staracino_ESO wrote: »Meh. Pay to win is when you involve real money. That would be like saying pvp is pay to win because you have to buy siege to bring down walls.
Gilliamtherogue wrote: »
I broke down the DPS value of 348 wep damage and 3k poison in my original post, comes out to roughly 2k dps. 8% bonus damage scales based on your overall DPS. In PvE most end game builds pull ~30k single target dps. 30,000 x .08 = 2400 dps. 400 more than an enchant, and that's without factoring in CHD/crit/% amps on the enchants. 8% is a flat rate and will always be equal to or less than 8% dps. Not only that, but if you aren't in a min maxed DPS build, % amps are going to have much less of a gain for you. 8% bonus damage on a player means they die 8% faster, assuming it takes 20 seconds to kill a player, that's less than 2 seconds of saved time. Meanwhile dealing 1.5k poison damage and gaining ~350 weapon/spell damage for your skill coefficients (which are then cut in half since battle spirit) comes to about 600 added dps from the weapon and spell and 1.5k/6. Most players run ~ 23k health in Cyrodiil, some even less. An extra spike of 1500 (non crit) damage and that added umpf to your spells is easily close to if not more than what you'd gain from 8% damage.
The weapon damage enchant is also up 5 out of 6 seconds if you are properly playing, maybe 5/8 if you're not keeping up the offensive. Regardless, poisons aren't that much stronger, if at all, to enchants. It all depends on the circumstances of the fight and players involved.
I really wish players would spend the time to break down and analyse before they just jump the gun on calling something OP.
exiledtyrant wrote: »Since the poison can proc off of skills...
Poisons are too strong & expire too quickly. They're too good to not use on VMA weapons, and it will personally be tedious for me to maintain them.
Yeah I thought snakeblood WOULD counter the poisons as per the question from PAX:Q12: So, the mechanics of poison if you are playing a race with an innate resistance to poison is the player-owned poison going to be treated the same way as poison from a monster or will there be a reduction in the resistance as far as PvP?
RL: Umm, I don't know off the top of my head. I know that the snakeblood passive in the Alchemy line actually has an effect on poisons as well so my assumption is that it does but I haven't tested it personally. That's a question I can go back and ask Wrobel.
http://forums.elderscrollsonline.com/en/discussion/261597/pax-dark-brotherhood-round-table-transcript/p1
But I guess maybe Rich misunderstood? Or something recently changed?
Right now, Snakeblood is... I would say the most useless skill in this game. Just don't make bad potions - tada! If they allowed it to be useful to counter poisons at least it would become useful in PvP.
silky_soft wrote: »My main play style is ganking in pvp and I disapprove these poisons. They need to hold the same cooldown as your potion or not belong in pvp at all.
Hmmm...
Jaybe_Mawfaka wrote: »Poisons atm are WAAAAAAY too strong, increase the cd or force people choose between poisons and potions because atm I just dunno, it should be rebalanced 100% before the live otherwise it will be " who has more posions left" meta