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  • leepalmer95
    leepalmer95
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    Vigarr wrote: »
    Hardcore people burn through 3 months of development in three days and then complain they have nothing to do for months.
    This sums it up in a nutshell. They race to the top then whine that there's nothing to do once they're there. If you slow down and simply play the game instead of just focusing on the end game then there you'll have a much better time and plenty of content along the way. If you race to the treasure then you'll miss the gold along the road.

    Problem is there is very little end game, theres is 1 12 man raid.

    The DLC's , orsinium/TG are 1 zone, you really think people aare going to stretch that out for 3 months? That would barely last 1/2 days.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Nifty2g
    Nifty2g
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    Vigarr wrote: »
    Hardcore people burn through 3 months of development in three days and then complain they have nothing to do for months.
    This sums it up in a nutshell. They race to the top then whine that there's nothing to do once they're there. If you slow down and simply play the game instead of just focusing on the end game then there you'll have a much better time and plenty of content along the way. If you race to the treasure then you'll miss the gold along the road.
    Maybe, just maybe, the issue is replay ability. Don't blame the top players, blame the developers for making one and done content. That isn't what you want in an MMO, you want a nice balance between it all.
    #MOREORBS
  • starkerealm
    starkerealm
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    Vigarr wrote: »
    Hardcore people burn through 3 months of development in three days and then complain they have nothing to do for months.
    This sums it up in a nutshell. They race to the top then whine that there's nothing to do once they're there. If you slow down and simply play the game instead of just focusing on the end game then there you'll have a much better time and plenty of content along the way. If you race to the treasure then you'll miss the gold along the road.

    Problem is there is very little end game, theres is 1 12 man raid.

    The DLC's , orsinium/TG are 1 zone, you really think people aare going to stretch that out for 3 months? That would barely last 1/2 days.

    Lee, you're supposed to play the game, so you actually have the gold upgrade mats, to make your gold VR16 gear first, then do the new 12 man raid that will wreck the unprepared.
  • Parafrost
    Parafrost
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    The player shouldn't have to spread out the game due to a companies lack of development.
  • Mojmir
    Mojmir
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    Nifty2g wrote: »
    ahem

    As someone who has been here since beta, i can understand where Fengrush is coming from, I didn't have much to do and I was very excited when this game first came out, there were a lot of issues around but it was incredibly fun and something good to do. The game had no real balance at all, still doesn't really lol

    Once I hit veteran rank 1 for the first time, i took a break, there was simply nothing to do, no end game it was just questing, i took a break for about 3 months until Craglorn came out, and that's when I started getting into everything because raids were introduced and it brought players together they were a fun thing to do, hardmode, vdsa and sanctum all came out, there was a huge amount of influx of content all at the same time, it was great more and more players got into it. I'd have to say 1.5 was the best state this game was in, with balance issues here and there it was the most dynamic and fun.

    Since then what have we got, 1 trial? a girl the other day said something pretty depressing, that she could have had 2 kids by the time ZOS released a new trial. That's pretty bad when you think about it, and the trials still haven't been increased, we still have low level trials, it's shocking really. We've been asking so much for scaled trials, because there is no content for the competitive players, we have a trial that is incredibly hard to beat and will be for quite some time until they increase the power crawl, so it's going to turn into 1 and done content, once the guilds start downing it, I highly doubt they will keep downing it - no interest.

    It's like Maelstrom, we all thought that would have been amazing, I mean the first time clearing that content was so fun, now it's just boring as anything - apart from the last boss, well done on that ZOS, honestly. Most fun I have had is doing that boss them mechanics are very engaging. But everything else is just burn the bosses and then kill adds.

    You have literally no idea the impact this has had on the PvE community if you take a look at then and now, you'd be disgusted by how many people have left, and keep leaving. Most of my friends have left this game and they don't plan on coming back, not because they hate it but because of the stubbornness from ZOS to release new content, and scale new content.

    We keep getting these Roleplay updates, they are fun sure, but they are just money grabs there really isn't anything in this game right now to make long lasting players like myself stay, i hardly have anything to do. There is literally nothing to do in PvE, so I move to PvP and that is just incredibly unbalanced and laggymess, I have no idea how anyone plays in that, so it's not surprising to me that people leave.

    @ZOS_GinaBruno @ZOS_RichLambert @ZOS_Finn I'm probably not on your good list, but I urge you guys to rethink your next DLC's, the RP stuff is fun for a few days, it doesn't keep players around, you really need to introduce DLC's that have a long last to them, I could have dropped all 3 of my purchases so far and not be at a loss at all. You should make DLC where players say to each other, you really need to get this, it's important for you to play this game in the long run.

    I'm starting to get fairly fed up with the attitudes myself, I'm only really sticking around for the community and the people I have met, but every day 1 of them leaves and gives me less of a reason to stick around if nothing we say as a community is being heard on.

    Please scale trials, VDSA was your most craziest and most fun dungeon/trial you have ever put out, you should scale it to keep players around, the grind for gear in there was also incredibly fun and gave people something to do.

    I don't see why you can't add stuff like VDSA which honestly is the perfect direction to keep players around - a 2 man arena, 6 man arena, etc etc. Stuff like that keeps people playing for the fun and for the competition.

    i was let down with how little the content is in thieves guild, but in a large scope its only been a few months since orsinium, and prior to that IC. the content is being either rushed to meet a dealine, or they simply just want to pump it out to keep us fed. we have to admit at some point we are ahead of them. this generation of gamers eats content way faster than previous. but as stated elsewhere the bickering amonst ourselves is only the art of distraction for ZOS. call it paranoid,but silence means violence. we have no one but ourselves to complain,resolve,redirect to. the SOON,no ETAS,and no plans is eating at all of us. ZOS has been given plenty by us and we've tried to lead them in a direction, but at some point we gotta narrow it down to how many directions we pull in. RP,PVP,PVE and just plain mercantile type people all have different ideas of what directions those are,we gotta give and/or compromise sometimes if were all going to get something we want.
  • technohic
    technohic
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    His video was alright but I do think it ranted a little more. The main point I take away from it and agree with is; every patch we get more bugs. I mean; toppling charge has been broken forever it seems and as of this patch; I can't even pick up a stam one in its place to be a little more reliable because they broke that too. I've already seen more proximity detonation shennanigans going on and double dipping of my own classes abilities in different champion points.


    The other thing is the 5 months until we are looking at any balancing. They may throw in a random nerf here and there but things that are still broken now; if its not affecting others you might as well forget about a fix until then.

    No need to hem and haw about catering to casuals. They just apparently cannot code the game either due to lack or resources, lack of competence, just a plain mess of code or any combination of the above. Even an informed casual is going to look at that and know that their limited time is wasted in such a mess.
  • Nifty2g
    Nifty2g
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    Vigarr wrote: »
    Hardcore people burn through 3 months of development in three days and then complain they have nothing to do for months.
    This sums it up in a nutshell. They race to the top then whine that there's nothing to do once they're there. If you slow down and simply play the game instead of just focusing on the end game then there you'll have a much better time and plenty of content along the way. If you race to the treasure then you'll miss the gold along the road.

    Problem is there is very little end game, theres is 1 12 man raid.

    The DLC's , orsinium/TG are 1 zone, you really think people aare going to stretch that out for 3 months? That would barely last 1/2 days.

    Lee, you're supposed to play the game, so you actually have the gold upgrade mats, to make your gold VR16 gear first, then do the new 12 man raid that will wreck the unprepared.
    The point that ZOS are missing is the side of the game where people like replay, in the current situation ESO is in PvE wise there is literally 0 replay value. Old trials, doesn't keep people around, and they think they can put tape over it and say it's okay, the new loot is in the weekly to keep people around.

    It's just disrespectful for those who stuck around, really. People want scaled trials not updated loot from the weekly with a defending trait on them.

    It's a shame. But it's the model they are taking, and the bad thing is, once someone is gone they don't come back because a trial they've done 500 times is scaled up. ZOS are losing players left right and center but they are gaining new players which will stick around for what, 2 weeks? Then leave. In my opinion thhey're focusing on the wrong people. They should focus on both at the same time, satisfy your long lasting customers to keep their subscriptions and DLC buying while also attracting the RPer

    I don't see why this DLC Didn't include scaling, maybe add to the DLC that players have to have it to use a scaled trial? I'm sure that would sell, it's cheap tactic, but it would sell and keep people buying your DLC's.
    #MOREORBS
  • Drishtan
    Drishtan
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    @ZOS_GinaBruno

    EVERYTHING HE HAS SAID IS RIGHT ON POINT! NEVER HAVE I AGREED SO MUCH WITH ANYONE!!!!

    LISTEN ZOS!!!!!!!!

    REMOVE AOE CAPS!!!!!!!!!!!!
  • leepalmer95
    leepalmer95
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    ✭✭✭✭✭
    Vigarr wrote: »
    Hardcore people burn through 3 months of development in three days and then complain they have nothing to do for months.
    This sums it up in a nutshell. They race to the top then whine that there's nothing to do once they're there. If you slow down and simply play the game instead of just focusing on the end game then there you'll have a much better time and plenty of content along the way. If you race to the treasure then you'll miss the gold along the road.

    Problem is there is very little end game, theres is 1 12 man raid.

    The DLC's , orsinium/TG are 1 zone, you really think people aare going to stretch that out for 3 months? That would barely last 1/2 days.

    Lee, you're supposed to play the game, so you actually have the gold upgrade mats, to make your gold VR16 gear first, then do the new 12 man raid that will wreck the unprepared.

    Bit i have played the game, i already have 2 different characters full maxed with all gold gears/enchants but the grinds in the this game just annoy me.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Nifty2g
    Nifty2g
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    Mojmir wrote: »
    Nifty2g wrote: »
    ahem

    As someone who has been here since beta, i can understand where Fengrush is coming from, I didn't have much to do and I was very excited when this game first came out, there were a lot of issues around but it was incredibly fun and something good to do. The game had no real balance at all, still doesn't really lol

    Once I hit veteran rank 1 for the first time, i took a break, there was simply nothing to do, no end game it was just questing, i took a break for about 3 months until Craglorn came out, and that's when I started getting into everything because raids were introduced and it brought players together they were a fun thing to do, hardmode, vdsa and sanctum all came out, there was a huge amount of influx of content all at the same time, it was great more and more players got into it. I'd have to say 1.5 was the best state this game was in, with balance issues here and there it was the most dynamic and fun.

    Since then what have we got, 1 trial? a girl the other day said something pretty depressing, that she could have had 2 kids by the time ZOS released a new trial. That's pretty bad when you think about it, and the trials still haven't been increased, we still have low level trials, it's shocking really. We've been asking so much for scaled trials, because there is no content for the competitive players, we have a trial that is incredibly hard to beat and will be for quite some time until they increase the power crawl, so it's going to turn into 1 and done content, once the guilds start downing it, I highly doubt they will keep downing it - no interest.

    It's like Maelstrom, we all thought that would have been amazing, I mean the first time clearing that content was so fun, now it's just boring as anything - apart from the last boss, well done on that ZOS, honestly. Most fun I have had is doing that boss them mechanics are very engaging. But everything else is just burn the bosses and then kill adds.

    You have literally no idea the impact this has had on the PvE community if you take a look at then and now, you'd be disgusted by how many people have left, and keep leaving. Most of my friends have left this game and they don't plan on coming back, not because they hate it but because of the stubbornness from ZOS to release new content, and scale new content.

    We keep getting these Roleplay updates, they are fun sure, but they are just money grabs there really isn't anything in this game right now to make long lasting players like myself stay, i hardly have anything to do. There is literally nothing to do in PvE, so I move to PvP and that is just incredibly unbalanced and laggymess, I have no idea how anyone plays in that, so it's not surprising to me that people leave.

    @ZOS_GinaBruno @ZOS_RichLambert @ZOS_Finn I'm probably not on your good list, but I urge you guys to rethink your next DLC's, the RP stuff is fun for a few days, it doesn't keep players around, you really need to introduce DLC's that have a long last to them, I could have dropped all 3 of my purchases so far and not be at a loss at all. You should make DLC where players say to each other, you really need to get this, it's important for you to play this game in the long run.

    I'm starting to get fairly fed up with the attitudes myself, I'm only really sticking around for the community and the people I have met, but every day 1 of them leaves and gives me less of a reason to stick around if nothing we say as a community is being heard on.

    Please scale trials, VDSA was your most craziest and most fun dungeon/trial you have ever put out, you should scale it to keep players around, the grind for gear in there was also incredibly fun and gave people something to do.

    I don't see why you can't add stuff like VDSA which honestly is the perfect direction to keep players around - a 2 man arena, 6 man arena, etc etc. Stuff like that keeps people playing for the fun and for the competition.

    i was let down with how little the content is in thieves guild, but in a large scope its only been a few months since orsinium, and prior to that IC. the content is being either rushed to meet a dealine, or they simply just want to pump it out to keep us fed. we have to admit at some point we are ahead of them. this generation of gamers eats content way faster than previous. but as stated elsewhere the bickering amonst ourselves is only the art of distraction for ZOS. call it paranoid,but silence means violence. we have no one but ourselves to complain,resolve,redirect to. the SOON,no ETAS,and no plans is eating at all of us. ZOS has been given plenty by us and we've tried to lead them in a direction, but at some point we gotta narrow it down to how many directions we pull in. RP,PVP,PVE and just plain mercantile type people all have different ideas of what directions those are,we gotta give and/or compromise sometimes if were all going to get something we want.
    I'll say it again, ZOS are not adding content like they used to, it used to have huge replay value, now it has none.

    How many people are going to quest all day every day in Thieve's Guild replaying it over and over? Compare that to how many people did VDSA, AA, HRC, SO when they first came out and how long of a replay value it still has.
    Compare that to Maelstrom. That's all I have to say really. Their DLC's really need to include something for everyone, big or small, but it really does.
    #MOREORBS
  • WalkingLegacy
    WalkingLegacy
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    Mojmir wrote: »
    Nifty2g wrote: »
    ahem

    As someone who has been here since beta, i can understand where Fengrush is coming from, I didn't have much to do and I was very excited when this game first came out, there were a lot of issues around but it was incredibly fun and something good to do. The game had no real balance at all, still doesn't really lol

    Once I hit veteran rank 1 for the first time, i took a break, there was simply nothing to do, no end game it was just questing, i took a break for about 3 months until Craglorn came out, and that's when I started getting into everything because raids were introduced and it brought players together they were a fun thing to do, hardmode, vdsa and sanctum all came out, there was a huge amount of influx of content all at the same time, it was great more and more players got into it. I'd have to say 1.5 was the best state this game was in, with balance issues here and there it was the most dynamic and fun.

    Since then what have we got, 1 trial? a girl the other day said something pretty depressing, that she could have had 2 kids by the time ZOS released a new trial. That's pretty bad when you think about it, and the trials still haven't been increased, we still have low level trials, it's shocking really. We've been asking so much for scaled trials, because there is no content for the competitive players, we have a trial that is incredibly hard to beat and will be for quite some time until they increase the power crawl, so it's going to turn into 1 and done content, once the guilds start downing it, I highly doubt they will keep downing it - no interest.

    It's like Maelstrom, we all thought that would have been amazing, I mean the first time clearing that content was so fun, now it's just boring as anything - apart from the last boss, well done on that ZOS, honestly. Most fun I have had is doing that boss them mechanics are very engaging. But everything else is just burn the bosses and then kill adds.

    You have literally no idea the impact this has had on the PvE community if you take a look at then and now, you'd be disgusted by how many people have left, and keep leaving. Most of my friends have left this game and they don't plan on coming back, not because they hate it but because of the stubbornness from ZOS to release new content, and scale new content.

    We keep getting these Roleplay updates, they are fun sure, but they are just money grabs there really isn't anything in this game right now to make long lasting players like myself stay, i hardly have anything to do. There is literally nothing to do in PvE, so I move to PvP and that is just incredibly unbalanced and laggymess, I have no idea how anyone plays in that, so it's not surprising to me that people leave.

    @ZOS_GinaBruno @ZOS_RichLambert @ZOS_Finn I'm probably not on your good list, but I urge you guys to rethink your next DLC's, the RP stuff is fun for a few days, it doesn't keep players around, you really need to introduce DLC's that have a long last to them, I could have dropped all 3 of my purchases so far and not be at a loss at all. You should make DLC where players say to each other, you really need to get this, it's important for you to play this game in the long run.

    I'm starting to get fairly fed up with the attitudes myself, I'm only really sticking around for the community and the people I have met, but every day 1 of them leaves and gives me less of a reason to stick around if nothing we say as a community is being heard on.

    Please scale trials, VDSA was your most craziest and most fun dungeon/trial you have ever put out, you should scale it to keep players around, the grind for gear in there was also incredibly fun and gave people something to do.

    I don't see why you can't add stuff like VDSA which honestly is the perfect direction to keep players around - a 2 man arena, 6 man arena, etc etc. Stuff like that keeps people playing for the fun and for the competition.

    i was let down with how little the content is in thieves guild, but in a large scope its only been a few months since orsinium, and prior to that IC. the content is being either rushed to meet a dealine, or they simply just want to pump it out to keep us fed. we have to admit at some point we are ahead of them. this generation of gamers eats content way faster than previous. but as stated elsewhere the bickering amonst ourselves is only the art of distraction for ZOS. call it paranoid,but silence means violence. we have no one but ourselves to complain,resolve,redirect to. the SOON,no ETAS,and no plans is eating at all of us. ZOS has been given plenty by us and we've tried to lead them in a direction, but at some point we gotta narrow it down to how many directions we pull in. RP,PVP,PVE and just plain mercantile type people all have different ideas of what directions those are,we gotta give and/or compromise sometimes if were all going to get something we want.

    You know the content is developed long before each DLC is released right?

    Thieves and Dark Brotherhood were part of their development when the game launched.
  • Wizzo91
    Wizzo91
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    I totally agree with Fengrush. Great Video he uploaded.

    ZoS has to respond. If they don't the damage will be huge.

    The most people I talk to are not happy with the state of the game. This is not only hardcore players but also casuals, PVE and PVP players.

    I have played many MMOs and this TG DLC was the worst patch I ever experienced in any MMO. It absolutely fixed nothing and added so many new bugs. If they continue with this quality the game will die slowly after next DLC.

    Just take a look at the release of new WoW expansions. They are much larger in scale. There are bugs yes, but nothing to this extent and TG was a tiny update tbh.


    Like I said many times before: At the moment I think ZoS is milking everything they can out of ESO until it dies horribly. They know it's coming. They are just waiting until it reaches "poor dog" status and leaves the current "cash cow" status.


    And to the people denying it. How stupid and blind can you be?
    Edited by Wizzo91 on March 16, 2016 12:34AM
    [EU]

    Wizzo - Stamina DK - 50 - DC
    Wizzox - Magicka NB - 50 - DC
    Vilest Wizz - Magicka Sorc - 50 - DC
    Wiser Wizz - Magicka NB - 50 - DC
    Wizzo X - Magicka NB - 50 - AD
    In Rainbows - Stam Sorc - 50 - AD
    Fake Plastic Tree - Stamplar - 50 - EP

    6XX CP

  • Parafrost
    Parafrost
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    I was thinking of adding on to craglorn and making a Hardcore version of DSA and the older trials with scaled gear. Maybe this would be good for content? OFC itll still make the other trials useless, but they should
    Mojmir wrote: »
    Nifty2g wrote: »
    ahem

    As someone who has been here since beta, i can understand where Fengrush is coming from, I didn't have much to do and I was very excited when this game first came out, there were a lot of issues around but it was incredibly fun and something good to do. The game had no real balance at all, still doesn't really lol

    Once I hit veteran rank 1 for the first time, i took a break, there was simply nothing to do, no end game it was just questing, i took a break for about 3 months until Craglorn came out, and that's when I started getting into everything because raids were introduced and it brought players together they were a fun thing to do, hardmode, vdsa and sanctum all came out, there was a huge amount of influx of content all at the same time, it was great more and more players got into it. I'd have to say 1.5 was the best state this game was in, with balance issues here and there it was the most dynamic and fun.

    Since then what have we got, 1 trial? a girl the other day said something pretty depressing, that she could have had 2 kids by the time ZOS released a new trial. That's pretty bad when you think about it, and the trials still haven't been increased, we still have low level trials, it's shocking really. We've been asking so much for scaled trials, because there is no content for the competitive players, we have a trial that is incredibly hard to beat and will be for quite some time until they increase the power crawl, so it's going to turn into 1 and done content, once the guilds start downing it, I highly doubt they will keep downing it - no interest.

    It's like Maelstrom, we all thought that would have been amazing, I mean the first time clearing that content was so fun, now it's just boring as anything - apart from the last boss, well done on that ZOS, honestly. Most fun I have had is doing that boss them mechanics are very engaging. But everything else is just burn the bosses and then kill adds.

    You have literally no idea the impact this has had on the PvE community if you take a look at then and now, you'd be disgusted by how many people have left, and keep leaving. Most of my friends have left this game and they don't plan on coming back, not because they hate it but because of the stubbornness from ZOS to release new content, and scale new content.

    We keep getting these Roleplay updates, they are fun sure, but they are just money grabs there really isn't anything in this game right now to make long lasting players like myself stay, i hardly have anything to do. There is literally nothing to do in PvE, so I move to PvP and that is just incredibly unbalanced and laggymess, I have no idea how anyone plays in that, so it's not surprising to me that people leave.

    @ZOS_GinaBruno @ZOS_RichLambert @ZOS_Finn I'm probably not on your good list, but I urge you guys to rethink your next DLC's, the RP stuff is fun for a few days, it doesn't keep players around, you really need to introduce DLC's that have a long last to them, I could have dropped all 3 of my purchases so far and not be at a loss at all. You should make DLC where players say to each other, you really need to get this, it's important for you to play this game in the long run.

    I'm starting to get fairly fed up with the attitudes myself, I'm only really sticking around for the community and the people I have met, but every day 1 of them leaves and gives me less of a reason to stick around if nothing we say as a community is being heard on.

    Please scale trials, VDSA was your most craziest and most fun dungeon/trial you have ever put out, you should scale it to keep players around, the grind for gear in there was also incredibly fun and gave people something to do.

    I don't see why you can't add stuff like VDSA which honestly is the perfect direction to keep players around - a 2 man arena, 6 man arena, etc etc. Stuff like that keeps people playing for the fun and for the competition.

    i was let down with how little the content is in thieves guild, but in a large scope its only been a few months since orsinium, and prior to that IC. the content is being either rushed to meet a dealine, or they simply just want to pump it out to keep us fed. we have to admit at some point we are ahead of them. this generation of gamers eats content way faster than previous. but as stated elsewhere the bickering amonst ourselves is only the art of distraction for ZOS. call it paranoid,but silence means violence. we have no one but ourselves to complain,resolve,redirect to. the SOON,no ETAS,and no plans is eating at all of us. ZOS has been given plenty by us and we've tried to lead them in a direction, but at some point we gotta narrow it down to how many directions we pull in. RP,PVP,PVE and just plain mercantile type people all have different ideas of what directions those are,we gotta give and/or compromise sometimes if were all going to get something we want.

    You know the content is developed long before each DLC is released right?

    Thieves and Dark Brotherhood were part of their development when the game launched.

    If it takes them this long to make 1 trial, then they obviously need some people with more experience don't you think? 1 2 hour trial with different mechanics isn't that difficult to make.
  • WalkingLegacy
    WalkingLegacy
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    Parafrost wrote: »
    I was thinking of adding on to craglorn and making a Hardcore version of DSA and the older trials with scaled gear. Maybe this would be good for content? OFC itll still make the other trials useless, but they should
    Mojmir wrote: »
    Nifty2g wrote: »
    ahem

    As someone who has been here since beta, i can understand where Fengrush is coming from, I didn't have much to do and I was very excited when this game first came out, there were a lot of issues around but it was incredibly fun and something good to do. The game had no real balance at all, still doesn't really lol

    Once I hit veteran rank 1 for the first time, i took a break, there was simply nothing to do, no end game it was just questing, i took a break for about 3 months until Craglorn came out, and that's when I started getting into everything because raids were introduced and it brought players together they were a fun thing to do, hardmode, vdsa and sanctum all came out, there was a huge amount of influx of content all at the same time, it was great more and more players got into it. I'd have to say 1.5 was the best state this game was in, with balance issues here and there it was the most dynamic and fun.

    Since then what have we got, 1 trial? a girl the other day said something pretty depressing, that she could have had 2 kids by the time ZOS released a new trial. That's pretty bad when you think about it, and the trials still haven't been increased, we still have low level trials, it's shocking really. We've been asking so much for scaled trials, because there is no content for the competitive players, we have a trial that is incredibly hard to beat and will be for quite some time until they increase the power crawl, so it's going to turn into 1 and done content, once the guilds start downing it, I highly doubt they will keep downing it - no interest.

    It's like Maelstrom, we all thought that would have been amazing, I mean the first time clearing that content was so fun, now it's just boring as anything - apart from the last boss, well done on that ZOS, honestly. Most fun I have had is doing that boss them mechanics are very engaging. But everything else is just burn the bosses and then kill adds.

    You have literally no idea the impact this has had on the PvE community if you take a look at then and now, you'd be disgusted by how many people have left, and keep leaving. Most of my friends have left this game and they don't plan on coming back, not because they hate it but because of the stubbornness from ZOS to release new content, and scale new content.

    We keep getting these Roleplay updates, they are fun sure, but they are just money grabs there really isn't anything in this game right now to make long lasting players like myself stay, i hardly have anything to do. There is literally nothing to do in PvE, so I move to PvP and that is just incredibly unbalanced and laggymess, I have no idea how anyone plays in that, so it's not surprising to me that people leave.

    @ZOS_GinaBruno @ZOS_RichLambert @ZOS_Finn I'm probably not on your good list, but I urge you guys to rethink your next DLC's, the RP stuff is fun for a few days, it doesn't keep players around, you really need to introduce DLC's that have a long last to them, I could have dropped all 3 of my purchases so far and not be at a loss at all. You should make DLC where players say to each other, you really need to get this, it's important for you to play this game in the long run.

    I'm starting to get fairly fed up with the attitudes myself, I'm only really sticking around for the community and the people I have met, but every day 1 of them leaves and gives me less of a reason to stick around if nothing we say as a community is being heard on.

    Please scale trials, VDSA was your most craziest and most fun dungeon/trial you have ever put out, you should scale it to keep players around, the grind for gear in there was also incredibly fun and gave people something to do.

    I don't see why you can't add stuff like VDSA which honestly is the perfect direction to keep players around - a 2 man arena, 6 man arena, etc etc. Stuff like that keeps people playing for the fun and for the competition.

    i was let down with how little the content is in thieves guild, but in a large scope its only been a few months since orsinium, and prior to that IC. the content is being either rushed to meet a dealine, or they simply just want to pump it out to keep us fed. we have to admit at some point we are ahead of them. this generation of gamers eats content way faster than previous. but as stated elsewhere the bickering amonst ourselves is only the art of distraction for ZOS. call it paranoid,but silence means violence. we have no one but ourselves to complain,resolve,redirect to. the SOON,no ETAS,and no plans is eating at all of us. ZOS has been given plenty by us and we've tried to lead them in a direction, but at some point we gotta narrow it down to how many directions we pull in. RP,PVP,PVE and just plain mercantile type people all have different ideas of what directions those are,we gotta give and/or compromise sometimes if were all going to get something we want.

    You know the content is developed long before each DLC is released right?

    Thieves and Dark Brotherhood were part of their development when the game launched.

    If it takes them this long to make 1 trial, then they obviously need some people with more experience don't you think? 1 2 hour trial with different mechanics isn't that difficult to make.

    Yes I do agree, which is why I wish we had some insight to how big their team is.

    I'm pretty sure when Matt Firor says they're not a traditional MMO, that he means no endgame. He wants to milk us all for single player content behind the image of an MMO and give us a bone here or there. Like the one trial they graciously made for us.

    In the mean time they'll charge us for things like costumes and mounts which we could mod for free in a real SP game.
    Edited by WalkingLegacy on March 16, 2016 12:38AM
  • sadownik
    sadownik
    ✭✭✭✭✭
    Lysette wrote: »
    I like how people throw around the term "casual" like its an insult. Pretty sure you are supposed to PLAY games casually and not make it your life's work. For many of us casuals we have lots of real life obligations. We might not play as much as these supposed hardcore people but our money spends the same. By definition casuals are the majority of people paying for and playing this game.

    I wear it as a term of pride.

    It's not an insult but more like yin and yang
    Casuals are not what mmos are made for they take tons of hours and dedication but the way they are putting this game into motion isn't like an mmo that caters to having a thriving endgame for hardcore players and casuals alike but just catering to casuals leaving that hardcore segment in the toilet and giving more and more to casuals who will just quit when the content is finished or leave until the next dlc
    That's not how you make a game last or make money

    They do not leave until the next DLC - you have a wrong impression for how long it takes a casual player to get even through one zone in this game. Some of you guys have done thief guild quest line within its first week - burnt through the content - that is not the way casuals play - for them this DLC will last for much longer than it takes for the next to come out. And they will stay subscribed during all that time, while not being a burden on the servers and as well not always whining and complaining about everything.

    You guys do not give ZOS any praise at all - but look at this game, it is mostly beautiful and entertaining - if you don't enjoy it, well, then go play something else - to us casuals this game ranges from really good to just awesome, looks from beautiful to breath-taking and plays smoothly without any lag - we have a totally different experience than hardcore pvp player.
    Nifty2g wrote: »
    Mojmir wrote: »
    Nifty2g wrote: »
    ahem

    As someone who has been here since beta, i can understand where Fengrush is coming from, I didn't have much to do and I was very excited when this game first came out, there were a lot of issues around but it was incredibly fun and something good to do. The game had no real balance at all, still doesn't really lol

    Once I hit veteran rank 1 for the first time, i took a break, there was simply nothing to do, no end game it was just questing, i took a break for about 3 months until Craglorn came out, and that's when I started getting into everything because raids were introduced and it brought players together they were a fun thing to do, hardmode, vdsa and sanctum all came out, there was a huge amount of influx of content all at the same time, it was great more and more players got into it. I'd have to say 1.5 was the best state this game was in, with balance issues here and there it was the most dynamic and fun.

    Since then what have we got, 1 trial? a girl the other day said something pretty depressing, that she could have had 2 kids by the time ZOS released a new trial. That's pretty bad when you think about it, and the trials still haven't been increased, we still have low level trials, it's shocking really. We've been asking so much for scaled trials, because there is no content for the competitive players, we have a trial that is incredibly hard to beat and will be for quite some time until they increase the power crawl, so it's going to turn into 1 and done content, once the guilds start downing it, I highly doubt they will keep downing it - no interest.

    It's like Maelstrom, we all thought that would have been amazing, I mean the first time clearing that content was so fun, now it's just boring as anything - apart from the last boss, well done on that ZOS, honestly. Most fun I have had is doing that boss them mechanics are very engaging. But everything else is just burn the bosses and then kill adds.

    You have literally no idea the impact this has had on the PvE community if you take a look at then and now, you'd be disgusted by how many people have left, and keep leaving. Most of my friends have left this game and they don't plan on coming back, not because they hate it but because of the stubbornness from ZOS to release new content, and scale new content.

    We keep getting these Roleplay updates, they are fun sure, but they are just money grabs there really isn't anything in this game right now to make long lasting players like myself stay, i hardly have anything to do. There is literally nothing to do in PvE, so I move to PvP and that is just incredibly unbalanced and laggymess, I have no idea how anyone plays in that, so it's not surprising to me that people leave.

    @ZOS_GinaBruno @ZOS_RichLambert @ZOS_Finn I'm probably not on your good list, but I urge you guys to rethink your next DLC's, the RP stuff is fun for a few days, it doesn't keep players around, you really need to introduce DLC's that have a long last to them, I could have dropped all 3 of my purchases so far and not be at a loss at all. You should make DLC where players say to each other, you really need to get this, it's important for you to play this game in the long run.

    I'm starting to get fairly fed up with the attitudes myself, I'm only really sticking around for the community and the people I have met, but every day 1 of them leaves and gives me less of a reason to stick around if nothing we say as a community is being heard on.

    Please scale trials, VDSA was your most craziest and most fun dungeon/trial you have ever put out, you should scale it to keep players around, the grind for gear in there was also incredibly fun and gave people something to do.

    I don't see why you can't add stuff like VDSA which honestly is the perfect direction to keep players around - a 2 man arena, 6 man arena, etc etc. Stuff like that keeps people playing for the fun and for the competition.

    i was let down with how little the content is in thieves guild, but in a large scope its only been a few months since orsinium, and prior to that IC. the content is being either rushed to meet a dealine, or they simply just want to pump it out to keep us fed. we have to admit at some point we are ahead of them. this generation of gamers eats content way faster than previous. but as stated elsewhere the bickering amonst ourselves is only the art of distraction for ZOS. call it paranoid,but silence means violence. we have no one but ourselves to complain,resolve,redirect to. the SOON,no ETAS,and no plans is eating at all of us. ZOS has been given plenty by us and we've tried to lead them in a direction, but at some point we gotta narrow it down to how many directions we pull in. RP,PVP,PVE and just plain mercantile type people all have different ideas of what directions those are,we gotta give and/or compromise sometimes if were all going to get something we want.
    I'll say it again, ZOS are not adding content like they used to, it used to have huge replay value, now it has none.

    How many people are going to quest all day every day in Thieve's Guild replaying it over and over? Compare that to how many people did VDSA, AA, HRC, SO when they first came out and how long of a replay value it still has.
    Compare that to Maelstrom. That's all I have to say really. Their DLC's really need to include something for everyone, big or small, but it really does.

    Re-playable content is a must. People play MMO for exactly this. Playing with others for fun, the loot, gold and xp. Seriously i see in this thread people claiming that rp's will keep this game afloat. They wont. There is not one game that can survive by a bunch of fantasy themed harlequine lovers alone. Casual players will stick to the game for the pve quests alone? Are you crazy? Not everybody values their time so low to waste it on content from 2006 very mediocre rpg.
  • Parafrost
    Parafrost
    ✭✭✭
    The whole premise of a mmo is the replayablity of the game. If it lacks lacks that, then it can't truly be categorized as a mmo, but instead a role playing game with multiplayer options. If this is what ZOS is intending to do, then they are doing a great job at that. If it isn't, then this game is just sub-par.
  • Enraged_Tiki_Torch
    Enraged_Tiki_Torch
    ✭✭✭
    I like @Fengrush. He is a smart guy and I respect his knowledge and skill in this game. He is the kind of guy I could sit and have a beer with and talk about *** that pisses me off for sure. A lot of *** pisses me off but he would not be someone I would want to sit down, get productive and brainstorm ideas with or get his opinion on something. There is a time to vent and a time to be constructive. He could be using the respect of his followers to act as an ambassador and pursuing that but instead he chose to be a visceral voice of frustration and disappointment. Those 2 are at complete odds with what he wants from Zenimax.

    In the "We are ESO" podcast any topic that is brought up, he doesn't even fully address the issues of the topic before he goes into a disrespectful rant about how inept people are. That type of attitude is disruptive and no professional is ever going to want that distraction involved. ESO has issues but Fengrush is the guy throwing gasoline on the fire and feeding off the frustrations of others. Then he wonders why Zenimax won't let the guy carrying a flamethrower and a can of gasoline in there doors.

    It really sucks because his insight during those podcasts was well thought and Zenimax was listening. This is something I commend them on because very rarely do developers openly reach out and give nod to their playerbase. The fact that "Zenimax doesn't listen" is thrown around staggers me or reminds how of how inexperienced alot of people are with MMOs. Cause that is extremely rare, many have claimed they do but few did.

    I know I saw one episode where @ZOS_RichLambert was there but why would anyone stick around to listen to 2hrs of people telling them how bad they are. This is where it really sucks from my perspective because I agree with a lot of Fengrush opinions and insight during those podcasts. So many great point were brought up...

    AoE caps. Yeah, Zenimax remove them. However, I am convinced this is really coming from a stance of "wanting to kill larger groups of people", maybe even because of the fingerpointing that Lag is solely caused by Ballgroups. Still the first address in this video is about stam builds not being able to kill large groups of people. 100% damage on everyone? Sorry, that is clearly where this is coming from and absolutely NO on this happening. I certainly don't want Cyrodiil to become nothing but using spike AOE damage to bomb people for youtube video highlights cause 1vX videos have lost their luster. It's not good for the game, would much rather have Arenas/Battlegrounds than that proposed crap.

    Fix Lag, yes because BWB is the only place to enjoy PvP right now. Sadly....
    My solution to Champion Point System here
  • waterfairy
    waterfairy
    ✭✭✭✭✭
    ✭✭
    Nifty2g wrote: »
    Maybe, just maybe, the issue is replay ability. Don't blame the top players, blame the developers for making one and done content. That isn't what you want in an MMO, you want a nice balance between it all.
    True but MMO's in general feed the mentality that "I must be the best with the best gear asap"...which is why MMO's tend to have more gear grinds then proper gameplay.
    I try to ignore all that and just take my time, having fun with friends and rolling several characters at once so I'm never done and never sitting waiting at the top for Zeni to throw me a bone...it's like you guys are sitting there starving for more stuff then the minute Zeni puts out DLC you gobble it up quick like a hungry dog, looking for the next piece right after the last was thrown. Chew gently ;)

  • Parafrost
    Parafrost
    ✭✭✭
    Vigarr wrote: »
    Nifty2g wrote: »
    Maybe, just maybe, the issue is replay ability. Don't blame the top players, blame the developers for making one and done content. That isn't what you want in an MMO, you want a nice balance between it all.
    True but MMO's in general feed the mentality that "I must be the best with the best gear asap"...which is why MMO's tend to have more gear grinds then proper gameplay.
    I try to ignore all that and just take my time, having fun with friends and rolling several characters at once so I'm never done and never sitting waiting at the top for Zeni to throw me a bone...it's like you guys are sitting there starving for more stuff then the minute Zeni puts out DLC you gobble it up quick like a hungry dog, looking for the next piece right after the last was thrown. Chew gently ;)

    That my friend, is how a single player game is. If zos really wanted ppl to do this, they could have made dungeons have a daily limit and trials a weekly limit, but they would have to boost up the drop rates slightly to compensate for this. This would be great for casual players and it would slow down the progress of getting gear fast.
    Edited by Parafrost on March 16, 2016 1:11AM
  • Nifty2g
    Nifty2g
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    ✭✭✭✭✭
    Vigarr wrote: »
    Nifty2g wrote: »
    Maybe, just maybe, the issue is replay ability. Don't blame the top players, blame the developers for making one and done content. That isn't what you want in an MMO, you want a nice balance between it all.
    True but MMO's in general feed the mentality that "I must be the best with the best gear asap"...which is why MMO's tend to have more gear grinds then proper gameplay.
    I try to ignore all that and just take my time, having fun with friends and rolling several characters at once so I'm never done and never sitting waiting at the top for Zeni to throw me a bone...it's like you guys are sitting there starving for more stuff then the minute Zeni puts out DLC you gobble it up quick like a hungry dog, looking for the next piece right after the last was thrown. Chew gently ;)
    That's why I said ZOS need a balance between all of it between each DLC. Currently we don't have that, we just keep receiving role play updates.


    And like I said we used to get very good content updates but it dropped, heavily. What is even stopping them from scaling the trials?
    #MOREORBS
  • leepalmer95
    leepalmer95
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    ✭✭✭✭✭
    Nifty2g wrote: »
    Vigarr wrote: »
    Nifty2g wrote: »
    Maybe, just maybe, the issue is replay ability. Don't blame the top players, blame the developers for making one and done content. That isn't what you want in an MMO, you want a nice balance between it all.
    True but MMO's in general feed the mentality that "I must be the best with the best gear asap"...which is why MMO's tend to have more gear grinds then proper gameplay.
    I try to ignore all that and just take my time, having fun with friends and rolling several characters at once so I'm never done and never sitting waiting at the top for Zeni to throw me a bone...it's like you guys are sitting there starving for more stuff then the minute Zeni puts out DLC you gobble it up quick like a hungry dog, looking for the next piece right after the last was thrown. Chew gently ;)
    That's why I said ZOS need a balance between all of it between each DLC. Currently we don't have that, we just keep receiving role play updates.


    And like I said we used to get very good content updates but it dropped, heavily. What is even stopping them from scaling the trials?

    Probably the same thing thats stopping them bringing in arena's, looking at aoe caps, broken skill and the fact MSA was bugged.

    Their putting 95% of their resources into re texturing a camel at the moment.

    They use the pts like once every 4 months, i'm if they ever decided to remove aoe caps or such they could put the pts up for a week. I'll take an adjustment, instead of 6 people take 100% dmg, make it 12, then everyone else takes 50%.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • WalkingLegacy
    WalkingLegacy
    ✭✭✭✭✭
    Vigarr wrote: »
    Nifty2g wrote: »
    Maybe, just maybe, the issue is replay ability. Don't blame the top players, blame the developers for making one and done content. That isn't what you want in an MMO, you want a nice balance between it all.
    True but MMO's in general feed the mentality that "I must be the best with the best gear asap"...which is why MMO's tend to have more gear grinds then proper gameplay.
    I try to ignore all that and just take my time, having fun with friends and rolling several characters at once so I'm never done and never sitting waiting at the top for Zeni to throw me a bone...it's like you guys are sitting there starving for more stuff then the minute Zeni puts out DLC you gobble it up quick like a hungry dog, looking for the next piece right after the last was thrown. Chew gently ;)

    I'm V2 and I can't even stomach the thought of leveling an alt through the same rollercoaster ride, collecting the same skillshards and doing the same quests just to get the skillpoints.

    I am already sick of doing Cadwell silver....being 'forced' to do the other areas quests just to obtain skillshards and skillpoints is a horrendous design. The lack of replay-ability before the endgame even begins is not a very good sign. Then there is the problem of: What endgame?

    There's a great MMO hidden in this mess, I just hope they can find Waldo in it somewhere.
  • Mojmir
    Mojmir
    ✭✭✭✭✭
    ✭✭✭✭✭
    Mojmir wrote: »
    Nifty2g wrote: »
    ahem

    As someone who has been here since beta, i can understand where Fengrush is coming from, I didn't have much to do and I was very excited when this game first came out, there were a lot of issues around but it was incredibly fun and something good to do. The game had no real balance at all, still doesn't really lol

    Once I hit veteran rank 1 for the first time, i took a break, there was simply nothing to do, no end game it was just questing, i took a break for about 3 months until Craglorn came out, and that's when I started getting into everything because raids were introduced and it brought players together they were a fun thing to do, hardmode, vdsa and sanctum all came out, there was a huge amount of influx of content all at the same time, it was great more and more players got into it. I'd have to say 1.5 was the best state this game was in, with balance issues here and there it was the most dynamic and fun.

    Since then what have we got, 1 trial? a girl the other day said something pretty depressing, that she could have had 2 kids by the time ZOS released a new trial. That's pretty bad when you think about it, and the trials still haven't been increased, we still have low level trials, it's shocking really. We've been asking so much for scaled trials, because there is no content for the competitive players, we have a trial that is incredibly hard to beat and will be for quite some time until they increase the power crawl, so it's going to turn into 1 and done content, once the guilds start downing it, I highly doubt they will keep downing it - no interest.

    It's like Maelstrom, we all thought that would have been amazing, I mean the first time clearing that content was so fun, now it's just boring as anything - apart from the last boss, well done on that ZOS, honestly. Most fun I have had is doing that boss them mechanics are very engaging. But everything else is just burn the bosses and then kill adds.

    You have literally no idea the impact this has had on the PvE community if you take a look at then and now, you'd be disgusted by how many people have left, and keep leaving. Most of my friends have left this game and they don't plan on coming back, not because they hate it but because of the stubbornness from ZOS to release new content, and scale new content.

    We keep getting these Roleplay updates, they are fun sure, but they are just money grabs there really isn't anything in this game right now to make long lasting players like myself stay, i hardly have anything to do. There is literally nothing to do in PvE, so I move to PvP and that is just incredibly unbalanced and laggymess, I have no idea how anyone plays in that, so it's not surprising to me that people leave.

    @ZOS_GinaBruno @ZOS_RichLambert @ZOS_Finn I'm probably not on your good list, but I urge you guys to rethink your next DLC's, the RP stuff is fun for a few days, it doesn't keep players around, you really need to introduce DLC's that have a long last to them, I could have dropped all 3 of my purchases so far and not be at a loss at all. You should make DLC where players say to each other, you really need to get this, it's important for you to play this game in the long run.

    I'm starting to get fairly fed up with the attitudes myself, I'm only really sticking around for the community and the people I have met, but every day 1 of them leaves and gives me less of a reason to stick around if nothing we say as a community is being heard on.

    Please scale trials, VDSA was your most craziest and most fun dungeon/trial you have ever put out, you should scale it to keep players around, the grind for gear in there was also incredibly fun and gave people something to do.

    I don't see why you can't add stuff like VDSA which honestly is the perfect direction to keep players around - a 2 man arena, 6 man arena, etc etc. Stuff like that keeps people playing for the fun and for the competition.

    i was let down with how little the content is in thieves guild, but in a large scope its only been a few months since orsinium, and prior to that IC. the content is being either rushed to meet a dealine, or they simply just want to pump it out to keep us fed. we have to admit at some point we are ahead of them. this generation of gamers eats content way faster than previous. but as stated elsewhere the bickering amonst ourselves is only the art of distraction for ZOS. call it paranoid,but silence means violence. we have no one but ourselves to complain,resolve,redirect to. the SOON,no ETAS,and no plans is eating at all of us. ZOS has been given plenty by us and we've tried to lead them in a direction, but at some point we gotta narrow it down to how many directions we pull in. RP,PVP,PVE and just plain mercantile type people all have different ideas of what directions those are,we gotta give and/or compromise sometimes if were all going to get something we want.

    You know the content is developed long before each DLC is released right?

    Thieves and Dark Brotherhood were part of their development when the game launched.

    And thats fine,so was spellcrafting.so they cant change it as they go? Come on, nothings set in stone,they proven that with knee jerk nerfs.
    Edited by Mojmir on March 16, 2016 1:24AM
  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
    ✭✭✭✭✭
    ✭✭✭
    Vigarr wrote: »
    Hardcore people burn through 3 months of development in three days and then complain they have nothing to do for months.
    This sums it up in a nutshell. They race to the top then whine that there's nothing to do once they're there. If you slow down and simply play the game instead of just focusing on the end game then there you'll have a much better time and plenty of content along the way. If you race to the treasure then you'll miss the gold along the road.

    Problem is there is very little end game, theres is 1 12 man raid.

    The DLC's , orsinium/TG are 1 zone, you really think people aare going to stretch that out for 3 months? That would barely last 1/2 days.

    I still havent completed all the world bosses in Orsinium. I bought it right when it came out too. Not all of us rush through everything.
  • Lysette
    Lysette
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    ✭✭✭✭✭
    People when will you get it - this game has no endgame content - it is not meant to have end game content - and it is not even worth developing it - because it takes months to do so, and you burn through it in days and will be bored and will start complaining about it again. Which developer in his right mind wants to put up with that?-

    That is an everlasting and frustrating sisyphus task, because you will never be satisfied ever. They rather do what gets them money and praise - content which can be played ones per character. and If you are done with it, you either buy the next DLC (or subscribe) or simple gtfo - that's their business model, endlessly replayable content is not in their books - at least not much of it.
    Edited by Lysette on March 16, 2016 1:31AM
  • Mojmir
    Mojmir
    ✭✭✭✭✭
    ✭✭✭✭✭
    Nifty2g wrote: »
    Vigarr wrote: »
    Nifty2g wrote: »
    Maybe, just maybe, the issue is replay ability. Don't blame the top players, blame the developers for making one and done content. That isn't what you want in an MMO, you want a nice balance between it all.
    True but MMO's in general feed the mentality that "I must be the best with the best gear asap"...which is why MMO's tend to have more gear grinds then proper gameplay.
    I try to ignore all that and just take my time, having fun with friends and rolling several characters at once so I'm never done and never sitting waiting at the top for Zeni to throw me a bone...it's like you guys are sitting there starving for more stuff then the minute Zeni puts out DLC you gobble it up quick like a hungry dog, looking for the next piece right after the last was thrown. Chew gently ;)
    That's why I said ZOS need a balance between all of it between each DLC. Currently we don't have that, we just keep receiving role play updates.


    And like I said we used to get very good content updates but it dropped, heavily. What is even stopping them from scaling the trials?

    it might play into removal of vet ranks.
  • Parafrost
    Parafrost
    ✭✭✭
    Vigarr wrote: »
    Hardcore people burn through 3 months of development in three days and then complain they have nothing to do for months.
    This sums it up in a nutshell. They race to the top then whine that there's nothing to do once they're there. If you slow down and simply play the game instead of just focusing on the end game then there you'll have a much better time and plenty of content along the way. If you race to the treasure then you'll miss the gold along the road.

    Problem is there is very little end game, theres is 1 12 man raid.

    The DLC's , orsinium/TG are 1 zone, you really think people aare going to stretch that out for 3 months? That would barely last 1/2 days.

    I still havent completed all the world bosses in Orsinium. I bought it right when it came out too. Not all of us rush through everything.

    This is understood, but ZOS cant just appeal to one side of the spectrum. Just like how they nerfed the amount of AP needed for skills/ranks. They looked at casual players, which is fine since some people have jobs/a family to tend, but forcing everyone to play casual is not the way to go. Some people want to finish one content and move on to the next, whether it be egg collecting or whatever. Just something that is useful and rewarding to do. This is the same kind of formula GW2 has used and it is successful. If the game came out on console, i'd be hip to that game. Sometimes uniqueness can fall short of being a good game and making the game average. This is where ZOS is heading with ESO. If they took some things from mmos that are successful and improved upon it, then it will flourish.
  • b92303008rwb17_ESO
    b92303008rwb17_ESO
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    ZOS_CoriJ wrote: »
    We are leaving this thread open to continue this topic as the video and discussion itself have valid points. Criticism is welcome. However we would appreciate a single running discussion on this issue. Multiple threads are considered spamming and will take attention away from the point trying to me made of the discussion.

    We also ask that you continue to keep this discussion in the realm of debate and away from insulting other players/groups. (We had to remove a few statements.) There are plenty of good examples of players making their statements on this thread without bashing one another. This is in the interest of keeping this thread open as we will close this thread like any other that violates our general forum rules.
    Criticism is welcome
    But response will not be given and action not taken.
  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
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    Parafrost wrote: »
    Vigarr wrote: »
    Hardcore people burn through 3 months of development in three days and then complain they have nothing to do for months.
    This sums it up in a nutshell. They race to the top then whine that there's nothing to do once they're there. If you slow down and simply play the game instead of just focusing on the end game then there you'll have a much better time and plenty of content along the way. If you race to the treasure then you'll miss the gold along the road.

    Problem is there is very little end game, theres is 1 12 man raid.

    The DLC's , orsinium/TG are 1 zone, you really think people aare going to stretch that out for 3 months? That would barely last 1/2 days.

    I still havent completed all the world bosses in Orsinium. I bought it right when it came out too. Not all of us rush through everything.

    This is understood, but ZOS cant just appeal to one side of the spectrum. Just like how they nerfed the amount of AP needed for skills/ranks. They looked at casual players, which is fine since some people have jobs/a family to tend, but forcing everyone to play casual is not the way to go. Some people want to finish one content and move on to the next, whether it be egg collecting or whatever. Just something that is useful and rewarding to do. This is the same kind of formula GW2 has used and it is successful. If the game came out on console, i'd be hip to that game. Sometimes uniqueness can fall short of being a good game and making the game average. This is where ZOS is heading with ESO. If they took some things from mmos that are successful and improved upon it, then it will flourish.

    They arent. It takes time to make new content. They cant whip it out as fast as people can burn through it. So if you rush through it then dont complain about it. Also dont complain about the difficulty when the zone is accessible to a level three character. If they made it difficult for maxxed out experienced players then anyone who isnt maxxed out will be unable to play. Meaning they flushed their money. Which means they wont be back.

    So thats why its rather easy seeming to you. You already know the game and have your gear etc. Level 3 guy barely has a sword.
    Edited by jamesharv2005ub17_ESO on March 16, 2016 1:39AM
  • Nifty2g
    Nifty2g
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    Mojmir wrote: »
    Nifty2g wrote: »
    Vigarr wrote: »
    Nifty2g wrote: »
    Maybe, just maybe, the issue is replay ability. Don't blame the top players, blame the developers for making one and done content. That isn't what you want in an MMO, you want a nice balance between it all.
    True but MMO's in general feed the mentality that "I must be the best with the best gear asap"...which is why MMO's tend to have more gear grinds then proper gameplay.
    I try to ignore all that and just take my time, having fun with friends and rolling several characters at once so I'm never done and never sitting waiting at the top for Zeni to throw me a bone...it's like you guys are sitting there starving for more stuff then the minute Zeni puts out DLC you gobble it up quick like a hungry dog, looking for the next piece right after the last was thrown. Chew gently ;)
    That's why I said ZOS need a balance between all of it between each DLC. Currently we don't have that, we just keep receiving role play updates.


    And like I said we used to get very good content updates but it dropped, heavily. What is even stopping them from scaling the trials?

    it might play into removal of vet ranks.
    It should have been scaled a long time ago, it's absolutely shocking it hasn't
    But it's okay, PvE is still alive because we introduced cross faction since we notice barely any guilds are around anymore, and we scaled the weekly loot.

    Come on zos what are you even thinking at this point, because it's base game it has 0 interest to you cause it makes you no money?
    #MOREORBS
This discussion has been closed.