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PTS Patch Notes v1.4.2

ZOS_GinaBruno
ZOS_GinaBruno
Community Manager
DEUTSCHE PTS-PATCHNOTIZEN v1.4.2
Notes de version PTS 1.4.2



OVERVIEW

The Elder Scrolls Online v1.4.2 is an incremental patch focusing on additional fixes for many areas of the game including combat, gameplay, crafting, dungeons, itemization, and quests. We have also fixed a number of issues within Dragonstar Arena.


FIXES & IMPROVEMENTS

Alliance War
General
  • Fixed an issue where keep bonuses were stacking instead of new bonuses replacing the previous ones as they should.
  • Leaderboard rewards now have a chance to include ability-altering weapons.
  • The Haderus campaign scoring values have been adjusted to the following amount of points per scoring tick:
    • Reduced the keep control value to 5 points
    • Reduced the resource control value to 0 points
    • Reduced the outpost value to 3 points
    • Reduced the scroll ownership to 10 points
  • The underdog scoring evaluation period in the Haderus campaign has been adjusted to two-hour intervals instead of 12-hour intervals.
  • Repairing a siege weapon will now take four seconds instead of six seconds.

Art & Animation
Effects
  • Optimized the particle effects on the Trials Mantikora boss to improve visual quality.
  • When casting Dawnbreaker (the Fighters Guild Ultimate), your weapons will now remain hidden.
  • Fixed an issue with the positioning of some visual effects on troll-type monsters.

Audio
General
  • Improved the sound you hear when you are out of magicka or stamina.
  • Fixed an issue with some Dragonstar Arena crowd sounds and music.
  • Added previously missing sounds to some armor abilities.
  • Improved the sound for certain types of fire effects.
  • Fixed an issue with some dungeon boss and world effect sounds.

Combat & Gameplay
General
  • Fixed an issue where you could get stuck in combat due to nearby dead targets, causing you to be unable to mount your horse or quickly regenerate resources.
  • Mounting after exiting combat will now be more responsive.
  • Enchantments on VR13 and VR14 gear are no longer better than enchantments crafted by player characters.
  • Fixed an issue where some Ultimates would persist after death, causing you to be stuck in combat forever.
  • Fixed an issue where Mundus Stone effects weren’t providing any bonuses.
  • Weapon enchantments can now proc elemental damage status effects, such as burning or chilled.

Dragonknight
  • Ardent Flame
    • Fixed an issue where Burning Breath IV (morph of Fiery Breath) wasn’t dealing damage over time as it should.

Templar
  • Rite of Passage
    • You will now be immune to interrupt effects while channeling this ability.

Sorcerer
  • Stormcalling
    • Streak (morph of Bolt Escape) will no longer affect more than six targets, which was resulting in a much larger amount of Ultimate gain than intended.

Weapons
  • Restoration Staff
    • Fixed an issue where Healing Ward (morph of Steadfast Ward) wasn’t causing critical hits.

World
  • Vampire
    • Fixed an issue where you could stack the Dark Stalker passive with the Night’s Silence or Shadow Dancer’s Raiment item sets to move at mount speed. This is no longer possible—you get the bonus from either Dark Stalker or Night’s Silence or Shadow Dancer’s Raiment.

Monsters
  • The following monsters are now immune to bleed damage:
    • Air Atronachs
    • Bone Flayers summoned by Necromancers
    • Stone Atronachs
  • Craglorn Ravagers now let forth distinctive shouts before they execute Cleave.
  • Monsters that are immune to crowd control are no longer vulnerable to crowd control abilities that are cast at the beginning of combat with them.
  • The Daedric Arch now has all of its intended sound effects.
  • It is no longer possible to attack Stranglers from more than 28 meters away without reprisal.
  • The Wamasu Sweep attack now correctly displays a ground telegraph to indicate that it will affect multiple targets.

Crafting & Economy
Crafting
  • Improved the messaging on the Nirnhoned items received from the final Craglorn quest.
    • These items are now clearly marked as intended for researching, and have safeguards in place to prevent accidental deletion, sale, or deconstruction. The items can still be traded.
  • Fixed an issue where iron ingots, iron ore, and iron swords without traits were mislabeled, preventing them from existing.
  • Increased the research reduction bonus on rank 4 Carpentry, Metallurgy, and Stitching crafting passive abilities to 25%.
  • Fixed an issue where you may not have been appropriately refunded the skill points for the Runestone Extraction passive changes introduced in patch v1.4.0.
  • Critters will once again drop guts as expected.
  • Crafted Fishy Sticks are now a green quality item of level 45 and can no longer be acquired from crates, barrels and other interactable objects.
    • Regular Fishy Sticks can still be found in some containers around the world, as everybody in Tamriel loves those tasty Imperial treats.

Dungeons & Group Content
Dragonstar Arena
  • General
    • The vendor merchant in the arena’s rest area is now also present in the Veteran version of the arena.
    • Opening a chest multiple times in Dragonstar Arena no longer progresses the Treasure Chest Seeker achievement multiple times.
    • Player characters under Veteran Rank 6 can now see and interact with the Scamp vendor that appears after you clear each arena.
  • First Arena
    • The death recap icon for spike traps in the first arena has been updated to have its own unique icon.
  • Second Arena
    • The archers in the second arena possess two different Volley-type abilities, which now have proper, different names from one another (Volley and Flame Volley).
  • Fifth Arena
    • The Celestial Blast ability that is used in the fifth arena will now have a more visible telegraph when the targeted player character is under the effects of any ability that changes their appearance or skin texture, such as Dragon Blood.
  • Eighth Arena
    • The Fire Centurion in the eighth arena will now properly pick targets that not affected by Ice Charge.
  • Ninth Arena
    • If a Sorcerer player character is pulled into the crypt area in the ninth arena, their summoned pets will no longer display unusual movement behavior.
    • In the ninth arena, monsters in the crypt will no longer despawn while still engaged in combat, after a random amount of time.
    • Skeletons in the ninth arena can no longer be affected by bleed effects.
    • Duplicate ghost versions of Rubyn Jonnicent can no longer be summoned in the ninth arena, and they will no longer double-up on spawned minions.
  • Tenth Arena
    • You can no longer use light attacks or crowd-control breaks while your character is being levitated at the end of the tenth arena.
    • Fiery circles dropped by player characters in the tenth arena will no longer have an interact prompt.
    • Hiath the Battlemaster will now properly vanish from the rest area once your team engages him in the tenth arena.

Trials
  • General
    • Fixed several text issues with Trial achievements.
  • Aetherian Archive
    • Mage Celestial
      • If monsters get knocked off the island, they will now teleport back to the combat area.
  • Hel Ra Citadel
    • Fixed an issue where the Warrior Celestial’s Shehai Sword effects would not play.
  • Sanctum Ophidia
    • Fixed an issue with the camera position around the Alchemy crafting table.
    • Fixed an issue where a treasure chest was below ground and could not be opened.
    • Fixed an issue that was causing a Dark Anchor to incorrectly appear in the Trial.
      • Possessed Mantikora
        • Fixed an issue where the effects for the Celestial Nightmare would not be removed after the boss had reset.
        • Updated the UI target frame for the Serpent’s Image to properly indicate the monster’s difficulty level.
        • You may find that attacking from the ledge above is now less survivable…
        • The ladder beyond the Mantikora is no longer interactable until after the Mantikora has died.
      • Stonebreaker
        • Fixed an issue where you could pull Stonebreaker out of the intended combat area.
      • Serpent Celestial
        • The Lamia Howlers can no longer be blinded or affected by miss-chance.
        • The Serpent Celestial will now always face the correct direction when positioned at the end of the fight.

Delves
  • Fixed several breadcrumbing issues where pips would not appear correctly on the map.

Upper Craglorn
  • Fixed an issue where some cooking fires were not correctly set up in the overland and certain delves.
  • The scorpions that spawn during the Fearfangs Cavern encounter with Lakorrah the Matron will now properly aggro player characters that stand near the door.
  • Multiple versions of Little Leaf will no longer appear outside of Exarch’s Stronghold when you are turning in “The Serpent’s Fang” quest.
  • Updated the map markers for Skyreach Hold, Skyreach Catacombs, and Skyreach Pinnacle so they are no longer identical to those of group delves.
  • Fixed an issue with some interactable bookshelves having the same book down the entire length of multiple shelves in Skyreach Hold.

Exploration & Itemization
Achievements
  • Fixed an issue where you would not be awarded the achievement for clearing Dragonstar Arena until after you re-logged into the game.

Itemization
  • Nirnhoned Trait
    • Fixed an issue where the Nirnhoned item trait was providing a flat value increase instead of a percentage value increase.
    • Fixed an issue where the Nirnhoned trait from your weapon swap was being applied all the time.
  • Fixed an issue where Heavy Sacks could contain items when they weren’t always supposed to.
  • Fixed an issue where the Sabatons of the Unassailable were displaying the incorrect icon.
  • Added items to the Morag Tong item set. You can now use all types of weapons with it.
  • The following NPCs will now sell items to you if you are below VR6:
    • Chef Egeria
    • Chef Logdotha
    • Grocer Hleseth
  • Fixed an issue where Elite Gear Vendors in Cyrodiil were not selling the Covenant's Ice Staff.

Vendors
  • The merchant Kazbur will now appear in the Veteran mode of Dragonstar Arena.
  • Fixed an issue where Sjarla's wares in Bleakrock did not scale to the appropriate Veteran Ranks.
  • Fixed an issue where Feduzdal's wares in Stonefalls did not scale to the appropriate Veteran Ranks.

Miscellaneous
Guilds
  • Guild Traders will now show conversation options after there is a new owner.
  • Guild Traders will now correctly display their bid/hire conversation options again after the transition from one owner to the next.
  • Fixed an issue where you could not purchase a guild tabard from guild stores.
  • Changes made to the Guild Heraldry in the Guild Menu will now update immediately, even for newly appointed Guildmasters.

Quests
Alik’r Desert
  • In Leki's Blade, Bloodfiend attacks will now correctly animate.

Auridon
  • Rites of the Queen: Fixed an issue that was preventing you from following the Queen after destroying the crystals associated with this quest.

Eastmarch
  • Stormcrag Crypt: The door near the end of the dungeon can no longer be used as a shortcut to the boss room.

Fighters Guild
  • Will of the Council: This quest will now correctly update after you perform the necessary tasks.

Glenumbra
  • The Dagger’s Edge: Updated the compass marker associated with finding Gelvin so the quest will now advance correctly.

Greenshade
  • Striking at the Heart: Fixed an issue where Indaenir would become stuck in a healing state and block quest progress.

Reaper’s March
  • A Traitor’s Luck: Previously passive members of the Pact will now fight back at Pa'alat in Reaper's March.

Shadowfen
  • The Thin Ones: Corrected the skeletal appearance of many of the villagers.
  • Saving the Relics: Tree-Minder will now appear during the quest step Talk to Tree-Minder Raleetal.

Stonefalls
  • Sadal’s Final Defeat: Fixed an issue that was preventing you from progressing the quest if you abandoned it and immediately reacquired it.

Stormhaven
  • Abandoned Farm: Gar Xuu Gar will now correctly grant his achievement “Gar Xuu Gar’s Bane” if you pull him away from the Abandoned Farm.

The Rift
  • Shattered Hopes: Boss-level Necromancers will no longer try to kill themselves.


UI
General
  • Fixed an issue where UI notifications for items such as gained Skyshards, Skill Points, exploration discoveries, and completed quests would no longer appear after an extended play session.

Chat
  • Items listed in the Guild history can now be linked in chat by right-clicking the item.
  • Objects that are already linked in chat, such as items, achievements, and lore books, can now be linked to another chat window.
Gina Bruno
Senior Creator Engagement Manager
Dev Tracker | Service Alerts | ESO Twitter | My Twitter
Staff Post
  • Xsorus
    Xsorus
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    Fixed an issue where you could get stuck in combat due to nearby dead targets, causing you to be unable to mount your horse or quickly regenerate resources.
    Mounting after exiting combat will now be more responsive.
    Enchantments on VR13 and VR14 gear are no longer better than enchantments crafted by player characters.
    Fixed an issue where some Ultimates would persist after death, causing you to be stuck in combat forever.
    Fixed an issue where Mundus Stone effects weren’t providing any bonuses.
    Weapon enchantments can now proc elemental damage status effects, such as burning or chilled.


    Like this entire part of the notes is good... lol

    Also does the mundus stone part mean I can get rid of Warrior Mundus Stone now and have it stick?
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
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    I expect my materials back from the night silence set I have.

    And, you have to go through and put an end to all bonus and skill stacking. Shields no longer stack, heals from different people no longer stack, damage traits no longer stack, cost reductions no longer stack, etc.

    Totally unfair change the appease the crybabies. There are sets with actual power but you attack the set thats nothing but movement speed with no in-combat advantages. Over 2 months, after ignoring feedback on PTS, and you screw it up for anyone who went and made it. But you were QUICK on listening to feedback on 3 particular sets and changing them within the next patch.

    And theres still nothing on fixing being stuck with warrior mundus stone. Seriously? This just proves you guys are ignoring select feedback and bug reports.
    Edited by demonlkojipub19_ESO on September 3, 2014 6:08PM
  • Samadhi
    Samadhi
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    Another patch.

    Still no notes on fixing the issue with Nightblade's DoTs breaking their own Invisibility.
    Even though it was acknowledged as unintended and we were told a fix is incoming back in May.

    Oh well, maybe next patch will have something worthwhile in it.
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • Dominoid
    Dominoid
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    I expect my materials back from the night silence set I have.

    And, you have to go through and put an end to all bonus and skill stacking. Shields no longer stack, heals from different people no longer stack, damage traits no longer stack, cost reductions no longer stack, etc.

    Totally unfair change the appease the crybabies. There are sets with actual power but you attack the set thats nothing but movement speed with no in-combat advantages. Over 2 months, after ignoring feedback on PTS, and you screw it up for anyone who went and made it. But you were QUICK on listening to feedback on 3 particular sets and changing them within the next patch.

    And theres still nothing on fixing being stuck with warrior mundus stone. Seriously? This just proves you guys are ignoring select feedback and bug reports.

    Yes. They should totally leave all things that you use that are clearly not intended alone. Shame on them.
  • Samadhi
    Samadhi
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    ✭✭✭
    ...
    World
    • Vampire
      • Fixed an issue where you could stack the Dark Stalker passive with the Night’s Silence or Shadow Dancer’s Raiment item sets to move at mount speed. This is no longer possible—you get the bonus from either Dark Stalker or Night’s Silence or Shadow Dancer’s Raiment.
    ...

    Is the speed bonus provided by Night's Silence going to be upgraded in order to compensate for the lack of stackability?
    Presently the bonus is less than both Dark Stalker and Shadow Dancer's Raiment in effect, because they are not the same bonuses.

    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • Gilvoth
    Gilvoth
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    why would you Remove speed from us that does nothing in pvp but allow us nightblades to escape constant death? that speed does not harm any one in pvp, it is only an escape method.
    i need that speed in order to escape when im near death on my duel wield nightblade.
    please do not do the changes to speed bonus i currently have.
  • Samadhi
    Samadhi
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    Samadhi wrote: »
    Another patch.

    Still no notes on fixing the issue with Nightblade's DoTs breaking their own Invisibility.
    Even though it was acknowledged as unintended and we were told a fix is incoming back in May.

    Oh well, maybe next patch will have something worthwhile in it.

    Just for clarification about this:
    Incoming Fixes & Improvements
    ...
    Outstanding Known Issues
    Patch 1.1.2 fixed many outstanding Nightblade issues, but below are some that we are either actively investigating, working on fixes for now, or have recently fixed and will push in a future patch. Please note this list does not reflect every reported Nightblade issue we are currently investigating.

    General: Currently, a Nightblade’s own residual outgoing damage-over-time ticks break his or her invisibility. This is not intended, and will be fixed in a future patch.
    ...

    Posted May 22nd. Still waiting for a fix.
    Edited by Samadhi on September 3, 2014 6:19PM
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • Xsorus
    Xsorus
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    K signed on to test out Weapon Enchants Status Effects

    They are proccing now, but i've discovered a new bug.

    Arcane Fighter (2 hander Passive) isn't proccing status effects 100% of the time like its suppose to.

  • Gilvoth
    Gilvoth
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    Sorcerer

    Stormcalling
    Streak (morph of Bolt Escape) will no longer affect more than six targets, which was resulting in a much larger amount of Ultimate gain than intended.


    this makes no sence at all, the sorcerer class who can spam nock down with crystal shard and also stack it with and spam the bolt escape nock down and then even bolt escape out away from harm is ignored and allowed to be continued yet you forcefully remove the speed from us nightblades so we not only cant stop them from nocking us down repeatedly spaming it over and over again but the sorcerer can even keep up with horses.
    you made it so the sorcerer is over powered yet weaken yet again the weakest class us nightblades?
    please stop this, please allow us nightblades that continued speed and a way to stop the stupid nock down from bolt escape.
    please

    and by the way, that stupid stamina wasting skill of heavy armor called "immoveable" only lasts 8 seconds! and it drains stamina when we are spammed with this stupid sorcerer bolt escape thing coupled with the stupid crystal shard.
    its beyond stupid, please just

    omg
    Edited by Gilvoth on September 3, 2014 6:28PM
  • Comaetilico
    Comaetilico
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    K signed on to test out Weapon Enchants Status Effects

    They are proccing now, but i've discovered a new bug.

    Arcane Fighter (2 hander Passive) isn't proccing status effects 100% of the time like its suppose to.

    based on my understanding arcane fighter don't make them proc 100% of the time... but increase the proc rate by 100% "of the actual proc rate"... so it mean that if base proc rate for burning is (assumption here) 15% chance on fire damage... with arcane fighter it will change to 30% chance... that is a 100% increase in proc rate ^^

    but that is how I understand it... it may be as you intended and not working at all ^^'... a bit hard to test out... it would require quite the extensive testing ^^'
  • Asgari
    Asgari
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    Samadhi wrote: »
    Samadhi wrote: »
    Another patch.

    Still no notes on fixing the issue with Nightblade's DoTs breaking their own Invisibility.
    Even though it was acknowledged as unintended and we were told a fix is incoming back in May.

    Oh well, maybe next patch will have something worthwhile in it.

    Just for clarification about this:
    Incoming Fixes & Improvements
    ...
    Outstanding Known Issues
    Patch 1.1.2 fixed many outstanding Nightblade issues, but below are some that we are either actively investigating, working on fixes for now, or have recently fixed and will push in a future patch. Please note this list does not reflect every reported Nightblade issue we are currently investigating.

    General: Currently, a Nightblade’s own residual outgoing damage-over-time ticks break his or her invisibility. This is not intended, and will be fixed in a future patch.
    ...

    Posted May 22nd. Still waiting for a fix.

    This is why the Vamp + Night stalker should still stack. Its the best viable way for a NB to move around and the best way to fight streak.
    Sorcerer

    Stormcalling
    Streak (morph of Bolt Escape) will no longer affect more than six targets, which was resulting in a much larger amount of Ultimate gain than intended.


    this makes no sence at all, the sorcerer class who can spam nock down with crystal shard and also stack it with and spam the bolt escape nock down and then even bolt escape out away from harm is ignored and allowed to be continued yet you forcefully remove the speed from us nightblades so we not only cant stop them from nocking us down repeatedly spaming it over and over again but the sorcerer can even keep up with horses.
    you made it so the sorcerer is over powered yet weaken yet again the weakest class us nightblades?
    please stop this, please allow us nightblades that continued speed and a way to stop the stupid nock down from bolt escape.
    please


    They are just fixing streak to where it was uncapped before now has a cap. I do agree that night silence and vamp passive should continue to stack. The night silence yields no game changing attack damage. Those who wear it and are caught are at an extreme disadvantage.
    Formerly @Persian_Princess .. Now @Asgari
    Princess Asgari | Sorc
    Asgari | NB
    -Asgari | Stamplar
    Ariana Kishi | DK | True Liberator of Haderus
    Banner Down!
    No Mercy
    Youtube: Asgari
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
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    Samadhi wrote: »
    ...
    World
    • Vampire
      • Fixed an issue where you could stack the Dark Stalker passive with the Night’s Silence or Shadow Dancer’s Raiment item sets to move at mount speed. This is no longer possible—you get the bonus from either Dark Stalker or Night’s Silence or Shadow Dancer’s Raiment.
    ...

    Is the speed bonus provided by Night's Silence going to be upgraded in order to compensate for the lack of stackability?
    Presently the bonus is less than both Dark Stalker and Shadow Dancer's Raiment in effect, because they are not the same bonuses.

    What I read is that the night silence set won't do anything for you at all if you also have shadow raiment or dark stalker passive. Its a useless set for any vampire who has it now.

    So yes, smart people who don't know what the LoL button is for. I'd like my materials back, the set no longer functions. They could have NOT given the go ahead on the stacking while it was on PTS, and changed it like they changed twilights, willows, and hist bark. But they screwed the pooch severely.

    This set has gone through like 4 changes now. Not working health regen, to not working clearly typo'd speed boost, to working speed boost people cried about, to useless for anything but mortals.
    Edited by demonlkojipub19_ESO on September 3, 2014 6:33PM
  • Samadhi
    Samadhi
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    ✭✭✭
    Samadhi wrote: »
    ...
    World
    • Vampire
      • Fixed an issue where you could stack the Dark Stalker passive with the Night’s Silence or Shadow Dancer’s Raiment item sets to move at mount speed. This is no longer possible—you get the bonus from either Dark Stalker or Night’s Silence or Shadow Dancer’s Raiment.
    ...

    Is the speed bonus provided by Night's Silence going to be upgraded in order to compensate for the lack of stackability?
    Presently the bonus is less than both Dark Stalker and Shadow Dancer's Raiment in effect, because they are not the same bonuses.

    What I read is that the night silence set won't do anything for you at all if you also have shadow raiment or dark stalker passive. Its a useless set for any vampire who has it now.
    ...

    No, I gathered that.

    What I mean is that a Human wearing Night's Silence is not as fast as a vampire with Dark Stalker.
    Night's Silence provides a different bonus from Dark Stalker, that is part of why they stack right now.

    A player in Night's Silence who isn't a vampire will not travel as fast as a vampire does; nor will they travel as fast as a non-vampire wearing Shadow Dancer's Raiment.

    Not only is there no reason for vampires to wear the set anymore, there isn't really any reason to choose Night's Silence over Shadow Dancer's Raiment. Aside from crafted sets having Impenetrable.

    I am hoping they will at least strengthen the effect of Night's Silence to compensate for this. If it's not going to stack with vampire it should at least provide a comparable effect to vampire.
    Edited by Samadhi on September 3, 2014 6:35PM
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • Asgari
    Asgari
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    ✭✭
    Samadhi wrote: »
    ...
    World
    • Vampire
      • Fixed an issue where you could stack the Dark Stalker passive with the Night’s Silence or Shadow Dancer’s Raiment item sets to move at mount speed. This is no longer possible—you get the bonus from either Dark Stalker or Night’s Silence or Shadow Dancer’s Raiment.
    ...

    Is the speed bonus provided by Night's Silence going to be upgraded in order to compensate for the lack of stackability?
    Presently the bonus is less than both Dark Stalker and Shadow Dancer's Raiment in effect, because they are not the same bonuses.

    What I read is that the night silence set won't do anything for you at all if you also have shadow raiment or dark stalker passive. Its a useless set for any vampire who has it now.

    So yes, smart people who don't know what the LoL button is for. I'd like my materials back, the set no longer functions. They could have NOT given the go ahead on the stacking while it was on PTS, and changed it like they changed twilights, willows, and hist bark. But they screwed the pooch severely.

    This set has gone through like 4 changes now. Not working health regen, to not working clearly typo'd speed boost, to working speed boost people cried about, to useless for anything but mortals.

    I for one have to agree that if the change does go through that there needs to be a refund on mats. Who can honestly keep up with new sets every month and stay competitive in PvP or Trials.

    ZOS is really screwing up on this one.
    Formerly @Persian_Princess .. Now @Asgari
    Princess Asgari | Sorc
    Asgari | NB
    -Asgari | Stamplar
    Ariana Kishi | DK | True Liberator of Haderus
    Banner Down!
    No Mercy
    Youtube: Asgari
  • Gilvoth
    Gilvoth
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    what does an assassin and a vampire like myself need?
    speed (lots and lots of speed)

    high damage output (we dont have this)

    protection from nock down and an easy escape with strong survivability. (we dont have this, we do if we waste all our stamina by spaming immovable skill but if we do that then we cant swing our weapons cause we wont have stamina)

    we temporarily had the speed but now you removed it.
    this is getting really - really annoying.

    this has been going on since beta which was even asked about and begged for and repeatedly asked over and over again and again yet you persist on not allowing us duel wield nighblades what we need, why?
    Edited by Gilvoth on September 3, 2014 6:44PM
  • heyguyslol
    heyguyslol
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    I expect my materials back from the night silence set I have.

    And, you have to go through and put an end to all bonus and skill stacking. Shields no longer stack, heals from different people no longer stack, damage traits no longer stack, cost reductions no longer stack, etc.

    Totally unfair change the appease the crybabies. There are sets with actual power but you attack the set thats nothing but movement speed with no in-combat advantages. Over 2 months, after ignoring feedback on PTS, and you screw it up for anyone who went and made it. But you were QUICK on listening to feedback on 3 particular sets and changing them within the next patch.

    And theres still nothing on fixing being stuck with warrior mundus stone. Seriously? This just proves you guys are ignoring select feedback and bug reports.

    /agree

    There are tons of sets and passives that stack in the game such as brenton Magicka Mastery and Seducer set for example. This set bonus stacking in no way gave any kind of OP offensive ability and yet Zos breaks it. There are many other broken mechanics in the game that warrant fixing over this issue. Yep again this just reconfirms that zos does not know how to prioritize. Glad I canceled my sub, horrible game company.
    @heyguyslol
    __________________
    Theodora West
    V14 Sorcerer
    Daggerfall

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  • Xsorus
    Xsorus
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    K signed on to test out Weapon Enchants Status Effects

    They are proccing now, but i've discovered a new bug.

    Arcane Fighter (2 hander Passive) isn't proccing status effects 100% of the time like its suppose to.

    based on my understanding arcane fighter don't make them proc 100% of the time... but increase the proc rate by 100% "of the actual proc rate"... so it mean that if base proc rate for burning is (assumption here) 15% chance on fire damage... with arcane fighter it will change to 30% chance... that is a 100% increase in proc rate ^^

    but that is how I understand it... it may be as you intended and not working at all ^^'... a bit hard to test out... it would require quite the extensive testing ^^'

    That could possibly be how it works.

  • heyguyslol
    heyguyslol
    ✭✭✭
    Samadhi wrote: »
    ...
    World
    • Vampire
      • Fixed an issue where you could stack the Dark Stalker passive with the Night’s Silence or Shadow Dancer’s Raiment item sets to move at mount speed. This is no longer possible—you get the bonus from either Dark Stalker or Night’s Silence or Shadow Dancer’s Raiment.
    ...

    Is the speed bonus provided by Night's Silence going to be upgraded in order to compensate for the lack of stackability?
    Presently the bonus is less than both Dark Stalker and Shadow Dancer's Raiment in effect, because they are not the same bonuses.

    What I read is that the night silence set won't do anything for you at all if you also have shadow raiment or dark stalker passive. Its a useless set for any vampire who has it now.

    So yes, smart people who don't know what the LoL button is for. I'd like my materials back, the set no longer functions. They could have NOT given the go ahead on the stacking while it was on PTS, and changed it like they changed twilights, willows, and hist bark. But they screwed the pooch severely.

    This set has gone through like 4 changes now. Not working health regen, to not working clearly typo'd speed boost, to working speed boost people cried about, to useless for anything but mortals.

    I for one have to agree that if the change does go through that there needs to be a refund on mats. Who can honestly keep up with new sets every month and stay competitive in PvP or Trials.

    ZOS is really screwing up on this one.

    imo if Zos is not giving u what u want cancel your sub. Why pay to play a game when they are not giving us what we want. Its like going to a steak house and ordering a rib eye steak and then the waiter brings u a pork chop, are u going to pay and eat that pork chop anyways when its not what u ordered or are u going to leave and go to a real steak house?

    Zos is so fired.
    @heyguyslol
    __________________
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    V14 Sorcerer
    Daggerfall

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  • Pixysticks
    Pixysticks
    ✭✭✭✭✭
    K signed on to test out Weapon Enchants Status Effects

    They are proccing now, but i've discovered a new bug.

    Arcane Fighter (2 hander Passive) isn't proccing status effects 100% of the time like its suppose to.

    based on my understanding arcane fighter don't make them proc 100% of the time... but increase the proc rate by 100% "of the actual proc rate"... so it mean that if base proc rate for burning is (assumption here) 15% chance on fire damage... with arcane fighter it will change to 30% chance... that is a 100% increase in proc rate ^^

    but that is how I understand it... it may be as you intended and not working at all ^^'... a bit hard to test out... it would require quite the extensive testing ^^'

    That could possibly be how it works.

    It's not possibly how it works, it's how it has always worked.
    Alacrity

    Retired 05/04/15.
  • Clansman2013
    Clansman2013
    ✭✭✭
    Also agree on the stealth speed "fix" being stupid. Was it really causing that much of a problem? Honestly, it was the only way for anyone without a max level mount to have any chance at all to keep up with the crowd.
  • Rylana
    Rylana
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    what does an assassin and a vampire like myself need?
    speed (lots and lots of speed)

    high damage output (we dont have this)

    Stopped reading right there because of the tears in my eyes at the sheer hilarity of this lie.

    Low damage output, nightblade, EL OH EL
    @rylanadionysis == Closed Beta Tester October 2013 == Retired October 2016 == Uninstalled @ One Tamriel Release == Inactive Indefinitely
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  • TheBull
    TheBull
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    so when is 1.5?
  • Dominoid
    Dominoid
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    Also agree on the stealth speed "fix" being stupid. Was it really causing that much of a problem? Honestly, it was the only way for anyone without a max level mount to have any chance at all to keep up with the crowd.

    The ability for someone to completely run away from an encounter at will? Yes. This was a problem.

    Can you mount your horse in combat? No. Ok then.

    Hi again.
    Edited by Dominoid on September 3, 2014 8:08PM
  • Samadhi
    Samadhi
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    ✭✭✭
    Dominoid wrote: »
    Also agree on the stealth speed "fix" being stupid. Was it really causing that much of a problem? Honestly, it was the only way for anyone without a max level mount to have any chance at all to keep up with the crowd.

    The ability for someone to completely run away from an encounter at will? Yes. This was a problem.

    Can you mount your horse in combat? No. Ok then.

    Hi again.

    Night's Silence bonus does not activate in combat either.
    Even if a Nightblade crouches while Invisible, once combat starts the bonus is gone. The bonus does not reappear until the player has left combat status.
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • Oberon
    Oberon
    ✭✭✭✭
    Samadhi wrote: »
    I am hoping they will at least strengthen the effect of Night's Silence to compensate for this. If it's not going to stack with vampire it should at least provide a comparable effect to vampire.
    Indeed, it should be superior to the Vampire passive because the player is using up a precious set bonus to get it while the Vampire is using up nothing.
  • polar
    polar
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    "Fixing" the vamp/Night's Silence stacking is a really poor decision. That combo creates a specific build for a specific play style and it comes with significant costs. It also has little/no impact for other players. So, they will please very few, but anger many...I truly hope ZOS rethinks this.
    Polar Nightshade

    Guild Master of The Noore
    thenoore.net
  • Samadhi
    Samadhi
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    ✭✭✭
    Oberon wrote: »
    Samadhi wrote: »
    I am hoping they will at least strengthen the effect of Night's Silence to compensate for this. If it's not going to stack with vampire it should at least provide a comparable effect to vampire.
    Indeed, it should be superior to the Vampire passive because the player is using up a precious set bonus to get it while the Vampire is using up nothing.

    A nice start would be if it actually gave 60% speed increase as listed.

    Currently a non-vampire receives a 36% speed increase while sneaking, because 60% of the base Sneak speed (60% of running speed) is only 36%.
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • Jaxom
    Jaxom
    ✭✭✭✭
    TheBull wrote: »
    so when is 1.5?

    November 20th.

    Pure speculation.
  • Crowzer
    Crowzer
    ✭✭✭
    Samadhi wrote: »
    Samadhi wrote: »
    Another patch.

    Still no notes on fixing the issue with Nightblade's DoTs breaking their own Invisibility.
    Even though it was acknowledged as unintended and we were told a fix is incoming back in May.

    Oh well, maybe next patch will have something worthwhile in it.

    Just for clarification about this:
    Incoming Fixes & Improvements
    ...
    Outstanding Known Issues
    Patch 1.1.2 fixed many outstanding Nightblade issues, but below are some that we are either actively investigating, working on fixes for now, or have recently fixed and will push in a future patch. Please note this list does not reflect every reported Nightblade issue we are currently investigating.

    General: Currently, a Nightblade’s own residual outgoing damage-over-time ticks break his or her invisibility. This is not intended, and will be fixed in a future patch.
    ...

    Posted May 22nd. Still waiting for a fix.
    I look at every new patchnotes if there are some NB fixies and still no after months... Futhermore the fix about the Night's Silence has demotivated me.
  • Sasky
    Sasky
    ✭✭✭
    polar wrote: »
    "Fixing" the vamp/Night's Silence stacking is a really poor decision. That combo creates a specific build for a specific play style and it comes with significant costs. It also has little/no impact for other players. So, they will please very few, but anger many...I truly hope ZOS rethinks this.

    For ganking in the field, sure it's at a slight cost. However, the issue primarily emerges when you use it to travel long distances (ie between keeps).

    Compared to a horse, you have:
    - Almost no chance of being spotted vs. being spotted at view distance
    - Knowledge of any enemies you do run across (detection warning from eye)
    - No stun from being attacked (knocked off horse) unless a specific stun attack was used
    - No speed penalty, except to maybe the fastest speed horses

    In return, you have to
    - Be a vampire, but a good chunk of the AvA population is, so it's no hardship
    - Use a 5-piece set, which you can swap out when you get there (or before ganking someone if using a gear swap addon)

    It's hardly a surprise. There was a developer comment a week or two ago about this change. Other large speed boosts over travel distances (mist form speed, bolt escape) were nerfed.
    Sasky (Zaniira, Daggerfall Covenant)
    Addons: AutoInvite, CyrHUD, Others
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