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PTS Patch Notes v1.4.2

  • ArconSeptim
    ArconSeptim
    ✭✭✭✭
    Still no Werewolf actual implementation.
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
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    Still no Werewolf actual implementation.

    Won't be for months. These past 5 months they've only been in discussion about what to do about it. Discussion.
  • Samadhi
    Samadhi
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    ✭✭✭
    Kego wrote: »
    Samadhi wrote: »
    Kego wrote: »
    ...
    Fact: The armor bonus do not work in combat, yet all other armor set bonuses do work in combat - did we complain, no.

    It is a sneak bonus, it is obvious that it will not work in combat but it helps you to start the combat, something other sets can't.

    Stygian set is a far better Sneak bonus.
    Increases damage on Sneak Attacks and in combat when using Invisibility.
    Can you craft Impen on it? No?
    Well it's is not better.

    Choosing a gank set based on whether or not it gives added survivability is part of the problem.
    zazamalek wrote: »
    ...
    Once Templars and DKs initiate fights they have to see them through the end, Sorcs were bought into line with this (they have been broken, again) and so should Nightblades. There should never, ever, be a "press to escape" button.

    All the disadvantages of these sets count for nothing if you can just run away from any fight, just like the fire damage on vamps is meaningless because they can just near-perma-batswarm through it all.

    Night's Silence bonus does not activate in combat.
    The only time it can be used for "escape" is if the player is not already in combat yet.
    So the disadvantages of this set are pretty large from this point of view; one of the heaviest penalties it has is that it cannot be used in combat let alone to flee combat.

    Any strategy used to escape combat with this set on relies entirely on bonuses and effects that are not part of the set.
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • Nightreaver
    Nightreaver
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    zazamalek wrote: »
    At the end of the day nobody should be moving faster than a mount, it's fine to run faster than any other player [on foot]. Exactly the same problem (that was fixed, and is now broken again) with Sorc blink.

    Sorcs were bought into line with this (they have been broken, again) and so should Nightblades. There should never, ever, be a "press to escape" button.
    What changed with Sorcerer blink to make it broken again?
    If they ever create a Legendary recipe it better contain bacon as one of the ingredients. I'm just sayin'.
  • xillix666
    xillix666
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    I'm reading through the comments and there is a lot of crying going about other classes and no constructive feedback.

    I think the fact that someone can be stacking too much speed with different items and sets is obviously not intended, get over it and buy a horse. A player shouldn't have the ability of being as fast as a mount, that's just ridiculous, so have your fun before this gets balanced.

    It's not surprise other classes are being balanced now that the DK has been nerfed over and over again, it's bound to happen to other classes so enjoy it while you can.

    Also, NBs are very powerful as they are and are said to be buffed even more in the future. Being able to gank and 1 shot someone out of stealth with a plethora of skills isn't intended and I hope will be balanced in the future.

    Try building your class as a balanced entity instead of stacking one thing; which seems to be the way people build their toons. This is obviously getting classes nerfed before too much of one thing is always bad (applies in life) and makes the game unbalanced.





  • akray21
    akray21
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    xillix666 wrote: »
    I'm reading through the comments and there is a lot of crying going about other classes and no constructive feedback.

    I think the fact that someone can be stacking too much speed with different items and sets is obviously not intended, get over it and buy a horse. A player shouldn't have the ability of being as fast as a mount, that's just ridiculous, so have your fun before this gets balanced.

    It's not surprise other classes are being balanced now that the DK has been nerfed over and over again, it's bound to happen to other classes so enjoy it while you can.

    Also, NBs are very powerful as they are and are said to be buffed even more in the future. Being able to gank and 1 shot someone out of stealth with a plethora of skills isn't intended and I hope will be balanced in the future.

    Try building your class as a balanced entity instead of stacking one thing; which seems to be the way people build their toons. This is obviously getting classes nerfed before too much of one thing is always bad (applies in life) and makes the game unbalanced.





    Please educate yourself on NB's then come back... I can't explain this to everyone on every thread
  • hamon
    hamon
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    xillix666 wrote: »
    I'm reading through the comments and there is a lot of crying going about other classes and no constructive feedback.

    I think the fact that someone can be stacking too much speed with different items and sets is obviously not intended, get over it and buy a horse. A player shouldn't have the ability of being as fast as a mount, that's just ridiculous, so have your fun before this gets balanced.

    It's not surprise other classes are being balanced now that the DK has been nerfed over and over again, it's bound to happen to other classes so enjoy it while you can.

    Also, NBs are very powerful as they are and are said to be buffed even more in the future. Being able to gank and 1 shot someone out of stealth with a plethora of skills isn't intended and I hope will be balanced in the future.

    Try building your class as a balanced entity instead of stacking one thing; which seems to be the way people build their toons. This is obviously getting classes nerfed before too much of one thing is always bad (applies in life) and makes the game unbalanced.





    ok so you must agree for the removal of bolt escape then? it allows the movemant as fast as a horse and then some.. i,ll support that as well it's only fair

    Edited by hamon on September 5, 2014 6:08PM
  • zazamalek
    zazamalek
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    What changed with Sorcerer blink to make it broken again?

    The recent softcap increase.
    410
  • heyguyslol
    heyguyslol
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    Vampire
    Fixed an issue where you could stack the Dark Stalker passive with the Night’s Silence or Shadow Dancer’s Raiment item sets to move at mount speed. This is no longer possible—you get the bonus from either Dark Stalker or Night’s Silence or Shadow Dancer’s Raiment.


    With all the broken mechanics/bugs/exploits in pvp going on right now and has been for weeks/months, Zos chooses to break a viable non-exploit mechanic for a combo that is available for everyone to use not just NB, I find this change completely absurd to the point of being offensive.

    I can list off many class specific real exploits in ESO right now that should have been fixed long ago but yet Zos decides to break this non-exploitive combo. If it wasn't clear before to you guys that Zos is completely incompetent, then it should be clear as day now.

    Can someone tell me why I should pay $15 a month to feed Zos when they are making changes like this to the game that are completely un-warranted and un-needed instead of fixing things like "Break Free" cc immunity?

    I mean seriously, "Anyone? Anyone? Bueller? Bueller?"
    http://youtu.be/NP0mQeLWCCo
    Edited by heyguyslol on September 5, 2014 9:50PM
    @heyguyslol
    __________________
    Theodora West
    V14 Sorcerer
    Daggerfall

    http://twitch.tv/heyguyslol_1975
  • Nightreaver
    Nightreaver
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    zazamalek wrote: »
    What changed with Sorcerer blink to make it broken again?

    The recent softcap increase.

    Are you referring to the Max Magicka and Regen softcap increases or is there a different softcap that is causing it to be broken? How is it broken? I'm not seeing anything currently broken in the ability.
    zazamalek wrote: »
    Once Templars and DKs initiate fights they have to see them through the end, Sorcs were bought into line with this (they have been broken, again) and so should Nightblades. There should never, ever, be a "press to escape" button.

    I would disagree and even go as far as to say they are essential. As long as melee builds have abilities that allow them to close gaps then ranged builds need abilities that allow them to widen gaps.
    There should never, ever be one without the other.
    xillix666 wrote: »
    I'm reading through the comments and there is a lot of crying going about other classes and no constructive feedback.
    ^^^ THIS

    People claiming that if stealth speed increase gets nerfed then other classes need to have completely unrelated abilities nerfed really doesn't go far to convincing me that the speed increase shouldn't be nerfed.
    People claiming that no one should be as fast as a horse without saying why they shouldn't doesn't convince me that it should be nerfed.

    If you can concede that:
    1) It is acceptable for Vampires to exist in this game
    2) Vampires move faster than mortals while stealthed.
    3) NBs can move faster than anyone else while stealthed.
    Then it follows that the fastest beings while stealthed would be either Vampire NBs or NBs wearing magical armor that gives them the same stealth benefit as a Vampire. Why is that so hard to accept?

    I started out being sympathetic toward the NB plight. Now the ones I feel bad for are the Devs. Looking at the forums, every class feels its own class is being overnerfed while all other classes remain OP. There is just no win scenario for the Devs.
    Seems every time there is a conflict of interest the result is the same.
    If the Devs take action that benefits side 1 then they will be accused of caving into the whiners while completely ignoring those with valid complaints.
    If the Devs instead take action that benefits side 2 then they will be accused of caving into the whiners while completely ignoring those with valid complaints.


    If they ever create a Legendary recipe it better contain bacon as one of the ingredients. I'm just sayin'.
  • akray21
    akray21
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    zazamalek wrote: »
    Cody wrote: »
    if only everyone used batswarm.....

    Once Templars and DKs initiate fights they have to see them through the end, Sorcs were bought into line with this (they have been broken, again) and so should Nightblades. There should never, ever, be a "press to escape" button

    But DK's have dragons blood, and Temps have massive self heals.... NB's 'oh crap" button is dark cloak...
  • Zhoyzu
    Zhoyzu
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    Still no mention of werewolves. glad i got it cured since its going to stay broken forever.
    Zhoyzu - Nightblade Alchemist (v15) RETIRED
    Has-No-Heart - Templar Enchanter (v4) FUBAR
    Ambadassador - Dragon knight (v1) Naked with no future (returned from the naked realm to tank PvE)
    Sakis Tolis - Sorceror (v10 in progress) Living Legend!

    Xuhl'Xotuun - Warden Current Main as im starting the game over essentially with this character aside from crafting.

    Creator of Khajiit fall dmg reduction racial passive concept.

  • heyguyslol
    heyguyslol
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    Zhoyzu wrote: »
    Still no mention of werewolves. glad i got it cured since its going to stay broken forever.

    Aren't u glad that your paying $15 a month for new content but no WW fix?
    @heyguyslol
    __________________
    Theodora West
    V14 Sorcerer
    Daggerfall

    http://twitch.tv/heyguyslol_1975
  • Bushrat
    Bushrat
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    ok... another NB weighing in on the Night Silence set nerf.

    ZOS, please please please please do not nerf the speed stacking that this set provides for vamps. Seriously we NB have suffered long enough waiting for our turn to get our class fixed a bit... and now that I have a set of (gold) armour that I have found makes the class more playable it gets nerfed. Who is complaining about this? As mentioned 1000 times TP are so OP right now its ridiculous.. I could NEVER take one solo unless he is a total noob. I can't face a DK solo either, can't catch a Sorc... until now, and even then they get way a lot. So really did you have the idea to make us play in little squads of 3-4 NB ganking one and two man groups? Because that's all we can do really.. If I were a Templar or DK I could take on several ppl and not even break a sweat... please make things a little more fair for us.. taking away the stealth speed stacking from Night Silence set is just wrong in so many ways.
    Character: Jannex NB Stealth Hunter
  • heyguyslol
    heyguyslol
    ✭✭✭
    Bushrat wrote: »
    ok... another NB weighing in on the Night Silence set nerf.

    ZOS, please please please please do not nerf the speed stacking that this set provides for vamps. Seriously we NB have suffered long enough waiting for our turn to get our class fixed a bit... and now that I have a set of (gold) armour that I have found makes the class more playable it gets nerfed. Who is complaining about this? As mentioned 1000 times TP are so OP right now its ridiculous.. I could NEVER take one solo unless he is a total noob. I can't face a DK solo either, can't catch a Sorc... until now, and even then they get way a lot. So really did you have the idea to make us play in little squads of 3-4 NB ganking one and two man groups? Because that's all we can do really.. If I were a Templar or DK I could take on several ppl and not even break a sweat... please make things a little more fair for us.. taking away the stealth speed stacking from Night Silence set is just wrong in so many ways.

    They won't do it so don't hold your breath. When they nerfed the sorc Atronach lots of ppl protested gave ideas to fix it but no zos kept the nerf/break rendering the ultimate just about useless for pve.

    Zos does not listen to their player base.
    @heyguyslol
    __________________
    Theodora West
    V14 Sorcerer
    Daggerfall

    http://twitch.tv/heyguyslol_1975
  • SteveCampsOut
    SteveCampsOut
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    How bout putting raw leather mat drops back on the critters as well so crafters don't have to rely on their customers for materials!
    @ֆȶɛʋɛƈǟʍքֆօʊȶ⍟
    Sanguine & Psijic Group Beta Tester.

    NA Server:
    Steforax Soulstrong CH782 Sorcerer AD
    Grumpy Kahjiti CH782 Dragonknight AD
    Rheticia Le Drakisius CH782 Nightblade DC
    Razmuzan Thrasmas CH782 Templar EP
    Sheenara Soulstrong CH782 Dragonknight DC
    Erik Ramzey CH782 Nightblade AD
    Growling Kahjiti CH782 Nightblade EP
    One of Many Faces CH782 Sorcerer DC
    Grumpasaurus Rex CH782 Warden DC
    EU Server:
    Guildmaster of Pacrooti's Hirelings AD Based LGBT Friendly Guild.
    Stefrex Souliss CH701 Sorcerer AD
    Grumpy Kahjiti CH701 Dragonknight DC
    Slithisi Ksissi CH701 Nightblade EP
    Pokes-With-Fire CH701 Dragonknight AD
    Josie-The-Pussi-Cat CH701 Templar AD
    Stug-Grog M'God CH701 Templar DC
    One With Many Faces CH701 Nightblade DC
    Trixie Truskan CH701 Sorcerer EP
    Grumpetasaurus Rex CH701 Warden EP
  • Keron
    Keron
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    Zos does not listen to their player base.
    Sadly this is spot on. We do have community managers that say that they are listening to us and developers who don't.
  • Luvsfuzzybunnies
    Luvsfuzzybunnies
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    Malveria wrote: »
    Nerfing streak again when you're ignoring the other broken abilities and classes.
    Listening to nbs who qq about not being able to get away 100% of the time when they just can't learn their class.
    You're making sorcerers unplayable. This game is a joke.

    Why should streak be the only aoe that doesn't have a cap on It. If you can make a good argument for this I will agree with you. Actually no I probably won't since the Sorc class even with only hitting 6 people with bolt escape will still be very good even borderline op. As far as the QQ and learning to play their class it might start when the sorcs have to fight on a level field.
    Jukette VR12 DC Nightblade 14 day campaign.
    Kitten Kisser VR12 DC Sorcerer 14 day campaign
  • Luvsfuzzybunnies
    Luvsfuzzybunnies
    ✭✭✭
    Pantherin wrote: »
    DEUTSCHE PTS-PATCHNOTIZEN v1.4.2
    Notes de version PTS 1.4.2

    [*] Vampire
    • Fixed an issue where you could stack the Dark Stalker passive with the Night’s Silence or Shadow Dancer’s Raiment item sets to move at mount speed. This is no longer possible—you get the bonus from either Dark Stalker or Night’s Silence or Shadow Dancer’s Raiment.

    Seriously?

    While you are at it, lets remove the speed increase from Concealed Weapon!

    Better yet, remove the whole NB Class...as they are practically useless compared to other classes and abilities...I challenge anyone out there to post a Youtube video of a DW Vampire NB wrecking multiple folks at the same time like a DK, TP or SC

    Fact: Speed and Stealth are the only things keeping us in the PvP fight...it sure isn't our damage output or survive-ability.

    Question: How on Earth is that speed game breaking or unfair? However, I could list multiple examples of other classes and abilities that are unfair...do you watch the Youtube videos out there?

    Fact: NBs are scouts, they are supposed to be able to move quickly and quietly across the battlefield! That is their implied role in battle tactics...

    Fact: Fire damage hurts a Vampire; and every class uses fire and it is in AoE, Roots and Stuns... A DW Vampire Night Blade has to get within melee range to hit an enemy...and does not have the survive-ability of a DK, TP, or SC...now you take away the one thing they had; escape...not nearly as game breaking as that bolt ability...where you can literally bolt out of range of a spell or bow attack...

    Fact: We spent the hours, upon hours, upon hours grinding traits and crafting to make that crafted armor set...for nothing.

    Fact: We had to harvest, save for, wait or buy all the items needed to craft those sets (Legendary Materials)...removing the viability of wearing that set is not fair...

    Fact: You need to focus on other classes and abilities before you completely break the will of the NB community. Leave the NB alone.

    What happen to the comment we will not take away from as much as add to other classes to bring them in line with other classes? (or words to that effect).

    Fact: The armor bonus do not work in combat, yet all other armor set bonuses do work in combat - did we complain, no.

    Fact: Speed of the Vampire NB should not be your focus...there are many, many, many other issues you have yet to address or even mention...from beta to launch...that are still not fixed!!

    Well I guess I will retire my NB...and turn her into a crafter mule...

    Before I spend hours and hours grinding another class to max level, can you please tell me what class you intend to leave alone...

    Seriously frustrating!

    I know and understand why people are canceling their subscriptions!



    Sorc or Dk seem to be safe bets when you want a long term playable class. The nerfs (if you can really call them nerfs) these classes receive have so far mostly been laughable and if you roll nightblade or templar get ready to be told to learn to play vehemently everytime you bring up any other classes abilities even if you play any of the classes you reference.
    Jukette VR12 DC Nightblade 14 day campaign.
    Kitten Kisser VR12 DC Sorcerer 14 day campaign
  • Luvsfuzzybunnies
    Luvsfuzzybunnies
    ✭✭✭
    zazamalek wrote: »
    Sasky wrote: »
    - Almost no chance of being spotted vs. being spotted at view distance
    - Knowledge of any enemies you do run across (detection warning from eye)
    - No stun from being attacked (knocked off horse) unless a specific stun attack was used
    - No speed penalty, except to maybe the fastest speed horses

    To add to that:

    - With <Dark Cloak>, a near-guarantee to escape from average players (and the Sorc blink was nerfed for the exact same reason)

    You know what works better than exploiting? Not exploiting. I look forward to every patch because every patch directly and indirectly buffs my characters. If you exploit and your stuff gets nerfed, you made the choice to exploit. ZOS are simply fixing bugs, nobody forced you to abuse those bugs - you took a risk, it didn't work out, move on.

    Ah but the issue here is people asked and zeni said the armor and vampire would stack. Now it is completely within the realm of possibility that zeni max should have put a cap on sneak speed to not exceed a players out of stealth base run speed. However telling people it will work as they did then have people spend the materials on making it(time to research blah blah was not done to.just make this one set so this is a non factor) was a faux past on their part.
    Jukette VR12 DC Nightblade 14 day campaign.
    Kitten Kisser VR12 DC Sorcerer 14 day campaign
  • Luvsfuzzybunnies
    Luvsfuzzybunnies
    ✭✭✭
    zazamalek wrote: »
    Calling dark cloak a near guarantee to escape is kind of hilarious especially in conjunction to this discussion.

    <Invis Bats> then <Dark Cloak> then <Invis Bats> then <Dark Cloak>. This will work 100% if you don't have a DoT running on an enemy (and <Invis Bats> will very likely give you enough time to wait for that DoT to expire).

    Wait dark cloak builds ultimate. I've been using it all wrong!
    Jukette VR12 DC Nightblade 14 day campaign.
    Kitten Kisser VR12 DC Sorcerer 14 day campaign
  • Luvsfuzzybunnies
    Luvsfuzzybunnies
    ✭✭✭
    Samadhi wrote: »
    Kego wrote: »
    ...
    Fact: The armor bonus do not work in combat, yet all other armor set bonuses do work in combat - did we complain, no.

    It is a sneak bonus, it is obvious that it will not work in combat but it helps you to start the combat, something other sets can't.

    Stygian set is a far better Sneak bonus.
    Increases damage on Sneak Attacks and in combat when using Invisibility.

    no.... i dont want damage. i want positioning

    Position in this game only matters on the opening hit it seems. The rest zenimax has effectively nerfed with 360 blocking.
    Jukette VR12 DC Nightblade 14 day campaign.
    Kitten Kisser VR12 DC Sorcerer 14 day campaign
  • Luvsfuzzybunnies
    Luvsfuzzybunnies
    ✭✭✭
    hamon wrote: »
    Merlight wrote: »
    Xanthro wrote: »
    Many people, including me, asked specifically in game whether this speed bonus was going to stay, because it is quite fast. This was in both the test and live, before we crafted the sets.
    I asked for a link to official statement, you're giving me anecdotal evidence. I should've probably stopped reading right there, but...
    Xanthro wrote: »
    Even the fastest sneak is not as fast as horses. I have the fastest sneak in the game, I still can't catch a sprinting horse, unless no points to speed have been put in.
    So you're not as fast as a horse, unless you are.
    Xanthro wrote: »
    Nor can those speeds be done with just a five piece bonus set. You have to also be a vampire, which has negatives...
    Oh come on! Vampires were sneaking just fine before this set. If anyone became a vampire only to abuse stacking, too bad, they're damned.
    Xanthro wrote: »
    ... be a Nightblade with concealed weapon, which means less damage and concealed weapon doesn't exactly work with many builds, and you need the speed mundus stone.
    You've willingly went that route, because you value speed more than damage, right? And you got a little speed for a little damage, because it was balanced... no.
    Xanthro wrote: »
    Plus, why shouldn't you move faster in stealth than out of it? Because you don't like it? It's a game. It's built around balance. Getting into stealth takes time, breaking combat takes time.
    You've answered the question yourself. Being stealthed is an advantage in itself, that's why it normally has penalties. You've worked around the penalties, discovered a mechanic that crossed the point where you can use the word "balance" to defend that mechanic.
    Xanthro wrote: »
    Plus, just view vampire, concealed weapon stealth as moving through another dimension, where movement is faster, if you need some rational explanation for something in a game where you come back to life after being killed and you have endless arrows and pull catapults out of your ass.
    Like I said before, you've given up a lot.

    heres one source its from a direct query between aliendiplomat and ZOS just before 1.3 went live 3 weeks ago

    I just wanted to ask for confirmation, before I spend tens of thousands of gold on something that will be useless next week...

    I recently tested out the new Night's Silence set which increases sneak speed, and combined with the vampire passive Dark Stalker, you can achieve some truly impressive stealth sprinting!

    I realize this is lost as soon as you enter combat, but still for scouting and general movement around the world it is excellent.

    However, people have been telling me that you are nerfing this so soon after giving it. That you will prevent the two and others from stacking, or cap sneak speed far below what is currently offered by just these two combined.

    So, rather than speculate I thought I would seek an answer directly from the source.

    Can you offer any comment? I won't bother making this one of my epic or legendary sets if it is slated to be nerfed.

    Thanks!

    Response:
    Spoiler:
    Greetings!
    And thanks for contacting us concerning the rumors. I love giving some clarity where I can~

    As it stands, I cannot release any information on future additions and adjustments to the game content that hasn't already been released. However, that should be enough to confirm the rumor false. Any plans for readjusting armor would be properly announced and we haven't released any information like that.

    We did make a few adjustments to sets that you may have seen under the Item Sets section of the Patch Notes. And that does include fixing [Night's Silence]'s functionality and clarifying it's bonus percentage, but nothing in terms of adjusting its actual quality of the armor.

    These are the only readjustments we have slated and patched at the moment.
    So hopefully that's helpful information for you!



    While this is all well and good it says they will make announcements regarding the change to sets or mechanics of sets. These patch notes do just that. So yes they told you it was working as intended and are now telling you they have reconsidered their position of it. I see no issue. If you thought it was broken enough to ask these questions in the first place common sense would say that others would too. I approach this situation with logic and a completely unbiased opinion as I am not a user of this mechanic nor do I take issue with the fast sneak speeds.
    Jukette VR12 DC Nightblade 14 day campaign.
    Kitten Kisser VR12 DC Sorcerer 14 day campaign
  • hamon
    hamon
    ✭✭✭✭✭
    hamon wrote: »
    Merlight wrote: »
    Xanthro wrote: »
    Many people, including me, asked specifically in game whether this speed bonus was going to stay, because it is quite fast. This was in both the test and live, before we crafted the sets.
    I asked for a link to official statement, you're giving me anecdotal evidence. I should've probably stopped reading right there, but...
    Xanthro wrote: »
    Even the fastest sneak is not as fast as horses. I have the fastest sneak in the game, I still can't catch a sprinting horse, unless no points to speed have been put in.
    So you're not as fast as a horse, unless you are.
    Xanthro wrote: »
    Nor can those speeds be done with just a five piece bonus set. You have to also be a vampire, which has negatives...
    Oh come on! Vampires were sneaking just fine before this set. If anyone became a vampire only to abuse stacking, too bad, they're damned.
    Xanthro wrote: »
    ... be a Nightblade with concealed weapon, which means less damage and concealed weapon doesn't exactly work with many builds, and you need the speed mundus stone.
    You've willingly went that route, because you value speed more than damage, right? And you got a little speed for a little damage, because it was balanced... no.
    Xanthro wrote: »
    Plus, why shouldn't you move faster in stealth than out of it? Because you don't like it? It's a game. It's built around balance. Getting into stealth takes time, breaking combat takes time.
    You've answered the question yourself. Being stealthed is an advantage in itself, that's why it normally has penalties. You've worked around the penalties, discovered a mechanic that crossed the point where you can use the word "balance" to defend that mechanic.
    Xanthro wrote: »
    Plus, just view vampire, concealed weapon stealth as moving through another dimension, where movement is faster, if you need some rational explanation for something in a game where you come back to life after being killed and you have endless arrows and pull catapults out of your ass.
    Like I said before, you've given up a lot.

    heres one source its from a direct query between aliendiplomat and ZOS just before 1.3 went live 3 weeks ago

    I just wanted to ask for confirmation, before I spend tens of thousands of gold on something that will be useless next week...

    I recently tested out the new Night's Silence set which increases sneak speed, and combined with the vampire passive Dark Stalker, you can achieve some truly impressive stealth sprinting!

    I realize this is lost as soon as you enter combat, but still for scouting and general movement around the world it is excellent.

    However, people have been telling me that you are nerfing this so soon after giving it. That you will prevent the two and others from stacking, or cap sneak speed far below what is currently offered by just these two combined.

    So, rather than speculate I thought I would seek an answer directly from the source.

    Can you offer any comment? I won't bother making this one of my epic or legendary sets if it is slated to be nerfed.

    Thanks!

    Response:
    Spoiler:
    Greetings!
    And thanks for contacting us concerning the rumors. I love giving some clarity where I can~

    As it stands, I cannot release any information on future additions and adjustments to the game content that hasn't already been released. However, that should be enough to confirm the rumor false. Any plans for readjusting armor would be properly announced and we haven't released any information like that.

    We did make a few adjustments to sets that you may have seen under the Item Sets section of the Patch Notes. And that does include fixing [Night's Silence]'s functionality and clarifying it's bonus percentage, but nothing in terms of adjusting its actual quality of the armor.

    These are the only readjustments we have slated and patched at the moment.
    So hopefully that's helpful information for you!



    While this is all well and good it says they will make announcements regarding the change to sets or mechanics of sets. These patch notes do just that. So yes they told you it was working as intended and are now telling you they have reconsidered their position of it. I see no issue. If you thought it was broken enough to ask these questions in the first place common sense would say that others would too. I approach this situation with logic and a completely unbiased opinion as I am not a user of this mechanic nor do I take issue with the fast sneak speeds.

    perhaps you missed the bit where he said, "that should be enough to confirm the rumour false"

    the rumour in question being that it might get removed. so when asking for an answer to a specific rumour the answer was pretty clear .

  • dcincali
    dcincali
    ✭✭✭✭
    Keron wrote: »
    Zos does not listen to their player base.
    Sadly this is spot on. We do have community managers that say that they are listening to us and developers who don't.

    ZOS can not possible appease every crying child on the forums. Waaaaaa, I died to Bats, Impulse, Oil, Banners, Zergs, Solo NB gankers, Shield Spam etc.. etc.. There are other options for games.

  • Luvsfuzzybunnies
    Luvsfuzzybunnies
    ✭✭✭
    Vampire
    Fixed an issue where you could stack the Dark Stalker passive with the Night’s Silence or Shadow Dancer’s Raiment item sets to move at mount speed. This is no longer possible—you get the bonus from either Dark Stalker or Night’s Silence or Shadow Dancer’s Raiment.


    With all the broken mechanics/bugs/exploits in pvp going on right now and has been for weeks/months, Zos chooses to break a viable non-exploit mechanic for a combo that is available for everyone to use not just NB, I find this change completely absurd to the point of being offensive.

    I can list off many class specific real exploits in ESO right now that should have been fixed long ago but yet Zos decides to break this non-exploitive combo. If it wasn't clear before to you guys that Zos is completely incompetent, then it should be clear as day now.

    Can someone tell me why I should pay $15 a month to feed Zos when they are making changes like this to the game that are completely un-warranted and un-needed instead of fixing things like "Break Free" cc immunity?

    I mean seriously, "Anyone? Anyone? Bueller? Bueller?"
    http://youtu.be/NP0mQeLWCCo

    Well sir if the change has happened to everyone who could use the synergy then shouldn't everyone be mad if it's really an issue?
    Jukette VR12 DC Nightblade 14 day campaign.
    Kitten Kisser VR12 DC Sorcerer 14 day campaign
  • Keron
    Keron
    ✭✭✭✭✭
    dcincali wrote: »
    Keron wrote: »
    Zos does not listen to their player base.
    Sadly this is spot on. We do have community managers that say that they are listening to us and developers who don't.

    ZOS can not possible appease every crying child on the forums. Waaaaaa, I died to Bats, Impulse, Oil, Banners, Zergs, Solo NB gankers, Shield Spam etc.. etc.. There are other options for games.
    Kiss me where the sun don't shine.

    This is not about NS/DS stacking. That was just the final drop. The aggravation is about mistform exploit, max speed exploit, shield stacking, scroll glitching, stacking bonus exploit and all the 1000s of other things that make a significant part of the game more and more unfun day by day. The aggravation is because they change things that don't need change and do nothing about things that drive people away from the game. The aggravation is because you have to report the same exploiters on a daily basis for weeks and they still don't have to fear any kind of consequence.
    Edited by Keron on September 6, 2014 2:31PM
  • Luvsfuzzybunnies
    Luvsfuzzybunnies
    ✭✭✭
    hamon wrote: »
    hamon wrote: »
    Merlight wrote: »
    Xanthro wrote: »
    Many people, including me, asked specifically in game whether this speed bonus was going to stay, because it is quite fast. This was in both the test and live, before we crafted the sets.
    I asked for a link to official statement, you're giving me anecdotal evidence. I should've probably stopped reading right there, but...
    Xanthro wrote: »
    Even the fastest sneak is not as fast as horses. I have the fastest sneak in the game, I still can't catch a sprinting horse, unless no points to speed have been put in.
    So you're not as fast as a horse, unless you are.
    Xanthro wrote: »
    Nor can those speeds be done with just a five piece bonus set. You have to also be a vampire, which has negatives...
    Oh come on! Vampires were sneaking just fine before this set. If anyone became a vampire only to abuse stacking, too bad, they're damned.
    Xanthro wrote: »
    ... be a Nightblade with concealed weapon, which means less damage and concealed weapon doesn't exactly work with many builds, and you need the speed mundus stone.
    You've willingly went that route, because you value speed more than damage, right? And you got a little speed for a little damage, because it was balanced... no.
    Xanthro wrote: »
    Plus, why shouldn't you move faster in stealth than out of it? Because you don't like it? It's a game. It's built around balance. Getting into stealth takes time, breaking combat takes time.
    You've answered the question yourself. Being stealthed is an advantage in itself, that's why it normally has penalties. You've worked around the penalties, discovered a mechanic that crossed the point where you can use the word "balance" to defend that mechanic.
    Xanthro wrote: »
    Plus, just view vampire, concealed weapon stealth as moving through another dimension, where movement is faster, if you need some rational explanation for something in a game where you come back to life after being killed and you have endless arrows and pull catapults out of your ass.
    Like I said before, you've given up a lot.

    heres one source its from a direct query between aliendiplomat and ZOS just before 1.3 went live 3 weeks ago

    I just wanted to ask for confirmation, before I spend tens of thousands of gold on something that will be useless next week...

    I recently tested out the new Night's Silence set which increases sneak speed, and combined with the vampire passive Dark Stalker, you can achieve some truly impressive stealth sprinting!

    I realize this is lost as soon as you enter combat, but still for scouting and general movement around the world it is excellent.

    However, people have been telling me that you are nerfing this so soon after giving it. That you will prevent the two and others from stacking, or cap sneak speed far below what is currently offered by just these two combined.

    So, rather than speculate I thought I would seek an answer directly from the source.

    Can you offer any comment? I won't bother making this one of my epic or legendary sets if it is slated to be nerfed.

    Thanks!

    Response:
    Spoiler:
    Greetings!
    And thanks for contacting us concerning the rumors. I love giving some clarity where I can~

    As it stands, I cannot release any information on future additions and adjustments to the game content that hasn't already been released. However, that should be enough to confirm the rumor false. Any plans for readjusting armor would be properly announced and we haven't released any information like that.

    We did make a few adjustments to sets that you may have seen under the Item Sets section of the Patch Notes. And that does include fixing [Night's Silence]'s functionality and clarifying it's bonus percentage, but nothing in terms of adjusting its actual quality of the armor.

    These are the only readjustments we have slated and patched at the moment.
    So hopefully that's helpful information for you!



    While this is all well and good it says they will make announcements regarding the change to sets or mechanics of sets. These patch notes do just that. So yes they told you it was working as intended and are now telling you they have reconsidered their position of it. I see no issue. If you thought it was broken enough to ask these questions in the first place common sense would say that others would too. I approach this situation with logic and a completely unbiased opinion as I am not a user of this mechanic nor do I take issue with the fast sneak speeds.

    perhaps you missed the bit where he said, "that should be enough to confirm the rumour false"

    the rumour in question being that it might get removed. so when asking for an answer to a specific rumour the answer was pretty clear .

    Perhaps you missed the part where they said if they were to make changes to such things it would be announced very publicly. These patch notes are announcing such a change. So that correspondence you are trying to bend your way is actually your worst enemy right now.
    Jukette VR12 DC Nightblade 14 day campaign.
    Kitten Kisser VR12 DC Sorcerer 14 day campaign
  • robeauch
    robeauch
    ✭✭✭
    Crafting
    • Increased the research reduction bonus on rank 4 Carpentry, Metallurgy, and Stitching crafting passive abilities to 25%.

    Rank 4? Is that new? Currently those passives have three ranks, and the patch notes for 1.4.0 and 1.4.1 do not mention the addition of a fourth.
  • Elsonso
    Elsonso
    ✭✭✭✭✭
    ✭✭✭✭✭
    They won't do it so don't hold your breath. When they nerfed the sorc Atronach lots of ppl protested gave ideas to fix it but no zos kept the nerf/break rendering the ultimate just about useless for pve.

    Zos does not listen to their player base.

    Actually, I am sure that they do, at all levels of the company.

    We see individual changes that are part of a larger picture that we cannot see. They seem arbitrary and counter intuitive, but that is partly because individual players are invested in how it works today and partly because we cannot see the big picture.

    If they change it back, it will have unchangeable repercussions elsewhere in the balance.
    ESO Plus: No
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
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