duncan_cougarpreeb18_ESO wrote: »Please, please, please delay the release of the 64 bit client until either 2.4 or an live server incremental so that we can test it properly. The Windows 7 testing is NOT enough to be sure it will work well on 8 and 10. Those two have a lot of changes to underlying systems afterall, especially 10.
sean.plackerb14_ESO wrote: »My guess is they will release the 64 bit client like normal when the DLC launches, but they will not set the launcher to use it on x64 systems until a few incremental patches. That way people that want to use it can manually launch it and still test it, but it wont launch by default on x64 systems till later.
sean.plackerb14_ESO wrote: »My guess is they will release the 64 bit client like normal when the DLC launches, but they will not set the launcher to use it on x64 systems until a few incremental patches. That way people that want to use it can manually launch it and still test it, but it wont launch by default on x64 systems till later.
IIRC they've stated it was never their intention to release PC x64 client together with TG update, but at a patch after that. Has this changed, or am I remembering wrong?
sean.plackerb14_ESO wrote: »My guess is they will release the 64 bit client like normal when the DLC launches, but they will not set the launcher to use it on x64 systems until a few incremental patches. That way people that want to use it can manually launch it and still test it, but it wont launch by default on x64 systems till later.
IIRC they've stated it was never their intention to release PC x64 client together with TG update, but at a patch after that. Has this changed, or am I remembering wrong?
ZOS_GinaBruno wrote: »The current plan is to release the 64-bit client during the first incremental patch once Thieves Guild goes live (which will likely be a week or two after), rather than the day it goes live in order to minimize potential risks since this is a pretty big change.
I just hope they have looked into the SLI issues with WIN 7.
ZOS_GinaBruno wrote: »Good news everyone, we should have this up and running in next week's PTS incremental patch! We look forward to getting your feedback on this new client, and thanks again for your patience while we worked through the original issues.
That will be just one week of testing for WIndows 8 and 10! That will NOT be enough testing for Windows 8 and 10. Period.
Please, please, please delay the release of the 64 bit client until either 2.4 or an live server incremental so that we can test it properly. The Windows 7 testing is NOT enough to be sure it will work well on 8 and 10. Those two have a lot of changes to underlying systems afterall, especially 10.
ZOS_GinaBruno wrote: »Good news everyone, we should have this up and running in next week's PTS incremental patch! We look forward to getting your feedback on this new client, and thanks again for your patience while we worked through the original issues.
That will be just one week of testing for WIndows 8 and 10! That will NOT be enough testing for Windows 8 and 10. Period.
Please, please, please delay the release of the 64 bit client until either 2.4 or an live server incremental so that we can test it properly. The Windows 7 testing is NOT enough to be sure it will work well on 8 and 10. Those two have a lot of changes to underlying systems afterall, especially 10.
works amazingly well for me. Got better FPS in ultra. It will probably be another experience once live with all other players around though
Oh well, it's working for me, but... Just look:
32 works fine and FPS never drops under 40.
Add your DxDiag so they can find problems faster on specific Hardware.
LaucianNailor wrote: »@ZOS_GinaBruno @chris.dillman
Still a couple of errors (one major) with the Mac 64 bit client.I can't tell you how much I'm looking forward to an effective Mac 64bit client launch because Orsinium is unplayable for me on a 32 bit Mac client (neon pink missing textures and crashing regularly) and I feel like Ive waited long enough to play that story by now
- On loading the first character (and this has been around now for the 4th iteration of the PTS client) WASD keys simply do not work. Character has to jump (space bar) to enable movement keys.
- Any character with a 'holstered' bow (on the back) results in a killed frame-rate. If the bow is in the hand, all is well FPS wise, but as soon as its on the back again it becomes only just better than a slide show - this is a show stopper for launch in my view.
w3ng_vgeb17_ESO wrote: »I have updated to the newest PTS version and eso64.exe does not start
I get a 0xc000007b error message box.
ZOS_GinaBruno wrote: »For anyone still having trouble running the 64-bit client on PC, make sure your graphics driver is using the dedicated graphics card for eso64.exe, rather than having it default to the embedded GPU (this will cause issues running the game).
ZOS_GinaBruno wrote: »For anyone still having trouble running the 64-bit client on PC, make sure your graphics driver is using the dedicated graphics card for eso64.exe, rather than having it default to the embedded GPU (this will cause issues running the game).
====================================================================
eso has stopped working.
====================================================================
[reporter]
version = 0.01
[extra]
ProductName = eso
Version = eso.rc.2.3.4.1274629
branch = rc
client.executablebits = 64
client.mode = startup
client.session_start_timestamp = 2016-02-29T22:32:13.718Z
client.timestamp = 2016-02-29T22:32:14.223Z -frme 0-
cpu.arch = 9
cpu.count = 8
cpu.level = 6
cpu.type = 8664
exe.buildnum = 1274629
exe.opt = release
exe.reltype = public
exe.type = client
mem.system_physical = 8139
os.osbits = 64
os.platform = windows
os.version = 10.0.10586.
ptime = 4324
reportfield.ver = 3
version.major = 2
version.patch = 3
version.subpatch = 4
ZOS_GinaBruno wrote: »For anyone still having trouble running the 64-bit client on PC, make sure your graphics driver is using the dedicated graphics card for eso64.exe, rather than having it default to the embedded GPU (this will cause issues running the game).