I've also been guilty of sprouting breathless outrage since the release, but we should keep in mind that this is just the 2nd full day of PTS (out of what, 32?), we need to give ZOS time to evaluate feedback and statistics.
FriedEggSandwich wrote: »I'm ok with a 6 second ward in pvp, but it's far too short for pve. Can you not battle spirit it? So we get a 6 second ward for pvp and a 20 second ward for pve. I'm also pretty damn sore that annulment got buffed. What were you thinking?? Reverse this change please!
FriedEggSandwich wrote: »I'm ok with a 6 second ward in pvp, but it's far too short for pve. Can you not battle spirit it? So we get a 6 second ward for pvp and a 20 second ward for pve. I'm also pretty damn sore that annulment got buffed. What were you thinking?? Reverse this change please!
Just want to add to those who were expecting more useful Stam sorc changes. I am and have been disappointed in where ZOS has taken Stam sorcs since the crit surge dot change.
The change to make thundering presence (now hurricane) physical damage makes it not able to proc disentigrate. This is a unnoticed drawback to the change, and it just makes my spell sword super sad. THIS IS A HUGE RP PROBLEM. I can no longer claim my Stam Spells are the most powerful in the realm and are able to turn my foes to ashes. This has nothing to do with PVE or PVP, just RP. So I expect this to be changed before it hits live or my RP panties will be in a bundle
Just want to add to those who were expecting more useful Stam sorc changes. I am and have been disappointed in where ZOS has taken Stam sorcs since the crit surge dot change.
The change to make thundering presence (now hurricane) physical damage makes it not able to proc disentigrate. This is a unnoticed drawback to the change, and it just makes my spell sword super sad. THIS IS A HUGE RP PROBLEM. I can no longer claim my Stam Spells are the most powerful in the realm and are able to turn my foes to ashes. This has nothing to do with PVE or PVP, just RP. So I expect this to be changed before it hits live or my RP panties will be in a bundle
Just want to add to those who were expecting more useful Stam sorc changes. I am and have been disappointed in where ZOS has taken Stam sorcs since the crit surge dot change.
The change to make thundering presence (now hurricane) physical damage makes it not able to proc disentigrate. This is a unnoticed drawback to the change, and it just makes my spell sword super sad. THIS IS A HUGE RP PROBLEM. I can no longer claim my Stam Spells are the most powerful in the realm and are able to turn my foes to ashes. This has nothing to do with PVE or PVP, just RP. So I expect this to be changed before it hits live or my RP panties will be in a bundle
Or they can do what I've suggested : adding a litthe thunder damage to all stamina damage or weapon attack when surge is active. Like that, you'll be able to turn foes in ash with every weapon attack. It should fit to your RP character even more.
PainfulFAFA wrote: »Lets take a look all the stuff available for stam sorc vs every other class.
The only buffs within the sorc tree that relevant to a stam sorc are:
Major resolve (physical resistance)
Major ward (spell resistance)
Major expedition (speed)
Major endurance (stam regen)
Minor resolve (physical resistance)
Major brutality ( wpn power)
aaaand thats about it lol.
You can disregard the major brutality from sorcs because it comes from crit surge and we all know healing off of crits in pvp is not viable. Rally is 1000000x better.
The extra stam regen is nice BUT you need an ability slotted. Ive never heard of a viable stam sorc pet build so your only options are bound armaments or atronach.
Thats a tough choice. Give up 2 slots on ur bars, or give up and ultimate(or two ultimates if you want regen even after switching bars). GG
So all theres left is speed and resistances. However, every other class has access to resistance buffs. NB, DK, And Temp all have resistance buffs.
That leaves speed as the only unique buff within the sorc tree that is relevant to stam sorcs....
And yet the combat team calls this balance??
And lets not forget the new Hurricane no longer procs disintegrate and still lasts 15 seconds....
Every other class has better stuff like
Major defile
Major mending
Major breach
Major fracture
that doesnt require you to give up bar slots and/or ultimate slots.
98% of sorc passives benefit magicka sorcs and their pets more than stam sorc...
Only 2 abilities have stam morphs...
Ill end my thoughts by saying that Hurricane will be just as useless as Crystal Blast.
PainfulFAFA wrote: »Lets take a look all the stuff available for stam sorc vs every other class.
The only buffs within the sorc tree that relevant to a stam sorc are:
Major resolve (physical resistance)
Major ward (spell resistance)
Major expedition (speed)
Major endurance (stam regen)
Minor resolve (physical resistance)
Major brutality ( wpn power)
aaaand thats about it lol.
You can disregard the major brutality from sorcs because it comes from crit surge and we all know healing off of crits in pvp is not viable. Rally is 1000000x better.
The extra stam regen is nice BUT you need an ability slotted. Ive never heard of a viable stam sorc pet build so your only options are bound armaments or atronach.
Thats a tough choice. Give up 2 slots on ur bars, or give up and ultimate(or two ultimates if you want regen even after switching bars). GG
So all theres left is speed and resistances. However, every other class has access to resistance buffs. NB, DK, And Temp all have resistance buffs.
That leaves speed as the only unique buff within the sorc tree that is relevant to stam sorcs....
And yet the combat team calls this balance??
And lets not forget the new Hurricane no longer procs disintegrate and still lasts 15 seconds....
Every other class has better stuff like
Major defile
Major mending
Major breach
Major fracture
that doesnt require you to give up bar slots and/or ultimate slots.
98% of sorc passives benefit magicka sorcs and their pets more than stam sorc...
Only 2 abilities have stam morphs...
Ill end my thoughts by saying that Hurricane will be just as useless as Crystal Blast.
While I'm not disagreeing that stam sorc could deserve some more love, you're overlooking one major buff they got and that is the change to negate and silencing. Stam sorcs can absolutely murder magicka builds with that ability now, in a way other stam builds cannot. I can see it being extremely useful in all types of PvP. Also consider that stam sorcs get the cheapest and also potentially hardest hitting dawn breakers. I wanna roll a stam sorc just to play around with these two ultis.
Edit: oh, and also stam sorcs get a 3rd bar which is pretty awesome. I think the utility of that is one of the best things about stam sorc.
FriedEggSandwich wrote: »I'm ok with a 6 second ward in pvp, but it's far too short for pve. Can you not battle spirit it? So we get a 6 second ward for pvp and a 20 second ward for pve. I'm also pretty damn sore that annulment got buffed. What were you thinking?? Reverse this change please!
Let me quantify the stupidity of this, in case anyone missed this:
Harness Magicka procs frags.
Harness Magicka is about the same size and duration as hardened ward.
Harness Magicka can be cast while hidden, not many people know that. Hardened Ward reveals you.
Harness Magicka returns Magicka, absorbing spell damage, Hardened Ward doesn't.
Harness Magicka absorbs physical damage, just like Hardened Ward.
That's ridiculous, and an obvious giveaway to Magicka nightblades. That's fine, but we have a non class ability that is better than our class skill, which we would be better off using.
Increase the duration of Hardened Ward please. 10 seconds for hardened. 12 for the pet ward morph so that we don't completely screw per builds over.
PainfulFAFA wrote: »Lets take a look all the stuff available for stam sorc vs every other class.
The only buffs within the sorc tree that relevant to a stam sorc are:
Major resolve (physical resistance)
Major ward (spell resistance)
Major expedition (speed)
Major endurance (stam regen)
Minor resolve (physical resistance)
Major brutality ( wpn power)
aaaand thats about it lol.
You can disregard the major brutality from sorcs because it comes from crit surge and we all know healing off of crits in pvp is not viable. Rally is 1000000x better.
The extra stam regen is nice BUT you need an ability slotted. Ive never heard of a viable stam sorc pet build so your only options are bound armaments or atronach.
Thats a tough choice. Give up 2 slots on ur bars, or give up and ultimate(or two ultimates if you want regen even after switching bars). GG
So all theres left is speed and resistances. However, every other class has access to resistance buffs. NB, DK, And Temp all have resistance buffs.
That leaves speed as the only unique buff within the sorc tree that is relevant to stam sorcs....
And yet the combat team calls this balance??
And lets not forget the new Hurricane no longer procs disintegrate and still lasts 15 seconds....
Every other class has better stuff like
Major defile
Major mending
Major breach
Major fracture
that doesnt require you to give up bar slots and/or ultimate slots.
98% of sorc passives benefit magicka sorcs and their pets more than stam sorc...
Only 2 abilities have stam morphs...
Ill end my thoughts by saying that Hurricane will be just as useless as Crystal Blast.
While I'm not disagreeing that stam sorc could deserve some more love, you're overlooking one major buff they got and that is the change to negate and silencing. Stam sorcs can absolutely murder magicka builds with that ability now, in a way other stam builds cannot. I can see it being extremely useful in all types of PvP. Also consider that stam sorcs get the cheapest and also potentially hardest hitting dawn breakers. I wanna roll a stam sorc just to play around with these two ultis.
FriedEggSandwich wrote: »FriedEggSandwich wrote: »I'm ok with a 6 second ward in pvp, but it's far too short for pve. Can you not battle spirit it? So we get a 6 second ward for pvp and a 20 second ward for pve. I'm also pretty damn sore that annulment got buffed. What were you thinking?? Reverse this change please!
Let me quantify the stupidity of this, in case anyone missed this:
Harness Magicka procs frags.
Harness Magicka is about the same size and duration as hardened ward.
Harness Magicka can be cast while hidden, not many people know that. Hardened Ward reveals you.
Harness Magicka returns Magicka, absorbing spell damage, Hardened Ward doesn't.
Harness Magicka absorbs physical damage, just like Hardened Ward.
That's ridiculous, and an obvious giveaway to Magicka nightblades. That's fine, but we have a non class ability that is better than our class skill, which we would be better off using.
Increase the duration of Hardened Ward please. 10 seconds for hardened. 12 for the pet ward morph so that we don't completely screw per builds over.
You misunderstood; I'm sore cos every magicka class now has access to a ward that is potentially better than hardened ward. I haven't been on pts yet so I could be wrong, so I'm not that sore yet.
PainfulFAFA wrote: »
I agree that dawnbreaker on a stam sorc may be the hardest hitting ult because stam sorcs have the best max stam potential (in theory), but Incapacitating Strike now doing disease may be even more powerful and perhaps the best stamina ult in the game.
But whats the point of having a lot of stam if youre gonna get 1 shotted and out-healed. Stamplars are the hardest thing to kill this patch because of major mending. 1 vigor and theyre back up to 100 a second.
I like the negate changes too but that one is a tough thing to theory craft with since theres alot more i would like to test.
However, i predict it wont be as viable as you think since it costs 192 and one can just step out of it.
GreatWhite000 wrote: »Stam sorcs still lack support in the class passives and boundless storm will still be preferred in PvP for the extra speed (and PvE stam sorcs will still be a joke as far as trials and whatnot go).
The nerf to magicka sorc shields (hardened ward) is huge and is going to result in a giant loss of survivability for sorcs, especially in PvP where sorcs are really squishy without their shields up.
Overall, I'm really sad that mag sorcs got such a nerf and that stam sorcs didn't get the buff they were promised. I think I'm gonna go ahead and delete my stam sorc on live because it's such a pointless waste of a character slot (and potential).
We've been asking for a stam crystal shard morph for ages, not gonna happen folks. Push for changes where they might actually happen, like Bound Armor.
I'd like to see them do something cool with Bound Armor as currently it's a boring skill, in DB we won't even have the visuals. Keep the passive bonuses when slotted and when you activate the skill it will show the visuals while the active effect is on.
Bound Aegis
Activating this will apply a damage shield equal to % of attribute that will refresh every x second for x seconds.
Bound Armaments
Activating this will summon 2 daedric blades that will attack targets within x meters of the caster.
These are just examples but you get the idea and would make Bound Armor more fun to use compared to what it currently does.
Another skill that I want to see brought more into use again is Ball of Lightning, give it the Eclipse treatment that Templars got and let it absorb all projectiles.
PainfulFAFA wrote: »
I agree that dawnbreaker on a stam sorc may be the hardest hitting ult because stam sorcs have the best max stam potential (in theory), but Incapacitating Strike now doing disease may be even more powerful and perhaps the best stamina ult in the game.
But whats the point of having a lot of stam if youre gonna get 1 shotted and out-healed. Stamplars are the hardest thing to kill this patch because of major mending. 1 vigor and theyre back up to 100 a second.
I like the negate changes too but that one is a tough thing to theory craft with since theres alot more i would like to test.
However, i predict it wont be as viable as you think since it costs 192 and one can just step out of it.
It's true it's quite expensive and one can just walk out of it, but that's only if you think about the skill in a vacuum. In the heat of battle, wether that be a duel or just open world, I really can see this skill catching people extremely off guard. Don't sleep on the ability to completely shut down magicka builds independent of CC immunity. Or in other words, the thought of getting ccd inside a 12 second negate should be terrifying to any magika build. Due to the nature of stamina burst vs magika sorc burst, I can honestly see this ulti being even better on stam builds than magicka builds in solo or small scale PvP/duels. It might be expensive, but it's a bigger game changer than anything else that comes to mind.
dodgehopper_ESO wrote: »GreatWhite000 wrote: »Stam sorcs still lack support in the class passives and boundless storm will still be preferred in PvP for the extra speed (and PvE stam sorcs will still be a joke as far as trials and whatnot go).
The nerf to magicka sorc shields (hardened ward) is huge and is going to result in a giant loss of survivability for sorcs, especially in PvP where sorcs are really squishy without their shields up.
Overall, I'm really sad that mag sorcs got such a nerf and that stam sorcs didn't get the buff they were promised. I think I'm gonna go ahead and delete my stam sorc on live because it's such a pointless waste of a character slot (and potential).
Actually Stam Sorcs have some good class passives. Sorcs have great passive regeneration (20% health/stam and 10% mag). Bound Armaments is nice but its problem is that its a toggle and not a clicky. The weapon damage bonus you can get from being a Storc is rather nice as well. All that being said I do think they could stand to improve in other areas like Surge for instance.
It seems like most people are ecstatic about the changes to the new Hurricane and Negate magic. The problem lies in the shields. By reading all 9 pages of this thread I have come to this conclusion:
Great job with Negate Magic, I love that this ability is now a viable option in PVP and PVE alike. Stam Sorcs could definitely use a little more love but– I love the changes to Hurricane; its definitely a step in the right direction.
I'm not sure what caused ZOS to think that nerfing shields was necessary but I do think complaints from people who main in other classes played a significant role in this. There are certainly things about shield stacking that are different from the defense mechanisms of other classes, but it's not better. People who complain about shield stacking have obviously never played as a Sorc and noticed how annoying it is to get a Nightblade to low health only to have them cloak, run away, regain their resources and have the power to decide if they want to start the fight over or not. They don't understand how annoying it is to watch helplessly as your own Crystal Frag, built for max damage is reflected back at you using Reflective Scales knocks you down, halves your health and makes you susceptible to a wrecking blow spam till you're dead. To watch a Templar BoL spam until his friend comes to save him. All this and the only two classes whose defenses were nerfed in PVP would be Templars and Sorcs. Now, dropping the duration of a Sorc's shields has little effect in PVP; They only lasted for about 6 seconds anyway. It doesn't address the unjustifiable complaints at all, while making Sorcs the most useless class for PVE raids and dungeons.
Granted, using a Sorc in PVE with 20 second shields is a little easier than any other class, but dropping the shield duration by over 3 times what it used to be forces a Sorc to choose: Will I try not to get one-shotted by a wet napkin or will I try to actually have some sustainable DPS? You used to be able to have both, at a slightly higher rate than any other class, but now you are easily out survived by a Nightblade running a rudimentary siphon heal and spamming Teleport Strikes with damage output at 20k per strike.
I like most of the changes ZoS has made this patch. Poison making is amazing. Dark Brotherhood looks awesome. I can't speak for the other classes cause all my Vet Characters are Sorcs. The only change you've made that I really take issue with is the shield duration.
I really love to play as a Sorc, it's my favorite class by far and I will be sad if my Vet 16s are all rendered useless. I won't threaten to leave this game or cause any other problems other than spamming this thread in the hopes that someone will hear and consider what they're doing to Sorcs in PVE, before they get so eager to make sure they aren't as powerful in PVP.
dodgehopper_ESO wrote: »GreatWhite000 wrote: »Stam sorcs still lack support in the class passives and boundless storm will still be preferred in PvP for the extra speed (and PvE stam sorcs will still be a joke as far as trials and whatnot go).
The nerf to magicka sorc shields (hardened ward) is huge and is going to result in a giant loss of survivability for sorcs, especially in PvP where sorcs are really squishy without their shields up.
Overall, I'm really sad that mag sorcs got such a nerf and that stam sorcs didn't get the buff they were promised. I think I'm gonna go ahead and delete my stam sorc on live because it's such a pointless waste of a character slot (and potential).
Actually Stam Sorcs have some good class passives. Sorcs have great passive regeneration (20% health/stam and 10% mag). Bound Armaments is nice but its problem is that its a toggle and not a clicky. The weapon damage bonus you can get from being a Storc is rather nice as well. All that being said I do think they could stand to improve in other areas like Surge for instance.
psychotic13 wrote: »americansteel wrote: »Wards aren't that strong in Cyrodiil..(already nerfed 50% in Cyrodiil) mainly why I do not PVP only PVE with my Sorc, Sorcs are actually the lowest sustained DPS in the game (not by much) I say this based off a lot (several dozen Blood Spawn Test) across a lot of different end game players (a couple dozen) my trials guild run these tests weekly many of which are top 50 players on the Vmsa weeklys.
With no ultimate's, sustained DPS only currently Mag DK's are number 1, followed by Mag NB's, then Mag Templars then Sorcs, Obviously this changes a bit with ultimate's but overload is not always forever.
This may seem off topic from the ward thread but since Sorcs will need to put more points in health and have a lower Magic pool, that sustained DPS number will be even lower, even more of a DPS loss when having to re-ward a lot.
And correct me if I am wrong Sorc self heals only come from a critical hit with power surge only? Templars & NB's self heal automatically by just well, attacking, DK's can heal as needed, Frags do not always Proc.. and power surge runs out...
I have every kind of character so I can play other classes, I am not so much complaining just pointing some things out.
all wards except hardened ward are uselless.
sorcs have stupid op dps, mobility, pets, OVERLOAD, mines. youre tankier than a HA DK tank and that should not be nor is it fair.
hide behind 3 shields are you afraid to die?
mag DKs still hit like a wet noodle! apply dots my stamplar already killed you.
dont get me started on night blades.
sorcerers bring a massive imbalance to pvp.
God I hate idiots, that's how sorcs work. What class are you?
NB ? You cloak cause you're too afraid to die?
DK ? You reflect cause you're to afraid to die?
Templar? You BoL cause you're afraid to die?
Stop being such a hypocrite and making yourself look stupid, stfu.