ContraTempo wrote: »Oh FFS. So many people in here down understand the definition of P2W
If it isn't better than what you can craft for free its not P2W. Period. end of Story. GTFO.
I would say that if it's not better than what is reasonably available in game then it's not P2W.
Either it's going to be really difficult or impossible to make a poison better than the CS poison, or better poisons will be for sale in every guild store and few people will spend crowns on it. So if ZOS is going to make sales on this they will have to supply a poison worth buying. It's going to be very tempting for them to put an OP poison in the store.
When they start selling damage for real money it always comes down to a battle of greed vs integrity.
Doncellius wrote: »****Questions for PTS testers!
1) Can multiple poisons from different enemies apply to one character (aka will 1vX become that much tougher)?
2) Can any poison effects stack on you, causing you to do something ridiculous like spend 10K Magicka to cast a Force Pulse?
3) Have weapon enchants been increased sufficiently to justify their use over poisons in any situations?
4) Are poisons purgeable?
Thank you!
Bel_Shezzar wrote: »Hey guys, wanted to chime in and say we definitely hear the balance concerns for Poison-Making- it’s a big part of why we called out in our known issues that these numbers are in no way final. We’re hearing you, and so here are some of the changes we’re making for the next PTS incremental patch and onward:
- Increasing poison cooldowns to 10 seconds.
As always, please continue experimenting with the system and providing feedback. We are listening to everything you all have to say about Poison-Making and are actively tuning the system.
staracino_ESO wrote: »The 'drain' effects from positive traits makes no sense. Also, this is going to make the most desirable reagents the same ones that are already desirable, and the rest will continue being unused because they 'only' deal damage without buffing the poisoner. I do not know what the plans for dilution are, but anything that is a drain needs its effects to be cut in half, even before dilution.
How is a poison that is in the blood stream returning stuff to the poisoner, anyways?
ContraTempo wrote: »Oh FFS. So many people in here down understand the definition of P2W
If it isn't better than what you can craft for free its not P2W. Period. end of Story. GTFO.
I would say that if it's not better than what is reasonably available in game then it's not P2W.
Either it's going to be really difficult or impossible to make a poison better than the CS poison, or better poisons will be for sale in every guild store and few people will spend crowns on it. So if ZOS is going to make sales on this they will have to supply a poison worth buying. It's going to be very tempting for them to put an OP poison in the store.
When they start selling damage for real money it always comes down to a battle of greed vs integrity.
As a Magika player who uses duel weild swords that are never actually used. I hate these poisons. Imagine trying to 1vsX now with 4+enemy player getting their poison procs on you.
Seems lame, would have been cool to leave poisens pve only. I guess I will be forced to try use em like everyone else in orfder to be competitive
As a Magika player who uses duel weild swords that are never actually used. I hate these poisons. Imagine trying to 1vsX now with 4+enemy player getting their poison procs on you.
Seems lame, would have been cool to leave poisens pve only. I guess I will be forced to try use em like everyone else in orfder to be competitive
Yes things change in a living mmo. I imagine the hesvy boosts to enchants also hurt the one vs many contest.
Of course, some might call making one vs many harder is not a bad direction.
The end of PvP....
Doncellius wrote: »As a Magika player who uses duel weild swords that are never actually used. I hate these poisons. Imagine trying to 1vsX now with 4+enemy player getting their poison procs on you.
Seems lame, would have been cool to leave poisens pve only. I guess I will be forced to try use em like everyone else in orfder to be competitive
Yes things change in a living mmo. I imagine the hesvy boosts to enchants also hurt the one vs many contest.
Of course, some might call making one vs many harder is not a bad direction.
Going up against more than 1 player in a fair, upfront fight is called being outnumbered. You are already dealing with enough from the enemy having the ability to put out 2x damage, 2x heals, better survivability, etc. Your task as a 1vXer aka solo player is already tough. Poisons should be toned down, as they are straight up WAY too powerful right now.
It's much more of a contest between "do you have the Gold to afford expensive OP poisons 24/7 or not".
Those who say 1vX needs to be more difficulty are zergers who are angry that a select few players won't allow themselves to be facerolled.
Doncellius wrote: »****Questions for PTS testers!
1) Can multiple poisons from different enemies apply to one character (aka will 1vX become that much tougher)?
Doncellius wrote: »As a Magika player who uses duel weild swords that are never actually used. I hate these poisons. Imagine trying to 1vsX now with 4+enemy player getting their poison procs on you.
Seems lame, would have been cool to leave poisens pve only. I guess I will be forced to try use em like everyone else in orfder to be competitive
Yes things change in a living mmo. I imagine the hesvy boosts to enchants also hurt the one vs many contest.
Of course, some might call making one vs many harder is not a bad direction.
Going up against more than 1 player in a fair, upfront fight is called being outnumbered. You are already dealing with enough from the enemy having the ability to put out 2x damage, 2x heals, better survivability, etc. Your task as a 1vXer aka solo player is already tough. Poisons should be toned down, as they are straight up WAY too powerful right now.
It's much more of a contest between "do you have the Gold to afford expensive OP poisons 24/7 or not".
Those who say 1vX needs to be more difficulty are zergers who are angry that a select few players won't allow themselves to be facerolled.
I get that its tough to win 1 v X. I get that ANY increase in damage potential can make that more difficult, be it poisons or beefed up enchants. i get that a new method of attack that allows removal of key buffs, specifically key defensive buffs, like EVERYTHING ELSE favors the many vs the one.
The one loses some resistance then THREE folks attack that resistance is worse than the three lsing resistance and getting hit once at a time etc.
But, what i cannot fathom is somehow letting that turn into "so since any changes like that will make 1 v many tougher, we cant make changes" and a big part of that is I dont buy an underlying premise that the game should balance to make 1 v 3 or 1 v 10 or 1 v 10000000000 winable or competitive unless the two side are just completely unmatched skill wise.
I mean, if one can survive against 3 or 5 or 25 ... seems 1 on 1 are basically unwinnable
So,, given our differences in premise as to what the balance should support and how that impacts the addition of new stuff, we will have to agree to disagree.
When killing for the new reagents, do mobs have to be at your level to get the drop? Or will lower level mobs work for this purpose? I killed giants and trolls in Gold Coast and Wrothgar, both of which dropped the oil. However, I went (v15) to The Rift and killed some giants there ( lvl 38) and no oil dropped.
Since fleshflies, torchbugs and butterflies are lvl 1 mobs, killing lvl 1 spiders should give the same drops? I did get spider eggs from big spiders in Wrothgar.
If you must be within the 5 level range to get the drops for the oil and spider eggs, then farming those items will be quite difficult compared to farming other items. I'm not sure a lot of people will want to do that and will instead prefer to buy the poisons already made. But, those are probably the same people who prefer to buy potions and food items.
@Bel_Shezzar
I really like the concept of poisons, and have positive thoughts for the changes we are seeing in the current patch and that have been communicated to us that are coming.
But like @staracino_ESO I disagree with the nature of the existing combinations. Poisons should be what we use those negative reagents for. It harms the opponent. Let's use Emetic Russala and Violet Coprinus and the other negative reagents to make poisons.
When we just use an oil instead of water and essentially reverse the effects of a potion AND add buffs to the player, it's confusing and doesn't make a lot of sense. If I use a reagent that adds health in my poison, it should add health to the player or NPC inflicted with it -- just as if you put a negative reagent in a potion, it would have negative effects on the person that consumed it.
It also hurts the economy of the game. Reagents like Columbine are already very expensive and valuable, while we have others that are only basically used for leveling alchemy now and have low value.
Since fleshflies, torchbugs and butterflies are lvl 1 mobs, killing lvl 1 spiders should give the same drops? I did get spider eggs from big spiders in Wrothgar.
If you must be within the 5 level range to get the drops for the oil and spider eggs, then farming those items will be quite difficult compared to farming other items. I'm not sure a lot of people will want to do that and will instead prefer to buy the poisons already made. But, those are probably the same people who prefer to buy potions and food items.