Poisons are p2w. They are so damn op and procs very often. You must YOU MUST use them to stay competitive, otherwise you are just gimping yourself. Literally. You broke the game this time. ggwp
Look at that immovability poison effects.
root
cc immunity
breakfree for free
drain health
drain magicka/stamina
make your target's spells cost more magicka/stamina
at every 15 seconds
ARE YOU KIDDING ME!?
Considering that Emetic russula has no positive traits, will it see much love in this poison making? Anyone tried it?
First of all:
This Alchemy extension is awesome
Many, many new possibilities
One point of improvement I see now:
The Poison states Armor and it should be Physical Resist
(Since a while Armor Resist is defined as Spell AND Physical Resist)
see example:
ThatNeonZebraAgain wrote: »First of all:
This Alchemy extension is awesome
Many, many new possibilities
One point of improvement I see now:
The Poison states Armor and it should be Physical Resist
(Since a while Armor Resist is defined as Spell AND Physical Resist)
see example:
Here below some more Poisons AND..... AND new Potions !
(Poisons made with "Alkahest" oil and the Potions made with the normal Lorkhan's Tears.
Some new Potions that a Tank could use for self sustain:
Potions/Poisons made by a Crafter with still base values for Spell/Weapon Power and stats.
And some Poisons
Wait, so the new regeants can combine with current flowers to make these new potions?!
Poisons are p2w. T
Poisons are too powerful. You made them too strong. Weapon enchants pale in comparison to some of the stronger poisons. Also, to now be competitive in pvp you will pretty much need to have poison on your weapon, and that means more grind more money to spend on reagents etc, this is too much for casuals to keep up with.
Compare a poison user vs a player who dont use poisons and the poor pennyless pure pvper will have bad odds. This isnt really a path I can agree with. Poisons is exciting, yes, but in the current state on pts they are far too powerful.
Poison resist glyphs will help against the poison damage but will it help against armor poisons or immovable poisons?Btw i have a question.
Do all/most of these "one shot with poison" calculations assume the following:
That the current "atts in mag/sta to max and none to health" will continue as opposed to adapting?
That the current meta of ALL DAMAGE focused ENCHANTS on jewelry will continue without anyone enchanting poison resistance glyphs?
Poison resist glyphs will help against the poison damage but will it help against armor poisons or immovable poisons?Btw i have a question.
Do all/most of these "one shot with poison" calculations assume the following:
That the current "atts in mag/sta to max and none to health" will continue as opposed to adapting?
That the current meta of ALL DAMAGE focused ENCHANTS on jewelry will continue without anyone enchanting poison resistance glyphs?
Poisons are p2w. T
How can they be "P2W"? I mean... oils will be dropped by monsters all oer tamriel if i understood correctly..so even people wihtout the DB should be able to use them? THat should take away the "P2W" altogheter since eeryone should have acess DLC or not DLC... unless only DB players can use poison?
How can this be pay to win?
You won't need the expansion to use poisoning. It is in the base patch
As long as you can make better poisons yourself then there wouldn't be an issue. You can also buy food in the store.
Ghost-Shot wrote: »
As long as you can make better poisons yourself then there wouldn't be an issue. You can also buy food in the store.
The crown store poison deals nearly double the damage of the equivalent crafted poison as far as I have seen. Not sure if there is a stronger version you can craft but its not looking good atm...