playerbase if you dont play a stamina DK. Its like hahahaha, look at this set we just upgraded that is insanely OP to the most OP class in the game.

    Magicka DK is FINE. Top dog PvE DPS. And good in PvP. Tanky healing Rooting machines. You just have to play to thier strengths. They are not NB able to gank at a moment's notice (nobody can) They are not sorcs with a good burst combo which is dead next patch. They have their own style of play and if you don't like it find a class with a style you like, let me know what type of combat you are looking for and I'll try to suggest a class that fits that role.

    Magicka DKs are not fine in PVP at all especially them nerfing Prox Det and making DB stamina. Those changes effect Magicka DKs immensly because we dont have burst damage or good damage combos at all to burst somebody down. Our main heal is garbage as well. We have to slot a resto staff to get a decent heal while stamina characters dont have to slot a certain weapon cause they get vigor.

    Them nerfing Det and Changing dawnbreaker affects every magicka class though. Those have been magicka burst staples. So everyone acting like it only affects their class is silly. Also those good damage combos you speak of, well those were staples of them for the Sorcs, the only good ultimate they had was DB, and inevitable or proxy was always weaved in to the burst. The only people who are not as negatively affected are NB's as they have other fine options, but even they took a punch to the gut. And templars are not too happy either Proxy and DB was huge for them. See everyone is feeling from this hit...
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