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PTS Patch Notes v1.4.2

  • Kego
    Kego
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    And? Just because you may think is hard in pvp does not mean it is hard for everybody. All you have to do is come up with a strategy and you be find. Does not mean it is inferior just mean you have not figure out how to use it properly yet.

    Here is person killing plenty of people using two handed with precision in pvp.
    https://youtube.com/watch?v=lVGuyFcd8nk#t=276
    Nice video but outside of Stealth Ganks, what any class can do with 2Hand or Bows or DW. He can only kill, cause he is a Sorcerer.
    Indeed he uses a great tactics, with Bolt Escape + Charge during most of the fight entirely, cause you get everytime a 100% crit, no matter how much Impen the enemies wear. But that is only possible for Sorcerer as mentioned, cause they are the only class, that can teleport away, the hole time.
  • Xanthro
    Xanthro
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    xillix666 wrote: »
    I think the fact that someone can be stacking too much speed with different items and sets is obviously not intended, get over it and buy a horse. A player shouldn't have the ability of being as fast as a mount, that's just ridiculous, so have your fun before this gets balanced.
    Yes, it's always unintended that 1+1+1+1=4
    How could anyone possibly get to a 4 speed, damn that's almost as fast as a horse.
    Yes, a player should be able to move nearly as fast as a horse, because it's a game.
    I already have a max speed light horse, and you can get armor to make your horse 15% faster.
    I also have max capacity draft horse. Me stacking bag space isn't an exploit or a bug.
    Me stacking movement speed isn't an exploit or bug either. It's like claiming someone stacking Magicka reduction so spells cost less is exploiting. It's a bizarre ungrounded claim.
  • Spangla
    Spangla
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    Facts are that Sorc's can disengage from combat better than nb's which is bs as nb is a class whose remit is stealth.

    Unfortunately I dont believe there is a high level dev at zeni batting the nb's corner but there are clearly many sorc's and dk's amongst their design team:)

    OFFER A 1 TIME CLASS CHANGE ONCE YOU HIT V12 - When 90% of the pop is either dk or sorc then maybe we can get some balance.
  • Khivas_Carrick
    Khivas_Carrick
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    Cogo wrote: »
    How about.....buffing two handed weapon skills?

    Heavy armour?

    Nerfing light armour?

    Buffing Templar skills?

    ZoS, why do you hate us so much?
    1. Heavy armor been tweaked well enough. With Champion system, changes to caps, how armor works. Heavy needs nothing.
    2. Two handed skills have been buffed, are being more buffed and is effected by the past months changes to stamina use, crit and overall how combat is tweaked, just like everything else.
    3. Light armor getting tweaked to work as intended. One lowering in 1.4 + the changes made has already made light armor less protective from "normal" damage. With caps gone, Heavy armor will be to powerful if light is reduced more.
    4. Templar skills. Ok, this is for the whole bunch. Make up your damn mind! Right now, on this forum. There are all kinds of post stating: Templar are OP! Templar are useless! Um.... Can it be Templar are neither, and the player who plays them, with the way they play.....is the OP/Useless?
    5. ZoS working for us all. Anyone who thinks the company do not want players......I am not allowed to continue that comment due to forum rules.
    Personal skill is now a skill in the game. The newbie guide to personal skill and how to level this skill, is to play the game.
    Pantherin wrote: »
    @Cogo‌

    Every TP I have encountered, even if I had the drop on them, from stealth, with sneak attack, has tap danced on my corpse in melee.

    I have also observed where 4 people were on one TP, I was on the wall shooting at him with my bow, and he would not drop.

    I saw him kill all 4 people, and run away, as I was steadily dumping every resource I had to drop him.

    Personally, I think they are way OP...and If 5 people can wail on him, he runs away, after having killed 4....there is a balance issue.

    I know it only takes one fire wielding anything to drop me in combat...

    I want to be able to take 4-5 people and run away too.

    O and as you can see below, I am leveling every class...currently on the TP.

    It is powerful, and fun to play...I can take on way more than my NB could ever dream of taking on in melee. Groups of three or more are easy, I mean almost boring easy...I am wearing light armor with a 1H/S and Resto Staff. I do not need the staff to heal...so far. I can go toe to toe with an elite (Troll) - I was able to stand toe to toe with the level 42 Vampire quest mobs...using the drain to heal me...it was crazy how easy that quest was to complete...not kiting but toe to toe...blocking and casting, then draining...I was in green crafted gear and level 24 at the time.

    That was my personal observations and experience in the matter.

    Both of you got yelled at by this dude:
    Imp666 wrote: »
    Cogo wrote: »
    How about.....buffing two handed weapon skills?

    Heavy armour?

    Nerfing light armour?

    Buffing Templar skills?

    ZoS, why do you hate us so much?
    1. Heavy armor been tweaked well enough. With Champion system, changes to caps, how armor works. Heavy needs nothing.
    2. Two handed skills have been buffed, are being more buffed and is effected by the past months changes to stamina use, crit and overall how combat is tweaked, just like everything else.
    3. Light armor getting tweaked to work as intended. One lowering in 1.4 + the changes made has already made light armor less protective from "normal" damage. With caps gone, Heavy armor will be to powerful if light is reduced more.
    4. Templar skills. Ok, this is for the whole bunch. Make up your damn mind! Right now, on this forum. There are all kinds of post stating: Templar are OP! Templar are useless! Um.... Can it be Templar are neither, and the player who plays them, with the way they play.....is the OP/Useless?
    5. ZoS working for us all. Anyone who thinks the company do not want players......I am not allowed to continue that comment due to forum rules.
    Personal skill is now a skill in the game. The newbie guide to personal skill and how to level this skill, is to play the game.

    Heavy armor is still a piece of junk. Don't even mention Champion system, it might be here in 2 months or in a year so that is totaly irrelevant. As things are right now and after the next update, heavy armor will remain broken and still needs alot.

    2H weapons are still junk. You will only find people that love the RP part of the game will go for 2H as their main weap. They are still far inferior.

    Light armor getting tweaked? It is so badly nerfed now, thousands of angry skirt wearer are protesting in front of ZoS's headquarters..../endsarcasm

    Zos working for us all? I think you got that the backwards, more probable that you are working for ZoS, considering your comments. But truth be told we are all working for ZoS as beta testers, and we are paying to do so.

    Personal skill was never in the game, for skill to count you have to have relatively balanced classes and game mechanics. No such thing happening here.


    Maybe in update 17 the game will rock, if there are any players left.

    Who in turn got spoken to by this fellow:

    Imp666 wrote: »
    Cogo wrote: »
    How about.....buffing two handed weapon skills?

    Heavy armour?

    Nerfing light armour?

    Buffing Templar skills?

    ZoS, why do you hate us so much?
    1. Heavy armor been tweaked well enough. With Champion system, changes to caps, how armor works. Heavy needs nothing.
    2. Two handed skills have been buffed, are being more buffed and is effected by the past months changes to stamina use, crit and overall how combat is tweaked, just like everything else.
    3. Light armor getting tweaked to work as intended. One lowering in 1.4 + the changes made has already made light armor less protective from "normal" damage. With caps gone, Heavy armor will be to powerful if light is reduced more.
    4. Templar skills. Ok, this is for the whole bunch. Make up your damn mind! Right now, on this forum. There are all kinds of post stating: Templar are OP! Templar are useless! Um.... Can it be Templar are neither, and the player who plays them, with the way they play.....is the OP/Useless?
    5. ZoS working for us all. Anyone who thinks the company do not want players......I am not allowed to continue that comment due to forum rules.
    Personal skill is now a skill in the game. The newbie guide to personal skill and how to level this skill, is to play the game.

    Heavy armor is still a piece of junk. Don't even mention Champion system, it might be here in 2 months or in a year so that is totaly irrelevant. As things are right now and after the next update, heavy armor will remain broken and still needs alot.

    2H weapons are still junk. You will only find people that love the RP part of the game will go for 2H as their main weap. They are still far inferior.

    Light armor getting tweaked? It is so badly nerfed now, thousands of angry skirt wearer are protesting in front of ZoS's headquarters..../endsarcasm

    Zos working for us all? I think you got that the backwards, more probable that you are working for ZoS, considering your comments. But truth be told we are all working for ZoS as beta testers, and we are paying to do so.

    Personal skill was never in the game, for skill to count you have to have relatively balanced classes and game mechanics. No such thing happening here.


    Maybe in update 17 the game will rock, if there are any players left.

    Well I use 2H weapons as my main weapons.
    I just fought with three other people who use 2H on a lot world bosses.
    When I walk in a public dungeon I saw people farming with a 2H weapon.
    I can do a lot of damage with 2H.
    It is not as inferior as you think. You just not trying to unlock its potential.

    Now for my two cents:

    In PvP Templars are actually pretty powerful, I will admit as I have done some *** without even using Blazing Shield that I just didn't think I could do, such as killing two Sorcs and another Templar in a row. Not with ease of course, but it happened, and I still think the Eight was watching me while I did it, and that's the only reason I succeeded.

    As for PvE though, Temps fall horribly short for DPS, and barely manage for tanking. Healers, as you might have guessed, are utterly amazing due to our strength in healing, but sadly our marathon capabilities are total garbage if we're not using a resto staff. I am actually ok with this arrangement because if we had the same level of magicka regen as other classes do, we'd be nigh unstoppable in PvP. That said, I do believe we need some general passive Magicka restoration, which would go a long way to upping the DPS Templar's do.

    But back on track for Templar PvE DPS; Our issue here isn't so simple as others will tell you. Our skills are extremely varied with their use, which one skill being almost OP for damage dealing while the other skills are a laughable joke that can't even produce useful utility, let alone proper damage. Hell, they can barely be counted on to tank with. This is a crippling issue, because this status seems to affect both our Active and Passive skills, and frankly if these got addressed, even just a little, Templar's might actually get invited to Trials as DPS or Tanks more often. Which by the way would only happen if they were wearing Light Armor and using a Staff.

    Which brings me to my next point. I am a weirdo. I say this because I do not min-max as others do, but rather go for what's functional in as many fields as possible (since our inventory system was invented by a five year old) and as such I also do what's enjoyable and supposedly encouraged by this game (Hint: It isn't) and wear a few pieces of light, medium, and heavy each, getting two 4pc bonuses from it as well as many passives as possible. Guess what my weapon is? A Two-Handed sword. Guess how long I've been using it? Since Beta. I literally have not used jack *** up until two weeks ago when I decided a ranged option that doesn't use Magicka might be a good idea for me, thus I made a bow after painfully leveling my woodworking up high enough. Trust me when I say that Bows and Melee in general, not just 2H (although 2H needs it the most) need a rather sizable and powerful buff to their arsenal. The passives are non-scaling, which means they become largely worthless after a short while, and even then they don't do much to help the purpose of the weapon itself: DPS. In fact, when compared to Destruction Staff or Restoration Staff skills (both active and passive), The Staff Skills are far more effective and synergetic with the purpose of the weapon than the melee weapons will ever be, especially for the 2H skill line. Destro staffs get spell penetration, Melee does not. Resto staffs restore a potent amount of magicka immediately. Melee weapons do not. In fact, melee and physical/stamina based weapons are laughably the worst thing in this game and are more often than not decoration to adorn class skills with, whereas you can do everything you ever needed using Undaunted/Mage Guild and Staff skills, be you a healer, tank, or DPS, whereas the Sword and Board user is the only one that gets to use his weapon for what it was built for: Tanking.

    So all in all, if you actually possessed the ability to read, you could see very easily at first glance the immense difference in skill required to wield a 2H effectively and proficiently as opposed to a Destruction Staff (which I did try by the way, didn't like it, way too easy) and you should know immediately that the two are horribly unbalance, much the same way as all of the melee weapons and stamina based attacks in this game are. Not like the Armor Skills help much with this anyway. Oh wait.

    Armor Skills! Good God man those Armor Skills. Light Armor. If you're going to sit here and tell me Light Armor isn't as OP as it seems, then I'm going to call you out as one of the LA wearing people who don't want to be nerfed because you're having too much fun blowing away everyone else who isn't in LA. I was a melee character for quite some time and I rocked 5/2 L/M or L/H armor for the longest time before switching over to my protest of a kit and build. Why? Because as a Templar my best spells are melee based and with a 2H decorating them I could actually kick a little ass here and there. Now though? Not so much, because frankly the difference again with armor skills is the exact same as the disparaging difference between Staffs and Melee Weapons.

    Light Armor does exactly what it needs to do, and to be honest, I did not want to see it nerfed. And if it was nerfed, nerfed only slightly. Why? Because as I said, it does what it is supposed to do, which is make casting spells better. The problem here is that Medium and Heavy armor does not fully do what it is supposed to do and in fact limits the idea that this game was built upon; Freedom of Creation and Choice with Equal Consequences for all Choices Made.

    That means that I should be able to do as much or almost as much DPS with a melee weapon wearing Light or Heavy Armor as the guy in medium armor, or tank almost as well if not just as well in light or medium armor as the guy in heavy is doing. Ironically, Light Armor can do all of these things far better than both medium and heavy, and it's not even Light Armor's fault, it's how Medium and Heavy were made.

    Medium Armor doesn't actually increase the damage weapons do, just adds crit rating, which is nice, but it can do more. A lot more. First off, since Stamina is involved in roll dodging, blocking, and breaking out of bad stuff, the cost of stamina moves being lowered by the skill needs to be doubled to make it match the effectiveness of Light Armor, and an additional passive needs to be introduced, either Armor Penetration like Light Armor has, or a raw damage bonus to melee based skills, as such Heavy armor has but seems to be broken as I have noticed no change in numbers whatsoever when wearing heavy armor of the same set and quality, and I don't meant DPS, I mean the tooltips of my character sheet and skills. Nothing, literally nothing changes. At all.

    Oh and about heavy armor, way to violently kill the archetypes this game made famous. Battle Mage? Yea kiss that goodbye. Wanted to be a Paladin or Crusader or Knight? Yea out the window too. In fact, the purpose of heavy armor for tanking isn't even met properly in this game as the bonuses you built into it fail to work properly, as they are simply too little at once.

    In light of my cramping hand and rising headache, I'll just leave this little link,

    http://forums.elderscrollsonline.com/discussion/130276/discussion-heavy-armor#latest

    Right there for you all to enjoy.

    I think that's it for now, unless I missed something, I'm pretty sure ZoS has no idea what the hell they're doing and will continue to sit on their asses until the company tanks violently or someone else (cough Todd Howard, cough) takes over the game's creation process as nobody else seems to be too aware of what the hell is going on within their own game.

    Hell the Devs can't even be bothered to make a post in here saying that they understand stuff and are at least trying to do something, or better yet get their damn heads straight while they make this game something that's playable for everybody.
    Bobbity Boop, this game might become poop, but I'll still play because I'm just a pile of goop!
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
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    fc48a6bd543e52f397c7f76601b3802ae3a45017?path=&repo=&url=http%3A%2F%2Fi.imgur.com%2FZIqkTd6.gif
  • Khivas_Carrick
    Khivas_Carrick
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    Kego wrote: »
    Imp666 wrote: »
    Heavy armor is still a piece of junk. Don't even mention Champion system, it might be here in 2 months or in a year so that is totaly irrelevant. As things are right now and after the next update, heavy armor will remain broken and still needs alot.
    Heavy Armor is for Tanking. Be it in PvE or PvP. It is not in the game for DPS and never will be. If you want to deal your DMG chose Medium Armor or Light Armor.

    Shouldn't have to be like that, not when you can Tank just as well wearing Light Armor using skills. Hell I don't even need a Sword and Board to tank, I could use a 2H if I wanted to. Again. Using Skills. See where I'm going with this?
    2H weapons are still junk. You will only find people that love the RP part of the game will go for 2H as their main weap. They are still far inferior.

    2H Weapons really needs some tweaks. Currently they have all but are not good in anything. This line has a Charge, an Execute, an medicore AOE, an 1s cast Singletarget Hit and a Buff.

    Problem: AOE with only one Skill sucks and their are no other options, cause every other AOE in this game from Guilds to class skills is magicka/SpellDMG based and not Stamina/WeaponDMG.

    Last but not least, the Singletarger Skill with 1 sec. "cast time" is just garbage.

    True, all too true sadly.
    Light armor getting tweaked? It is so badly nerfed now, thousands of angry skirt wearer are protesting in front of ZoS's headquarters..../endsarcasm
    Light Armor and Medium Armor are even now for dealing DMG.

    False, oh so very false. But it isn't entirely the armor line's fault as it is the weapon and skill system itself.
    Personal skill was never in the game, for skill to count you have to have relatively balanced classes and game mechanics. No such thing happening here.
    Like in every MMORPG. Because it is an RPG and no Esports.

    Lawls is all I have to say to this. Personal Skill is always required, no *** Sherlock, but to make personal skill count, everybody has to have the same tools and quality of tools. That doesn't exist yet.
    Maybe in update 17 the game will rock, if there are any players left.
    Game Rocks. And you can play with every build as you want, expect Trails. Therefor, maybe these should get tweaked?

    Uh, no. Read what I and others have said dude. The encounters are fine, if they were too hard, then they'd get nerfed because not even the dress wearing, stick wielding supermen would be able to down them. The problem here is the class, weapon, and armor balance in the game and how it forces players who want to do Trials* to wear all light armor and wield a destro or resto staff, minus the tank, who actually has options in what he/she wants to use.

    Bobbity Boop, this game might become poop, but I'll still play because I'm just a pile of goop!
  • Khivas_Carrick
    Khivas_Carrick
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    fc48a6bd543e52f397c7f76601b3802ae3a45017?path=&repo=&url=http%3A%2F%2Fi.imgur.com%2FZIqkTd6.gif

    Thank you.

    I think.
    Bobbity Boop, this game might become poop, but I'll still play because I'm just a pile of goop!
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
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    fc48a6bd543e52f397c7f76601b3802ae3a45017?path=&repo=&url=http%3A%2F%2Fi.imgur.com%2FZIqkTd6.gif

    Thank you.

    I think.

    Yes, I meant it as a good thing for you.
  • Morticielle
    Morticielle
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    And which mobs are immune to magic based dots?

    Melee classes find always something to whine about, don't they?
    Lady Morticielle d'Aragòn |VR12| Sorcerer | PvP Rank 21 (Major Grade I) | EU-Megaserver | AD

    Subscription cancelled due to the following facts:

    - Zenimax implements more bugs from patch to patch
    - Zenimax does not care about the increasing instability of the game. People have more and more crashes Fix of memory bug decreased number of crashes considerably
    - Zenimax has still not fully fixed the fps drops they (!) implemented with patch1.2.3
    - Zenimax does nothing to fix the massive ability lags in PvP
    - Zenimax gives more attention to unnecassary 'content' like dyes for armors than fixing issues
    - In patchnotes Zenimax lies about bugs allegedly fixed
    - Zenimax has no plan as to how balance population in Cyrodiil campaigns
    - Support is ineffective and does not even speak in a way one can linguistically understand

  • Morticielle
    Morticielle
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    • Why is it that every patch there is a patch that fixes a skill from Sorcerer,Dk, and Templar?
    • Why is it when we finally get a fix for a night blade skill I never know what it is until they supposedly fix it?
    • Why have they not fix shadow cloak and some skills like veiled strike?
      Everybody and they Grandma can break us out of stealth. Veiled strike is suppose to be instant be there is delay in the skill. Plus the skill does not always does damage.
    • Why do we not have a effective defensive skill?
    • Why is attack speed not noticeable?
    • Why can't haste work with bows?
    • Why did siphoning strikes and its morph get nerf from 4% to 3% but still has the weapon and spell power debuff?
    • Why is the Agony skill and Aspect of Terror skill target very few targets for too much magic?
    • Why is the shadow image ability will not let me teleport to it?
    • Why is the shadow image ability allow me to only teleport to it once?
    • Why does night blade only have two synergy skills and they are ultimates and why our cheap party heals really does not heal a lot?
    • Why is most of night blade abilities are single target when most enemies in the game come in pairs of two and more?
    • What is point of of night blades if some of our class only skills do not work?
    • Why do night blade skills have debuffs in their skills like, shades, siphoning strikes, and mark target?
    • Why is all enemies in the game doing more bow damage than me?
    • Why is when a enemy just has one weapon they can use dual wield abilities but when I want to do it I can't?
    • Why I cannot just play with one weapon why do I have to have a shield?
    • Why change so much but cause everybody to have to adapt? Why can you ease into these situations Like the provisioning revamp and the clothing revamp?
    • Why do you want to ease class balances but revamp other game mechanics really fast?
    • Why is the bow heavy so slow?
    • Why are moves so situational in this game but I never have the right skills at the right time?
    • What is love? because this game is hurting me.
    • Why is the alchemy skill medical use never work properly?
    • Why have you not fix the warrior stone yet it has been three weeks?
    • Why don't you hot fix errors why wait until a big update just to have more errors down the line?
    • Why don't you let us know why your not doing these things? It would make me feel better.
    • Why do I have to change the rarity of enchant potion speed for vet potions to work and why have this not been explain in detail yet?
    • Why are you nerfing other classes but not fixing their broken skills?
    • When are going to fix the group finder?
    • What is the difference between Dodge and Miss?
    • Why is the roll too short?
      When I roll back I still get hit by attacks?
    • Why do we not have an agility attribute?
    • What are you afraid of night blades becoming if you buff their skills?
    • Where is the hope of fixes for our broken combat mechanics?
    I have been patiently waiting for somethings to change but it seems like I would never get answers. So I felt like getting somethings off my chest while waiting for things to give me hope.
    Most important questions of all: Why don't you understand, that mechanics in this game are different from mechanics in other games? Why do you play a class which ALLEGEDLY is so broken?

    But for one question of yours I can give you a definite answer:
    Why is all enemies in the game doing more bow damage than me?
    Other NBs have no problems to get their enemies killed and are living proof that NB is not nearly as broken as you try to make us believe. Because they adapt to the given situation instead of crying about how unfair the world is.

    [Moderator Note: Edited per our rules on Rude and Insulting Comments]
    Edited by ZOS_UlyssesW on September 10, 2014 2:20PM
    Lady Morticielle d'Aragòn |VR12| Sorcerer | PvP Rank 21 (Major Grade I) | EU-Megaserver | AD

    Subscription cancelled due to the following facts:

    - Zenimax implements more bugs from patch to patch
    - Zenimax does not care about the increasing instability of the game. People have more and more crashes Fix of memory bug decreased number of crashes considerably
    - Zenimax has still not fully fixed the fps drops they (!) implemented with patch1.2.3
    - Zenimax does nothing to fix the massive ability lags in PvP
    - Zenimax gives more attention to unnecassary 'content' like dyes for armors than fixing issues
    - In patchnotes Zenimax lies about bugs allegedly fixed
    - Zenimax has no plan as to how balance population in Cyrodiil campaigns
    - Support is ineffective and does not even speak in a way one can linguistically understand

  • strongoakb14a_ESO
    strongoakb14a_ESO
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    why would you Remove speed from us that does nothing in pvp but allow us nightblades to escape constant death? that speed does not harm any one in pvp, it is only an escape method.
    i need that speed in order to escape when im near death on my duel wield nightblade.
    please do not do the changes to speed bonus i currently have.

    You mean except run the scroll at mount speeds by bugging yourself with MIST FORM?
  • BloodStorm
    BloodStorm
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    I expect my materials back from the night silence set I have.

    And, you have to go through and put an end to all bonus and skill stacking. Shields no longer stack, heals from different people no longer stack, damage traits no longer stack, cost reductions no longer stack, etc.

    Totally unfair change the appease the crybabies. There are sets with actual power but you attack the set thats nothing but movement speed with no in-combat advantages. Over 2 months, after ignoring feedback on PTS, and you screw it up for anyone who went and made it. But you were QUICK on listening to feedback on 3 particular sets and changing them within the next patch.

    And theres still nothing on fixing being stuck with warrior mundus stone. Seriously? This just proves you guys are ignoring select feedback and bug reports.

    /agree

    There are tons of sets and passives that stack in the game such as brenton Magicka Mastery and Seducer set for example. This set bonus stacking in no way gave any kind of OP offensive ability and yet Zos breaks it. There are many other broken mechanics in the game that warrant fixing over this issue. Yep again this just reconfirms that zos does not know how to prioritize. Glad I canceled my sub, horrible game company.
    Movement speed is a form of damage and huge advantage because you can move faster while hidden which means a big pvp advantage for taking keeps and so forth. Faster movement means earlier attacks quiker damage. I do see your point but ZoS does not want a group of 20 or more NB's running stealthed as mounts pretty much. Movement speed = pvp domination. Of course it is definitely a nerf for pvp.

    Edited by BloodStorm on September 9, 2014 4:10AM
  • Pantherin
    Pantherin
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    why would you Remove speed from us that does nothing in pvp but allow us nightblades to escape constant death? that speed does not harm any one in pvp, it is only an escape method.
    i need that speed in order to escape when im near death on my duel wield nightblade.
    please do not do the changes to speed bonus i currently have.

    You mean except run the scroll at mount speeds by bugging yourself with MIST FORM?

    Begrudgingly...

    I did not know people were doing that...or could do that...it is always someone who ruins it for everyone else...

    Now I understand...and support the change..as it does offer an unfair combat / realm advantage.

    I never observed that type of behavior myself...
    Legends of Tamriel

    US Army Retired - (1990-2017)
    Combat Veteran
    Martial Artist - (1990-Present)
  • Keron
    Keron
    ✭✭✭✭✭
    You mean except run the scroll at mount speeds by bugging yourself with MIST FORM?
    That is the first issue with some relevancy I read from all those who defend the "un-stacking" of DS and NS.

    But still: You are not mount speed. As a nightblade with concealed, vampire and night's silence I can barely match a max-speed-horse if it is walking. If this horse is sprinting i have no chance at all. I can match (and overtake) an untrained imperial horse while sprinting - but I am completely okay with that.

    If some critter makes the stealth-eye just start to open, I lose the speed bonus. If just one of the attackers has mage light running, I lose the speed bonus. If just one of the attackers pops a detection pot, I lose the speed bonus. As soon as I left stealth, the set is actually way worse than others because it doesn't have any kind of defensive bonus (except for 10% of a dodge roll worth of stamina).

    Are you even able to go stealth if you carry a scroll? I am just a lowly PUGger, I never even touched one so I don't know. But thinking of the giant flaming pillar of light on your head, I would see it much easier to just make it so you can't stealth with scroll (similar to bolt escape) instead of changing the set considering that your location is clear anyways.

    And secondly, part of the issue is a completely unrelated problem: Of course it is ridiculous if seen in conjunction with the mistform exploit. But if I am not completely mistaken, that exploit alone makes scroll running a walk in the park. If you are almost unkillable alone, having some people around who can throw an additional heal or two if the shoe hits the fan, that will also take you through the battle unscathed. No need for speed.

    I still think that it is a convenience bonus more than anything. Alas, the discussion is moot. They're not gonna take it back, and no one cares if I am pee'd off anyways.
    Edited by Keron on September 9, 2014 10:44AM
  • Attorneyatlawl
    Attorneyatlawl
    ✭✭✭✭✭
    ✭✭✭
    Darlgon wrote: »
    Initially, I read your comment and agreed. Then, another poster quoted it, and, while I did not entirely agree with what he said either, I have to point to one thing:

    Starter Islands in Beta

    Yes, they do do stuff because people vocally ask for it.

    Good point. There is no logical reason for doing that. The dialogs are all messed up. Whole quest lines are awkward.

    Indeed. Same thing with API nerfs and removing things like tracking more than 1 quest at a time, the combat log tab, etc.
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Blackthorn51
    Blackthorn51
    ✭✭✭
    Why the hell are you removing movement speed from Nightblade Vampires? That was our only saving grace since stealth doesnt work in combat and invisibility is broken. Someone could poke me with a wet noodle and it would break my invisibility. So Sorcs can enter/exit combat at will and even stun everybody in their but heaven forbid a nightblade vamp is super fast. By wearing Nights Silence I am sacrificing the 5 Set Bonuses from Heavy Pact (AOE and Siege Reduction) as well I am sacrificing the 5 set bonus from Medium Pact (Reduced Cost Of Break Free.)

    To have a Nights Silence Set for the movement speed is a serious sacrifice where I could otherwise replace it with damage reduction or higher crits. Why the hell would you further nerf a class that is already the absolute weakest in game? This is also about the fourth set of Patch Notes if read without a single Nightblade Fix in it. God damn it ZOS I am fighting the urge to cancel my subscription with all the problems in game as is. Please stop creating more reasons because I really am trying to enjoy this game.

    And before anyone asks or comments yes I very much do know how to adapt and play my class well. In PVP I average 30 kills for every 1 time I die. This is due to smart playing, strategy and seriously hard work. The one thing I had to my advantage since I cant streak or block all day was the ability to move quickly to escape/engage. Without that ability I suspect average death to kill ratio is going to take a serious hit. The speed would be less important if invisibility actually worked or if the class its self wasnt so weak and pathetic that it requires a -serious player- to even survive any encounter as one.

    I expect to see some serious reworking of Nightblades if your taking away our movement speed. Like someone said, I went to this diner to order a steak and you gave me a pork chop.

    If you -ARE- going to be nerfing it than I expect a FULL REFUND for all the materials I dumped into creating a 5 Piece Purple & Gold Set of Nights Silence + the alternative design option pieces. So I've got about 8 Purple or Gold Nights Silence Pieces that are already going to be obsolete when you increase the vet ranks, but now they arent even going to provide the set bonuses. This is bullcrap and I want a refund for all of the gold and materials invested.
  • Erock25
    Erock25
    ✭✭✭✭✭
    ✭✭
    Why the hell are you removing movement speed from Nightblade Vampires? That was our only saving grace since stealth doesnt work in combat and invisibility is broken. Someone could poke me with a wet noodle and it would break my invisibility. So Sorcs can enter/exit combat at will and even stun everybody in their but heaven forbid a nightblade vamp is super fast. By wearing Nights Silence I am sacrificing the 5 Set Bonuses from Heavy Pact (AOE and Siege Reduction) as well I am sacrificing the 5 set bonus from Medium Pact (Reduced Cost Of Break Free.)

    To have a Nights Silence Set for the movement speed is a serious sacrifice where I could otherwise replace it with damage reduction or higher crits. Why the hell would you further nerf a class that is already the absolute weakest in game? This is also about the fourth set of Patch Notes if read without a single Nightblade Fix in it. God damn it ZOS I am fighting the urge to cancel my subscription with all the problems in game as is. Please stop creating more reasons because I really am trying to enjoy this game.

    And before anyone asks or comments yes I very much do know how to adapt and play my class well. In PVP I average 30 kills for every 1 time I die. This is due to smart playing, strategy and seriously hard work. The one thing I had to my advantage since I cant streak or block all day was the ability to move quickly to escape/engage. Without that ability I suspect average death to kill ratio is going to take a serious hit. The speed would be less important if invisibility actually worked or if the class its self wasnt so weak and pathetic that it requires a -serious player- to even survive any encounter as one.

    I expect to see some serious reworking of Nightblades if your taking away our movement speed. Like someone said, I went to this diner to order a steak and you gave me a pork chop.

    If you -ARE- going to be nerfing it than I expect a FULL REFUND for all the materials I dumped into creating a 5 Piece Purple & Gold Set of Nights Silence + the alternative design option pieces. So I've got about 8 Purple or Gold Nights Silence Pieces that are already going to be obsolete when you increase the vet ranks, but now they arent even going to provide the set bonuses. This is bullcrap and I want a refund for all of the gold and materials invested.

    That speed in stealth was never intended. They do not refund crafting materials. Take it and like it.

    You earned the 500 LOLs badge.
    You received 500 LOLs. It ain't no fluke, you post great stuff and we're lucky to have you here. +50 points
  • Khivas_Carrick
    Khivas_Carrick
    ✭✭✭✭✭
    I think they refuse to do so.
    Bobbity Boop, this game might become poop, but I'll still play because I'm just a pile of goop!
  • onlinegamer1
    onlinegamer1
    ✭✭✭✭✭
    Erock25 wrote: »
    Why the hell are you removing movement speed from Nightblade Vampires? That was our only saving grace since stealth doesnt work in combat and invisibility is broken. Someone could poke me with a wet noodle and it would break my invisibility. So Sorcs can enter/exit combat at will and even stun everybody in their but heaven forbid a nightblade vamp is super fast. By wearing Nights Silence I am sacrificing the 5 Set Bonuses from Heavy Pact (AOE and Siege Reduction) as well I am sacrificing the 5 set bonus from Medium Pact (Reduced Cost Of Break Free.)

    To have a Nights Silence Set for the movement speed is a serious sacrifice where I could otherwise replace it with damage reduction or higher crits. Why the hell would you further nerf a class that is already the absolute weakest in game? This is also about the fourth set of Patch Notes if read without a single Nightblade Fix in it. God damn it ZOS I am fighting the urge to cancel my subscription with all the problems in game as is. Please stop creating more reasons because I really am trying to enjoy this game.

    And before anyone asks or comments yes I very much do know how to adapt and play my class well. In PVP I average 30 kills for every 1 time I die. This is due to smart playing, strategy and seriously hard work. The one thing I had to my advantage since I cant streak or block all day was the ability to move quickly to escape/engage. Without that ability I suspect average death to kill ratio is going to take a serious hit. The speed would be less important if invisibility actually worked or if the class its self wasnt so weak and pathetic that it requires a -serious player- to even survive any encounter as one.

    I expect to see some serious reworking of Nightblades if your taking away our movement speed. Like someone said, I went to this diner to order a steak and you gave me a pork chop.

    If you -ARE- going to be nerfing it than I expect a FULL REFUND for all the materials I dumped into creating a 5 Piece Purple & Gold Set of Nights Silence + the alternative design option pieces. So I've got about 8 Purple or Gold Nights Silence Pieces that are already going to be obsolete when you increase the vet ranks, but now they arent even going to provide the set bonuses. This is bullcrap and I want a refund for all of the gold and materials invested.

    That speed in stealth was never intended. They do not refund crafting materials. Take it and like it.

    False. It has been proven over and over that it WAS intended. Quote from ZOS_GinaBruno has confirmed this where this stacking of speed broke on weapon swapping.

    Furthermore, ALL Armor Set bonuses STACK with whatever skills you have in any skill line (racial, armor, world, etc.).

    To claim this was not intended, or that this was some bug, is simply a bald-faced lie at this point.
    Edited by onlinegamer1 on September 9, 2014 4:47PM
  • Erock25
    Erock25
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    ✭✭
    To claim this was not intended, or that this was some bug, is simply a bald-faced lie at this point.

    I have a beard, thank you very much.
    You earned the 500 LOLs badge.
    You received 500 LOLs. It ain't no fluke, you post great stuff and we're lucky to have you here. +50 points
  • Anu_Saukko_Tutkija
    Anu_Saukko_Tutkija
    ✭✭✭
    Hi, folks. We wanted to pop in to let you know that, as others have mentioned, we have rolled a lot of fixes into Update 4, which is why we haven't performed maintenance in a couple of weeks. That said, we will be performing maintenance during our usual maintenance window this Thursday/Friday to reboot the server.

    We're aiming to push Update 4 to the Live NA and EU megaservers next week. We'll be sure to let you know as soon as we have an exact date.

    yes!
    /\:__:/\
    (。 ◕‿‿ ◕).
  • Xanthro
    Xanthro
    ✭✭✭
    Erock25 wrote: »
    That speed in stealth was never intended. They do not refund crafting materials. Take it and like it.
    The alternative is that ZOS doesn't understand basic math and what multiplying a number by 1.6 does. You know, the whole description of the 5 piece bonus and what it actually does.
    This position of "it was never intended" would require ZOS to have a level of incompetence that why bother playing the game?
    See, if you tell me you are going to multiple a speed by 1.6, you can't act as if the final speed result isn't 1.6 times the base number.
    You especially can't pretend it wasn't intended when people pointed out that this would make for very fast stealth and the reply was, yes we know.
  • tbrocato
    tbrocato
    ✭✭
    Where was it listed they were changing Night's Silence Set to a reduction in sneak cost rather than increased sneak speed?
  • skraveth5647
    skraveth5647
    Soul Shriven
    So much hate in these posts haha. Anyways I would like to voice my opinion on this whole movement speed crying. So we have an issue about NB vamps sneaking faster than horses in pvp and I do think this is an issue. As I played I noticed vampires have that passive that makes you move even faster in stealth so I felt that I NEEDED to become a vampire to become more effective in stealth. I think this is a good change that ZOS is doing just to thin out the NEED to become a Vampire. Another thing to think about is things that have yet to be mentioned and that's the up coming Thieves Guild and the Dark Brotherhood. Now with these guilds coming I think its would be kinda lame if they didnt have some sort of boost to sneak in one or both guilds. I think with moving as fast as a mount then adding 2 guilds that focus mainly on sneak in some way that it makes some sense to nerf the movement speed of stealth. And yes I know the guilds are a ways away but I guess its something to think about. I also want to point out that crying for your mats back is really stupid, since you can just respec to get your skill point back from vamp and put it some where else and keep the armor set you have. Just want to say thanks to ZOS for putting up with the hate and that I still LOVE this game : :D
  • Thejollygreenone
    Thejollygreenone
    ✭✭✭
    I hope ZoS knows that adding in vr14 will make the mage and the warrior trial pointless to do, gearwise. Unless you change the drops so that they drop vr14 gear, which is against the seasonal gear philosophy afaik, then the only pve content that will be done is the Serpent and Dragonstar arena. That sounds REALLY boring.

    Please consider what you're doin here ZoS.
  • kosac
    kosac
    ✭✭✭
    I hope ZoS knows that adding in vr14 will make the mage and the warrior trial pointless to do, gearwise. Unless you change the drops so that they drop vr14 gear, which is against the seasonal gear philosophy afaik, then the only pve content that will be done is the Serpent and Dragonstar arena. That sounds REALLY boring.

    Please consider what you're doin here ZoS.

    what i know they want add lvl scaling for dungeons and trials to.. i hope with progressing loot..
  • Thejollygreenone
    Thejollygreenone
    ✭✭✭
    kosac wrote: »
    I hope ZoS knows that adding in vr14 will make the mage and the warrior trial pointless to do, gearwise. Unless you change the drops so that they drop vr14 gear, which is against the seasonal gear philosophy afaik, then the only pve content that will be done is the Serpent and Dragonstar arena. That sounds REALLY boring.

    Please consider what you're doin here ZoS.

    what i know they want add lvl scaling for dungeons and trials to.. i hope with progressing loot..

    Thanks for reminding me, while I doubt dungeon/trial level scaling will be available as the serpent/dragonstar arena come out, it will indeed be available eventually. That counts for something. Might be a little boring in the present though ;)
  • Atarax
    Atarax
    ✭✭✭
    DEUTSCHE PTS-PATCHNOTIZEN v1.4.2
    Notes de version PTS 1.4.2

    World
    • Vampire
      • Fixed an issue where you could stack the Dark Stalker passive with the Night’s Silence or Shadow Dancer’s Raiment item sets to move at mount speed. This is no longer possible—you get the bonus from either Dark Stalker or Night’s Silence or Shadow Dancer’s Raiment.

    I want to voice my strong opposition to preventing stacking for the following reasons:

    1) After leveling to VR 12 with a Nightblade (without grinding, which was gruelling, those who haven't done it have no idea), the introduction of the Night's Silence set, coupled with my Vampire passive, was the first time where I felt like my nightblade was actually "fun;" it is fun being able to run around fast. This was one of my favorite things in Asheron's Call, and I was happy to be able to run quickly finally in ESO. Taking this away, when it sort of pales in comparison to the advantages of other classes, takes away that fun. (Note, I almost never PvP, and in PvE it just lets me get around faster).

    2) Moving at fast run speed, in stealth, does give an edge, true, particularly in PVE; however, you have to sacrifice an active slot + a 5 peice set bonus from another set to move at mount speed, this is a reasonable trade-off for this functionality. Yeah, moving around fast is cool, and people get envious, but it just gets you places faster, or improves your chances of getting away assuming you have no persistent effects on you.

    3) Without this stacking, the Night's Silence set is no longer attractive. Very few Nightblades will be willing to give up the Vampire passives, and Dark Stalker is inherent in this. Therefore, the only "Nightblade-esque" craftable armor, is now obsolete.

    4) Each of the other classes have something that makes them attractive; Dragonknights are just amazing with aoe damage, tanking, and self-heals; Sorcerers have pets, the cheapest ability and Ultimate costs, and can heal just by critting; Templars are solid tanks and can heal while using any weapon; with night's silence+dark stalker+concealed blade, Nightblades were at least good with stealth, and fun to play, nerfing this has a much bigger impact on the attractiveness of the class than you think. If this goes through, I may very well respec my nightblade to a crafter and just play my DK, this is what I was planning to do until I played with Night's Silence (which is loads of fun, nightblade without fast stealth run speed is not fun, particularly not with several of our abilities still broken, it's a small pleasure, sure, but it's a pleasure).

    5) The classes are currently not balanced. Nightblade is getting better, but, after having played a nightblade all the way to VR12, well enough that I was able to solo the "Explorer" achievement, and solo the VR10 Lion's Den, then playing around on DK and Sorc, I can tell you, Nightblades are faaaaaaar behind.

    6) If you are going to persist in restricting abilities to given classes, then please allow Nightblades to maintain at least one area (stealth) as their niche. Otherwise, please open up all class abilities on all characters.

    50 Bosmer Nightblade
    50 Breton Sorcerer
    50 Dunmer Dragonknight
    50 Imperial Templar
    50 Khajit Nightblade
    50 Imperial Dragonknight
    50 Altmer Sorcerer
    50 Argonian Templar

    Discussions of Interest:
    Class Balance in 1.6
    Quest Choices
    Request to Reinstate Night's Silence and Dark Stalker stacking
  • Atarax
    Atarax
    ✭✭✭
    Sasky wrote: »

    Compared to a horse, you have:
    - Almost no chance of being spotted vs. being spotted at view distance
    - Knowledge of any enemies you do run across (detection warning from eye)
    - No stun from being attacked (knocked off horse) unless a specific stun attack was used
    - No speed penalty, except to maybe the fastest speed horses

    Correction: This nerf only addresses the last point, the speed boost does not confer the other benefits, anyone with stealth (and that is everyone in game) can take advantage of the first three. You either choose to move the fastest possible on a mount, or you move somewhat slower in stealth. This stacking comes at a cost to make that movement faster. Also note, at long distances, you actually break stealth by running out of stamina, whereas a horse can sprint forever, making them faster unless you consume lots of stamina potions. Again, there's a cost.
    Sasky wrote: »

    In return, you have to
    - Be a vampire, but a good chunk of the AvA population is, so it's no hardship
    - Use a 5-piece set, which you can swap out when you get there (or before ganking someone if using a gear swap addon)

    Correction again, you also have to slot concealed blade if you want to move at mount speed.

    So, to summarize, you get to move almost as fast as a fast mount (they are faster, yes, I've tested this), over medium distances, consuming stamina in the process, by giving up your 5- slot bonus and having to slot an ability you would probably rather have something else slotted in.

    For a speed boost that seems like a fair trade-off. This didn't let us become gods in PvP & PvE (unlike DKs, which shouldn't be nerfed, but should be the bar all other classes are balanced against after having played one). It just makes us better ummm... scouts? Gives us an edge on 1v1 ganking maybe? If anything.

    Not like you're going to suddenly see 1000s of Nightblade Emperors with this combo...
    Edited by Atarax on September 11, 2014 1:08PM
    50 Bosmer Nightblade
    50 Breton Sorcerer
    50 Dunmer Dragonknight
    50 Imperial Templar
    50 Khajit Nightblade
    50 Imperial Dragonknight
    50 Altmer Sorcerer
    50 Argonian Templar

    Discussions of Interest:
    Class Balance in 1.6
    Quest Choices
    Request to Reinstate Night's Silence and Dark Stalker stacking
  • heyguyslol
    heyguyslol
    ✭✭✭
    Atarax wrote: »
    DEUTSCHE PTS-PATCHNOTIZEN v1.4.2
    Notes de version PTS 1.4.2

    World
    • Vampire
      • Fixed an issue where you could stack the Dark Stalker passive with the Night’s Silence or Shadow Dancer’s Raiment item sets to move at mount speed. This is no longer possible—you get the bonus from either Dark Stalker or Night’s Silence or Shadow Dancer’s Raiment.

    I want to voice my strong opposition to preventing stacking for the following reasons:

    1) After leveling to VR 12 with a Nightblade (without grinding, which was gruelling, those who haven't done it have no idea), the introduction of the Night's Silence set, coupled with my Vampire passive, was the first time where I felt like my nightblade was actually "fun;" it is fun being able to run around fast. This was one of my favorite things in Asheron's Call, and I was happy to be able to run quickly finally in ESO. Taking this away, when it sort of pales in comparison to the advantages of other classes, takes away that fun. (Note, I almost never PvP, and in PvE it just lets me get around faster).

    2) Moving at fast run speed, in stealth, does give an edge, true, particularly in PVE; however, you have to sacrifice an active slot + a 5 peice set bonus from another set to move at mount speed, this is a reasonable trade-off for this functionality. Yeah, moving around fast is cool, and people get envious, but it just gets you places faster, or improves your chances of getting away assuming you have no persistent effects on you.

    3) Without this stacking, the Night's Silence set is no longer attractive. Very few Nightblades will be willing to give up the Vampire passives, and Dark Stalker is inherent in this. Therefore, the only "Nightblade-esque" craftable armor, is now obsolete.

    4) Each of the other classes have something that makes them attractive; Dragonknights are just amazing with aoe damage, tanking, and self-heals; Sorcerers have pets, the cheapest ability and Ultimate costs, and can heal just by critting; Templars are solid tanks and can heal while using any weapon; with night's silence+dark stalker+concealed blade, Nightblades were at least good with stealth, and fun to play, nerfing this has a much bigger impact on the attractiveness of the class than you think. If this goes through, I may very well respec my nightblade to a crafter and just play my DK, this is what I was planning to do until I played with Night's Silence (which is loads of fun, nightblade without fast stealth run speed is not fun, particularly not with several of our abilities still broken, it's a small pleasure, sure, but it's a pleasure).

    5) The classes are currently not balanced. Nightblade is getting better, but, after having played a nightblade all the way to VR12, well enough that I was able to solo the "Explorer" achievement, and solo the VR10 Lion's Den, then playing around on DK and Sorc, I can tell you, Nightblades are faaaaaaar behind.

    6) If you are going to persist in restricting abilities to given classes, then please allow Nightblades to maintain at least one area (stealth) as their niche. Otherwise, please open up all class abilities on all characters.

    Although I am totally against this change and find it unjust when comparing to other mechanics/sets that stack in the game, you are just going to have to accept that Zos has made up their mind and nothing any of us can do to change that. So you have two options except it and continue to play eso or cancel your sub.

    Personally I don't see ESO lasting that much longer tbh especially with the Zos devs making changes like this when there are far more important changes/fixes that need to be made. ESO for me is just a stepping stone. Hopefully Destiny will get ported to PC sometime soon.
    @heyguyslol
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    Daggerfall

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