slopezgamesub17_ESO1 wrote: »
Although I am totally against this change and find it unjust when comparing to other mechanics/sets that stack in the game, you are just going to have to accept that Zos has made up their mind and nothing any of us can do to change that. So you have two options except it and continue to play eso or cancel your sub.
Personally I don't see ESO lasting that much longer tbh especially with the Zos devs making changes like this when there are far more important changes/fixes that need to be made. ESO for me is just a stepping stone. Hopefully Destiny will get ported to PC sometime soon.
I'm reading through the comments and there is a lot of crying going about other classes and no constructive feedback.
I think the fact that someone can be stacking too much speed with different items and sets is obviously not intended, get over it and buy a horse. A player shouldn't have the ability of being as fast as a mount, that's just ridiculous, so have your fun before this gets balanced.
It's not surprise other classes are being balanced now that the DK has been nerfed over and over again, it's bound to happen to other classes so enjoy it while you can.
Also, NBs are very powerful as they are and are said to be buffed even more in the future. Being able to gank and 1 shot someone out of stealth with a plethora of skills isn't intended and I hope will be balanced in the future.
Try building your class as a balanced entity instead of stacking one thing; which seems to be the way people build their toons. This is obviously getting classes nerfed before too much of one thing is always bad (applies in life) and makes the game unbalanced.
decado0024_ESO wrote: »I'm reading through the comments and there is a lot of crying going about other classes and no constructive feedback.
I think the fact that someone can be stacking too much speed with different items and sets is obviously not intended, get over it and buy a horse. A player shouldn't have the ability of being as fast as a mount, that's just ridiculous, so have your fun before this gets balanced.
It's not surprise other classes are being balanced now that the DK has been nerfed over and over again, it's bound to happen to other classes so enjoy it while you can.
Also, NBs are very powerful as they are and are said to be buffed even more in the future. Being able to gank and 1 shot someone out of stealth with a plethora of skills isn't intended and I hope will be balanced in the future.
Try building your class as a balanced entity instead of stacking one thing; which seems to be the way people build their toons. This is obviously getting classes nerfed before too much of one thing is always bad (applies in life) and makes the game unbalanced.
Im sorry sir but I don't feel you know what your saying. First sure NBs can do insane damage from stealth if the opponent isn't aware that you are there. With shield stacking and moves that seem to ignore the cc immunity if that initial burst doesn't drop them you are screwed. Second the amount of damage that you lose by running the nights silence set is its own balance. Not to mention the fact that as u move at that speed its only viable IF you wear med armor which is extremely weak and you burn stamina which you don't do on horseback. Third it is only OUT OF COMBAT move speed not whenever like a horse. As a side note I have played my nightblade in a number of ways and I hate to point out imbalances but wearing full light and a sword and board im able to fight 5 or more players regardless of their class/build. this is crazy as light armor should not protect u from physical damage. And my last point if this goes thru and they stop the synergy of speed sets and speed passives stacking I can't wait for them to stop the magica sets and magica passives from stacking as well seeing as this opens the door for sets to no longer work with passives I feel this should be all sets that don't work with passives there is no reason I cant move fast out of combat but someone else can have unlimited mana . Just saying be carefull what u wish for.
Yes, with the release of Update 4, we have fixed the issue some players have been having with the Warrior Mundus Stone buff not being removable.xsorusb14_ESO wrote: »Also does the mundus stone part mean I can get rid of Warrior Mundus Stone now and have it stick?
While the fix wasn't ready for patch 1.4.2 on the PTS, it will indeed be in place for the live release Update 4 next week. Damage-over-time ticks from Nightblade abilities will no longer prematurely bring the Nightblade out of Shadow Cloak and its morphs. Please check the final Update 4 patch notes next week for specific details.Another patch.
Still no notes on fixing the issue with Nightblade's DoTs breaking their own Invisibility.
Even though it was acknowledged as unintended and we were told a fix is incoming back in May.
Oh well, maybe next patch will have something worthwhile in it.
Those particular achievements will show properly once we roll out Update 4. We have also recently updated our official thread on broken achievements with more info about other fixes. Check it out here!Exploration & Itemization
Achievements •Fixed an issue where you would not be awarded the achievement for clearing Dragonstar Arena until after you re-logged into the game.
Glad you're fixing achievements for the new stuff...but what about the Reaper's March areas that don't update in journal? Ozuk's camp and Willowgrove whatever...hate that these two ultra minor areas are keeping me from completing a string of achievements...
We removed the points for holding resources to put more of a focus onto taking and holding keeps. We will keep an eye on feedback and how this impacts the campaign.ZOS_GinaBruno wrote: »FIXES & IMPROVEMENTS
Alliance War
General
- The Haderus campaign scoring values have been adjusted to the following amount of points per scoring tick:
- Reduced the keep control value to 5 points
- Reduced the resource control value to 0 points
- Reduced the outpost value to 3 points
- Reduced the scroll ownership to 10 points
Err... Seriously? So taking and holding a resource in Haderus will lead to ZERO points? Shouldnt that be a one?
We're working on some upcoming werewolf changes that should make this option more appealing. Some are planned for Update 5. We'd love to hear your feedback about these changes on our official thread!Still no mention of werewolves. glad i got it cured since its going to stay broken forever.
We are indeed adding a 4th rank to metallurgy, carpentry, and stitching. Our sincere apologies for initially missing this change in the PTS patch notes.ZOS_GinaBruno wrote: »Crafting
- Increased the research reduction bonus on rank 4 Carpentry, Metallurgy, and Stitching crafting passive abilities to 25%.
Rank 4? Is that new? Currently those passives have three ranks, and the patch notes for 1.4.0 and 1.4.1 do not mention the addition of a fourth.
As we mentioned earlier in this post, we will be addressing the issue of Nightblade DoTs breaking Shadow Cloak early with live release of Update 4 next week. We'd also like to let you know that we are currently testing a fix for postern doors. We're aiming to push that to the live megaservers as soon as it's ready, which is looking to be shortly after Update 4 goes live.This would not be such a big deal if ZOS could fix ACTUAL PROBLEMS in the game. I want my dang cloak, which is the most important ability of my class, that has been broken since launch, to be fixed. I, and many other people, are truly getting sick, of seeing ZOS give more importance to minor and truly little impacting things, like the combo we are discussing, than they are to ACTUAL problems, like, broken cloak, impulse blobs, the fact that our characters,(SPOILER) which are capable of defeating a Daedric prince(END OF SPOILER) cant seem to open postern doors
We do understand the implications of increasing the Veteran Rank cap to 14, and will be adjusting the loot tables to reflect and account for the increase. We don’t want to leave you all high and dry when it comes to loot!Thejollygreenone wrote: »I hope ZoS knows that adding in vr14 will make the mage and the warrior trial pointless to do, gearwise. Unless you change the drops so that they drop vr14 gear, which is against the seasonal gear philosophy afaik, then the only pve content that will be done is the Serpent and Dragonstar arena. That sounds REALLY boring.
Please consider what you're doin here ZoS.
ZOS_TristanK for President!
ZOS_TristanK wrote: »Yes, with the release of Update 4, we have fixed the issue some players have been having with the Warrior Mundus Stone buff not being removable.xsorusb14_ESO wrote: »Also does the mundus stone part mean I can get rid of Warrior Mundus Stone now and have it stick?
ZOS_TristanK wrote: »Yes, with the release of Update 4, we have fixed the issue some players have been having with the Warrior Mundus Stone buff not being removable.xsorusb14_ESO wrote: »Also does the mundus stone part mean I can get rid of Warrior Mundus Stone now and have it stick?While the fix wasn't ready for patch 1.4.2 on the PTS, it will indeed be in place for the live release Update 4 next week. Damage-over-time ticks from Nightblade abilities will no longer prematurely bring the Nightblade out of Shadow Cloak and its morphs. Please check the final Update 4 patch notes next week for specific details.Another patch.
Still no notes on fixing the issue with Nightblade's DoTs breaking their own Invisibility.
Even though it was acknowledged as unintended and we were told a fix is incoming back in May.
Oh well, maybe next patch will have something worthwhile in it.Those particular achievements will show properly once we roll out Update 4. We have also recently updated our official thread on broken achievements with more info about other fixes. Check it out here!Exploration & Itemization
Achievements •Fixed an issue where you would not be awarded the achievement for clearing Dragonstar Arena until after you re-logged into the game.
Glad you're fixing achievements for the new stuff...but what about the Reaper's March areas that don't update in journal? Ozuk's camp and Willowgrove whatever...hate that these two ultra minor areas are keeping me from completing a string of achievements...We removed the points for holding resources to put more of a focus onto taking and holding keeps. We will keep an eye on feedback and how this impacts the campaign.ZOS_GinaBruno wrote: »FIXES & IMPROVEMENTS
Alliance War
General
- The Haderus campaign scoring values have been adjusted to the following amount of points per scoring tick:
- Reduced the keep control value to 5 points
- Reduced the resource control value to 0 points
- Reduced the outpost value to 3 points
- Reduced the scroll ownership to 10 points
Err... Seriously? So taking and holding a resource in Haderus will lead to ZERO points? Shouldnt that be a one?We're working on some upcoming werewolf changes that should make this option more appealing. Some are planned for Update 5. We'd love to hear your feedback about these changes on our official thread!Still no mention of werewolves. glad i got it cured since its going to stay broken forever.We are indeed adding a 4th rank to metallurgy, carpentry, and stitching. Our sincere apologies for initially missing this change in the PTS patch notes.ZOS_GinaBruno wrote: »Crafting
- Increased the research reduction bonus on rank 4 Carpentry, Metallurgy, and Stitching crafting passive abilities to 25%.
Rank 4? Is that new? Currently those passives have three ranks, and the patch notes for 1.4.0 and 1.4.1 do not mention the addition of a fourth.As we mentioned earlier in this post, we will be addressing the issue of Nightblade DoTs breaking Shadow Cloak early with live release of Update 4 next week. We'd also like to let you know that we are currently testing a fix for postern doors. We're aiming to push that to the live megaservers as soon as it's ready, which is looking to be shortly after Update 4 goes live.This would not be such a big deal if ZOS could fix ACTUAL PROBLEMS in the game. I want my dang cloak, which is the most important ability of my class, that has been broken since launch, to be fixed. I, and many other people, are truly getting sick, of seeing ZOS give more importance to minor and truly little impacting things, like the combo we are discussing, than they are to ACTUAL problems, like, broken cloak, impulse blobs, the fact that our characters,(SPOILER) which are capable of defeating a Daedric prince(END OF SPOILER) cant seem to open postern doorsWe do understand the implications of increasing the Veteran Rank cap to 14, and will be adjusting the loot tables to reflect and account for the increase. We don’t want to leave you all high and dry when it comes to loot!Thejollygreenone wrote: »I hope ZoS knows that adding in vr14 will make the mage and the warrior trial pointless to do, gearwise. Unless you change the drops so that they drop vr14 gear, which is against the seasonal gear philosophy afaik, then the only pve content that will be done is the Serpent and Dragonstar arena. That sounds REALLY boring.
Please consider what you're doin here ZoS.
ZOS_TristanK wrote: »...While the fix wasn't ready for patch 1.4.2 on the PTS, it will indeed be in place for the live release Update 4 next week. Damage-over-time ticks from Nightblade abilities will no longer prematurely bring the Nightblade out of Shadow Cloak and its morphs. Please check the final Update 4 patch notes next week for specific details.Another patch.
Still no notes on fixing the issue with Nightblade's DoTs breaking their own Invisibility.
Even though it was acknowledged as unintended and we were told a fix is incoming back in May.
Oh well, maybe next patch will have something worthwhile in it.
...
Thejollygreenone wrote: »
However I'd like to bring up once more, as I have a few other times in other threads:
Shadow Cloak/Dark Cloak can be broken by using stealth detection potions. This is happened to me multiple times with confirmation from the attacker. There is more wrong with this ability than just breaking on DoTs.
Likewise I would like to mention the stealth system itself is in a pretty messed up state, sometimes you or an enemy can slip away from stealth mid combat with no trouble, sometimes you or an enemy (happens to me more often than not) get stuck in-combat and hidden for two-five minutes and probably get seen crouching like a lunatic trying to stealth and get killed.
Above all else in this game, the thing I would like to see the most is for the stealth system, (which is infinitely and intricately tied to PvP as the game is set up so that anyone and everyone can and will use it,) to get the attention it needs to make the system more consistent and smooth.
If ZoS could acknowledge that the stealth system is in a buggy and inconsistent state, and take steps to change it, the game would be infinitely better for a lot of players who chose stealth as their specialty. It would also help distract those who are distraught about losing vampire/nights silence stacking
ZOS_TristanK wrote: »xsorusb14_ESO wrote: »Another patch.
Still no notes on fixing the issue with Nightblade's DoTs breaking their own Invisibility.
Even though it was acknowledged as unintended and we were told a fix is incoming back in May.
Oh well, maybe next patch will have something worthwhile in it.
While the fix wasn't ready for patch 1.4.2 on the PTS, it will indeed be in place for the live release Update 4 next week. Damage-over-time ticks from Nightblade abilities will no longer prematurely bring the Nightblade out of Shadow Cloak and its morphs. Please check the final Update 4 patch notes next week for specific details.
demonlkojipub19_ESO wrote: »Everything has and/or should have a counter for it.
ZOS_TristanK wrote: »Yes, with the release of Update 4, we have fixed the issue some players have been having with the Warrior Mundus Stone buff not being removable.xsorusb14_ESO wrote: »Also does the mundus stone part mean I can get rid of Warrior Mundus Stone now and have it stick?While the fix wasn't ready for patch 1.4.2 on the PTS, it will indeed be in place for the live release Update 4 next week. Damage-over-time ticks from Nightblade abilities will no longer prematurely bring the Nightblade out of Shadow Cloak and its morphs. Please check the final Update 4 patch notes next week for specific details.Another patch.
Still no notes on fixing the issue with Nightblade's DoTs breaking their own Invisibility.
Even though it was acknowledged as unintended and we were told a fix is incoming back in May.
Oh well, maybe next patch will have something worthwhile in it.Those particular achievements will show properly once we roll out Update 4. We have also recently updated our official thread on broken achievements with more info about other fixes. Check it out here!Exploration & Itemization
Achievements •Fixed an issue where you would not be awarded the achievement for clearing Dragonstar Arena until after you re-logged into the game.
Glad you're fixing achievements for the new stuff...but what about the Reaper's March areas that don't update in journal? Ozuk's camp and Willowgrove whatever...hate that these two ultra minor areas are keeping me from completing a string of achievements...We removed the points for holding resources to put more of a focus onto taking and holding keeps. We will keep an eye on feedback and how this impacts the campaign.ZOS_GinaBruno wrote: »FIXES & IMPROVEMENTS
Alliance War
General
- The Haderus campaign scoring values have been adjusted to the following amount of points per scoring tick:
- Reduced the keep control value to 5 points
- Reduced the resource control value to 0 points
- Reduced the outpost value to 3 points
- Reduced the scroll ownership to 10 points
Err... Seriously? So taking and holding a resource in Haderus will lead to ZERO points? Shouldnt that be a one?We're working on some upcoming werewolf changes that should make this option more appealing. Some are planned for Update 5. We'd love to hear your feedback about these changes on our official thread!Still no mention of werewolves. glad i got it cured since its going to stay broken forever.We are indeed adding a 4th rank to metallurgy, carpentry, and stitching. Our sincere apologies for initially missing this change in the PTS patch notes.ZOS_GinaBruno wrote: »Crafting
- Increased the research reduction bonus on rank 4 Carpentry, Metallurgy, and Stitching crafting passive abilities to 25%.
Rank 4? Is that new? Currently those passives have three ranks, and the patch notes for 1.4.0 and 1.4.1 do not mention the addition of a fourth.As we mentioned earlier in this post, we will be addressing the issue of Nightblade DoTs breaking Shadow Cloak early with live release of Update 4 next week. We'd also like to let you know that we are currently testing a fix for postern doors. We're aiming to push that to the live megaservers as soon as it's ready, which is looking to be shortly after Update 4 goes live.This would not be such a big deal if ZOS could fix ACTUAL PROBLEMS in the game. I want my dang cloak, which is the most important ability of my class, that has been broken since launch, to be fixed. I, and many other people, are truly getting sick, of seeing ZOS give more importance to minor and truly little impacting things, like the combo we are discussing, than they are to ACTUAL problems, like, broken cloak, impulse blobs, the fact that our characters,(SPOILER) which are capable of defeating a Daedric prince(END OF SPOILER) cant seem to open postern doorsWe do understand the implications of increasing the Veteran Rank cap to 14, and will be adjusting the loot tables to reflect and account for the increase. We don’t want to leave you all high and dry when it comes to loot!Thejollygreenone wrote: »I hope ZoS knows that adding in vr14 will make the mage and the warrior trial pointless to do, gearwise. Unless you change the drops so that they drop vr14 gear, which is against the seasonal gear philosophy afaik, then the only pve content that will be done is the Serpent and Dragonstar arena. That sounds REALLY boring.
Please consider what you're doin here ZoS.
...
Second, as others have said, Shadow Cloak shouldn't just not break for dots, we should be invisible as it states. So detection potions and mage's light shouldn't be able to see us while in Shadow Cloak. Is the fix going to accomplish this?
...
...
Second, as others have said, Shadow Cloak shouldn't just not break for dots, we should be invisible as it states. So detection potions and mage's light shouldn't be able to see us while in Shadow Cloak. Is the fix going to accomplish this?
...
As a Nightblade player since Beta, I do not agree.
I like that Detection potions and Magelight are considerations that I have to play around.
However, I would have preferred if the effect replicated Detect Life from Oblivion, and was a temporary Active effect that highlighted targets with a pink glow and allowed them to be seen through walls and obstacles.
My first impression after reading this was that Shadow Cloak is working as it should. Shadow Cloak makes you invisible as it states and Mage Light detects anything invisible as it states.Second, as others have said, Shadow Cloak shouldn't just not break for dots, we should be invisible as it states. So detection potions and mage's light shouldn't be able to see us while in Shadow Cloak. Is the fix going to accomplish this?
THAT makes perfect sense. If nothing else, Magelight should at least be consistent. I completely agree that if Magelight can't see through invisibility potions then it shouldn't see through an ability that grants Invisibility. But then I don't think that it is Shadow Cloak that needs to be fixed. I think Magelight should be changed from "reveals hidden and invisible" to "reveals hidden and stealthed".Mage-light should not see through cloak. See through stealth? Fine. But not invisibility. (Also note, mage light cannot see through invis potions, why should it see through cloak).
...
Second, as others have said, Shadow Cloak shouldn't just not break for dots, we should be invisible as it states. So detection potions and mage's light shouldn't be able to see us while in Shadow Cloak. Is the fix going to accomplish this?
...
As a Nightblade player since Beta, I do not agree.
I like that Detection potions and Magelight are considerations that I have to play around.
However, I would have preferred if the effect replicated Detect Life from Oblivion, and was a temporary Active effect that highlighted targets with a pink glow and allowed them to be seen through walls and obstacles.
SteveCampsOut wrote: »How bout putting raw leather mat drops back on the critters as well so crafters don't have to rely on their customers for materials!
Darkonflare15 wrote: »curlyqloub14_ESO wrote: »Nightreaver wrote: »
If you can concede that:
1) It is acceptable for Vampires to exist in this game
2) Vampires move faster than mortals while stealthed.
3) NBs can move faster than anyone else while stealthed.
Then it follows that the fastest beings while stealthed would be either Vampire NBs or NBs wearing magical armor that gives them the same stealth benefit as a Vampire. Why is that so hard to accept?
I started out being sympathetic toward the NB plight. Now the ones I feel bad for are the Devs. Looking at the forums, every class feels its own class is being overnerfed while all other classes remain OP. There is just no win scenario for the Devs.
Seems every time there is a conflict of interest the result is the same.
If the Devs take action that benefits side 1 then they will be accused of caving into the whiners while completely ignoring those with valid complaints.
If the Devs instead take action that benefits side 2 then they will be accused of caving into the whiners while completely ignoring those with valid complaints.
Agree. Which is why they should have just left the set alone, and focus on fixing things that are actually broken.
I agree with night reaver but the set working with vampires sneak perk was broken as weDarkonflare15 wrote: »And? Just because you may think is hard in pvp does not mean it is hard for everybody. All you have to do is come up with a strategy and you be find. Does not mean it is inferior just mean you have not figure out how to use it properly yet.Darkonflare15 wrote: »Khivas_Carrick wrote: »How about.....buffing two handed weapon skills?
Heavy armour?
Nerfing light armour?
Buffing Templar skills?
ZoS, why do you hate us so much?Personal skill is now a skill in the game. The newbie guide to personal skill and how to level this skill, is to play the game.
- Heavy armor been tweaked well enough. With Champion system, changes to caps, how armor works. Heavy needs nothing.
- Two handed skills have been buffed, are being more buffed and is effected by the past months changes to stamina use, crit and overall how combat is tweaked, just like everything else.
- Light armor getting tweaked to work as intended. One lowering in 1.4 + the changes made has already made light armor less protective from "normal" damage. With caps gone, Heavy armor will be to powerful if light is reduced more.
- Templar skills. Ok, this is for the whole bunch. Make up your damn mind! Right now, on this forum. There are all kinds of post stating: Templar are OP! Templar are useless! Um.... Can it be Templar are neither, and the player who plays them, with the way they play.....is the OP/Useless?
- ZoS working for us all. Anyone who thinks the company do not want players......I am not allowed to continue that comment due to forum rules.
Heavy armor is still a piece of junk. Don't even mention Champion system, it might be here in 2 months or in a year so that is totaly irrelevant. As things are right now and after the next update, heavy armor will remain broken and still needs alot.
2H weapons are still junk. You will only find people that love the RP part of the game will go for 2H as their main weap. They are still far inferior.
Light armor getting tweaked? It is so badly nerfed now, thousands of angry skirt wearer are protesting in front of ZoS's headquarters..../endsarcasm
Zos working for us all? I think you got that the backwards, more probable that you are working for ZoS, considering your comments. But truth be told we are all working for ZoS as beta testers, and we are paying to do so.
Personal skill was never in the game, for skill to count you have to have relatively balanced classes and game mechanics. No such thing happening here.
Maybe in update 17 the game will rock, if there are any players left.
Well I use 2H weapons as my main weapons.
I just fought with three other people who use 2H on a lot world bosses.
When I walk in a public dungeon I saw people farming with a 2H weapon.
I can do a lot of damage with 2H.
It is not as inferior as you think. You just not trying to unlock its potential.
how about you try that 2H weapon in PvP? you will see how inferior it is to everything else. My DW character puts out twice the damage any of my 2H characters do. not to mention that everything can block 90% of everything in this game, making melee combat in general much more difficult/
Here is person killing plenty of people using two handed with precision in pvp.
https://youtube.com/watch?v=lVGuyFcd8nk#t=276Darkonflare15 wrote: »And? Just because you may think is hard in pvp does not mean it is hard for everybody. All you have to do is come up with a strategy and you be find. Does not mean it is inferior just mean you have not figure out how to use it properly yet.Darkonflare15 wrote: »Khivas_Carrick wrote: »How about.....buffing two handed weapon skills?
Heavy armour?
Nerfing light armour?
Buffing Templar skills?
ZoS, why do you hate us so much?Personal skill is now a skill in the game. The newbie guide to personal skill and how to level this skill, is to play the game.
- Heavy armor been tweaked well enough. With Champion system, changes to caps, how armor works. Heavy needs nothing.
- Two handed skills have been buffed, are being more buffed and is effected by the past months changes to stamina use, crit and overall how combat is tweaked, just like everything else.
- Light armor getting tweaked to work as intended. One lowering in 1.4 + the changes made has already made light armor less protective from "normal" damage. With caps gone, Heavy armor will be to powerful if light is reduced more.
- Templar skills. Ok, this is for the whole bunch. Make up your damn mind! Right now, on this forum. There are all kinds of post stating: Templar are OP! Templar are useless! Um.... Can it be Templar are neither, and the player who plays them, with the way they play.....is the OP/Useless?
- ZoS working for us all. Anyone who thinks the company do not want players......I am not allowed to continue that comment due to forum rules.
Heavy armor is still a piece of junk. Don't even mention Champion system, it might be here in 2 months or in a year so that is totaly irrelevant. As things are right now and after the next update, heavy armor will remain broken and still needs alot.
2H weapons are still junk. You will only find people that love the RP part of the game will go for 2H as their main weap. They are still far inferior.
Light armor getting tweaked? It is so badly nerfed now, thousands of angry skirt wearer are protesting in front of ZoS's headquarters..../endsarcasm
Zos working for us all? I think you got that the backwards, more probable that you are working for ZoS, considering your comments. But truth be told we are all working for ZoS as beta testers, and we are paying to do so.
Personal skill was never in the game, for skill to count you have to have relatively balanced classes and game mechanics. No such thing happening here.
Maybe in update 17 the game will rock, if there are any players left.
Well I use 2H weapons as my main weapons.
I just fought with three other people who use 2H on a lot world bosses.
When I walk in a public dungeon I saw people farming with a 2H weapon.
I can do a lot of damage with 2H.
It is not as inferior as you think. You just not trying to unlock its potential.
how about you try that 2H weapon in PvP? you will see how inferior it is to everything else. My DW character puts out twice the damage any of my 2H characters do. not to mention that everything can block 90% of everything in this game, making melee combat in general much more difficult/
Here is person killing plenty of people using two handed with precision in pvp.
https://youtube.com/watch?v=lVGuyFcd8nk#t=276Darkonflare15 wrote: »And? Just because you may think is hard in pvp does not mean it is hard for everybody. All you have to do is come up with a strategy and you be find. Does not mean it is inferior just mean you have not figure out how to use it properly yet.Darkonflare15 wrote: »Khivas_Carrick wrote: »How about.....buffing two handed weapon skills?
Heavy armour?
Nerfing light armour?
Buffing Templar skills?
ZoS, why do you hate us so much?Personal skill is now a skill in the game. The newbie guide to personal skill and how to level this skill, is to play the game.
- Heavy armor been tweaked well enough. With Champion system, changes to caps, how armor works. Heavy needs nothing.
- Two handed skills have been buffed, are being more buffed and is effected by the past months changes to stamina use, crit and overall how combat is tweaked, just like everything else.
- Light armor getting tweaked to work as intended. One lowering in 1.4 + the changes made has already made light armor less protective from "normal" damage. With caps gone, Heavy armor will be to powerful if light is reduced more.
- Templar skills. Ok, this is for the whole bunch. Make up your damn mind! Right now, on this forum. There are all kinds of post stating: Templar are OP! Templar are useless! Um.... Can it be Templar are neither, and the player who plays them, with the way they play.....is the OP/Useless?
- ZoS working for us all. Anyone who thinks the company do not want players......I am not allowed to continue that comment due to forum rules.
Heavy armor is still a piece of junk. Don't even mention Champion system, it might be here in 2 months or in a year so that is totaly irrelevant. As things are right now and after the next update, heavy armor will remain broken and still needs alot.
2H weapons are still junk. You will only find people that love the RP part of the game will go for 2H as their main weap. They are still far inferior.
Light armor getting tweaked? It is so badly nerfed now, thousands of angry skirt wearer are protesting in front of ZoS's headquarters..../endsarcasm
Zos working for us all? I think you got that the backwards, more probable that you are working for ZoS, considering your comments. But truth be told we are all working for ZoS as beta testers, and we are paying to do so.
Personal skill was never in the game, for skill to count you have to have relatively balanced classes and game mechanics. No such thing happening here.
Maybe in update 17 the game will rock, if there are any players left.
Well I use 2H weapons as my main weapons.
I just fought with three other people who use 2H on a lot world bosses.
When I walk in a public dungeon I saw people farming with a 2H weapon.
I can do a lot of damage with 2H.
It is not as inferior as you think. You just not trying to unlock its potential.
how about you try that 2H weapon in PvP? you will see how inferior it is to everything else. My DW character puts out twice the damage any of my 2H characters do. not to mention that everything can block 90% of everything in this game, making melee combat in general much more difficult/
Here is person killing plenty of people using two handed with precision in pvp.
https://youtube.com/watch?v=lVGuyFcd8nk#t=276
and not everybody wants to use it from sneak.
But you said that the 2 handed is inferior because of the combat in pvp. I just show you a video of somebody using a two hand in pvp just because they are sneaking does not mean a thing. They are using it and they killing people in pvp with it. Stop making accuses. Anybody can be successful with combat in pvp if they put their mind to it.
demonlkojipub19_ESO wrote: »Everything has and/or should have a counter for it.
Okay, by that logic, I should have a toggle-able ability that totally negates any protective abilities on anyone nearby, and gives me 17% crit, just by having it on. No negatives.
Mage-light currently makes shadow cloak useless.
If you think that's okay, then you should be on board with having Nightblades able to do the same to the offensive or defensive abilities of other classes around me, just by having a toggle-able ability on. That's not "a counter," it doesn't even require active management, and it makes cloak absolutely ineffective.
Note... shadow cloak is the only active "oh ***" button a Nightblade has. We don't have oodles of mitigation that lasts as long as we have magicka to recast every 8 seconds unlike the other classes. We don't have the ability to teleport repeatedly at mach speed. We don't have an instant 30% of damage done heal at will. We don't heal when we crit. We don't have the ability to do massive aoe damage, we don't have the ability to instant heal ourselves regardless of what weapon we use.
If we give Nightblades an ability that makes all kinds of protective skills / spells totally worthless, or that lets me entirely negate other classes abilities, and I can toggle it on at will, I'll agree with you. Otherwise, no. Mage-light should not see through cloak. See through stealth? Fine. But not invisibility. (Also note, mage light cannot see through invis potions, why should it see through cloak).
Cloaking is our only viable defence in PvP, unless we go resto staff. Nightblades are sub-par in comparison to the survivability (and damage potential) of other classes, still.
Arguing otherwise indicates you have not played the class, nor are you thinking about "fair" balance. Right now, Nightblades are cannon fodder in PvP, which is why this cannon-fodder chooses to stay out of PvP.
Nightreaver wrote: »And honestly, the first three paragraphs of your next response came off as just outlandish nonsense that didn't make any sense at all.
demonlkojipub19_ESO wrote: »
No what you think is that everyone rolls with mage light and that everyone has stealth detection pots.
demonlkojipub19_ESO wrote: »Every "Oh ***" button has some kind of counter to it, whether you like it or not.
demonlkojipub19_ESO wrote: »They're fixing how your own dots break shadow cloak, be happy.
demonlkojipub19_ESO wrote: »They should fix how mage light can't see through invis potions if that is the case with them, tho they last 3 seconds.