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PTS Patch Notes v1.4.2

  • Atarax
    Atarax
    ✭✭✭

    Although I am totally against this change and find it unjust when comparing to other mechanics/sets that stack in the game, you are just going to have to accept that Zos has made up their mind and nothing any of us can do to change that. So you have two options except it and continue to play eso or cancel your sub.

    Personally I don't see ESO lasting that much longer tbh especially with the Zos devs making changes like this when there are far more important changes/fixes that need to be made. ESO for me is just a stepping stone. Hopefully Destiny will get ported to PC sometime soon.

    I don't have to accept anything actually, and I have options other than quitting. In this case, I'll just play DK until the other classes are bumped up to being comparable, or everyone gets nerfed into the ground and the game dies. After having spoken with some of the GMs, I think ZOS is trying, and has capable people, but sometimes they are as guilty of poor, knee-jerk reactions, as the best of us.

    This nerf happens to be a poor, knee-jerk reaction, and I trust that, given the proper feedback, ZOS can be convinced to see the light.

    Then again, I've often been accused of being a hopeless optimist, so... take it for what it's worth.
    50 Bosmer Nightblade
    50 Breton Sorcerer
    50 Dunmer Dragonknight
    50 Imperial Templar
    50 Khajit Nightblade
    50 Imperial Dragonknight
    50 Altmer Sorcerer
    50 Argonian Templar

    Discussions of Interest:
    Class Balance in 1.6
    Quest Choices
    Request to Reinstate Night's Silence and Dark Stalker stacking
  • morvegil
    morvegil
    ✭✭✭✭
    SO basically this patch i just wasted 30k on items because pplk complained...*** you
    Lo'ke
    Nord Vampire
    Nightblade
    Shield+BOW

    Daggerfall Covenant
    Bandit King
    Bridge Bandits Guild
  • decado0024_ESO
    decado0024_ESO
    ✭✭✭
    xillix666 wrote: »
    I'm reading through the comments and there is a lot of crying going about other classes and no constructive feedback.

    I think the fact that someone can be stacking too much speed with different items and sets is obviously not intended, get over it and buy a horse. A player shouldn't have the ability of being as fast as a mount, that's just ridiculous, so have your fun before this gets balanced.

    It's not surprise other classes are being balanced now that the DK has been nerfed over and over again, it's bound to happen to other classes so enjoy it while you can.

    Also, NBs are very powerful as they are and are said to be buffed even more in the future. Being able to gank and 1 shot someone out of stealth with a plethora of skills isn't intended and I hope will be balanced in the future.

    Try building your class as a balanced entity instead of stacking one thing; which seems to be the way people build their toons. This is obviously getting classes nerfed before too much of one thing is always bad (applies in life) and makes the game unbalanced.





    Im sorry sir but I don't feel you know what your saying. First sure NBs can do insane damage from stealth if the opponent isn't aware that you are there. With shield stacking and moves that seem to ignore the cc immunity if that initial burst doesn't drop them you are screwed. Second the amount of damage that you lose by running the nights silence set is its own balance. Not to mention the fact that as u move at that speed its only viable IF you wear med armor which is extremely weak and you burn stamina which you don't do on horseback. Third it is only OUT OF COMBAT move speed not whenever like a horse. As a side note I have played my nightblade in a number of ways and I hate to point out imbalances but wearing full light and a sword and board im able to fight 5 or more players regardless of their class/build. this is crazy as light armor should not protect u from physical damage. And my last point if this goes thru and they stop the synergy of speed sets and speed passives stacking I can't wait for them to stop the magica sets and magica passives from stacking as well seeing as this opens the door for sets to no longer work with passives I feel this should be all sets that don't work with passives there is no reason I cant move fast out of combat but someone else can have unlimited mana . Just saying be carefull what u wish for.
    D'ecado V12 Nightblade
    Decado rahl v12 Dk
    Officer of TKO
  • Khivas_Carrick
    Khivas_Carrick
    ✭✭✭✭✭
    Rumor is December 15 for Destiny
    Bobbity Boop, this game might become poop, but I'll still play because I'm just a pile of goop!
  • Darkonflare15
    Darkonflare15
    ✭✭✭✭✭
    xillix666 wrote: »
    I'm reading through the comments and there is a lot of crying going about other classes and no constructive feedback.

    I think the fact that someone can be stacking too much speed with different items and sets is obviously not intended, get over it and buy a horse. A player shouldn't have the ability of being as fast as a mount, that's just ridiculous, so have your fun before this gets balanced.

    It's not surprise other classes are being balanced now that the DK has been nerfed over and over again, it's bound to happen to other classes so enjoy it while you can.

    Also, NBs are very powerful as they are and are said to be buffed even more in the future. Being able to gank and 1 shot someone out of stealth with a plethora of skills isn't intended and I hope will be balanced in the future.

    Try building your class as a balanced entity instead of stacking one thing; which seems to be the way people build their toons. This is obviously getting classes nerfed before too much of one thing is always bad (applies in life) and makes the game unbalanced.





    Im sorry sir but I don't feel you know what your saying. First sure NBs can do insane damage from stealth if the opponent isn't aware that you are there. With shield stacking and moves that seem to ignore the cc immunity if that initial burst doesn't drop them you are screwed. Second the amount of damage that you lose by running the nights silence set is its own balance. Not to mention the fact that as u move at that speed its only viable IF you wear med armor which is extremely weak and you burn stamina which you don't do on horseback. Third it is only OUT OF COMBAT move speed not whenever like a horse. As a side note I have played my nightblade in a number of ways and I hate to point out imbalances but wearing full light and a sword and board im able to fight 5 or more players regardless of their class/build. this is crazy as light armor should not protect u from physical damage. And my last point if this goes thru and they stop the synergy of speed sets and speed passives stacking I can't wait for them to stop the magica sets and magica passives from stacking as well seeing as this opens the door for sets to no longer work with passives I feel this should be all sets that don't work with passives there is no reason I cant move fast out of combat but someone else can have unlimited mana . Just saying be carefull what u wish for.

    Well in all aspects the magicka passives and magicka sets are a important resource that has a limit. While there is only one speed passive that not working with two sets that produces stealth speed of some sort and this one speed passive is already way too fast. This Vampire passive moves faster than the night silence set without that much of a sacrifice.

    In contrary, people are like "I am sacrificing attack power" but you can raise attack power from weapon glyphs, abilities that raise weapon power, jewelery glyphs, and potions. You have enough ways to still be effective with this set.

    Another argument could be you do not want to use these other methods. Well if you don't that is your problem and you will just have deal with being weaker even though there are other methods to make you stronger.

    If your night blade and do not like to use potions then your are not taken advantage of what night blades have. We have a 30% effectiveness of potions so that we can make and use stronger potions than other classes. I can make a speed potion as night blade for 39% movement speed. While other class can only make and use 30% or 34% if your using the Argonian passives. By using this with the vampire passive or the night silence set you should move super fast anyway.

    Even though, we have this option in this game people are not going to use it because it impractical as they say or hard but I guess people do not want a challenge anymore but this stuff is pretty practical if you play the game. Most people do like how easy the perk and armor set but these same people might complain that the vet system is too easy and they want a challenge. It just shows that people want things easy for them in some situation but not easy other situations so they really do not want a challenge.

    Now back on the subject of passives not working with armor sets. You can not compare one speed passive to a couple or armor sets that have some form of sneak speed to a magicka passives not working for maigicka armor sets . That is like saying my Argonian passives for health will not work with my health armor set. This is impractical but the one stealth passive only affects vampires for stacking with these sets. This does not stop vampires form being fast since they use other methods to move fast.

    Nonetheless, people are going to complain that they want to play their way but forget that even though this a game there are limitations and that you can not always play the way you want because this is reality.
  • ZOS_TristanK
    ZOS_TristanK
    ✭✭✭✭✭
    Also does the mundus stone part mean I can get rid of Warrior Mundus Stone now and have it stick?
    Yes, with the release of Update 4, we have fixed the issue some players have been having with the Warrior Mundus Stone buff not being removable.
    Samadhi wrote: »
    Another patch.

    Still no notes on fixing the issue with Nightblade's DoTs breaking their own Invisibility.
    Even though it was acknowledged as unintended and we were told a fix is incoming back in May.

    Oh well, maybe next patch will have something worthwhile in it.
    While the fix wasn't ready for patch 1.4.2 on the PTS, it will indeed be in place for the live release Update 4 next week. Damage-over-time ticks from Nightblade abilities will no longer prematurely bring the Nightblade out of Shadow Cloak and its morphs. Please check the final Update 4 patch notes next week for specific details.
    oren74 wrote: »
    Exploration & Itemization
    Achievements •Fixed an issue where you would not be awarded the achievement for clearing Dragonstar Arena until after you re-logged into the game.

    Glad you're fixing achievements for the new stuff...but what about the Reaper's March areas that don't update in journal? Ozuk's camp and Willowgrove whatever...hate that these two ultra minor areas are keeping me from completing a string of achievements...
    Those particular achievements will show properly once we roll out Update 4. We have also recently updated our official thread on broken achievements with more info about other fixes. Check it out here!
    Darlgon wrote: »
    FIXES & IMPROVEMENTS

    Alliance War
    General
    • The Haderus campaign scoring values have been adjusted to the following amount of points per scoring tick:
      • Reduced the keep control value to 5 points
      • Reduced the resource control value to 0 points
      • Reduced the outpost value to 3 points
      • Reduced the scroll ownership to 10 points

    Err... Seriously? So taking and holding a resource in Haderus will lead to ZERO points? Shouldnt that be a one?
    We removed the points for holding resources to put more of a focus onto taking and holding keeps. We will keep an eye on feedback and how this impacts the campaign.
    Zhoyzu wrote: »
    Still no mention of werewolves. glad i got it cured since its going to stay broken forever.
    We're working on some upcoming werewolf changes that should make this option more appealing. Some are planned for Update 5. We'd love to hear your feedback about these changes on our official thread!
    robeauch wrote: »
    Crafting
    • Increased the research reduction bonus on rank 4 Carpentry, Metallurgy, and Stitching crafting passive abilities to 25%.

    Rank 4? Is that new? Currently those passives have three ranks, and the patch notes for 1.4.0 and 1.4.1 do not mention the addition of a fourth.
    We are indeed adding a 4th rank to metallurgy, carpentry, and stitching. Our sincere apologies for initially missing this change in the PTS patch notes.
    Cody wrote: »
    This would not be such a big deal if ZOS could fix ACTUAL PROBLEMS in the game. I want my dang cloak, which is the most important ability of my class, that has been broken since launch, to be fixed. I, and many other people, are truly getting sick, of seeing ZOS give more importance to minor and truly little impacting things, like the combo we are discussing, than they are to ACTUAL problems, like, broken cloak, impulse blobs, the fact that our characters,(SPOILER) which are capable of defeating a Daedric prince(END OF SPOILER) cant seem to open postern doors
    As we mentioned earlier in this post, we will be addressing the issue of Nightblade DoTs breaking Shadow Cloak early with live release of Update 4 next week. We'd also like to let you know that we are currently testing a fix for postern doors. We're aiming to push that to the live megaservers as soon as it's ready, which is looking to be shortly after Update 4 goes live.
    I hope ZoS knows that adding in vr14 will make the mage and the warrior trial pointless to do, gearwise. Unless you change the drops so that they drop vr14 gear, which is against the seasonal gear philosophy afaik, then the only pve content that will be done is the Serpent and Dragonstar arena. That sounds REALLY boring.

    Please consider what you're doin here ZoS.
    We do understand the implications of increasing the Veteran Rank cap to 14, and will be adjusting the loot tables to reflect and account for the increase. We don’t want to leave you all high and dry when it comes to loot!
    The Elder Scrolls Online: Tamriel Unlimited - ZeniMax Online Studios
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    Staff Post
  • Warraxx
    Warraxx
    ✭✭✭✭✭
    ZOS_TristanK for President!
  • Awdwyn
    Awdwyn
    ✭✭✭
    Warraxx wrote: »
    ZOS_TristanK for President!

    Quote for truth - @ZOS_TristanK thank you so much for this communication! This is more important to many of us than any fix or patch.
  • Nightreaver
    Nightreaver
    ✭✭✭✭
    Also does the mundus stone part mean I can get rid of Warrior Mundus Stone now and have it stick?
    Yes, with the release of Update 4, we have fixed the issue some players have been having with the Warrior Mundus Stone buff not being removable.

    The problem I am seeing with the Warrior Mundus Stone is that the buff doesn't stick.
    If I accept the buff from the Warrior Mundus it removes any current Mundus Bonus and replaces it with the Warrior Mundus buff as expected. However, if I logout or zone then the Warrior buff drops.

    If they ever create a Legendary recipe it better contain bacon as one of the ingredients. I'm just sayin'.
  • Thejollygreenone
    Thejollygreenone
    ✭✭✭
    Also does the mundus stone part mean I can get rid of Warrior Mundus Stone now and have it stick?
    Yes, with the release of Update 4, we have fixed the issue some players have been having with the Warrior Mundus Stone buff not being removable.
    Samadhi wrote: »
    Another patch.

    Still no notes on fixing the issue with Nightblade's DoTs breaking their own Invisibility.
    Even though it was acknowledged as unintended and we were told a fix is incoming back in May.

    Oh well, maybe next patch will have something worthwhile in it.
    While the fix wasn't ready for patch 1.4.2 on the PTS, it will indeed be in place for the live release Update 4 next week. Damage-over-time ticks from Nightblade abilities will no longer prematurely bring the Nightblade out of Shadow Cloak and its morphs. Please check the final Update 4 patch notes next week for specific details.
    oren74 wrote: »
    Exploration & Itemization
    Achievements •Fixed an issue where you would not be awarded the achievement for clearing Dragonstar Arena until after you re-logged into the game.

    Glad you're fixing achievements for the new stuff...but what about the Reaper's March areas that don't update in journal? Ozuk's camp and Willowgrove whatever...hate that these two ultra minor areas are keeping me from completing a string of achievements...
    Those particular achievements will show properly once we roll out Update 4. We have also recently updated our official thread on broken achievements with more info about other fixes. Check it out here!
    Darlgon wrote: »
    FIXES & IMPROVEMENTS

    Alliance War
    General
    • The Haderus campaign scoring values have been adjusted to the following amount of points per scoring tick:
      • Reduced the keep control value to 5 points
      • Reduced the resource control value to 0 points
      • Reduced the outpost value to 3 points
      • Reduced the scroll ownership to 10 points

    Err... Seriously? So taking and holding a resource in Haderus will lead to ZERO points? Shouldnt that be a one?
    We removed the points for holding resources to put more of a focus onto taking and holding keeps. We will keep an eye on feedback and how this impacts the campaign.
    Zhoyzu wrote: »
    Still no mention of werewolves. glad i got it cured since its going to stay broken forever.
    We're working on some upcoming werewolf changes that should make this option more appealing. Some are planned for Update 5. We'd love to hear your feedback about these changes on our official thread!
    robeauch wrote: »
    Crafting
    • Increased the research reduction bonus on rank 4 Carpentry, Metallurgy, and Stitching crafting passive abilities to 25%.

    Rank 4? Is that new? Currently those passives have three ranks, and the patch notes for 1.4.0 and 1.4.1 do not mention the addition of a fourth.
    We are indeed adding a 4th rank to metallurgy, carpentry, and stitching. Our sincere apologies for initially missing this change in the PTS patch notes.
    Cody wrote: »
    This would not be such a big deal if ZOS could fix ACTUAL PROBLEMS in the game. I want my dang cloak, which is the most important ability of my class, that has been broken since launch, to be fixed. I, and many other people, are truly getting sick, of seeing ZOS give more importance to minor and truly little impacting things, like the combo we are discussing, than they are to ACTUAL problems, like, broken cloak, impulse blobs, the fact that our characters,(SPOILER) which are capable of defeating a Daedric prince(END OF SPOILER) cant seem to open postern doors
    As we mentioned earlier in this post, we will be addressing the issue of Nightblade DoTs breaking Shadow Cloak early with live release of Update 4 next week. We'd also like to let you know that we are currently testing a fix for postern doors. We're aiming to push that to the live megaservers as soon as it's ready, which is looking to be shortly after Update 4 goes live.
    I hope ZoS knows that adding in vr14 will make the mage and the warrior trial pointless to do, gearwise. Unless you change the drops so that they drop vr14 gear, which is against the seasonal gear philosophy afaik, then the only pve content that will be done is the Serpent and Dragonstar arena. That sounds REALLY boring.

    Please consider what you're doin here ZoS.
    We do understand the implications of increasing the Veteran Rank cap to 14, and will be adjusting the loot tables to reflect and account for the increase. We don’t want to leave you all high and dry when it comes to loot!

    Much appreciated response, as always. Glad to hear you guys on top of things and ever vigilantly updating :)

    However I'd like to bring up once more, as I have a few other times in other threads:

    Shadow Cloak/Dark Cloak can be broken by using stealth detection potions. This is happened to me multiple times with confirmation from the attacker. There is more wrong with this ability than just breaking on DoTs.

    Likewise I would like to mention the stealth system itself is in a pretty messed up state, sometimes you or an enemy can slip away from stealth mid combat with no trouble, sometimes you or an enemy (happens to me more often than not) get stuck in-combat and hidden for two-five minutes and probably get seen crouching like a lunatic trying to stealth and get killed.

    Above all else in this game, the thing I would like to see the most is for the stealth system, (which is infinitely and intricately tied to PvP as the game is set up so that anyone and everyone can and will use it,) to get the attention it needs to make the system more consistent and smooth.

    If ZoS could acknowledge that the stealth system is in a buggy and inconsistent state, and take steps to change it, the game would be infinitely better for a lot of players who chose stealth as their specialty. It would also help distract those who are distraught about losing vampire/nights silence stacking :)
  • SLy_Kyti
    SLy_Kyti
    ✭✭✭✭
    Warraxx wrote: »
    ZOS_TristanK for President!

    Thank you for hearing us AND responding!

    Master Crafter: Almost all motifs
    GM~ Blades of Old Tamriel NA/AD
    Member~ NZAD
    Member~ Blades of Vengeance NA/AD
    -Tamriel College -Amazing Deals of Nirn-
  • Samadhi
    Samadhi
    ✭✭✭✭✭
    ✭✭✭
    ...
    Samadhi wrote: »
    Another patch.

    Still no notes on fixing the issue with Nightblade's DoTs breaking their own Invisibility.
    Even though it was acknowledged as unintended and we were told a fix is incoming back in May.

    Oh well, maybe next patch will have something worthwhile in it.
    While the fix wasn't ready for patch 1.4.2 on the PTS, it will indeed be in place for the live release Update 4 next week. Damage-over-time ticks from Nightblade abilities will no longer prematurely bring the Nightblade out of Shadow Cloak and its morphs. Please check the final Update 4 patch notes next week for specific details.
    ...

    Looking forward to it, thank you. :)
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • whiteshadow711jppreub18_ESO
    whiteshadow711jppreub18_ESO
    ✭✭✭✭✭

    However I'd like to bring up once more, as I have a few other times in other threads:

    Shadow Cloak/Dark Cloak can be broken by using stealth detection potions. This is happened to me multiple times with confirmation from the attacker. There is more wrong with this ability than just breaking on DoTs.

    Likewise I would like to mention the stealth system itself is in a pretty messed up state, sometimes you or an enemy can slip away from stealth mid combat with no trouble, sometimes you or an enemy (happens to me more often than not) get stuck in-combat and hidden for two-five minutes and probably get seen crouching like a lunatic trying to stealth and get killed.

    Above all else in this game, the thing I would like to see the most is for the stealth system, (which is infinitely and intricately tied to PvP as the game is set up so that anyone and everyone can and will use it,) to get the attention it needs to make the system more consistent and smooth.

    If ZoS could acknowledge that the stealth system is in a buggy and inconsistent state, and take steps to change it, the game would be infinitely better for a lot of players who chose stealth as their specialty. It would also help distract those who are distraught about losing vampire/nights silence stacking :)

    Yup, as I have stated in other Forum's, Here- http://tamrielfoundry.com/topic/shadow-cloak-to-be-fixed-in-1-4/

    When Shadow Cloak is fixed it should not break for any reason, otherwise I will be sending in a another bug report and using my Vanish potions in Cyrodiil if I need to disappear..
    Signed, Kotaro Atani.PS5 NA
    VR16/ CP 160 Khajiit Nightblade of the Aldmeri Dominion, Guildmaster and Assassin of the Queen's Hand guild on NA PC. PvP Officer in the WOLF guild on NA PS5, and of course Master Thief. Currently 3120 CP out of 3600 CP on NA PS5. Currently 810 CP on NA PC (used for PTS testing purposes only). On PS5 I am also a Master Crafter, all traits done and learned, Jewelry crafting done. all Motifs learned on PS5 except for maybe two-three Motifs. Both Companions are Max level as are their Skills.Warrior, Lover, Thief.... Nightblade. Aldmeri Dominion For Life! For the Queen!! Go Dominion or go home ! "I have no hatred for the races of Man, but they are young. Like all children, they are driven by emotion. They lack the wisdom that comes with age. I would sooner place an Altmer infant on the Ruby Throne than surrender Tamriel to their capricious whims. The Altmer, the Bosmer and the Khajiit share the common traits of intelligence, patience and reason. We do not seek riches or plunder. Domination is not our goal, nor is the acclamation of power for its own sake. Today we make our stand. Today we take back the Ruby Throne, which is ours by ancient right and the blessings of the Divines. Stand with us." ―Your Queen Commands, Ayrenn Arana Aldmeri.(All 18 characters are AD only! This one is a AD Loyalist)Member of ESO Since January 29, 2014, started early Access 3/30/14 on PC, currently subbed on NA PS5 and on NA PC. Note- I only use PC for PTS testing purposes, the PS5 is my dedicated Game Platform.Note- for those that don't know how to say Kotaro Atani it's "Ko tar row Ah ta ni" (Ko with a Oh sound, tar which sounds like the sticky black tar stuff, row like rowing a boat, Ah with a AHHHH sound, Ta with a Tahhh sound, Neeee which sounds like knee)"The blowing sands of time wipe clean the footprints of the past...""Moonsugar may be the key to paradise, but it is through a false door...""A perfect society is always elsewhere..."- Unknown book of Khajiiti proverbs.
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
    ✭✭✭✭✭
    The cost of uppercut and snipe still havent been reduced by 20% from their live base value (476).
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
    ✭✭✭✭✭
    Volley is also not at all reduced from its live counterpart, which is supposed to be a 30% reduction.
  • Atarax
    Atarax
    ✭✭✭
    @ZOS_TristanK
    Another patch.

    Still no notes on fixing the issue with Nightblade's DoTs breaking their own Invisibility.
    Even though it was acknowledged as unintended and we were told a fix is incoming back in May.

    Oh well, maybe next patch will have something worthwhile in it.


    While the fix wasn't ready for patch 1.4.2 on the PTS, it will indeed be in place for the live release Update 4 next week. Damage-over-time ticks from Nightblade abilities will no longer prematurely bring the Nightblade out of Shadow Cloak and its morphs. Please check the final Update 4 patch notes next week for specific details.

    First, thank you for coming and posting.

    Second, as others have said, Shadow Cloak shouldn't just not break for dots, we should be invisible as it states. So detection potions and mage's light shouldn't be able to see us while in Shadow Cloak. Is the fix going to accomplish this?

    Third, and most importantly, what was unsaid is perhaps most important in the context of this thread.

    You have obviously read the (disgruntled) feedback on the change to not allow Dark Stalker to stack with Night's Silence. The people who are actually using this combination understand that it is not usable to escape combat (the buff only applies itself when you're out of combat and fully reach stealth state) and you have to give up not only an active ability slot, but also your 5-piece set bonus, and you consume stamina when you stealth and move faster, putting a limit on how far you can actually move that quickly.

    From the perspective of those of us who have actually used this set-up, this seems a fair balance tradoff (trading DPS and stamina for Speed). It is also more of a "fun and convenience" setup than an "uber ganking" setup. Those who chose to use a horse, not only move faster, indefinitely, but also get to keep that extra active slot, and choose whatever 5-peice bonus they want.

    Also, anyone who wants to move fast in stealth, is able to do so by becoming a vampire (currently possible every 3 days or for the low low price of 5k paid to a player), and building the armor (which, if you don't upgrade with the intent to use as your main suit, like those of us who decided to invest heavily to make this our main playstyle, can be had fairly cheaply, maybe 1000g per piece or less at VR12)

    That sounds like fair balance.

    I understand that seeing someone running nearly as fast as a mount when you've paid 47k for a mount may offend the sensibilities of people who do not understand the trade-offs that need to be made to make this possible (and the cost both in time and materials of building the armour). However, we shouldn't be nerfed just because people don't understand the trade-offs and have had their sensibilities offended. This is a game, these are magical armors and abilities, it doesn't have to reflect "reality." A vampire dude in magical armor running nearly as fast as a horse not only fits within the genre, it is also not going to cause the world to end. All it does, is allow some fun for an otherwise comparatively poorly performing class.

    Would you please kindly let us know if ZOS is reconsidering this nerf, or if it is going to stand permanently?

    I would just like to know sooner than later so I can decide if I spec my Nightblade fully into a trade mule, or if I keep him as my main, despite the wide gap in performance with other classes. I'll keep playing him if there's some fun involved, take this away though and you take away not only the investment, but the fun.

    Simply put, if this change goes through, I see lots of Nightblades retiring until the class is brought up to par with DKs, and fixing Shadow Cloak is not anywhere near enough to do that.
    Edited by Atarax on September 13, 2014 5:19AM
    50 Bosmer Nightblade
    50 Breton Sorcerer
    50 Dunmer Dragonknight
    50 Imperial Templar
    50 Khajit Nightblade
    50 Imperial Dragonknight
    50 Altmer Sorcerer
    50 Argonian Templar

    Discussions of Interest:
    Class Balance in 1.6
    Quest Choices
    Request to Reinstate Night's Silence and Dark Stalker stacking
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
    ✭✭✭✭✭
    Everything has and/or should have a counter for it.
    Edited by demonlkojipub19_ESO on September 13, 2014 5:39AM
  • Atarax
    Atarax
    ✭✭✭
    Everything has and/or should have a counter for it.

    Okay, by that logic, I should have a toggle-able ability that totally negates any protective abilities on anyone nearby, and gives me 17% crit, just by having it on. No negatives.

    Mage-light currently makes shadow cloak useless.

    If you think that's okay, then you should be on board with having Nightblades able to do the same to the offensive or defensive abilities of other classes around me, just by having a toggle-able ability on. That's not "a counter," it doesn't even require active management, and it makes cloak absolutely ineffective.

    Note... shadow cloak is the only active "oh ***" button a Nightblade has. We don't have oodles of mitigation that lasts as long as we have magicka to recast every 8 seconds unlike the other classes. We don't have the ability to teleport repeatedly at mach speed. We don't have an instant 30% of damage done heal at will. We don't heal when we crit. We don't have the ability to do massive aoe damage, we don't have the ability to instant heal ourselves regardless of what weapon we use.

    If we give Nightblades an ability that makes all kinds of protective skills / spells totally worthless, or that lets me entirely negate other classes abilities, and I can toggle it on at will, I'll agree with you. Otherwise, no. Mage-light should not see through cloak. See through stealth? Fine. But not invisibility. (Also note, mage light cannot see through invis potions, why should it see through cloak).

    Cloaking is our only viable defence in PvP, unless we go resto staff. Nightblades are sub-par in comparison to the survivability (and damage potential) of other classes, still.

    Arguing otherwise indicates you have not played the class, nor are you thinking about "fair" balance. Right now, Nightblades are cannon fodder in PvP, which is why this cannon-fodder chooses to stay out of PvP.
    50 Bosmer Nightblade
    50 Breton Sorcerer
    50 Dunmer Dragonknight
    50 Imperial Templar
    50 Khajit Nightblade
    50 Imperial Dragonknight
    50 Altmer Sorcerer
    50 Argonian Templar

    Discussions of Interest:
    Class Balance in 1.6
    Quest Choices
    Request to Reinstate Night's Silence and Dark Stalker stacking
  • GTech_1
    GTech_1
    ✭✭✭✭
    Also does the mundus stone part mean I can get rid of Warrior Mundus Stone now and have it stick?
    Yes, with the release of Update 4, we have fixed the issue some players have been having with the Warrior Mundus Stone buff not being removable.
    Samadhi wrote: »
    Another patch.

    Still no notes on fixing the issue with Nightblade's DoTs breaking their own Invisibility.
    Even though it was acknowledged as unintended and we were told a fix is incoming back in May.

    Oh well, maybe next patch will have something worthwhile in it.
    While the fix wasn't ready for patch 1.4.2 on the PTS, it will indeed be in place for the live release Update 4 next week. Damage-over-time ticks from Nightblade abilities will no longer prematurely bring the Nightblade out of Shadow Cloak and its morphs. Please check the final Update 4 patch notes next week for specific details.
    oren74 wrote: »
    Exploration & Itemization
    Achievements •Fixed an issue where you would not be awarded the achievement for clearing Dragonstar Arena until after you re-logged into the game.

    Glad you're fixing achievements for the new stuff...but what about the Reaper's March areas that don't update in journal? Ozuk's camp and Willowgrove whatever...hate that these two ultra minor areas are keeping me from completing a string of achievements...
    Those particular achievements will show properly once we roll out Update 4. We have also recently updated our official thread on broken achievements with more info about other fixes. Check it out here!
    Darlgon wrote: »
    FIXES & IMPROVEMENTS

    Alliance War
    General
    • The Haderus campaign scoring values have been adjusted to the following amount of points per scoring tick:
      • Reduced the keep control value to 5 points
      • Reduced the resource control value to 0 points
      • Reduced the outpost value to 3 points
      • Reduced the scroll ownership to 10 points

    Err... Seriously? So taking and holding a resource in Haderus will lead to ZERO points? Shouldnt that be a one?
    We removed the points for holding resources to put more of a focus onto taking and holding keeps. We will keep an eye on feedback and how this impacts the campaign.
    Zhoyzu wrote: »
    Still no mention of werewolves. glad i got it cured since its going to stay broken forever.
    We're working on some upcoming werewolf changes that should make this option more appealing. Some are planned for Update 5. We'd love to hear your feedback about these changes on our official thread!
    robeauch wrote: »
    Crafting
    • Increased the research reduction bonus on rank 4 Carpentry, Metallurgy, and Stitching crafting passive abilities to 25%.

    Rank 4? Is that new? Currently those passives have three ranks, and the patch notes for 1.4.0 and 1.4.1 do not mention the addition of a fourth.
    We are indeed adding a 4th rank to metallurgy, carpentry, and stitching. Our sincere apologies for initially missing this change in the PTS patch notes.
    Cody wrote: »
    This would not be such a big deal if ZOS could fix ACTUAL PROBLEMS in the game. I want my dang cloak, which is the most important ability of my class, that has been broken since launch, to be fixed. I, and many other people, are truly getting sick, of seeing ZOS give more importance to minor and truly little impacting things, like the combo we are discussing, than they are to ACTUAL problems, like, broken cloak, impulse blobs, the fact that our characters,(SPOILER) which are capable of defeating a Daedric prince(END OF SPOILER) cant seem to open postern doors
    As we mentioned earlier in this post, we will be addressing the issue of Nightblade DoTs breaking Shadow Cloak early with live release of Update 4 next week. We'd also like to let you know that we are currently testing a fix for postern doors. We're aiming to push that to the live megaservers as soon as it's ready, which is looking to be shortly after Update 4 goes live.
    I hope ZoS knows that adding in vr14 will make the mage and the warrior trial pointless to do, gearwise. Unless you change the drops so that they drop vr14 gear, which is against the seasonal gear philosophy afaik, then the only pve content that will be done is the Serpent and Dragonstar arena. That sounds REALLY boring.

    Please consider what you're doin here ZoS.
    We do understand the implications of increasing the Veteran Rank cap to 14, and will be adjusting the loot tables to reflect and account for the increase. We don’t want to leave you all high and dry when it comes to loot!

    Wow ... This is an Excellent post @ZOS_TristanK‌ !
    Thank you for all of the updates :)
  • Samadhi
    Samadhi
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    ✭✭✭
    Atarax wrote: »
    ...
    Second, as others have said, Shadow Cloak shouldn't just not break for dots, we should be invisible as it states. So detection potions and mage's light shouldn't be able to see us while in Shadow Cloak. Is the fix going to accomplish this?
    ...

    As a Nightblade player since Beta, I do not agree.
    I like that Detection potions and Magelight are considerations that I have to play around.
    However, I would have preferred if the effect replicated Detect Life from Oblivion, and was a temporary Active effect that highlighted targets with a pink glow and allowed them to be seen through walls and obstacles.
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • Khivas_Carrick
    Khivas_Carrick
    ✭✭✭✭✭
    Samadhi wrote: »
    Atarax wrote: »
    ...
    Second, as others have said, Shadow Cloak shouldn't just not break for dots, we should be invisible as it states. So detection potions and mage's light shouldn't be able to see us while in Shadow Cloak. Is the fix going to accomplish this?
    ...

    As a Nightblade player since Beta, I do not agree.
    I like that Detection potions and Magelight are considerations that I have to play around.
    However, I would have preferred if the effect replicated Detect Life from Oblivion, and was a temporary Active effect that highlighted targets with a pink glow and allowed them to be seen through walls and obstacles.

    You sir, like yourself a challenge XD
    Bobbity Boop, this game might become poop, but I'll still play because I'm just a pile of goop!
  • Nightreaver
    Nightreaver
    ✭✭✭✭
    Atarax wrote: »
    Second, as others have said, Shadow Cloak shouldn't just not break for dots, we should be invisible as it states. So detection potions and mage's light shouldn't be able to see us while in Shadow Cloak. Is the fix going to accomplish this?
    My first impression after reading this was that Shadow Cloak is working as it should. Shadow Cloak makes you invisible as it states and Mage Light detects anything invisible as it states.
    And honestly, the first three paragraphs of your next response came off as just outlandish nonsense that didn't make any sense at all.

    But what sold me was something you said in a later paragraph.
    Atarax wrote: »
    Mage-light should not see through cloak. See through stealth? Fine. But not invisibility. (Also note, mage light cannot see through invis potions, why should it see through cloak).
    THAT makes perfect sense. If nothing else, Magelight should at least be consistent. I completely agree that if Magelight can't see through invisibility potions then it shouldn't see through an ability that grants Invisibility. But then I don't think that it is Shadow Cloak that needs to be fixed. I think Magelight should be changed from "reveals hidden and invisible" to "reveals hidden and stealthed".
    Magelight ISN"T a Class ability, anyone can pick it up. To me it should be the counter to Stealth which also is not a class ability that everyone has access to.
    If they ever create a Legendary recipe it better contain bacon as one of the ingredients. I'm just sayin'.
  • Thejollygreenone
    Thejollygreenone
    ✭✭✭
    ...
    Samadhi wrote: »
    Atarax wrote: »
    ...
    Second, as others have said, Shadow Cloak shouldn't just not break for dots, we should be invisible as it states. So detection potions and mage's light shouldn't be able to see us while in Shadow Cloak. Is the fix going to accomplish this?
    ...

    As a Nightblade player since Beta, I do not agree.
    I like that Detection potions and Magelight are considerations that I have to play around.
    However, I would have preferred if the effect replicated Detect Life from Oblivion, and was a temporary Active effect that highlighted targets with a pink glow and allowed them to be seen through walls and obstacles.

    The detection potion thing is unintended(i.e. not included in the tooltip, nor even by logical insinuation). Magelight is intended(i.e. included in the tooltip). There's a big distinction there :)

    Thoughts on the subject:
    If you think stealth detection radius increasing potions should see through invisibility, then you by proxy should also think that you should see invisible players within your stealth detection radius.

    Just wanted to point that out. Invisibilities need a counter, certainly. I wont argue there. But detection potions are way too much and way too easy to get, and magelight is more widely used for its buff than for its invis/stealth revealing qualities.

    My thought is that if you're using magelight, you should be sacrificing a slot purely to counter stealthers/those who use invis.

    Yes, it might need another effect to prevent it from being boring and unused, but everyone and their mothers use magelight for the crit chance which more of a necessity for casters than a compensation for it holding a skill slot.

    My opinion is that invis should be a more potent version of not being seen than stealth, one that shouldn't be broken/countered unless someone has sacrificed just as much to do so as the stealther had to achieve such potent stealthiness.

    At the moment, this balance is too far in favor of those able to reveal/counter stealthers. That's how I see the state of invisibility regarding its ingame counters.

    With all that spoilered wall o text in mind, I wouldn't mind a sort of detect life feature, if both the existing counters of stealth, both intended and unintended, were simply scrapped in favor of said detect life feature to be implemented, I'd be pretty content methinks, and I think we'd see a lot more functional of a stealth system (both in stealthers and counter stealthers)
    Edited by Thejollygreenone on September 13, 2014 6:52PM
  • Circuitous
    Circuitous
    ✭✭✭✭✭
    How bout putting raw leather mat drops back on the critters as well so crafters don't have to rely on their customers for materials!

    Hey @SteveCampsOut, since this got kinda lost in the Night's Silence mess I figured I'd tag you. They remedied this in 1.4.0.
    Thank Stendarr it’s Fredas.
    Elanirne: Altmer Templar Healer, DC
    Auria Dolabella: Imperial Nightblade Tank, DC
  • Cody
    Cody
    ✭✭✭✭✭
    ✭✭✭


    If you can concede that:
    1) It is acceptable for Vampires to exist in this game
    2) Vampires move faster than mortals while stealthed.
    3) NBs can move faster than anyone else while stealthed.
    Then it follows that the fastest beings while stealthed would be either Vampire NBs or NBs wearing magical armor that gives them the same stealth benefit as a Vampire. Why is that so hard to accept?

    I started out being sympathetic toward the NB plight. Now the ones I feel bad for are the Devs. Looking at the forums, every class feels its own class is being overnerfed while all other classes remain OP. There is just no win scenario for the Devs.
    Seems every time there is a conflict of interest the result is the same.
    If the Devs take action that benefits side 1 then they will be accused of caving into the whiners while completely ignoring those with valid complaints.
    If the Devs instead take action that benefits side 2 then they will be accused of caving into the whiners while completely ignoring those with valid complaints.


    Agree. Which is why they should have just left the set alone, and focus on fixing things that are actually broken.

    I agree with night reaver but the set working with vampires sneak perk was broken as we
    Cody wrote: »
    Cody wrote: »
    Imp666 wrote: »
    Cogo wrote: »
    How about.....buffing two handed weapon skills?

    Heavy armour?

    Nerfing light armour?

    Buffing Templar skills?

    ZoS, why do you hate us so much?
    1. Heavy armor been tweaked well enough. With Champion system, changes to caps, how armor works. Heavy needs nothing.
    2. Two handed skills have been buffed, are being more buffed and is effected by the past months changes to stamina use, crit and overall how combat is tweaked, just like everything else.
    3. Light armor getting tweaked to work as intended. One lowering in 1.4 + the changes made has already made light armor less protective from "normal" damage. With caps gone, Heavy armor will be to powerful if light is reduced more.
    4. Templar skills. Ok, this is for the whole bunch. Make up your damn mind! Right now, on this forum. There are all kinds of post stating: Templar are OP! Templar are useless! Um.... Can it be Templar are neither, and the player who plays them, with the way they play.....is the OP/Useless?
    5. ZoS working for us all. Anyone who thinks the company do not want players......I am not allowed to continue that comment due to forum rules.
    Personal skill is now a skill in the game. The newbie guide to personal skill and how to level this skill, is to play the game.

    Heavy armor is still a piece of junk. Don't even mention Champion system, it might be here in 2 months or in a year so that is totaly irrelevant. As things are right now and after the next update, heavy armor will remain broken and still needs alot.

    2H weapons are still junk. You will only find people that love the RP part of the game will go for 2H as their main weap. They are still far inferior.

    Light armor getting tweaked? It is so badly nerfed now, thousands of angry skirt wearer are protesting in front of ZoS's headquarters..../endsarcasm

    Zos working for us all? I think you got that the backwards, more probable that you are working for ZoS, considering your comments. But truth be told we are all working for ZoS as beta testers, and we are paying to do so.

    Personal skill was never in the game, for skill to count you have to have relatively balanced classes and game mechanics. No such thing happening here.


    Maybe in update 17 the game will rock, if there are any players left.

    Well I use 2H weapons as my main weapons.
    I just fought with three other people who use 2H on a lot world bosses.
    When I walk in a public dungeon I saw people farming with a 2H weapon.
    I can do a lot of damage with 2H.
    It is not as inferior as you think. You just not trying to unlock its potential.

    how about you try that 2H weapon in PvP? you will see how inferior it is to everything else. My DW character puts out twice the damage any of my 2H characters do. not to mention that everything can block 90% of everything in this game, making melee combat in general much more difficult/
    And? Just because you may think is hard in pvp does not mean it is hard for everybody. All you have to do is come up with a strategy and you be find. Does not mean it is inferior just mean you have not figure out how to use it properly yet.

    Here is person killing plenty of people using two handed with precision in pvp.
    https://youtube.com/watch?v=lVGuyFcd8nk#t=276
    Cody wrote: »
    Imp666 wrote: »
    Cogo wrote: »
    How about.....buffing two handed weapon skills?

    Heavy armour?

    Nerfing light armour?

    Buffing Templar skills?

    ZoS, why do you hate us so much?
    1. Heavy armor been tweaked well enough. With Champion system, changes to caps, how armor works. Heavy needs nothing.
    2. Two handed skills have been buffed, are being more buffed and is effected by the past months changes to stamina use, crit and overall how combat is tweaked, just like everything else.
    3. Light armor getting tweaked to work as intended. One lowering in 1.4 + the changes made has already made light armor less protective from "normal" damage. With caps gone, Heavy armor will be to powerful if light is reduced more.
    4. Templar skills. Ok, this is for the whole bunch. Make up your damn mind! Right now, on this forum. There are all kinds of post stating: Templar are OP! Templar are useless! Um.... Can it be Templar are neither, and the player who plays them, with the way they play.....is the OP/Useless?
    5. ZoS working for us all. Anyone who thinks the company do not want players......I am not allowed to continue that comment due to forum rules.
    Personal skill is now a skill in the game. The newbie guide to personal skill and how to level this skill, is to play the game.

    Heavy armor is still a piece of junk. Don't even mention Champion system, it might be here in 2 months or in a year so that is totaly irrelevant. As things are right now and after the next update, heavy armor will remain broken and still needs alot.

    2H weapons are still junk. You will only find people that love the RP part of the game will go for 2H as their main weap. They are still far inferior.

    Light armor getting tweaked? It is so badly nerfed now, thousands of angry skirt wearer are protesting in front of ZoS's headquarters..../endsarcasm

    Zos working for us all? I think you got that the backwards, more probable that you are working for ZoS, considering your comments. But truth be told we are all working for ZoS as beta testers, and we are paying to do so.

    Personal skill was never in the game, for skill to count you have to have relatively balanced classes and game mechanics. No such thing happening here.


    Maybe in update 17 the game will rock, if there are any players left.

    Well I use 2H weapons as my main weapons.
    I just fought with three other people who use 2H on a lot world bosses.
    When I walk in a public dungeon I saw people farming with a 2H weapon.
    I can do a lot of damage with 2H.
    It is not as inferior as you think. You just not trying to unlock its potential.

    how about you try that 2H weapon in PvP? you will see how inferior it is to everything else. My DW character puts out twice the damage any of my 2H characters do. not to mention that everything can block 90% of everything in this game, making melee combat in general much more difficult/
    And? Just because you may think is hard in pvp does not mean it is hard for everybody. All you have to do is come up with a strategy and you be find. Does not mean it is inferior just mean you have not figure out how to use it properly yet.

    Here is person killing plenty of people using two handed with precision in pvp.
    https://youtube.com/watch?v=lVGuyFcd8nk#t=276
    Cody wrote: »
    Imp666 wrote: »
    Cogo wrote: »
    How about.....buffing two handed weapon skills?

    Heavy armour?

    Nerfing light armour?

    Buffing Templar skills?

    ZoS, why do you hate us so much?
    1. Heavy armor been tweaked well enough. With Champion system, changes to caps, how armor works. Heavy needs nothing.
    2. Two handed skills have been buffed, are being more buffed and is effected by the past months changes to stamina use, crit and overall how combat is tweaked, just like everything else.
    3. Light armor getting tweaked to work as intended. One lowering in 1.4 + the changes made has already made light armor less protective from "normal" damage. With caps gone, Heavy armor will be to powerful if light is reduced more.
    4. Templar skills. Ok, this is for the whole bunch. Make up your damn mind! Right now, on this forum. There are all kinds of post stating: Templar are OP! Templar are useless! Um.... Can it be Templar are neither, and the player who plays them, with the way they play.....is the OP/Useless?
    5. ZoS working for us all. Anyone who thinks the company do not want players......I am not allowed to continue that comment due to forum rules.
    Personal skill is now a skill in the game. The newbie guide to personal skill and how to level this skill, is to play the game.

    Heavy armor is still a piece of junk. Don't even mention Champion system, it might be here in 2 months or in a year so that is totaly irrelevant. As things are right now and after the next update, heavy armor will remain broken and still needs alot.

    2H weapons are still junk. You will only find people that love the RP part of the game will go for 2H as their main weap. They are still far inferior.

    Light armor getting tweaked? It is so badly nerfed now, thousands of angry skirt wearer are protesting in front of ZoS's headquarters..../endsarcasm

    Zos working for us all? I think you got that the backwards, more probable that you are working for ZoS, considering your comments. But truth be told we are all working for ZoS as beta testers, and we are paying to do so.

    Personal skill was never in the game, for skill to count you have to have relatively balanced classes and game mechanics. No such thing happening here.


    Maybe in update 17 the game will rock, if there are any players left.

    Well I use 2H weapons as my main weapons.
    I just fought with three other people who use 2H on a lot world bosses.
    When I walk in a public dungeon I saw people farming with a 2H weapon.
    I can do a lot of damage with 2H.
    It is not as inferior as you think. You just not trying to unlock its potential.

    how about you try that 2H weapon in PvP? you will see how inferior it is to everything else. My DW character puts out twice the damage any of my 2H characters do. not to mention that everything can block 90% of everything in this game, making melee combat in general much more difficult/
    And? Just because you may think is hard in pvp does not mean it is hard for everybody. All you have to do is come up with a strategy and you be find. Does not mean it is inferior just mean you have not figure out how to use it properly yet.

    Here is person killing plenty of people using two handed with precision in pvp.
    https://youtube.com/watch?v=lVGuyFcd8nk#t=276

    and not everybody wants to use it from sneak.

    But you said that the 2 handed is inferior because of the combat in pvp. I just show you a video of somebody using a two hand in pvp just because they are sneaking does not mean a thing. They are using it and they killing people in pvp with it. Stop making accuses. Anybody can be successful with combat in pvp if they put their mind to it.

    alright. why don't you pick up a 2H weapon, give it a go, then get out a staff, or DW. see how much weaker 2H is compared to those. it IS inferior. I never said you would not kill anyone with it, but it is inferior. You will find those players that do well with it, but they are not a common thing.
  • whiteshadow711jppreub18_ESO
    whiteshadow711jppreub18_ESO
    ✭✭✭✭✭
    Well, since I know that Magelight can detect invisible enemies within 12 meters, I will just have to pop a invisible / Vanish potion (that lasts for 3 secs) and see if they can still see me or not... I only have like 50+ of them and they don't have a cool down and they do not cost Magicka, they just cost me cheap gold.
    Signed, Kotaro Atani.PS5 NA
    VR16/ CP 160 Khajiit Nightblade of the Aldmeri Dominion, Guildmaster and Assassin of the Queen's Hand guild on NA PC. PvP Officer in the WOLF guild on NA PS5, and of course Master Thief. Currently 3120 CP out of 3600 CP on NA PS5. Currently 810 CP on NA PC (used for PTS testing purposes only). On PS5 I am also a Master Crafter, all traits done and learned, Jewelry crafting done. all Motifs learned on PS5 except for maybe two-three Motifs. Both Companions are Max level as are their Skills.Warrior, Lover, Thief.... Nightblade. Aldmeri Dominion For Life! For the Queen!! Go Dominion or go home ! "I have no hatred for the races of Man, but they are young. Like all children, they are driven by emotion. They lack the wisdom that comes with age. I would sooner place an Altmer infant on the Ruby Throne than surrender Tamriel to their capricious whims. The Altmer, the Bosmer and the Khajiit share the common traits of intelligence, patience and reason. We do not seek riches or plunder. Domination is not our goal, nor is the acclamation of power for its own sake. Today we make our stand. Today we take back the Ruby Throne, which is ours by ancient right and the blessings of the Divines. Stand with us." ―Your Queen Commands, Ayrenn Arana Aldmeri.(All 18 characters are AD only! This one is a AD Loyalist)Member of ESO Since January 29, 2014, started early Access 3/30/14 on PC, currently subbed on NA PS5 and on NA PC. Note- I only use PC for PTS testing purposes, the PS5 is my dedicated Game Platform.Note- for those that don't know how to say Kotaro Atani it's "Ko tar row Ah ta ni" (Ko with a Oh sound, tar which sounds like the sticky black tar stuff, row like rowing a boat, Ah with a AHHHH sound, Ta with a Tahhh sound, Neeee which sounds like knee)"The blowing sands of time wipe clean the footprints of the past...""Moonsugar may be the key to paradise, but it is through a false door...""A perfect society is always elsewhere..."- Unknown book of Khajiiti proverbs.
  • Sav72
    Sav72
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    Taking a way NB/vamp speed boost stack.. seriously?

    So many things to fix in this game, with other classes, another slap in the face for NB..

    SWTOR flashbacks. Patch = Major disappointments :(
    Edited by Sav72 on September 14, 2014 7:19AM
    Savoifair, EP NB

    If you break something, you can glue it back together and fix it, but, it will always be broken...

  • demonlkojipub19_ESO
    demonlkojipub19_ESO
    ✭✭✭✭✭
    Atarax wrote: »
    Everything has and/or should have a counter for it.

    Okay, by that logic, I should have a toggle-able ability that totally negates any protective abilities on anyone nearby, and gives me 17% crit, just by having it on. No negatives.

    Mage-light currently makes shadow cloak useless.

    If you think that's okay, then you should be on board with having Nightblades able to do the same to the offensive or defensive abilities of other classes around me, just by having a toggle-able ability on. That's not "a counter," it doesn't even require active management, and it makes cloak absolutely ineffective.

    Note... shadow cloak is the only active "oh ***" button a Nightblade has. We don't have oodles of mitigation that lasts as long as we have magicka to recast every 8 seconds unlike the other classes. We don't have the ability to teleport repeatedly at mach speed. We don't have an instant 30% of damage done heal at will. We don't heal when we crit. We don't have the ability to do massive aoe damage, we don't have the ability to instant heal ourselves regardless of what weapon we use.

    If we give Nightblades an ability that makes all kinds of protective skills / spells totally worthless, or that lets me entirely negate other classes abilities, and I can toggle it on at will, I'll agree with you. Otherwise, no. Mage-light should not see through cloak. See through stealth? Fine. But not invisibility. (Also note, mage light cannot see through invis potions, why should it see through cloak).

    Cloaking is our only viable defence in PvP, unless we go resto staff. Nightblades are sub-par in comparison to the survivability (and damage potential) of other classes, still.

    Arguing otherwise indicates you have not played the class, nor are you thinking about "fair" balance. Right now, Nightblades are cannon fodder in PvP, which is why this cannon-fodder chooses to stay out of PvP.

    No what you think is that everyone rolls with mage light and that everyone has stealth detection pots. You should just consider yourself unlucky if you encounter either. Every "Oh ***" button has some kind of counter to it, whether you like it or not. Expecting them to take the counters off for you and only you is selfish, expecting to be unkillable with 1 button. You won't at all times get away because you have an invis spell, just like every bolt escapers won't always get away just because they can chain it still.

    They're fixing how your own dots break shadow cloak, be happy. They should fix how mage light can't see through invis potions if that is the case with them, tho they last 3 seconds.
    Edited by demonlkojipub19_ESO on September 14, 2014 9:03AM
  • Atarax
    Atarax
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    And honestly, the first three paragraphs of your next response came off as just outlandish nonsense that didn't make any sense at all.

    You mean my response to demonlkojipub19_ESO? Yeah, I was intentionally pushing his logic to the extreme to point out how absurd it is to have a toggle ability anyone can get that not only renders a given class's only viable defence 100% useless, but also buffs your crit.

    At the least, if they want something like that in game, they need to give Nightblades other reliable defensive abilities.



    No what you think is that everyone rolls with mage light and that everyone has stealth detection pots.

    Really? Where did I say that? Quote me.

    That's also besides the point, it's not if everyone is using it or not, it's that nightblades only have one form of potentially reliable defence in the class, and there is a toggle ability that totally negates it.
    Every "Oh ***" button has some kind of counter to it, whether you like it or not.

    Really? Show me the comparable counter for Coagulating Blood. Remember, it has to make Coagulating Blood 100% obsolete, and be a toggle ability....

    No? None in game? Hmm, funny, I thought you just said they all have a counter.

    How about the counter for ball of lightning? Where is the toggle ability that makes it so you not only don't teleport, but you also don't absorb projectiles?

    Hmmm? What's that? Still no counter like that? Oh my god, I guess you haven't really thought this through, have you?
    They're fixing how your own dots break shadow cloak, be happy.

    No, I am not happy with the current live state of Cloak, and it's not your place to tell me what I should or should not be happy about. Although next time they nerf an ability of your class, I now have justification for telling you to "be happy" about it.
    They should fix how mage light can't see through invis potions if that is the case with them, tho they last 3 seconds.

    Oh, so 3 seconds isn't such a big deal?

    Well, you'll be happy to know that Cloak only lasts 2.5 seconds. On top of which it has a high mana cost and takes up an ability slot, whereas invis potions cost some weeds and have no cooldown so you can spam them. There's balance for you.
    Edited by Atarax on September 14, 2014 10:26AM
    50 Bosmer Nightblade
    50 Breton Sorcerer
    50 Dunmer Dragonknight
    50 Imperial Templar
    50 Khajit Nightblade
    50 Imperial Dragonknight
    50 Altmer Sorcerer
    50 Argonian Templar

    Discussions of Interest:
    Class Balance in 1.6
    Quest Choices
    Request to Reinstate Night's Silence and Dark Stalker stacking
  • Blackthorn51
    Blackthorn51
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    ^ Which is utterly nonsensical to me. There is no reason a potion with no cool down, no cost and no class restriction should ever last longer than the inherent invisibility ability of a class that is designed 100% around invisibility and stealth.

    NB Invis = 2.5 seconds, so a potion should last .5 seconds in my opinion. NB Invis should have a longer durration (or shorter magic cost) anyway since it's the focus of the class.

    Nightblades, the ESO Step Child.
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