Instead of changing the duration maybe add a global cooldown in the 10-12 sec range for shields and make all a 20 sec duration, Would put an end to the pure shield staking builds that are ruining pvp.
To all the sorcs threatening to reroll, JUST DO IT! I love these changes, no more running around the world with a damage shield when not in combat, the changes make no difference if you are in combat, and you don't need such a huge shield while just walking around out of combat. And for those worried about the PvE prospects of the game, it's fairly legit if you ask me, going a full glass cannon build means you got to be careful about mob mechanics and know which hits you can take and which you can't. I find it really unfair that other classes need a bare minimum of 18k- 20k health to be accepted into a raid where as if you are a sorc you just need like 10-13k health with a 30k dmg health shield. You got to give up something. It's balance, glass cannon = quicker death + more damage, going abut tanky = lesser damage + more survivability
To all the sorcs threatening to reroll, JUST DO IT! I love these changes, no more running around the world with a damage shield when not in combat, the changes make no difference if you are in combat, and you don't need such a huge shield while just walking around out of combat. And for those worried about the PvE prospects of the game, it's fairly legit if you ask me, going a full glass cannon build means you got to be careful about mob mechanics and know which hits you can take and which you can't. I find it really unfair that other classes need a bare minimum of 18k- 20k health to be accepted into a raid where as if you are a sorc you just need like 10-13k health with a 30k dmg health shield. You got to give up something. It's balance, glass cannon = quicker death + more damage, going abut tanky = lesser damage + more survivability
If you try to refresh ward at 5 seconds but get CC instead, your old ward will protect you long enough to get up. If you try to refresh at 6 seconds but get CC instead, you're dead.
Effectively what we have is a 1 second ward, 4 second DPS rotation. That is the pigeonhole we've been shoved into.
ForsakenSin wrote: »Hey while we are at nerfing our shields
Marvel can you nerf captain america shield making him only be able to use it for 6 sec as well its not fair for other avengers or the enemies
joking aside i don't think this should have been implemented why can't PVP and PVE be separated there are many players who love to do dungeons and having 20sec helps allot when you are glass cannon and considering they nerferd heal from templer it helps.
Yes i know i will get L2P ect however my mage has one job and that is huge DPS as quick as possible while been able to stay alive..
Separate PVP from PVE and let those in PVP whine and get their nerfs
...
ForsakenSin wrote: »Valencer
I understand what you are saying and yhea you are right ( even thought i cant finish VMA lol) this is why i mentioned to have a trade off use it in CP points so this way we need to sacrifice mana regeneration or something else in having option to place CP points in shield duration this way temps would be able to benefits and any other class all of us can custom shield duration by sacrificing something else in CP points same as we can place points in everything else.
Ps you didn't copy all of my post which shows
1) Remove shield stacking
2 ) Leave PVP shield reduction
4) Add bastion to add seconds to the all shields
5 ) Place starting time be from 6 sec to 20 sec with max 100cp and max mana or stamina to determinant the strength of the shield.
anyway that is just my idea
To all the sorcs threatening to reroll, JUST DO IT! I love these changes, no more running around the world with a damage shield when not in combat, the changes make no difference if you are in combat, and you don't need such a huge shield while just walking around out of combat. And for those worried about the PvE prospects of the game, it's fairly legit if you ask me, going a full glass cannon build means you got to be careful about mob mechanics and know which hits you can take and which you can't. I find it really unfair that other classes need a bare minimum of 18k- 20k health to be accepted into a raid where as if you are a sorc you just need like 10-13k health with a 30k dmg health shield. You got to give up something. It's balance, glass cannon = quicker death + more damage, going abut tanky = lesser damage + more survivability
In no way is "running around the world with a damage shield when not in combat" a disadvantage.
Seriously though, a couple things here:
This may be just me but I've never heard of hazing raids by any stats, maybe spell damage but definitely not Max Health;
Second, max health alone is probably the worst way possible to keep yourself alive, in fact, using the weak healing Dark Exchange has any Sorc could probably keep themselves alive longer by putting those extra points into Magicka rather than Health. The extra few points you put there would only be enough to keep you alive for maybe 2-3000 more damage points. The only utility it really provides in PVE is to keep you from getting one-shotted, which you can still do if you have the foresight with a 6 second damage shield.
Also, 30k Damage Shield? No. Just no. Most I've ever seen (I'd like to point out in PVE, where it is at 100% Strength) is about 20k, and that's pretty crazy. I myself, with 100 points into Bastion am only at 15k (This isn't the value shown on the tooltips I have just observed by watching the damage counter in the bottom left). The other number I'd like to question you on is 10-13k Health because as a Dark Elf Sorc, before I hit the level cap had no points into Health, at Veteran 10 had 12k Health still not a lot but I'm assuming a Vet 16 minimum health is over 13k so I'm not quite sure where you're going with that.
ZOS attempts at balancing is like watching an american try to drive a stick shift for the first time. Only that they don´t improve with attempts made/over time.
Is hardness Magika now the better sheild to use? I use to slot just hardened Ward on my sorc for pvp? Maybe now I should just slot harness Magika? I guess I will have to test. I have only tried my mageblade on pts so far.
If these changes go through (which I hope they don't) Harness Magicka will still be weaker than hardened ward. The other morph though, Dampen Magic and Hardened Ward with 7 pieces light armor will be the same exact cast aside from the pet buff on Hardened ward (which lets be honest nobody really uses). The two will cost the same, and absorb the same amount of damage.
Septimus_Magna wrote: »Wouldnt it be better to give dmg shields a 50% crit dmg reduction instead of the current 100% crit dmg reduction?
This would make it better possible to burst through shields in pvp without messing up sorcs in pve.
No because that ruins so many builds. and i'm not talking about sorcs. that would mostly screw my DK group build.
To all the sorcs threatening to reroll, JUST DO IT! I love these changes, no more running around the world with a damage shield when not in combat, the changes make no difference if you are in combat, and you don't need such a huge shield while just walking around out of combat. And for those worried about the PvE prospects of the game, it's fairly legit if you ask me, going a full glass cannon build means you got to be careful about mob mechanics and know which hits you can take and which you can't. I find it really unfair that other classes need a bare minimum of 18k- 20k health to be accepted into a raid where as if you are a sorc you just need like 10-13k health with a 30k dmg health shield. You got to give up something. It's balance, glass cannon = quicker death + more damage, going abut tanky = lesser damage + more survivability
Cloak has more counters than I care to name here.psychotic13 wrote: »americansteel wrote: »Wards aren't that strong in Cyrodiil..(already nerfed 50% in Cyrodiil) mainly why I do not PVP only PVE with my Sorc, Sorcs are actually the lowest sustained DPS in the game (not by much) I say this based off a lot (several dozen Blood Spawn Test) across a lot of different end game players (a couple dozen) my trials guild run these tests weekly many of which are top 50 players on the Vmsa weeklys.
With no ultimate's, sustained DPS only currently Mag DK's are number 1, followed by Mag NB's, then Mag Templars then Sorcs, Obviously this changes a bit with ultimate's but overload is not always forever.
This may seem off topic from the ward thread but since Sorcs will need to put more points in health and have a lower Magic pool, that sustained DPS number will be even lower, even more of a DPS loss when having to re-ward a lot.
And correct me if I am wrong Sorc self heals only come from a critical hit with power surge only? Templars & NB's self heal automatically by just well, attacking, DK's can heal as needed, Frags do not always Proc.. and power surge runs out...
I have every kind of character so I can play other classes, I am not so much complaining just pointing some things out.
all wards except hardened ward are uselless.
sorcs have stupid op dps, mobility, pets, OVERLOAD, mines. youre tankier than a HA DK tank and that should not be nor is it fair.
hide behind 3 shields are you afraid to die?
mag DKs still hit like a wet noodle! apply dots my stamplar already killed you.
dont get me started on night blades.
sorcerers bring a massive imbalance to pvp.
God I hate idiots, that's how sorcs work. What class are you?
NB ? You cloak cause you're too afraid to die?
DK ? You reflect cause you're to afraid to die?
Templar? You BoL cause you're afraid to die?
Stop being such a hypocrite and making yourself look stupid, stfu.
Lava_Croft wrote: »Cloak has more counters than I care to name here.
Reflect only works against ranged projectiles.
Healing can be debuffed.
Shields cannot be crit. Shields are cheap to cast. Shields can be stacked.
Just be happy that there's still barely any counters to Shields and all they decided is to lower the duration.
I always had shields in the form of Healing Ward and Harness Magicka. The 6s duration is nothing new too, when looking at Healing Ward.RoxyPhoenix wrote: »Lava_Croft wrote: »Cloak has more counters than I care to name here.
Reflect only works against ranged projectiles.
Healing can be debuffed.
Shields cannot be crit. Shields are cheap to cast. Shields can be stacked.
Just be happy that there's still barely any counters to Shields and all they decided is to lower the duration.
And now you have shields too.
Lava_Croft wrote: »I always had shields in the form of Healing Ward and Harness Magicka. The 6s duration is nothing new too, when looking at Healing Ward.RoxyPhoenix wrote: »Lava_Croft wrote: »Cloak has more counters than I care to name here.
Reflect only works against ranged projectiles.
Healing can be debuffed.
Shields cannot be crit. Shields are cheap to cast. Shields can be stacked.
Just be happy that there's still barely any counters to Shields and all they decided is to lower the duration.
And now you have shields too.
The most I have ever personally stacked shields to was 96k. This was intentionally done at low health (about 10 percent, so healward would be as large as possible) with Healing Ward, Harness Magicka, Hardened Ward, Barrier, Igneous Shield, and some proc shield thing someone had as a set bonus.
I know someone that got to 110k. BUT, Hardened ward itself rarely goes over 20k, youre right.