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We will be performing maintenance on the PTS on Wednesday at 4:00AM EDT (9:00 UTC).

PTS Patch Notes v1.4.2

  • Nightreaver
    Nightreaver
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    They won't do it so don't hold your breath. When they nerfed the sorc Atronach lots of ppl protested gave ideas to fix it but no zos kept the nerf/break rendering the ultimate just about useless for pve.

    Zos does not listen to their player base.

    Actually, I am sure that they do, at all levels of the company.

    We see individual changes that are part of a larger picture that we cannot see. They seem arbitrary and counter intuitive, but that is partly because individual players are invested in how it works today and partly because we cannot see the big picture.

    If they change it back, it will have unchangeable repercussions elsewhere in the balance.

    I think I would have bought into that had been in response to anything other than the Atronach change.

    Eliminating the taunt showed they were listening to the Elite portion of the gaming community.
    Failing to offer a morph alternative with taunt and instead leaving a morph option that is completely useless only showed that they are ignoring everyone else.
    It really doesn't matter what the big picture is in respect to an option that no one will ever choose.

    Oh, and no one is asking for them to change it back. Only that taunt be offered as a morph alternative.

    Edited by Nightreaver on September 6, 2014 5:37PM
    If they ever create a Legendary recipe it better contain bacon as one of the ingredients. I'm just sayin'.
  • Braddass
    Braddass
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    Some of you are acting like the Dark Stalker change is a NB nerf. It is not. If anything, it is a Vampire nerf.... and that is never a bad thing.

    Seriously, I don't think it is a nerf so much as making it clear that it was meant to be a reduction in the stealth penalty, not a way to win the Kentucky derby (without a horse).
  • Samadhi
    Samadhi
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    Braddass wrote: »
    ...
    Seriously, I don't think it is a nerf so much as making it clear that it was meant to be a reduction in the stealth penalty, ...

    If they change the set bonus to reduce the Sneak speed penalty, instead of increasing Sneak speed, it will be a nerf.

    Currently a human character receives an increase of 36% to their speed while Sneaking by wearing this set.

    If this bonus is changed to 60% reduction of Sneak speed penalty, instead of its current 60% increase to sneak speed, then the bonus a human character receives from this set will drop to 24% instead of the current 36%.

    For human characters, wearing the set already does not make them as fast as a vampire is with just the Dark Stalker passive and no other bonuses.
    Changing this set to reduce Sneak speed penalty will further penalize human players with an additional 12% reduction from the current bonus on Live.
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • Elsonso
    Elsonso
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    I think I would have bought into that had been in response to anything other than the Atronach change.

    Eliminating the taunt showed they were listening to the Elite portion of the gaming community.

    That is just your perception. You have a limited view of what went into the decision. ZOS does not do something simply because people ask. There has to be a reason for the change that fits into the bigger picture or they won't touch it.

    I am a big Atronach user and I was concerned about that change. I am still an Atronach user after the change. I had forgotten about the change until you mentioned it because the result ended up being the way things should work.


    ESO Plus: No
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
  • Darkonflare15
    Darkonflare15
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    Samadhi wrote: »
    Braddass wrote: »
    ...
    Seriously, I don't think it is a nerf so much as making it clear that it was meant to be a reduction in the stealth penalty, ...

    If they change the set bonus to reduce the Sneak speed penalty, instead of increasing Sneak speed, it will be a nerf.

    Currently a human character receives an increase of 36% to their speed while Sneaking by wearing this set.

    If this bonus is changed to 60% reduction of Sneak speed penalty, instead of its current 60% increase to sneak speed, then the bonus a human character receives from this set will drop to 24% instead of the current 36%.

    For human characters, wearing the set already does not make them as fast as a vampire is with just the Dark Stalker passive and no other bonuses.
    Changing this set to reduce Sneak speed penalty will further penalize human players with an additional 12% reduction from the current bonus on Live.

    Well most night blades believe it to be easier to be a vampires for sneaking purpose. Yes that maybe be true but I never like relying on vampire skills to heal me and the sneak was way to fast to be consider sneaking but hey they are vampires and they are suppose to be powerful.

    I knew it was not intended for vampires to get greater sneak speed for this set be cause vampires already have a ridiculous sneak speed that are basically running.The set was made for people like me who did not want to be a vampire to get faster sneak bonus. I knew from the beginning that is why when update 1.3 came out I made a set for this purpose but then I started to look at the other bonus of the other sets and said I rather not be a sneak night blade.

    I want to be Reaper/warrior like night blade that can mow through enemies and survive on quick potions and future sight like heals with a back up resource skill when I need it. So I made a 2 handed night blade with the sole purpose of high weapon damage and mobility. This is by far one of the most fun builds I have made and would not have been viable without the armor bonus set changes. So Zenimax online knew what they were doing and they are just fixing up stuff that was not suppose to happen. They did not nerf vampires or nbs. All they did was provide balance to a mistake that was not suppose to happen. If you thought that they would not fix it theyn is was your fought for making the sets to abusive this sneak speed. Do not blame Zennimax online for you misjudgement.
  • Samadhi
    Samadhi
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    Samadhi wrote: »
    Braddass wrote: »
    ...
    Seriously, I don't think it is a nerf so much as making it clear that it was meant to be a reduction in the stealth penalty, ...

    If they change the set bonus to reduce the Sneak speed penalty, instead of increasing Sneak speed, it will be a nerf.

    Currently a human character receives an increase of 36% to their speed while Sneaking by wearing this set.

    If this bonus is changed to 60% reduction of Sneak speed penalty, instead of its current 60% increase to sneak speed, then the bonus a human character receives from this set will drop to 24% instead of the current 36%.

    For human characters, wearing the set already does not make them as fast as a vampire is with just the Dark Stalker passive and no other bonuses.
    Changing this set to reduce Sneak speed penalty will further penalize human players with an additional 12% reduction from the current bonus on Live.

    Well most night blades believe it to be easier to be a vampires for sneaking purpose. Yes that maybe be true but I never like relying on vampire skills to heal me and the sneak was way to fast to be consider sneaking but hey they are vampires and they are suppose to be powerful.

    I knew it was not intended for vampires to get greater sneak speed for this set be cause vampires already have a ridiculous sneak speed that are basically running.The set was made for people like me who did not want to be a vampire to get faster sneak bonus. I knew from the beginning that is why when update 1.3 came out I made a set for this purpose but then I started to look at the other bonus of the other sets and said I rather not be a sneak night blade.

    I want to be Reaper/warrior like night blade that can mow through enemies and survive on quick potions and future sight like heals with a back up resource skill when I need it. So I made a 2 handed night blade with the sole purpose of high weapon damage and mobility. This is by far one of the most fun builds I have made and would not have been viable without the armor bonus set changes. So Zenimax online knew what they were doing and they are just fixing up stuff that was not suppose to happen. They did not nerf vampires or nbs. All they did was provide balance to a mistake that was not suppose to happen. If you thought that they would not fix it theyn is was your fought for making the sets to abusive this sneak speed. Do not blame Zennimax online for you misjudgement.

    Just to clarify the point I was making:

    My (non-vampire) Nightblade Sneaks at 60% of running speed.
    With Night's Silence, he Sneaks at 96% of running speed.
    If Night's Silence is changed to reduce Sneak speed penalty, he will Sneak at 84% of running speed.

    My girlfriend's vampire Templar Sneaks at 100% of running speed with Dark Stalker passive alone.

    Changing the set so that it reduces Sneak speed penalty by 60% penalizes non-vampire players by making them even more slow than vampires are by default.
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • Darkonflare15
    Darkonflare15
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    Samadhi wrote: »
    Samadhi wrote: »
    Braddass wrote: »
    ...
    Seriously, I don't think it is a nerf so much as making it clear that it was meant to be a reduction in the stealth penalty, ...

    If they change the set bonus to reduce the Sneak speed penalty, instead of increasing Sneak speed, it will be a nerf.

    Currently a human character receives an increase of 36% to their speed while Sneaking by wearing this set.

    If this bonus is changed to 60% reduction of Sneak speed penalty, instead of its current 60% increase to sneak speed, then the bonus a human character receives from this set will drop to 24% instead of the current 36%.

    For human characters, wearing the set already does not make them as fast as a vampire is with just the Dark Stalker passive and no other bonuses.
    Changing this set to reduce Sneak speed penalty will further penalize human players with an additional 12% reduction from the current bonus on Live.

    Well most night blades believe it to be easier to be a vampires for sneaking purpose. Yes that maybe be true but I never like relying on vampire skills to heal me and the sneak was way to fast to be consider sneaking but hey they are vampires and they are suppose to be powerful.

    I knew it was not intended for vampires to get greater sneak speed for this set be cause vampires already have a ridiculous sneak speed that are basically running.The set was made for people like me who did not want to be a vampire to get faster sneak bonus. I knew from the beginning that is why when update 1.3 came out I made a set for this purpose but then I started to look at the other bonus of the other sets and said I rather not be a sneak night blade.

    I want to be Reaper/warrior like night blade that can mow through enemies and survive on quick potions and future sight like heals with a back up resource skill when I need it. So I made a 2 handed night blade with the sole purpose of high weapon damage and mobility. This is by far one of the most fun builds I have made and would not have been viable without the armor bonus set changes. So Zenimax online knew what they were doing and they are just fixing up stuff that was not suppose to happen. They did not nerf vampires or nbs. All they did was provide balance to a mistake that was not suppose to happen. If you thought that they would not fix it theyn is was your fought for making the sets to abusive this sneak speed. Do not blame Zennimax online for you misjudgement.

    Just to clarify the point I was making:

    My (non-vampire) Nightblade Sneaks at 60% of running speed.
    With Night's Silence, he Sneaks at 96% of running speed.
    If Night's Silence is changed to reduce Sneak speed penalty, he will Sneak at 84% of running speed.

    My girlfriend's vampire Templar Sneaks at 100% of running speed with Dark Stalker passive alone.

    Changing the set so that it reduces Sneak speed penalty by 60% penalizes non-vampire players by making them even more slow than vampires are by default.
    I know I was just adding my 2 cents to your post.
  • Nightreaver
    Nightreaver
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    I think I would have bought into that had been in response to anything other than the Atronach change.

    Eliminating the taunt showed they were listening to the Elite portion of the gaming community.

    That is just your perception. You have a limited view of what went into the decision. ZOS does not do something simply because people ask. There has to be a reason for the change that fits into the bigger picture or they won't touch it.

    Are you a Dev with intimate knowledge on why the decision was made? If not then that is just your perception which appears to be even more limited than mine.
    Yes, I'm aware of the benefits of removing taunt from the Atronach when used in a group with a competent Tank. But there are also benefits to Atronach with Taunt. Someone with a less limited view would see that. I (along with many others) would have much preferred they offered one Morph with Taunt and the other without as opposed to a ST version without taunt and completely useless alternative for the other.
    I am a big Atronach user and I was concerned about that change. I am still an Atronach user after the change. I had forgotten about the change until you mentioned it because the result ended up being the way things should work

    No, that is just how you with your limited perception feels it works best for you personally. Or are you the person that people should be writing to that determines how things "should" work for ESO?
    If they ever create a Legendary recipe it better contain bacon as one of the ingredients. I'm just sayin'.
  • Elsonso
    Elsonso
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    That is just your perception. You have a limited view of what went into the decision. ZOS does not do something simply because people ask. There has to be a reason for the change that fits into the bigger picture or they won't touch it.

    Are you a Dev with intimate knowledge on why the decision was made? If not then that is just your perception which appears to be even more limited than mine.

    Nope, I am most definitely not a Dev with intimate knowledge, but I would like to get a peek at the whiteboard that they have all this mapped out on.

    My response is an extension of the implication that they only listen to a minority of Elite players and ignore everyone else. My position is that it makes no sense for them to do that, therefore it is unlikely that they do. There has to be a reason for the change that fits into the bigger picture, no matter who suggests it.

    A company does not spend this much money on a project and then simply do whatever is commanded by a few Elite players. There is a Big Picture. I don't have to see it to know that it is there.
    ESO Plus: No
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
  • Iorail
    Iorail
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    My response is an extension of the implication that they only listen to a minority of Elite players and ignore everyone else. My position is that it makes no sense for them to do that, therefore it is unlikely that they do.

    And this were you are completely wrong because they do listen to a select elite few and it's very easy easy to prove and see it first hand by simply reading this boards. Some changes to the game have no bearing on the state of the game at all but made because it was requested by this select few players that have more power over the development of this game than the entire community. And that is a fact.
  • Cody
    Cody
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    Imp666 wrote: »
    Cogo wrote: »
    How about.....buffing two handed weapon skills?

    Heavy armour?

    Nerfing light armour?

    Buffing Templar skills?

    ZoS, why do you hate us so much?
    1. Heavy armor been tweaked well enough. With Champion system, changes to caps, how armor works. Heavy needs nothing.
    2. Two handed skills have been buffed, are being more buffed and is effected by the past months changes to stamina use, crit and overall how combat is tweaked, just like everything else.
    3. Light armor getting tweaked to work as intended. One lowering in 1.4 + the changes made has already made light armor less protective from "normal" damage. With caps gone, Heavy armor will be to powerful if light is reduced more.
    4. Templar skills. Ok, this is for the whole bunch. Make up your damn mind! Right now, on this forum. There are all kinds of post stating: Templar are OP! Templar are useless! Um.... Can it be Templar are neither, and the player who plays them, with the way they play.....is the OP/Useless?
    5. ZoS working for us all. Anyone who thinks the company do not want players......I am not allowed to continue that comment due to forum rules.
    Personal skill is now a skill in the game. The newbie guide to personal skill and how to level this skill, is to play the game.

    Heavy armor is still a piece of junk. Don't even mention Champion system, it might be here in 2 months or in a year so that is totaly irrelevant. As things are right now and after the next update, heavy armor will remain broken and still needs alot.

    2H weapons are still junk. You will only find people that love the RP part of the game will go for 2H as their main weap. They are still far inferior.

    Light armor getting tweaked? It is so badly nerfed now, thousands of angry skirt wearer are protesting in front of ZoS's headquarters..../endsarcasm

    Zos working for us all? I think you got that the backwards, more probable that you are working for ZoS, considering your comments. But truth be told we are all working for ZoS as beta testers, and we are paying to do so.

    Personal skill was never in the game, for skill to count you have to have relatively balanced classes and game mechanics. No such thing happening here.


    Maybe in update 17 the game will rock, if there are any players left.

    Well I use 2H weapons as my main weapons.
    I just fought with three other people who use 2H on a lot world bosses.
    When I walk in a public dungeon I saw people farming with a 2H weapon.
    I can do a lot of damage with 2H.
    It is not as inferior as you think. You just not trying to unlock its potential.

    how about you try that 2H weapon in PvP? you will see how inferior it is to everything else. My DW character puts out twice the damage any of my 2H characters do. not to mention that everything can block 90% of everything in this game, making melee combat in general much more difficult/
  • Rhyvos
    Rhyvos
    Soul Shriven
    I can't believe how many NB's here think that moving at the same pace as a player on a mount while stealth was completely balanced.

    They never intended for all these set/class bonuses to stack like this. It doesn't make any sense to have a player be able to move this quickly while in stealth and rarely having to stop to recover stamina. All the while this stealth player can attack without having to dismount from a horse or having to remount to get away.

    Sure the NB definitely has its shortcomings but how can you argue that this is a step in the right direction for balance or fixing the class? We should be able to compensate with an OP glitch?
    Edited by Rhyvos on September 7, 2014 2:45AM
  • Cody
    Cody
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    zazamalek wrote: »
    Cody wrote: »
    if only everyone used batswarm.....

    I'm guessing I'm supposed to say something along the lines of "they do" so that a remark about how you don't (therefore it's not "everyone" as explicitly stated) can be made.

    How about: most people do.

    The combination of those abilities needed to be fixed, but, sadly, Nightblades got the nerf because, somehow, vampires are in some way balanced. We're supposed to play with a skirt, stick and a desire for blood.

    At the end of the day nobody should be moving faster than a mount, it's fine to run faster than any other player [on foot]. Exactly the same problem (that was fixed, and is now broken again) with Sorc blink.

    Once Templars and DKs initiate fights they have to see them through the end, Sorcs were bought into line with this (they have been broken, again) and so should Nightblades. There should never, ever, be a "press to escape" button.

    All the disadvantages of these sets count for nothing if you can just run away from any fight, just like the fire damage on vamps is meaningless because they can just near-perma-batswarm through it all.


    how does this combination help you run away from a fight? it is only useable in stealth, meaning, you cant use it in combat. you have to actually run away from the fight first, before it takes effect.


    Im just concerned with ZOS priorities. There are other things more important to fix, that have been broken for months, than a combo that only allows you to have fast movement(again, while sacrificing combat effectiveness)

    This would not be such a big deal if ZOS could fix ACTUAL PROBLEMS in the game. I want my dang cloak, which is the most important ability of my class, that has been broken since launch, to be fixed. I, and many other people, are truly getting sick, of seeing ZOS give more importance to minor and truly little impacting things, like the combo we are discussing, than they are to ACTUAL problems, like, broken cloak, impulse blobs, the fact that our characters,(SPOILER) which are capable of defeating a Daedric prince(END OF SPOILER) cant seem to open postern doors

    But, whatever. My complaining wont change much. I can see how illogical it is that people could run faster than a horse... but, it was really not game breaking.
    It was only a speed boost... nothing more. The fact that ZOS cares more about a speed boost(don't bring up the speed hacks, those are different than this) than they do about real problems.... is a cause for concern.

    I wont complain about it anymore, if its not that game breaking, then it should not be that game changing either. Lets hope that ZOS did this for more reasons than people whining about it.

    Edited by Cody on September 7, 2014 2:43AM
  • SilenceForSithis
    SilenceForSithis
    Soul Shriven
    Speed Passives.

    I am confused and, despite the overall preexistent issues with class imbalances, actually a bit angry for the first time since my beta and subsequent monthly subscription period.
    It is BAFFLING to consider I will no longer be able to travel (only while able to maintain my spotty-at-best stealth) almost as fast as a mage. Never as fast, even after walking them down to bow range, only to have them transfer some health over for more magic, or drink a potion to replenish it, and resume chasing them across fields hoping they'll run into someone else who can help me dps them down in a second or two, before they blink away out of my field of view again, or change direction and stun me as they travel two hundred yards away again.
    To compete with this level of mobility and scrounge up a slower level of speed than a streak user, I've sacrificed 3 jewelry slots to protect against the still high level of fire susceptibility a player has as a vamp, paid for the passive with a skill point and given up a dps-friendlier version of another skill for "concealed weapon"s speed bonus, lost a skill slot from having it on my bar, crafted a 5 piece set for speed in lieu of so many others that are more valuable in terms of sustainability and dps, have had to get "divines" on as many pieces of gear as possible and have chosen a mundus stone that helps zero percent in bridging the balance gap in terms of sustainability and damage output for my class- "The Steed". Goodbye, Trial runs, or Vet Dungeon groups- at least, with this character, the one I build to run around quickly in Cyrodiil, the one who can get close enough to a blink-spamming mage long enough to get off one bow shot before the target lightning streaks out of my POV again.
    Absolutely ridiculous. Take a serious look at equality and balance before making this change to a character that already can't hang and bang like a Temp or LEAP OVER KEEP WALLS and reflect damage like a DK.
    My weak but quick NB is one of the fewer and fewer things in this game, that I've always been faithful to, that I still get enjoyment from, even in often laggy, broken Cyrodiil, because I at least had that one thing that I sacrificed so many other options for. Movement speed. I didn't even do it the easy way, you know, by playing a sorc.

    -Menes of Ulthar
  • Darkonflare15
    Darkonflare15
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    Cody wrote: »
    Imp666 wrote: »
    Cogo wrote: »
    How about.....buffing two handed weapon skills?

    Heavy armour?

    Nerfing light armour?

    Buffing Templar skills?

    ZoS, why do you hate us so much?
    1. Heavy armor been tweaked well enough. With Champion system, changes to caps, how armor works. Heavy needs nothing.
    2. Two handed skills have been buffed, are being more buffed and is effected by the past months changes to stamina use, crit and overall how combat is tweaked, just like everything else.
    3. Light armor getting tweaked to work as intended. One lowering in 1.4 + the changes made has already made light armor less protective from "normal" damage. With caps gone, Heavy armor will be to powerful if light is reduced more.
    4. Templar skills. Ok, this is for the whole bunch. Make up your damn mind! Right now, on this forum. There are all kinds of post stating: Templar are OP! Templar are useless! Um.... Can it be Templar are neither, and the player who plays them, with the way they play.....is the OP/Useless?
    5. ZoS working for us all. Anyone who thinks the company do not want players......I am not allowed to continue that comment due to forum rules.
    Personal skill is now a skill in the game. The newbie guide to personal skill and how to level this skill, is to play the game.

    Heavy armor is still a piece of junk. Don't even mention Champion system, it might be here in 2 months or in a year so that is totaly irrelevant. As things are right now and after the next update, heavy armor will remain broken and still needs alot.

    2H weapons are still junk. You will only find people that love the RP part of the game will go for 2H as their main weap. They are still far inferior.

    Light armor getting tweaked? It is so badly nerfed now, thousands of angry skirt wearer are protesting in front of ZoS's headquarters..../endsarcasm

    Zos working for us all? I think you got that the backwards, more probable that you are working for ZoS, considering your comments. But truth be told we are all working for ZoS as beta testers, and we are paying to do so.

    Personal skill was never in the game, for skill to count you have to have relatively balanced classes and game mechanics. No such thing happening here.


    Maybe in update 17 the game will rock, if there are any players left.

    Well I use 2H weapons as my main weapons.
    I just fought with three other people who use 2H on a lot world bosses.
    When I walk in a public dungeon I saw people farming with a 2H weapon.
    I can do a lot of damage with 2H.
    It is not as inferior as you think. You just not trying to unlock its potential.

    how about you try that 2H weapon in PvP? you will see how inferior it is to everything else. My DW character puts out twice the damage any of my 2H characters do. not to mention that everything can block 90% of everything in this game, making melee combat in general much more difficult/
    And? Just because you may think is hard in pvp does not mean it is hard for everybody. All you have to do is come up with a strategy and you be find. Does not mean it is inferior just mean you have not figure out how to use it properly yet.

    Here is person killing plenty of people using two handed with precision in pvp.
    https://youtube.com/watch?v=lVGuyFcd8nk#t=276
    Edited by Darkonflare15 on September 7, 2014 5:07AM
  • EQBallzz
    EQBallzz
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    Zed wrote: »
    Rizcarn wrote: »
    Have to wonder if Concealed Weapon will be effected with the dark stalker/shadow dance/night's silence changes.
    Nothing has been mentioned so it should stack but it wouldn't surprise me if the passive effect of Concealed Weapon no longer worked with any of the listed sets or skills.

    It sounds like it should still stack but it wouldn't surprise me if it gets broken with the change as that is par for the course. After patch when using concealed weapon instead of receiving stealth movement speed bonus your head turns into a big red box that says "missing" on it that people can see while you are stealthed. That's my prediction. YOU HEARD IT HERE FIRST!

  • EQBallzz
    EQBallzz
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    anyone can be a vamp + anyone can use night silence set. that stealth speed bonus was a build that any player could use, regardless of class choice. even so just a minority of player choose to use then because u r giving up power, resilience, recovery, etc. i cant understand why u guys r changing this. why dont you speed up the horses???? that horse is ridiculously slow, man. cmon

    Yeah, they also could have at the very least made a more creative nerf than just bringing a sledgehammer down on it. They could have allowed them to stack but only to a certain stealth speed cap that was higher but not the full amount or it takes the fastest speed and then the next bonus is 75% of it's stated speed or something. Vamp speed is at full amount and if you wear the set you get 75% of it's value as well.
  • jvh808
    jvh808
    ✭✭
    Ok... So I went through the first page of this thread and this is all I saw...l I saw a bunch of vampires crying to Zenimax that they are appeasing the "crybabies" by fixing a set bonus stacking with their sneak speed passive in order to escape fights more efficiently and at a higher percentage... So, In other words, I see a bunch of hypocrites who want both extreme offense with the capability of escaping faster than a horse can move while sprinting... <applauds>

    Also want to add that nobody seems to read properly anymore... In regards to Arcane Fighter passive in Two-Handed Weapons, it increases the chance of status effects to proc by 100%... Now, I'm no english major but, the way is is worded sounds nothing like a guaranteed proc chance... It sounds just like what it says in fact, which is to INCREASE the CHANCE to proc by 100%... This does not mean your 30% chance to proc becomes 100%, but instead it becomes 60% chance, which is one HELL of a significant increase and it has ALWAYS been this way. It also specifies status effects receiving this boost, which will not apply to every weapon enchantment out there! The naivety and ignorance of people seriously astounds me!
    Edited by jvh808 on September 7, 2014 12:31PM
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
    ✭✭✭✭✭
    jvh808 wrote: »
    Ok... So I went through the first page of this thread and this is all I saw...l I saw a bunch of vampires crying to Zenimax that they are appeasing the "crybabies" by fixing a set bonus stacking with their sneak speed passive in order to escape fights more efficiently and at a higher percentage... So, In other words, I see a bunch of hypocrites who want both extreme offense with the capability of escaping faster than a horse can move while sprinting... <applauds>

    Also want to add that nobody seems to read properly anymore... In regards to Arcane Fighter passive in Two-Handed Weapons, it increases the chance of status effects to proc by 100%... Now, I'm no english major but, the way is is worded sounds nothing like a guaranteed proc chance... It sounds just like what it says in fact, which is to INCREASE the CHANCE to proc by 100%... This does not mean your 30% chance to proc becomes 100%, but instead it becomes 60% chance, which is one HELL of a significant increase and it has ALWAYS been this way. It also specifies status effects receiving this boost, which will not apply to every weapon enchantment out there! The naivety and ignorance of people seriously astounds me!

    You should become an english major. You might find out what the Etc. means in the tooltip for arcane fighter.

    "increases the chance of applying status effects like burning, chilling, etc. by 100%"

    Shock (concussed), poison (poisoned), and disease (diseased) fall under etc., Unless they want to remove the lazy etc. and replace it with specifics.
    Edited by demonlkojipub19_ESO on September 7, 2014 1:04PM
  • Darkonflare15
    Darkonflare15
    ✭✭✭✭✭
    jvh808 wrote: »
    Ok... So I went through the first page of this thread and this is all I saw...l I saw a bunch of vampires crying to Zenimax that they are appeasing the "crybabies" by fixing a set bonus stacking with their sneak speed passive in order to escape fights more efficiently and at a higher percentage... So, In other words, I see a bunch of hypocrites who want both extreme offense with the capability of escaping faster than a horse can move while sprinting... <applauds>

    Also want to add that nobody seems to read properly anymore... In regards to Arcane Fighter passive in Two-Handed Weapons, it increases the chance of status effects to proc by 100%... Now, I'm no english major but, the way is is worded sounds nothing like a guaranteed proc chance... It sounds just like what it says in fact, which is to INCREASE the CHANCE to proc by 100%... This does not mean your 30% chance to proc becomes 100%, but instead it becomes 60% chance, which is one HELL of a significant increase and it has ALWAYS been this way. It also specifies status effects receiving this boost, which will not apply to every weapon enchantment out there! The naivety and ignorance of people seriously astounds me!

    Well of course it will not affect all enchants because the other enchants do not need the proc chance since they always work.
  • Samadhi
    Samadhi
    ✭✭✭✭✭
    ✭✭✭
    jvh808 wrote: »
    Ok... So I went through the first page of this thread and this is all I saw...l I saw a bunch of vampires crying to Zenimax that they are appeasing the "crybabies" by fixing a set bonus stacking with their sneak speed passive in order to escape fights more efficiently and at a higher percentage... So, In other words, I see a bunch of hypocrites who want both extreme offense with the capability of escaping faster than a horse can move while sprinting... <applauds>
    ...

    Wearing the set requires players to sacrifice bonuses that apply in combat; it has less offensive benefit than any of the offense sets.
    The set does not work in combat, even if the player uses invisibility skills or potions; it has absolutely no utility in terms of escape.
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • hamon
    hamon
    ✭✭✭✭✭
    jvh808 wrote: »
    Ok... So I went through the first page of this thread and this is all I saw...l I saw a bunch of vampires crying to Zenimax that they are appeasing the "crybabies" by fixing a set bonus stacking with their sneak speed passive in order to escape fights more efficiently and at a higher percentage... So, In other words, I see a bunch of hypocrites who want both extreme offense with the capability of escaping faster than a horse can move while sprinting... <applauds>

    The naivety and ignorance of people seriously astounds me!

    except it doesnt help you escape anyting. once you enter combat the bonus drops and cant be used untill you leave combat...so your utterly wrong.

    however you did make the second statement you highlighted true.
  • Darkonflare15
    Darkonflare15
    ✭✭✭✭✭
    Speed Passives.

    I am confused and, despite the overall preexistent issues with class imbalances, actually a bit angry for the first time since my beta and subsequent monthly subscription period.
    It is BAFFLING to consider I will no longer be able to travel (only while able to maintain my spotty-at-best stealth) almost as fast as a mage. Never as fast, even after walking them down to bow range, only to have them transfer some health over for more magic, or drink a potion to replenish it, and resume chasing them across fields hoping they'll run into someone else who can help me dps them down in a second or two, before they blink away out of my field of view again, or change direction and stun me as they travel two hundred yards away again.
    To compete with this level of mobility and scrounge up a slower level of speed than a streak user, I've sacrificed 3 jewelry slots to protect against the still high level of fire susceptibility a player has as a vamp, paid for the passive with a skill point and given up a dps-friendlier version of another skill for "concealed weapon"s speed bonus, lost a skill slot from having it on my bar, crafted a 5 piece set for speed in lieu of so many others that are more valuable in terms of sustainability and dps, have had to get "divines" on as many pieces of gear as possible and have chosen a mundus stone that helps zero percent in bridging the balance gap in terms of sustainability and damage output for my class- "The Steed". Goodbye, Trial runs, or Vet Dungeon groups- at least, with this character, the one I build to run around quickly in Cyrodiil, the one who can get close enough to a blink-spamming mage long enough to get off one bow shot before the target lightning streaks out of my POV again.
    Absolutely ridiculous. Take a serious look at equality and balance before making this change to a character that already can't hang and bang like a Temp or LEAP OVER KEEP WALLS and reflect damage like a DK.
    My weak but quick NB is one of the fewer and fewer things in this game, that I've always been faithful to, that I still get enjoyment from, even in often laggy, broken Cyrodiil, because I at least had that one thing that I sacrificed so many other options for. Movement speed. I didn't even do it the easy way, you know, by playing a sorc.

    -Menes of Ulthar

    Umm... you know you did not need to sacrifice 3 slots jewelry slots you only need one since the fire damage debuff will always be there no mater how much fire resist you get. Also did you know you can get a speed boost from speed potions I can get 46% speed boost because of the 30% potions boost from night blades and the 15% boost from being a Argonian and since I sacrifice my three slots on potion speed. I can use this potion for every 15 secs instead of 30secs. Medicinal use perk from alchemy actually works for speed potions this makes speed potions last 13 sec instead of the regular 10 secs. By the time the potions is over you just have to wait 2secs to use another one.Plus with that set the night silence set you get 60% stealth.
    Lets tally all of the buffs
    43% using potions speed boost when running and sneaking and if you are a Argonian and nightblade 39% if your just a nightblade.
    30% if you not a night blade and not an Argonian.
    25% using concealed weapon only sneaking.
    60% using night silence set only sneaking.
    50% movement speed in an area with path of darkness with sneaking and running.
    All of this without being a vampire. All of this is stacks properly. I do not see why people complaining about sneaking being nerf.
    Edited by Darkonflare15 on September 7, 2014 11:31PM
  • Gilvoth
    Gilvoth
    ✭✭✭✭✭
    ✭✭✭✭✭
    Speed Passives.

    I am confused and, despite the overall preexistent issues with class imbalances, actually a bit angry for the first time since my beta and subsequent monthly subscription period.
    It is BAFFLING to consider I will no longer be able to travel (only while able to maintain my spotty-at-best stealth) almost as fast as a mage. Never as fast, even after walking them down to bow range, only to have them transfer some health over for more magic, or drink a potion to replenish it, and resume chasing them across fields hoping they'll run into someone else who can help me dps them down in a second or two, before they blink away out of my field of view again, or change direction and stun me as they travel two hundred yards away again.
    To compete with this level of mobility and scrounge up a slower level of speed than a streak user, I've sacrificed 3 jewelry slots to protect against the still high level of fire susceptibility a player has as a vamp, paid for the passive with a skill point and given up a dps-friendlier version of another skill for "concealed weapon"s speed bonus, lost a skill slot from having it on my bar, crafted a 5 piece set for speed in lieu of so many others that are more valuable in terms of sustainability and dps, have had to get "divines" on as many pieces of gear as possible and have chosen a mundus stone that helps zero percent in bridging the balance gap in terms of sustainability and damage output for my class- "The Steed". Goodbye, Trial runs, or Vet Dungeon groups- at least, with this character, the one I build to run around quickly in Cyrodiil, the one who can get close enough to a blink-spamming mage long enough to get off one bow shot before the target lightning streaks out of my POV again.
    Absolutely ridiculous. Take a serious look at equality and balance before making this change to a character that already can't hang and bang like a Temp or LEAP OVER KEEP WALLS and reflect damage like a DK.
    My weak but quick NB is one of the fewer and fewer things in this game, that I've always been faithful to, that I still get enjoyment from, even in often laggy, broken Cyrodiil, because I at least had that one thing that I sacrificed so many other options for. Movement speed. I didn't even do it the easy way, you know, by playing a sorc.

    -Menes of Ulthar

  • Cody
    Cody
    ✭✭✭✭✭
    ✭✭✭
    Cody wrote: »
    Imp666 wrote: »
    Cogo wrote: »
    How about.....buffing two handed weapon skills?

    Heavy armour?

    Nerfing light armour?

    Buffing Templar skills?

    ZoS, why do you hate us so much?
    1. Heavy armor been tweaked well enough. With Champion system, changes to caps, how armor works. Heavy needs nothing.
    2. Two handed skills have been buffed, are being more buffed and is effected by the past months changes to stamina use, crit and overall how combat is tweaked, just like everything else.
    3. Light armor getting tweaked to work as intended. One lowering in 1.4 + the changes made has already made light armor less protective from "normal" damage. With caps gone, Heavy armor will be to powerful if light is reduced more.
    4. Templar skills. Ok, this is for the whole bunch. Make up your damn mind! Right now, on this forum. There are all kinds of post stating: Templar are OP! Templar are useless! Um.... Can it be Templar are neither, and the player who plays them, with the way they play.....is the OP/Useless?
    5. ZoS working for us all. Anyone who thinks the company do not want players......I am not allowed to continue that comment due to forum rules.
    Personal skill is now a skill in the game. The newbie guide to personal skill and how to level this skill, is to play the game.

    Heavy armor is still a piece of junk. Don't even mention Champion system, it might be here in 2 months or in a year so that is totaly irrelevant. As things are right now and after the next update, heavy armor will remain broken and still needs alot.

    2H weapons are still junk. You will only find people that love the RP part of the game will go for 2H as their main weap. They are still far inferior.

    Light armor getting tweaked? It is so badly nerfed now, thousands of angry skirt wearer are protesting in front of ZoS's headquarters..../endsarcasm

    Zos working for us all? I think you got that the backwards, more probable that you are working for ZoS, considering your comments. But truth be told we are all working for ZoS as beta testers, and we are paying to do so.

    Personal skill was never in the game, for skill to count you have to have relatively balanced classes and game mechanics. No such thing happening here.


    Maybe in update 17 the game will rock, if there are any players left.

    Well I use 2H weapons as my main weapons.
    I just fought with three other people who use 2H on a lot world bosses.
    When I walk in a public dungeon I saw people farming with a 2H weapon.
    I can do a lot of damage with 2H.
    It is not as inferior as you think. You just not trying to unlock its potential.

    how about you try that 2H weapon in PvP? you will see how inferior it is to everything else. My DW character puts out twice the damage any of my 2H characters do. not to mention that everything can block 90% of everything in this game, making melee combat in general much more difficult/
    And? Just because you may think is hard in pvp does not mean it is hard for everybody. All you have to do is come up with a strategy and you be find. Does not mean it is inferior just mean you have not figure out how to use it properly yet.

    Here is person killing plenty of people using two handed with precision in pvp.
    https://youtube.com/watch?v=lVGuyFcd8nk#t=276
    Cody wrote: »
    Imp666 wrote: »
    Cogo wrote: »
    How about.....buffing two handed weapon skills?

    Heavy armour?

    Nerfing light armour?

    Buffing Templar skills?

    ZoS, why do you hate us so much?
    1. Heavy armor been tweaked well enough. With Champion system, changes to caps, how armor works. Heavy needs nothing.
    2. Two handed skills have been buffed, are being more buffed and is effected by the past months changes to stamina use, crit and overall how combat is tweaked, just like everything else.
    3. Light armor getting tweaked to work as intended. One lowering in 1.4 + the changes made has already made light armor less protective from "normal" damage. With caps gone, Heavy armor will be to powerful if light is reduced more.
    4. Templar skills. Ok, this is for the whole bunch. Make up your damn mind! Right now, on this forum. There are all kinds of post stating: Templar are OP! Templar are useless! Um.... Can it be Templar are neither, and the player who plays them, with the way they play.....is the OP/Useless?
    5. ZoS working for us all. Anyone who thinks the company do not want players......I am not allowed to continue that comment due to forum rules.
    Personal skill is now a skill in the game. The newbie guide to personal skill and how to level this skill, is to play the game.

    Heavy armor is still a piece of junk. Don't even mention Champion system, it might be here in 2 months or in a year so that is totaly irrelevant. As things are right now and after the next update, heavy armor will remain broken and still needs alot.

    2H weapons are still junk. You will only find people that love the RP part of the game will go for 2H as their main weap. They are still far inferior.

    Light armor getting tweaked? It is so badly nerfed now, thousands of angry skirt wearer are protesting in front of ZoS's headquarters..../endsarcasm

    Zos working for us all? I think you got that the backwards, more probable that you are working for ZoS, considering your comments. But truth be told we are all working for ZoS as beta testers, and we are paying to do so.

    Personal skill was never in the game, for skill to count you have to have relatively balanced classes and game mechanics. No such thing happening here.


    Maybe in update 17 the game will rock, if there are any players left.

    Well I use 2H weapons as my main weapons.
    I just fought with three other people who use 2H on a lot world bosses.
    When I walk in a public dungeon I saw people farming with a 2H weapon.
    I can do a lot of damage with 2H.
    It is not as inferior as you think. You just not trying to unlock its potential.

    how about you try that 2H weapon in PvP? you will see how inferior it is to everything else. My DW character puts out twice the damage any of my 2H characters do. not to mention that everything can block 90% of everything in this game, making melee combat in general much more difficult/
    And? Just because you may think is hard in pvp does not mean it is hard for everybody. All you have to do is come up with a strategy and you be find. Does not mean it is inferior just mean you have not figure out how to use it properly yet.

    Here is person killing plenty of people using two handed with precision in pvp.
    https://youtube.com/watch?v=lVGuyFcd8nk#t=276
    Cody wrote: »
    Imp666 wrote: »
    Cogo wrote: »
    How about.....buffing two handed weapon skills?

    Heavy armour?

    Nerfing light armour?

    Buffing Templar skills?

    ZoS, why do you hate us so much?
    1. Heavy armor been tweaked well enough. With Champion system, changes to caps, how armor works. Heavy needs nothing.
    2. Two handed skills have been buffed, are being more buffed and is effected by the past months changes to stamina use, crit and overall how combat is tweaked, just like everything else.
    3. Light armor getting tweaked to work as intended. One lowering in 1.4 + the changes made has already made light armor less protective from "normal" damage. With caps gone, Heavy armor will be to powerful if light is reduced more.
    4. Templar skills. Ok, this is for the whole bunch. Make up your damn mind! Right now, on this forum. There are all kinds of post stating: Templar are OP! Templar are useless! Um.... Can it be Templar are neither, and the player who plays them, with the way they play.....is the OP/Useless?
    5. ZoS working for us all. Anyone who thinks the company do not want players......I am not allowed to continue that comment due to forum rules.
    Personal skill is now a skill in the game. The newbie guide to personal skill and how to level this skill, is to play the game.

    Heavy armor is still a piece of junk. Don't even mention Champion system, it might be here in 2 months or in a year so that is totaly irrelevant. As things are right now and after the next update, heavy armor will remain broken and still needs alot.

    2H weapons are still junk. You will only find people that love the RP part of the game will go for 2H as their main weap. They are still far inferior.

    Light armor getting tweaked? It is so badly nerfed now, thousands of angry skirt wearer are protesting in front of ZoS's headquarters..../endsarcasm

    Zos working for us all? I think you got that the backwards, more probable that you are working for ZoS, considering your comments. But truth be told we are all working for ZoS as beta testers, and we are paying to do so.

    Personal skill was never in the game, for skill to count you have to have relatively balanced classes and game mechanics. No such thing happening here.


    Maybe in update 17 the game will rock, if there are any players left.

    Well I use 2H weapons as my main weapons.
    I just fought with three other people who use 2H on a lot world bosses.
    When I walk in a public dungeon I saw people farming with a 2H weapon.
    I can do a lot of damage with 2H.
    It is not as inferior as you think. You just not trying to unlock its potential.

    how about you try that 2H weapon in PvP? you will see how inferior it is to everything else. My DW character puts out twice the damage any of my 2H characters do. not to mention that everything can block 90% of everything in this game, making melee combat in general much more difficult/
    And? Just because you may think is hard in pvp does not mean it is hard for everybody. All you have to do is come up with a strategy and you be find. Does not mean it is inferior just mean you have not figure out how to use it properly yet.

    Here is person killing plenty of people using two handed with precision in pvp.
    https://youtube.com/watch?v=lVGuyFcd8nk#t=276

    and not everybody wants to use it from sneak.
  • curlyqloub14_ESO
    curlyqloub14_ESO
    ✭✭✭✭


    If you can concede that:
    1) It is acceptable for Vampires to exist in this game
    2) Vampires move faster than mortals while stealthed.
    3) NBs can move faster than anyone else while stealthed.
    Then it follows that the fastest beings while stealthed would be either Vampire NBs or NBs wearing magical armor that gives them the same stealth benefit as a Vampire. Why is that so hard to accept?

    I started out being sympathetic toward the NB plight. Now the ones I feel bad for are the Devs. Looking at the forums, every class feels its own class is being overnerfed while all other classes remain OP. There is just no win scenario for the Devs.
    Seems every time there is a conflict of interest the result is the same.
    If the Devs take action that benefits side 1 then they will be accused of caving into the whiners while completely ignoring those with valid complaints.
    If the Devs instead take action that benefits side 2 then they will be accused of caving into the whiners while completely ignoring those with valid complaints.


    Agree. Which is why they should have just left the set alone, and focus on fixing things that are actually broken.

  • Darkonflare15
    Darkonflare15
    ✭✭✭✭✭


    If you can concede that:
    1) It is acceptable for Vampires to exist in this game
    2) Vampires move faster than mortals while stealthed.
    3) NBs can move faster than anyone else while stealthed.
    Then it follows that the fastest beings while stealthed would be either Vampire NBs or NBs wearing magical armor that gives them the same stealth benefit as a Vampire. Why is that so hard to accept?

    I started out being sympathetic toward the NB plight. Now the ones I feel bad for are the Devs. Looking at the forums, every class feels its own class is being overnerfed while all other classes remain OP. There is just no win scenario for the Devs.
    Seems every time there is a conflict of interest the result is the same.
    If the Devs take action that benefits side 1 then they will be accused of caving into the whiners while completely ignoring those with valid complaints.
    If the Devs instead take action that benefits side 2 then they will be accused of caving into the whiners while completely ignoring those with valid complaints.


    Agree. Which is why they should have just left the set alone, and focus on fixing things that are actually broken.

    I agree with night reaver but the set working with vampires sneak perk was broken as we
    Cody wrote: »
    Cody wrote: »
    Imp666 wrote: »
    Cogo wrote: »
    How about.....buffing two handed weapon skills?

    Heavy armour?

    Nerfing light armour?

    Buffing Templar skills?

    ZoS, why do you hate us so much?
    1. Heavy armor been tweaked well enough. With Champion system, changes to caps, how armor works. Heavy needs nothing.
    2. Two handed skills have been buffed, are being more buffed and is effected by the past months changes to stamina use, crit and overall how combat is tweaked, just like everything else.
    3. Light armor getting tweaked to work as intended. One lowering in 1.4 + the changes made has already made light armor less protective from "normal" damage. With caps gone, Heavy armor will be to powerful if light is reduced more.
    4. Templar skills. Ok, this is for the whole bunch. Make up your damn mind! Right now, on this forum. There are all kinds of post stating: Templar are OP! Templar are useless! Um.... Can it be Templar are neither, and the player who plays them, with the way they play.....is the OP/Useless?
    5. ZoS working for us all. Anyone who thinks the company do not want players......I am not allowed to continue that comment due to forum rules.
    Personal skill is now a skill in the game. The newbie guide to personal skill and how to level this skill, is to play the game.

    Heavy armor is still a piece of junk. Don't even mention Champion system, it might be here in 2 months or in a year so that is totaly irrelevant. As things are right now and after the next update, heavy armor will remain broken and still needs alot.

    2H weapons are still junk. You will only find people that love the RP part of the game will go for 2H as their main weap. They are still far inferior.

    Light armor getting tweaked? It is so badly nerfed now, thousands of angry skirt wearer are protesting in front of ZoS's headquarters..../endsarcasm

    Zos working for us all? I think you got that the backwards, more probable that you are working for ZoS, considering your comments. But truth be told we are all working for ZoS as beta testers, and we are paying to do so.

    Personal skill was never in the game, for skill to count you have to have relatively balanced classes and game mechanics. No such thing happening here.


    Maybe in update 17 the game will rock, if there are any players left.

    Well I use 2H weapons as my main weapons.
    I just fought with three other people who use 2H on a lot world bosses.
    When I walk in a public dungeon I saw people farming with a 2H weapon.
    I can do a lot of damage with 2H.
    It is not as inferior as you think. You just not trying to unlock its potential.

    how about you try that 2H weapon in PvP? you will see how inferior it is to everything else. My DW character puts out twice the damage any of my 2H characters do. not to mention that everything can block 90% of everything in this game, making melee combat in general much more difficult/
    And? Just because you may think is hard in pvp does not mean it is hard for everybody. All you have to do is come up with a strategy and you be find. Does not mean it is inferior just mean you have not figure out how to use it properly yet.

    Here is person killing plenty of people using two handed with precision in pvp.
    https://youtube.com/watch?v=lVGuyFcd8nk#t=276
    Cody wrote: »
    Imp666 wrote: »
    Cogo wrote: »
    How about.....buffing two handed weapon skills?

    Heavy armour?

    Nerfing light armour?

    Buffing Templar skills?

    ZoS, why do you hate us so much?
    1. Heavy armor been tweaked well enough. With Champion system, changes to caps, how armor works. Heavy needs nothing.
    2. Two handed skills have been buffed, are being more buffed and is effected by the past months changes to stamina use, crit and overall how combat is tweaked, just like everything else.
    3. Light armor getting tweaked to work as intended. One lowering in 1.4 + the changes made has already made light armor less protective from "normal" damage. With caps gone, Heavy armor will be to powerful if light is reduced more.
    4. Templar skills. Ok, this is for the whole bunch. Make up your damn mind! Right now, on this forum. There are all kinds of post stating: Templar are OP! Templar are useless! Um.... Can it be Templar are neither, and the player who plays them, with the way they play.....is the OP/Useless?
    5. ZoS working for us all. Anyone who thinks the company do not want players......I am not allowed to continue that comment due to forum rules.
    Personal skill is now a skill in the game. The newbie guide to personal skill and how to level this skill, is to play the game.

    Heavy armor is still a piece of junk. Don't even mention Champion system, it might be here in 2 months or in a year so that is totaly irrelevant. As things are right now and after the next update, heavy armor will remain broken and still needs alot.

    2H weapons are still junk. You will only find people that love the RP part of the game will go for 2H as their main weap. They are still far inferior.

    Light armor getting tweaked? It is so badly nerfed now, thousands of angry skirt wearer are protesting in front of ZoS's headquarters..../endsarcasm

    Zos working for us all? I think you got that the backwards, more probable that you are working for ZoS, considering your comments. But truth be told we are all working for ZoS as beta testers, and we are paying to do so.

    Personal skill was never in the game, for skill to count you have to have relatively balanced classes and game mechanics. No such thing happening here.


    Maybe in update 17 the game will rock, if there are any players left.

    Well I use 2H weapons as my main weapons.
    I just fought with three other people who use 2H on a lot world bosses.
    When I walk in a public dungeon I saw people farming with a 2H weapon.
    I can do a lot of damage with 2H.
    It is not as inferior as you think. You just not trying to unlock its potential.

    how about you try that 2H weapon in PvP? you will see how inferior it is to everything else. My DW character puts out twice the damage any of my 2H characters do. not to mention that everything can block 90% of everything in this game, making melee combat in general much more difficult/
    And? Just because you may think is hard in pvp does not mean it is hard for everybody. All you have to do is come up with a strategy and you be find. Does not mean it is inferior just mean you have not figure out how to use it properly yet.

    Here is person killing plenty of people using two handed with precision in pvp.
    https://youtube.com/watch?v=lVGuyFcd8nk#t=276
    Cody wrote: »
    Imp666 wrote: »
    Cogo wrote: »
    How about.....buffing two handed weapon skills?

    Heavy armour?

    Nerfing light armour?

    Buffing Templar skills?

    ZoS, why do you hate us so much?
    1. Heavy armor been tweaked well enough. With Champion system, changes to caps, how armor works. Heavy needs nothing.
    2. Two handed skills have been buffed, are being more buffed and is effected by the past months changes to stamina use, crit and overall how combat is tweaked, just like everything else.
    3. Light armor getting tweaked to work as intended. One lowering in 1.4 + the changes made has already made light armor less protective from "normal" damage. With caps gone, Heavy armor will be to powerful if light is reduced more.
    4. Templar skills. Ok, this is for the whole bunch. Make up your damn mind! Right now, on this forum. There are all kinds of post stating: Templar are OP! Templar are useless! Um.... Can it be Templar are neither, and the player who plays them, with the way they play.....is the OP/Useless?
    5. ZoS working for us all. Anyone who thinks the company do not want players......I am not allowed to continue that comment due to forum rules.
    Personal skill is now a skill in the game. The newbie guide to personal skill and how to level this skill, is to play the game.

    Heavy armor is still a piece of junk. Don't even mention Champion system, it might be here in 2 months or in a year so that is totaly irrelevant. As things are right now and after the next update, heavy armor will remain broken and still needs alot.

    2H weapons are still junk. You will only find people that love the RP part of the game will go for 2H as their main weap. They are still far inferior.

    Light armor getting tweaked? It is so badly nerfed now, thousands of angry skirt wearer are protesting in front of ZoS's headquarters..../endsarcasm

    Zos working for us all? I think you got that the backwards, more probable that you are working for ZoS, considering your comments. But truth be told we are all working for ZoS as beta testers, and we are paying to do so.

    Personal skill was never in the game, for skill to count you have to have relatively balanced classes and game mechanics. No such thing happening here.


    Maybe in update 17 the game will rock, if there are any players left.

    Well I use 2H weapons as my main weapons.
    I just fought with three other people who use 2H on a lot world bosses.
    When I walk in a public dungeon I saw people farming with a 2H weapon.
    I can do a lot of damage with 2H.
    It is not as inferior as you think. You just not trying to unlock its potential.

    how about you try that 2H weapon in PvP? you will see how inferior it is to everything else. My DW character puts out twice the damage any of my 2H characters do. not to mention that everything can block 90% of everything in this game, making melee combat in general much more difficult/
    And? Just because you may think is hard in pvp does not mean it is hard for everybody. All you have to do is come up with a strategy and you be find. Does not mean it is inferior just mean you have not figure out how to use it properly yet.

    Here is person killing plenty of people using two handed with precision in pvp.
    https://youtube.com/watch?v=lVGuyFcd8nk#t=276

    and not everybody wants to use it from sneak.

    But you said that the 2 handed is inferior because of the combat in pvp. I just show you a video of somebody using a two hand in pvp just because they are sneaking does not mean a thing. They are using it and they killing people in pvp with it. Stop making accuses. Anybody can be successful with combat in pvp if they put their mind to it.
  • Darlgon
    Darlgon
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    That is just your perception. You have a limited view of what went into the decision. ZOS does not do something simply because people ask. There has to be a reason for the change that fits into the bigger picture or they won't touch it.


    Initially, I read your comment and agreed. Then, another poster quoted it, and, while I did not entirely agree with what he said either, I have to point to one thing:

    Starter Islands in Beta

    Yes, they do do stuff because people vocally ask for it.
    Power level to CP160 in a week:
    Where is the end game? You just played it.
    Why don't I have 300+ skill points? Because you skipped content along the way.
    Where is new content? Sigh.
  • Elsonso
    Elsonso
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    Darlgon wrote: »
    Initially, I read your comment and agreed. Then, another poster quoted it, and, while I did not entirely agree with what he said either, I have to point to one thing:

    Starter Islands in Beta

    Yes, they do do stuff because people vocally ask for it.

    Good point. There is no logical reason for doing that. The dialogs are all messed up. Whole quest lines are awkward.
    ESO Plus: No
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
  • Kego
    Kego
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    Imp666 wrote: »
    Heavy armor is still a piece of junk. Don't even mention Champion system, it might be here in 2 months or in a year so that is totaly irrelevant. As things are right now and after the next update, heavy armor will remain broken and still needs alot.
    Heavy Armor is for Tanking. Be it in PvE or PvP. It is not in the game for DPS and never will be. If you want to deal your DMG chose Medium Armor or Light Armor.
    2H weapons are still junk. You will only find people that love the RP part of the game will go for 2H as their main weap. They are still far inferior.

    2H Weapons really needs some tweaks. Currently they have all but are not good in anything. This line has a Charge, an Execute, an medicore AOE, an 1s cast Singletarget Hit and a Buff.

    Problem: AOE with only one Skill sucks and their are no other options, cause every other AOE in this game from Guilds to class skills is magicka/SpellDMG based and not Stamina/WeaponDMG.

    Last but not least, the Singletarger Skill with 1 sec. "cast time" is just garbage.
    Light armor getting tweaked? It is so badly nerfed now, thousands of angry skirt wearer are protesting in front of ZoS's headquarters..../endsarcasm
    Light Armor and Medium Armor are even now for dealing DMG.

    Personal skill was never in the game, for skill to count you have to have relatively balanced classes and game mechanics. No such thing happening here.
    Like in every MMORPG. Because it is an RPG and no Esports.
    Maybe in update 17 the game will rock, if there are any players left.
    Game Rocks. And you can play with every build as you want, expect Trails. Therefor, maybe these should get tweaked?
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