Nice video but outside of Stealth Ganks, what any class can do with 2Hand or Bows or DW. He can only kill, cause he is a Sorcerer.Darkonflare15 wrote: »And? Just because you may think is hard in pvp does not mean it is hard for everybody. All you have to do is come up with a strategy and you be find. Does not mean it is inferior just mean you have not figure out how to use it properly yet.
Here is person killing plenty of people using two handed with precision in pvp.
https://youtube.com/watch?v=lVGuyFcd8nk#t=276
Yes, it's always unintended that 1+1+1+1=4I think the fact that someone can be stacking too much speed with different items and sets is obviously not intended, get over it and buy a horse. A player shouldn't have the ability of being as fast as a mount, that's just ridiculous, so have your fun before this gets balanced.
Khivas_Carrick wrote: »How about.....buffing two handed weapon skills?
Heavy armour?
Nerfing light armour?
Buffing Templar skills?
ZoS, why do you hate us so much?Personal skill is now a skill in the game. The newbie guide to personal skill and how to level this skill, is to play the game.
- Heavy armor been tweaked well enough. With Champion system, changes to caps, how armor works. Heavy needs nothing.
- Two handed skills have been buffed, are being more buffed and is effected by the past months changes to stamina use, crit and overall how combat is tweaked, just like everything else.
- Light armor getting tweaked to work as intended. One lowering in 1.4 + the changes made has already made light armor less protective from "normal" damage. With caps gone, Heavy armor will be to powerful if light is reduced more.
- Templar skills. Ok, this is for the whole bunch. Make up your damn mind! Right now, on this forum. There are all kinds of post stating: Templar are OP! Templar are useless! Um.... Can it be Templar are neither, and the player who plays them, with the way they play.....is the OP/Useless?
- ZoS working for us all. Anyone who thinks the company do not want players......I am not allowed to continue that comment due to forum rules.
@Cogo
Every TP I have encountered, even if I had the drop on them, from stealth, with sneak attack, has tap danced on my corpse in melee.
I have also observed where 4 people were on one TP, I was on the wall shooting at him with my bow, and he would not drop.
I saw him kill all 4 people, and run away, as I was steadily dumping every resource I had to drop him.
Personally, I think they are way OP...and If 5 people can wail on him, he runs away, after having killed 4....there is a balance issue.
I know it only takes one fire wielding anything to drop me in combat...
I want to be able to take 4-5 people and run away too.
O and as you can see below, I am leveling every class...currently on the TP.
It is powerful, and fun to play...I can take on way more than my NB could ever dream of taking on in melee. Groups of three or more are easy, I mean almost boring easy...I am wearing light armor with a 1H/S and Resto Staff. I do not need the staff to heal...so far. I can go toe to toe with an elite (Troll) - I was able to stand toe to toe with the level 42 Vampire quest mobs...using the drain to heal me...it was crazy how easy that quest was to complete...not kiting but toe to toe...blocking and casting, then draining...I was in green crafted gear and level 24 at the time.
That was my personal observations and experience in the matter.
Khivas_Carrick wrote: »How about.....buffing two handed weapon skills?
Heavy armour?
Nerfing light armour?
Buffing Templar skills?
ZoS, why do you hate us so much?Personal skill is now a skill in the game. The newbie guide to personal skill and how to level this skill, is to play the game.
- Heavy armor been tweaked well enough. With Champion system, changes to caps, how armor works. Heavy needs nothing.
- Two handed skills have been buffed, are being more buffed and is effected by the past months changes to stamina use, crit and overall how combat is tweaked, just like everything else.
- Light armor getting tweaked to work as intended. One lowering in 1.4 + the changes made has already made light armor less protective from "normal" damage. With caps gone, Heavy armor will be to powerful if light is reduced more.
- Templar skills. Ok, this is for the whole bunch. Make up your damn mind! Right now, on this forum. There are all kinds of post stating: Templar are OP! Templar are useless! Um.... Can it be Templar are neither, and the player who plays them, with the way they play.....is the OP/Useless?
- ZoS working for us all. Anyone who thinks the company do not want players......I am not allowed to continue that comment due to forum rules.
Heavy armor is still a piece of junk. Don't even mention Champion system, it might be here in 2 months or in a year so that is totaly irrelevant. As things are right now and after the next update, heavy armor will remain broken and still needs alot.
2H weapons are still junk. You will only find people that love the RP part of the game will go for 2H as their main weap. They are still far inferior.
Light armor getting tweaked? It is so badly nerfed now, thousands of angry skirt wearer are protesting in front of ZoS's headquarters..../endsarcasm
Zos working for us all? I think you got that the backwards, more probable that you are working for ZoS, considering your comments. But truth be told we are all working for ZoS as beta testers, and we are paying to do so.
Personal skill was never in the game, for skill to count you have to have relatively balanced classes and game mechanics. No such thing happening here.
Maybe in update 17 the game will rock, if there are any players left.
Darkonflare15 wrote: »Khivas_Carrick wrote: »How about.....buffing two handed weapon skills?
Heavy armour?
Nerfing light armour?
Buffing Templar skills?
ZoS, why do you hate us so much?Personal skill is now a skill in the game. The newbie guide to personal skill and how to level this skill, is to play the game.
- Heavy armor been tweaked well enough. With Champion system, changes to caps, how armor works. Heavy needs nothing.
- Two handed skills have been buffed, are being more buffed and is effected by the past months changes to stamina use, crit and overall how combat is tweaked, just like everything else.
- Light armor getting tweaked to work as intended. One lowering in 1.4 + the changes made has already made light armor less protective from "normal" damage. With caps gone, Heavy armor will be to powerful if light is reduced more.
- Templar skills. Ok, this is for the whole bunch. Make up your damn mind! Right now, on this forum. There are all kinds of post stating: Templar are OP! Templar are useless! Um.... Can it be Templar are neither, and the player who plays them, with the way they play.....is the OP/Useless?
- ZoS working for us all. Anyone who thinks the company do not want players......I am not allowed to continue that comment due to forum rules.
Heavy armor is still a piece of junk. Don't even mention Champion system, it might be here in 2 months or in a year so that is totaly irrelevant. As things are right now and after the next update, heavy armor will remain broken and still needs alot.
2H weapons are still junk. You will only find people that love the RP part of the game will go for 2H as their main weap. They are still far inferior.
Light armor getting tweaked? It is so badly nerfed now, thousands of angry skirt wearer are protesting in front of ZoS's headquarters..../endsarcasm
Zos working for us all? I think you got that the backwards, more probable that you are working for ZoS, considering your comments. But truth be told we are all working for ZoS as beta testers, and we are paying to do so.
Personal skill was never in the game, for skill to count you have to have relatively balanced classes and game mechanics. No such thing happening here.
Maybe in update 17 the game will rock, if there are any players left.
Well I use 2H weapons as my main weapons.
I just fought with three other people who use 2H on a lot world bosses.
When I walk in a public dungeon I saw people farming with a 2H weapon.
I can do a lot of damage with 2H.
It is not as inferior as you think. You just not trying to unlock its potential.
Heavy Armor is for Tanking. Be it in PvE or PvP. It is not in the game for DPS and never will be. If you want to deal your DMG chose Medium Armor or Light Armor.Heavy armor is still a piece of junk. Don't even mention Champion system, it might be here in 2 months or in a year so that is totaly irrelevant. As things are right now and after the next update, heavy armor will remain broken and still needs alot.
Shouldn't have to be like that, not when you can Tank just as well wearing Light Armor using skills. Hell I don't even need a Sword and Board to tank, I could use a 2H if I wanted to. Again. Using Skills. See where I'm going with this?2H weapons are still junk. You will only find people that love the RP part of the game will go for 2H as their main weap. They are still far inferior.
2H Weapons really needs some tweaks. Currently they have all but are not good in anything. This line has a Charge, an Execute, an medicore AOE, an 1s cast Singletarget Hit and a Buff.
Problem: AOE with only one Skill sucks and their are no other options, cause every other AOE in this game from Guilds to class skills is magicka/SpellDMG based and not Stamina/WeaponDMG.
Last but not least, the Singletarger Skill with 1 sec. "cast time" is just garbage.
True, all too true sadly.Light Armor and Medium Armor are even now for dealing DMG.Light armor getting tweaked? It is so badly nerfed now, thousands of angry skirt wearer are protesting in front of ZoS's headquarters..../endsarcasm
False, oh so very false. But it isn't entirely the armor line's fault as it is the weapon and skill system itself.Like in every MMORPG. Because it is an RPG and no Esports.Personal skill was never in the game, for skill to count you have to have relatively balanced classes and game mechanics. No such thing happening here.
Lawls is all I have to say to this. Personal Skill is always required, no *** Sherlock, but to make personal skill count, everybody has to have the same tools and quality of tools. That doesn't exist yet.Game Rocks. And you can play with every build as you want, expect Trails. Therefor, maybe these should get tweaked?Maybe in update 17 the game will rock, if there are any players left.
Uh, no. Read what I and others have said dude. The encounters are fine, if they were too hard, then they'd get nerfed because not even the dress wearing, stick wielding supermen would be able to down them. The problem here is the class, weapon, and armor balance in the game and how it forces players who want to do Trials* to wear all light armor and wield a destro or resto staff, minus the tank, who actually has options in what he/she wants to use.
khele23eb17_ESO wrote: »And which mobs are immune to magic based dots?
Most important questions of all: Why don't you understand, that mechanics in this game are different from mechanics in other games? Why do you play a class which ALLEGEDLY is so broken?Darkonflare15 wrote: »I have been patiently waiting for somethings to change but it seems like I would never get answers. So I felt like getting somethings off my chest while waiting for things to give me hope.
- Why is it that every patch there is a patch that fixes a skill from Sorcerer,Dk, and Templar?
- Why is it when we finally get a fix for a night blade skill I never know what it is until they supposedly fix it?
- Why have they not fix shadow cloak and some skills like veiled strike?
Everybody and they Grandma can break us out of stealth. Veiled strike is suppose to be instant be there is delay in the skill. Plus the skill does not always does damage.- Why do we not have a effective defensive skill?
- Why is attack speed not noticeable?
- Why can't haste work with bows?
- Why did siphoning strikes and its morph get nerf from 4% to 3% but still has the weapon and spell power debuff?
- Why is the Agony skill and Aspect of Terror skill target very few targets for too much magic?
- Why is the shadow image ability will not let me teleport to it?
- Why is the shadow image ability allow me to only teleport to it once?
- Why does night blade only have two synergy skills and they are ultimates and why our cheap party heals really does not heal a lot?
- Why is most of night blade abilities are single target when most enemies in the game come in pairs of two and more?
- What is point of of night blades if some of our class only skills do not work?
- Why do night blade skills have debuffs in their skills like, shades, siphoning strikes, and mark target?
- Why is all enemies in the game doing more bow damage than me?
- Why is when a enemy just has one weapon they can use dual wield abilities but when I want to do it I can't?
- Why I cannot just play with one weapon why do I have to have a shield?
- Why change so much but cause everybody to have to adapt? Why can you ease into these situations Like the provisioning revamp and the clothing revamp?
- Why do you want to ease class balances but revamp other game mechanics really fast?
- Why is the bow heavy so slow?
- Why are moves so situational in this game but I never have the right skills at the right time?
- What is love? because this game is hurting me.
- Why is the alchemy skill medical use never work properly?
- Why have you not fix the warrior stone yet it has been three weeks?
- Why don't you hot fix errors why wait until a big update just to have more errors down the line?
- Why don't you let us know why your not doing these things? It would make me feel better.
- Why do I have to change the rarity of enchant potion speed for vet potions to work and why have this not been explain in detail yet?
- Why are you nerfing other classes but not fixing their broken skills?
- When are going to fix the group finder?
- What is the difference between Dodge and Miss?
- Why is the roll too short?
When I roll back I still get hit by attacks?- Why do we not have an agility attribute?
- What are you afraid of night blades becoming if you buff their skills?
- Where is the hope of fixes for our broken combat mechanics?
Other NBs have no problems to get their enemies killed and are living proof that NB is not nearly as broken as you try to make us believe. Because they adapt to the given situation instead of crying about how unfair the world is.Why is all enemies in the game doing more bow damage than me?
Hlaren_shortsheath wrote: »why would you Remove speed from us that does nothing in pvp but allow us nightblades to escape constant death? that speed does not harm any one in pvp, it is only an escape method.
i need that speed in order to escape when im near death on my duel wield nightblade.
please do not do the changes to speed bonus i currently have.
Movement speed is a form of damage and huge advantage because you can move faster while hidden which means a big pvp advantage for taking keeps and so forth. Faster movement means earlier attacks quiker damage. I do see your point but ZoS does not want a group of 20 or more NB's running stealthed as mounts pretty much. Movement speed = pvp domination. Of course it is definitely a nerf for pvp.slopezgamesub17_ESO1 wrote: »demonlkojipub19_ESO wrote: »I expect my materials back from the night silence set I have.
And, you have to go through and put an end to all bonus and skill stacking. Shields no longer stack, heals from different people no longer stack, damage traits no longer stack, cost reductions no longer stack, etc.
Totally unfair change the appease the crybabies. There are sets with actual power but you attack the set thats nothing but movement speed with no in-combat advantages. Over 2 months, after ignoring feedback on PTS, and you screw it up for anyone who went and made it. But you were QUICK on listening to feedback on 3 particular sets and changing them within the next patch.
And theres still nothing on fixing being stuck with warrior mundus stone. Seriously? This just proves you guys are ignoring select feedback and bug reports.
/agree
There are tons of sets and passives that stack in the game such as brenton Magicka Mastery and Seducer set for example. This set bonus stacking in no way gave any kind of OP offensive ability and yet Zos breaks it. There are many other broken mechanics in the game that warrant fixing over this issue. Yep again this just reconfirms that zos does not know how to prioritize. Glad I canceled my sub, horrible game company.
strongoakb14a_ESO wrote: »Hlaren_shortsheath wrote: »why would you Remove speed from us that does nothing in pvp but allow us nightblades to escape constant death? that speed does not harm any one in pvp, it is only an escape method.
i need that speed in order to escape when im near death on my duel wield nightblade.
please do not do the changes to speed bonus i currently have.
You mean except run the scroll at mount speeds by bugging yourself with MIST FORM?
That is the first issue with some relevancy I read from all those who defend the "un-stacking" of DS and NS.strongoakb14a_ESO wrote: »You mean except run the scroll at mount speeds by bugging yourself with MIST FORM?
lordrichter wrote: »Initially, I read your comment and agreed. Then, another poster quoted it, and, while I did not entirely agree with what he said either, I have to point to one thing:
Starter Islands in Beta
Yes, they do do stuff because people vocally ask for it.
Good point. There is no logical reason for doing that. The dialogs are all messed up. Whole quest lines are awkward.
Blackthorn51 wrote: »Why the hell are you removing movement speed from Nightblade Vampires? That was our only saving grace since stealth doesnt work in combat and invisibility is broken. Someone could poke me with a wet noodle and it would break my invisibility. So Sorcs can enter/exit combat at will and even stun everybody in their but heaven forbid a nightblade vamp is super fast. By wearing Nights Silence I am sacrificing the 5 Set Bonuses from Heavy Pact (AOE and Siege Reduction) as well I am sacrificing the 5 set bonus from Medium Pact (Reduced Cost Of Break Free.)
To have a Nights Silence Set for the movement speed is a serious sacrifice where I could otherwise replace it with damage reduction or higher crits. Why the hell would you further nerf a class that is already the absolute weakest in game? This is also about the fourth set of Patch Notes if read without a single Nightblade Fix in it. God damn it ZOS I am fighting the urge to cancel my subscription with all the problems in game as is. Please stop creating more reasons because I really am trying to enjoy this game.
And before anyone asks or comments yes I very much do know how to adapt and play my class well. In PVP I average 30 kills for every 1 time I die. This is due to smart playing, strategy and seriously hard work. The one thing I had to my advantage since I cant streak or block all day was the ability to move quickly to escape/engage. Without that ability I suspect average death to kill ratio is going to take a serious hit. The speed would be less important if invisibility actually worked or if the class its self wasnt so weak and pathetic that it requires a -serious player- to even survive any encounter as one.
I expect to see some serious reworking of Nightblades if your taking away our movement speed. Like someone said, I went to this diner to order a steak and you gave me a pork chop.
If you -ARE- going to be nerfing it than I expect a FULL REFUND for all the materials I dumped into creating a 5 Piece Purple & Gold Set of Nights Silence + the alternative design option pieces. So I've got about 8 Purple or Gold Nights Silence Pieces that are already going to be obsolete when you increase the vet ranks, but now they arent even going to provide the set bonuses. This is bullcrap and I want a refund for all of the gold and materials invested.
Blackthorn51 wrote: »Why the hell are you removing movement speed from Nightblade Vampires? That was our only saving grace since stealth doesnt work in combat and invisibility is broken. Someone could poke me with a wet noodle and it would break my invisibility. So Sorcs can enter/exit combat at will and even stun everybody in their but heaven forbid a nightblade vamp is super fast. By wearing Nights Silence I am sacrificing the 5 Set Bonuses from Heavy Pact (AOE and Siege Reduction) as well I am sacrificing the 5 set bonus from Medium Pact (Reduced Cost Of Break Free.)
To have a Nights Silence Set for the movement speed is a serious sacrifice where I could otherwise replace it with damage reduction or higher crits. Why the hell would you further nerf a class that is already the absolute weakest in game? This is also about the fourth set of Patch Notes if read without a single Nightblade Fix in it. God damn it ZOS I am fighting the urge to cancel my subscription with all the problems in game as is. Please stop creating more reasons because I really am trying to enjoy this game.
And before anyone asks or comments yes I very much do know how to adapt and play my class well. In PVP I average 30 kills for every 1 time I die. This is due to smart playing, strategy and seriously hard work. The one thing I had to my advantage since I cant streak or block all day was the ability to move quickly to escape/engage. Without that ability I suspect average death to kill ratio is going to take a serious hit. The speed would be less important if invisibility actually worked or if the class its self wasnt so weak and pathetic that it requires a -serious player- to even survive any encounter as one.
I expect to see some serious reworking of Nightblades if your taking away our movement speed. Like someone said, I went to this diner to order a steak and you gave me a pork chop.
If you -ARE- going to be nerfing it than I expect a FULL REFUND for all the materials I dumped into creating a 5 Piece Purple & Gold Set of Nights Silence + the alternative design option pieces. So I've got about 8 Purple or Gold Nights Silence Pieces that are already going to be obsolete when you increase the vet ranks, but now they arent even going to provide the set bonuses. This is bullcrap and I want a refund for all of the gold and materials invested.
That speed in stealth was never intended. They do not refund crafting materials. Take it and like it.
onlinegamer1 wrote: »To claim this was not intended, or that this was some bug, is simply a bald-faced lie at this point.
ZOS_TristanK wrote: »Hi, folks. We wanted to pop in to let you know that, as others have mentioned, we have rolled a lot of fixes into Update 4, which is why we haven't performed maintenance in a couple of weeks. That said, we will be performing maintenance during our usual maintenance window this Thursday/Friday to reboot the server.
We're aiming to push Update 4 to the Live NA and EU megaservers next week. We'll be sure to let you know as soon as we have an exact date.
The alternative is that ZOS doesn't understand basic math and what multiplying a number by 1.6 does. You know, the whole description of the 5 piece bonus and what it actually does.That speed in stealth was never intended. They do not refund crafting materials. Take it and like it.
Thejollygreenone wrote: »I hope ZoS knows that adding in vr14 will make the mage and the warrior trial pointless to do, gearwise. Unless you change the drops so that they drop vr14 gear, which is against the seasonal gear philosophy afaik, then the only pve content that will be done is the Serpent and Dragonstar arena. That sounds REALLY boring.
Please consider what you're doin here ZoS.
Thejollygreenone wrote: »I hope ZoS knows that adding in vr14 will make the mage and the warrior trial pointless to do, gearwise. Unless you change the drops so that they drop vr14 gear, which is against the seasonal gear philosophy afaik, then the only pve content that will be done is the Serpent and Dragonstar arena. That sounds REALLY boring.
Please consider what you're doin here ZoS.
what i know they want add lvl scaling for dungeons and trials to.. i hope with progressing loot..
ZOS_GinaBruno wrote: »DEUTSCHE PTS-PATCHNOTIZEN v1.4.2
Notes de version PTS 1.4.2
World
- Vampire
- Fixed an issue where you could stack the Dark Stalker passive with the Night’s Silence or Shadow Dancer’s Raiment item sets to move at mount speed. This is no longer possible—you get the bonus from either Dark Stalker or Night’s Silence or Shadow Dancer’s Raiment.
Compared to a horse, you have:
- Almost no chance of being spotted vs. being spotted at view distance
- Knowledge of any enemies you do run across (detection warning from eye)
- No stun from being attacked (knocked off horse) unless a specific stun attack was used
- No speed penalty, except to maybe the fastest speed horses
In return, you have to
- Be a vampire, but a good chunk of the AvA population is, so it's no hardship
- Use a 5-piece set, which you can swap out when you get there (or before ganking someone if using a gear swap addon)
ZOS_GinaBruno wrote: »DEUTSCHE PTS-PATCHNOTIZEN v1.4.2
Notes de version PTS 1.4.2
World
- Vampire
- Fixed an issue where you could stack the Dark Stalker passive with the Night’s Silence or Shadow Dancer’s Raiment item sets to move at mount speed. This is no longer possible—you get the bonus from either Dark Stalker or Night’s Silence or Shadow Dancer’s Raiment.
I want to voice my strong opposition to preventing stacking for the following reasons:
1) After leveling to VR 12 with a Nightblade (without grinding, which was gruelling, those who haven't done it have no idea), the introduction of the Night's Silence set, coupled with my Vampire passive, was the first time where I felt like my nightblade was actually "fun;" it is fun being able to run around fast. This was one of my favorite things in Asheron's Call, and I was happy to be able to run quickly finally in ESO. Taking this away, when it sort of pales in comparison to the advantages of other classes, takes away that fun. (Note, I almost never PvP, and in PvE it just lets me get around faster).
2) Moving at fast run speed, in stealth, does give an edge, true, particularly in PVE; however, you have to sacrifice an active slot + a 5 peice set bonus from another set to move at mount speed, this is a reasonable trade-off for this functionality. Yeah, moving around fast is cool, and people get envious, but it just gets you places faster, or improves your chances of getting away assuming you have no persistent effects on you.
3) Without this stacking, the Night's Silence set is no longer attractive. Very few Nightblades will be willing to give up the Vampire passives, and Dark Stalker is inherent in this. Therefore, the only "Nightblade-esque" craftable armor, is now obsolete.
4) Each of the other classes have something that makes them attractive; Dragonknights are just amazing with aoe damage, tanking, and self-heals; Sorcerers have pets, the cheapest ability and Ultimate costs, and can heal just by critting; Templars are solid tanks and can heal while using any weapon; with night's silence+dark stalker+concealed blade, Nightblades were at least good with stealth, and fun to play, nerfing this has a much bigger impact on the attractiveness of the class than you think. If this goes through, I may very well respec my nightblade to a crafter and just play my DK, this is what I was planning to do until I played with Night's Silence (which is loads of fun, nightblade without fast stealth run speed is not fun, particularly not with several of our abilities still broken, it's a small pleasure, sure, but it's a pleasure).
5) The classes are currently not balanced. Nightblade is getting better, but, after having played a nightblade all the way to VR12, well enough that I was able to solo the "Explorer" achievement, and solo the VR10 Lion's Den, then playing around on DK and Sorc, I can tell you, Nightblades are faaaaaaar behind.
6) If you are going to persist in restricting abilities to given classes, then please allow Nightblades to maintain at least one area (stealth) as their niche. Otherwise, please open up all class abilities on all characters.