Honestly? It's really hard to disagree with Feng Rush on this one. As much as, I don't agree with some of his opinions, this video is just too real and on point. The PTS version of TG is waaaaay better than the live one. I didn't mind it at first, but later on I feel cheated. Because I (or anyone else) didn't deserve to play a beta version of the game. The amount of bugs in TG is just intolerable. It's silly. And there really is no excuse for them to be releasing a DLC that is NOT ready. I understand that games will always have bugs upon release, but it shouldn't feel like you're playing a beta version-- a version that feels like you're still testing it.
Honestly? It's really hard to disagree with Feng Rush on this one. As much as, I don't agree with some of his opinions, this video is just too real and on point. The PTS version of TG is waaaaay better than the live one. I didn't mind it at first, but later on I feel cheated. Because I (or anyone else) didn't deserve to play a beta version of the game. The amount of bugs in TG is just intolerable. It's silly. And there really is no excuse for them to be releasing a DLC that is NOT ready. I understand that games will always have bugs upon release, but it shouldn't feel like you're playing a beta version-- a version that feels like you're still testing it.
I feel many of you have not considered that software testing is a game of "What if's". If player A does such and such to this interactive at this particular time in the solar cycle, then something breaks. And to compound the problem, what broke for player A may only occur if the server load is past a certain point. So you can see, many times the bugs will only come to the surface when it's in a "Live" environment, not with the handful of people who are doing testing on the PTS.
Having said that, I will say that there are many occassions when ZOS does get valid bug reports but does nothing to correct the problems. After awhile, those annoyances build up until you get to a breaking point, which obviously happened to FENGRUSH
Honestly? It's really hard to disagree with Feng Rush on this one. As much as, I don't agree with some of his opinions, this video is just too real and on point. The PTS version of TG is waaaaay better than the live one. I didn't mind it at first, but later on I feel cheated. Because I (or anyone else) didn't deserve to play a beta version of the game. The amount of bugs in TG is just intolerable. It's silly. And there really is no excuse for them to be releasing a DLC that is NOT ready. I understand that games will always have bugs upon release, but it shouldn't feel like you're playing a beta version-- a version that feels like you're still testing it.
I feel many of you have not considered that software testing is a game of "What if's". If player A does such and such to this interactive at this particular time in the solar cycle, then something breaks. And to compound the problem, what broke for player A may only occur if the server load is past a certain point. So you can see, many times the bugs will only come to the surface when it's in a "Live" environment, not with the handful of people who are doing testing on the PTS.
Having said that, I will say that there are many occassions when ZOS does get valid bug reports but does nothing to correct the problems. After awhile, those annoyances build up until you get to a breaking point, which obviously happened to FENGRUSH
rfennell_ESO wrote: »Honestly? It's really hard to disagree with Feng Rush on this one. As much as, I don't agree with some of his opinions, this video is just too real and on point. The PTS version of TG is waaaaay better than the live one. I didn't mind it at first, but later on I feel cheated. Because I (or anyone else) didn't deserve to play a beta version of the game. The amount of bugs in TG is just intolerable. It's silly. And there really is no excuse for them to be releasing a DLC that is NOT ready. I understand that games will always have bugs upon release, but it shouldn't feel like you're playing a beta version-- a version that feels like you're still testing it.
I feel many of you have not considered that software testing is a game of "What if's". If player A does such and such to this interactive at this particular time in the solar cycle, then something breaks. And to compound the problem, what broke for player A may only occur if the server load is past a certain point. So you can see, many times the bugs will only come to the surface when it's in a "Live" environment, not with the handful of people who are doing testing on the PTS.
Having said that, I will say that there are many occassions when ZOS does get valid bug reports but does nothing to correct the problems. After awhile, those annoyances build up until you get to a breaking point, which obviously happened to FENGRUSH
Of course the problem is a lot of the "get ahead" types that are on pts are there to get advance knowledge of things and won't report any bugs they can abuse.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
He makes a couple of points. I'm willing to grant you that. But it's completely lost in his own sense of self importance and childish ranting.
jamesharv2005ub17_ESO wrote: »LiquidSchwartz wrote: »jamesharv2005ub17_ESO wrote: »I like how people throw around the term "casual" like its an insult. Pretty sure you are supposed to PLAY games casually and not make it your life's work. For many of us casuals we have lots of real life obligations. We might not play as much as these supposed hardcore people but our money spends the same. By definition casuals are the majority of people paying for and playing this game.
I wear it as a term of pride.
It's not an insult but more like yin and yang
Casuals are not what mmos are made for they take tons of hours and dedication but the way they are putting this game into motion isn't like an mmo that caters to having a thriving endgame for hardcore players and casuals alike but just catering to casuals leaving that hardcore segment in the toilet and giving more and more to casuals who will just quit when the content is finished or leave until the next dlc
That's not how you make a game last or make money
You dont understand is the problem. This game has been from day one a casual type MMO. It doesnt take 100s of hours of dedication. Im barely done with Orsinium and TG came out. I still havent ran the previous trials and now we have a new one already. Not to mention on entire new area to explore. Ill probably end up barely finishing it when the next one comes out. A LOT of ESO players are exactly like me. I play with a lot of my real life friends. So you saying the game isnt made for us seems like it is made exactly for us.
Hardcore people burn through 3 months of development in three days and then complain they have nothing to do for months.
For those seeing a Salty Fengrush for the first time and judging: go do your homework and go watch all the We are ESO episodes and the ESO Lives in between them. Sure, the man has always been 'flavor full' but the current state of ranting is not coming out of the blue.
I think we can all agree on a few basic things:
- Most PVE content takes a long time to create and most players will only run it once. Unless you force them to grind it till their eyes bleed for the best gear in the game. While this may keep people playing for a while its also incredibly frustrating and when people start seeing this game as work they will quit at one point.
- PVP content dominates the streaming top charts and is the only way to create brand new experiences for your playerbase each time they sign in. I suck at PVP and even I have had my most exciting times in PVP. Real life people will always be more interesting to fight with or against.
The 'We are ESO' folks kept saying the same thing: the combat sysem in ESO is its primary assets and its such a shame its not getting used to its full potential. I fully understand what they mean with that and meaningful, different PVP settings would give endless engaging content in my opinion. Much more than a new quest zone or gear sets could ever give.
Arenas or on the spot duelling would:
- Give me a way to really learn PVP. Its rare for me to find or create a situation where I can have a simple undisturbed one on one fight without getting disturbed by other players. Getting ganked or attemptin a sneeky gank myself teaches me little as it creates wildly unfair fights. Running in huge groups with TS following the instructions of the leader teaches me nothing.
- Give ZOS the statistics they need to create balance. Only in isolated one on one battles can you truly see what works and doesnt work and which skills are being used and which arent. Its like any kind of scientific research: eliminate as many outside factors.
To ZOS: you guys are not bad people, you guys are crazy creative and ESO could be the best MMO experience. I run a large business myself and understand the need for revenue and the quarterly DLCs is your way of doing that. I think you guys have reached a stage though where the basic quality of your product and the direction it is taking
needs a review. Why dont you guys run a massive survey inside your game to get some clear and honest feedback from your entire playerbase? Ask them what they want. Give away 100 crowns for completing the survey. You cannot get representative feedback from the forums, streamers or small focus group discussions with a few guild leaders. You need the entire player base to give you their feedback and then you need to openly come out and share those results with us and how you plan to address it. This is customer engagement at its most basic level. Run a survey! It will also tell you how to make more money from the Crown Store. For the life of me I cannot understand why you guys are able to create awesome and creative zones like Wrothgar and its storyline but cant find the inspiration to come up with more interesting vanity items... different colored bears 4 months in a row?
For those seeing a Salty Fengrush for the first time and judging: go do your homework and go watch all the We are ESO episodes and the ESO Lives in between them. Sure, the man has always been 'flavor full' but the current state of ranting is not coming out of the blue.
I think we can all agree on a few basic things:
- Most PVE content takes a long time to create and most players will only run it once. Unless you force them to grind it till their eyes bleed for the best gear in the game. While this may keep people playing for a while its also incredibly frustrating and when people start seeing this game as work they will quit at one point.
- PVP content dominates the streaming top charts and is the only way to create brand new experiences for your playerbase each time they sign in. I suck at PVP and even I have had my most exciting times in PVP. Real life people will always be more interesting to fight with or against.
The 'We are ESO' folks kept saying the same thing: the combat sysem in ESO is its primary assets and its such a shame its not getting used to its full potential. I fully understand what they mean with that and meaningful, different PVP settings would give endless engaging content in my opinion. Much more than a new quest zone or gear sets could ever give.
Arenas or on the spot duelling would:
- Give me a way to really learn PVP. Its rare for me to find or create a situation where I can have a simple undisturbed one on one fight without getting disturbed by other players. Getting ganked or attemptin a sneeky gank myself teaches me little as it creates wildly unfair fights. Running in huge groups with TS following the instructions of the leader teaches me nothing.
- Give ZOS the statistics they need to create balance. Only in isolated one on one battles can you truly see what works and doesnt work and which skills are being used and which arent. Its like any kind of scientific research: eliminate as many outside factors.
To ZOS: you guys are not bad people, you guys are crazy creative and ESO could be the best MMO experience. I run a large business myself and understand the need for revenue and the quarterly DLCs is your way of doing that. I think you guys have reached a stage though where the basic quality of your product and the direction it is taking
needs a review. Why dont you guys run a massive survey inside your game to get some clear and honest feedback from your entire playerbase? Ask them what they want. Give away 100 crowns for completing the survey. You cannot get representative feedback from the forums, streamers or small focus group discussions with a few guild leaders. You need the entire player base to give you their feedback and then you need to openly come out and share those results with us and how you plan to address it. This is customer engagement at its most basic level. Run a survey! It will also tell you how to make more money from the Crown Store. For the life of me I cannot understand why you guys are able to create awesome and creative zones like Wrothgar and its storyline but cant find the inspiration to come up with more interesting vanity items... different colored bears 4 months in a row?
who needs a fengrush video when you have this ^^^^
For those seeing a Salty Fengrush for the first time and judging: go do your homework and go watch all the We are ESO episodes and the ESO Lives in between them. Sure, the man has always been 'flavor full' but the current state of ranting is not coming out of the blue.
I think we can all agree on a few basic things:
- Most PVE content takes a long time to create and most players will only run it once. Unless you force them to grind it till their eyes bleed for the best gear in the game. While this may keep people playing for a while its also incredibly frustrating and when people start seeing this game as work they will quit at one point.
- PVP content dominates the streaming top charts and is the only way to create brand new experiences for your playerbase each time they sign in. I suck at PVP and even I have had my most exciting times in PVP. Real life people will always be more interesting to fight with or against.
The 'We are ESO' folks kept saying the same thing: the combat sysem in ESO is its primary assets and its such a shame its not getting used to its full potential. I fully understand what they mean with that and meaningful, different PVP settings would give endless engaging content in my opinion. Much more than a new quest zone or gear sets could ever give.
Arenas or on the spot duelling would:
- Give me a way to really learn PVP. Its rare for me to find or create a situation where I can have a simple undisturbed one on one fight without getting disturbed by other players. Getting ganked or attemptin a sneeky gank myself teaches me little as it creates wildly unfair fights. Running in huge groups with TS following the instructions of the leader teaches me nothing.
- Give ZOS the statistics they need to create balance. Only in isolated one on one battles can you truly see what works and doesnt work and which skills are being used and which arent. Its like any kind of scientific research: eliminate as many outside factors.
To ZOS: you guys are not bad people, you guys are crazy creative and ESO could be the best MMO experience. I run a large business myself and understand the need for revenue and the quarterly DLCs is your way of doing that. I think you guys have reached a stage though where the basic quality of your product and the direction it is taking
needs a review. Why dont you guys run a massive survey inside your game to get some clear and honest feedback from your entire playerbase? Ask them what they want. Give away 100 crowns for completing the survey. You cannot get representative feedback from the forums, streamers or small focus group discussions with a few guild leaders. You need the entire player base to give you their feedback and then you need to openly come out and share those results with us and how you plan to address it. This is customer engagement at its most basic level. Run a survey! It will also tell you how to make more money from the Crown Store. For the life of me I cannot understand why you guys are able to create awesome and creative zones like Wrothgar and its storyline but cant find the inspiration to come up with more interesting vanity items... different colored bears 4 months in a row?
This sums it up in a nutshell. They race to the top then whine that there's nothing to do once they're there. If you slow down and simply play the game instead of just focusing on the end game then there you'll have a much better time and plenty of content along the way. If you race to the treasure then you'll miss the gold along the road.jamesharv2005ub17_ESO wrote: »Hardcore people burn through 3 months of development in three days and then complain they have nothing to do for months.
This sums it up in a nutshell. They race to the top then whine that there's nothing to do once they're there. If you slow down and simply play the game instead of just focusing on the end game then there you'll have a much better time and plenty of content along the way. If you race to the treasure then you'll miss the gold along the road.jamesharv2005ub17_ESO wrote: »Hardcore people burn through 3 months of development in three days and then complain they have nothing to do for months.
Maybe, just maybe, the issue is replay ability. Don't blame the top players, blame the developers for making one and done content. That isn't what you want in an MMO, you want a nice balance between it all.This sums it up in a nutshell. They race to the top then whine that there's nothing to do once they're there. If you slow down and simply play the game instead of just focusing on the end game then there you'll have a much better time and plenty of content along the way. If you race to the treasure then you'll miss the gold along the road.jamesharv2005ub17_ESO wrote: »Hardcore people burn through 3 months of development in three days and then complain they have nothing to do for months.
leepalmer95 wrote: »This sums it up in a nutshell. They race to the top then whine that there's nothing to do once they're there. If you slow down and simply play the game instead of just focusing on the end game then there you'll have a much better time and plenty of content along the way. If you race to the treasure then you'll miss the gold along the road.jamesharv2005ub17_ESO wrote: »Hardcore people burn through 3 months of development in three days and then complain they have nothing to do for months.
Problem is there is very little end game, theres is 1 12 man raid.
The DLC's , orsinium/TG are 1 zone, you really think people aare going to stretch that out for 3 months? That would barely last 1/2 days.
ahem
As someone who has been here since beta, i can understand where Fengrush is coming from, I didn't have much to do and I was very excited when this game first came out, there were a lot of issues around but it was incredibly fun and something good to do. The game had no real balance at all, still doesn't really lol
Once I hit veteran rank 1 for the first time, i took a break, there was simply nothing to do, no end game it was just questing, i took a break for about 3 months until Craglorn came out, and that's when I started getting into everything because raids were introduced and it brought players together they were a fun thing to do, hardmode, vdsa and sanctum all came out, there was a huge amount of influx of content all at the same time, it was great more and more players got into it. I'd have to say 1.5 was the best state this game was in, with balance issues here and there it was the most dynamic and fun.
Since then what have we got, 1 trial? a girl the other day said something pretty depressing, that she could have had 2 kids by the time ZOS released a new trial. That's pretty bad when you think about it, and the trials still haven't been increased, we still have low level trials, it's shocking really. We've been asking so much for scaled trials, because there is no content for the competitive players, we have a trial that is incredibly hard to beat and will be for quite some time until they increase the power crawl, so it's going to turn into 1 and done content, once the guilds start downing it, I highly doubt they will keep downing it - no interest.
It's like Maelstrom, we all thought that would have been amazing, I mean the first time clearing that content was so fun, now it's just boring as anything - apart from the last boss, well done on that ZOS, honestly. Most fun I have had is doing that boss them mechanics are very engaging. But everything else is just burn the bosses and then kill adds.
You have literally no idea the impact this has had on the PvE community if you take a look at then and now, you'd be disgusted by how many people have left, and keep leaving. Most of my friends have left this game and they don't plan on coming back, not because they hate it but because of the stubbornness from ZOS to release new content, and scale new content.
We keep getting these Roleplay updates, they are fun sure, but they are just money grabs there really isn't anything in this game right now to make long lasting players like myself stay, i hardly have anything to do. There is literally nothing to do in PvE, so I move to PvP and that is just incredibly unbalanced and laggymess, I have no idea how anyone plays in that, so it's not surprising to me that people leave.
@ZOS_GinaBruno @ZOS_RichLambert @ZOS_Finn I'm probably not on your good list, but I urge you guys to rethink your next DLC's, the RP stuff is fun for a few days, it doesn't keep players around, you really need to introduce DLC's that have a long last to them, I could have dropped all 3 of my purchases so far and not be at a loss at all. You should make DLC where players say to each other, you really need to get this, it's important for you to play this game in the long run.
I'm starting to get fairly fed up with the attitudes myself, I'm only really sticking around for the community and the people I have met, but every day 1 of them leaves and gives me less of a reason to stick around if nothing we say as a community is being heard on.
Please scale trials, VDSA was your most craziest and most fun dungeon/trial you have ever put out, you should scale it to keep players around, the grind for gear in there was also incredibly fun and gave people something to do.
I don't see why you can't add stuff like VDSA which honestly is the perfect direction to keep players around - a 2 man arena, 6 man arena, etc etc. Stuff like that keeps people playing for the fun and for the competition.
The point that ZOS are missing is the side of the game where people like replay, in the current situation ESO is in PvE wise there is literally 0 replay value. Old trials, doesn't keep people around, and they think they can put tape over it and say it's okay, the new loot is in the weekly to keep people around.starkerealm wrote: »leepalmer95 wrote: »This sums it up in a nutshell. They race to the top then whine that there's nothing to do once they're there. If you slow down and simply play the game instead of just focusing on the end game then there you'll have a much better time and plenty of content along the way. If you race to the treasure then you'll miss the gold along the road.jamesharv2005ub17_ESO wrote: »Hardcore people burn through 3 months of development in three days and then complain they have nothing to do for months.
Problem is there is very little end game, theres is 1 12 man raid.
The DLC's , orsinium/TG are 1 zone, you really think people aare going to stretch that out for 3 months? That would barely last 1/2 days.
Lee, you're supposed to play the game, so you actually have the gold upgrade mats, to make your gold VR16 gear first, then do the new 12 man raid that will wreck the unprepared.
starkerealm wrote: »leepalmer95 wrote: »This sums it up in a nutshell. They race to the top then whine that there's nothing to do once they're there. If you slow down and simply play the game instead of just focusing on the end game then there you'll have a much better time and plenty of content along the way. If you race to the treasure then you'll miss the gold along the road.jamesharv2005ub17_ESO wrote: »Hardcore people burn through 3 months of development in three days and then complain they have nothing to do for months.
Problem is there is very little end game, theres is 1 12 man raid.
The DLC's , orsinium/TG are 1 zone, you really think people aare going to stretch that out for 3 months? That would barely last 1/2 days.
Lee, you're supposed to play the game, so you actually have the gold upgrade mats, to make your gold VR16 gear first, then do the new 12 man raid that will wreck the unprepared.
I'll say it again, ZOS are not adding content like they used to, it used to have huge replay value, now it has none.ahem
As someone who has been here since beta, i can understand where Fengrush is coming from, I didn't have much to do and I was very excited when this game first came out, there were a lot of issues around but it was incredibly fun and something good to do. The game had no real balance at all, still doesn't really lol
Once I hit veteran rank 1 for the first time, i took a break, there was simply nothing to do, no end game it was just questing, i took a break for about 3 months until Craglorn came out, and that's when I started getting into everything because raids were introduced and it brought players together they were a fun thing to do, hardmode, vdsa and sanctum all came out, there was a huge amount of influx of content all at the same time, it was great more and more players got into it. I'd have to say 1.5 was the best state this game was in, with balance issues here and there it was the most dynamic and fun.
Since then what have we got, 1 trial? a girl the other day said something pretty depressing, that she could have had 2 kids by the time ZOS released a new trial. That's pretty bad when you think about it, and the trials still haven't been increased, we still have low level trials, it's shocking really. We've been asking so much for scaled trials, because there is no content for the competitive players, we have a trial that is incredibly hard to beat and will be for quite some time until they increase the power crawl, so it's going to turn into 1 and done content, once the guilds start downing it, I highly doubt they will keep downing it - no interest.
It's like Maelstrom, we all thought that would have been amazing, I mean the first time clearing that content was so fun, now it's just boring as anything - apart from the last boss, well done on that ZOS, honestly. Most fun I have had is doing that boss them mechanics are very engaging. But everything else is just burn the bosses and then kill adds.
You have literally no idea the impact this has had on the PvE community if you take a look at then and now, you'd be disgusted by how many people have left, and keep leaving. Most of my friends have left this game and they don't plan on coming back, not because they hate it but because of the stubbornness from ZOS to release new content, and scale new content.
We keep getting these Roleplay updates, they are fun sure, but they are just money grabs there really isn't anything in this game right now to make long lasting players like myself stay, i hardly have anything to do. There is literally nothing to do in PvE, so I move to PvP and that is just incredibly unbalanced and laggymess, I have no idea how anyone plays in that, so it's not surprising to me that people leave.
@ZOS_GinaBruno @ZOS_RichLambert @ZOS_Finn I'm probably not on your good list, but I urge you guys to rethink your next DLC's, the RP stuff is fun for a few days, it doesn't keep players around, you really need to introduce DLC's that have a long last to them, I could have dropped all 3 of my purchases so far and not be at a loss at all. You should make DLC where players say to each other, you really need to get this, it's important for you to play this game in the long run.
I'm starting to get fairly fed up with the attitudes myself, I'm only really sticking around for the community and the people I have met, but every day 1 of them leaves and gives me less of a reason to stick around if nothing we say as a community is being heard on.
Please scale trials, VDSA was your most craziest and most fun dungeon/trial you have ever put out, you should scale it to keep players around, the grind for gear in there was also incredibly fun and gave people something to do.
I don't see why you can't add stuff like VDSA which honestly is the perfect direction to keep players around - a 2 man arena, 6 man arena, etc etc. Stuff like that keeps people playing for the fun and for the competition.
i was let down with how little the content is in thieves guild, but in a large scope its only been a few months since orsinium, and prior to that IC. the content is being either rushed to meet a dealine, or they simply just want to pump it out to keep us fed. we have to admit at some point we are ahead of them. this generation of gamers eats content way faster than previous. but as stated elsewhere the bickering amonst ourselves is only the art of distraction for ZOS. call it paranoid,but silence means violence. we have no one but ourselves to complain,resolve,redirect to. the SOON,no ETAS,and no plans is eating at all of us. ZOS has been given plenty by us and we've tried to lead them in a direction, but at some point we gotta narrow it down to how many directions we pull in. RP,PVP,PVE and just plain mercantile type people all have different ideas of what directions those are,we gotta give and/or compromise sometimes if were all going to get something we want.
ahem
As someone who has been here since beta, i can understand where Fengrush is coming from, I didn't have much to do and I was very excited when this game first came out, there were a lot of issues around but it was incredibly fun and something good to do. The game had no real balance at all, still doesn't really lol
Once I hit veteran rank 1 for the first time, i took a break, there was simply nothing to do, no end game it was just questing, i took a break for about 3 months until Craglorn came out, and that's when I started getting into everything because raids were introduced and it brought players together they were a fun thing to do, hardmode, vdsa and sanctum all came out, there was a huge amount of influx of content all at the same time, it was great more and more players got into it. I'd have to say 1.5 was the best state this game was in, with balance issues here and there it was the most dynamic and fun.
Since then what have we got, 1 trial? a girl the other day said something pretty depressing, that she could have had 2 kids by the time ZOS released a new trial. That's pretty bad when you think about it, and the trials still haven't been increased, we still have low level trials, it's shocking really. We've been asking so much for scaled trials, because there is no content for the competitive players, we have a trial that is incredibly hard to beat and will be for quite some time until they increase the power crawl, so it's going to turn into 1 and done content, once the guilds start downing it, I highly doubt they will keep downing it - no interest.
It's like Maelstrom, we all thought that would have been amazing, I mean the first time clearing that content was so fun, now it's just boring as anything - apart from the last boss, well done on that ZOS, honestly. Most fun I have had is doing that boss them mechanics are very engaging. But everything else is just burn the bosses and then kill adds.
You have literally no idea the impact this has had on the PvE community if you take a look at then and now, you'd be disgusted by how many people have left, and keep leaving. Most of my friends have left this game and they don't plan on coming back, not because they hate it but because of the stubbornness from ZOS to release new content, and scale new content.
We keep getting these Roleplay updates, they are fun sure, but they are just money grabs there really isn't anything in this game right now to make long lasting players like myself stay, i hardly have anything to do. There is literally nothing to do in PvE, so I move to PvP and that is just incredibly unbalanced and laggymess, I have no idea how anyone plays in that, so it's not surprising to me that people leave.
@ZOS_GinaBruno @ZOS_RichLambert @ZOS_Finn I'm probably not on your good list, but I urge you guys to rethink your next DLC's, the RP stuff is fun for a few days, it doesn't keep players around, you really need to introduce DLC's that have a long last to them, I could have dropped all 3 of my purchases so far and not be at a loss at all. You should make DLC where players say to each other, you really need to get this, it's important for you to play this game in the long run.
I'm starting to get fairly fed up with the attitudes myself, I'm only really sticking around for the community and the people I have met, but every day 1 of them leaves and gives me less of a reason to stick around if nothing we say as a community is being heard on.
Please scale trials, VDSA was your most craziest and most fun dungeon/trial you have ever put out, you should scale it to keep players around, the grind for gear in there was also incredibly fun and gave people something to do.
I don't see why you can't add stuff like VDSA which honestly is the perfect direction to keep players around - a 2 man arena, 6 man arena, etc etc. Stuff like that keeps people playing for the fun and for the competition.
i was let down with how little the content is in thieves guild, but in a large scope its only been a few months since orsinium, and prior to that IC. the content is being either rushed to meet a dealine, or they simply just want to pump it out to keep us fed. we have to admit at some point we are ahead of them. this generation of gamers eats content way faster than previous. but as stated elsewhere the bickering amonst ourselves is only the art of distraction for ZOS. call it paranoid,but silence means violence. we have no one but ourselves to complain,resolve,redirect to. the SOON,no ETAS,and no plans is eating at all of us. ZOS has been given plenty by us and we've tried to lead them in a direction, but at some point we gotta narrow it down to how many directions we pull in. RP,PVP,PVE and just plain mercantile type people all have different ideas of what directions those are,we gotta give and/or compromise sometimes if were all going to get something we want.
WalkingLegacy wrote: »ahem
As someone who has been here since beta, i can understand where Fengrush is coming from, I didn't have much to do and I was very excited when this game first came out, there were a lot of issues around but it was incredibly fun and something good to do. The game had no real balance at all, still doesn't really lol
Once I hit veteran rank 1 for the first time, i took a break, there was simply nothing to do, no end game it was just questing, i took a break for about 3 months until Craglorn came out, and that's when I started getting into everything because raids were introduced and it brought players together they were a fun thing to do, hardmode, vdsa and sanctum all came out, there was a huge amount of influx of content all at the same time, it was great more and more players got into it. I'd have to say 1.5 was the best state this game was in, with balance issues here and there it was the most dynamic and fun.
Since then what have we got, 1 trial? a girl the other day said something pretty depressing, that she could have had 2 kids by the time ZOS released a new trial. That's pretty bad when you think about it, and the trials still haven't been increased, we still have low level trials, it's shocking really. We've been asking so much for scaled trials, because there is no content for the competitive players, we have a trial that is incredibly hard to beat and will be for quite some time until they increase the power crawl, so it's going to turn into 1 and done content, once the guilds start downing it, I highly doubt they will keep downing it - no interest.
It's like Maelstrom, we all thought that would have been amazing, I mean the first time clearing that content was so fun, now it's just boring as anything - apart from the last boss, well done on that ZOS, honestly. Most fun I have had is doing that boss them mechanics are very engaging. But everything else is just burn the bosses and then kill adds.
You have literally no idea the impact this has had on the PvE community if you take a look at then and now, you'd be disgusted by how many people have left, and keep leaving. Most of my friends have left this game and they don't plan on coming back, not because they hate it but because of the stubbornness from ZOS to release new content, and scale new content.
We keep getting these Roleplay updates, they are fun sure, but they are just money grabs there really isn't anything in this game right now to make long lasting players like myself stay, i hardly have anything to do. There is literally nothing to do in PvE, so I move to PvP and that is just incredibly unbalanced and laggymess, I have no idea how anyone plays in that, so it's not surprising to me that people leave.
@ZOS_GinaBruno @ZOS_RichLambert @ZOS_Finn I'm probably not on your good list, but I urge you guys to rethink your next DLC's, the RP stuff is fun for a few days, it doesn't keep players around, you really need to introduce DLC's that have a long last to them, I could have dropped all 3 of my purchases so far and not be at a loss at all. You should make DLC where players say to each other, you really need to get this, it's important for you to play this game in the long run.
I'm starting to get fairly fed up with the attitudes myself, I'm only really sticking around for the community and the people I have met, but every day 1 of them leaves and gives me less of a reason to stick around if nothing we say as a community is being heard on.
Please scale trials, VDSA was your most craziest and most fun dungeon/trial you have ever put out, you should scale it to keep players around, the grind for gear in there was also incredibly fun and gave people something to do.
I don't see why you can't add stuff like VDSA which honestly is the perfect direction to keep players around - a 2 man arena, 6 man arena, etc etc. Stuff like that keeps people playing for the fun and for the competition.
i was let down with how little the content is in thieves guild, but in a large scope its only been a few months since orsinium, and prior to that IC. the content is being either rushed to meet a dealine, or they simply just want to pump it out to keep us fed. we have to admit at some point we are ahead of them. this generation of gamers eats content way faster than previous. but as stated elsewhere the bickering amonst ourselves is only the art of distraction for ZOS. call it paranoid,but silence means violence. we have no one but ourselves to complain,resolve,redirect to. the SOON,no ETAS,and no plans is eating at all of us. ZOS has been given plenty by us and we've tried to lead them in a direction, but at some point we gotta narrow it down to how many directions we pull in. RP,PVP,PVE and just plain mercantile type people all have different ideas of what directions those are,we gotta give and/or compromise sometimes if were all going to get something we want.
You know the content is developed long before each DLC is released right?
Thieves and Dark Brotherhood were part of their development when the game launched.
I was thinking of adding on to craglorn and making a Hardcore version of DSA and the older trials with scaled gear. Maybe this would be good for content? OFC itll still make the other trials useless, but they shouldWalkingLegacy wrote: »ahem
As someone who has been here since beta, i can understand where Fengrush is coming from, I didn't have much to do and I was very excited when this game first came out, there were a lot of issues around but it was incredibly fun and something good to do. The game had no real balance at all, still doesn't really lol
Once I hit veteran rank 1 for the first time, i took a break, there was simply nothing to do, no end game it was just questing, i took a break for about 3 months until Craglorn came out, and that's when I started getting into everything because raids were introduced and it brought players together they were a fun thing to do, hardmode, vdsa and sanctum all came out, there was a huge amount of influx of content all at the same time, it was great more and more players got into it. I'd have to say 1.5 was the best state this game was in, with balance issues here and there it was the most dynamic and fun.
Since then what have we got, 1 trial? a girl the other day said something pretty depressing, that she could have had 2 kids by the time ZOS released a new trial. That's pretty bad when you think about it, and the trials still haven't been increased, we still have low level trials, it's shocking really. We've been asking so much for scaled trials, because there is no content for the competitive players, we have a trial that is incredibly hard to beat and will be for quite some time until they increase the power crawl, so it's going to turn into 1 and done content, once the guilds start downing it, I highly doubt they will keep downing it - no interest.
It's like Maelstrom, we all thought that would have been amazing, I mean the first time clearing that content was so fun, now it's just boring as anything - apart from the last boss, well done on that ZOS, honestly. Most fun I have had is doing that boss them mechanics are very engaging. But everything else is just burn the bosses and then kill adds.
You have literally no idea the impact this has had on the PvE community if you take a look at then and now, you'd be disgusted by how many people have left, and keep leaving. Most of my friends have left this game and they don't plan on coming back, not because they hate it but because of the stubbornness from ZOS to release new content, and scale new content.
We keep getting these Roleplay updates, they are fun sure, but they are just money grabs there really isn't anything in this game right now to make long lasting players like myself stay, i hardly have anything to do. There is literally nothing to do in PvE, so I move to PvP and that is just incredibly unbalanced and laggymess, I have no idea how anyone plays in that, so it's not surprising to me that people leave.
@ZOS_GinaBruno @ZOS_RichLambert @ZOS_Finn I'm probably not on your good list, but I urge you guys to rethink your next DLC's, the RP stuff is fun for a few days, it doesn't keep players around, you really need to introduce DLC's that have a long last to them, I could have dropped all 3 of my purchases so far and not be at a loss at all. You should make DLC where players say to each other, you really need to get this, it's important for you to play this game in the long run.
I'm starting to get fairly fed up with the attitudes myself, I'm only really sticking around for the community and the people I have met, but every day 1 of them leaves and gives me less of a reason to stick around if nothing we say as a community is being heard on.
Please scale trials, VDSA was your most craziest and most fun dungeon/trial you have ever put out, you should scale it to keep players around, the grind for gear in there was also incredibly fun and gave people something to do.
I don't see why you can't add stuff like VDSA which honestly is the perfect direction to keep players around - a 2 man arena, 6 man arena, etc etc. Stuff like that keeps people playing for the fun and for the competition.
i was let down with how little the content is in thieves guild, but in a large scope its only been a few months since orsinium, and prior to that IC. the content is being either rushed to meet a dealine, or they simply just want to pump it out to keep us fed. we have to admit at some point we are ahead of them. this generation of gamers eats content way faster than previous. but as stated elsewhere the bickering amonst ourselves is only the art of distraction for ZOS. call it paranoid,but silence means violence. we have no one but ourselves to complain,resolve,redirect to. the SOON,no ETAS,and no plans is eating at all of us. ZOS has been given plenty by us and we've tried to lead them in a direction, but at some point we gotta narrow it down to how many directions we pull in. RP,PVP,PVE and just plain mercantile type people all have different ideas of what directions those are,we gotta give and/or compromise sometimes if were all going to get something we want.
You know the content is developed long before each DLC is released right?
Thieves and Dark Brotherhood were part of their development when the game launched.
If it takes them this long to make 1 trial, then they obviously need some people with more experience don't you think? 1 2 hour trial with different mechanics isn't that difficult to make.
LiquidSchwartz wrote: »jamesharv2005ub17_ESO wrote: »I like how people throw around the term "casual" like its an insult. Pretty sure you are supposed to PLAY games casually and not make it your life's work. For many of us casuals we have lots of real life obligations. We might not play as much as these supposed hardcore people but our money spends the same. By definition casuals are the majority of people paying for and playing this game.
I wear it as a term of pride.
It's not an insult but more like yin and yang
Casuals are not what mmos are made for they take tons of hours and dedication but the way they are putting this game into motion isn't like an mmo that caters to having a thriving endgame for hardcore players and casuals alike but just catering to casuals leaving that hardcore segment in the toilet and giving more and more to casuals who will just quit when the content is finished or leave until the next dlc
That's not how you make a game last or make money
They do not leave until the next DLC - you have a wrong impression for how long it takes a casual player to get even through one zone in this game. Some of you guys have done thief guild quest line within its first week - burnt through the content - that is not the way casuals play - for them this DLC will last for much longer than it takes for the next to come out. And they will stay subscribed during all that time, while not being a burden on the servers and as well not always whining and complaining about everything.
You guys do not give ZOS any praise at all - but look at this game, it is mostly beautiful and entertaining - if you don't enjoy it, well, then go play something else - to us casuals this game ranges from really good to just awesome, looks from beautiful to breath-taking and plays smoothly without any lag - we have a totally different experience than hardcore pvp player.
I'll say it again, ZOS are not adding content like they used to, it used to have huge replay value, now it has none.ahem
As someone who has been here since beta, i can understand where Fengrush is coming from, I didn't have much to do and I was very excited when this game first came out, there were a lot of issues around but it was incredibly fun and something good to do. The game had no real balance at all, still doesn't really lol
Once I hit veteran rank 1 for the first time, i took a break, there was simply nothing to do, no end game it was just questing, i took a break for about 3 months until Craglorn came out, and that's when I started getting into everything because raids were introduced and it brought players together they were a fun thing to do, hardmode, vdsa and sanctum all came out, there was a huge amount of influx of content all at the same time, it was great more and more players got into it. I'd have to say 1.5 was the best state this game was in, with balance issues here and there it was the most dynamic and fun.
Since then what have we got, 1 trial? a girl the other day said something pretty depressing, that she could have had 2 kids by the time ZOS released a new trial. That's pretty bad when you think about it, and the trials still haven't been increased, we still have low level trials, it's shocking really. We've been asking so much for scaled trials, because there is no content for the competitive players, we have a trial that is incredibly hard to beat and will be for quite some time until they increase the power crawl, so it's going to turn into 1 and done content, once the guilds start downing it, I highly doubt they will keep downing it - no interest.
It's like Maelstrom, we all thought that would have been amazing, I mean the first time clearing that content was so fun, now it's just boring as anything - apart from the last boss, well done on that ZOS, honestly. Most fun I have had is doing that boss them mechanics are very engaging. But everything else is just burn the bosses and then kill adds.
You have literally no idea the impact this has had on the PvE community if you take a look at then and now, you'd be disgusted by how many people have left, and keep leaving. Most of my friends have left this game and they don't plan on coming back, not because they hate it but because of the stubbornness from ZOS to release new content, and scale new content.
We keep getting these Roleplay updates, they are fun sure, but they are just money grabs there really isn't anything in this game right now to make long lasting players like myself stay, i hardly have anything to do. There is literally nothing to do in PvE, so I move to PvP and that is just incredibly unbalanced and laggymess, I have no idea how anyone plays in that, so it's not surprising to me that people leave.
@ZOS_GinaBruno @ZOS_RichLambert @ZOS_Finn I'm probably not on your good list, but I urge you guys to rethink your next DLC's, the RP stuff is fun for a few days, it doesn't keep players around, you really need to introduce DLC's that have a long last to them, I could have dropped all 3 of my purchases so far and not be at a loss at all. You should make DLC where players say to each other, you really need to get this, it's important for you to play this game in the long run.
I'm starting to get fairly fed up with the attitudes myself, I'm only really sticking around for the community and the people I have met, but every day 1 of them leaves and gives me less of a reason to stick around if nothing we say as a community is being heard on.
Please scale trials, VDSA was your most craziest and most fun dungeon/trial you have ever put out, you should scale it to keep players around, the grind for gear in there was also incredibly fun and gave people something to do.
I don't see why you can't add stuff like VDSA which honestly is the perfect direction to keep players around - a 2 man arena, 6 man arena, etc etc. Stuff like that keeps people playing for the fun and for the competition.
i was let down with how little the content is in thieves guild, but in a large scope its only been a few months since orsinium, and prior to that IC. the content is being either rushed to meet a dealine, or they simply just want to pump it out to keep us fed. we have to admit at some point we are ahead of them. this generation of gamers eats content way faster than previous. but as stated elsewhere the bickering amonst ourselves is only the art of distraction for ZOS. call it paranoid,but silence means violence. we have no one but ourselves to complain,resolve,redirect to. the SOON,no ETAS,and no plans is eating at all of us. ZOS has been given plenty by us and we've tried to lead them in a direction, but at some point we gotta narrow it down to how many directions we pull in. RP,PVP,PVE and just plain mercantile type people all have different ideas of what directions those are,we gotta give and/or compromise sometimes if were all going to get something we want.
How many people are going to quest all day every day in Thieve's Guild replaying it over and over? Compare that to how many people did VDSA, AA, HRC, SO when they first came out and how long of a replay value it still has.
Compare that to Maelstrom. That's all I have to say really. Their DLC's really need to include something for everyone, big or small, but it really does.