Shader_Shibes wrote: »starkerealm wrote: »The real question is, once VRs are gone, will we see the trial drops scaling to CR160 (or higher), or will they keep their current CR equivalent tiers of gear?
I will bet you $1000 they will be the v12/14 equivalent.
Also if removing the other threads make it clear within the topics title what this thread is regarding.
This is an excellent suggestion. Thank you for your feedback.
We had hoped that posting that the thread was temporarily locked was enough clarity, however if the lock itself alarms people we will consider editing titles as well if this is more informative.
We are leaving this thread open to continue this topic as the video and discussion itself have valid points. Criticism is welcome. However we would appreciate a single running discussion on this issue. Multiple threads are considered spamming and will take attention away from the point trying to me made of the discussion.
We also ask that you continue to keep this discussion in the realm of debate and away from insulting other players/groups. (We had to remove a few statements.) There are plenty of good examples of players making their statements on this thread without bashing one another. This is in the interest of keeping this thread open as we will close this thread like any other that violates our general forum rules.
we as a community politely if you take action on the issues raised
Also if removing the other threads make it clear within the topics title what this thread is regarding.
WalkingLegacy wrote: »I think Fengrush has no idea about how casuals play and for how long they stay in a game. He said like 3 months and then they are leaving the game - why would they possibly do that?- They have seen like nothing from this game in 3 months, because they do neither rush through the content nor would they spend a lot of time playing - if they get to play 20 hours per month that is already a lot and if they get up to 40 they hit a boundary, where their spouses will start to seriously get mad at them.
For casuals the game content will not run out anytime soon - they simply are not gamers who would consume a game like it would be melting ice cream. They do not burn through the content like being on speed and they do not run around like squirrels from quest to quest - they try to enjoy their time in Tamriel, without stress or the insane idea, that endgame would be what the game would be about - it is not - that what hardcore gamers see as a necessary evil - the PvE content - that is their game. And that Pvp content is not much more than a necessary evil, because they will most likely never get to it anyway.
This game can perfectly live on for many years to come, paid solely by casual players - they might not play a lot, they will as well not be a burden on the servers, but they are willing to keep up a subscription for years to come - because that is what they want - enjoyable entertainment to get back to, whenever they have a couple of hours. They do not seek a challenge, but entertainment, something to get away from reality for a bit - so they stay subscribed, because this is the cheapest seen long term. And that is exactky what ZOS wants as well - reliable income for years to come - so it is a win-win situation - just not for hardcore players.
You have it so backwards sometimes.I think Fengrush has no idea about how casuals play and for how long they stay in a game. He said like 3 months and then they are leaving the game - why would they possibly do that?- They have seen like nothing from this game in 3 months, because they do neither rush through the content nor would they spend a lot of time playing - if they get to play 20 hours per month that is already a lot and if they get up to 40 they hit a boundary, where their spouses will start to seriously get mad at them.
For casuals the game content will not run out anytime soon - they simply are not gamers who would consume a game like it would be melting ice cream. They do not burn through the content like being on speed and they do not run around like squirrels from quest to quest - they try to enjoy their time in Tamriel, without stress or the insane idea, that endgame would be what the game would be about - it is not - that what hardcore gamers see as a necessary evil - the PvE content - that is their game. And that Pvp content is not much more than a necessary evil, because they will most likely never get to it anyway.
This game can perfectly live on for many years to come, paid solely by casual players - they might not play a lot, they will as well not be a burden on the servers, but they are willing to keep up a subscription for years to come - because that is what they want - enjoyable entertainment to get back to, whenever they have a couple of hours. They do not seek a challenge, but entertainment, something to get away from reality for a bit - so they stay subscribed, because this is the cheapest seen long term. And that is exactky what ZOS wants as well - reliable income for years to come - so it is a win-win situation - just not for hardcore players.
so basically in a nut shell: hardcore players,pvp fanatics,and streamers picked the wrong game to invest in. not arguing just interpreting.
Of course they did - like Mr. Firor said lately, this is not the typical MMO but more of an expansive online Elder Scrolls RPG. And that is what it is going to be, you expect the wrong thing, if you think it will ever be something else.
He has said so many things, and constantly changes their agenda when they realize they can't accomplish anything. This is no different then stating their "MMO" is different than traditional MMOs. How so Matt/Lysette? Different because you're designing a single player experience but charging cash shop items that mimic an MMO?
dennissomb16_ESO wrote: »After watching the video, without meaning to pick on fengrush in particular most of what I heard was "me and other streamers want (insert whatever here)" and if you don't do it your game will fail and you suck. Some of the actual points he discussed were still very much personal preference. I can agree with some and not others. What I cannot agree with is statements like "ZOS Doesn't want feedback" or "everyone wants AOE caps removed etc. It is a huge community all with different wants that ZOS needs to balance out while they continue the game.
AOE caps as an example. Some streamers and forum warriors want it, many don't. I remember the fiasco no AOE caps had in Warhammer where two fire sorcs could kill dozens and dozens of people at a time. It was simply stupid.
You can take all the discussions around lack of class balance/nerfs/buffs, cut and paste the general concept and put them into the forums of any MMO with PvP and it will fit right in. This game is hardly unique when it comes to class balance discussions.
Every MMO forums is filled with "end of the world" posts. In the end people will play whatever game they enjoy. It may be going back to an older game, trying newer ones, or doing what they enjoy here
WalkingLegacy wrote: »I think Fengrush has no idea about how casuals play and for how long they stay in a game. He said like 3 months and then they are leaving the game - why would they possibly do that?- They have seen like nothing from this game in 3 months, because they do neither rush through the content nor would they spend a lot of time playing - if they get to play 20 hours per month that is already a lot and if they get up to 40 they hit a boundary, where their spouses will start to seriously get mad at them.
For casuals the game content will not run out anytime soon - they simply are not gamers who would consume a game like it would be melting ice cream. They do not burn through the content like being on speed and they do not run around like squirrels from quest to quest - they try to enjoy their time in Tamriel, without stress or the insane idea, that endgame would be what the game would be about - it is not - that what hardcore gamers see as a necessary evil - the PvE content - that is their game. And that Pvp content is not much more than a necessary evil, because they will most likely never get to it anyway.
This game can perfectly live on for many years to come, paid solely by casual players - they might not play a lot, they will as well not be a burden on the servers, but they are willing to keep up a subscription for years to come - because that is what they want - enjoyable entertainment to get back to, whenever they have a couple of hours. They do not seek a challenge, but entertainment, something to get away from reality for a bit - so they stay subscribed, because this is the cheapest seen long term. And that is exactky what ZOS wants as well - reliable income for years to come - so it is a win-win situation - just not for hardcore players.
You have it so backwards sometimes.I think Fengrush has no idea about how casuals play and for how long they stay in a game. He said like 3 months and then they are leaving the game - why would they possibly do that?- They have seen like nothing from this game in 3 months, because they do neither rush through the content nor would they spend a lot of time playing - if they get to play 20 hours per month that is already a lot and if they get up to 40 they hit a boundary, where their spouses will start to seriously get mad at them.
For casuals the game content will not run out anytime soon - they simply are not gamers who would consume a game like it would be melting ice cream. They do not burn through the content like being on speed and they do not run around like squirrels from quest to quest - they try to enjoy their time in Tamriel, without stress or the insane idea, that endgame would be what the game would be about - it is not - that what hardcore gamers see as a necessary evil - the PvE content - that is their game. And that Pvp content is not much more than a necessary evil, because they will most likely never get to it anyway.
This game can perfectly live on for many years to come, paid solely by casual players - they might not play a lot, they will as well not be a burden on the servers, but they are willing to keep up a subscription for years to come - because that is what they want - enjoyable entertainment to get back to, whenever they have a couple of hours. They do not seek a challenge, but entertainment, something to get away from reality for a bit - so they stay subscribed, because this is the cheapest seen long term. And that is exactky what ZOS wants as well - reliable income for years to come - so it is a win-win situation - just not for hardcore players.
so basically in a nut shell: hardcore players,pvp fanatics,and streamers picked the wrong game to invest in. not arguing just interpreting.
Of course they did - like Mr. Firor said lately, this is not the typical MMO but more of an expansive online Elder Scrolls RPG. And that is what it is going to be, you expect the wrong thing, if you think it will ever be something else.
He has said so many things, and constantly changes their agenda when they realize they can't accomplish anything. This is no different then stating their "MMO" is different than traditional MMOs. How so Matt/Lysette? Different because you're designing a single player experience but charging cash shop items that mimic an MMO?
Different as in "having no end game" - you guys are just not getting it - there is no end game and never will be - you might get an arena - another hamster cage for you to run in for a little while longer - but in fact ESO is a role playing game, an online version of an Elder Scrolls RPG - in that it is not a typical MMO. That ESO still has this hamster cage in Cyrrodil is just because it is still making some extra cash - if it will do that no longer, it might cease to be a PvP zone, who can say that now - you guys say, you will eventually leave, and think that is a threat - it is not, they might wait for you to actually do it. They cannot kick you out because you have paid for the game and are customers, but you are not the desired kind of customer, that's for certain. The whole game development is showing this.
Moglijuana wrote: »Woo! I'm glad this thread is open again. I don't really care for the arguing, I'd rather see discussions to help make this game WE ALL WANT IT TO BE. The best MMO out there!
What would help the community the most to appeal to their desires? I feel like an actual community ambassador would help ZOS tremendously. Atm they seem way too transparent for an MMO developer.
dennischizophrenia wrote: »ZOS keeps pushing their loyal players further and further away - that's a fact and Feng, well he's right. And after everything we dealt with a rant seems more than acceptable. :P
I wish the game would push more of these guys FURTHER out of the game! The PvP-centric people are the most toxic I've seen in gaming, and the more that leave the better IMO. Hate to break it to you, but this game IS NOT dominated by PvP players- although I know most of you want to convince yourself differently. For your information, this game is dominated by PvE solo-centric players and that is basically how the game was designed. Also, if Matt Firor even comes out and states that this game is more of a RPG than traditional MMO, then that should answer your question about how PvP fits into ESO.
While ZOS does have its fair share of problems, I'm still absolutely loving the game and I've been playing constantly for almost a year now. No, I don't PvP, I am one of the numerous solo-centric PvE players that you normally don't notice because I am too busy doing my own thing and enjoying the game. For those who think that ESO is 'losing players'- they're only losing the kind of players that you associate with... but the overall health of the game is just fine. Example... yesterday afternoon- a MONDAY afternoon- I started a new character and was annoyed because of the sheer number of players in the Wailing Prison, took me forever to reach level six because of how many players kept killing everything so quickly. Doing the Khenarthi's Roost and Auridon quests... same thing... players everywhere. So how can a game that is supposedly 'dying' be so constantly filled on a weekday afternoon with new players?!?
Mettaricana wrote: »Maybe better luck if they make a eso2 in 10 years with more to offer
rfennell_ESO wrote: »The problem with the "casuals" argument is that it implies that "hardcore" is good and "casual" is bad.
With raiding, I can get the argument.
In pvp... the hardcore are the problem though. They work hard to reverse the perception, doesn't mean it isn't so though.
People celebrate Fengrush and his ranting... but last I checked he spends most of his time trying to gank pve players in IC... running at orc sprint with a train of mobs running around the zone and spamming wrecking blow on people fighting pve content. Not saying he doesn't do anything else, but that's his primary "vocation" in this game, a ganker abusing mechanics to harass and annoy people.
He will show up to keep battles to "farm AP" and ofttimes shows up with a red zerg who leave him alone. I've seen him enter the breach with a red zerg... He's not playing the realm war, he's just an AP farmer running solo most of the time trying to get people to follow him on twitch. It's doubtful he makes much, as you don't have to actually subscribe at 4.99 to watch his videos... which by Twitch is the only way he gets paid.
Lastly, on the casual vs hardcore argument. You do need to keep in mind that casual = normal person with a job and family. Hardcore is often the opposite of that.
Past all that... when is the last time you saw Fengrush make a positive contribution to anything? Do you see him "help" people on the forums? Do you see him testing out build and posting videos? Do you actually see anything that even resembles theorycrafting from him? I answer more questions and try and be helpful than Fengrush... and I'm mostly a troll, even worse I'm an anonymous troll... even so, if you take a look you will see there is a distinct difference in behavior.
P.S. the hardcore are ALWAYS bailing for the newest game.
Callous2208 wrote: »After reading through this thread, I am certain now that eso is doomed. A streamer I've never heard of and a handfull of forum experts that hang off his jock said so. Their opinions matter to me the most since they "allegedly" no longer play the game.
DaveMoeDee wrote: »Moglijuana wrote: »Woo! I'm glad this thread is open again. I don't really care for the arguing, I'd rather see discussions to help make this game WE ALL WANT IT TO BE. The best MMO out there!
What would help the community the most to appeal to their desires? I feel like an actual community ambassador would help ZOS tremendously. Atm they seem way too transparent for an MMO developer.
I appreciate the sentiment.
Personally, I don't compare this to other "MMOs". If other MMOs are better at MMOing, that is fine with me. I have no idea what other MMOs do apart from what I hear second hand.
I like that this is in Tamriel. I enjoy the gameplay. I enjoy the narrative. I enjoy interacting with other people, grouping in dungeons, talking nonsense in Teamspeak in Cyrodiil. I enjoy developing my characters and crossing achievements off. I enjoy trying the game with different classes and with different attribute focuses. I like having persistence in my character in a gaming environment I can't control.
How does this compare to other MMOs? I don't know and I don't care. I don't say this to be contrary. I say this just to point out that a lot of devoted ESO fans are not comparing this game to other MMOs. My concern is whether I enjoy the game. I enjoy it. I might play a lot less the month before a DLC drop as I run out of fresh content and lose interest in repetition, but I am very satisfied with the game and I'm not sure I want to play any game 365 days a year.
Regarding being the best, no game will be the best at everything. Developers pick where they want to excel and they can be the best at that niche.
That was a very long way of saying you don't like Fengrush.
Hate to break it to you, but this game IS NOT dominated by PvP players- although I know most of you want to convince yourself differently. For your information, this game is dominated by PvE solo-centric players and that is basically how the game was designed. Also, if Matt Firor even comes out and states that this game is more of a RPG than traditional MMO, then that should answer your question about how PvP fits into ESO.
That's because every demographic but the solo PvE questers have left, because the game has nothing for them.
And the game was designed around the PvP in Cyrodiil. That's why we are split into 3 factions in the first place. Heck, Matt Firor only took the job on the condition that he could make this a 3-faction PvP game. And it was always advertised as having these amazing large PvP battles - at least until the performance dropped and they swept all of that under the rug to promote a dozen colors of cat mounts instead.
And I don't PvP either, just pointing some stuff out.
I think Fengrush has no idea about how casuals play and for how long they stay in a game. He said like 3 months and then they are leaving the game - why would they possibly do that?- They have seen like nothing from this game in 3 months, because they do neither rush through the content nor would they spend a lot of time playing - if they get to play 20 hours per month that is already a lot and if they get up to 40 they hit a boundary, where their spouses will start to seriously get mad at them.
For casuals the game content will not run out anytime soon - they simply are not gamers who would consume a game like it would be melting ice cream. They do not burn through the content like being on speed and they do not run around like squirrels from quest to quest - they try to enjoy their time in Tamriel, without stress or the insane idea, that endgame would be what the game would be about - it is not - that what hardcore gamers see as a necessary evil - the PvE content - that is their game. And that Pvp content is not much more than a necessary evil, because they will most likely never get to it anyway.
This game can perfectly live on for many years to come, paid solely by casual players - they might not play a lot, they will as well not be a burden on the servers, but they are willing to keep up a subscription for years to come - because that is what they want - enjoyable entertainment to get back to, whenever they have a couple of hours. They do not seek a challenge, but entertainment, something to get away from reality for a bit - so they stay subscribed, because this is the cheapest seen long term. And that is exactky what ZOS wants as well - reliable income for years to come - so it is a win-win situation - just not for hardcore players.
so basically in a nut shell: hardcore players,pvp fanatics,and streamers picked the wrong game to invest in. not arguing just interpreting.
Of course they did - like Mr. Firor said lately, this is not the typical MMO but more of an expansive expensive online Elder Scrolls RPG. And that is what it is going to be, you expect the wrong thing, if you think it will ever be something else.
just changed it sligthly for honesty...