Deadfinger6 wrote: »Awh...God, I can only watch 2mins of this....when did everyone become Whiney Neo-developers with a need to slate any thing that they percieve isn't the way the game should be.
gamerguy757 wrote: »@andypappb16_ESO I clicked on it and it turned yellow. It either turns yellow or clear. I keep getting notifications.
@ZOS_GinaBruno @ZOS_CoriJ How can I stop notifications for specific threads?
gamerguy757 wrote: »@andypappb16_ESO I clicked on it and it turned yellow. It either turns yellow or clear. I keep getting notifications.
@ZOS_GinaBruno @ZOS_CoriJ How can I stop notifications for specific threads?
LiquidSchwartz wrote: »jamesharv2005ub17_ESO wrote: »I like how people throw around the term "casual" like its an insult. Pretty sure you are supposed to PLAY games casually and not make it your life's work. For many of us casuals we have lots of real life obligations. We might not play as much as these supposed hardcore people but our money spends the same. By definition casuals are the majority of people paying for and playing this game.
I wear it as a term of pride.
It's not an insult but more like yin and yang
Casuals are not what mmos are made for they take tons of hours and dedication but the way they are putting this game into motion isn't like an mmo that caters to having a thriving endgame for hardcore players and casuals alike but just catering to casuals leaving that hardcore segment in the toilet and giving more and more to casuals who will just quit when the content is finished or leave until the next dlc
That's not how you make a game last or make money
WalkingLegacy wrote: »Moglijuana wrote: »WalkingLegacy wrote: »I think Fengrush has no idea about how casuals play and for how long they stay in a game. He said like 3 months and then they are leaving the game - why would they possibly do that?- They have seen like nothing from this game in 3 months, because they do neither rush through the content nor would they spend a lot of time playing - if they get to play 20 hours per month that is already a lot and if they get up to 40 they hit a boundary, where their spouses will start to seriously get mad at them.
For casuals the game content will not run out anytime soon - they simply are not gamers who would consume a game like it would be melting ice cream. They do not burn through the content like being on speed and they do not run around like squirrels from quest to quest - they try to enjoy their time in Tamriel, without stress or the insane idea, that endgame would be what the game would be about - it is not - that what hardcore gamers see as a necessary evil - the PvE content - that is their game. And that Pvp content is not much more than a necessary evil, because they will most likely never get to it anyway.
This game can perfectly live on for many years to come, paid solely by casual players - they might not play a lot, they will as well not be a burden on the servers, but they are willing to keep up a subscription for years to come - because that is what they want - enjoyable entertainment to get back to, whenever they have a couple of hours. They do not seek a challenge, but entertainment, something to get away from reality for a bit - so they stay subscribed, because this is the cheapest seen long term. And that is exactky what ZOS wants as well - reliable income for years to come - so it is a win-win situation - just not for hardcore players.
You have it so backwards sometimes.I think Fengrush has no idea about how casuals play and for how long they stay in a game. He said like 3 months and then they are leaving the game - why would they possibly do that?- They have seen like nothing from this game in 3 months, because they do neither rush through the content nor would they spend a lot of time playing - if they get to play 20 hours per month that is already a lot and if they get up to 40 they hit a boundary, where their spouses will start to seriously get mad at them.
For casuals the game content will not run out anytime soon - they simply are not gamers who would consume a game like it would be melting ice cream. They do not burn through the content like being on speed and they do not run around like squirrels from quest to quest - they try to enjoy their time in Tamriel, without stress or the insane idea, that endgame would be what the game would be about - it is not - that what hardcore gamers see as a necessary evil - the PvE content - that is their game. And that Pvp content is not much more than a necessary evil, because they will most likely never get to it anyway.
This game can perfectly live on for many years to come, paid solely by casual players - they might not play a lot, they will as well not be a burden on the servers, but they are willing to keep up a subscription for years to come - because that is what they want - enjoyable entertainment to get back to, whenever they have a couple of hours. They do not seek a challenge, but entertainment, something to get away from reality for a bit - so they stay subscribed, because this is the cheapest seen long term. And that is exactky what ZOS wants as well - reliable income for years to come - so it is a win-win situation - just not for hardcore players.
so basically in a nut shell: hardcore players,pvp fanatics,and streamers picked the wrong game to invest in. not arguing just interpreting.
Of course they did - like Mr. Firor said lately, this is not the typical MMO but more of an expansive online Elder Scrolls RPG. And that is what it is going to be, you expect the wrong thing, if you think it will ever be something else.
He has said so many things, and constantly changes their agenda when they realize they can't accomplish anything. This is no different then stating their "MMO" is different than traditional MMOs. How so Matt/Lysette? Different because you're designing a single player experience but charging cash shop items that mimic an MMO?
Different as in "having no end game" - you guys are just not getting it - there is no end game and never will be - you might get an arena - another hamster cage for you to run in for a little while longer - but in fact ESO is a role playing game, an online version of an Elder Scrolls RPG - in that it is not a typical MMO. That ESO still has this hamster cage in Cyrrodil is just because it is still making some extra cash - if it will do that no longer, it might cease to be a PvP zone, who can say that now - you guys say, you will eventually leave, and think that is a threat - it is not, they might wait for you to actually do it. They cannot kick you out because you have paid for the game and are customers, but you are not the desired kind of customer, that's for certain. The whole game development is showing this.
The problem is, the Dev team hints at going in a certain direction (usually to appeal to both PvE & PvP) but then they go in a completely different direction without any discussion with the players that play their game...
Did it ever come to your mind, that ZOS has the data - they can actually see, where most players are and what they are doing most of the time - if it would be pvp, then they would cater for this more - but as it seems, it is not pvp, despite that this kind of people cry the loudest in the forum - in actual numbers they just seem to be insignificant, not worth the hassle. They are still providing some income, so you pvp guys will get some bread crumbs from time to time, but that's it. Otherwise it is an online role playing game based on the PvE and role play crowd - because, you might not believe it, they are the majority and they will stick with the game and not bail out for the next big hype, like you guys will do - bail and invade the next thing like a swarm of locusts, make people there miserable with your poison until it will be time for the locusts to bail and swarm to the next hype - and you think, you guys are preferred customers?- Now, get real.
They are trying to make the game better -_- And I am willing to bet that there was once more people playing pvp than pve, but ZOS every update does something that pushes PVP players away.
Sigh - you guys really do not get what Elder Scrolls is all about - do you? - it was never meant to be what you think it would be. Never, simply because this would p*ss off the fan base of TES. It was never meant to be a PvP-centric game, never, but Elder Scrolls with friends. Basically that what they now clearly state - an expansive online Elder Scrolls RPG - that is what it is.
Why do you continue to make this up? Elder Scrolls is beyond being labeled as a PvE or PvP game.
It is a story and that story can be told in either PvP or PvE.I just now realized that the majority of people left are skyrim players. Well I have something for you. This isn't that type of game. Now don't get me wrong I absolutely loved skyrim, but ESO isn't skyrim. So there should be good pvp and things to do at end game. It shouldn't just be an RP quester game. It's an MMO!
Mr. Firor is not of your opinion - and he is in the lead - so guess what will happen and who is right.
Now you speak for Matt Firor? Have you not noticed how he has back tracked on a lot of his promises to the game? Do you think he back tracked because they don't know how to fix their own game?
You know Matt Firor background is DAoC. A RvRvR MMORPG.
LiquidSchwartz wrote: »jamesharv2005ub17_ESO wrote: »I like how people throw around the term "casual" like its an insult. Pretty sure you are supposed to PLAY games casually and not make it your life's work. For many of us casuals we have lots of real life obligations. We might not play as much as these supposed hardcore people but our money spends the same. By definition casuals are the majority of people paying for and playing this game.
I wear it as a term of pride.
It's not an insult but more like yin and yang
Casuals are not what mmos are made for they take tons of hours and dedication but the way they are putting this game into motion isn't like an mmo that caters to having a thriving endgame for hardcore players and casuals alike but just catering to casuals leaving that hardcore segment in the toilet and giving more and more to casuals who will just quit when the content is finished or leave until the next dlc
That's not how you make a game last or make money
I_killed_Vivec wrote: »LiquidSchwartz wrote: »jamesharv2005ub17_ESO wrote: »I like how people throw around the term "casual" like its an insult. Pretty sure you are supposed to PLAY games casually and not make it your life's work. For many of us casuals we have lots of real life obligations. We might not play as much as these supposed hardcore people but our money spends the same. By definition casuals are the majority of people paying for and playing this game.
I wear it as a term of pride.
It's not an insult but more like yin and yang
Casuals are not what mmos are made for they take tons of hours and dedication but the way they are putting this game into motion isn't like an mmo that caters to having a thriving endgame for hardcore players and casuals alike but just catering to casuals leaving that hardcore segment in the toilet and giving more and more to casuals who will just quit when the content is finished or leave until the next dlc
That's not how you make a game last or make money
Really?
A lot of "casuals" have more loyalty to this game than some of the "hardcore" players - particularly those, even in this thread, who are threatening to leave.
As I said above, I'm sure ZoS have a much better idea of who is really paying the bills - I suspect it isn't the hardcode PvPer who sits in Cyrodiil and doesn't need to sub, but rather the greater numbers of ponderous casual players slowly working their way through DLC, buying costumes and pets.
Bottom line, they weren't listeniDeadfinger6 wrote: »Awh...God, I can only watch 2mins of this....when did everyone become Whiney Neo-developers with a need to slate any thing that they percieve isn't the way the game should be.
hes not saying anything that hasn't been said before, making a video doesn't make the point any stronger. bottom line: things will continue they way they've been going..DaveMoeDee wrote: »Can someone explain to me why PVE players get so mad when we PVP players want something good to happen in PVP? I mean it doesn't affect you, so why get so worked up about it.
Look into how many of the complainers phrase their complaints. If they are complaining about so-called "casual", you have your answer.
Also, we need to keep our voices heard because we don't start many complaint threads. It is important to be heard so that ZOS knows that a large number of people like where the game is going and thought TG was a great addition (though with mixed opinions on topless NPCs and purple/pink critters.)
Indeed and we are critical as well, but in a constructive way - like with the overdone thief troves - well it was not working like intended, so they fixed it - some of you call this a nerf, but that is what constructive criticism is like - you make your points and state how you think it could be made better - that's all what it is about - the Devs will then decide, if they agree and they might fix it or if they have another idea about it and let it how it is - in the end it is their game, we can help to shape it a little and point out flaws, but in the end they decide, ESO is not a democracy, where you could vote - the only way you can vote is with your money - just go and buy ZOS from Zenimax, then the game will go 100% in your way - otherwise you will have to play what you get - or leave.
this so called nerf actually made things worse for everyone else, the prices for the dropped sets just went up. I didn't want the troves changed, either way I profited. it isn't just about what you ask for with ZOS, its about the repercussions. this is one thing fengrush didn't mention in his video, but definitely ties in.
Sorry, I'm confused. Was that supposed to be a review of Thieve's Guild? Seemed more like the foul-mouthed rantings of a disgruntled streamer to me.
Sorry, I'm confused. Was your post supposed to add something of value to the discussion? If you can't handle coarse language, then please take your prudish bait post elsewhere. Feel free to come back and contribute to the discussion when you're wearing your big boy pants.
LOL. It's called sarcasm. And yes, his "Thieve's Guild review" was nothing more than a profanity-laced tirade that lacked both coherence and constructive criticism.
Sure, his review did consist of a fair share of profanity. I'll give you that. However, just because profanities were used, that doesn't mean the video lacked coherency or constructive criticism. The criticism Fengrush offers is colorfully constructive, and he makes many valid points.
Have you tried filtering the language and listening to the points made in the video? I'm going to assume "no" considering we've yet to move past "Gasp! That man said some bad, bad words. He's a very baaaad man; therefore, his opinions on ESO do not matter."
I can personally pick out plenty of sound arguments that Fengrush makes, and Fengrush's inclusion of profanities does not impact my ability to do so. See...watch this...
Some key points from Fengrush's Thieves Guild review:
1. Balance has shifted in the favor of Magicka based builds since TG released. This is mainly due to changes with CP, Proximity Detonation, and the addition of sets such as Vicious Death. Not only that, but stamina builds did not receive any noteworthy changes to their skill sets. For example, with the exception of stamina DKs and their dragon leap, stamina builds do not have ultimates that scale off of physical damage.
2. ZOS did not scale old content and gear to max level. This makes the old content and gear obsolete. Why not make old content and gear scale to max level? It'll add variety alongside new content such as Thieves Guild.
3. Performance in Cyrodiil is still extremely lackluster. Why? Because AOE caps cause ball groups. People form ball groups because they know it's safe. There's an inherent advantage to stacking numbers on top of each other. AOE caps basically serve as an artificial shield. The more numbers you have, the less damage you take. And currently, the only way to effectively combat ball groups is to bring in a ball group of your own. When these ball groups clash for hours on end and constantly spam AOEs, this becomes the root of the lag and performance issues we experience in Cyrodiil each and everyday.
See? Not that hard to pick out some of the points Fengrush made in his video despite his crude way of communicating. And even though he uses profane speech, his arguments are still plausible and comprehensible.
People are WAAAY too caught up in how the message was delivered rather than the actual message itself.
I_killed_Vivec wrote: »LiquidSchwartz wrote: »jamesharv2005ub17_ESO wrote: »I like how people throw around the term "casual" like its an insult. Pretty sure you are supposed to PLAY games casually and not make it your life's work. For many of us casuals we have lots of real life obligations. We might not play as much as these supposed hardcore people but our money spends the same. By definition casuals are the majority of people paying for and playing this game.
I wear it as a term of pride.
It's not an insult but more like yin and yang
Casuals are not what mmos are made for they take tons of hours and dedication but the way they are putting this game into motion isn't like an mmo that caters to having a thriving endgame for hardcore players and casuals alike but just catering to casuals leaving that hardcore segment in the toilet and giving more and more to casuals who will just quit when the content is finished or leave until the next dlc
That's not how you make a game last or make money
Really?
A lot of "casuals" have more loyalty to this game than some of the "hardcore" players - particularly those, even in this thread, who are threatening to leave.
As I said above, I'm sure ZoS have a much better idea of who is really paying the bills - I suspect it isn't the hardcode PvPer who sits in Cyrodiil and doesn't need to sub, but rather the greater numbers of ponderous casual players slowly working their way through DLC, buying costumes and pets.
Molag_Crow wrote: »I've been on a break from ESO for a few weeks, waiting for Thieves Guild, and I'm not entirely excited but there's that.
All the people who're disagreeing with Fengrush/most of his valid points, must be delusional! Sure, you may be pretty happy doing whatever you're currently doing in ESO, but sooner or later you'll come to the realization that most of us have already come to, and then maybe Fengrush's words will repeat in your head.
LiquidSchwartz wrote: »jamesharv2005ub17_ESO wrote: »I like how people throw around the term "casual" like its an insult. Pretty sure you are supposed to PLAY games casually and not make it your life's work. For many of us casuals we have lots of real life obligations. We might not play as much as these supposed hardcore people but our money spends the same. By definition casuals are the majority of people paying for and playing this game.
I wear it as a term of pride.
It's not an insult but more like yin and yang
Casuals are not what mmos are made for they take tons of hours and dedication but the way they are putting this game into motion isn't like an mmo that caters to having a thriving endgame for hardcore players and casuals alike but just catering to casuals leaving that hardcore segment in the toilet and giving more and more to casuals who will just quit when the content is finished or leave until the next dlc
That's not how you make a game last or make money
LiquidSchwartz wrote: »jamesharv2005ub17_ESO wrote: »I like how people throw around the term "casual" like its an insult. Pretty sure you are supposed to PLAY games casually and not make it your life's work. For many of us casuals we have lots of real life obligations. We might not play as much as these supposed hardcore people but our money spends the same. By definition casuals are the majority of people paying for and playing this game.
I wear it as a term of pride.
It's not an insult but more like yin and yang
Casuals are not what mmos are made for they take tons of hours and dedication but the way they are putting this game into motion isn't like an mmo that caters to having a thriving endgame for hardcore players and casuals alike but just catering to casuals leaving that hardcore segment in the toilet and giving more and more to casuals who will just quit when the content is finished or leave until the next dlc
That's not how you make a game last or make money
Honestly? It's really hard to disagree with Feng Rush on this one. As much as, I don't agree with some of his opinions, this video is just too real and on point. The PTS version of TG is waaaaay better than the live one. I didn't mind it at first, but later on I feel cheated. Because I (or anyone else) didn't deserve to play a beta version of the game. The amount of bugs in TG is just intolerable. It's silly. And there really is no excuse for them to be releasing a DLC that is NOT ready. I understand that games will always have bugs upon release, but it shouldn't feel like you're playing a beta version-- a version that feels like you're still testing it.
Honestly? It's really hard to disagree with Feng Rush on this one. As much as, I don't agree with some of his opinions, this video is just too real and on point. The PTS version of TG is waaaaay better than the live one. I didn't mind it at first, but later on I feel cheated. Because I (or anyone else) didn't deserve to play a beta version of the game. The amount of bugs in TG is just intolerable. It's silly. And there really is no excuse for them to be releasing a DLC that is NOT ready. I understand that games will always have bugs upon release, but it shouldn't feel like you're playing a beta version-- a version that feels like you're still testing it.
I feel many of you have not considered that software testing is a game of "What if's". If player A does such and such to this interactive at this particular time in the solar cycle, then something breaks. And to compound the problem, what broke for player A may only occur if the server load is past a certain point. So you can see, many times the bugs will only come to the surface when it's in a "Live" environment, not with the handful of people who are doing testing on the PTS.
Having said that, I will say that there are many occassions when ZOS does get valid bug reports but does nothing to correct the problems. After awhile, those annoyances build up until you get to a breaking point, which obviously happened to FENGRUSH
rfennell_ESO wrote: »Honestly? It's really hard to disagree with Feng Rush on this one. As much as, I don't agree with some of his opinions, this video is just too real and on point. The PTS version of TG is waaaaay better than the live one. I didn't mind it at first, but later on I feel cheated. Because I (or anyone else) didn't deserve to play a beta version of the game. The amount of bugs in TG is just intolerable. It's silly. And there really is no excuse for them to be releasing a DLC that is NOT ready. I understand that games will always have bugs upon release, but it shouldn't feel like you're playing a beta version-- a version that feels like you're still testing it.
I feel many of you have not considered that software testing is a game of "What if's". If player A does such and such to this interactive at this particular time in the solar cycle, then something breaks. And to compound the problem, what broke for player A may only occur if the server load is past a certain point. So you can see, many times the bugs will only come to the surface when it's in a "Live" environment, not with the handful of people who are doing testing on the PTS.
Having said that, I will say that there are many occassions when ZOS does get valid bug reports but does nothing to correct the problems. After awhile, those annoyances build up until you get to a breaking point, which obviously happened to FENGRUSH
Of course the problem is a lot of the "get ahead" types that are on pts are there to get advance knowledge of things and won't report any bugs they can abuse.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
He makes a couple of points. I'm willing to grant you that. But it's completely lost in his own sense of self importance and childish ranting.
jamesharv2005ub17_ESO wrote: »LiquidSchwartz wrote: »jamesharv2005ub17_ESO wrote: »I like how people throw around the term "casual" like its an insult. Pretty sure you are supposed to PLAY games casually and not make it your life's work. For many of us casuals we have lots of real life obligations. We might not play as much as these supposed hardcore people but our money spends the same. By definition casuals are the majority of people paying for and playing this game.
I wear it as a term of pride.
It's not an insult but more like yin and yang
Casuals are not what mmos are made for they take tons of hours and dedication but the way they are putting this game into motion isn't like an mmo that caters to having a thriving endgame for hardcore players and casuals alike but just catering to casuals leaving that hardcore segment in the toilet and giving more and more to casuals who will just quit when the content is finished or leave until the next dlc
That's not how you make a game last or make money
You dont understand is the problem. This game has been from day one a casual type MMO. It doesnt take 100s of hours of dedication. Im barely done with Orsinium and TG came out. I still havent ran the previous trials and now we have a new one already. Not to mention on entire new area to explore. Ill probably end up barely finishing it when the next one comes out. A LOT of ESO players are exactly like me. I play with a lot of my real life friends. So you saying the game isnt made for us seems like it is made exactly for us.
Hardcore people burn through 3 months of development in three days and then complain they have nothing to do for months.
For those seeing a Salty Fengrush for the first time and judging: go do your homework and go watch all the We are ESO episodes and the ESO Lives in between them. Sure, the man has always been 'flavor full' but the current state of ranting is not coming out of the blue.
I think we can all agree on a few basic things:
- Most PVE content takes a long time to create and most players will only run it once. Unless you force them to grind it till their eyes bleed for the best gear in the game. While this may keep people playing for a while its also incredibly frustrating and when people start seeing this game as work they will quit at one point.
- PVP content dominates the streaming top charts and is the only way to create brand new experiences for your playerbase each time they sign in. I suck at PVP and even I have had my most exciting times in PVP. Real life people will always be more interesting to fight with or against.
The 'We are ESO' folks kept saying the same thing: the combat sysem in ESO is its primary assets and its such a shame its not getting used to its full potential. I fully understand what they mean with that and meaningful, different PVP settings would give endless engaging content in my opinion. Much more than a new quest zone or gear sets could ever give.
Arenas or on the spot duelling would:
- Give me a way to really learn PVP. Its rare for me to find or create a situation where I can have a simple undisturbed one on one fight without getting disturbed by other players. Getting ganked or attemptin a sneeky gank myself teaches me little as it creates wildly unfair fights. Running in huge groups with TS following the instructions of the leader teaches me nothing.
- Give ZOS the statistics they need to create balance. Only in isolated one on one battles can you truly see what works and doesnt work and which skills are being used and which arent. Its like any kind of scientific research: eliminate as many outside factors.
To ZOS: you guys are not bad people, you guys are crazy creative and ESO could be the best MMO experience. I run a large business myself and understand the need for revenue and the quarterly DLCs is your way of doing that. I think you guys have reached a stage though where the basic quality of your product and the direction it is taking
needs a review. Why dont you guys run a massive survey inside your game to get some clear and honest feedback from your entire playerbase? Ask them what they want. Give away 100 crowns for completing the survey. You cannot get representative feedback from the forums, streamers or small focus group discussions with a few guild leaders. You need the entire player base to give you their feedback and then you need to openly come out and share those results with us and how you plan to address it. This is customer engagement at its most basic level. Run a survey! It will also tell you how to make more money from the Crown Store. For the life of me I cannot understand why you guys are able to create awesome and creative zones like Wrothgar and its storyline but cant find the inspiration to come up with more interesting vanity items... different colored bears 4 months in a row?
For those seeing a Salty Fengrush for the first time and judging: go do your homework and go watch all the We are ESO episodes and the ESO Lives in between them. Sure, the man has always been 'flavor full' but the current state of ranting is not coming out of the blue.
I think we can all agree on a few basic things:
- Most PVE content takes a long time to create and most players will only run it once. Unless you force them to grind it till their eyes bleed for the best gear in the game. While this may keep people playing for a while its also incredibly frustrating and when people start seeing this game as work they will quit at one point.
- PVP content dominates the streaming top charts and is the only way to create brand new experiences for your playerbase each time they sign in. I suck at PVP and even I have had my most exciting times in PVP. Real life people will always be more interesting to fight with or against.
The 'We are ESO' folks kept saying the same thing: the combat sysem in ESO is its primary assets and its such a shame its not getting used to its full potential. I fully understand what they mean with that and meaningful, different PVP settings would give endless engaging content in my opinion. Much more than a new quest zone or gear sets could ever give.
Arenas or on the spot duelling would:
- Give me a way to really learn PVP. Its rare for me to find or create a situation where I can have a simple undisturbed one on one fight without getting disturbed by other players. Getting ganked or attemptin a sneeky gank myself teaches me little as it creates wildly unfair fights. Running in huge groups with TS following the instructions of the leader teaches me nothing.
- Give ZOS the statistics they need to create balance. Only in isolated one on one battles can you truly see what works and doesnt work and which skills are being used and which arent. Its like any kind of scientific research: eliminate as many outside factors.
To ZOS: you guys are not bad people, you guys are crazy creative and ESO could be the best MMO experience. I run a large business myself and understand the need for revenue and the quarterly DLCs is your way of doing that. I think you guys have reached a stage though where the basic quality of your product and the direction it is taking
needs a review. Why dont you guys run a massive survey inside your game to get some clear and honest feedback from your entire playerbase? Ask them what they want. Give away 100 crowns for completing the survey. You cannot get representative feedback from the forums, streamers or small focus group discussions with a few guild leaders. You need the entire player base to give you their feedback and then you need to openly come out and share those results with us and how you plan to address it. This is customer engagement at its most basic level. Run a survey! It will also tell you how to make more money from the Crown Store. For the life of me I cannot understand why you guys are able to create awesome and creative zones like Wrothgar and its storyline but cant find the inspiration to come up with more interesting vanity items... different colored bears 4 months in a row?
who needs a fengrush video when you have this ^^^^
For those seeing a Salty Fengrush for the first time and judging: go do your homework and go watch all the We are ESO episodes and the ESO Lives in between them. Sure, the man has always been 'flavor full' but the current state of ranting is not coming out of the blue.
I think we can all agree on a few basic things:
- Most PVE content takes a long time to create and most players will only run it once. Unless you force them to grind it till their eyes bleed for the best gear in the game. While this may keep people playing for a while its also incredibly frustrating and when people start seeing this game as work they will quit at one point.
- PVP content dominates the streaming top charts and is the only way to create brand new experiences for your playerbase each time they sign in. I suck at PVP and even I have had my most exciting times in PVP. Real life people will always be more interesting to fight with or against.
The 'We are ESO' folks kept saying the same thing: the combat sysem in ESO is its primary assets and its such a shame its not getting used to its full potential. I fully understand what they mean with that and meaningful, different PVP settings would give endless engaging content in my opinion. Much more than a new quest zone or gear sets could ever give.
Arenas or on the spot duelling would:
- Give me a way to really learn PVP. Its rare for me to find or create a situation where I can have a simple undisturbed one on one fight without getting disturbed by other players. Getting ganked or attemptin a sneeky gank myself teaches me little as it creates wildly unfair fights. Running in huge groups with TS following the instructions of the leader teaches me nothing.
- Give ZOS the statistics they need to create balance. Only in isolated one on one battles can you truly see what works and doesnt work and which skills are being used and which arent. Its like any kind of scientific research: eliminate as many outside factors.
To ZOS: you guys are not bad people, you guys are crazy creative and ESO could be the best MMO experience. I run a large business myself and understand the need for revenue and the quarterly DLCs is your way of doing that. I think you guys have reached a stage though where the basic quality of your product and the direction it is taking
needs a review. Why dont you guys run a massive survey inside your game to get some clear and honest feedback from your entire playerbase? Ask them what they want. Give away 100 crowns for completing the survey. You cannot get representative feedback from the forums, streamers or small focus group discussions with a few guild leaders. You need the entire player base to give you their feedback and then you need to openly come out and share those results with us and how you plan to address it. This is customer engagement at its most basic level. Run a survey! It will also tell you how to make more money from the Crown Store. For the life of me I cannot understand why you guys are able to create awesome and creative zones like Wrothgar and its storyline but cant find the inspiration to come up with more interesting vanity items... different colored bears 4 months in a row?
This sums it up in a nutshell. They race to the top then whine that there's nothing to do once they're there. If you slow down and simply play the game instead of just focusing on the end game then there you'll have a much better time and plenty of content along the way. If you race to the treasure then you'll miss the gold along the road.jamesharv2005ub17_ESO wrote: »Hardcore people burn through 3 months of development in three days and then complain they have nothing to do for months.