True but MMO's in general feed the mentality that "I must be the best with the best gear asap"...which is why MMO's tend to have more gear grinds then proper gameplay.Maybe, just maybe, the issue is replay ability. Don't blame the top players, blame the developers for making one and done content. That isn't what you want in an MMO, you want a nice balance between it all.
True but MMO's in general feed the mentality that "I must be the best with the best gear asap"...which is why MMO's tend to have more gear grinds then proper gameplay.Maybe, just maybe, the issue is replay ability. Don't blame the top players, blame the developers for making one and done content. That isn't what you want in an MMO, you want a nice balance between it all.
I try to ignore all that and just take my time, having fun with friends and rolling several characters at once so I'm never done and never sitting waiting at the top for Zeni to throw me a bone...it's like you guys are sitting there starving for more stuff then the minute Zeni puts out DLC you gobble it up quick like a hungry dog, looking for the next piece right after the last was thrown. Chew gently
That's why I said ZOS need a balance between all of it between each DLC. Currently we don't have that, we just keep receiving role play updates.True but MMO's in general feed the mentality that "I must be the best with the best gear asap"...which is why MMO's tend to have more gear grinds then proper gameplay.Maybe, just maybe, the issue is replay ability. Don't blame the top players, blame the developers for making one and done content. That isn't what you want in an MMO, you want a nice balance between it all.
I try to ignore all that and just take my time, having fun with friends and rolling several characters at once so I'm never done and never sitting waiting at the top for Zeni to throw me a bone...it's like you guys are sitting there starving for more stuff then the minute Zeni puts out DLC you gobble it up quick like a hungry dog, looking for the next piece right after the last was thrown. Chew gently
That's why I said ZOS need a balance between all of it between each DLC. Currently we don't have that, we just keep receiving role play updates.True but MMO's in general feed the mentality that "I must be the best with the best gear asap"...which is why MMO's tend to have more gear grinds then proper gameplay.Maybe, just maybe, the issue is replay ability. Don't blame the top players, blame the developers for making one and done content. That isn't what you want in an MMO, you want a nice balance between it all.
I try to ignore all that and just take my time, having fun with friends and rolling several characters at once so I'm never done and never sitting waiting at the top for Zeni to throw me a bone...it's like you guys are sitting there starving for more stuff then the minute Zeni puts out DLC you gobble it up quick like a hungry dog, looking for the next piece right after the last was thrown. Chew gently
And like I said we used to get very good content updates but it dropped, heavily. What is even stopping them from scaling the trials?
True but MMO's in general feed the mentality that "I must be the best with the best gear asap"...which is why MMO's tend to have more gear grinds then proper gameplay.Maybe, just maybe, the issue is replay ability. Don't blame the top players, blame the developers for making one and done content. That isn't what you want in an MMO, you want a nice balance between it all.
I try to ignore all that and just take my time, having fun with friends and rolling several characters at once so I'm never done and never sitting waiting at the top for Zeni to throw me a bone...it's like you guys are sitting there starving for more stuff then the minute Zeni puts out DLC you gobble it up quick like a hungry dog, looking for the next piece right after the last was thrown. Chew gently
WalkingLegacy wrote: »ahem
As someone who has been here since beta, i can understand where Fengrush is coming from, I didn't have much to do and I was very excited when this game first came out, there were a lot of issues around but it was incredibly fun and something good to do. The game had no real balance at all, still doesn't really lol
Once I hit veteran rank 1 for the first time, i took a break, there was simply nothing to do, no end game it was just questing, i took a break for about 3 months until Craglorn came out, and that's when I started getting into everything because raids were introduced and it brought players together they were a fun thing to do, hardmode, vdsa and sanctum all came out, there was a huge amount of influx of content all at the same time, it was great more and more players got into it. I'd have to say 1.5 was the best state this game was in, with balance issues here and there it was the most dynamic and fun.
Since then what have we got, 1 trial? a girl the other day said something pretty depressing, that she could have had 2 kids by the time ZOS released a new trial. That's pretty bad when you think about it, and the trials still haven't been increased, we still have low level trials, it's shocking really. We've been asking so much for scaled trials, because there is no content for the competitive players, we have a trial that is incredibly hard to beat and will be for quite some time until they increase the power crawl, so it's going to turn into 1 and done content, once the guilds start downing it, I highly doubt they will keep downing it - no interest.
It's like Maelstrom, we all thought that would have been amazing, I mean the first time clearing that content was so fun, now it's just boring as anything - apart from the last boss, well done on that ZOS, honestly. Most fun I have had is doing that boss them mechanics are very engaging. But everything else is just burn the bosses and then kill adds.
You have literally no idea the impact this has had on the PvE community if you take a look at then and now, you'd be disgusted by how many people have left, and keep leaving. Most of my friends have left this game and they don't plan on coming back, not because they hate it but because of the stubbornness from ZOS to release new content, and scale new content.
We keep getting these Roleplay updates, they are fun sure, but they are just money grabs there really isn't anything in this game right now to make long lasting players like myself stay, i hardly have anything to do. There is literally nothing to do in PvE, so I move to PvP and that is just incredibly unbalanced and laggymess, I have no idea how anyone plays in that, so it's not surprising to me that people leave.
@ZOS_GinaBruno @ZOS_RichLambert @ZOS_Finn I'm probably not on your good list, but I urge you guys to rethink your next DLC's, the RP stuff is fun for a few days, it doesn't keep players around, you really need to introduce DLC's that have a long last to them, I could have dropped all 3 of my purchases so far and not be at a loss at all. You should make DLC where players say to each other, you really need to get this, it's important for you to play this game in the long run.
I'm starting to get fairly fed up with the attitudes myself, I'm only really sticking around for the community and the people I have met, but every day 1 of them leaves and gives me less of a reason to stick around if nothing we say as a community is being heard on.
Please scale trials, VDSA was your most craziest and most fun dungeon/trial you have ever put out, you should scale it to keep players around, the grind for gear in there was also incredibly fun and gave people something to do.
I don't see why you can't add stuff like VDSA which honestly is the perfect direction to keep players around - a 2 man arena, 6 man arena, etc etc. Stuff like that keeps people playing for the fun and for the competition.
i was let down with how little the content is in thieves guild, but in a large scope its only been a few months since orsinium, and prior to that IC. the content is being either rushed to meet a dealine, or they simply just want to pump it out to keep us fed. we have to admit at some point we are ahead of them. this generation of gamers eats content way faster than previous. but as stated elsewhere the bickering amonst ourselves is only the art of distraction for ZOS. call it paranoid,but silence means violence. we have no one but ourselves to complain,resolve,redirect to. the SOON,no ETAS,and no plans is eating at all of us. ZOS has been given plenty by us and we've tried to lead them in a direction, but at some point we gotta narrow it down to how many directions we pull in. RP,PVP,PVE and just plain mercantile type people all have different ideas of what directions those are,we gotta give and/or compromise sometimes if were all going to get something we want.
You know the content is developed long before each DLC is released right?
Thieves and Dark Brotherhood were part of their development when the game launched.
leepalmer95 wrote: »This sums it up in a nutshell. They race to the top then whine that there's nothing to do once they're there. If you slow down and simply play the game instead of just focusing on the end game then there you'll have a much better time and plenty of content along the way. If you race to the treasure then you'll miss the gold along the road.jamesharv2005ub17_ESO wrote: »Hardcore people burn through 3 months of development in three days and then complain they have nothing to do for months.
Problem is there is very little end game, theres is 1 12 man raid.
The DLC's , orsinium/TG are 1 zone, you really think people aare going to stretch that out for 3 months? That would barely last 1/2 days.
That's why I said ZOS need a balance between all of it between each DLC. Currently we don't have that, we just keep receiving role play updates.True but MMO's in general feed the mentality that "I must be the best with the best gear asap"...which is why MMO's tend to have more gear grinds then proper gameplay.Maybe, just maybe, the issue is replay ability. Don't blame the top players, blame the developers for making one and done content. That isn't what you want in an MMO, you want a nice balance between it all.
I try to ignore all that and just take my time, having fun with friends and rolling several characters at once so I'm never done and never sitting waiting at the top for Zeni to throw me a bone...it's like you guys are sitting there starving for more stuff then the minute Zeni puts out DLC you gobble it up quick like a hungry dog, looking for the next piece right after the last was thrown. Chew gently
And like I said we used to get very good content updates but it dropped, heavily. What is even stopping them from scaling the trials?
jamesharv2005ub17_ESO wrote: »leepalmer95 wrote: »This sums it up in a nutshell. They race to the top then whine that there's nothing to do once they're there. If you slow down and simply play the game instead of just focusing on the end game then there you'll have a much better time and plenty of content along the way. If you race to the treasure then you'll miss the gold along the road.jamesharv2005ub17_ESO wrote: »Hardcore people burn through 3 months of development in three days and then complain they have nothing to do for months.
Problem is there is very little end game, theres is 1 12 man raid.
The DLC's , orsinium/TG are 1 zone, you really think people aare going to stretch that out for 3 months? That would barely last 1/2 days.
I still havent completed all the world bosses in Orsinium. I bought it right when it came out too. Not all of us rush through everything.
We are leaving this thread open to continue this topic as the video and discussion itself have valid points. Criticism is welcome. However we would appreciate a single running discussion on this issue. Multiple threads are considered spamming and will take attention away from the point trying to me made of the discussion.
We also ask that you continue to keep this discussion in the realm of debate and away from insulting other players/groups. (We had to remove a few statements.) There are plenty of good examples of players making their statements on this thread without bashing one another. This is in the interest of keeping this thread open as we will close this thread like any other that violates our general forum rules.
But response will not be given and action not taken.Criticism is welcome
jamesharv2005ub17_ESO wrote: »leepalmer95 wrote: »This sums it up in a nutshell. They race to the top then whine that there's nothing to do once they're there. If you slow down and simply play the game instead of just focusing on the end game then there you'll have a much better time and plenty of content along the way. If you race to the treasure then you'll miss the gold along the road.jamesharv2005ub17_ESO wrote: »Hardcore people burn through 3 months of development in three days and then complain they have nothing to do for months.
Problem is there is very little end game, theres is 1 12 man raid.
The DLC's , orsinium/TG are 1 zone, you really think people aare going to stretch that out for 3 months? That would barely last 1/2 days.
I still havent completed all the world bosses in Orsinium. I bought it right when it came out too. Not all of us rush through everything.
This is understood, but ZOS cant just appeal to one side of the spectrum. Just like how they nerfed the amount of AP needed for skills/ranks. They looked at casual players, which is fine since some people have jobs/a family to tend, but forcing everyone to play casual is not the way to go. Some people want to finish one content and move on to the next, whether it be egg collecting or whatever. Just something that is useful and rewarding to do. This is the same kind of formula GW2 has used and it is successful. If the game came out on console, i'd be hip to that game. Sometimes uniqueness can fall short of being a good game and making the game average. This is where ZOS is heading with ESO. If they took some things from mmos that are successful and improved upon it, then it will flourish.
It should have been scaled a long time ago, it's absolutely shocking it hasn'tThat's why I said ZOS need a balance between all of it between each DLC. Currently we don't have that, we just keep receiving role play updates.True but MMO's in general feed the mentality that "I must be the best with the best gear asap"...which is why MMO's tend to have more gear grinds then proper gameplay.Maybe, just maybe, the issue is replay ability. Don't blame the top players, blame the developers for making one and done content. That isn't what you want in an MMO, you want a nice balance between it all.
I try to ignore all that and just take my time, having fun with friends and rolling several characters at once so I'm never done and never sitting waiting at the top for Zeni to throw me a bone...it's like you guys are sitting there starving for more stuff then the minute Zeni puts out DLC you gobble it up quick like a hungry dog, looking for the next piece right after the last was thrown. Chew gently
And like I said we used to get very good content updates but it dropped, heavily. What is even stopping them from scaling the trials?
it might play into removal of vet ranks.
jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »leepalmer95 wrote: »This sums it up in a nutshell. They race to the top then whine that there's nothing to do once they're there. If you slow down and simply play the game instead of just focusing on the end game then there you'll have a much better time and plenty of content along the way. If you race to the treasure then you'll miss the gold along the road.jamesharv2005ub17_ESO wrote: »Hardcore people burn through 3 months of development in three days and then complain they have nothing to do for months.
Problem is there is very little end game, theres is 1 12 man raid.
The DLC's , orsinium/TG are 1 zone, you really think people aare going to stretch that out for 3 months? That would barely last 1/2 days.
I still havent completed all the world bosses in Orsinium. I bought it right when it came out too. Not all of us rush through everything.
This is understood, but ZOS cant just appeal to one side of the spectrum. Just like how they nerfed the amount of AP needed for skills/ranks. They looked at casual players, which is fine since some people have jobs/a family to tend, but forcing everyone to play casual is not the way to go. Some people want to finish one content and move on to the next, whether it be egg collecting or whatever. Just something that is useful and rewarding to do. This is the same kind of formula GW2 has used and it is successful. If the game came out on console, i'd be hip to that game. Sometimes uniqueness can fall short of being a good game and making the game average. This is where ZOS is heading with ESO. If they took some things from mmos that are successful and improved upon it, then it will flourish.
They arent. It takes time to make new content. They cant whip it out as fast as people can burn through it. So if you rush through it then dont complain about it. Also dont complain about the difficulty when the zone is accessible to a level three character. If they made it difficult for maxxed out experienced players then anyone who isnt maxxed out will be unable to play. Meaning they flushed their money. Which means they wont be back.
So thats why its rather easy seeming to you. You already know the game and have your gear etc. Level 3 guy barely has a sword.
jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »leepalmer95 wrote: »This sums it up in a nutshell. They race to the top then whine that there's nothing to do once they're there. If you slow down and simply play the game instead of just focusing on the end game then there you'll have a much better time and plenty of content along the way. If you race to the treasure then you'll miss the gold along the road.jamesharv2005ub17_ESO wrote: »Hardcore people burn through 3 months of development in three days and then complain they have nothing to do for months.
Problem is there is very little end game, theres is 1 12 man raid.
The DLC's , orsinium/TG are 1 zone, you really think people aare going to stretch that out for 3 months? That would barely last 1/2 days.
I still havent completed all the world bosses in Orsinium. I bought it right when it came out too. Not all of us rush through everything.
This is understood, but ZOS cant just appeal to one side of the spectrum. Just like how they nerfed the amount of AP needed for skills/ranks. They looked at casual players, which is fine since some people have jobs/a family to tend, but forcing everyone to play casual is not the way to go. Some people want to finish one content and move on to the next, whether it be egg collecting or whatever. Just something that is useful and rewarding to do. This is the same kind of formula GW2 has used and it is successful. If the game came out on console, i'd be hip to that game. Sometimes uniqueness can fall short of being a good game and making the game average. This is where ZOS is heading with ESO. If they took some things from mmos that are successful and improved upon it, then it will flourish.
They arent. It takes time to make new content. They cant whip it out as fast as people can burn through it. So if you rush through it then dont complain about it. Also dont complain about the difficulty when the zone is accessible to a level three character. If they made it difficult for maxxed out experienced players then anyone who isnt maxxed out will be unable to play. Meaning they flushed their money. Which means they wont be back.
So thats why its rather easy seeming to you. You already know the game and have your gear etc. Level 3 guy barely has a sword.
Thats why i was suggesting limits on how many times you can complete it, forcing ppl to make alts anyways. It isn't hard to develop maps at all if you have the resources, which ZOS is clearly lacking, and I understand that. The pledges is 1 step towards what I was intending for them to do. If they want their dlcs to be bought, put incentive into buying it like gear that actually makes a difference, or a complete overhaul on how stats work, because a 200 damage difference in pve isnt really going to faze me one bit.
jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »leepalmer95 wrote: »This sums it up in a nutshell. They race to the top then whine that there's nothing to do once they're there. If you slow down and simply play the game instead of just focusing on the end game then there you'll have a much better time and plenty of content along the way. If you race to the treasure then you'll miss the gold along the road.jamesharv2005ub17_ESO wrote: »Hardcore people burn through 3 months of development in three days and then complain they have nothing to do for months.
Problem is there is very little end game, theres is 1 12 man raid.
The DLC's , orsinium/TG are 1 zone, you really think people aare going to stretch that out for 3 months? That would barely last 1/2 days.
I still havent completed all the world bosses in Orsinium. I bought it right when it came out too. Not all of us rush through everything.
This is understood, but ZOS cant just appeal to one side of the spectrum. Just like how they nerfed the amount of AP needed for skills/ranks. They looked at casual players, which is fine since some people have jobs/a family to tend, but forcing everyone to play casual is not the way to go. Some people want to finish one content and move on to the next, whether it be egg collecting or whatever. Just something that is useful and rewarding to do. This is the same kind of formula GW2 has used and it is successful. If the game came out on console, i'd be hip to that game. Sometimes uniqueness can fall short of being a good game and making the game average. This is where ZOS is heading with ESO. If they took some things from mmos that are successful and improved upon it, then it will flourish.
They arent. It takes time to make new content. They cant whip it out as fast as people can burn through it. So if you rush through it then dont complain about it. Also dont complain about the difficulty when the zone is accessible to a level three character. If they made it difficult for maxxed out experienced players then anyone who isnt maxxed out will be unable to play. Meaning they flushed their money. Which means they wont be back.
So thats why its rather easy seeming to you. You already know the game and have your gear etc. Level 3 guy barely has a sword.
Thats why i was suggesting limits on how many times you can complete it, forcing ppl to make alts anyways. It isn't hard to develop maps at all if you have the resources, which ZOS is clearly lacking, and I understand that. The pledges is 1 step towards what I was intending for them to do. If they want their dlcs to be bought, put incentive into buying it like gear that actually makes a difference, or a complete overhaul on how stats work, because a 200 damage difference in pve isnt really going to faze me one bit.
Ya limiting your players is exactly what they want. Come on man. Fact is the last two dlcs have been well received and have sold really well. So I think there is already plenty of incentive.
The whole premise of a mmo is the replayablity of the game. If it lacks lacks that, then it can't truly be categorized as a mmo, but instead a role playing game with multiplayer options. If this is what ZOS is intending to do, then they are doing a great job at that. If it isn't, then this game is just sub-par.
The whole premise of a mmo is the replayablity of the game. If it lacks lacks that, then it can't truly be categorized as a mmo, but instead a role playing game with multiplayer options. If this is what ZOS is intending to do, then they are doing a great job at that. If it isn't, then this game is just sub-par.
Pretty much... the maelstrom arena is a good addition, we need a lot more like it... solo and group. Arenas would be nice too.
This is what a MMO should have first... add the fluff later.
It's a good DLC, but is it long lasting? Absolutely not, that is why right now a lot of players are worried for the future. We need more DLC''s where a player looks at it and goes, wow i need to get that for the long run, so do my friends, or I need to stay subbed for this DLC(s)jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »leepalmer95 wrote: »This sums it up in a nutshell. They race to the top then whine that there's nothing to do once they're there. If you slow down and simply play the game instead of just focusing on the end game then there you'll have a much better time and plenty of content along the way. If you race to the treasure then you'll miss the gold along the road.jamesharv2005ub17_ESO wrote: »Hardcore people burn through 3 months of development in three days and then complain they have nothing to do for months.
Problem is there is very little end game, theres is 1 12 man raid.
The DLC's , orsinium/TG are 1 zone, you really think people aare going to stretch that out for 3 months? That would barely last 1/2 days.
I still havent completed all the world bosses in Orsinium. I bought it right when it came out too. Not all of us rush through everything.
This is understood, but ZOS cant just appeal to one side of the spectrum. Just like how they nerfed the amount of AP needed for skills/ranks. They looked at casual players, which is fine since some people have jobs/a family to tend, but forcing everyone to play casual is not the way to go. Some people want to finish one content and move on to the next, whether it be egg collecting or whatever. Just something that is useful and rewarding to do. This is the same kind of formula GW2 has used and it is successful. If the game came out on console, i'd be hip to that game. Sometimes uniqueness can fall short of being a good game and making the game average. This is where ZOS is heading with ESO. If they took some things from mmos that are successful and improved upon it, then it will flourish.
They arent. It takes time to make new content. They cant whip it out as fast as people can burn through it. So if you rush through it then dont complain about it. Also dont complain about the difficulty when the zone is accessible to a level three character. If they made it difficult for maxxed out experienced players then anyone who isnt maxxed out will be unable to play. Meaning they flushed their money. Which means they wont be back.
So thats why its rather easy seeming to you. You already know the game and have your gear etc. Level 3 guy barely has a sword.
Thats why i was suggesting limits on how many times you can complete it, forcing ppl to make alts anyways. It isn't hard to develop maps at all if you have the resources, which ZOS is clearly lacking, and I understand that. The pledges is 1 step towards what I was intending for them to do. If they want their dlcs to be bought, put incentive into buying it like gear that actually makes a difference, or a complete overhaul on how stats work, because a 200 damage difference in pve isnt really going to faze me one bit.
Ya limiting your players is exactly what they want. Come on man. Fact is the last two dlcs have been well received and have sold really well. So I think there is already plenty of incentive.
leepalmer95 wrote: »This sums it up in a nutshell. They race to the top then whine that there's nothing to do once they're there. If you slow down and simply play the game instead of just focusing on the end game then there you'll have a much better time and plenty of content along the way. If you race to the treasure then you'll miss the gold along the road.jamesharv2005ub17_ESO wrote: »Hardcore people burn through 3 months of development in three days and then complain they have nothing to do for months.
Problem is there is very little end game, theres is 1 12 man raid.
The DLC's , orsinium/TG are 1 zone, you really think people aare going to stretch that out for 3 months? That would barely last 1/2 days.
The whole premise of a mmo is the replayablity of the game. If it lacks lacks that, then it can't truly be categorized as a mmo, but instead a role playing game with multiplayer options. If this is what ZOS is intending to do, then they are doing a great job at that. If it isn't, then this game is just sub-par.
DaveMoeDee wrote: »leepalmer95 wrote: »This sums it up in a nutshell. They race to the top then whine that there's nothing to do once they're there. If you slow down and simply play the game instead of just focusing on the end game then there you'll have a much better time and plenty of content along the way. If you race to the treasure then you'll miss the gold along the road.jamesharv2005ub17_ESO wrote: »Hardcore people burn through 3 months of development in three days and then complain they have nothing to do for months.
Problem is there is very little end game, theres is 1 12 man raid.
The DLC's , orsinium/TG are 1 zone, you really think people aare going to stretch that out for 3 months? That would barely last 1/2 days.
That is not a content issue. That is a playstyle issue. The majority of players don't play it that way. The majority of players likely take weeks to finish a DLC. I spend a lot of time in game and I know I take a long time to complete them.
Not every game is a good fit for everyone.