ZOS_GinaBruno wrote: »
- Drain Magicka Poisons and Damage Magicka Poisons now increase the resource cost of Magicka abilities by 60%, up from 30%.
- Drain Stamina Poisons and Damage Stamina Poisons now increase the resource cost of Stamina abilities by 60%, up from 30%.
@ZOS_GinaBruno why would you reduced the damage of Death stroke and its morph their no reason to use it now.DBOS completely overpowers it now.Why Nerf this ability damage when it can be dodge at least make it undodgeable if your reducing the damage .
Stamina users finally get a decent shield and they revert it back, they should make it where all shields are scaled to your health.
Wild_squirtle wrote: »I quit. Patch after patch. Trash after trash.
Are you salty that you can't dodge roll, CC break, and block efficiently along with have a good damage shield?
It already did that amount of damage when it was just scaling with Elemental expert but no one said crap about that why ask for the change when it gets scaled with mighty.You can also dodge or block death stroke and both of its morph so it does no damage or barely any damage at all.Not to mentioned its a single target ultimate it should hit harder then a AOE ultimate but now DBOS a AOE ultimate will hit harder then a single target class ultimate it makes no sense.I'll rather they raised the price to 75 then Nerf its damage that was just a lazy change@ZOS_GinaBruno why would you reduced the damage of Death stroke and its morph their no reason to use it now.DBOS completely overpowers it now.Why Nerf this ability damage when it can be dodge at least make it undodgeable if your reducing the damage .
Because when scaling with Mighty, it was doing way too much damage for being that cheap and getting a guaranteed CC effect, not to mention also increasing all damage done for a few seconds after the fact.Stamina users finally get a decent shield and they revert it back, they should make it where all shields are scaled to your health.
Are you salty that you can't dodge roll, CC break, and block efficiently along with have a good damage shield?Are you f******g kidding me with the sorc changes?
Do you even read your own f******g forums?
No, they don't. It's clear they don't, and they also can't balance for sh*t.
Because when scaling with Mighty, it was doing way too much damage for being that cheap and getting a guaranteed CC effect, not to mention also increasing all damage done for a few seconds after the fact.
You can Empower it with just about any Mages guild ability.
Because when scaling with Mighty, it was doing way too much damage for being that cheap and getting a guaranteed CC effect, not to mention also increasing all damage done for a few seconds after the fact.
it wasnt doing way ott damage on its own. only when used with ambush this nerf isnt just the stam morph either its for the magicka one as well that has been scaling with magic since ever. The reason nobody complained about the magicka one is because lotus fan doesnt empower so it wasnt possible to do a 3 hit kill.
100% Glad to see tweaks like this. This is the kind of balance we need in this game. Anyone who harps at this change is ignorant to balance. The abilities were slightly over-tuned and these changes prove that. They are still very capable ability's and i for one will still be using them. Good work Dev's!Nightblade
Assassination
Death Stroke: Reduced the damage of this ability and its morphs by 4.5%
Teleport Strike: Reduced the damage of this ability and its morphs by 6.5%.
Glad this has been fixed. So many speculations that VD was broken because of this UI bug. Next on the list is to fix VD so it does not proc on siege weapons.Vicious Death: Fixed an issue where this item set’s proc was appearing on the Death Recap of the player it triggered from.
Stamina did not need a stamina shield. Glad to see high maximum health players got their shield back.Bone Shield: Reverted the changes to this ability and its morphs to scale their damage shield values with your Maximum Health instead of your Maximum Stamina.
@ZOS_GinaBruno Can you give us an example of what abilities were pulling players out of cloak? Many abilities are doing this. Especially in circumstances with lag present, all abilities seem to pull you out of cloak. Thanks so much GinaShadow
Shadow Cloak: Fixed an issue where the invisibility from this ability and its morphs was unintentionally being broken from another ability.
ZOS_GinaBruno wrote: »[*]Surge: This ability and its morphs will now critically heal based on your Weapon Critical or Spell Critical, whichever is higher. We also fixed an issue where the heal from this ability and its morphs was not being reduced by Battle Spirit.
ZOS_GinaBruno wrote: »[*]Drain Magicka Poisons and Damage Magicka Poisons now increase the resource cost of Magicka abilities by 60%, up from 30%.
[*]Drain Stamina Poisons and Damage Stamina Poisons now increase the resource cost of Stamina abilities by 60%, up from 30%.
Stamina users finally get a decent shield and they revert it back, they should make it where all shields are scaled to your health.
Stamina users finally get a decent shield and they revert it back, they should make it where all shields are scaled to your health.
You can Empower it with just about any Mages guild ability.
Because when scaling with Mighty, it was doing way too much damage for being that cheap and getting a guaranteed CC effect, not to mention also increasing all damage done for a few seconds after the fact.
it wasnt doing way ott damage on its own. only when used with ambush this nerf isnt just the stam morph either its for the magicka one as well that has been scaling with magic since ever. The reason nobody complained about the magicka one is because lotus fan doesnt empower so it wasnt possible to do a 3 hit kill.