Reducing their duration from 20 seconds to (unbelievable!) 6 seconds will result in that sorcs will be using all their magicka for casting shields all the time just to be able to survive, while damaging enemies only with their staves (of course only from time to time between spamming shields). So overall, this change will affect (significantly reduce) the damage done by sorcs which will make sorcs the most useless class in each role: tank, healer and DD.Not to mention that such challenges like vMA will be simply impossible to beat for sorcs.
That is about the most accurate thing I've read.
This lightning armor business for stam sorcs is not 'fixing' stam sorc. The speed has been taken away. This is not a good open world skill for stam sorc, its good for dueling and PVE DPS really. Outside of that, youre chewing up your stam for a skill that has moderate damage now.
What defines stam sorc? Fighting stam DKs last night that can stack multiple poison dots and negating major defile with access to major mending. Stam sorcs passive you added (for 2% bonus damage per sorc skill [MAGICKA SKILLS AKA, things I dont really want on my bar) is outshined now by fighters guild skills on bar that do 3% and are actually good skills that are actually stamina based.
That "buff" you gave stam sorcs which was never really good has been completely negated by a fighters guild change that all stam classes get.
These things need to be weighed out - and nobody is really caring about stam sorc from the balance side. Please give more - it will be reiterated in the PTS feedback at dev meeting if no updates are provided.
Spearblade wrote: »I wonder if making Hurricane a gap closer in addition to buff/dot ticks would be OP? O.o
But seriously, I think Stam Sorc is the only class that is like...a blank canvas for Fighter's Guild and Weapon skills, and it's not a good thing.
My Stam sorc was set up with Crit Surge, Rending Slashes, Silver Leash, Bound Armaments, Flurry, and Flawless Dawnbreaker on PTS.
Like...seriously? I get some Weapon Damage from Sorc skills (less than Fighter's Guild, making Evil Hunter and it's passive crit look more enticing), and 20% Stamina/Health Recovery from slotting Bound Armaments.
Q_Q
Bigpunn225 wrote: »I will say this sorcerers were in a really good spot the last couple of patches. I'm cool with lowering the shields time frame down, But 6secs is too low. 12secs would be a better time frame. Sorcs do not have great heals or a built in dodge chance so we have to rely on that ward to keep us alive. NB for example have a built in dodge chance in their skill tree, with other stam builds using shuffle for a dodge chance. Stam builds are getting a shield of their own this patch. Does anyone else not see the issue with this? So on top of a mean 20% dodge chance you have like a 7k ward with bone shield now, plus the ability to dodge roll multiple times. Magicka sorcerers do not the luxury of really dodge rolling attacks often we also don't have a dodge chance on top of a ward, like stam builds are going to have. So now stam builds will have multiple ways of mitigating a ton of dmg while your killing the only way a sorcerer can survive affectively in pvp and in solo pve. The sorcerer was really hurt offensively as well, by taking away dawnbreaker. This was by far the best instant dps ulti we had. The point im trying to make is this you are really hurting this class form two different angles this patch. This wasn't a small change this was a complete game changing move.
Magicka Sorcs have Bolt Escape...which allows them to kite and burst if needed....This is basically their form of dodge...
and you have access to decent enough heals..and the primary heal you guys use is the same one virtually every other Magicka Class uses...Healing Ward..so saying you lack heals is rather ***.
He said we have no good CLASS heal, compared to DK or Templar he's right. We have one decent class defense: Hardened ward, and that needs to go back to where it was. Prevent stacking it with harness magicka if you want, but we don't have the heals, reflect, cloak, or mitigation that other magicka classes have. So we got a 20 second shield, on top of 20K health, most of you do a fine job of eating into it quickly.
It needs to go back, do this right. Fix shield stacking, by adding major/minor SHIELD. Don't wreck or nerf shields. Why is that so hard for ZOS?
There's absolutely NO reason to run Hardened ward over Harness Magicka due to the magic return and the equal size and duration. So our best class defense gets replaced by an arguably better ability that's available to everyone, and there's no bonus for using our class skill (2% damge increase? No. GFY). ZOS, who the hell's stupid idea is this?
You have access to surge and a passive in your line that gives you fairly decent heals in combat plus you have access to healing ward; again claiming you don't have access to heals is a load of *** cause every single magicka sorc runs restro staff because healing ward stacks so well with hardened... It's like saying you don't have access to a charge ability as a stamina user which you clearly do as a sorc in the form of crit charge or shield charge.
And bolt escape is a form of mitigation no matter how much you wish it wasn't.
As for having no reason to run hardened; it procs crystal fragments insta proc; you'd be insane not to use it over harness magicka.
RinaldoGandolphi wrote: »@ZOS_GinaBruno
Hi Gina
Could you please pass along this idea to the team:
Stam Sorc have been wanting a bone thrown to them for quite awhile. I understand the hesitancy of changing Crystal Bast to an stam morph instant cast melee DPS skill, in fact i agree that doing that may make the class OP. I do however have a reasonable alternative.
1. Make the Increased Pet Damage of Daedric Prey part of the base Daedric Curse skill.
2. Make Daedric Prey a Stam Morph that deals either Physical or Poison Damage after 6 seconds.
this will encourage Stam Sorcs to use sets such as the Hunt Sets you releases earlier. This will also give Stam Sorcs a reason to slot something besides bound armor, and last its a "small boost" to Stam Sorc...its nothing drastic thats going to tip any balances, but its just a little something for them. This also has no effect on Magic Sorcs at all and doesn't ruin anything for their build.
This is the best possible change you could make for Stam Sorc's without tipping the balance. It gives Stam Sorc's a unique delayed damage ability, a good reason to use a class skill, maybe encourage to use a pet here and there, without making them OP
I hope you folks would consider it. Stam Sorc really needs a little bit of something, and this would make a lot of sense for them while being pretty balanced.
ZOS_GinaBruno wrote: »[*]Burning Light: This passive ability now deals Physical Damage or Magic Damage, based on whether your Weapon Damage or Spell Damage is higher respectively.
I don't think the answer to the shield issues that people were having was to give every class, both magicka and stam, access to what only sorcs had previously, a shield that scales off the highest stat that blocks all damage. Sorcerers who shield stacked will be more difficult to kill now, stamina builds will have access to strong shields in addition to efficient dodge-rolling, and you have basically homogenized defenses, something your combat lead was quite explicit was undesirable.
6 seconds is quite an excessive nerf for the same cost you could have tried 15 seconds or ten? Now to get the same effect I will need to cast three times with the same magic pool. Makes no sense to me. Also it will now be more expensive to block and break free. I only have enough Stam for two dodge rolls or a break free and dodge roll now. What will it be like in DB. You are just making it harder to play a sorc not more challenging or rewarding... just harder. I leveled many toons. I stopped playing my Templar for many months to play my sorc. Now it seems I will stop playing my sorc. All this talk about balance but no buffs just nerfs... Not really any balance. Well at least we know who will rule cyrodil.... Night blades. Glad we know that and put that theoretical match up to bed.
vyndral13preub18_ESO wrote: »So... magicka sorcs still have no functioning heal and our escape is still nerfed into uselessness. Now we also not only get our primary defense massively nerfed (with no reduction in cost), but also every other class and type out there gets the matching equivalent of our formerly class defining ability.
Who on earth thought this was a reasonable exchange? If you nerf Ward this bad you have to give us something back to work with. Get rid of the escalating streak cost, maybe.
Well if it makes you feel any better, they gave sorcs the Templar class defining ability and then nerfed the Templar version. Twice, with no reduction in cost. So it isnt just sorcs.
I guess they did give Templars lazer beams of death. And the heal is on your pet... So... Im sorry?
kasa-obake wrote: »FearlessOne_2014 wrote: »I think ZOS just gave the Sorcerer class altogether the thumbs down for this upcoming DLC.
After trying different builds to include the pet healing build on the pts. I am just thankful for this warning of sad things to come I can now prepare by leveling up a Stam DK, getting rid of my 2nd sorc what a waste of gold and the character slot, and put a Stamblade in that slot. Sorcs are now once again either free kills or crap tier'ed dps pick your poison with these changes as is. We will just either get one shotted or fall far behind in dps to the point where we was before the first sorc buff and we was being excluded by the community from doing trails because the class it self was beyond undertuned.
LALALALA HEYHEYHEY GOODBYE my magicka sorcerers, it was nice knowing yall.
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how ? the shields are even bigger now? if you get sooo little damage that your shields aren't down in 6 secs anyway you have easily enough time to reapply them. remember you have access to way higher shields now
It´s a huge drawback for pve (maelstrom arena specifically for sorcs). Will be really hard to compensate for the duration loss there - especially with how tight magica management can be.
It´s a buff for gankers as it´s now no longer practical to have shields up while traveling - makes no sense for me.
It has hardly any effect for infight combat of sorcerers BUT everyone now has a shield of the same potency as sorcs have one as their main class defense.
When comparing defensive tools sorc now has the least potent setup out of every class.
Dampen + Reflect + embers/breath/whip heals.
Funnel (even though nerfed) + dampen
Dampen + breath of life (lol).
I´d argue all of those provide better (or more well rounded) defense than having hardened + dampen.
i disagree.
i play all those classes and they suffer from numerous drawbacks and situational disadvantages sorc defense is not suffering from. on templar it is healing debuff the same goes for nightblade (although i count cloak as a defensive ability) on dk is is close range melee enemies and healing debuff again. all those classes suffered from a major burst nerf .sorcs have a lot of secondary defenses too going from streak over mines to the trap whatever it is called. we both know that winning often depends on the time you can go into offence without going defense again.while i think duels will be more dominated by dks and nbs (both stamina now) i think that has more to do with their huge buffs. duels over all could suffer tho and become endless. i agree in that regard.
no idea for pve sorcs were silly in maelstrom i guess they must reset the score board.
perhaps some sorcs will have to adapt their playstyle and include higher damage compared to endless sustain . that we could perform that well and kill that good in seducer seemed strange to me anyway...
Just a quick question, how are you supposed to apply healing debuff as a magicka sorc? (Unless your weapons are enchanted with disease damage, and on the off-chance that it procs the enchantment).
Sorcs are just losing a major source of damage & burst with the Dawnbreaker change, and right now, if those changes go live, I really fail to see how I will kill people without my Dawnbreaker + curse + deto combo and survive at the same time. Of course, you can win fights without a burst, but applying constant pressure is rendered far more difficult now that you have to swap bars every 6 seconds or less (and please keep in mind that people have lag and huge latencies in PVP), and that everyone has a shield.
With every other class getting a shield + their class respective passives/bonuses, and many sorcs losing their best source of damage, it pretty much just encourages to spam Overload (which is a very sad way to play imo) if they want to go offensive.
Also keep in mind that against dks, Overload is useless, and I am seriously wondering how I am supposed to duel or play against dks right now without Dawnbreaker. (curse + lightning heavy attacks + mages' wrath + really nerfed proxy only? that's cute)
Regarding the trap issue, it is honestly easily avoidable. First of, trap is going to do physical damage now, so it will be a bit silly to keep using it, which leaves sorcs with rune + mines (if you have space to slot them. I personally slot all 3 on my overload bar when I'm outnumbered and hide behind a tree in hopes to kill some pugs). Assuming that with those changes, you feel forced to mine camp in every situation, I still fail to see how it will be effective. People have distance skills after all. Last time I tried to put up mines against 4 people, I got killed by radiant + flying blade + snipe + silver shards. Also, they can just spam shields too now against any damage you try to put out.
As for the escape, well streak is still nerfed, which is not surprising, nor does it need to be changed, but its effectiveness is relative in a situational context. Seriously, I have seen far more sorcs getting ambushed, crit rushed, charged, or otherwise snared while they were trying to flee, and get rekt easily enough (considering you cannot spam streak and not run out of magicka soon enough), than nbs getting pulled out of cloak by dots.
Or are those changes just a discrete and refined nudge for sorcs to go play a support class in a group with their twilight heal and negate?
But yeah RIP my solo adventures a magicka sorc for now, I'll go play with pets and purple bubbles and be happy.
To all of you complaining about the shield duration, in just about every instance you are being attacked in Cyrodill your Ward is going down in less than 6 seconds anyway.
The only difference is you aren't going to be "passively" running shields anymore meaning applying shields and mounting, or just standing around. You will be more susceptible to ganks without running defensive rune, radiant magelight, and will likely need to be more cognizant of nirnhoned gear/Hardy CP tree.
Sorc got rekt, pvp haters will rejoice, only until they shift their hate toward the next build that doesn't die fast enough for them... then that new build will get nerfed... Cycle of life
Meanwhile, in PvE world, completing VMA just got harder, Vet raid just got harder..... PvP saw no real improvement.....