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PTS Patch Notes v1.4.2

  • Samadhi
    Samadhi
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    ✭✭✭
    ...
    They're fixing how your own dots break shadow cloak, be happy. They should fix how mage light can't see through invis potions if that is the case with them, tho they last 3 seconds.

    It isn't the case.

    Magelight breaks Invisibility potions the same as it breaks Cloak.

    This is a glitch with Magelight; previously it only allowed players to see through Cloak and Invisibility potions.
    Presently it completely breaks the Invisibility effect instead.
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • Sav72
    Sav72
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    Logged on and tried running my NB/vamp without out the speed buff, this sucks!

    /Golf Clap....nice job

    Edited by Sav72 on September 15, 2014 12:50PM
    Savoifair, EP NB

    If you break something, you can glue it back together and fix it, but, it will always be broken...

  • whiteshadow711jppreub18_ESO
    whiteshadow711jppreub18_ESO
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    Samadhi wrote: »
    ...
    They're fixing how your own dots break shadow cloak, be happy. They should fix how mage light can't see through invis potions if that is the case with them, tho they last 3 seconds.

    It isn't the case.

    Magelight breaks Invisibility potions the same as it breaks Cloak.

    This is a glitch with Magelight; previously it only allowed players to see through Cloak and Invisibility potions.
    Presently it completely breaks the Invisibility effect instead.

    So... I guess us Nightblades will have to kill anyone that uses Magelight, oh wait almost all Templars, Sorc's and DK's that wear Light Armor and wield a staff use Magelight for the extra spell crit. if not more.... OMG I just realized that is like 3/4 or more of the population..

    I guess 12 meters and line of sight is my only friend huh..

    If this is the case us Nightblades need more buffs (impenetrable needs to be lowered for one thing), if we can't escape we need to be able to kill from stealth even faster or I guess I am gonna have to pull out my bow for now on in Cyrodiil and start attacking with Lethal Arrow (Snipe morph) from range so I can escape at a distance..
    Signed, Kotaro Atani.PS5 NA
    VR16/ CP 160 Khajiit Nightblade of the Aldmeri Dominion, Guildmaster and Assassin of the Queen's Hand guild on NA PC. PvP Officer in the WOLF guild on NA PS5, and of course Master Thief. Currently 3120 CP out of 3600 CP on NA PS5. Currently 810 CP on NA PC (used for PTS testing purposes only). On PS5 I am also a Master Crafter, all traits done and learned, Jewelry crafting done. all Motifs learned on PS5 except for maybe two-three Motifs. Both Companions are Max level as are their Skills.Warrior, Lover, Thief.... Nightblade. Aldmeri Dominion For Life! For the Queen!! Go Dominion or go home ! "I have no hatred for the races of Man, but they are young. Like all children, they are driven by emotion. They lack the wisdom that comes with age. I would sooner place an Altmer infant on the Ruby Throne than surrender Tamriel to their capricious whims. The Altmer, the Bosmer and the Khajiit share the common traits of intelligence, patience and reason. We do not seek riches or plunder. Domination is not our goal, nor is the acclamation of power for its own sake. Today we make our stand. Today we take back the Ruby Throne, which is ours by ancient right and the blessings of the Divines. Stand with us." ―Your Queen Commands, Ayrenn Arana Aldmeri.(All 18 characters are AD only! This one is a AD Loyalist)Member of ESO Since January 29, 2014, started early Access 3/30/14 on PC, currently subbed on NA PS5 and on NA PC. Note- I only use PC for PTS testing purposes, the PS5 is my dedicated Game Platform.Note- for those that don't know how to say Kotaro Atani it's "Ko tar row Ah ta ni" (Ko with a Oh sound, tar which sounds like the sticky black tar stuff, row like rowing a boat, Ah with a AHHHH sound, Ta with a Tahhh sound, Neeee which sounds like knee)"The blowing sands of time wipe clean the footprints of the past...""Moonsugar may be the key to paradise, but it is through a false door...""A perfect society is always elsewhere..."- Unknown book of Khajiiti proverbs.
  • Samadhi
    Samadhi
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    ... if we can't escape we need to be able to kill from stealth even faster or I guess I am gonna have to pull out my bow for now on in Cyrodiil and start attacking with Lethal Arrow (Snipe morph) from range so I can escape at a distance..

    Using Shadow Image from Sneak prior to Ambushing in provides a means of creating distance in case of emergency.
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • Darkonflare15
    Darkonflare15
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    Samadhi wrote: »
    ... if we can't escape we need to be able to kill from stealth even faster or I guess I am gonna have to pull out my bow for now on in Cyrodiil and start attacking with Lethal Arrow (Snipe morph) from range so I can escape at a distance..

    Using Shadow Image from Sneak prior to Ambushing in provides a means of creating distance in case of emergency.

    Yeah that works sometimes. When I really need to teleport back it never works all of the time.
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
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    Invisibility potions have 30s cooldown like every other potion. The tooltip is bugged with many crafted potions to say no cooldown, but they have 30s cooldown.

    6m9oPAL.jpg

    Dragon blood is a heal. Every heal is countered by reducing healing effectiveness on the target. Disease attacks. Of course you've probably never thought about why healing on you goes to crap when you get hit with a meatbag cata.
    Edited by demonlkojipub19_ESO on September 15, 2014 7:26AM
  • SteveCampsOut
    SteveCampsOut
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    Circuitous wrote: »
    How bout putting raw leather mat drops back on the critters as well so crafters don't have to rely on their customers for materials!

    Hey @SteveCampsOut, since this got kinda lost in the Night's Silence mess I figured I'd tag you. They remedied this in 1.4.0.

    Thanks for letting me know. It's been a bit of a bother.
    @ֆȶɛʋɛƈǟʍքֆօʊȶ⍟
    Sanguine & Psijic Group Beta Tester.

    NA Server:
    Steforax Soulstrong CH782 Sorcerer AD
    Grumpy Kahjiti CH782 Dragonknight AD
    Rheticia Le Drakisius CH782 Nightblade DC
    Razmuzan Thrasmas CH782 Templar EP
    Sheenara Soulstrong CH782 Dragonknight DC
    Erik Ramzey CH782 Nightblade AD
    Growling Kahjiti CH782 Nightblade EP
    One of Many Faces CH782 Sorcerer DC
    Grumpasaurus Rex CH782 Warden DC
    EU Server:
    Guildmaster of Pacrooti's Hirelings AD Based LGBT Friendly Guild.
    Stefrex Souliss CH701 Sorcerer AD
    Grumpy Kahjiti CH701 Dragonknight DC
    Slithisi Ksissi CH701 Nightblade EP
    Pokes-With-Fire CH701 Dragonknight AD
    Josie-The-Pussi-Cat CH701 Templar AD
    Stug-Grog M'God CH701 Templar DC
    One With Many Faces CH701 Nightblade DC
    Trixie Truskan CH701 Sorcerer EP
    Grumpetasaurus Rex CH701 Warden EP
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
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    Samadhi wrote: »
    ...
    They're fixing how your own dots break shadow cloak, be happy. They should fix how mage light can't see through invis potions if that is the case with them, tho they last 3 seconds.

    It isn't the case.

    Magelight breaks Invisibility potions the same as it breaks Cloak.

    This is a glitch with Magelight; previously it only allowed players to see through Cloak and Invisibility potions.
    Presently it completely breaks the Invisibility effect instead.

    I believe magelight just doesn't only reveal the target just for you, but for others. Thats why it 'breaks' the invisibility effect. Trying to sneak up on someone running magelight and his friends are going to end up seeing you if any are around.
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
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    Looking at the tooltip again, it even states it reveals hidden AND invisible enemies within 12m, and its the light that reveals them, not the player. I don't see how this can be misunderstood at all.

    Magelight actually has been known to not reveal people within 12m anyways, you have to be a bit closer than that. Or, maybe the light has 'eyes' and will only reveal relevant to its position with you, since it rotates around the player.
  • Atarax
    Atarax
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    Samadhi wrote: »

    It isn't the case.

    Magelight breaks Invisibility potions the same as it breaks Cloak.

    This is a glitch with Magelight; previously it only allowed players to see through Cloak and Invisibility potions.
    Presently it completely breaks the Invisibility effect instead.

    Last time I tested it, magelight did not break invis potions. Many others on the forums seem to share similar experience based on comments here.

    Invisibility potions have 30s cooldown like every other potion. The tooltip is bugged with many crafted potions to say no cooldown, but they have 30s cooldown.

    The last time I used a stack of pure invis potions, no cooldown. They may have changed this (if so, yey, a step in the right direction for balance), but not the last time I checked.
    Dragon blood is a heal. Every heal is countered by reducing healing effectiveness on the target. Disease attacks.

    Are you intentionally being dense?

    I asked you a specific question:

    "What is the counter for Coagulating Blood?" and, so that we can do an apples to apples comparison, I defined counter as a toggle ability that totally negates the ability.

    That is what mage light does to cloak.

    It is not an active ability, it doesn't "diminish" the effectiveness of cloak, it totally negates it. As a toggle ability.

    For those that don't know, Coagulating Blood is a DK ability that does the following:

    "Heals for 33% of missing Health. Increases Health Recovery by 40% for 20 seconds and Armor and Spell Resistance by 30 (scales up) for 2 seconds."

    For a counter to be equivalent to what mage light does to Cloak, it would have to be:

    1) a toggle ability that,
    2) causes Coagulating Blood to heal for 0,
    3) prevents the 40% health recovery increase, and
    4) prevents the increase to armor and spell resistance

    The answer to my question, as we both know is "no such counter exists." There is no such ability in game. Now consider that Nightblades have no other defence or meaningful self healing or way to mitigate/prevent/offset burst damage in pvp.

    Do you start to see how disproportionally weaker the Nightblade footing is now?

    Again, 1 viable defensive ability, and only one, that is totally negated, by a toggle ability. No other class faces this situation.

    I wouldn't complain as much if it were an active ability (ex. detect life) that cost mana and had to be cast, with a 2.5s duration. and if Nightblades had viable lifetaps that could offset incoming damage meaningfully and had meaningful defensive abilities. That would be a somewhat more reasonable situation. As it stands now however, Nightblades are a joke without invis/stealth, and magelight is a toggle ability that totally negates it.

    Again, you can sit there and fail to acknowledge the situation, but it is a waste of both of our time.
    Looking at the tooltip again, it even states it reveals hidden AND invisible enemies within 12m, and its the light that reveals them, not the player. I don't see how this can be misunderstood at all.

    Now I think you're intentionally being difficult. This is a straw man argument.

    No where did I say what magelight's tooltip did or did not say. Nor did I say if it was functioning as intended or not. What I said is the way it is functioning makes the one defensive ability nightblades have in PvP totally obsolete and that nightblades completely lack the (plethora of) other tools that other classes have use of.

    Do you deny any of that? If so, you're either uninformed or trolling.

    As such, in my opinion, the quick fix is for Mage Light to not break Cloak. Otherwise, Nightblades need to be bumped up significantly and given all the toys the other classes have (I'd be okay with this solution as well).

    You can keep making glib, and somewhat obtuse arguments if you like, but I've made the point as clear as I care to. If you still don't get, acknowledge, or accept the facts as they stand, and want to waste time responding, that's on you.
    Edited by Atarax on September 15, 2014 11:57AM
    50 Bosmer Nightblade
    50 Breton Sorcerer
    50 Dunmer Dragonknight
    50 Imperial Templar
    50 Khajit Nightblade
    50 Imperial Dragonknight
    50 Altmer Sorcerer
    50 Argonian Templar

    Discussions of Interest:
    Class Balance in 1.6
    Quest Choices
    Request to Reinstate Night's Silence and Dark Stalker stacking
  • GTech_1
    GTech_1
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    Atarax,
    I understand you are bent about this, but the fact is:

    Nightblades do *not* have "only one" defensive ability ... look at the entire Siphoning skill line man ... and that is not to mention all of the NB abilities in other trees that have controls, stuns, and heals attached.

    Just because it's the only defensive ability that you choose to use does *not* mean that it is the only "viable defensive ability"
  • GTech_1
    GTech_1
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    I do agree on one thing though: Magelight and its morphs are, indeed, broken ... they should also detect those using an invisibility potion.
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
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    You're right @Atarax‌, its indeed a waste of time.
    Edited by demonlkojipub19_ESO on September 15, 2014 1:57PM
  • Atarax
    Atarax
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    GTech_1 wrote: »
    Atarax,
    I understand you are bent about this, but the fact is:

    Nightblades do *not* have "only one" defensive ability ... look at the entire Siphoning skill line man ... and that is not to mention all of the NB abilities in other trees that have controls, stuns, and heals attached.

    Just because it's the only defensive ability that you choose to use does *not* mean that it is the only "viable defensive ability"

    Sigh... really?

    Compare our supposed defensive abilities to those of a DK, and tell me they're on a par.

    I'll give you some examples, including from the Siphoning line you mentioned:
    NB Debilitate: single target, does medicore damage over 8 seconds, lowers movement speed (by an unnoticeable amount) and gives it to NB, and also makes the single target's WEAPON attacks 17% slower.

    Vs.

    DK Choking Talons: aoe, does instant damage, then immobilizes everything, and reduces ALL outgoing damage by 15%, plus, allies can do a synergy

    C'mon, which is more viable? Not only can the DK aoe root and get away if they want, the damage is instant, and damage is lowered for everyone hit. I'd trade in a heartbeat.
    NB Blur: enemies have a 15% chance to miss you...(and anyone who knows anything about rng in MMOs knows a 15% chance of a miss might as well not even be there)

    vs.

    DK Reflective plate: reflects all projectiles for 4 seconds, and increases spell resistance

    Again, I'd trade in a heartbeat. Guaranteed miss + full damage reflect vs. a chance to miss.
    NB Agony: 1.5 s cast to root a single enemy, breaks if any damage done.

    vs.

    DK Shattering rocks: Instant cast, roots the enemy, enemies can take damage before it breaks, and when it breaks, they are immobilized

    Again, I'll trade you.
    NB Swallow soul: does a reasonable amount of damage, then heals you for 25% of that (read: not enough to keep you alive when stuff is beating on you) every 2 seconds for 8 seconds.

    vs

    DK Coagulating Blood: instant 33% heal, increases armor and spell resist, oh, and health regen

    Again, DK wins.
    NB Sap Essence: Absorb health from nearby enemies, gives damage buff which increases by number of targets hit.

    vs.

    DK Draw Essence: Absorbs health from enemies nearby, deals more damage a few seconds later, and absorbs magicka.

    Now, I actually like Sap Essence, particularly against large groups, and when grouped, and this is one of the few decent abilities we have, as long as you're in a group, fighting a group. DK ability seems more effective however.

    So.... yeah... NBs have viable defence right?... Can I have some of what you're smoking please if you think NBs don't need help?

    And yeah, as of this patch, my NB is retired, I'm now playing DK.
    Edited by Atarax on September 15, 2014 5:11PM
    50 Bosmer Nightblade
    50 Breton Sorcerer
    50 Dunmer Dragonknight
    50 Imperial Templar
    50 Khajit Nightblade
    50 Imperial Dragonknight
    50 Altmer Sorcerer
    50 Argonian Templar

    Discussions of Interest:
    Class Balance in 1.6
    Quest Choices
    Request to Reinstate Night's Silence and Dark Stalker stacking
  • GTech_1
    GTech_1
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    Stop with the wall posts and the crying already ... I didn't even read you whining this time. Seriously ... GET OVER IT! THIS IS *NOT* A NIGHTBLADE THREAD!
  • Samadhi
    Samadhi
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    ✭✭✭
    Samadhi wrote: »
    ...
    They're fixing how your own dots break shadow cloak, be happy. They should fix how mage light can't see through invis potions if that is the case with them, tho they last 3 seconds.

    It isn't the case.

    Magelight breaks Invisibility potions the same as it breaks Cloak.

    This is a glitch with Magelight; previously it only allowed players to see through Cloak and Invisibility potions.
    Presently it completely breaks the Invisibility effect instead.

    I believe magelight just doesn't only reveal the target just for you, but for others. Thats why it 'breaks' the invisibility effect. Trying to sneak up on someone running magelight and his friends are going to end up seeing you if any are around.

    @demonlkojipub19_ESO‌
    Yes I am aware of the intended purpose. I am stating the the glitch is in how it presently performs its job.

    Prior to about 1.3, I would run Magelight while my girlfriend and I went hunting.

    If someone used Cloak in range of my Magelight, both of us could see them as black and red translucent (like the appearance of a friendly Nightblades) but they would have the Cloak effect for the full duration.
    A similar effect is seen when using Detection potions and someone uses Cloak in range, but only I am able to see them.

    Presently, if I am running Magelight and Invisibility is cast within the range the effect is instantly removed from the player who cast it.
    It still takes resources to use Invisibility, but it now confers no benefit of any kind.

    Atarax wrote: »
    Samadhi wrote: »

    It isn't the case.

    Magelight breaks Invisibility potions the same as it breaks Cloak.

    This is a glitch with Magelight; previously it only allowed players to see through Cloak and Invisibility potions.
    Presently it completely breaks the Invisibility effect instead.

    Last time I tested it, magelight did not break invis potions. Many others on the forums seem to share similar experience based on comments here.

    ...

    @Atarax
    I tested it yesterday morning by doing the following:

    - My girlfriend logged her Templar and went to Cyrodiil with Magelight running.
    - I logged an alt on an enemy team and met her there.
    - We were both in Sneak and entered range of each other
    - While in range of the Magelight effect, I used an Invisibility potion.
    - The effect of the Invisibility potion broke instantly

    I waited on potion cooldowns and retested another 3-4 times. Every time I used one it immediately broke.

    Whenever you have the opportunity, please recreate the above test and let me know the results.
    If Invisibility potions are functioning differently for different players around Magelight, I will have to do further tests to narrow down why the effect was breaking during my formal testing.

    I have already created a CS thread about the issue here:
    http://forums.elderscrollsonline.com/discussion/131720/magelight-bug-breaking-invisibility-rather-than-seeing-through-it
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • guybrushtb16_ESO
    guybrushtb16_ESO
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    GTech_1 wrote: »
    Stop with the wall posts and the crying already ... I didn't even read you whining this time. Seriously ... GET OVER IT! THIS IS *NOT* A NIGHTBLADE THREAD!

    Weird. From what I see here, you called out "the entire siphonig line has..." and they proceded to list how just about any siphoning ability is outclassed by something else in the DKs arsenal.
  • Atarax
    Atarax
    ✭✭✭
    GTech_1 wrote: »
    Stop with the wall posts and the crying already ... I didn't even read you whining this time. Seriously ... GET OVER IT! THIS IS *NOT* A NIGHTBLADE THREAD!

    So... I basically point out why you're wrong, and you accuse me of whining. I'll post what I want. If you don't like it, too bad.
    Samadhi wrote: »
    Whenever you have the opportunity, please recreate the above test and let me know the results.
    If Invisibility potions are functioning differently for different players around Magelight, I will have to do further tests to narrow down why the effect was breaking during my formal testing.

    I have already created a CS thread about the issue here:
    http://forums.elderscrollsonline.com/discussion/131720/magelight-bug-breaking-invisibility-rather-than-seeing-through-it

    Thanks for the info. I'll try to recreate sometime this week to see what happens.

    Edit: Looks like they're already looking into it.
    Edited by Atarax on September 16, 2014 3:48AM
    50 Bosmer Nightblade
    50 Breton Sorcerer
    50 Dunmer Dragonknight
    50 Imperial Templar
    50 Khajit Nightblade
    50 Imperial Dragonknight
    50 Altmer Sorcerer
    50 Argonian Templar

    Discussions of Interest:
    Class Balance in 1.6
    Quest Choices
    Request to Reinstate Night's Silence and Dark Stalker stacking
  • Atarax
    Atarax
    ✭✭✭
    Since 1.4 went live with the nerf to night's silence, this thread will go quiet. I've created a petition in the feedback formus here to continue the discussion on that topic:

    http://forums.elderscrollsonline.com/discussion/132024/feedback-petition-please-reinstate-nights-silence-dark-stalker-stacking?new=1

    Topic was closed because I called it a petition. So topic was recreated here as not a petition:

    http://forums.elderscrollsonline.com/discussion/132089/feedback-suggestion-not-a-petition-please-reinstate-nights-silence-dark-stalker-stacking?new=1
    Edited by Atarax on September 16, 2014 1:09PM
    50 Bosmer Nightblade
    50 Breton Sorcerer
    50 Dunmer Dragonknight
    50 Imperial Templar
    50 Khajit Nightblade
    50 Imperial Dragonknight
    50 Altmer Sorcerer
    50 Argonian Templar

    Discussions of Interest:
    Class Balance in 1.6
    Quest Choices
    Request to Reinstate Night's Silence and Dark Stalker stacking
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