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This...

  • JD2013
    JD2013
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    He makes a couple of points. I'm willing to grant you that. But it's completely lost in his own sense of self importance and childish ranting.

    Yes, PVP is far from perfect I am certainly willing to admit that. But this balance that you speak of is a myth. In any MMO with PVP that I have ever played there's been more powerful classes, there's been imbalances, there's been discrepancies between abilities. And this is still going on in long running MMO's like World of Warcraft. Go ahead. Go to their forums and look. Even this many years into their game, players are shouting for class balances.

    Performance wise in Cyrodiil? Yep, clearly there's a lot of issues. But how can you be so absolutely abd completely sure that if they removed AOE caps that this would magically fix the problem? You can't be. So, if they tried it and it didn't improve the stability and performance in Cyrodiil, then what?

    You say that MMO's don't cater exclusively to casuals. This again is very true. In fact, a lot of MMO's have a lot of competitive stuff in their gameplay with PVP like battlegrounds and arenas. ESO doesn't. It's likely going to have Arenas before the year is out, but I'm willing to bet that the biggest chunk of the population of this game is here for Elder Scrolls. Not to be some sort of hardcore experience. Because this game does not and indeed has never promised or promoted itself as a hardcore experience game. In point of fact, in a recent interview, Matt Firor refers to the game as an online RPG as opposed to an MMO. Elder Scrolls has always and will always be about the journey and the stories. Not hardcore PVP experiences.

    I do completely agree that patches should not be released that broken and full of bugs as TG was. I would say that patches need at least another month on PTS so that Zeni can get them fixed up better before releasing, but having something on the test server is quite different to having it on live server. Population for one is a big factor. But they certainly need to do more rigorous testing of patches. Because having one in that state can't happen again. They really need to pull their socks up and hire more QA testers.

    Now, we all know that the PVP community around here are the most vocal. To that end I would maybe like to see a greater separation of PVP and PVE. As someone who enjoys both activities, this statement may seem odd, but for every cry of ability nerf that Zenimax pays attention to, it affects PVE as well as PVP. Could this be done with different abilities for PVP and PVE? Something else? I don't know the answer, but it would undoubtedly take a lot of work to implement.

    There's having passion for a game, and there's sitting and ranting for nearly 30 minutes. If a game caused me this much stress, I would just get the heck out of dodge and find another game. But in the end, you'll come to realise that most, if not all MMO's share common denominators. Balance issues. Things breaking. Am I saying Zenimax are perfect? Gods, no. No game company is a holy grail of perfection, nor will they ever be. That the Thieves Guild patch was so buggy is a really, really really bad move on the part of ZOS. What should have been a smooth implementation of a classic ES Guild has turned sour because it's buried in bugs, and ZOS need to be a heck of a lot more careful with future DLC and game patches. A heck of a lot more.

    But this - this is not helping the game either. If you're going to threaten to leave, then either go and find another game that suits you better, or at least have some decency to give actual and constructive feedback rather than creating a song and dance about it all like you deserve some kind of preferential treatment above all other people who play this game.
    Sweetrolls for all!

    Christophe Mottierre - Breton Templar with his own whole darn estate! Templar Houses are so 2015. EU DC

    PC Beta Tester January 2014

    Elder of The Black
    Order of Sithis
    The Runners

    @TamrielTraverse - For Tamriel related Twitter shenanigans!
    https://tamrieltraveller.wordpress.com/

    Crafting bag OP! ZOS nerf pls!
  • Mojmir
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    Lysette wrote: »
    I think Fengrush has no idea about how casuals play and for how long they stay in a game. He said like 3 months and then they are leaving the game - why would they possibly do that?- They have seen like nothing from this game in 3 months, because they do neither rush through the content nor would they spend a lot of time playing - if they get to play 20 hours per month that is already a lot and if they get up to 40 they hit a boundary, where their spouses will start to seriously get mad at them.

    For casuals the game content will not run out anytime soon - they simply are not gamers who would consume a game like it would be melting ice cream. They do not burn through the content like being on speed and they do not run around like squirrels from quest to quest - they try to enjoy their time in Tamriel, without stress or the insane idea, that endgame would be what the game would be about - it is not - that what hardcore gamers see as a necessary evil - the PvE content - that is their game. And that Pvp content is not much more than a necessary evil, because they will most likely never get to it anyway.

    This game can perfectly live on for many years to come, paid solely by casual players - they might not play a lot, they will as well not be a burden on the servers, but they are willing to keep up a subscription for years to come - because that is what they want - enjoyable entertainment to get back to, whenever they have a couple of hours. They do not seek a challenge, but entertainment, something to get away from reality for a bit - so they stay subscribed, because this is the cheapest seen long term. And that is exactky what ZOS wants as well - reliable income for years to come - so it is a win-win situation - just not for hardcore players.

    so basically in a nut shell: hardcore players,pvp fanatics,and streamers picked the wrong game to invest in. not arguing just interpreting.
  • Lysette
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    Mojmir wrote: »
    Lysette wrote: »
    I think Fengrush has no idea about how casuals play and for how long they stay in a game. He said like 3 months and then they are leaving the game - why would they possibly do that?- They have seen like nothing from this game in 3 months, because they do neither rush through the content nor would they spend a lot of time playing - if they get to play 20 hours per month that is already a lot and if they get up to 40 they hit a boundary, where their spouses will start to seriously get mad at them.

    For casuals the game content will not run out anytime soon - they simply are not gamers who would consume a game like it would be melting ice cream. They do not burn through the content like being on speed and they do not run around like squirrels from quest to quest - they try to enjoy their time in Tamriel, without stress or the insane idea, that endgame would be what the game would be about - it is not - that what hardcore gamers see as a necessary evil - the PvE content - that is their game. And that Pvp content is not much more than a necessary evil, because they will most likely never get to it anyway.

    This game can perfectly live on for many years to come, paid solely by casual players - they might not play a lot, they will as well not be a burden on the servers, but they are willing to keep up a subscription for years to come - because that is what they want - enjoyable entertainment to get back to, whenever they have a couple of hours. They do not seek a challenge, but entertainment, something to get away from reality for a bit - so they stay subscribed, because this is the cheapest seen long term. And that is exactky what ZOS wants as well - reliable income for years to come - so it is a win-win situation - just not for hardcore players.

    so basically in a nut shell: hardcore players,pvp fanatics,and streamers picked the wrong game to invest in. not arguing just interpreting.

    Of course they did - like Mr. Firor said lately, this is not the typical MMO but more of an expansive online Elder Scrolls RPG. And that is what it is going to be, you expect the wrong thing, if you think it will ever be something else.
    Edited by Lysette on March 15, 2016 2:26AM
  • Samadhi
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    JD2013 wrote: »
    ...
    Performance wise in Cyrodiil? Yep, clearly there's a lot of issues. But how can you be so absolutely abd completely sure that if they removed AOE caps that this would magically fix the problem? You can't be. So, if they tried it and it didn't improve the stability and performance in Cyrodiil, then what?
    ...

    When AoE caps were announced, players told ZOS that it would result in players bunching up close together to mitigate damage, which would in turn cause lag.
    Since then, everyone bunches up to mitigate damage, and whenever they do so there is lag.

    It is indeed possible that the lag is caused by something else, but every "else" they have tried has not fixed it.
    Worst case scenario -- the lag does not get fixed and people whine about zergballs being killed by small groups until the cap goes back into place.
    Best case scenario -- the lag gets fixed, ZOS has to admit that players were right, and that their alternate solutions were a waste of both player and worker time.

    The only reason not to try it at this point is fear of looking bad because it worked. GTTGcDB.gif
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • JD2013
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    Samadhi wrote: »
    JD2013 wrote: »
    ...
    Performance wise in Cyrodiil? Yep, clearly there's a lot of issues. But how can you be so absolutely abd completely sure that if they removed AOE caps that this would magically fix the problem? You can't be. So, if they tried it and it didn't improve the stability and performance in Cyrodiil, then what?
    ...

    When AoE caps were announced, players told ZOS that it would result in players bunching up close together to mitigate damage, which would in turn cause lag.
    Since then, everyone bunches up to mitigate damage, and whenever they do so there is lag.

    It is indeed possible that the lag is caused by something else, but every "else" they have tried has not fixed it.
    Worst case scenario -- the lag does not get fixed and people whine about zergballs being killed by small groups until the cap goes back into place.
    Best case scenario -- the lag gets fixed, ZOS has to admit that players were right, and that their alternate solutions were a waste of both player and worker time.

    The only reason not to try it at this point is fear of looking bad because it worked. GTTGcDB.gif

    And I indeed am not saying this wouldn't work. But I'm not sure it's the magical fix that people are making it out to be.

    However getting people to stop balling up would be a good start.
    Sweetrolls for all!

    Christophe Mottierre - Breton Templar with his own whole darn estate! Templar Houses are so 2015. EU DC

    PC Beta Tester January 2014

    Elder of The Black
    Order of Sithis
    The Runners

    @TamrielTraverse - For Tamriel related Twitter shenanigans!
    https://tamrieltraveller.wordpress.com/

    Crafting bag OP! ZOS nerf pls!
  • ralonasan
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    Came back to check the forums from BnS and BDO, GLAD TO SEE I WAS RIGHT, RIPERINO.
    The ESO Forum Common Complaint Checklist: ☑
    ☐ Nerf/Buff Sorcerers.
    ☐ Nerf/Buff Nightblades.
    ☐ Nerf/Buff Dragonknights.
    ☐ Nerf/Buff Templars.
    ☐ THIS IS P2W!
    ☐ L2P n00b.
    ☐ Where is the LOL button??
    ☐ Fix PvP lag.
    ☐ LFG is full of scrubs.
    ☐ WHEN WILL YOU ADD CONSOLE TEXT CHAT?
    ☐ WHEN ARE ARENAS COMING?
    ☐ Natch Potes.
    ☐ Nerf Veteran Maelstrom Arena.
    ☐ Race Change ETA?
    ☐ Please add the Barber Shop!
    ☐ Why don't Trials scale?
    ☐ Working as intended.
    ☐ Why did you nerf/buff this?
    ☐ When will "thing" be added?
  • Moonshadow66
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    Thanks for posting it, @Keybaud! I've watched it through to the end, and I have to say, I agree with every single thing he said!
    Venus Ocean - Breton Sorceress VR16, EP, Tamriel Hero | Gixia - Breton Sorceress VR16, EP, Tamriel Hero
    Frances Demnevanni - Breton Dragonknight VR16, EP, Tamriel Hero | Raygee - Breton Nightblade VR16, EP, Tamriel Hero
    Lady Olivieri - Breton Nightblade VR16, EP, Tamriel Hero | Donna Demnevanni - Breton Templar VR16, DC, Tamriel Hero
    Elaine Benes - Breton Templar VR16, EP | Ray McCluck - Breton Sorcerer VR16, EP
    Moonshadow Demnevanni - Dunmer Dragonknight Lvl 50, EP | Jamie Stacey - Redguard Templar Lvl 50, EP
    Caia Cosades - Imperial Nightblade, EP

  • Reykice
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    Pretty much it, unless you give the people that play a lot something to do constantly they leave...

    But you can see they are amateurs really, especially if you played other MMOs. WOW made it because you had something to do all the time even if you played a lot... in ESO you simply don`t have stuff to do after you are done leveling.

    I fully agree with the streamer lol, nothing more to add... they should have at least hired a few experienced people to guide them. Guess those people ask for more money?


    EDIT: Now that i hear this guy wow... made me actually go from neutral to disliking ZOS.
    Edited by Reykice on March 15, 2016 3:33AM
  • GrumpyDuckling
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    Many of the points that this streamer makes are the reasons that I left Destiny to play ESO. I'm starting to worry that I made a lateral move.
  • D0ntevenL1ft
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    The problem is that this thread is going to get closed as well. Everyone complains but keeps playing so why should they change anything ? Although I do agree with what feng has to say. Main reason I haven't turned on the ps4 since TG dropped for pc :D
  • WalkingLegacy
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    Lysette wrote: »
    I think Fengrush has no idea about how casuals play and for how long they stay in a game. He said like 3 months and then they are leaving the game - why would they possibly do that?- They have seen like nothing from this game in 3 months, because they do neither rush through the content nor would they spend a lot of time playing - if they get to play 20 hours per month that is already a lot and if they get up to 40 they hit a boundary, where their spouses will start to seriously get mad at them.

    For casuals the game content will not run out anytime soon - they simply are not gamers who would consume a game like it would be melting ice cream. They do not burn through the content like being on speed and they do not run around like squirrels from quest to quest - they try to enjoy their time in Tamriel, without stress or the insane idea, that endgame would be what the game would be about - it is not - that what hardcore gamers see as a necessary evil - the PvE content - that is their game. And that Pvp content is not much more than a necessary evil, because they will most likely never get to it anyway.

    This game can perfectly live on for many years to come, paid solely by casual players - they might not play a lot, they will as well not be a burden on the servers, but they are willing to keep up a subscription for years to come - because that is what they want - enjoyable entertainment to get back to, whenever they have a couple of hours. They do not seek a challenge, but entertainment, something to get away from reality for a bit - so they stay subscribed, because this is the cheapest seen long term. And that is exactky what ZOS wants as well - reliable income for years to come - so it is a win-win situation - just not for hardcore players.

    You have it so backwards sometimes.
    Lysette wrote: »
    Mojmir wrote: »
    Lysette wrote: »
    I think Fengrush has no idea about how casuals play and for how long they stay in a game. He said like 3 months and then they are leaving the game - why would they possibly do that?- They have seen like nothing from this game in 3 months, because they do neither rush through the content nor would they spend a lot of time playing - if they get to play 20 hours per month that is already a lot and if they get up to 40 they hit a boundary, where their spouses will start to seriously get mad at them.

    For casuals the game content will not run out anytime soon - they simply are not gamers who would consume a game like it would be melting ice cream. They do not burn through the content like being on speed and they do not run around like squirrels from quest to quest - they try to enjoy their time in Tamriel, without stress or the insane idea, that endgame would be what the game would be about - it is not - that what hardcore gamers see as a necessary evil - the PvE content - that is their game. And that Pvp content is not much more than a necessary evil, because they will most likely never get to it anyway.

    This game can perfectly live on for many years to come, paid solely by casual players - they might not play a lot, they will as well not be a burden on the servers, but they are willing to keep up a subscription for years to come - because that is what they want - enjoyable entertainment to get back to, whenever they have a couple of hours. They do not seek a challenge, but entertainment, something to get away from reality for a bit - so they stay subscribed, because this is the cheapest seen long term. And that is exactky what ZOS wants as well - reliable income for years to come - so it is a win-win situation - just not for hardcore players.

    so basically in a nut shell: hardcore players,pvp fanatics,and streamers picked the wrong game to invest in. not arguing just interpreting.

    Of course they did - like Mr. Firor said lately, this is not the typical MMO but more of an expansive online Elder Scrolls RPG. And that is what it is going to be, you expect the wrong thing, if you think it will ever be something else.

    He has said so many things, and constantly changes their agenda when they realize they can't accomplish anything. This is no different then stating their "MMO" is different than traditional MMOs. How so Matt/Lysette? Different because you're designing a single player experience but charging cash shop items that mimic an MMO?
    Edited by WalkingLegacy on March 15, 2016 4:14AM
  • LiquidSchwartz
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    I am with those people waiting for a better thing to come. But, I always have this part of me hoping zos will listen to the community and not just take all the money they can before going bust
    May the Schwartz be with you.
    EP/XB1/NA

  • Troneon
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    Troneon wrote: »
    Too late 90% of the pvp community left and with a tiny starter size zone and one new trial to keep the hardcore pve players they have left as well soon....even the twitch streamers have dropped eso or don't stream as much anymore.

    aafQyIS.gif

    But at least they gave away 1 million dollars...

    [snip] Even since beta they were money grubbing and barely listening to the community.

    Seems like all new mmo's and companys are doing the same....

    Quick high short term turn over $$$$$$$$$$$ screw everything else... they are not providing a quality product and soon this industry will be heavily regulated like all the others because of companies like ZOS....ripping off the consumer and delivering crap products..


    [edited for inappropriate content]
    Edited by ZOS_CoriJ on March 15, 2016 3:12PM
    PC EU AD
    Master Crafter - Anything you need!!
    High Elf Magicka Templar Healer/DPS/Tank
    Trials / Dungeons / PVP / Everything
  • Faulgor
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    My only hope is that once VR removal is done (only took 2 years, wew!) they have the resources freed up to put them to work on the actual character system / balance.

    But frankly, that stuff has been crap since beta, and I have said so since then. I hate the lack of attributes, hate the homogenous playstyles of magicka and stamina, hate classes, hate the lack of build options, hate the half-hearted attempts to balance a fundamentally messy system, hate the lack of challenging PvE for 1-3 players, hate the PvP structure in Cyrodiil, hate the lack of a coherent vision ("We just wanted to give you some cool abilities!"). But again, all of that has never been adressed, and probably never will be.

    What ESO would need is a fundamental change in its character system to something that is even worthwhile balancing. Of course that will never happen because they think that will rustle too many feathers and it's unproiftable, but they already dump a huge amount of changes on us with every patch, yet never adress the underlying issues. We get the worst of both worlds.

    As he's suggesting, this is a game with quarterly solo PvE content releases now, that's all it'll ever be, and that's all I'm treating it as. Save yourself a heart attack and leave if you have interest in anything else.
    Edited by Faulgor on March 15, 2016 4:52AM
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • mdylan2013
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    there's a lot of toys being thrown out of that pram on the video.
    PS4/EU
    CP-1300+
    PSN - LookoutLuke
    15 Max level toons
    PVE/PVP
  • Yolokin_Swagonborn
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    This is clearly not a quit thread. Removal of this thread would be a blatant act of censorship at this point.

    It is a very detailed and passionate discussion about a game we all love and have spent countless hours on. Its heartbreaking to see something I have put some much time into continually get worse.

    So many important points were covered in the video. ZOS's refusal to update old trials for example. Both PvP and PvE guilds are drying up because of the neglect.

    The "need to push boxes" as Fengrush calls it. What it really amounts to is a strip-mining of endgame content. The V16 level cap raise and gear grab was one of the worst decisions ever. It killed so many endgame activities, so many cool item sets, destroyed the economy and gear diversity. All just to sell more DLC that will one day also be obsolete when ZOS installs another gear gate. Trust me, they will.

    Enjoy your maelstrop and singular trial while you can. One day it will be obsolete too!


  • hrothbern
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    .
    JD2013 wrote: »
    He makes a couple of points. I'm willing to grant you that. But it's completely lost in his own sense of self importance and childish ranting.

    Yes, PVP is far from perfect I am certainly willing to admit that. But this balance that you speak of is a myth. In any MMO with PVP that I have ever played there's been more powerful classes, there's been imbalances, there's been discrepancies between abilities. And this is still going on in long running MMO's like World of Warcraft. Go ahead. Go to their forums and look. Even this many years into their game, players are shouting for class balances.

    Performance wise in Cyrodiil? Yep, clearly there's a lot of issues. But how can you be so absolutely abd completely sure that if they removed AOE caps that this would magically fix the problem? You can't be. So, if they tried it and it didn't improve the stability and performance in Cyrodiil, then what?

    You say that MMO's don't cater exclusively to casuals. This again is very true. In fact, a lot of MMO's have a lot of competitive stuff in their gameplay with PVP like battlegrounds and arenas. ESO doesn't. It's likely going to have Arenas before the year is out, but I'm willing to bet that the biggest chunk of the population of this game is here for Elder Scrolls. Not to be some sort of hardcore experience. Because this game does not and indeed has never promised or promoted itself as a hardcore experience game. In point of fact, in a recent interview, Matt Firor refers to the game as an online RPG as opposed to an MMO. Elder Scrolls has always and will always be about the journey and the stories. Not hardcore PVP experiences.

    I do completely agree that patches should not be released that broken and full of bugs as TG was. I would say that patches need at least another month on PTS so that Zeni can get them fixed up better before releasing, but having something on the test server is quite different to having it on live server. Population for one is a big factor. But they certainly need to do more rigorous testing of patches. Because having one in that state can't happen again. They really need to pull their socks up and hire more QA testers.

    Now, we all know that the PVP community around here are the most vocal. To that end I would maybe like to see a greater separation of PVP and PVE. As someone who enjoys both activities, this statement may seem odd, but for every cry of ability nerf that Zenimax pays attention to, it affects PVE as well as PVP. Could this be done with different abilities for PVP and PVE? Something else? I don't know the answer, but it would undoubtedly take a lot of work to implement.

    There's having passion for a game, and there's sitting and ranting for nearly 30 minutes. If a game caused me this much stress, I would just get the heck out of dodge and find another game. But in the end, you'll come to realise that most, if not all MMO's share common denominators. Balance issues. Things breaking. Am I saying Zenimax are perfect? Gods, no. No game company is a holy grail of perfection, nor will they ever be. That the Thieves Guild patch was so buggy is a really, really really bad move on the part of ZOS. What should have been a smooth implementation of a classic ES Guild has turned sour because it's buried in bugs, and ZOS need to be a heck of a lot more careful with future DLC and game patches. A heck of a lot more.

    But this - this is not helping the game either. If you're going to threaten to leave, then either go and find another game that suits you better, or at least have some decency to give actual and constructive feedback rather than creating a song and dance about it all like you deserve some kind of preferential treatment above all other people who play this game.

    +1

    @FENGRUSH is a very good player, learned a lot from watching him :)
    many post he made were insightfull for me....
    but trying to sit on the chair of Matt Firor in a 30 minute ranting is just a waste of good time.
    and talking about firing ZOS employees is bad taste.

    That does not help the game at all.


    Edited by hrothbern on March 15, 2016 5:46AM
    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
  • SeptimusDova
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    I can see where he is coming from. And it does feel like our wallets are being farmed. The TG is a big deal in TES. And this whole DLC condensed it to a small insignificant place in the Interregnum. Is this what to expect from the DB ?

    Are the BOD really pushing hard on Mr.Firor to recoup their investment? Alot of people have put alot of time and personal investment into this game. It could be great but for some reason it seems that the folks above Matt just do not want it to be so.
  • gamerguy757
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    Meeh....I think the issue is he is PC. I wander console players like myself, these changes are big and the game is si]omeghing to look forward to after a crappy day at work. I agree with some things he said but I believe it's all a matter of opinion. Ill play this game for years to come. Until Pokemon of cpurse
  • Refuse2GrowUp
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    Personally, I am not a huge Fengrush fan. Like most, I agree with some of what he says and does, but there is quite a bit I certainly do not agree with.

    That said, as much as it pains me to say it, he is right about a lot of what he said. He may have been a little whiny and communicated it in a less that professional way, but he is unfortunately right.

    I started this game a month or two after console release and play on PS4. I have 570 CPs, seven v16s and a v12, and I have done most of the games content. I am both an avid PvPer and PvPer. I have invested a LOT of time into the game. And I can see where a lot of the malcontent comes from. I am tired of glitches and exploits that seem to never get fixed, or take forever and the exploiters receive no punishment. I am tired of debilitating lag. I am tired of a seeming inability to properly balance this game between PvP and PvE and a lack of desire to create separate profiles. I am tired of some of the worst RNG I have ever experienced in any game. I am tired of wishing the devs would scale some armor, dungeons, trials, non-vets to vets, etc so that we have more end-game content. Most of all, I am tired of having gaming buddies that I love gaming with leave to pursue other games because they feel this game isn't moving a direction they like. And most of the guys that do stick around are almost as disgruntled as Feng. I don't mean to sound negative, because I absolutely love the game. It is just regrettable that I also find myself questioning the games future. I hope to be playing a couple years from now, and loving every minute of the game, but I fear Feng may be spot on...and I hate to admit it.
    PS4 NA Server

    CP160 DK Firemage
    CP160 StamSorc
    CP160 Templar Healer
    CP160 Stam NB
    CP160 Magica Sorc
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    EP Loyalist
  • Reykice
    Reykice
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    It helps the players... revealing how ZOS treats the guild meetings and such. Don`t you want all the information you can get or just want the positive stuff?
  • Kahl_dur
    Kahl_dur
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    Sorry, I'm confused. Was that supposed to be a review of Thieve's Guild? Seemed more like the foul-mouthed rantings of a disgruntled streamer to me.
  • Marktoneth3
    Marktoneth3
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    the truth always hurt
  • Zanen
    Zanen
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    People are angry. Fengrush isn't alone in any of that. PC was turning nasty a long time ago and console has caught up now.

    PS4 chat is getting brutal and we haven't even gotten another buggy patch yet.

    A lot of pillars of the ESO community have left the game, not because they don't like it or there's nothing to do but because whoever is making the decisions at ZOS doesn't seem to play the game or listen to those that do.

    Scaling up older trials, scaling up older sets, fixing old bugs, lag, balance...some sense of priorities and a vision of where the game is going.

    Continuing to pile more mess on top of the broken mess patch after patch after patch isn't getting us anywhere.

    People are that mad because the potential was so great and the decisions have been that tragic.
  • Esquire1980g_ESO
    Esquire1980g_ESO
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    I played SWG from 2003-2011. Have to admit I was one of the largest voices v NGE and C6CD. What did I learn from all if it?

    I haven't made all that many posts on this forum, in fact not many at all. I tried this game at launch, didn't really care for it, and came back a couple of months ago to try it again. I very well know what game changes can do to players, after all I lived thru the CU, NERF WARS, NGE, and the Chapter 6 Combat Downgrade. I can almost guarantee you whatever changes you guys have had to put up with is really no comparison in the long of it. That doesn't say that ZOS hasn't screwed up, they probably have, most devs do at one point or another.

    Be careful what you ask for, you may just get it. What I'd give now to have them turn the servers back on but that's never going to happen.

    Since then, I tend to be a little more forgiving with developers. In SWG I learned to work with the last SOE producer, T2, became 1 of his private testers, as a matter of fact. Having been both ways, I can say that working with devs, explaining why and what they have or propose won't work, furnishing the numbers if needed, will get you a lot further and a boat load better game and PVP, balance, etc.
  • rfennell_ESO
    rfennell_ESO
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    I have a hard time not rolling my eyes every time I see a Fengrush video.

    Usually when he's says something like "their netcode isn't robust" I'm just laughing at him.

    It's hard to get past knowing what he does and how he's certainly not on the up and up about anything. I mean we are talking about a guy that abused the hell out of stamina with the sprint->dodge roll thing and he did it for months.

    As for the AOE caps thing he constantly rants about... my god it would become all fights last 2-3 seconds nightmare.
  • sadownik
    sadownik
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    As expected many QQ jokes are present, "damn pvp elitist scum" posts are also in abundance. But if people like Elloa leave for greener pastures it is a clear sign that something is not right.

    I by no means am not knowledgeable player. By no means im elitist mini maxer. But i dare to say that years of playing MMOs give me the ability to sense what is wrong. And my "bad things are coming" senses are tingling in ESO.
    Edited by sadownik on March 15, 2016 6:50AM
  • ClockworkArc
    ClockworkArc
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    I think Fengrush had some very valid points about the combat team probably being overworked/undersupported, the way the patch was changed from PTS to live which added new bugs that couldn't be tested, and how balance should be the #1 priority of any game aiming to create long-term players. I've been playing LOL on and off for years almost solely because the developers clearly go to such great lengths to promote balance and strategic diversity.

    As someone whose job involves creative collaboration with various shareholders... I just can't agree with how he phrases anything or how he seems to want ZOS to kowtow to the pvp communities whims. The ZOS representatives he mentions at any point are all clearly trying to promote civil and constructive criticism, because they already know how passionate and negative the pvp community can be.
    Edited by ClockworkArc on March 15, 2016 4:06PM
  • leepalmer95
    leepalmer95
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    I have a hard time not rolling my eyes every time I see a Fengrush video.

    Usually when he's says something like "their netcode isn't robust" I'm just laughing at him.

    It's hard to get past knowing what he does and how he's certainly not on the up and up about anything. I mean we are talking about a guy that abused the hell out of stamina with the sprint->dodge roll thing and he did it for months.

    As for the AOE caps thing he constantly rants about... my god it would become all fights last 2-3 seconds nightmare.

    If AOE caps weren't a thing we would have no need of proxy to be a zerg buster or of VD, small groups could actually have a chance to take a zerg out.

    But thats not the case, aoe are still in place and zergs have rules pvp for so long. Hence the Proxy/Vd and i'm waiting for the tears to start. The proxy one is already starting, wait until the VD rolls in.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Refuse2GrowUp
    Refuse2GrowUp
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    I have a hard time not rolling my eyes every time I see a Fengrush video.

    Usually when he's says something like "their netcode isn't robust" I'm just laughing at him.

    It's hard to get past knowing what he does and how he's certainly not on the up and up about anything. I mean we are talking about a guy that abused the hell out of stamina with the sprint->dodge roll thing and he did it for months.

    As for the AOE caps thing he constantly rants about... my god it would become all fights last 2-3 seconds nightmare.

    If AOE caps weren't a thing we would have no need of proxy to be a zerg buster or of VD, small groups could actually have a chance to take a zerg out.

    But thats not the case, aoe are still in place and zergs have rules pvp for so long. Hence the Proxy/Vd and i'm waiting for the tears to start. The proxy one is already starting, wait until the VD rolls in.

    Yes, but also take into account the increased damage of Proxy, how easy proxy is to get, damage creep, and sets like Vicious Death, and the increase in siege dmg. I think the devs made a good call in waiting to remove aoe caps until we see how much of an impact all this has on ball zergs. Because ultimately, the other end of the spectrum is without aoe caps, we may see one or two guys proxy, ult, aoe spam onto a flag and wiping entire zergs solo and that is certainly not counter balance.
    PS4 NA Server

    CP160 DK Firemage
    CP160 StamSorc
    CP160 Templar Healer
    CP160 Stam NB
    CP160 Magica Sorc
    Cp160 Stamplar
    CP160 Magicka NB
    CP160 DK Tank
    CP160 Stam DK
    CP160 Mag Templar
    CP160 Blazing Shield Templar

    EP Loyalist
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