Xanthro- I agree. I think it is so funny (and strange?) how many people want to say "that just isn't realistic!" to being fast in stealth while they are playing a game in which they fight trolls, cast spells, make a horse appear out of thin air, carry around 25 siege engines in your backpack (or more if you want) etc. I think the reality of things is that the folks saying that speed gives an unfair advantage and needs to be nerfed are, in fact, just advancing their feelings that they don't like it when anyone else in the game is stronger in an aspect than they are. In a perfect world, they will be the best in all areas and until they are, we will get the people whining about what others can do that they cant. Sadly ZOS listens to these whiners and doesn't focus on the real issues that need to be fixed.
I asked for a link to official statement, you're giving me anecdotal evidence. I should've probably stopped reading right there, but...Many people, including me, asked specifically in game whether this speed bonus was going to stay, because it is quite fast. This was in both the test and live, before we crafted the sets.
So you're not as fast as a horse, unless you are.Even the fastest sneak is not as fast as horses. I have the fastest sneak in the game, I still can't catch a sprinting horse, unless no points to speed have been put in.
Oh come on! Vampires were sneaking just fine before this set. If anyone became a vampire only to abuse stacking, too bad, they're damned.Nor can those speeds be done with just a five piece bonus set. You have to also be a vampire, which has negatives...
You've willingly went that route, because you value speed more than damage, right? And you got a little speed for a little damage, because it was balanced... no.... be a Nightblade with concealed weapon, which means less damage and concealed weapon doesn't exactly work with many builds, and you need the speed mundus stone.
You've answered the question yourself. Being stealthed is an advantage in itself, that's why it normally has penalties. You've worked around the penalties, discovered a mechanic that crossed the point where you can use the word "balance" to defend that mechanic.Plus, why shouldn't you move faster in stealth than out of it? Because you don't like it? It's a game. It's built around balance. Getting into stealth takes time, breaking combat takes time.
Like I said before, you've given up a lot.Plus, just view vampire, concealed weapon stealth as moving through another dimension, where movement is faster, if you need some rational explanation for something in a game where you come back to life after being killed and you have endless arrows and pull catapults out of your ass.
I asked for a link to official statement, you're giving me anecdotal evidence. I should've probably stopped reading right there, but...Many people, including me, asked specifically in game whether this speed bonus was going to stay, because it is quite fast. This was in both the test and live, before we crafted the sets.So you're not as fast as a horse, unless you are.Even the fastest sneak is not as fast as horses. I have the fastest sneak in the game, I still can't catch a sprinting horse, unless no points to speed have been put in.Oh come on! Vampires were sneaking just fine before this set. If anyone became a vampire only to abuse stacking, too bad, they're damned.Nor can those speeds be done with just a five piece bonus set. You have to also be a vampire, which has negatives...You've willingly went that route, because you value speed more than damage, right? And you got a little speed for a little damage, because it was balanced... no.... be a Nightblade with concealed weapon, which means less damage and concealed weapon doesn't exactly work with many builds, and you need the speed mundus stone.You've answered the question yourself. Being stealthed is an advantage in itself, that's why it normally has penalties. You've worked around the penalties, discovered a mechanic that crossed the point where you can use the word "balance" to defend that mechanic.Plus, why shouldn't you move faster in stealth than out of it? Because you don't like it? It's a game. It's built around balance. Getting into stealth takes time, breaking combat takes time.Like I said before, you've given up a lot.Plus, just view vampire, concealed weapon stealth as moving through another dimension, where movement is faster, if you need some rational explanation for something in a game where you come back to life after being killed and you have endless arrows and pull catapults out of your ass.
I asked for a link to official statement, you're giving me anecdotal evidence. I should've probably stopped reading right there, but...Many people, including me, asked specifically in game whether this speed bonus was going to stay, because it is quite fast. This was in both the test and live, before we crafted the sets.So you're not as fast as a horse, unless you are.Even the fastest sneak is not as fast as horses. I have the fastest sneak in the game, I still can't catch a sprinting horse, unless no points to speed have been put in.Oh come on! Vampires were sneaking just fine before this set. If anyone became a vampire only to abuse stacking, too bad, they're damned.Nor can those speeds be done with just a five piece bonus set. You have to also be a vampire, which has negatives...You've willingly went that route, because you value speed more than damage, right? And you got a little speed for a little damage, because it was balanced... no.... be a Nightblade with concealed weapon, which means less damage and concealed weapon doesn't exactly work with many builds, and you need the speed mundus stone.You've answered the question yourself. Being stealthed is an advantage in itself, that's why it normally has penalties. You've worked around the penalties, discovered a mechanic that crossed the point where you can use the word "balance" to defend that mechanic.Plus, why shouldn't you move faster in stealth than out of it? Because you don't like it? It's a game. It's built around balance. Getting into stealth takes time, breaking combat takes time.Like I said before, you've given up a lot.Plus, just view vampire, concealed weapon stealth as moving through another dimension, where movement is faster, if you need some rational explanation for something in a game where you come back to life after being killed and you have endless arrows and pull catapults out of your ass.
ZOS_GinaBruno wrote: »FIXES & IMPROVEMENTS
Alliance War
General
- The Haderus campaign scoring values have been adjusted to the following amount of points per scoring tick:
- Reduced the keep control value to 5 points
- Reduced the resource control value to 0 points
- Reduced the outpost value to 3 points
- Reduced the scroll ownership to 10 points
- Almost no chance of being spotted vs. being spotted at view distance
- Knowledge of any enemies you do run across (detection warning from eye)
- No stun from being attacked (knocked off horse) unless a specific stun attack was used
- No speed penalty, except to maybe the fastest speed horses
To add to that:
- With <Dark Cloak>, a near-guarantee to escape from average players (and the Sorc blink was nerfed for the exact same reason)
You know what works better than exploiting? Not exploiting. I look forward to every patch because every patch directly and indirectly buffs my characters. If you exploit and your stuff gets nerfed, you made the choice to exploit. ZOS are simply fixing bugs, nobody forced you to abuse those bugs - you took a risk, it didn't work out, move on.
You just don't like people stealing quickly, for no other reason than person opinion, and get all butt hurt over it and whine and pretend you have a point. You don't. You don't even have the start of a point to make, you have a complaint. That is all you have.
You just don't like people stealing quickly, for no other reason than person opinion, and get all butt hurt over it and whine and pretend you have a point. You don't. You don't even have the start of a point to make, you have a complaint. That is all you have.
I'm not the one whining in this thread. Have fun, I've had enough.
edit: and thanks @hamon for finding that conversation.
I'm surprised no one else has mentioned the changes made to the 7day campaign.ZOS_GinaBruno wrote: »FIXES & IMPROVEMENTS
Alliance War
General
- The Haderus campaign scoring values have been adjusted to the following amount of points per scoring tick:
- Reduced the keep control value to 5 points
- Reduced the resource control value to 0 points
- Reduced the outpost value to 3 points
- Reduced the scroll ownership to 10 points
Err... Seriously? So taking and holding a resource in Haderus will lead to ZERO points? Shouldnt that be a one?
Khivas_Carrick wrote: »Weapon enchantments can now proc elemental damage status effects, such as burning or chilled.
Then what the *** is the point of Arcane Fighter for Two Handed? Is this going to be chance based for non-2H weapons? Or is melee just getting gypped again?
all I do is look for an indication that NB cloaks have been fixed. if I Don't see this, I just stop doing any actual reading and fast scroll to the bottom, and just keep an eye out for key words
You guys need to fix NB cloak. Many of us NBs are running out of patience. You can call me a crybaby all you want, but im going to keep saying this in every single patch note(s) until cloak is fixed.
If you guys respond super quick to a set that only INCREASES MOVEMENT SPEED all because some people were mad they could not do it, then we also expect you guys to fix actual problems just as fast.
Attorneyatlawl wrote: »The stealth "fix" is not a bug fix. Please refer here:
http://forums.elderscrollsonline.com/discussion/130476/why-is-night-s-silence-being-called-a-bug-in-the-patch-notes-werewolves-being-unable-to-cc-break
This is a nerf, plain and simple, and should be said as such.
lordrichter wrote: »LonePirate wrote: »What does it take to get this bug fixed which was first reported a couple of weeks ago and is a regression from the current live server?
- The E key will no longer activate the first option when talking to NPCs or accepting quests from the Alliance War boards.
Huh? I've been using that for weeks and it works.
Also, are you aware that the number keys will activate the items? 1 for the first, 2 for the second, etc? Possible work around if your E key does not work.
Khivas_Carrick wrote: »How about.....buffing two handed weapon skills?
Heavy armour?
Nerfing light armour?
Buffing Templar skills?
ZoS, why do you hate us so much?
ISorry, but if this goes live, I am done.
- Fixed an issue where you could stack the Dark Stalker passive with the Night’s Silence or Shadow Dancer’s Raiment item sets to move at mount speed. This is no longer possible—you get the bonus from either Dark Stalker or Night’s Silence or Shadow Dancer’s Raiment.
Seriously, it's the last straw. You have people abusing the hell out of Mistform to receive the 75% damage reduction and still attack and cast spells.
Many many people asked about the sneak speed before spending all those mats to create the set, because it is fast in stealth, out of combat.
For those complaining that people can just sneak by now, as opposed to ride by, that is meaningless because you could just have one person sneak by and set up a forward camp and then everyone resurrects there, just as every keep has a FC now.
To obtain those speeds, it means giving up an important 5 piece set, and pretty much locks you into medium armor because of the reduction in sneak cost. To use it for any distance, you need medium armor.
Any NPC sees you, anytime you are not completely hidden, the set bonus fails.
Once I'm hidden, unless you get very lucky you wouldn't ever catch me anyway. All you destroying the set for vampires does is show you have no understanding of the game. Anyone giving it half a second of thought could see you'd get very fast stealth in the game using the set. This didn't escape you, you just gave into whiners.
All this, while I cast Dark Cloak and had it fail and not give me a second moment of invisibility about 80 times today, causing a number of deaths to MOBS no less.
If you can't fix it so our own DOTS don't break it, you literally have no business screwing us over because of non-combat speed.
I like the game, but this is just too much. It shows such as lack of foresight in planning that why bother?
- Almost no chance of being spotted vs. being spotted at view distance
- Knowledge of any enemies you do run across (detection warning from eye)
- No stun from being attacked (knocked off horse) unless a specific stun attack was used
- No speed penalty, except to maybe the fastest speed horses
To add to that:
- With <Dark Cloak>, a near-guarantee to escape from average players (and the Sorc blink was nerfed for the exact same reason)
You know what works better than exploiting? Not exploiting. I look forward to every patch because every patch directly and indirectly buffs my characters. If you exploit and your stuff gets nerfed, you made the choice to exploit. ZOS are simply fixing bugs, nobody forced you to abuse those bugs - you took a risk, it didn't work out, move on.
Arsenic_Touch wrote: »Why don't you just delete night's silence, ZoS? you've changed it so many times now, even said that the current mechanic is intended and flip flopped due to whining. What's the point to it now that it's rendered worthless for anyone that is a vampire? Did you break concealed weapon with night's silence or concealed weapon with dark stalker too?
You know what's funny, I was doing cyrodiil with some guildies last night doing dolmens. I had night's silence on my vampire NB, I was unable to keep up with the max speed horses that were sprinting, only able to keep up with the horses that were going at regular speed and since horses have infinite sprint, I was still left behind with it. Every mob that looked at me wrong would reduce the speed even if they didn't spot me, every time I jumped I would lose speed.
It's clear at this point that they have no idea what they're doing with sets in this game.
You better nerf rapid maneuver next if you want to be consistent with your whole Abraham Kaplan's way of doing things.
if only everyone used batswarm.....Arsenic_Touch wrote: »Calling dark cloak a near guarantee to escape is kind of hilarious especially in conjunction to this discussion.
<Invis Bats> then <Dark Cloak> then <Invis Bats> then <Dark Cloak>. This will work 100% if you don't have a DoT running on an enemy (and <Invis Bats> will very likely give you enough time to wait for that DoT to expire).
There's no mention of changing the way that Concealed Weapon works so just the patch notes lead me to believe that it will continue to stack. However, since Zenimax seems to leave little things out of the notes, you have a valid concern. I wouldn't surprise me in the least if Concealed Weapon stopped stacking with sets or skills.Can I however conclude from how this is written that the Concealed Weapon bonus still stacks with either one of the sets or vampirism?
There's no mention of changing the way that Concealed Weapon works so just the patch notes lead me to believe that it will continue to stack. However, since Zenimax seems to leave little things out of the notes, you have a valid concern. I wouldn't surprise me in the least if Concealed Weapon stopped stacking with sets or skills.Can I however conclude from how this is written that the Concealed Weapon bonus still stacks with either one of the sets or vampirism?
Khivas_Carrick wrote: »How about.....buffing two handed weapon skills?
Heavy armour?
Nerfing light armour?
Buffing Templar skills?
ZoS, why do you hate us so much?Personal skill is now a skill in the game. The newbie guide to personal skill and how to level this skill, is to play the game.
- Heavy armor been tweaked well enough. With Champion system, changes to caps, how armor works. Heavy needs nothing.
- Two handed skills have been buffed, are being more buffed and is effected by the past months changes to stamina use, crit and overall how combat is tweaked, just like everything else.
- Light armor getting tweaked to work as intended. One lowering in 1.4 + the changes made has already made light armor less protective from "normal" damage. With caps gone, Heavy armor will be to powerful if light is reduced more.
- Templar skills. Ok, this is for the whole bunch. Make up your damn mind! Right now, on this forum. There are all kinds of post stating: Templar are OP! Templar are useless! Um.... Can it be Templar are neither, and the player who plays them, with the way they play.....is the OP/Useless?
- ZoS working for us all. Anyone who thinks the company do not want players......I am not allowed to continue that comment due to forum rules.
Khivas_Carrick wrote: »How about.....buffing two handed weapon skills?
Heavy armour?
Nerfing light armour?
Buffing Templar skills?
ZoS, why do you hate us so much?Personal skill is now a skill in the game. The newbie guide to personal skill and how to level this skill, is to play the game.
- Heavy armor been tweaked well enough. With Champion system, changes to caps, how armor works. Heavy needs nothing.
- Two handed skills have been buffed, are being more buffed and is effected by the past months changes to stamina use, crit and overall how combat is tweaked, just like everything else.
- Light armor getting tweaked to work as intended. One lowering in 1.4 + the changes made has already made light armor less protective from "normal" damage. With caps gone, Heavy armor will be to powerful if light is reduced more.
- Templar skills. Ok, this is for the whole bunch. Make up your damn mind! Right now, on this forum. There are all kinds of post stating: Templar are OP! Templar are useless! Um.... Can it be Templar are neither, and the player who plays them, with the way they play.....is the OP/Useless?
- ZoS working for us all. Anyone who thinks the company do not want players......I am not allowed to continue that comment due to forum rules.
Heavy armor is still a piece of junk. Don't even mention Champion system, it might be here in 2 months or in a year so that is totaly irrelevant. As things are right now and after the next update, heavy armor will remain broken and still needs alot.
2H weapons are still junk. You will only find people that love the RP part of the game will go for 2H as their main weap. They are still far inferior.
Light armor getting tweaked? It is so badly nerfed now, thousands of angry skirt wearer are protesting in front of ZoS's headquarters..../endsarcasm
Zos working for us all? I think you got that the backwards, more probable that you are working for ZoS, considering your comments. But truth be told we are all working for ZoS as beta testers, and we are paying to do so.
Personal skill was never in the game, for skill to count you have to have relatively balanced classes and game mechanics. No such thing happening here.
Maybe in update 17 the game will rock, if there are any players left.
Can you craft Impen on it? No?...Fact: The armor bonus do not work in combat, yet all other armor set bonuses do work in combat - did we complain, no.
It is a sneak bonus, it is obvious that it will not work in combat but it helps you to start the combat, something other sets can't.
Stygian set is a far better Sneak bonus.
Increases damage on Sneak Attacks and in combat when using Invisibility.
if only everyone used batswarm.....