Sorry, I'm confused. Was that supposed to be a review of Thieve's Guild? Seemed more like the foul-mouthed rantings of a disgruntled streamer to me.
Sorry, I'm confused. Was your post supposed to add something of value to the discussion? If you can't handle coarse language, then please take your prudish bait post elsewhere. Feel free to come back and contribute to the discussion when you're wearing your big boy pants.
Callous2208 wrote: »Sorry, I'm confused. Was that supposed to be a review of Thieve's Guild? Seemed more like the foul-mouthed rantings of a disgruntled streamer to me.
Sorry, I'm confused. Was your post supposed to add something of value to the discussion? If you can't handle coarse language, then please take your prudish bait post elsewhere. Feel free to come back and contribute to the discussion when you're wearing your big boy pants.
Lol discussion. What discussion? I thought you were all here to stroke this guy's ego while patting each other on the back for agreeing with your vaunted interwebz hero. This thread is a support group for tearfull souls who supposedly hate and no longer play this game, same as any other qq thread.
I just now realized that the majority of people left are skyrim players. Well I have something for you. This isn't that type of game. Now don't get me wrong I absolutely loved skyrim, but ESO isn't skyrim. So there should be good pvp and things to do at end game. It shouldn't just be an RP quester game. It's an MMO!
Can someone explain to me why PVE players get so mad when we PVP players want something good to happen in PVP? I mean it doesn't affect you, so why get so worked up about it.
rotaugen454 wrote: »Ragnaroek93 wrote: »It's funny how he says that all players want aoe caps removed, than in fact only a small minority wants them to be removed..
I'm pretty sure there was a poll asking if players want AOE caps or not and about 80% voted No AOE caps. Still got AOE caps.
But I could remember it wrong. Long time ago tho.
"Someone"sent me the link to the thread:
http://forums.elderscrollsonline.com/en/discussion/88049/do-you-think-there-should-be-an-aoe-cap/p1
Over 4000 votes
That's just another part of 'not listening'. But people still say "they try". Maybe they actually do, but not as hard as possible!
What % of the total player base are the 3700 who said "no AOE cap"? What % of players even ever get on the forums?
Callous2208 wrote: »Sorry, I'm confused. Was that supposed to be a review of Thieve's Guild? Seemed more like the foul-mouthed rantings of a disgruntled streamer to me.
Sorry, I'm confused. Was your post supposed to add something of value to the discussion? If you can't handle coarse language, then please take your prudish bait post elsewhere. Feel free to come back and contribute to the discussion when you're wearing your big boy pants.
Lol discussion. What discussion? I thought you were all here to stroke this guy's ego while patting each other on the back for agreeing with your vaunted interwebz hero. This thread is a support group for tearfull souls who supposedly hate and no longer play this game, same as any other qq thread.
After reading through this thread, I am certain now that eso is doomed. A streamer I've never heard of and a handfull of forum experts that hang off his jock said so. Their opinions matter to me the most since they "allegedly" no longer play the game.
dennischizophrenia wrote: »ZOS keeps pushing their loyal players further and further away - that's a fact and Feng, well he's right. And after everything we dealt with a rant seems more than acceptable. :P
I wish the game would push more of these guys FURTHER out of the game! The PvP-centric people are the most toxic I've seen in gaming, and the more that leave the better IMO. Hate to break it to you, but this game IS NOT dominated by PvP players- although I know most of you want to convince yourself differently. For your information, this game is dominated by PvE solo-centric players and that is basically how the game was designed. Also, if Matt Firor even comes out and states that this game is more of a RPG than traditional MMO, then that should answer your question about how PvP fits into ESO.
While ZOS does have its fair share of problems, I'm still absolutely loving the game and I've been playing constantly for almost a year now. No, I don't PvP, I am one of the numerous solo-centric PvE players that you normally don't notice because I am too busy doing my own thing and enjoying the game. For those who think that ESO is 'losing players'- they're only losing the kind of players that you associate with... but the overall health of the game is just fine. Example... yesterday afternoon- a MONDAY afternoon- I started a new character and was annoyed because of the sheer number of players in the Wailing Prison, took me forever to reach level six because of how many players kept killing everything so quickly. Doing the Khenarthi's Roost and Auridon quests... same thing... players everywhere. So how can a game that is supposedly 'dying' be so constantly filled on a weekday afternoon with new players?!?
Can someone explain to me why PVE players get so mad when we PVP players want something good to happen in PVP? I mean it doesn't affect you, so why get so worked up about it.
I can understand where you are coming from here, and while that may hold true for the average forum-goer and casual commentator, I don't think leaders and developers really have the luxury of playing "boy-who-cried-wolf" on certain issues. A better response would probably be to just give certain people a "time out" when they are posting non-constructive fodder, temporarily putting them on ignore. Or, better yet, flag certain people as "said something worth listening to in the past" so that they show up with a little star on your ignore filter.
starkerealm wrote: »Case in point.
I mean, here you've made a legitimate point: There are balance issues between the classes. And, you've wrapped it in a cynical and abusive tone. Which, I mean, as a content creator, I'd look at that and say, "nope, not even going to bother," and move on.
You had a legitimate point, but now it's lost, because you set it up as an insult.
Again you make an important point. If you want attention paid to your ideas, it is best to phrase them in an approachable tone. Believe me, I encounter this frequently from certain rude and entitled people that post demands on my addon pages. Demands! For something I do for free! And they can't even be bothered to not be a &^%! about it. Yeah. No.
HOWEVER, there are important limits to that formula. A certain level of frustration has to be understandable when dealing with a customer-vendor relationship. If this were a perfect vacuum that would be one thing (and of course we are all people first and should be respectful to one another), but when there is a product being sold and money on the line, the rules change a little.
That doesn't mean it is appropriate to be abusive, but then I would hardly call that statement abusive. Cynical, maybe. But as a business, you have to be prepared to understand that if a customer has purchased something and it is not meeting their expectations, then so long as those expectations are reasonable, that feedback must be considered as worth listening to, even simply from a business standpoint.
Yes, if ALL the guy had done for 30 minutes was yell "you suck" it might be hard to see the point. And watching it again, he does yell "you suck" a lot. He does make some legitimate points, and I think the reason it appeals is because there is a lot of resonant frustration that gets amplified by affirmation.
I have never seen a gaming community that goes so out of their way to theory-craft and write up spreadsheets and databases of information for the devs to pour over than this one. Maybe the perceived lack of resolution to core issues is the reason a rant that otherwise would pass as inconsequential catches like wildfire?
I think the most important solution ZOS should take away from things like this is that people simply want a timetable, setting reasonable expectations for progress on top priority issues. With proper communication these things would be far less relevant.
Not to legitimize the tact or encourage abusive "us vs. them" pitchforking...
I guess someone just has to look past the hurt feelings and angry frustration by either side and identify those points that are core issues, then bring them to light in a new, separate thread not paying lip service to the previous players at all. Maybe having a proxy spokesperson would help get the important points addressed.
But then, I have seen so many threads with literally DAYS worth of carefully compiled constructive data get basically ignored here by all parties involved. Literally, 1 or 2 people making the obligatory "GG" or "first" posts then nothing. Crickets. Go figure.
starkerealm wrote: »...the AOE cap that Feng throws a borderline tantrum over is actually something that was implemented because ZOS did listen to people telling them how to fix things.
Who here remembers the unkillable vampire emperors from launch?
Yeah, that AoE cap was put in the game at player demand. Because they did listen to people telling them how to fix things. And now someone else has come along and said, "no, no, no, you listened to the wrong guys, by the way this is your fault!" Yeah... I can't imagine why ZOS might not want to listen to him.
Well, to be fair there was quite a lot of feedback on this issue. Straight caps seemed sort of like a stop-gap that never quite got fleshed out. A better solution would probably have been capping the positive aspects while scaling the damage based on the number hit, allowing people to break up zergs causing extreme server lag without becoming un-killable from the heal-per-target component.
Part of the confusion is understanding what exactly is it that causes the servers to break down and cry like they do in large blob vs. blob scenarios.
starkerealm wrote: »That's all anyone can do really. I mean, with an MMO? It's not like a single player release. It's never going to be a static game. It may not even exist in the same form a month or two months from now. You can take what's there, you can offer your suggestions. But, when it devolves into shouting, "no, you're wrong!" it becomes non-constructive. It's not cowardice, it's just how dialog works. You said your bit. Someone else decided if you were worth listening to or not. And here we are.
I certainly didn't mean to suggest that anyone not paying attention to rants were cowards.
It was just a (perhaps poorly worded) tangent about a trend I see in society where frustration about immigration for example, or healthcare for profit, or extortionist student loans, or whatever else is perpetuated in large part by a mindset that is so burnt out and overwhelmed with all the problems we face that even a little negativity becomes too much to bear, and so refuse to engage anymore in public discussion if there is even the slightest hint of negativity.
Sorry, I'm confused. Was that supposed to be a review of Thieve's Guild? Seemed more like the foul-mouthed rantings of a disgruntled streamer to me.
Sorry, I'm confused. Was your post supposed to add something of value to the discussion? If you can't handle coarse language, then please take your prudish bait post elsewhere. Feel free to come back and contribute to the discussion when you're wearing your big boy pants.
anitajoneb17_ESO wrote: »Regardless of very real formal issues (pedantic use of impolite vocabulary), the main issue is the confusion between :
- There's nothing left for me => game is bad and devs are incompetent
and
- There's nothing left for me => I don't belong to the game's target audience any more, time to move and let target audience enjoy what they have.
.
Lol he makes videos on here making fun of the devs and expects them to listen to him,get a job in the real world and see how that works out.I'm all for calling them out on bs,this video is too late and they've already dismissed it. Next game u go to try a different approach.
He has tried other approaches with no luck.
The community has been very vocal about what they want regarding PvP and PvE, and it wasn't heists and a new quest line.
Can someone explain to me why PVE players get so mad when we PVP players want something good to happen in PVP? I mean it doesn't affect you, so why get so worked up about it.
Time taken from PVE activities, nerfs in PVP affecting PVE skills, having to sit in the forum listening to even more of you whine about every single little minor thing that happened to you today...I could go on...
On ZOS's side, not sure you guys really make them all that much money anyway. Once you guys get to max level you all just sit in the same area not needing to sub and generally not buying any of the nice fun things offered in the Crown Store.
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Moglijuana wrote: »WalkingLegacy wrote: »I think Fengrush has no idea about how casuals play and for how long they stay in a game. He said like 3 months and then they are leaving the game - why would they possibly do that?- They have seen like nothing from this game in 3 months, because they do neither rush through the content nor would they spend a lot of time playing - if they get to play 20 hours per month that is already a lot and if they get up to 40 they hit a boundary, where their spouses will start to seriously get mad at them.
For casuals the game content will not run out anytime soon - they simply are not gamers who would consume a game like it would be melting ice cream. They do not burn through the content like being on speed and they do not run around like squirrels from quest to quest - they try to enjoy their time in Tamriel, without stress or the insane idea, that endgame would be what the game would be about - it is not - that what hardcore gamers see as a necessary evil - the PvE content - that is their game. And that Pvp content is not much more than a necessary evil, because they will most likely never get to it anyway.
This game can perfectly live on for many years to come, paid solely by casual players - they might not play a lot, they will as well not be a burden on the servers, but they are willing to keep up a subscription for years to come - because that is what they want - enjoyable entertainment to get back to, whenever they have a couple of hours. They do not seek a challenge, but entertainment, something to get away from reality for a bit - so they stay subscribed, because this is the cheapest seen long term. And that is exactky what ZOS wants as well - reliable income for years to come - so it is a win-win situation - just not for hardcore players.
You have it so backwards sometimes.I think Fengrush has no idea about how casuals play and for how long they stay in a game. He said like 3 months and then they are leaving the game - why would they possibly do that?- They have seen like nothing from this game in 3 months, because they do neither rush through the content nor would they spend a lot of time playing - if they get to play 20 hours per month that is already a lot and if they get up to 40 they hit a boundary, where their spouses will start to seriously get mad at them.
For casuals the game content will not run out anytime soon - they simply are not gamers who would consume a game like it would be melting ice cream. They do not burn through the content like being on speed and they do not run around like squirrels from quest to quest - they try to enjoy their time in Tamriel, without stress or the insane idea, that endgame would be what the game would be about - it is not - that what hardcore gamers see as a necessary evil - the PvE content - that is their game. And that Pvp content is not much more than a necessary evil, because they will most likely never get to it anyway.
This game can perfectly live on for many years to come, paid solely by casual players - they might not play a lot, they will as well not be a burden on the servers, but they are willing to keep up a subscription for years to come - because that is what they want - enjoyable entertainment to get back to, whenever they have a couple of hours. They do not seek a challenge, but entertainment, something to get away from reality for a bit - so they stay subscribed, because this is the cheapest seen long term. And that is exactky what ZOS wants as well - reliable income for years to come - so it is a win-win situation - just not for hardcore players.
so basically in a nut shell: hardcore players,pvp fanatics,and streamers picked the wrong game to invest in. not arguing just interpreting.
Of course they did - like Mr. Firor said lately, this is not the typical MMO but more of an expansive online Elder Scrolls RPG. And that is what it is going to be, you expect the wrong thing, if you think it will ever be something else.
He has said so many things, and constantly changes their agenda when they realize they can't accomplish anything. This is no different then stating their "MMO" is different than traditional MMOs. How so Matt/Lysette? Different because you're designing a single player experience but charging cash shop items that mimic an MMO?
Different as in "having no end game" - you guys are just not getting it - there is no end game and never will be - you might get an arena - another hamster cage for you to run in for a little while longer - but in fact ESO is a role playing game, an online version of an Elder Scrolls RPG - in that it is not a typical MMO. That ESO still has this hamster cage in Cyrrodil is just because it is still making some extra cash - if it will do that no longer, it might cease to be a PvP zone, who can say that now - you guys say, you will eventually leave, and think that is a threat - it is not, they might wait for you to actually do it. They cannot kick you out because you have paid for the game and are customers, but you are not the desired kind of customer, that's for certain. The whole game development is showing this.
The problem is, the Dev team hints at going in a certain direction (usually to appeal to both PvE & PvP) but then they go in a completely different direction without any discussion with the players that play their game...
Did it ever come to your mind, that ZOS has the data - they can actually see, where most players are and what they are doing most of the time - if it would be pvp, then they would cater for this more - but as it seems, it is not pvp, despite that this kind of people cry the loudest in the forum - in actual numbers they just seem to be insignificant, not worth the hassle. They are still providing some income, so you pvp guys will get some bread crumbs from time to time, but that's it. Otherwise it is an online role playing game based on the PvE and role play crowd - because, you might not believe it, they are the majority and they will stick with the game and not bail out for the next big hype, like you guys will do - bail and invade the next thing like a swarm of locusts, make people there miserable with your poison until it will be time for the locusts to bail and swarm to the next hype - and you think, you guys are preferred customers?- Now, get real.
They are trying to make the game better -_- And I am willing to bet that there was once more people playing pvp than pve, but ZOS every update does something that pushes PVP players away.