UltimaJoe777 wrote: »@altemriel Underwater content is not planned. See this Armchair Developer segment of ESO Live 17 for a discussion. https://youtu.be/uxigt8ipK1g?t=1h10m56sWhat about underwater content? When will it be introduced? Will it be part Murkmire (DLC/free new content??)?
noooooo
chuck-18_ESO wrote: »Is spellcrafting still in the works?
Is there a way to filter for trophies in the guild traders, because I can't figure out how to. If not, then can that be added please?
AlphaCrucis wrote: »
AlphaCrucis wrote: »
AlphaCrucis wrote: »
The trophies from IC that can be collected to unlock the various vaults. They are not bound and the only way to search for them in the guild stores, is to search through every single listing without a filter.
AlphaCrucis wrote: »
The trophies from IC that can be collected to unlock the various vaults. They are not bound and the only way to search for them in the guild stores, is to search through every single listing without a filter.
questions:
1. any plans for new skills in near future ( 6 months) ?
2. combat improvements/tweaks/changes like more stamina morphs, hybrid builds, combo atacks ?
3. when we get spell and jewelery crafting ?
4. do you take in consideration to make dmg skills be based on wep dmg only and not max stamina/magika?
Q2: Why do you (Eric Wrobel) change many things without thinking about consequences in PvP much? (like hidden rezz nerf for example)
Ur missing the point its the risk vs reward, its adding that edge to pve most people just burn through dungeons just to tick a box and get a key - what im asking is it the concept of the tv stones to be evolved into somthing to givea sence of mortality into pve, dont u get that edgy feeling when in IC on ur own doing dailies.
I put up with gank-r-us and forced group content called IC. IC can be fun, however, it is so very hard to get a group and waste half of my game time while waiting on others to get their ducks in order to do the content of IC. I never liked the idea of TV stones for the reasons I stated in my early post.
If want challenge, make dungeons scale to the player and harder bosses, not add yet another loot grind (like your idea boils down too).