Oh and why do @ZOS_BrianWheeler postings not show up on the Dev Tracker just like @ZOS_RichLambert or @ZOS_GinaBruno do?
What do You expect from a pvp team that denied for monthes the forever in combat bug until it happened to them during a stream ?
What do You expect from a pvp team that denied for monthes the forever in combat bug until it happened to them during a stream ?
What about the charge stuck bug? Yep, same thing...
Helgi_Skotina wrote: »What about NO? They better will make another pve zone, than add something new to pvp.
I don't want to get something like right now, I just want to know if they still exist and if there is hope left or I should move on already. PvE had multiple additions (Craglorn, Trials, Dungeons, Sets, Imperial City, Orsinium) since release, PvP had none until now.
Helgi_Skotina wrote: »I don't want to get something like right now, I just want to know if they still exist and if there is hope left or I should move on already. PvE had multiple additions (Craglorn, Trials, Dungeons, Sets, Imperial City, Orsinium) since release, PvP had none until now.
And there will be Vvardenfell, caves, delves, mines, Winterhold, teleports, kill-mob-in-instant glyphs etc. And for PvP they will add new guild tabards in 2026.
Helgi_Skotina wrote: »I don't want to get something like right now, I just want to know if they still exist and if there is hope left or I should move on already. PvE had multiple additions (Craglorn, Trials, Dungeons, Sets, Imperial City, Orsinium) since release, PvP had none until now.
And there will be Vvardenfell, caves, delves, mines, Winterhold, teleports, kill-mob-in-instant glyphs etc. And for PvP they will add new guild tabards in 2026.
r.jan_emailb16_ESO wrote: »New "Road Ahead" coming soon(tm), don't worry
Introducing new Forward Camps might be interesting and exciting, like they said a long time ago.
Where is there evidence that a PVP team exists?
That there is someone who is a Lead PVP Designer is not evidence that there is a team for pvp.
I think the reality may be setting in... that their 'vision' for PvP in ESO only works if enough people want to PvP. I think, statistically speaking, they probably discovered that in reality, the majority of players are playing and preferring PvE while completely ignoring PvP altogether. They have the datamining capability to see how many players actively play PvP and how much time overall they do it... and if those numbers aren't there, they aren't going to devote resources to a minority player base. They may throw them a bone here and there, but I think they're discovering that the PvP population is underwhelming in ESO.
I think it's pretty bad when a game has an initial "vision" but even when reality demonstrates that that vision is not what the players want, the devs stick with that same vision while driving the game further into the ground. A game needs to be developed fluidly, shifting with what the overall population wants- instead of remaining devout to a vision that is no longer economically feasible given the demands of the majority player base. DCUO tried this, they tried staying true to their initial vision of a game with players in leagues, running group content and that rigidity for trying to force players to go this route was a major reason so many left.
A "vision" is a great starting point, but should also be open to change as actual game reality, not the outdated hopes and dreams of the devs, become apparent.
there were also factors that enabled outnumbered groups to stay in the battle much longer - un purgeable oilcat snares, purge triggering wall of element explosions, siege that could actually kill stuff...
however ridiculous ground oil looked, it made stacking on crown a balanced risk/reward scenario, as opposed to the reward/reward that reduces most current battles to "bigger zerg rush wins"
I think the reality may be setting in... that their 'vision' for PvP in ESO only works if enough people want to PvP. I think, statistically speaking, they probably discovered that in reality, the majority of players are playing and preferring PvE while completely ignoring PvP altogether. They have the datamining capability to see how many players actively play PvP and how much time overall they do it... and if those numbers aren't there, they aren't going to devote resources to a minority player base. They may throw them a bone here and there, but I think they're discovering that the PvP population is underwhelming in ESO.
I think it's pretty bad when a game has an initial "vision" but even when reality demonstrates that that vision is not what the players want, the devs stick with that same vision while driving the game further into the ground. A game needs to be developed fluidly, shifting with what the overall population wants- instead of remaining devout to a vision that is no longer economically feasible given the demands of the majority player base. DCUO tried this, they tried staying true to their initial vision of a game with players in leagues, running group content and that rigidity for trying to force players to go this route was a major reason so many left.
A "vision" is a great starting point, but should also be open to change as actual game reality, not the outdated hopes and dreams of the devs, become apparent.
Obviously they are still working, what goes through people's head when they genuinely think they will be updated all the time lol? I mean you noticed his post arent listed in the dev tracker? Its time to go outside, get a hobby, something lol