The Gold Road Chapter – which includes the Scribing system – and Update 42 is now available to test on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/discussion/656454/
Maintenance for the week of April 29:
• PC/Mac: No maintenance – April 29
We will be performing maintenance for patch 10.0.2 on the PTS on Monday at 8:00AM EDT (12:00 UTC).

Official Feedback Thread for Poison-Making

  • Khenzy
    Khenzy
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    Is there a poison that adds the Major Brutality buff?

    I have a DW/Bow stamblade build in mind that doesn't use either Hidden Blade nor Power Extraction and I'd love to know if there's one as it would be the perfect addition to my build.
  • silky_soft
    silky_soft
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    Meh. Pay to win is when you involve real money. That would be like saying pvp is pay to win because you have to buy siege to bring down walls.

    You can buy them in the crownstore
    Here $15, goat mount please. Not paying 45 : lol :
    Netch is free with a cleanse and free magika. You nerf siphon into the ground. Nice balance team.
    How do you go home every night and say, I did a great job at work today. You actually do your job properly.
    Step 1: roll templar. Step 2: level up jabs. Step 3: slap on weapon damage build. Step 4: que for bg. Step 5: leap...jabsjabsjabsjabs
  • glavius
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    I broke down the DPS value of 348 wep damage and 3k poison in my original post, comes out to roughly 2k dps. 8% bonus damage scales based on your overall DPS. In PvE most end game builds pull ~30k single target dps. 30,000 x .08 = 2400 dps. 400 more than an enchant, and that's without factoring in CHD/crit/% amps on the enchants. 8% is a flat rate and will always be equal to or less than 8% dps. Not only that, but if you aren't in a min maxed DPS build, % amps are going to have much less of a gain for you. 8% bonus damage on a player means they die 8% faster, assuming it takes 20 seconds to kill a player, that's less than 2 seconds of saved time. Meanwhile dealing 1.5k poison damage and gaining ~350 weapon/spell damage for your skill coefficients (which are then cut in half since battle spirit) comes to about 600 added dps from the weapon and spell and 1.5k/6. Most players run ~ 23k health in Cyrodiil, some even less. An extra spike of 1500 (non crit) damage and that added umpf to your spells is easily close to if not more than what you'd gain from 8% damage.

    The weapon damage enchant is also up 5 out of 6 seconds if you are properly playing, maybe 5/8 if you're not keeping up the offensive. Regardless, poisons aren't that much stronger, if at all, to enchants. It all depends on the circumstances of the fight and players involved.

    I really wish players would spend the time to break down and analyse before they just jump the gun on calling something OP.

    Your calculations are completely wrong. Lets take your example of a 30k dps guy. 2400 gained with 8% dmg increase on target, I agree on that. However an enchant does not give 2000 dps increase. It does maybe 2k dmg on a 4 second cooldown =500 dps.
    So basically your's saying a 2400 dps increase from poison isn't really better than a 500 dps increase from enchant? GJ!
    And this doesn't even factor in the fact that you also get +8% mitigation yourself from the poison.....

  • Iyas
    Iyas
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    Wow the poisons are way to overpowered!
    Noricum/ Kitesquad/ PC/EU

    Kitesquad Vol. 1

    https://youtube.com/watch?v=6tGxK9KRrEI
  • olsborg
    olsborg
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    Iyas wrote: »
    Wow the poisons are way to overpowered!

    Join the club!

    PC EU
    PvP only
  • Sharee
    Sharee
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    OSr4MsT.jpg

    Hmmm... :)
  • Jaybe_Mawfaka
    Jaybe_Mawfaka
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    Poisons atm are WAAAAAAY too strong, increase the cd or force people choose between poisons and potions because atm I just dunno, it should be rebalanced 100% before the live otherwise it will be " who has more posions left" meta
  • exiledtyrant
    exiledtyrant
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    After unlocking all the ingredient combos it was really surprising how expansive this system really is. Some of the potential combos may need to be dialed back but I really like the direction this is taking. The system as it is really brings build utility to a whole new level. I'm definitely using the weapon power + weapon crit poison. The immovable + root poison was very surprising. Since the poison can proc off of skills it looks like sustained damage effects could actually break you out of CC which is neat.

    Poison Issues:

    Poison should note that the armor/spell resistance buffs don't stack with major resolve/ward.

    The heal over time poison felt a little underwhelming. 386 poison damage a second and a 600 per second heal was meh.

    The nirnroot add on felt a bit heavy handed with a crit chance reduction of 10% and a 12% crit damage reduction component on more complex poisons.

    Poisons feel like they are firing off to fast. I don't see the point of poison effect durations if I am reapplying the poison every 2 seconds.

    I'm going to stick this in a bug report too, but the Weapon critical buff gives like 470% crit chance meaning every attack you use crits 100% of the time right now.

    *******************************************************************

    All in all this system has been really fun so far. I never touched alchemy, but I will be maxing it live next week and stock piling for launch. I may never touch weapon enchants again.
    If all are brethren
    How could my hands not tremble
    As breath fled my prey?

    What blinds my vision?
    My hands are tools; it must be
    The haze of blossoms

    -Salous the Penitent
  • Sharee
    Sharee
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    Since the poison can proc off of skills...

    If they do, that doesn't seem intended. According to the patch notes, poisons "have a chance to be applied to your enemy during each heavy or light attack of the associated weapon"

  • exiledtyrant
    exiledtyrant
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    My flurry and rending slashes are proccing them constantly.Other duration skills seem like they proc it as well. It may only be initial damage on skills or DOTs in general I'm not sure yet. Even if this is a bug the poison procs are very high with just weaving at the moment.
    If all are brethren
    How could my hands not tremble
    As breath fled my prey?

    What blinds my vision?
    My hands are tools; it must be
    The haze of blossoms

    -Salous the Penitent
  • karakondzula
    karakondzula
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    Can poisons be purged?
  • Yiko
    Yiko
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    Poisons are too strong & expire too quickly. They're too good to not use on VMA weapons, and it will personally be tedious for me to maintain them.

    Really didn't want to see more consumables come into PVP at all, though, especially when the general consensus among PVPers is that Cyrodiil is poorly balanced.
  • Sharee
    Sharee
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    Yiko wrote: »
    Poisons are too strong & expire too quickly. They're too good to not use on VMA weapons, and it will personally be tedious for me to maintain them.

    Just fyi, poisons are crafted in stacks of 16 (as opposed to potions which are crafted in stacks of 4) so the maintenance isn't as bad as i originally thought it would be.
  • eserras7b16_ESO
    eserras7b16_ESO
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    Poison making sounds exciting, but at the same time it looks like will be tedious to use and will make a great breech again between good/rich players and starters won't it?
    Eptackt - Argonian Templar
    Belegrand - Redguard Nightblade
  • eserras7b16_ESO
    eserras7b16_ESO
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    Also, we need to make sure they're not too OP, they should be in par with item enchantments if you need to decide upon using one or another. It may aswel break balance between magicka and stamina to the stamina side, we all want balance so try not to make stamina builds too much OP. They've been greatly buffed in fighters guild and some class skills, poison might break balance so make sure you look into it.
    Eptackt - Argonian Templar
    Belegrand - Redguard Nightblade
  • John_1999
    John_1999
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    I have a question....

    if I use a bow and shoot an arrow on an enemy and my arrow is reflected by a skill, do I poison myself, if I use the new poison?
    Magicka Templar: Tammi von Tamriel
    Stammina Templar: John James Smith

    -Current CP: 3601-

    -Just a noob in a world full of pro's.-
    -There is no bussines like lag bussines-
  • Kas
    Kas
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    poisons seem very strong and incredibly expensive to maintain.
    imho longer (significantly) cooldowns would improve the experience. maybe coupled with even longer durations on poisons.
    right now it doesn't look like a game of maybe poison and clease but a game of who has the biggest purse to afford permanently using poisons
    @bbu - AD/EU
    Kasiia - Templar (AR46)
    Kasiir Aberion - Sorc (AR38)
    Dr Kastafari - Warden (~AR31)
    + many others
  • RinaldoGandolphi
    RinaldoGandolphi
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    Will the Snakeblood passive reduce the effectiveness and durations of poisons?

    http://forums.elderscrollsonline.com/en/discussion/262557/alchemy-snakeblood-passive
    MissBizz wrote: »
    Yeah I thought snakeblood WOULD counter the poisons as per the question from PAX:
    Q12: So, the mechanics of poison if you are playing a race with an innate resistance to poison is the player-owned poison going to be treated the same way as poison from a monster or will there be a reduction in the resistance as far as PvP?

    RL: Umm, I don't know off the top of my head. I know that the snakeblood passive in the Alchemy line actually has an effect on poisons as well so my assumption is that it does but I haven't tested it personally. That's a question I can go back and ask Wrobel.

    http://forums.elderscrollsonline.com/en/discussion/261597/pax-dark-brotherhood-round-table-transcript/p1

    But I guess maybe Rich misunderstood? Or something recently changed?

    Right now, Snakeblood is... I would say the most useless skill in this game. Just don't make bad potions - tada! If they allowed it to be useful to counter poisons at least it would become useful in PvP.
    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
    Juste Gandolphi Dark Elf Templar Daggerfall Covenant
    Richter Gandolphi - Dark Elf Dragonknight Daggerfall Covenant
    Mathias Gandolphi - Breton Nightblade Daggerfall Covenant
    RinaldoGandolphi - High Elf Sorcerer Aldmeri Dominion
    Officer Fire and Ice
    Co-GM - MVP



    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • VaxtinTheWolf
    VaxtinTheWolf
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    I was using the generic potions you can loot from defeated enemies. I noticed it staggers my combat rhythm when a potion triggers.

    Light attack > Ability Usage > Block Cancel > Repeat

    When a potion triggers, I think it's canceling the use of my skill right after the light attack, and dropping its input command or not registering it.
    || AD - Rah'Jiin Lv50 Khajiit Nightblade (Damage) || EP - Generic Argonian Lv50 Argonian Nightblade (Tank) || DC - Zinkotsu Lv50 Breton Nightblade (Healer) ||
    || DC - Ja'Kiro Feral-Heart Lv50 Khajiit Dragonknight (Damage) || EP - VaxtinTheWolf Lv50 Redguard Templar (Tank) || AD - Velik Iranis Lv50 Dark Elf Sorcerer (Tank ) ||
    || EP - Einvarg The Frozen Lv50 Nord Warden (Tank/Healer) || EP - Keem-Ja Lv4 Argonian Necromancer (Healer/Tank) ||
    PC - North American Server (Champion 1300+)
  • Benefactor
    Benefactor
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    *The reagents required for poisons where easy enough to find I feel. I do find that the drop rate for these new ingredients on monsters is far more common than the randomness of the plant reagents for potions because of the randomness that goes into plant reagents.

    *I did make a few poisons and they felt just as easy as potions to make.

    *poisons did feel satisfying when the procced but I'm unsure how I feel that it replaces enchantments when it does activate. I will have to experiment more but I feel like it could hinder my dps if it activates when useing Master or Maelstrom weapons. I know I don't have to use poisons but it feels like it's going to be nessisary to use them with the poison slot on weapons. This is strictly coming from a PVE player.

    *I do see the indicator and it is quite clear but I was wondering if you might consider a toggle that allows you to see those icons at all time with the percentage of it active so that we could easily manage our repairs/charges before they get too broken.
  • Pomaikai
    Pomaikai
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    silky_soft wrote: »
    My main play style is ganking in pvp and I disapprove these poisons. They need to hold the same cooldown as your potion or not belong in pvp at all.

    I shall heretofore now call Poisons: Anti-Weenie Juice.
  • danno8
    danno8
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    Sharee wrote: »
    OSr4MsT.jpg

    Hmmm... :)

    This looks crazy, but we will have to see how the "multiple effect diminishing returns" works in subsequent PTS builds.
  • Sharee
    Sharee
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    danno8 wrote: »
    Sharee wrote: »
    OSr4MsT.jpg

    Hmmm... :)

    This looks crazy, but we will have to see how the "multiple effect diminishing returns" works in subsequent PTS builds.

    Yep, that's important to remember, these values are not what we will see on live.

    However, since the only thing that can be dilluted about roots/stealth prevention is the duration, and the poison will get reapplied very frequently(each other hit currently, so about every 2 seconds), the dillution will do little to diminish this particular poison's effectiveness.
    Edited by Sharee on April 27, 2016 9:46PM
  • NBrookus
    NBrookus
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    .
    Sharee wrote: »
    OSr4MsT.jpg

    Hmmm... :)

    Like some other combos I played with, this one is dangerous. If your potion cooldown is 45 seconds, but a poison can completely remove your potion... it seems unbalanced.

    PvP is about to become alchemical warfare. Alchemy is just not going to be optional. Time to stock up on reagents!
  • NBrookus
    NBrookus
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    P.S. We really need alchemy hirelings now!
  • Mojmir
    Mojmir
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    Sharee wrote: »
    OSr4MsT.jpg

    Hmmm... :)

    that 1 second cool down,lol
    Charges or not,that *** is OP af
  • Vidahr
    Vidahr
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    Poisons atm are WAAAAAAY too strong, increase the cd or force people choose between poisons and potions because atm I just dunno, it should be rebalanced 100% before the live otherwise it will be " who has more posions left" meta

    Poisons are supposed to degrade with every use, but the mechanic isn't working on the PTS. I don't think they'll be a problem on live, depending on how the degrade.
  • staracino_ESO
    staracino_ESO
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    I foresee for the next Expansion: A set that greatly reduces or outright negates the effects of player poisons on you.
    It will be one of the 4 new pvp sets with that particular expansion.
  • TerraDewBerry
    TerraDewBerry
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    I've just dabbled a little bit with the new poison system.. but from what I saw, it was awesome!!! Good job ZOS! :)
  • Soris
    Soris
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    Poisons are p2w. They are so damn op and procs very often. You must YOU MUST use them to stay competitive, otherwise you are just gimping yourself. Literally. You broke the game this time. ggwp

    Look at that immovability poison effects.

    root
    cc immunity
    breakfree for free
    drain health
    drain magicka/stamina
    make your target's spells cost more magicka/stamina

    at every 15 seconds

    ARE YOU KIDDING ME!?
    Edited by Soris on April 28, 2016 2:37AM
    Welkynd [Templar/AD/EU]
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