Bigpunn225 wrote: »I will say this sorcerers were in a really good spot the last couple of patches. I'm cool with lowering the shields time frame down, But 6secs is too low. 12secs would be a better time frame. Sorcs do not have great heals or a built in dodge chance so we have to rely on that ward to keep us alive. NB for example have a built in dodge chance in their skill tree, with other stam builds using shuffle for a dodge chance. Stam builds are getting a shield of their own this patch. Does anyone else not see the issue with this? So on top of a mean 20% dodge chance you have like a 7k ward with bone shield now, plus the ability to dodge roll multiple times. Magicka sorcerers do not the luxury of really dodge rolling attacks often we also don't have a dodge chance on top of a ward, like stam builds are going to have. So now stam builds will have multiple ways of mitigating a ton of dmg while your killing the only way a sorcerer can survive affectively in pvp and in solo pve. The sorcerer was really hurt offensively as well, by taking away dawnbreaker. This was by far the best instant dps ulti we had. The point im trying to make is this you are really hurting this class form two different angles this patch. This wasn't a small change this was a complete game changing move.
Magicka Sorcs have Bolt Escape...which allows them to kite and burst if needed....This is basically their form of dodge...
and you have access to decent enough heals..and the primary heal you guys use is the same one virtually every other Magicka Class uses...Healing Ward..so saying you lack heals is rather ***.
He said we have no good CLASS heal, compared to DK or Templar he's right. We have one decent class defense: Hardened ward, and that needs to go back to where it was. Prevent stacking it with harness magicka if you want, but we don't have the heals, reflect, cloak, or mitigation that other magicka classes have. So we got a 20 second shield, on top of 20K health, most of you do a fine job of eating into it quickly.
It needs to go back, do this right. Fix shield stacking, by adding major/minor SHIELD. Don't wreck or nerf shields. Why is that so hard for ZOS?
There's absolutely NO reason to run Hardened ward over Harness Magicka due to the magic return and the equal size and duration. So our best class defense gets replaced by an arguably better ability that's available to everyone, and there's no bonus for using our class skill (2% damge increase? No. GFY). ZOS, who the hell's stupid idea is this?
You have access to surge and a passive in your line that gives you fairly decent heals in combat plus you have access to healing ward; again claiming you don't have access to heals is a load of *** cause every single magicka sorc runs restro staff because healing ward stacks so well with hardened... It's like saying you don't have access to a charge ability as a stamina user which you clearly do as a sorc in the form of crit charge or shield charge.
And bolt escape is a form of mitigation no matter how much you wish it wasn't.
As for having no reason to run hardened; it procs crystal fragments insta proc; you'd be insane not to use it over harness magicka.
Wards aren't that strong in Cyrodiil..(already nerfed 50% in Cyrodiil) mainly why I do not PVP only PVE with my Sorc, Sorcs are actually the lowest sustained DPS in the game (not by much) I say this based off a lot (several dozen Blood Spawn Test) across a lot of different end game players (a couple dozen) my trials guild run these tests weekly many of which are top 50 players on the Vmsa weeklys.
With no ultimate's, sustained DPS only currently Mag DK's are number 1, followed by Mag NB's, then Mag Templars then Sorcs, Obviously this changes a bit with ultimate's but overload is not always forever.
This may seem off topic from the ward thread but since Sorcs will need to put more points in health and have a lower Magic pool, that sustained DPS number will be even lower, even more of a DPS loss when having to re-ward a lot.
And correct me if I am wrong Sorc self heals only come from a critical hit with power surge only? Templars & NB's self heal automatically by just well, attacking, DK's can heal as needed, Frags do not always Proc.. and power surge runs out...
I have every kind of character so I can play other classes, I am not so much complaining just pointing some things out.
If you try to refresh ward at 5 seconds but get CC instead, your old ward will protect you long enough to get up. If you try to refresh at 6 seconds but get CC instead, you're dead.
Effectively what we have is a 1 second ward, 4 second DPS rotation. That is the pigeonhole we've been shoved into.
americansteel wrote: »Wards aren't that strong in Cyrodiil..(already nerfed 50% in Cyrodiil) mainly why I do not PVP only PVE with my Sorc, Sorcs are actually the lowest sustained DPS in the game (not by much) I say this based off a lot (several dozen Blood Spawn Test) across a lot of different end game players (a couple dozen) my trials guild run these tests weekly many of which are top 50 players on the Vmsa weeklys.
With no ultimate's, sustained DPS only currently Mag DK's are number 1, followed by Mag NB's, then Mag Templars then Sorcs, Obviously this changes a bit with ultimate's but overload is not always forever.
This may seem off topic from the ward thread but since Sorcs will need to put more points in health and have a lower Magic pool, that sustained DPS number will be even lower, even more of a DPS loss when having to re-ward a lot.
And correct me if I am wrong Sorc self heals only come from a critical hit with power surge only? Templars & NB's self heal automatically by just well, attacking, DK's can heal as needed, Frags do not always Proc.. and power surge runs out...
I have every kind of character so I can play other classes, I am not so much complaining just pointing some things out.
all wards except hardened ward are uselless.
sorcs have stupid op dps, mobility, pets, OVERLOAD, mines. youre tankier than a HA DK tank and that should not be nor is it fair.
hide behind 3 shields are you afraid to die?
mag DKs still hit like a wet noodle! apply dots my stamplar already killed you.
dont get me started on night blades.
sorcerers bring a massive imbalance to pvp.
RinaldoGandolphi wrote: »As always @DisgracefulMind just nailed it!
im leveling a stam Sorc though...im not happy with how ZOS has butchered the mobile magic Sorc caster class i rolled in 2014 into a Tank caster class that face tanks damage with shields and is penalized for moving around.
Stam Sorc is more mobile...a Streak + Boundless Storm and right sprint set up can chase down any magic Sorc in the game like a broke dig dog....Stamina Nightblades can do it too....Ezareth was right...Magic Sorcs are no longer the most mobile class in the game, not even close.
Everything that was appealing about Sorc's when i rolled the class in 2014 is gone...i haven't mained my Sorc in months....every once in awhile i'll take him into PVP for 5 minutes(still do relaly well, one doesn't forget 2 years of maining one) or so then realize its boring due to the mobility nerfs the class has suffered....its simply not fun....
i want my fun mobility back which is why im rolling a Stam Sorc...i was never big on the shield stacking thing, but each to their own...i'll never say anyone who does or doesn't stack shields is better or worse, everyone has their own style...just the current magic Sorc style hasn't appealed to me at all really since after 1.6...1.5 and before the class was fun, now...eh....not really...just my two cents
I really wish they would just un-nerf streak and boundless storm...i relaly don't care what they do with sheilds...give me back my mobility to the darn magic sorc is fun again...if i wanted a tanky caster i would rolled a Templar or DK at launch not a Sorc
If you try to refresh ward at 5 seconds but get CC instead, your old ward will protect you long enough to get up. If you try to refresh at 6 seconds but get CC instead, you're dead.
Effectively what we have is a 1 second ward, 4 second DPS rotation. That is the pigeonhole we've been shoved into.
My hurricane will shred you once I get that shield down!
My main, that I have played since launch, is a magicka Sorcerer. I strongly empathize with the plight of stamina Sorcerers, but my feedback will be focused on magicka. Here is my advice:
1. Reconsider nerfing the duration of Hardened Ward.
2. Consider making pets a long-duration skill instead of a toggle that takes up two skill slots.
3. Boost Sorcerer DPS to bring it in line with other classes (like Magicka NB).
I understand ZOS is concerned with the abuse of shields in PvP, but didn't they already nerf their size in Cyrodiil? Please be mindful of the effects of these nerfs on PvE as well. Reducing the duration of Hardened Ward to 6sec is really untenable for so many of us. As someone else pointed out above, Hardened Ward is really the health of so many Sorcerers. We need it to survive in PvE. If you make it last only 6 sec, it will result in a huge drain on our DPS as well, as we'll be losing time and magicka to keep casting it. And no, Hardened Ward is not the sort of skill we can use just "when needed", it's the skill that keeps us from getting one-shotted, so it's nice to be able to keep it up. And the fact that Annulment is now just a replica of Hardened Ward makes Hardened Ward absolutely pointless and it makes Sorcerers less unique (which means less useful).
I understand you are trying to convince more Sorcerers to use pets and I recognize you have made some great changes to pets so far. But by nerfing Hardened Ward like this you are making pets even less useful, because Hardened Ward is necessary to keep pets alive. Besides, you are not addressing the two main problem of pets: the fact that they are a toggle which occupies two skill slots instead of one (considering that maximizing DPS also requires Sorceres to already use two slots for Inner Light and two slots for Bound Aegis). Do you really want to make pets viable in the end game? Make them a timed skill so that we can equip them on just one bar instead of having to keep them on both of them. And adjust the casting time in line with the duration of the skill (if the pet lasts something like 20 or 30 seconds, for example, make their summoning an instant cast).
In terms of DPS, there are absolutely no improvements to Sorcerers, which are still the most underperforming class. The only way for Sorcerers to DPS is through Overload, and other classes are able to outperform Sorcerers even while we are using Overload.
Sorcs weren't buffed, lol. Stacking two six second shields is redundant, stupid, allows for practically zero DPS, and will run you out of magicka extremely quickly.
Sure you can stand there and stack, much like a Templar can stand there and spam BoL. The difference being the stacker will shortly run out of magicka and die while the Templar can do it practically forever.
In both cases, neither of them are a threat to anyone but themselves.
Magicka Templars, Dragon Knights, and Nightblades now effectively have Conjured Ward on top of BoL, Cloak, and Wings. Sorcs have nothing but Hardened Ward for the above stated reasons. The stacking meta is over. Believe it.
Actually, stamina classes now have Conjured Ward too, on top of Vigor, Rally, Block, Dodge Roll, and Shuffle.
Keep all shields @6 second duration. Increase Sorc ward to 10 seconds. Anyone complaining about sorc now is mentally challenged.
Septimus_Magna wrote: »Wouldnt it be better to give dmg shields a 50% crit dmg reduction instead of the current 100% crit dmg reduction?
This would make it better possible to burst through shields in pvp without messing up sorcs in pve.
Is hardness Magika now the better sheild to use? I use to slot just hardened Ward on my sorc for pvp? Maybe now I should just slot harness Magika? I guess I will have to test. I have only tried my mageblade on pts so far.