With the shields all being reduced to 6 or 8 sec, buffing is worthless. I guess that's the point, huh?
Shield stacking bad in PVP.
Ruin it for everyone by creating a situation where if a player only uses two buffs, by the time the player rushes in to the fight, they're both gone.
Brilliantly exasperating fix.
Here I thought ZOS might increase the Sun Shield of the Templar from 6 to 20 to bring it line with other class' shields, but,
I SHOULD HAVE KNOWN BETTER.
Learn to reapply buffs on the fly. Why is it a one and done with you people.
For Talos Sake, are you serious? I know everyone in the world must be a rank amateur compared to YOU, but "buffing on the fly" has been done just fine until now; what YOU expect should be fine is that now we should have to do this 3X as often. Which is arbitrary busywork. I take it you don't buff, and that you are irritated by folks who do in PVP?
I very seriously doubt that anyone in PVE complained about shields lasting too long.
Constant reapplication of buffs shields and HoTs is a natural progression to pro status in PvP. If its still difficult for you, and youre not willing to do it, there is the easy mode over there, its called PvE
Actually that's my point; why should it be a change to PVE as well? The rotation you speak of is perfectly normal (certainly more laidback in PVE), and not a matter of difficulty. So everyone in the game, including your apparently despised PVE counterparts, need to embrace"pro status." Interesting.
Because quite honestly if you cant pay attention to your shields and just wanna hardcast spam frags and overload without worrying at all about defense, its time you learned your class and started upping your game.
Hell in PvE a sorc normally doesnt even need shields.
exiledtyrant wrote: »I like hurricane a lot. Its flashy and does fairly good damage for a duration ability. It works really well in proc and multi hit builds. I think I will be seeing how well it scales with penetration as surge still can't be used with dots.
Bigpunn225 wrote: »I will say this sorcerers were in a really good spot the last couple of patches. I'm cool with lowering the shields time frame down, But 6secs is too low. 12secs would be a better time frame. Sorcs do not have great heals or a built in dodge chance so we have to rely on that ward to keep us alive. NB for example have a built in dodge chance in their skill tree, with other stam builds using shuffle for a dodge chance. Stam builds are getting a shield of their own this patch. Does anyone else not see the issue with this? So on top of a mean 20% dodge chance you have like a 7k ward with bone shield now, plus the ability to dodge roll multiple times. Magicka sorcerers do not the luxury of really dodge rolling attacks often we also don't have a dodge chance on top of a ward, like stam builds are going to have. So now stam builds will have multiple ways of mitigating a ton of dmg while your killing the only way a sorcerer can survive affectively in pvp and in solo pve. The sorcerer was really hurt offensively as well, by taking away dawnbreaker. This was by far the best instant dps ulti we had. The point im trying to make is this you are really hurting this class form two different angles this patch. This wasn't a small change this was a complete game changing move.
Bigpunn225 wrote: »I will say this sorcerers were in a really good spot the last couple of patches. I'm cool with lowering the shields time frame down, But 6secs is too low. 12secs would be a better time frame. Sorcs do not have great heals or a built in dodge chance so we have to rely on that ward to keep us alive. NB for example have a built in dodge chance in their skill tree, with other stam builds using shuffle for a dodge chance. Stam builds are getting a shield of their own this patch. Does anyone else not see the issue with this? So on top of a mean 20% dodge chance you have like a 7k ward with bone shield now, plus the ability to dodge roll multiple times. Magicka sorcerers do not the luxury of really dodge rolling attacks often we also don't have a dodge chance on top of a ward, like stam builds are going to have. So now stam builds will have multiple ways of mitigating a ton of dmg while your killing the only way a sorcerer can survive affectively in pvp and in solo pve. The sorcerer was really hurt offensively as well, by taking away dawnbreaker. This was by far the best instant dps ulti we had. The point im trying to make is this you are really hurting this class form two different angles this patch. This wasn't a small change this was a complete game changing move.
Magicka Sorcs have Bolt Escape...which allows them to kite and burst if needed....This is basically their form of dodge...
and you have access to decent enough heals..and the primary heal you guys use is the same one virtually every other Magicka Class uses...Healing Ward..so saying you lack heals is rather ***.
Bigpunn225 wrote: »I will say this sorcerers were in a really good spot the last couple of patches. I'm cool with lowering the shields time frame down, But 6secs is too low. 12secs would be a better time frame. Sorcs do not have great heals or a built in dodge chance so we have to rely on that ward to keep us alive. NB for example have a built in dodge chance in their skill tree, with other stam builds using shuffle for a dodge chance. Stam builds are getting a shield of their own this patch. Does anyone else not see the issue with this? So on top of a mean 20% dodge chance you have like a 7k ward with bone shield now, plus the ability to dodge roll multiple times. Magicka sorcerers do not the luxury of really dodge rolling attacks often we also don't have a dodge chance on top of a ward, like stam builds are going to have. So now stam builds will have multiple ways of mitigating a ton of dmg while your killing the only way a sorcerer can survive affectively in pvp and in solo pve. The sorcerer was really hurt offensively as well, by taking away dawnbreaker. This was by far the best instant dps ulti we had. The point im trying to make is this you are really hurting this class form two different angles this patch. This wasn't a small change this was a complete game changing move.
Magicka Sorcs have Bolt Escape...which allows them to kite and burst if needed....This is basically their form of dodge...
and you have access to decent enough heals..and the primary heal you guys use is the same one virtually every other Magicka Class uses...Healing Ward..so saying you lack heals is rather ***.
Bigpunn225 wrote: »I will say this sorcerers were in a really good spot the last couple of patches. I'm cool with lowering the shields time frame down, But 6secs is too low. 12secs would be a better time frame. Sorcs do not have great heals or a built in dodge chance so we have to rely on that ward to keep us alive. NB for example have a built in dodge chance in their skill tree, with other stam builds using shuffle for a dodge chance. Stam builds are getting a shield of their own this patch. Does anyone else not see the issue with this? So on top of a mean 20% dodge chance you have like a 7k ward with bone shield now, plus the ability to dodge roll multiple times. Magicka sorcerers do not the luxury of really dodge rolling attacks often we also don't have a dodge chance on top of a ward, like stam builds are going to have. So now stam builds will have multiple ways of mitigating a ton of dmg while your killing the only way a sorcerer can survive affectively in pvp and in solo pve. The sorcerer was really hurt offensively as well, by taking away dawnbreaker. This was by far the best instant dps ulti we had. The point im trying to make is this you are really hurting this class form two different angles this patch. This wasn't a small change this was a complete game changing move.
Magicka Sorcs have Bolt Escape...which allows them to kite and burst if needed....This is basically their form of dodge...
and you have access to decent enough heals..and the primary heal you guys use is the same one virtually every other Magicka Class uses...Healing Ward..so saying you lack heals is rather ***.
He said we have no good CLASS heal, compared to DK or Templar he's right. We have one decent class defense: Hardened ward, and that needs to go back to where it was. Prevent stacking it with harness magicka if you want, but we don't have the heals, reflect, cloak, or mitigation that other magicka classes have. So we got a 20 second shield, on top of 20K health, most of you do a fine job of eating into it quickly.
It needs to go back, do this right. Fix shield stacking, by adding major/minor SHIELD. Don't wreck or nerf shields. Why is that so hard for ZOS?
There's absolutely NO reason to run Hardened ward over Harness Magicka due to the magic return and the equal size and duration. So our best class defense gets replaced by an arguably better ability that's available to everyone, and there's no bonus for using our class skill (2% damge increase? No. GFY). ZOS, who the hell's stupid idea is this?
Bigpunn225 wrote: »I will say this sorcerers were in a really good spot the last couple of patches. I'm cool with lowering the shields time frame down, But 6secs is too low. 12secs would be a better time frame. Sorcs do not have great heals or a built in dodge chance so we have to rely on that ward to keep us alive. NB for example have a built in dodge chance in their skill tree, with other stam builds using shuffle for a dodge chance. Stam builds are getting a shield of their own this patch. Does anyone else not see the issue with this? So on top of a mean 20% dodge chance you have like a 7k ward with bone shield now, plus the ability to dodge roll multiple times. Magicka sorcerers do not the luxury of really dodge rolling attacks often we also don't have a dodge chance on top of a ward, like stam builds are going to have. So now stam builds will have multiple ways of mitigating a ton of dmg while your killing the only way a sorcerer can survive affectively in pvp and in solo pve. The sorcerer was really hurt offensively as well, by taking away dawnbreaker. This was by far the best instant dps ulti we had. The point im trying to make is this you are really hurting this class form two different angles this patch. This wasn't a small change this was a complete game changing move.
Magicka Sorcs have Bolt Escape...which allows them to kite and burst if needed....This is basically their form of dodge...
and you have access to decent enough heals..and the primary heal you guys use is the same one virtually every other Magicka Class uses...Healing Ward..so saying you lack heals is rather ***.
He said we have no good CLASS heal, compared to DK or Templar he's right. We have one decent class defense: Hardened ward, and that needs to go back to where it was. Prevent stacking it with harness magicka if you want, but we don't have the heals, reflect, cloak, or mitigation that other magicka classes have. So we got a 20 second shield, on top of 20K health, most of you do a fine job of eating into it quickly.
It needs to go back, do this right. Fix shield stacking, by adding major/minor SHIELD. Don't wreck or nerf shields. Why is that so hard for ZOS?
There's absolutely NO reason to run Hardened ward over Harness Magicka due to the magic return and the equal size and duration. So our best class defense gets replaced by an arguably better ability that's available to everyone, and there's no bonus for using our class skill (2% damge increase? No. GFY). ZOS, who the hell's stupid idea is this?
Annulment (Harness and dampen magicka) light armor skill, is basicly giving hardened ward to every magicka based build in the game, please reconsider this it will only make shieldspam/stacking a bigger issue then it already is.
Annulment (Harness and dampen magicka) light armor skill, is basicly giving hardened ward to every magicka based build in the game, please reconsider this it will only make shieldspam/stacking a bigger issue then it already is.
FearlessOne_2014 wrote: »I think ZOS just gave the Sorcerer class altogether the thumbs down for this upcoming DLC.
After trying different builds to include the pet healing build on the pts. I am just thankful for this warning of sad things to come I can now prepare by leveling up a Stam DK, getting rid of my 2nd sorc what a waste of gold and the character slot, and put a Stamblade in that slot. Sorcs are now once again either free kills or crap tier'ed dps pick your poison with these changes as is. We will just either get one shotted or fall far behind in dps to the point where we was before the first sorc buff and we was being excluded by the community from doing trails because the class it self was beyond undertuned.
LALALALA HEYHEYHEY GOODBYE my magicka sorcerers, it was nice knowing yall.
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