Very interested to see the new reagents and what effects they have. I'm assuming that any new negative effects are countered by more new reagents with new positive effects for potions? Is it still possible to create an entirely "bad" potion (using, for example, Emetic Russula and Nirnroot for a "Potion of Ravage Health")? Can you create "beneficial" poisons (for example, combining Columbine and Bugloss with oil to create a Restore Health "poison")?
Very interested to see the new reagents and what effects they have.
I was able to find some alkahest and made one poison. Also found some beetle scuttle. The equipping them could use a hot key, some poisons I saw on vendors would be nice for one or two attacks but then I would want to use my normal weapon enchantment. Going back into the inventory to change them out or turn them off is cumbersome.
Maybe add a poison belt slots or something where you can hot key 4 or so poisons. So when you press the button it equips on the weapons you are using then if you press it again it turns the poison application off.
First of all:
This Alchemy extension is awesome
Many, many new possibilities
One point of improvement I see now:
The Poison states Armor and it should be Physical Resist
(Since a while Armor Resist is defined as Spell AND Physical Resist)
see example:
Here below some more Poisons AND..... AND new Potions !
(Poisons made with "Alkahest" oil and the Potions made with the normal Lorkhan's Tears.
Some new Potions that a Tank could use for self sustain:
Potions/Poisons made by a Crafter with still base values for Spell/Weapon Power and stats.
And some Poisons
First of all:
This Alchemy extension is awesome
Many, many new possibilities
One point of improvement I see now:
The Poison states Armor and it should be Physical Resist
(Since a while Armor Resist is defined as Spell AND Physical Resist)
see example:
Here below some more Poisons AND..... AND new Potions !
(Poisons made with "Alkahest" oil and the Potions made with the normal Lorkhan's Tears.
Some new Potions that a Tank could use for self sustain:
Potions/Poisons made by a Crafter with still base values for Spell/Weapon Power and stats.
And some Poisons
ThatNeonZebraAgain wrote: »