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Boss Camping Has To Be Dealt With

  • Savinder
    Savinder
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    Tarokor wrote: »
    anyone that says that is right is screwed in the head
    Or trolling.
    Besides, the problem isn't just getting a hit in, but also getting any loot whatsoever from the boss: with the right weapon/skill getting a single hit is not too hard, but while it will allow me to complete the dungeon, I will not be able to qualify to get any loot since the bots will inflict too much damage.
    Edited by Savinder on April 18, 2014 3:02PM
    Var var var
  • Tahoenvy
    Tahoenvy
    Ban botters, let farmers do what they want. As long as you are at the keyboard and killing what they're doing is not wrong, it's a normal part of mmo's.

    He's saying he's also farms bosses, and doesn't want to be banned. WTF is the difference between you and the botters? just because you are actually playing? There's still no difference. You are hogging the boss when actual questers would like their turn.

  • Anoteros
    Anoteros
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    Everyone go reroll a Templar. Only way to get quick successive hits in just as the bosses spawn and outdo the bots ;P

    Yeah add a timer so when I do manage to get one hit in to register I did indeed hit the boss and get the achieve but not enough to get loot it'll give me even more incentive to explore and complete more busted ass Dungeon Delves with no reward for my curiosity.

    Again, Instancing these delves and scaling them based on if you're solo or in a group is the only wat to stop this nonsense. Add in a limit to how many you can complete in an hour and it's done.

    Edited by Anoteros on April 18, 2014 3:11PM
  • Darzil
    Darzil
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    To be fair, the tendency of some players to sacrifice all semblance of fun in order to maximize the productivity of their gametime is entirely normal in MMOs and most other games. Commercial gold farmers do the same, but get paid.

    In Kingdom of Loathing they've become known as Dickstabbers, after Jick's observation that given a choice between sleeping with the prom queen for 10 points, or stabbing their own *** for 11 points, they'd chose the latter.
  • Tetrasoli
    Tetrasoli
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    Anoteros wrote: »

    Again, Instancing these delves and scaling them based on if you're solo or in a group is the only wat to stop this nonsense. Add in a limit to how many you can complete in an hour and it's done.

    Agree. I don't understand why there's so much push-back or this isn't mentioned more often. Even if there was a choice when you enter; "Solo or Public Group". Solo allows you to enter with one or two friends you've invited to a party, and public group creates a channel with mobs tuned for around five people. The caveat being that a channel's limits are significantly lower. Voila! Both types of players are appeased.
    Edited by Tetrasoli on April 18, 2014 3:26PM
  • MrGlad8
    MrGlad8
    Ehm, do they plan to do anything about this soon?

    In Stormhaven every end-boss is camped by bots now.. Characters with name like "444jjjjkkkk" and "kkkkii55" ... so clearly bots! Sigh...
  • Publius_Scipio
    Publius_Scipio
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    From what I see in the forums it seems as though botting camping/farming has grown larger and is becoming a real issue. We must fight the good fight everyone.
  • Publius_Scipio
    Publius_Scipio
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    When I gave this thread life ten days ago it was to bring something to the open for discussion. My OP suggestion still stands as a way to make it fair for both sides. Also I thank everyone who has contributed to this thread with suggestions.But there is a large group of you "farmers" that argue things shouldn't change just because. That shows zero regard for the game experience of anyone else. Also I believe that the only reason why you argue against any change is not because it will end up being unfair for farmers, but because you can't collect the loot as quickly as you would before. Or would have to move around to collect loot and not just sit there.

    Since the birth of this thread I continue to browse the forums and it seems the botting and farming is increasing and many more people are coming to these forums to speak against it and ask for a solution.

    Bots are a parasite and plague. The best way to stop them is simply to quickly identify them and ban the account. However the world is not perfect and in order to combat them changes need to be made to how easy and quickly loot is attainable. Basically starve the bots.
  • steveb16_ESO46
    steveb16_ESO46
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    Savinder wrote: »
    Besides, the problem isn't just getting a hit in, but also getting any loot whatsoever from the boss: with the right weapon/skill getting a single hit is not too hard, but while it will allow me to complete the dungeon, I will not be able to qualify to get any loot since the bots will inflict too much damage.

    Yea. I have got precisely one lot of loot from a public dungeon. the rest I was lucky just to get a final killing blow. Farmers and bots alike should be perma-banned.
  • Anoteros
    Anoteros
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    Savinder wrote: »
    Besides, the problem isn't just getting a hit in, but also getting any loot whatsoever from the boss: with the right weapon/skill getting a single hit is not too hard, but while it will allow me to complete the dungeon, I will not be able to qualify to get any loot since the bots will inflict too much damage.

    Yea. I have got precisely one lot of loot from a public dungeon. the rest I was lucky just to get a final killing blow. Farmers and bots alike should be perma-banned.
    Farmers don't insta gib.
    We do not have split second reflexes like the 587837 bots.

  • karldavy149b16_ESO
    karldavy149b16_ESO
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    Anoteros wrote: »
    Savinder wrote: »
    Besides, the problem isn't just getting a hit in, but also getting any loot whatsoever from the boss: with the right weapon/skill getting a single hit is not too hard, but while it will allow me to complete the dungeon, I will not be able to qualify to get any loot since the bots will inflict too much damage.

    Yea. I have got precisely one lot of loot from a public dungeon. the rest I was lucky just to get a final killing blow. Farmers and bots alike should be perma-banned.
    Farmers don't insta gib.
    We do not have split second reflexes like the 587837 bots.

    loots not awarded on killing blow loot is awarded on .. dps ... and it all scales ... if u sit there and swing your weapon u aint getting nothing and frankly u dont deserve the loot anyway .. however in the few seconds it takes to kill if u spam your single biggest hitting abilitie that as no cast timer .. u will get it if your not getting the tag after that try sneaking if u aint getting it after sneaking u my friend have a bad build ....


  • gmutlyb14_ESO
    easy fix, if they cant spare a GM, start taking comminuty volunteers with limited abilities. and let them deal with it. I would rather risk what we use to call "guides" abusing their power than these bots. they are ruining the game.

    I dont have a problem with the campers, its the bots camping and the gold spam.
  • merwanoreb17_ESO
    Make it a 1 time of day limit, as long as you get a hit you get loot, but only 1 time a day. Or make the boss only drop a key or an item or something that opens a chest that you can only loot 1 time.

    As of now at least, the public dungeons are ruined because of all the campers.
  • Anoteros
    Anoteros
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    Anoteros wrote: »
    Savinder wrote: »
    Besides, the problem isn't just getting a hit in, but also getting any loot whatsoever from the boss: with the right weapon/skill getting a single hit is not too hard, but while it will allow me to complete the dungeon, I will not be able to qualify to get any loot since the bots will inflict too much damage.

    Yea. I have got precisely one lot of loot from a public dungeon. the rest I was lucky just to get a final killing blow. Farmers and bots alike should be perma-banned.
    Farmers don't insta gib.
    We do not have split second reflexes like the 587837 bots.

    loots not awarded on killing blow loot is awarded on .. dps ... and it all scales ... if u sit there and swing your weapon u aint getting nothing and frankly u dont deserve the loot anyway .. however in the few seconds it takes to kill if u spam your single biggest hitting abilitie that as no cast timer .. u will get it if your not getting the tag after that try sneaking if u aint getting it after sneaking u my friend have a bad build ....

    Doesnt work like that. It's percentage based.

    This topic goes round and round in circles.
    I've said my bit and made my suggestion.
    It's a fairly simple and logical fix.
  • natalia76
    natalia76
    the problem is the bosses die to fast, if the bosses healt would buffed depending on people arround him when he spawns the problem would be much less.

    for example there is 30 people in that dungeon, 20 of them are closer than 20 yards of the boss, boss gets 10% more healt per player close to him.

    so if a boss normaly would have 1000 healt, but cause there is 20 people farming him, he gets his healt up 1000*200%=20 000 healt, if I did count it right, even his dmg would go up whit a % the more people there is.

    I think doing this would atleast reduce the numbers of botts cause they would more or less die due to taking more dmg.
  • Isadora876
    It really needs to be dealt with, not just this but bots in generally.
    I am sick of not getting loot, nodes being stolen by teleporting bots, gold spammed in zone, whisper, mail and guild invites.
    I know it is early on and understand that, however it just feels as if reporting and ignoring is doing nothing... one goes and a 2 take that ones place...

    oe0geiqh7bzf.jpg


    Edited by Isadora876 on April 19, 2014 11:41AM
  • Savinder
    Savinder
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    Isadora876 wrote: »
    It really needs to be dealt with, not just this but bots in generally.
    I am sick of not getting loot, nodes being stolen by teleporting bots, gold spammed in zone, whisper, mail and guild invites.
    I know it is early on and understand that, however it just feels as if reporting and ignoring is doing nothing... one goes and a 2 take that ones place...
    You'll want to hide the name visible on the top of the screen or you risk having the screenshot taken down for violating server rules.
    That being said, I understand the feeling: I too tend to report (confirmed) bots in dungeons, providing as much info as possible, and apparent lack of any effect it has is getting tiresome.
    Var var var
  • Isadora876
    Savinder wrote: »
    Isadora876 wrote: »
    It really needs to be dealt with, not just this but bots in generally.
    I am sick of not getting loot, nodes being stolen by teleporting bots, gold spammed in zone, whisper, mail and guild invites.
    I know it is early on and understand that, however it just feels as if reporting and ignoring is doing nothing... one goes and a 2 take that ones place...
    You'll want to hide the name visible on the top of the screen or you risk having the screenshot taken down for violating server rules.
    That being said, I understand the feeling: I too tend to report (confirmed) bots in dungeons, providing as much info as possible, and apparent lack of any effect it has is getting tiresome.

    The name is of a bot... infact it is the very one I reported. So what difference does it make?
    Edited by Isadora876 on April 19, 2014 11:15AM
  • Tipsy
    Tipsy
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    its that the game system allows it.
    If you want loot from the boss you have no choice at the moment to participate in this "try to get hit on the boss" game. It is a bad design and there is no fun in it for players that want a challenge.
    Farm all you like for all I care, but make bosses challenging like they should be.

    though there should be dimishing returns for killing bosses multiple times or something + higher repair cost as a penalty or something because you are not nice to othe players in doing this
    Edited by Tipsy on April 19, 2014 11:25AM
  • Savinder
    Savinder
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    Isadora876 wrote: »
    Savinder wrote: »
    Isadora876 wrote: »
    It really needs to be dealt with, not just this but bots in generally.
    I am sick of not getting loot, nodes being stolen by teleporting bots, gold spammed in zone, whisper, mail and guild invites.
    I know it is early on and understand that, however it just feels as if reporting and ignoring is doing nothing... one goes and a 2 take that ones place...
    You'll want to hide the name visible on the top of the screen or you risk having the screenshot taken down for violating server rules.
    That being said, I understand the feeling: I too tend to report (confirmed) bots in dungeons, providing as much info as possible, and apparent lack of any effect it has is getting tiresome.

    The name is of a bot... infact it is the very one I reported. So what difference does it make?
    The "name & shame" policy applies to the forum, and while it's pretty obvious that those are bots with randomly-generated names, if a forum moderator wants to enforce said rules, at the very least he will edit your post and remove the screenshot.
    Var var var
  • boredpeonub17_ESO
    Zarec wrote: »
    OFC_it wrote: »
    I took some screenshots tonight of boss campers. Ban them.

    Send in a support ticket or report them individually, it is time consuming but unfortunately we have few options to deal with this type of behavior.

    In all honesty, your screenshots prove NOTHING except you saw X player there fighting X boss. To FAIRLY hand out the ban a GM needs to go visit the location PERSONALLY and observe their behavior.

    There is one option but the company refuses to do it. You get a GM to go visit all the dungeon locations and start banning the @#$% out of the bots it finds there every 10-15 minutes. Asheron's Call did it like 15 years ago, and the game STILL runs today and STILL is policed by GMs for botting. A GM shows up asks you to answer them through chat, you have thirty seconds to answer otherwise the ban hammer comes out.

    I look at it this way I pay to PLAY the game. I do NOT pay to play to sit around fifteen minutes a day reporting botters and spammers. That IS what that subscription fee is supposed to cover, adequate staff to enforce the rules.

    The other thing that should be done is these accounts had to be bought in bulk. They all have to be using the same IP address. Ban the accounts associated with the LOCAL ISP DOMAIN it came from. Only legitimate people are going to come forward to complain.

  • babylon
    babylon
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    It would help if they moved loot drops around a bit, so blues had a greater chance to drop off regular mobs. We'd at least see more distribution of the real player farmers (leaving only the bots to be purged).
  • Isadora876
    Zarec wrote: »
    OFC_it wrote: »
    I took some screenshots tonight of boss campers. Ban them.

    Send in a support ticket or report them individually, it is time consuming but unfortunately we have few options to deal with this type of behavior.

    In all honesty, your screenshots prove NOTHING except you saw X player there fighting X boss. To FAIRLY hand out the ban a GM needs to go visit the location PERSONALLY and observe their behavior.

    There is one option but the company refuses to do it. You get a GM to go visit all the dungeon locations and start banning the @#$% out of the bots it finds there every 10-15 minutes. Asheron's Call did it like 15 years ago, and the game STILL runs today and STILL is policed by GMs for botting. A GM shows up asks you to answer them through chat, you have thirty seconds to answer otherwise the ban hammer comes out.

    I look at it this way I pay to PLAY the game. I do NOT pay to play to sit around fifteen minutes a day reporting botters and spammers. That IS what that subscription fee is supposed to cover, adequate staff to enforce the rules.

    The other thing that should be done is these accounts had to be bought in bulk. They all have to be using the same IP address. Ban the accounts associated with the LOCAL ISP DOMAIN it came from. Only legitimate people are going to come forward to complain.

    Yeah I agree, GMs going around to locations and I guess observing what is happening and determining whether people are actually players via questions might be what really is necessary.
    Or people are going to have to in-game film what is happening which overall is just a pain. (not everyone has the know how or a computer that is able to handle that.)
  • Valmond
    Valmond
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    JohnG wrote: »
    Sure, if they stop boss farming, I want(Demand) the following.
    1. Improved Chance of Soulgem Drops from every mob in the game.
    2. Guaranteed Boss Blue Drop, I farm bosses until I get their signature blue item, sometimes it takes 1 kill, sometimes 10.
    3. Guaranteed Loot from boss if you are in the instance, I cant tell you how many times I have gotten 1 shot off on the boss, got credit(Dungeon Completion and Achievement) but did not get loot.

    I agree with all 3, especially the soul gems. Farming the boss is about the only way to build up a supply as you get next to no drops from anything else.

    I don't farm bosses, i don't buy soul gems.
    I keep throwing extra gems into guildbank to save inventory space.
  • Anoteros
    Anoteros
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    unless of cause your saying they have to play the game your way and go out questing but then the advertisement for this game would be false advertising ...

    "play the way you want"

    thats pretty much every sandbox games moto

    Except this is hardly a sandbox AND ZOS needs to be more careful with it's wording when trying to fluff hype.

    Farming is common in all mmorpgs yet we're punished for doing this out in the world if we're 6 levels above content so where does 'play the way you want' come into effect?
    I can't farm lower level items/mats/mobs/bosses/dungeons because i'm too high? pfft.

  • Gnelfie
    Gnelfie
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    "In the red corner, toddlers with spades! In the blue corner, kindergarden with buckets! Whoooo will win this exciting rrrround? DING! There goes the gong! Fight!"

    In all honesty, this is exactly how this thread is sounding now. Drop hate, drop testosterone, drop ME ME ME and just enjoy the game your way. End. Zip. Win. Done.
  • hauke
    hauke
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    it has to stop for a simple reason : to get the achievment for the dungeon you need to kill the boss,to get the boss loot you need to do significant damage.
    while mobs are around the boss it becomes dificult to do any damage, and almost impossible to do enough damage to get the boss loot even 1 time, this makes the public dungeons a lot less atractive, it is breaking the fun of doing them , being rewarded with a great fight at the end and apropriate loot from the boss.

    i have been in dungeons where i needed 10 tries to even scratch the boss before he died 1/10 second after spawning, and i never see him because of his total imersion in a ocean of players.

    thats a bit gamebreaking.
  • karldavy149b16_ESO
    karldavy149b16_ESO
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    Anoteros wrote: »
    unless of cause your saying they have to play the game your way and go out questing but then the advertisement for this game would be false advertising ...

    "play the way you want"

    thats pretty much every sandbox games moto

    Except this is hardly a sandbox AND ZOS needs to be more careful with it's wording when trying to fluff hype.

    Farming is common in all mmorpgs yet we're punished for doing this out in the world if we're 6 levels above content so where does 'play the way you want' come into effect?
    I can't farm lower level items/mats/mobs/bosses/dungeons because i'm too high? pfft.


    actually u can farm u just wont get xp ... every sandbox as a lvling system and the games that didnt well where are they now ...

    if playing the way u want to means killing trash thats uber easy because your so high lvl well .. lawl nuff said

    ultimately everyone says this as screwed the economy ... lawl not when people are sat with thousands upon thousands of epic and legendry crafting mats because of an exploitable bug

    a bug that i know i reported in beta ... and thankfully never used in the live version

    so if your playing this game because of the economy u cant say boss farmers reduced your profits u can say teso did by allowing that exploit to get through to the live version of the game
  • karldavy149b16_ESO
    karldavy149b16_ESO
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    hauke wrote: »
    it has to stop for a simple reason : to get the achievment for the dungeon you need to kill the boss,to get the boss loot you need to do significant damage.
    while mobs are around the boss it becomes dificult to do any damage, and almost impossible to do enough damage to get the boss loot even 1 time, this makes the public dungeons a lot less atractive, it is breaking the fun of doing them , being rewarded with a great fight at the end and apropriate loot from the boss.

    i have been in dungeons where i needed 10 tries to even scratch the boss before he died 1/10 second after spawning, and i never see him because of his total imersion in a ocean of players.

    thats a bit gamebreaking.


    achievements are awarded just for basic hitting him .... try do more dps try sneaking ... try actually looking at your build stop wearing heavy armour when your dps

    and as for a great fight at the end hardly ... think the most health ive seen on a boss so far in the lvling dungeons is about 1.4 u couldnt see him but everyone else could .... sounds bad on your part .. but hey *** maybe try downloading a addon that changes your reticle to red when its over trash .. just saying

    Edited by karldavy149b16_ESO on April 19, 2014 5:18PM
  • Anoteros
    Anoteros
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    Anoteros wrote: »
    unless of cause your saying they have to play the game your way and go out questing but then the advertisement for this game would be false advertising ...

    "play the way you want"

    thats pretty much every sandbox games moto

    Except this is hardly a sandbox AND ZOS needs to be more careful with it's wording when trying to fluff hype.

    Farming is common in all mmorpgs yet we're punished for doing this out in the world if we're 6 levels above content so where does 'play the way you want' come into effect?
    I can't farm lower level items/mats/mobs/bosses/dungeons because i'm too high? pfft.


    actually u can farm u just wont get xp ... every sandbox as a lvling system and the games that didnt well where are they now ...

    if playing the way u want to means killing trash thats uber easy because your so high lvl well .. lawl nuff said

    ultimately everyone says this as screwed the economy ... lawl not when people are sat with thousands upon thousands of epic and legendry crafting mats because of an exploitable bug

    a bug that i know i reported in beta ... and thankfully never used in the live version

    so if your playing this game because of the economy u cant say boss farmers reduced your profits u can say teso did by allowing that exploit to get through to the live version of the game

    What economy exactly? There's no trading channel and no Auction House. Guild stores hardly count as an economy as they're not interconnected.
    There is no server economy.

    How I spend my spare time ingame is my business and choice and if I feel like steamrolling through lowbie mobs or farming dungeons that's also my prerogative.
    Done it before in other mmorpg's and i'd like to think I can do it here.

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